Building and Flashing AOSP for Pixel 4 XL - Google Pixel 4 XL Questions & Answers

I am just getting into all that can be done with android devices (ROMs, flashing, etc) and I wanted to build AOSP and flash it to my Pixel 4 XL to understand it better. I was able to flash Android 10 AOSP but I am struggling with Android 11. Has anyone done this before and can offer suggestions?
I have been following the official google guide as well as https://forum.xda-developers.com/t/noobs-guide-to-building-aosp-from-scratch.4012293/. The pixel has no data on it and is running the latest build of android 11 (RQ2A.210305.006) before I attempt this.
I have done the following
Code:
git config --global user.email "****"
git config --global user.name "****"
export PATH=/home/me/bin:$PATH
repo init -u https://android.googlesource.com/platform/manifest -b android-11.0.0_r32 --depth=1
repo sync -c -j12
./extract-qcom-coral.sh
./extract-google_devices-coral.sh
source build/envsetup.sh
lunch aosp_coral-userdebug
m -j12
which fastboot
fastboot flashall -w
but after flashing the phone just displays the Google logo on a white background. After it runs out of power or I reboot it, it is stuck at the bootloader and says there is no valid slot. I then have to use the factory image (RQ2A.210305.006) to recover before trying again.
As you can see I have added the proprietary binaries from Google and Qualcomm and I don't know of any other gotchas that I could be forgetting.
Thank you very much for any advice you can provide.

Related

[Q] Sync CNA source & build

Hey folks, hopefully someone can help me out. I've decided to start playing around with source, and have been trying to sync the CNA source on my ubuntu box.
So, I setup the development environment, made sure I had JDK 6, installed all the required packages, etc. All good.
Then I did
Code:
repo init -u git://github.com/CNA/android_manifest.git -b mod-4.0.3
I chose the mod-4.0.3 branch because its the only one I saw with any repositories related to the i9000 (obviously, posting here, I'd like to compile from source for my i9000). After the init, I just ran repo sync and let it go.
The problem is I get a few errors like:
Code:
fatal: not a git repository: '/home/me/android/system/.repo/projects/android.git'
error: cannot fetch android_manifest
fatal: not a git repository: '/home/me/android/system/.repo/projects/bionic.git'
error: cannot fetch android_bionic
error: Exited sync due to fetch errors
Anyway, I searched and can't seem to figure out what the heck I'm doing wrong. Any help would be fantastic.
Thanks!

{Z}[WORKSHOP] - AOSP - Android 4.2.2 - FreeXperia Project

Workshop thread for Google AOSP
If you want to have 0 day software then lets start making it
To use any custom software you have to unlock bootloader following sony guide
Thanks to
Sony for providing us the chance to have official AOSP support
All developers that work or worked on android making an dream become reality
This guide is designed for an clean install of Ubuntu-server 13.04 LINK
follow all steps including
mkdir ~/android
cd ~/android
then we will init AOSP repo instead of AOPK
since we want to use 0 day software we will init master branch (default)
$ repo init -u https://android.googlesource.com/platform/manifest
then sync it
$ repo sync -jthread_number
!! thread number can speedup download if you have an good internet connection (any number 4->48 is)
!! depending on your connection can take a lot of time ..... please be patient!
after sync is finished we have to add sony repos
copy attached xml file in repo (remove fake zip extension)
mv sonyxperiadev.xml.zip .repo/local_manifests/sonyxperiadev.xml
sync again to get sony repos
$repo sync
get sony blobs and unpack them in /vendor/sony BLOB_LINK
source build/envsetup.sh
select target
lunch <enter>chose your device number and press enterbuild android images
make -j<cpu thread number>
ex: make -j4 (for i5)!! Take an box of beer and enjoy build will take 5min - 1 day depending on pcFind your images
find -type f |grep *.img will display your img files
flash images
fastboot flash partition image.img
ex:
fastboot flash boot boot.img
fastboot flash system system.img
fastboot flash userdata data.img
progress :
-added liblights
reserved for bugs
reserved for us
Well, the party begins!!
github account?
Traceback (most recent call last):
File "/home/support/android/.repo/repo/main.py", line 414, in <module>
_Main(sys.argv[1:])
File "/home/support/android/.repo/repo/main.py", line 390, in _Main
result = repo._Run(argv) or 0
File "/home/support/android/.repo/repo/main.py", line 138, in _Run
result = cmd.Execute(copts, cargs)
File "/home/support/android/.repo/repo/subcmds/init.py", line 352, in Execute
self._ConfigureUser()
File "/home/support/android/.repo/repo/subcmds/init.py", line 253, in _ConfigureUser
name = self._Prompt('Your Name', mp.UserName)
File "/home/support/android/.repo/repo/project.py", line 608, in UserName
self._LoadUserIdentity()
File "/home/support/android/.repo/repo/project.py", line 621, in _LoadUserIdentity
u = self.bare_git.var('GIT_COMMITTER_IDENT')
File "/home/support/android/.repo/repo/project.py", line 2202, in runner
p.stderr))
error.GitError: manifests var:
*** Please tell me who you are.
Run
git config --global user.email "[email protected]"
git config --global user.name "Your Name"
to set your account's default identity.
Omit --global to set the identity only in this repository.
fatal: unable to auto-detect email address (got '[email protected]pport-pc.(none)')
You just have to do what it says
Sent from my C6603 using xda premium
I decided to try it yesterday as directed by Sony. All perfect but still does not work neither GSM nor the camera. I guess then the repo sync with the new binaries will be much faster right? We do not know how they progress to solve the two major problems? Thxs.
BoRoU said:
I decided to try it yesterday as directed by Sony. All perfect but still does not work neither GSM nor the camera. I guess then the repo sync with the new binaries will be much faster right? We do not know how they progress to solve the two major problems? Thxs.
Click to expand...
Click to collapse
this is an workshop thread do the ideea is to try and solve bugs ourselves then push to fixes to sony github
good time to start learning to build roms
downloading repo
I I have no programming knowledge I can help?
If I build, compiled and installed the ROM but I do not know what else I can do. I put at your disposal for whatever you want.
Greetings.
BoRoU said:
I I have no programming knowledge I can help?
If I build, compiled and installed the ROM but I do not know what else I can do. I put at your disposal for whatever you want.
Greetings.
Click to expand...
Click to collapse
you can start learning programing
and help us make an dream come true
LOL I hope so. Unfortunately I'm too old and I have very little time for these appliances. Still try to help if only you to do testing work.
Greetings.
