[MOD][TEMPLATE] APK-Patcher Lite - Magisk

APK-Patcher Lite
Flashable Zip Template for Modifying System APKs On-Device
Based on APK-Patcher by @osm0sis​
Information
This is a modified version of APK-Patcher that will delete / inject files into System APK files instead of using a baksmali / apktool method.
The method used here is a similar method used in my ROMs to patch files, where instead of having to have like for example 4 SystemUI files, I only needed to keep the actual files that were changed.
This method could also be used quite easily to apply OTA updates or addons on already pre-modified APK files.
LINK TO GITHUB (STANDARD): https://github.com/djb77/APK-Patcher-Lite
LINK TO GITHUB (MAGISK): https://github.com/djb77/APK-Patcher-Lite_Magisk
Usage
Copy your pre-compiled resource files (including .dex files) to the patch folder, removing the .apk part of the filename (ie: SystemUI)
Create a file in scripts with the same name (ie: SystemUI.sh) if you want to delete any existing files from the APK
Make edits to envvar.sh, and also to extracmd.sh if needed
Properties / Variables (envvar.sh)
banner="";
apklist="";
apkbak=/data/media/0/APK-Backup;
backup=1;
cleanup=1;
banner is the name of your patch zip, usually suggestive of what it does, to be displayed at the beginning of the zip flash. You should include your name/handle here like "by osm0sis @ xda-developers" for credit purposes.
apklist is a string containing the list of APKs to be patched included in the patch zip, separated by spaces between the quotes. Each APK is automatically found recursively in /system, then copied to the working directory to be decompiled and acted on, then copied back to /system.
apkbak is the location to place backups of the untouched APKs in apklist if backup=1 is set.
backup=1 will store backups of the untouched APKs in the location specified in apkbak.
cleanup=0 will keep the zip from removing it's working directory in /tmp/apkpatcher - this can be useful if trying to debug in adb shell whether the patches worked correctly. cleanup=1 is necessary on multi-APK patching zips, so it's recommended each APK to be patched be tested on their own with cleanup=0 before combining into a single zip.
envvar.sh
Modify the envvar.sh to add your banner, apklist, backup and cleanup options
Multiple files can be patched, put a space between the filenames (ie: apklist="file1.apk file2.apk"
extracmd.sh
Modify the extracmd.sh to add any additional commands to be performed at the end of the patching process that aren't patch-related (/data file changes,
scripts/$apkname.sh
fileremove="";
$apkname is the name of the folder that you put your resources files in. Copy scripts_sample.sh and rename it to your APK (ie: SystemUI.sh)
Multiple files can be deleted, put a space between the paths (ie: fileremove="/res/drawable/file1.png /res/drawable/file1.png"