I got the same error as somebody else did earlier...
Code:
Traceback (most recent call last):
File "/home/daniel/android/.repo/repo/main.py", line 414, in <module>
_Main(sys.argv[1:])
File "/home/daniel/android/.repo/repo/main.py", line 390, in _Main
result = repo._Run(argv) or 0
File "/home/daniel/android/.repo/repo/main.py", line 138, in _Run
result = cmd.Execute(copts, cargs)
File "/home/daniel/android/.repo/repo/subcmds/init.py", line 352, in Execute
self._ConfigureUser()
File "/home/daniel/android/.repo/repo/subcmds/init.py", line 253, in _ConfigureUser
name = self._Prompt('Your Name', mp.UserName)
File "/home/daniel/android/.repo/repo/project.py", line 608, in UserName
self._LoadUserIdentity()
File "/home/daniel/android/.repo/repo/project.py", line 621, in _LoadUserIdentity
u = self.bare_git.var('GIT_COMMITTER_IDENT')
File "/home/daniel/android/.repo/repo/project.py", line 2202, in runner
p.stderr))
error.GitError: manifests var:
*** Please tell me who you are.
Run
git config --global user.email "[email protected]"
git config --global user.name "Your Name"
to set your account's default identity.
Omit --global to set the identity only in this repository.
fatal: unable to auto-detect email address (got '[email protected](none)')
Apparently my name/email must be inputted (is that a word?) somewhere before I can continue. Any ideas?
Never mind, I fixed it by having a read through the terminal's response.
These comands must be run:
$ git config --global user.email "[email protected]"
$ git config --global user.name "Your Name"
Gonna do repo sync soon I hope that I can be helpful even I am not advanced
FXP said:
This guide is designed for an clean install of Ubuntu-server 13.04 LINK
follow all steps including
mkdir ~/android
cd ~/android
then we will init AOSP repo instead of AOPK
since we want to use 0 day software we will init master branch (default)
$ repo init -u https://android.googlesource.com/platform/manifest
then sync it
$ repo sync -jthread_number
!! thread number can speedup download if you have an good internet connection (any number 4->48 is)
!! depending on your connection can take a lot of time ..... please be patient!
after sync is finished we have to add sony repos
copy attached xml file in repo (remove fake zip extension)
mv sonyxperiadev.xml.zip .repo/local_manifests/sonyxperiadev.xml
sync again to get sony repos
$repo sync
get sony blobs and unpack them in /vendor/sony BLOB_LINK
Click to expand...
Click to collapse
what is next step?
sources are synced and ready
DooMLoRD said:
what is next step?
sources are synced and ready
Click to expand...
Click to collapse
I know it's for CM but could be useful too
http://wiki.cyanogenmod.org/w/Build_for_yuga
Sent from my C6603 using xda premium
DooMLoRD said:
what is next step?
sources are synced and ready
Click to expand...
Click to collapse
. build/envsetup.sh
lunch full_c6603-userdebug
make -j4
jeroenqui said:
. build/envsetup.sh
lunch full_c6603-userdebug
make -j4
Click to expand...
Click to collapse
which are the img file do I need to flash through fastboot?
what is the command to make a zip file?.
thanks

[GUIDE][A First For Xda] How to Build a rom + more using only the Linux terminal!

How to build a CyanogenMod/Omni/Android Based Rom from source using only a Linux Terminal
A First for XDA I believe? So why this tutorial?
Originally when I was searching about for tutorials on how to build from source, they were all specific to those who use a GUI and this included downloading .zips with a browser and editing files through text editors, extracting files to certain locations and executing files through the file explorer such as "get-prebuilts.sh". There were some that used the linux terminal more then they needed too, this was helpful but not specific, this isn't going to be a tutorial like you see everywhere else, this will be made more specific to those who use either a remote machine, or people who want to use just the Linux terminal like a badass! This will have the commands I use, they may not be the most universally used or the simplest they can be but it's not broke so I shan't fix it! All these tutorials, for me, meant a lot of personal work google-ing and searching my way through commands, this was great as it has helped me learn a lot about Linux Terminal commands, but it has also caused me countless issues, such as uploading my final product and navigating around is a real pain in the ass. This meant it took me quite a while to get my first ever build using just the Linux terminal, and uploading it.​
ForewordRead first
For this tutorial I will try not to make it too device/situation/rom specific because, then that means people have to make changes, which, we will have experienced never ends well, but I will have two variations of the command, the first command will be the generalised command using a HTML style coding for where you should make your changes, an example of this would be for the code <DeviceName>, you would replace it with your device name minus the <>signs (obviously). To then check if you had done it right, I will add in my device name which for this tutorial will be the LG Optimus 4xHD (codename p880). As this may become confusing with many <*> codes popping up, and there are many codenames and device names to keep up with, I will be adding a legend/key with some of the syntax I will be using and what it means, but also include some of the more popular codename and manufacturer names for those who do not know what they are. This tutorial will not tell you how to set up a remote machine, only use a Linux terminal and nothing else much. It may also include a hidden "GUI Cheat" for those with GUI to check if you have done a step correctly. This will be aimed at Ubuntu 13.10 64bit, as you need 64bit to compile (to my knowledge anyway)​
Setting Up Your Build Environment
Okay so the easy-ish bit, this is mainly for people who either the administrator of their "Build Server" or Remote Machine as most "user-based" ones will almost always have theirs set-up for you. This will also be required by users who have set up Ubuntu/other Linux distribution on a host/local machine. You probably will not be able to do this on a user based Remote Machine anyway due to an absence of root access, if this is an issue and one is not setup and you do not have elevated privileges, email the corresponding admin for help! I can't help you here! So now down to business!​Installing the required packages should be as follows, although, if they do not work just google it, I'm sure there are many tutorials with many ways to set up a build environment:
Code:
sudo apt-get install bison build-essential curl flex \
g++-multilib gcc-multilib git-core gnupg gperf \
lib32ncurses5-dev lib32readline-gplv2-dev lib32z1-dev \
libesd0-dev libncurses5-dev libsdl1.2-dev \
libwxgtk2.8-dev libxml2 libxml2-utils lzop \
openjdk-6-jdk openjdk-6-jre pngcrush schedtool \
squashfs-tools xsltproc zip zlib1g-dev
NOTEIf any GUI comes up for any installation (not sure, been a while since I did it) It should be pretty self-explanatory, for example arrow keys to navigate, enter to select an option etc.
Setting Up Repo's
Okay, so repo is a blanket term here. It can be split up in order to simplify things for the purpose of this tutorial. Repo is a package type thing of commands for handling your repo's. You will need this for Initialising repo's (Repo init) and for syncing sources (Repo sync). I will not be going into different flag meanings, only those which I use in this tutorial.​
Installing the Repo package should be as follows, again google and let me know if I am wrong or it doesn't work!:
Code:
$ mkdir ~/bin
$ PATH=~/bin:$PATH
$ cd ~/bin
$ curl http://commondatastorage.googleapis.com/git-repo-downloads/repo > ~/bin/repo
$ chmod a+x ~/bin/repo
NOTEEach $ sign represents a line of command, so you should press enter between commands. For example "mkdir ~/bin <ENTER>" <ENTER> being the action by the user. GUI Users on a local machine may need to reboot at this time or redo it a couple of times until it works, remote users should just disconnect and reconnect again.
Setting up working folders and understanding Directories
Many tutorials will have this step differing from one another, this is because it's all down to personal preference. I prefer to have just the RomName because it's less work, but some prefer to have "Android/<ROMNAME>" or "Android/system/<ROMNAME>". This is because of Git, if a package is called Android_frameworks_Base, it represents the directory <ROMNAME>/frameworks/base/.​
Setting up your working directories is dependent on which Rom you are building.
Generalised Code
Code:
$ mkdir ~/<ROMNAME>
$ cd ~/<ROMNAME>
Example Code
Code:
$ mkdir ~/carbon
$ cd ~/carbon
NOTEThis is creating a directory (mkdir) and navigating to it (cd) to go back when navigating use the "~" sign, it means "Home/<USERNAME>/" it skips some typing is all!
Initialising and Downloading the Repo
Okay so the repo part is perhaps the second longest of all processes you will have when building, it downloads the sources you need to compile with, this is approximately ~18gb maybe? Possibly? So you may need a fair partition or free space on your HDD/SDD for the building process as well.​
Generalised Code:
Code:
repo init -u <GITHUB_LINK_IN_ROM_MANIFEST/ANDROID> -b <CORRESPONDING_BRANCH>
Specific Code:
Code:
repo init -u https://github.com/CarbonDev/android.git -b kk
NOTEAt this point you will see some code and some download stuff, it's just the repo fetching some stuff, at this point, you will be prompted to enter a name and an email, you will either be prompted to enter it, or you will be given the commands needed to do it, this needs to be done, once completed, re-initialize the repo. This will only happen on your first time.
Downloading the code:
Code:
repo sync -j#
NOTE This is going to start the downloading of the sources, the -f is a force flag, this will stop you from receiving any errors in your repo and will re rep sync the source. Other flags can be -j which specifies how many objects to download at once, I choose not to use it but the syntax is -j<NUMBER_OF_JOBS> for example -j10, this should be used in conjunction with the speed and bandwidth of the internet connection supplied, -j4 is default and using a higher flag for a better connection will speed things up considerably, be sure not to over do it thou. See this post for more details!
Setting Up For Your Device
Okay so one of the more important parts, and the parts people usually use the GUI and browsers etc. for, this will be how to do it without those aids. Well on the remote machine anyway, a host machine with GUI is probably needed for changes and links. This will set up vendor, kernel, and device tree.​
General Code in order Kernel, Vendor, Device Tree:
Code:
$ mkdir -p kernel/<MANAFACTURER>/
$ cd kernel/<MANAFACTURER>/
$ git clone <KERNEL_GIT_LINK> <DEVICE_CODENAME/KENREL_NAME>
$ ls
$ cd ~/<ROMNAME>/vendor/
$ git clone <VENDOR_GIT_LINK> <MANAFACTURER>
$ ls
$ cd ~/<ROMNAME>/device
$ mkdir <MANAFACTURER>
$ cd <MANAFACTURER>
$ git clone <DEVICE_TREE_GIT_LINK> <DEVICE_CODENAME>
$ ls
$ cd ~/<ROMNAME>
Specific Code in order Kernel, Vendor, Device Tree:
Code:
$ mkdir -p kernel/lge
$ cd kernel/lge
$ git clone https://github.com/P880-dev/android_kernel_lge_x3.git x3
$ ls
$ cd ~/carbon/vendor
$ git clone https://github.com/P880-dev/proprietary_vendor_lge.git lge
$ cd ~/carbon/device
$ mkdir lge
$ cd lge
$ git clone https://github.com/P880-dev/android_device_lge_p880.git p880
$ ls
$ cd ~/carbon
NOTE There are shorter ways I'm sure, but this works. "ls" checks files in the directory just to double check you did it right. To find the git link it will be on the github of the tree on the left in a box. This only clones the default branch, if it's different you must fork the tree and click settings>default branch and change to the needed one, and use the git clone box from there. Device tree's can be edited per rom on github, or in terminal, for the purpose of using terminal, I'll add to this tutorial.
Making Changes to files
If you are building whichever rom was on your default branch then I guess this step isn't too important for you unless you want to check the files over or you want to edit other files like envsetup.sh to change the build tools versions. This will use the cd, ls, and pico function for editing files. To change configs and stuff in .mk files in device tree. Most people would use gui for file editing and that's why I am showing you the method to do so with ease from the Linux terminal.​
General Code:
Code:
$ cd /device/<MANAFACTURER>/<DEVICE_CODENAME>/
$ ls
$ pico <FILENAME>
Specific Code:
Code:
$ cd device/lge/p880
$ pico cm.mk
NOTE This will open a text editor, the key at bottom represents ctrl + <LETTER> to do different functions. The main ones you use will be "ctrl x" because that is exit. After that you can either edit the name after the changes you made, for example changing CM to Carbon if you were building carbon. You can navigate to any directory, and pico <FILENAME> to edit it! It is easier to make these edits using github after forking a repo, usual changes need to be done to cm.mk and vendorsetup.sh, to know what needs changing, swap cm with the name of the rom, and check the vendor_rom of the rom for the config directories, for nfc and carbon, place a # at the start of the line, this is called hashing out. Change cm.mk when saving or by using mv <FILENAME> <NEW_FILENAME>.