For me returned error bellow
Code:
local entry crc does not match

Related

[HOW TO] Do it yourself guide for theme editing

To get started, read the posts below by tsachi.
Then give this a glance - Do it yourself guide for theme editing
More Resources:
http://forum.xda-developers.com/showthread.php?t=982300
https://docs.google.com/Doc?docid=0AcdxIJRSH9ypZGZzc2pxNDlfMjdnazk4OHNxZA&hl=en
http://forum.xda-developers.com/showthread.php?t=916814
Info on how to edit the items in notification bar:
+ http://forum.xda-developers.com/showpost.php?p=11158662&postcount=3
All credit belongs to the original authors. I am simply gathering all this information to make it easier.
For any help or support, post in this thread and we will try to help you the best we can.
Expanded Information
Introduction
The link in OP gives you instructions on how to replace images, but it lacks information for the inexperienced themer. Here is some background information and some more details on the steps before and after you insert new images in your framework.
System Icons and background images sit in two main files: framework-res.apk and twframework-res.apk. Within these files there is a res directory, and under that you have the folders containing data. Google has guidelines on icon design, although themers usually ignore those in order to get a different from stock look. One thing you would notice is that there are a lot of repeated icons. For example, framework-res.apk has both drawable-hdpi and drawable-hdpi-v4. The first is there for compatibility with older APIs (anroid 1.6 or older) so I am not sure why it is still there, but if you remove it your phone will not like it.
Each application has its own res folder where the launcher icon and other visuals are kept. There are, however, a lot of applications that reference the framework.apk for visuals. An example is the dialer that calls on some background images from both framework-res and twframework-res.
There are 2 types of images that you would encounter. Normal icons and images are non-scalable. They take a certain amount of real estate on the phone, and that’s it. Example of these are the battery levels and notification icons. The other type is the .9 images. These are images that are going to be stretched to fit whatever space is needed. An example of that are the menu backgrounds. The .9 images have a special format. The one pixel border around them defines how they stretch and how content is displayed in them. It is highly recommended to follow the standards in order to get repeatable and consistent look. Android SDK has a tool to help with .9 file design: draw9patch.bat.
Important note: The .9 files show the borders ONLY when de-compiled. If you grab a file from the framework directly you will not see that line. It is therefore required to compile the .9 files after you make them. You can use apk manager or ThemePro-JAVA to recompile the framework apk after modifying the files.
Definitions for which image is used where sit in the xml files under the drawable folder. These are compiled xml files, you can’t edit them with a text editor. For this introduction I will not go into modifying xml files. Each apk also has a resources file that describes what is in there. If you add, remove, or rename files in the apk you will have discrepancy with the resource file and the theme will not work (more likely you will be stuck in an infinite bootup loop)
Before you start:
Warning: frameworks are highly linked with other files. You can’t just take a framework from one ROM and put it in another. Always keep a backup of the original files ready to be installed (see below), otherwise you may need to re-flash the ROM. Frameworks are also sensitive to compression. DO NOT use winzip to handle the files, it can cause problems with the final apk file.
There are several things you would need before you start
A rooted phone
SDK installed on the computer
A zip handling software other than winzip (winRAR and 7-zip are both good options)
Auto-sign (http://forum.xda-developers.com/showthread.php?t=471634) or signing tool (http://forum.xda-developers.com/showthread.php?t=473580)
Create a backup
Grab the framewor
k-res.apk and twframework-res.apk from your phone. They are located in the system/framework folder. You would need them as a starting point for your modification and you need them for a backup
Create a clockwork installation file of the original files (see post below)
Name the installation framework-original.zip, or something else that would be easily recognized in
case of trouble, and then copy it to your internal sd card.
After you are done modifying files
Create an installation file (see post below)
Give the file a name that is easy to recognize and copy it to your internal sd card
Reboot into recovery
Select install zip from card -> choose zip from sdcard
Select the installation of the new framework and confirm the installation
Reboot
If you are stuck in an infinite boot-up cycle
Take the battery out
Using 3-key combination boot into recovery (up-down volume + power. Hold until the AT&T screen cycles back, then release)
Install your original framework backup and reboot
Creating clockwork installation