Building the Rom
Okay so now that wasn't too bad was it? Setting up? Some devices that are officially supported do not need the above steps, but then again, if you was officially supported, why would you need to build? Anyways, this will show you how to get the pre-builts (if needed) and how to start the build of the rom. Cheated and used the GUI yet? If not, Good on ye! I will be adding the commands for adding legacy drivers and some other miscellaneous codes and commands in the next post! Including ccache for those who are on host/local machines rather than remote machines.​
Generalised Code:
Code:
$ cd ~/<ROMNAME>/vendor/cm
$ . get-prebuilts.sh
$ cd ~/<ROMNAME>
Option #1: $ . build/envsetup.sh
Option #2: $ source build/envsetup.sh
[I]This last step varies between rom, so I will give the most generalised, check the manifest or building tutorial for the Rom to find out the way to build[/I]
$ brunch <DEVICE_CODENAME> -j<NUMBER_OF_CPU_CORES_+1>
Specific Code:
Code:
$ cd ~/carbon/vendor/cm
$ . get-prebuilts.sh
$ cd ~/carbon
$ . build/envsetup.sh
$ lunch
$ corresponding number
$ make carbon -j18
NOTE This will then start the build, this can take from 1-10hours to build depending on performance and other variables, it takes me ~1hour 15mins for a build of a KitKat Rom. Each ROM has a different build script, this means it can be a different chosen command each time, brunch is the most commonly used, check their manifest or look for a ROM specific building tutorial. -j# is the amount of jobs it will compile at one time, putting an insane number will not make it build faster. Put the amount of cores +1 to be safe. My server has 16cpu threads, and can handle -j18. A -j flag is not needed. Some build scripts support a time brunch <DEVICE_CODENAME> flag to time how long the build has taken. You may be prompted to enable colour display, enable, it looks pretty.
Completed Build, Now What?
So on this journey you have set up a build environment, set up your repo's, and device specific changes needed to buid and you have built a rom. So how do you access the build you just worked your ass off for? For the average user like me who does not have access to ftp, you can either use a program called plowshare as a non root user, or use a command line tool made by xda user GermainZ to upload to devhost using a python script. This is what we will set up next. Or you can use the GUI and extract the Rom and move to your phone straight, for us using remote machines we cannot do this, so we must upload.​
Devhost Set-Up code (supports Anon Uploads):
Code:
$ cd ~/
$ git clone git://github.com/GermainZ/dev-host-cl.git dev-host-cl
$ cp dev-host-cl/devhost-py2.py ~/bin/devhost
$ chmod +x ~/bin/devhost
Uploading your ROM:
Code:
$ cd out/target/product/<DEVICE_CODENAME>/
$ ls
$ devhost upload -u <USERNAME> -p <PASSWORD> <ROM_ZIP_FILE_NAME>
Example:
Code:
$ cd out/target/product/p880
$ ls
For anon upload: $ devhost upload CARBON-KK-UNOFFICIAL.zip
For user upload: $ devhost upload -u username -p password CARBON-KK-UNOFFICIAL.zip
$ cd ~/carbon
Before building again make sure you either:
Code:
A: $ make clean
B: $ make clobber
To remove the directory fully:
Code:
$ cd ~/
$ rm -rf <ROM_FOLDER_NAME>
NOTEThis is installing the script for python 2, if you use python change "python-py2.py" to just "python.py". Do this if it doesn't work first time for you also. Plowshare will be in the miscellaneous post below this one for other codes for users who do not wish to use devhost. The link to the Rom will be on the bottom of the terminal after it is finished uploading. Some errors are server based, make sure you check the error if you are given one.
Did you make it?
Did you manage to complete it without using GUI and cheating? I bet you did! Post in the thread (Don't quote anything) saying you successfully completed the challenge of using no GUI and link to the finished product and I wall add your name to the "Hall of Fame" that will be placed either at the bottom of this thread or on the bottom of the next post! This should now help give you more experience in building from source with a Linux terminal for uses who have no previous experience, or are new to having access to a remote machine.​
Foot Note
So here is my tutorial on how to build a rom from source using no gui and only the Linux terminal, it is a longer process but is the only process when using a remote machine. I hope I made it easy to understand and I hope you will stay to read the other miscellaneous codes and commands that are still to come on the next post. This tutorial was written up by scratch by me, I thank GermainZ for the devhost script, but I had no help in writing up this tutorial, I believe it may also be a first for xda as when I was searching, I didn't find one to follow. Commands in this are done the long way I know. I will explain why and add how to shorten them and some other shortcuts in the miscellaneous section at the bottom of this thread.
Fluoxetine.​
Miscellaneous
Okay so as promised throughout the thread this section is going to contain other codes that may be useful to you (after gaining experience) including some shortcuts for coding that are really simple, it will also include other scripts such as plowshare for those who hate devhost (can't see why you would thou). I plan to continuously add to this part of thread with extra goodies, so keep posted here. For this purpose I will be using HIDE markers for each code as they are optional, and not for everyone. The key for the HTML style syntax I used for this thread (as self-explanatory as it is) will come at the bottom of my opening posts for this thread, kinda like to round it off you could say haha. Logically they should go at the top, however I am neither Spok nor Sheldon Cooper!​
Legacy Folders (Display and Audio)
Code:
$ cd ~/<ROMNAME>/hardware/qcom/
$ git clone https://github.com/Evervolv/android_hardware_qcom_display-legacy.git display-legacy
$ cd ~/<ROMNAME/hardware/qcom/
$ git clone https://github.com/Evervolv/android_hardware_qcom_audio-legacy.git audio-legacy
$ cd ~/<ROMNAME>
Plowshare
Code:
$ wget http://plowshare.googlecode.com/files/plowshare4-snapshot-git20YYMMDD.GITHASH.tar.gz
$ tar xvzf plowshare4-snapshot-git20YYMMDD.GITHASH.tar.gz
$ cd plowshare4-snapshot-git20YYMMDD.GITHASH
$ make install PREFIX=/home/$USER
See this for more information on using plowhshare: https://code.google.com/p/plowshare/wiki/Readme4 [/CODE]
Shortcuts and other codes (WIP)
#Grouping Commands
Code:
$ mkdir cm && cd cm
&& is a grouping command, it literally means "And then"
#Making Paths
Code:
$ mkdir -p kernel/lge
$ cd kernel/lge
-p flag with mkdir creates a path instead of mkdir * cd * mkdir * cd
#Moving and Copying Files
Code:
$ cd ~/home && mv file.txt ~/home/documents
This will move the "file.txt" to your documents.
$ cd ~/home && scp file.txt ~/home/documents
This will copy the "file.txt" to your documents.
#Removing files and Directories
Code:
$ rm -rf ~/home/documents
This will remove the folder "documents"
$ cd ~/home/documents && rm file.txt
This will delete the file.txt
#Downloading Files/Patches
Code:
$ wget file.link
$ wget github.com/commit.patch
$ git apply commit.patch
Add .patch to the end of the commit to make a patch, navigate to the corresponding directory where it needs to be applied, wget it, and apply the name of it.
#SpeedTest
Code:
$ git clone https://github.com/sivel/speedtest-cli.git
$ cd speedtest-cli
$ ./speedtest_cli.py
This will test download and upload speeds.
[/HIDE]
[B]Device Codenames (Should always be lowercase) (WIP)[/B]
[HIDE] [CODE]
LG Optimus 4xHD p880
Nexus 4 Mako
Nexus 5 Hammerhead
Nexus 7 WiFi Flo
Nexus 7 LTE Deb
Manufacturer Names (Should always be lowercase) (WIP)
Code:
Sony
Lge
Samsung
Asus
Htc
Well, here we are, the Key
Code:
<ROMNAME> Name of the Rom, Carbon, Cm, AOKP, AOSP, Beanstalk, DU, There's plenty to choose from!
<DEVICE_CODENAME> Find the codename for your device from it's github as it is most likely going to be used there!
<GIT_LINK> The link to the corresponding package/manifest on github, google to find the roms github and then search it's repo's
<MANAFACTURER> Well, who made your phone? Check devices github for this one too!
<CORRESPONDING_BRANCH> The branch the manifest is on github, it will most likely include this with the repo link for your convenience
If I missed something, a friendly PM will do! Don't want any confuffled users here!
Hall of Fame for users who managed to follow this confusingly long guide!
Code:
Just Me for now, to get your name put here (will be tagged) just post in thread with an [B]"Hey Fluoxetine! I completed the building with Linux Terminal Challenge, Here is my finished product (Link to product) and I didn't cheat by using the GUI! You're the best!"[/B]
Closing Statement
Well guys, I thank you for taking the time to read and follow my tutorial on building from source using only the Linux terminal, this is a great way to build some experience, maybe gain some confidence in building from source and help you get some original work under your belt! To my knowledge, I believe this is the first tutorial which is specifying on how to build using just the Linux terminal and with some extra goodies! I will keep this updated as both Linux, and android evolve in order to keep it up to date, in mainstream with xda and to just make users life that little bit easier. I think this also proves, even noobs can turn things around by studying up, I managed to learn and write all of this within 3weeks of having an android phone! (16, had an iPhone before, big mistake) Would be great to have this featured on xda *Hint Hint* Vote for it! *Hint Hint*. Wonder if this could qualify for xda university material? Haha, anyways, hope this helped!​
Fluoxetine.
Other Stuff No One Will Read
Thanks go out to Rom Dev Teams, xda for giving a place to post this, GermainZ for his devhost script, and Danny19901 for testing and proof reading basically anything and everything I shove infront of him! Haha!​
Donations
I don't like Electronic Payments, the middle man always takes his cut and it's not fair, I don't want donations, cut out the relay and the time, PM with the amount you want to Donate, and I'll send you the link to an amazon item with my details for you to buy for me and have sent straight to me! Would be much appreciated! Will probably be food, I love food :'3
Requests for Rom builds or additions to this post
PM, PM, PM, I do not care about getting messages (In fact it makes me feel loved) So do not be scared to request a Rom build, or request I add something I have missed out from this tutorial! All requests welcome, however this is not going to be a Q&A Thread with compilation issues, it is purely for the knowledge of how to compile, if you have problems with setting up/changing files/navigating, by all means post, all "Error" posts that are not specific to me will be cleaned because I probably won't know how to fix ^.^
Some Hardware Issues
Okay so some of users out there will be thinking "Hmm, is my hardware good enough to build a whole rom with, I can't even run battlefield or -otherGameHere-. The short answer to this is that you probably can, it may just take a little while longer for you, I think you need to have a 64bit machine full stop. However you also need RAM, a fair bit of it, at least 4gb if you plan to compile and nothing else. If not, you can compile on 1ghz, just will take a while and may freeze so keep checking and make the terminal as small as you can. SWAP May be your best friend for those with GUI, this doesn't apply for Remote Machine Users. You can format a partition on your HDD/SSD, or on a USB Stick (preferred) as a Linux Swap partition of 4gb+ to use as extra Rom, just format and swap-on using Gparted which should be installed on Ubuntu standard.​
GPL, Disclaimer, And Goodbye
So here we go, if you do build a Rom following this tutorial, be sure to release/add the kernel source on github to your thread in order to be compliant with the GPL, otherwise you may be in a spot of trouble, that being said I am not responsible for anything that happens to you/your machine/your phone/tab/anything really, unless this wins you the lottery or a similar payload, in which case I love you and we should get married (No Homo) haha.​
Additions, Edits, Other stuff that doesn't fit anywhere else really haha
Okay so what about the other types of cool things you can do to make this maybe a little bit easier? Well even like you guys probably are i am also still learning how to properly use git, and linux etc. so here i will be adding any of the cool things i learn. This will be great as a reference for me to look back at resources and recollect any information that may filter out of my brain, but may also be useful for you to learn at the same rate as i do! So check it out ​
Okay so today (18.02.14) i found a cool little trick using .sh files to help with the whole setting up malarcky and can make it easier if you plan to build the same rom on a weekly/nightly basis.
Okay, so what you can do whilst in the terminal is to add a file on a text basis, you can do this by running
Code:
$ pico setup.sh
This will open up the text editor on a blank document in which you can edit yourself, this is what you need, to begin with you should probably aim to write something for on screen guide/a type of ui just to let you know whats happening, this will work like a build script does, infact the same method can be applied there. Okay so whatneeds to go into it? First you want the print, this is displayed using a command known as echo.
Code:
echo 'Whatever you want to write'
This will displayed when you execute the script. So what next? Well you can choose to have it run a ui print after each action or just once at the start and then leave it to default ui to guide you. So how do you set the actions you want to do? Simply just start writing the commands!
Code:
echo 'setting up'
mkdir -p kernel/<MANUFACTURER> && git clone <KERNEL_CLONE_LINK> <CODENAME> && cd ~/<ROMNAME>/vendor && git clone <VENDOR_CLONE_LINK>
<MANUFACTURER> && cd ~/<ROMNAME> && mkdir <MANUFACTURER> && cd <MANUFACTURER> && git clone <DEVICE_CLONE_LINK> <CODENAME> && cd
~/<ROMNAME>/vendor/cm && sh get-prebuilts && cd ~/<ROMNAME> && . build/envsetup.sh && breakfast <CODENAME> && brunch <CODENAME> -j7 && cd
~/<ROMNAME>/out/target/product/<CODENAME>/
This will set up the kernel, vendor, and device and start building the rom, you may want to remove/add steps but that is how you can do it if you want to build multiple times, this can take a while to ammend for each different rom you use but it works like a dependencies file. To add UI after each one just add it after each step (short version example to follow)
Code:
echo 'setting up'
Mkdir -p kernel/<MANUFACTURER>
echo 'Cloning Kernel now'
Save this file with ctrl +w and save as a .sh file. Once this is done and in your root, working directory you can simply do:
Code:
. setup.sh
Or whichever you set it as!