After you have finished modifying the files, the best way to get them to the phone is through clockwork installation. Make sure that you have the original update.zip file on the sdcard. If you have a rooted phone, you probably have that already, but if not you can install ROM manager from the market and run it to get the update in place.
To create the installation file follow these steps:
Create a folder \framework
Place your modified framework files in that folder
Back in the main folder, create the following folder tree: \META-INF\com\google\android
In the android folder create a text file named update-script
WARNING: Do not name your framework file "update.zip"! You need both the original update.zip and the framework one for the installation.
Note: Although copying of the framework files may be possible, it is highly risky. In my experience installation from clockwork is the easiest
Puzzle Lock Screen Mod
Here is information for people who want to modify the look of the puzzle lock screen. It is only the list of images to replace, not the coding to change functionality.
The files sit in framework-res.apk under res\drawable-hdpi. The files are zzz_unlock_puzzle...
puzzle pieces
zzz_unlock_puzzle_noti_icon_call.png : Missed call piece in the floating state
zzz_unlock_puzzle_noti_icon_call_fit.png : Missed call when it gets to the unlock spot
zzz_unlock_puzzle_noti_icon_unlock.png : General unlock floating
zzz_unlock_puzzle_noti_icon_unlock_fit.png : General unlock at the unlock spot
Same for messages and voicemail.
Background
zzz_unlock_puzzle_bg.png : The image that shows on the lock screen. This should be semi-transparent if you want to show the regular screen background
zzz_unlock_puzzle_bg_pressed.png : Image that shows while dragging the puzzle pieces. Usually a slight modification of the regular background
zzz_unlock_puzzle_bg_land.png : The landscape version
Music player
zzz_unlock_disk... and zzz_unlock_ctr_pr... are the files related to the player.
zzz_unlock_ctr_bg.9.png is the background for the music controls
Text background
Overlaying the unlock image is text. That text can have background that is more opaque than the rest of the unlock screen.
The attached image shows the three regions. These regions also apply to the glass unlock.
Note: These are .9 files and should be done right to ensure correct stretching and text boundries.
Other files
There are some extra background files in the frameworks but I haven't been able to find where they go. There are also some files to control the clock numbers zzz_unlock_clock_...
Working with APK manager
What is APK manager?
APK manager is a tool for decompiling / recompiling apk files. If you want to change anything other than images, it is a must have.
The basics
The basic flow when using APK manager is
Place apk file in place-apk-here-for-modding folder
run the Script.bat file
Type 22 and select the file you want to work with
Type 9 and wait for it to finish decompiling
Modify the items you want modified (they will be in the projects folder)
type 11 to recompile
Sounds easy? It is, and it isn't. There are several places where things can go wrong. Here are a few of the things to watch for:
Bad starting file
This is mostly true for framework files that went through several cycles of modifications. The framework is forgiving to having extra items, or having bad .9 images (see post above about .9 images). Some people may have replaced images without recompiling the framework in a way that breaks internal links. If this happens you will very likely see error messages during the decompile stage. If that happens check the log file and correct things. One of the most common errors is .9 files replaced with regular images. See this post for how to solve this.
Things may not always be "fixable", so the best approach is to get the original framework that is the base for the one you need. Having a clean start can save a lot of headaches later on.
Overwriting your changes
When you recompile, assuming everything worked ok, you are prompted if this is a system file. Most likely you want to say yes. This ensures that the original signature is copied over. You will also be prompted if you want to copy some files over from the original. BE CAREFUL!. There are people who say you reduce the risk of errors if you copy things that didn't change. Personally, if I changed anything that required recompilation (mostly added new images or modified xml files) I always choose not to copy extra files. If you do choose to copy some files over, pay attention to the next step. Do not hit any key until you remove the modified files. You will need to go to the newly created "keep" folder (in the top apk manager directory) and remove any image that you changed and any xml that you modified. Also, if you modified xml files to add new images you need to delete "resources.arsc".
Failed rebuild
APK manager is trying to minimize work by only compiling newly changed items. If you built an apk and realized you have an error, or want to add more changes, I recommend removing the cached build. Go to the projects folder and delete the "build" folder. I've had cases where the new items didn't catch.
Removed items
I highly recommend to leave icons that you do not need. I've had occasions where I removed things that I thought had no more reference, but then ended with endless boot-loops. For example, if you modify the xml to only show 6 out of the 101 battery charge animations, leave the remaining icons in your project.