NOTE
This may not always work, but it is a good way to set up quickly and efficiently, if a step goes wrong it is best to continue manually rather then re-executing the file, for those with GUI, you can just double click the sh file, this does include the prebuilts from CM, you cann a step by using the && command or create multiple scripts to run one after the other to do a separate job. This does require default branches on github to be the ones you are going to be using. The one i use as an example for carbon is as follows
Code:
echo "Setting up Kernel, Vendor, and Device ready to build Carbon Rom"
mkdir -p kernel/lge && cd kernel/lge && git clone https://github.com/P880-dev/android_kernel_lge_x3.git x3 && cd ~/carbon/vendor && git clone https://github.com/P880-dev/proprietary_vendor_lge.git lge && cd ~/carbon/device && mkdir lge && cd lge && git clone https://github.com/Fluoxetine/android_device_lge_p880.git p880 && cd ~/carbon && . build/envsetup.sh && lunch p880 && make carbon -j30 && cd out/target/product/p880/
Great job mate very useful thread
Sent from my LG-P880 using Tapatalk
Nice work mate! I'm a noob but very interested in these type of things and this looks very useful.I'll see if I can do a 'Lil something with this and let you know if it works out!kudos my man!
Sent from my HTC One using xda app-developers app
nice very good thread for our p880 maybe there will not be more q's about bugs and other stuffXD
i will try this challange later i am tired a bit of building roms by myself, because i have lot of work..
btw i didnt know there are some gui tools for building romsXD
If I may add a suggestion repo sync -f is not the best idea (at least for the first sync), as if a repo can't be downloaded, it just gets skipped, but the repo script still does on syncing, which means you may be missing some source code in case something goes wrong.
So repo sync should be better, at least for the initial sync. Also, the -j flag can speed up things extremely, on systems with a good internet connection, the default is -j4 (if you don't specify another value), but if you run this on a speedy connection, it will slow the DL extremely down.
I, for one, am running -j20 on my home connection (~1.2MB/s DL), but -j80 on a server, I have access to (dunno the exact max speed, but it's fast enough to sync CM in under 7 minutes ). -j4 would take an eternity, as it cannot use the entire bandwidth of the server
BTW, the codenames and manufacturers usually are all lowercase
laufersteppenwolf said:
If I may add a suggestion repo sync -f is not the best idea (at least for the first sync), as if a repo can't be downloaded, it just gets skipped, but the repo script still does on syncing, which means you may be missing some source code in case something goes wrong.
So repo sync should be better, at least for the initial sync. Also, the -j flag can speed up things extremely, on systems with a good internet connection, the default is -j4 (if you don't specify another value), but if you run this on a speedy connection, it will slow the DL extremely down.
I, for one, am running -j20 on my home connection (~1.2MB/s DL), but -j80 on a server, I have access to (dunno the exact max speed, but it's fast enough to sync CM in under 7 minutes ). -j4 would take an eternity, as it cannot use the entire bandwidth of the server
BTW, the codenames and manufacturers usually are all lowercase
Click to expand...
Click to collapse
Added your changes, and some suggested by @me4488 so thanks for that guys, in addition to this and to kinda bump the thread i did add another
Additions, Edits, Other stuff that doesn't fit anywhere else really haha
Click to expand...
Click to collapse
Section with a build script type creating thing in it for users to muck about with
Hope this is of a help to you all!
Damn this is a big thread
it look really great but... i would like to use the offical tree and blobs...... i got a lot of it done oke but i seems to get lost in finding the "offical" vendor in step setting up for your device.
could any body help me out? just trying to compile offical cyanogenmod just to try. and to understand how it all works.
ok i got something starting
but i get this message
You are attempting to build with an unsupported JDK. will find and try to install the right JDK
moneyvirus said:
[..]
but i get this message
You are attempting to build with an unsupported JDK. will find and try to install the right JDK
Click to expand...
Click to collapse
what's the output of?
Code:
java -version
laufersteppenwolf said:
what's the output of?
Code:
java -version
Click to expand...
Click to collapse
It seems he is using java1.7 .. He must change all things to work under 1.6 but i dont remember how XD it is explained somewhere at xda university
Sent from my LG-P880 using xda app-developers app
gerciolisz said:
It seems he is using java1.7 .. He must change all things to work under 1.6 but i dont remember how XD it is explained somewhere at xda university
Sent from my LG-P880 using xda app-developers app
Click to expand...
Click to collapse
well apperently i'm not using java 1.7.
java version "1.6.0_27"
OpenJDK Runtime Environment (IcedTea6 1.12.6) (6b27-1.12.6-1ubuntu0.12.04.4)
OpenJDK 64-Bit Server VM (build 20.0-b12, mixed mode)
this is what i got @laufersteppenwolf
moneyvirus said:
well apperently i'm not using java 1.7.
java version "1.6.0_27"
OpenJDK Runtime Environment (IcedTea6 1.12.6) (6b27-1.12.6-1ubuntu0.12.04.4)
OpenJDK 64-Bit Server VM (build 20.0-b12, mixed mode)
this is what i got @laufersteppenwolf
Click to expand...
Click to collapse
I mean there was a command which shows every detail about wchich things are using which java.. Sometimes you can have java 1.6 installed but some parts of system are using 1.7.. Ill try to find it
Edit. I remember it was in compiling cm11 thread somewhere on xda.
There was something about setting up java alternatives AS far AS i remember
Sent from my LG-P880 using xda app-developers app
Nice tutorial If i was a developer of roms o would definetely use your way, i like the old school linux throught terminal exploring
Sent from my LT22i using xda app-developers app
moneyvirus said:
well apperently i'm not using java 1.7.
java version "1.6.0_27"
OpenJDK Runtime Environment (IcedTea6 1.12.6) (6b27-1.12.6-1ubuntu0.12.04.4)
OpenJDK 64-Bit Server VM (build 20.0-b12, mixed mode)
this is what i got @laufersteppenwolf
Click to expand...