If you're stuck
Look at the log file. That would usually give you an answer. Also, if you are working on a recent GB ROM you probably need to get the beta 5 version. Version 4.9 will have problems compiling the newer files.
Thanks for the info!!! I have been wanting to play with themes for a while. Now I gots the knowledge.
sent from my Cap using the app.
Thanks for this post...I'll be looking into this for sure.
tsachi said:
After you have finished modifying the files, the best way to get them to the phone is through clockwork installation. Make sure that you have the original update.zip file on the sdcard. If you have a rooted phone, you probably have that already, but if not you can install ROM manager from the market and run it to get the update in place.
To create the installation file follow these steps:
Create a folder \framework
Place your modified framework files in that folder
Back in the main folder, create the following folder tree: \META-INF\com\google\android
In the android folder create a text file named update-script
WARNING: Do not name your framework file "update.zip"! You need both the original update.zip and the framework one for the installation.
Note: Although copying of the framework files may be possible, it is highly risky. In my experience installation from clockwork is the easiest
Click to expand...
Click to collapse
Thanks for this.. Question In #4 above the text file in the android folder. Is that an empty file? no extension? Thanks for your help.
TorqueWrench001 said:
Thanks for this.. Question In #4 above the text file in the android folder. Is that an empty file? no extension? Thanks for your help.
Click to expand...
Click to collapse
The file has no extension but it isn't empty. It contains the installation instructions. Typical instructions would be:
copy_dir PACKAGE:framework SYSTEM:framework
which copies everything in the frameworks folder in the zip file to the system/framework folder on the phone
Sent from a captivate running phoenix using XDA app
https://docs.google.com/Doc?docid=0AcdxIJRSH9ypZGZzc2pxNDlfMjdnazk4OHNxZA&hl=en
http://forum.xda-developers.com/showthread.php?t=916814
Good info
Thanks, been wanting to play with themes for a while now!!!!!
This needs a bump for all those requesting themes to be made.
This needs to be a sticky. I detailed guide is just what was needed. I been wanting to play around with themes but always end up doing something stupid so it never works. Now I have some more knowledge and hopefully can avoid that mistake.
Thank you, one of the links has the info I need to fix my text color issue in my notification/menu window!
Sent from a phone using an app.
Why it's not pinned it's beyond me. We have a thread pinned for must have apps that aren't even must have apps, but not this.
That was do to some how me missing this thread for the post few months. It is corrected now. Stuck
Since the thread is getting more life, I just added info on lock screen (fourth post)
Sent from my captivate running the latest firefly
Resorce dump
Well now that this is not going to fall to the depths of page 500, ill unload some rubbish into it.
http://android.modaco.com/content/zte-blade-themes-and-design-customisation/328510/guide-theme-editing-and-related-things/
http://forum.xda-developers.com/showpost.php?p=9066440&postcount=1
http://forum.xda-developers.com/showthread.php?t=593932
http://forum.xda-developers.com/showthread.php?t=695701
http://forum.xda-developers.com/showpost.php?p=8105110&postcount=2
http://developerlife.com/tutorials/?p=309
http://www.droidforums.net/forum/team-inversion-conversion/116419-so-you-want-edit-xmls-more-adb-apk-manager-how-basics.html
http://www.colorschemer.com/online.html
http://www.colorsontheweb.com/colorwizard.asp
Edit: I purposefully did not include descriptions in the links. If you dont know what your doing reading all but the last two links in there entirety will help get you on your way.
whiteguypl said:
Well now that this is not going to fall to the depths of page 500, ill unload some rubbish into it.
http://android.modaco.com/content/zte-blade-themes-and-design-customisation/328510/guide-theme-editing-and-related-things/
http://forum.xda-developers.com/showpost.php?p=9066440&postcount=1
http://forum.xda-developers.com/showthread.php?t=593932
http://forum.xda-developers.com/showthread.php?t=695701
http://forum.xda-developers.com/showpost.php?p=8105110&postcount=2
http://developerlife.com/tutorials/?p=309
http://www.droidforums.net/forum/team-inversion-conversion/116419-so-you-want-edit-xmls-more-adb-apk-manager-how-basics.html
http://www.colorschemer.com/online.html
http://www.colorsontheweb.com/colorwizard.asp
Edit: I purposefully did not include descriptions in the links. If you dont know what your doing reading all but the last two links in there entirety will help get you on your way.
Click to expand...
Click to collapse
Very nice, I will add these to OP with details about each link.
I'm quite happy that this has been pinned finally. Now to get to work. I haven't decided on which ROM I want to do, or even if I wanna port another theme or make my own. SO MANY CHOICES!!