Click to collapse
Alright, then just ignore the error It's saying it'd be the wrong java version, because you're using openJDK, and not oracle, but openJDK is just as fine as oracle
gerciolisz said:
I mean there was a command which shows every detail about wchich things are using which java.. Sometimes you can have java 1.6 installed but some parts of system are using 1.7.. Ill try to find it
Edit. I remember it was in compiling cm11 thread somewhere on xda.
There was something about setting up java alternatives AS far AS i remember
Sent from my LG-P880 using xda app-developers app
Click to expand...
Click to collapse
Java 7 (1.7) is also compatible. It isn't officially supported, and you might run into problems compiling pure AOSP, but other custom ROMs should compile just fine
Thanks for the feedback i'm still having 1 question the Vendor, the unoffical tree is completly clear but i can't find it in the offical source so i mean something like
$ git clone https://github.com/P880-dev/proprietary_vendor_lge.git lge but than on the offical cyanogenmod github.
moneyvirus said:
Thanks for the feedback i'm still having 1 question the Vendor, the unoffical tree is completly clear but i can't find it in the offical source so i mean something like
$ git clone https://github.com/P880-dev/proprietary_vendor_lge.git lge but than on the offical cyanogenmod github.
Click to expand...
Click to collapse
here you go:
Code:
cd vendor
git clone [email protected]:TheMuppets/proprietary_vendor_lge.git -b cm-11.0 lge
croot
ok i found it..
source: http://forum.xda-developers.com/nexus-4/general/guide-cm11-how-to-build-cyanogenmod-11-t2515305
Verify the symlinks. Javac, Java, Javaws, Javadoc, Javah, Javap and Jar should all point to the right Java location and version:
Code:
Code:
$ ls -la /etc/alternatives/java* && ls -la /etc/alternatives/jar
If they are pointing to the wrong versions you have to change that to OpenJDK6.
Select the default Java version for your system:
Code:
Code:
$ sudo update-alternatives --config javac
$ sudo update-alternatives --config java
$ sudo update-alternatives --config javaws
$ sudo update-alternatives --config javadoc
$ sudo update-alternatives --config javah
$ sudo update-alternatives --config javap
$ sudo update-alternatives --config jar
That's it.
Click to expand...
Click to collapse
when i had problems with compiling and got some famous errors i changed to this OpenJDK6 with this method and it solved it so if is not solution for your problem maybe its helpful for others
when i was compiling some time ago i must read few compiling threads to make it work and understand it
ok probbably this is a really stupid from my side but this is what i did.
and probbably i'm too noob for this, but i tried this:
i downloaded by example rastakat.
downloaded all the steps... without any error.
But in the last step when i type lunch and i have to choose wich version i would like to compile i can't find P880......
i have the feeling i have to edit some stuff but to be honest i don't know that yet....
will try later on.
maybe you need custom local manifest to p880-dev sources or official p880 sources..
moneyvirus said:
ok probbably this is a really stupid from my side but this is what i did.
and probbably i'm too noob for this, but i tried this:
i downloaded by example rastakat.
downloaded all the steps... without any error.
But in the last step when i type lunch and i have to choose wich version i would like to compile i can't find P880......
i have the feeling i have to edit some stuff but to be honest i don't know that yet....
will try later on.
Click to expand...
Click to collapse
You've set yourself a pretty hard task, first of all, compiling a yet unsupported ROM, but mostly a (more-less) AOSP ROM...
this means you can't use lunch, but you need to do the following:
Download the p880-dev device tree, kernel and vendor blobs
Edit the "inherit" paths inside the .mk files of the device tree
Without (except for the above mentioned) changes, you can run "lunch cm_p880-eng"
Then you can make -j<your_value> bacon

[Guide] A beginners guide to building and modifying a nexus 4 kernel from source

A beginners guide to building and modifying a nexus 4 lollipop* kernel from source.
*currently 5.0.1​Disclaimer
I am not a developer, nor am I an expert. All the information in here I have gleaned from other sources, credited where possible, so it may not be correct and almost certainly isn't the 'best' way to do things. But it works for me. I hope it works for you but there's no guarantee. Use at your own risk
Assumptions
You have access to a computer running Ubuntu - other distros will probably work but this is the one I'm using. You'll need a basic understanding of the Linux command line including, but not limited to, ls, cp, cd, mkdir, make, ~, sudo, nano and so on.
You'll need to know how to use adb & fastboot to copy stuff into and out of your Nexus 4
A basic undersanding of Git is REALLY helpful if you want to modify your kernel. You'll be able to get by using the comands listed but you really need to have a basic understanding of what Git does if you're going to proceed.
CONTENTS
Initialise your build environment
Downloading the sources
Toolchain
Building
Creating a boot.img
A bit more about Git
Modifying kernels (how I got DT2W working)
Making a flashable zip
Initialise your build envronment
The information for this stage came from: here
I installed Ubuntu 14.04.1 LTS from a scratch. I used VM ware on a Windows laptop but any Linux environment can probably be made to work. So, to start, do an update just to be sure, then install the packages you'll need.
Code:
# sudo apt-get update
# sudo apt-get install bison g++-multilib git gperf libxml2-utils
# sudo apt-get install libncurses5-dev:i386
# sudo apt-get install lib32ncurses5-dev
# sudo apt-get install build-essential kernel-package
Downloads
Most of the really helpful information I've used came from here
I've updated the information slightly and changed the device from Flo to Mako but Pete's page is well worth reading for more background information than I've included here.
To download the source into a 'kernel' folder
Code:
# mkdir ~/android
# cd ~/android/
# git clone https://android.googlesource.com/kernel/msm.git kernel
# cd kernel/
# git branch -a
will show you all the current branches of Mako kernels, choose the one you want and checkout that one.
Code:
# git checkout android-msm-mako-3.4-lollipop-release
Now you need to find out exactly which kernel to build. The 'official' method is here
but that involves a significant download for just a few bytes so I suggest you use the following trick. Go to the pre-built kernel you want to copy here
and you wll see the first line after the header is:-
"16e203d lowmemorykiller: enhance debug information"
You need to make a note of the first seven characters, in this case 16e203d.
Next you need to use Git to create a new branch for our specific kernel. I've called it 'android-lollipop-release'.
Code:
# git checkout -b android-lollipop-release 16e203d
This will extract the source for the kernel we're going to build.
Toolchain
I'm using the stock toolchain (thanks @zaclimon) but will add an alternative suggested by @aviz1911 as time allows.
I'm going to install the toolchain in /usr/local/share but there are other places you could sensibly put it.