[help] updete-script for deodex stock firmware

I want to deodex stock firmware (2.36 - XWKTH) and i made the zip file with system folder include 'app' and 'framework' folders.
I can't create update-script for this.
any bady can make me a list of commands For the following? (of course with mount system and what is needed for this)
Code:
deleting .odex files forom app and framework.
copying system folder (in the zip file) to /system
Many thanks!

[Newbies][Documentation]What's an apk and how does it work

Quick Intro :
Let me answer that question, an apk, first of all, is the format of Android apps, as .exe would be for Windows, apk means Android Package by the way.
But what’s the big deal?
Well an apk contain a lot of things into it.
When you open it as an archive, you might get those files:
AndroidManifest.xml
assets
res
META-INF
resources.arsc
classes.dex
AndroidManifest.xml is the file that contains the information about the app itself: the list of all activities, all permissions, the name of the app’s package, and the software/hardware requirements. To be able to read it, you’ll need to decompile the apk file.
Assets and res folders are meant for resources. Most often, you won’t see the assets folder because its usage is limited, (explanations here). We’ll focus on res since asset isn’t used so often.
META-INF contains CERT.RSA and CERT.SF (certificate) as well as MANIFEST.MF (a manifest)
Those files are the app signature, and META-INF is the folder that contains signature.
The resources.arsc file is the file holding most of the resources that were originally in the res folder. After compiling the code, Android Studio (or others software) compile resources into this file. You won’t be able to open it with an archive explorer. We’ll need to decompile the apk to get the resources back into the res folder.
And, finally, the classes.dex file contains the every smali files of the app. A smali file contains the java code for a specific part of the app. To be able to have the smali files (into the smali folder), you’ll have to baksmali your app.
Hopefully, apktool (a reverse engineering tool) does it for you.
Let’s decompile the apk using apktool (a popular tool used to decompile apps):
Once apktool is installed (see the apktool web page to know how to install), you’ll need to use the command prompt to decompile the apk:
Code:
java -jar apktool.jar d [name of the apk].apk
(I advise to create a folder and to put every file needed in it: the apk, the apktool.jar file, and the apktool script).
You’ll have an out folder, and when you browse it, you’ll have most of the time:
AndroidManifest.xml
original (a folder)
res (a folder)
smali (a folder)
The AndroidManifest.xml that you see here is the translated one.
In the “original” folder rest the META-INF folder and the original AndroidManifest.xml file (untranslated). As you can guess by its name, this folder contains unchanged original files.
The res folder is now full, because every resource from the resources.arsc file are now back into the res folder
Same for the smali folder, this folder contains every piece of code contained into the classes.dex file.
We will now focus on the res folder. Now that it’s complete, we can see those folders (it depends on your apk, but here is the list of the most common ones):
anim (other animation stuff, see the links at the end of the thread)
animator (animation properties)
color (color state list: in which condition this color is used for a particular element)
drawable (can be pictures or xml files, it contains a lot of things)
layout (contains the files that define the layouts of the app)
mipmap (icons for different screen densities)
values (xml files that contains values, that will be referenced in other xml files in other folders)
xml (every other unclassified xml files)
Those folders contain files that will be named following their resource ID.
So how does all of this work together?
Well, the java code written in the smali files will call resources with their IDs. This way, the app will show you the write thing at the right moment, following the code. The layouts are already described in the layout folder. What the code really do is analyzing the action of the end user and calling other resources in consequence.
For example, I’m using the XDA Labs app on my phone. I’m in my phone’s section, and I’m about to click on a thread to open it.
I clicked on the thread, so the code loaded the thread layout with every post in it, and other resources such as the little arrows at the top to jump to the end/beginning of the thread, the reply button, its color, … That’s how to work if I want to keep it simple.
I tried, in this guide, to simplify android app basic for beginners. Feel free to ask any question, I’ll be glad to answer.
If you want to go further into it, you can read a very complete guide about app basics by google (it’s a bit complicated to read, assuming you’re just starting to understand).
Here are the links:
https://developer.android.com/guide
If you have any question about that guide, you can also ask me (with the quote you didn’t understood).
Keep at mind that mastering app basics is really important if you ever want to theme/create an app. So, this guide and the google one is a good place to start.
Have fun reading
Hello Raiz,
I decompiled the apk of an androind app from playstore using dex jar and apktool however I can't find the scripts anywhere in the resulting files. Where should I look? Or is there something more that I have to do? I'm trying to edit something for personal use to make the game more enjoyable. I saw a .unity3D file in there so I presume it was made in unity if this helps.
Good tutorial about concepts of APK file. The details you share are so educational. Thanks for sharing

[Developing] Are there generic ways to substitute files based on original content?

I know that if I am going to substitute a file regardless of its original content, I only need to put the new file at
Code:
system/<directory to substitute>
However, I need to change a file which may vary between different devices.
In addition, my module may upgrade regularly. Is it possible to regenerate the file to modify and substitute from the original one instead of the previously modified one?
Use the module customize.sh (during install) or post-fs-data.sh (at every boot) scripts to grab the file you want from /sbin/.magisk/mirror. That's were all the original system files are mounted. Once you have it in your module directory you can edit it to your hearts delight.

[Help] Creating Module for vendor partition changes

Hello Fellow Users,
Let me start with the fact that I have zero experience of making flash modules (TWRP/Magisk) and am just dabbling around.
Some background, I found a TWRP flash zip file which makes changes to vendor partition of Redmi Note 7 Pro (violet) running MIUI OS (Android Q) - this is a sound mod.
Now, with TWRP file the issue is that if it doesn't work or has any issues, we need to dirty flash ROM all times (or atleast dirty flash the vendor partition). There is no one-click remove option.
Hence I thought why can't the same be done via Magisk systemless and dabbled around a bit. Below is my experience of the last 2 days.
Now, coming to the original TWRP file - it copies/replaces three folders with included files to vendor partition. Path of folders is following
Code:
/vendor/etc
/vendor/lib/soundfx
/vendor/lib64/soundfx
These 3 folders and similarly named files within them already exist by default in the phone prior to flashing.
Now basis the Magisk guides I saw around and wiki from @Zackptg5 I did the following changes to the default template:
1) Edited customize.sh to define folders to be replaced
Code:
REPLACE="
/vendor/etc
/vendor/lib/soundfx
/vendor/lib64/soundfx"
2) Since Magisk will always look for the vendor under the system folder and so I moved the vendor folder under system folder
Basis same, created attached module and flashed and it installed.
But then three queries in my mind:
1) Are the new files actually replaced systemless and in-use? My concerns as don't see any intended change in sound
2) Is there a way to check if new files are being used o available to system?
3) Is this method of putting replace under customize.sh file the way out? While studying some similar modules making changes to vendor partition, I found that they have default (no change) customize.sh but rather make changes to common/post-fs-data.sh etc
So, looking forward to feedback from users experienced in making Magisk module. Thanks in advance for your time and efforts!
PS: attached is the WIP module which I wrote and also got installed in Magisk Manager
TLDR: How to make a Magisk Module using TWRP files to ensure systemless modification of folder/files in the vendor partition
1 - The REPLACE variable is used to replace the directories you specify with empty folders, not with what you want to add systemlessly. You might want to follow the advice written in the customize.sh file and read the documentation (@topjohnwu has everything explained there):
https://topjohnwu.github.io/Magisk/guides.html
Edit: If you do want to first "remove" (systemlessly, of course) everything in those folders, then keep them in the REPLACE variable. I just realised that it's a little unclear if that's what you want to do or not...
2 - That's the correct procedure. If all you want to do is to add or replace some files to your device, the only thing you need is to put those files in the /system directory of your module. That's it. The customize.sh file is used if you want to customise the installation logic of your module (not necessary if you're just adding files to your device) and post-fs-data.sh and service.sh are boot scripts to run code at boot (again not necessary if you're just adding files systemlessly to your device, see the linked docs for details).
Right now your module isn't adding anything, since the directories in the module's system folder are all empty. There's nothing to add. All it does is to replace those directories with empty ones (see #1 above). I'd say that using MMT is way overkill for such a simple module...
One you've installed a module Magisk will mount that modules files over your existing ones at boot. If the file under the real system path matches the one found in the module directory (under /data/adb/modules) everything is working as it should.
@Didgeridoohan Thanks for taking our time to give detailed reply and guidance
Finally was able to successfully install the module (named AudioEngine) and I do see files under /data/adb/modules but I have the following issue:
All these new files are under:
/data/adb/modules/AudioEngine/system/vendor folder and not under
/data/adb/modules/AudioEngine/vendor folder
Is that ok? If yes, why do we see /data/adb/modules/AudioEngine/vendor separately too?
Attached is final module as well as the screenshot of /data/adb/modules/AudioEngine/ as seen in file manager.
The /vendor folder is a symlink to /system/vendor, created by Magisk. That's just how Magisk works...
From your screenshot it looks like things are working as they should.
That uninstall script looks unnecessary though. The module isn't placing or altering anything outside the module folder, so when uninstalled there won't be any leftovers anyway.
im also try to do something similar with some audio libs in vendor partition for poco f2 with miui12 however if i add any libs to go into vendor/lib, for some strange reason, i lose wifi. theres no issues if vendor/lib/soundfx or vendor/lib64 is occupied with files just the lib directory only. the actual files that are going into lib are not replacing anything but are new files

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