Code:
# cd /usr/local/share
sudo git clone [url]https://android.googlesource.com/platform/prebuilts/gcc/linux-x86/arm/arm-eabi-4.7[/url]
Export the path to the toolchain and check it works. Note these exports only work for the current session, if you want to add permanently put it in your .bashrc or .profile
Code:
# export PATH=$PATH:/usr/local/share/arm-eabi-4.7/bin
# cd ~
Test it works with
Code:
# arm-eabi-gcc --version
Now you need to tell the system we want to cross compile.
Code:
# export ARCH=arm
# export SUBARCH=arm
# export CROSS_COMPILE=arm-eabi-
Building
Now you're ready to start.
Code:
#cd ~/android/kernel
# make mako_defconfig
You'll get some warnings like this which you can ignore
warning: (ARCH_MSM_KRAITMP && ARCH_MSM_CORTEX_A5) selects HAVE_HW_BRKPT_RESERVED_RW_ACCESS which has unmet direct dependencies (HAVE_HW_BREAKPOINT)
Code:
# make menuconfig
this is where you can make some changes if you like, we're going to change just the name. Choose General Setup ---> then select
(-perf) Local version - append to kernel release
and change perf to anything you like, I'll use dt2w
Save and exit
Code:
# make -j2
where 2 is twice the number of cores on your machine - there's just one processor on my VM but could be many more on yours. It takes more than half an hour on my machine. Then you should see
Code:
Kernel: arch/arm/boot/zImage is ready
Ta Daaaaa - you have built a kernel - now you need to pack it for testing on your phone.
Creating a boot.img
Again I'm going to use Pete's blog post as my guide but omit some details and just get the job done. I'm not going to explain all the steps, you'll have to investigate yourself if you want to understand more.
Code:
# cd ~/android
# git clone https://github.com/pbatard/bootimg-tools.git bootimg-tools
# cd bootimg-tools/libmincrypt/
# gcc -c *.c -I../include
# # cd ../mkbootimg
# gcc mkbootimg.c -o mkbootimg -I../include ../libmincrypt/libmincrypt.a
# sudo cp mkbootimg /usr/local/bin/
# gcc -o unmkbootimg unmkbootimg.c
# sudo cp unmkbootimg /usr/local/bin/
You need an original boot img to copy so you can insert your new kernel into it. Download the factory image.
Code:
# mkdir ~/android/boot
# cd ~/android/boot
# wget https://dl.google.com/dl/android/aosp/occam-lrx22c-factory-86c04af6.tgz
# tar -xvf occam-lrx22c-factory-86c04af6.tgz
# cd occam-lrx22c/
# unzip occam-lrx22c-factory-86c04af6.zip
# cp boot.img ../
# cd ~/android/boot
Now it's time to unpack the original boot image. unmkbooting will tell you all the parameters you need to repack the boot image with your new kernel inside.
Code:
# unmkbootimg -i boot.img
kernel written to 'kernel' (6009416 bytes)
ramdisk written to 'ramdisk.cpio.gz' (490557 bytes)
To rebuild this boot image, you can use the command:
mkbootimg --base 0 --pagesize 2048 --kernel_offset 0x80208000 --ramdisk_offset 0x81800000 --second_offset 0x81100000 --tags_offset 0x80200100 --cmdline 'console=ttyHSL0,115200,n8 androidboot.hardware=mako lpj=67677 user_debug=31' --kernel kernel --ramdisk ramdisk.cpio.gz -o boot.img
Code:
# cp ~/android/kernel/arch/arm/boot/zImage ~/android/boot/
Repack your new boot image with your new kernel using the information from unmkbootimg
Code:
mkbootimg --base 0 --pagesize 2048 --kernel_offset 0x80208000 --ramdisk_offset 0x81800000 --second_offset 0x81100000 --tags_offset 0x80200100 --cmdline 'console=ttyHSL0,115200,n8 androidboot.hardware=mako lpj=67677 user_debug=31' --kernel zImage --ramdisk ramdisk.cpio.gz -o new_boot.img
Nore that kernel has been changed to zImage and output file has been changed new_boot.img Now it's time to test your new_boot.img by rebooting your phone into bootloader and reboot with the new img.
DO NOT FLASH THE NEW IMAGE.
fastboot boot new_boot.img NOT fastboot flash boot new_boot.img
If all has gone well your phone will now boot with your new kernel. If something has gone wrong just reboot the phone and you'll be back to where you started. If it has all worked then you can flash the new boot image and use that.
A bit more about Git
If like me, you know nothing about Git, then this bit of the guide is for you. If you have basic understanding this will be too simple for you and you'll have to skip this bit and look elsewhere. If you have a basic understanding of any version control software you won't need this either as the necessary commands to complete the next step will be self explanatory.
Jump to the next stage here
Git is a version control system. To understand what it does at a most basic level follow these steps
Code:
# mkdir git_test
# cd git_test
# git init
Tell git who you are. You don't need the inverted commas, just an email address and a name. Keep this information for when/if you open a Github account.
Code:
# git config --global user.email "[email protected]"
# git config --global user.name "Your Name"
create a text file called 'text' with a single line of text that says "This is the first line"
add this file to your git
Code:
# git add text
commit the change with a message
Code:
git commit -m "first line"
create a new branch (checkout -b both creates and makes the new branch current)
Code:
git checkout -b newbranch
edit the 'text' file by adding another line "this is the second line"
add and commit the change to git
Code:
# git add text
# git commit -m "second line"
Then examine the text file, as you might expect it looks like this
Code:
# cat text
this the first line
this is the second line
but if we now go back to the master branch and checkout THE SAME file, we get a different result
Code:
# git checkout master
cat text
this the first line
The second line is not present because it was only added to the 'newbranch' branch. This, it appears to me is the essence of git, it changes files depending on which branch you're viewing them from.
Now we're going to look at how we can use git to extract files from someone else's repository in order to get the files we want for our needs.
There are loads of guides that help you to learn more, I found this video particularly helpful.
https://www.youtube.com/watch?v=1ffBJ4sVUb4
Still to come
Modifying kernels (how I got DT2W working)
Edit:- It's going to be a while before I complete this section as although I managed to build a working kernel I'm pretty sure I didn't do it the 'right' way so I'm reading the Git Pro book.
Will be back later. .. . .
Awesome guide dude. This will surely help a lot of people
Nice
Nice guide, wish you'd have written it a week earlier
Anyways, what i'd really like to know, is how to patch the Linux version properly, because my attempts lead to break the kernel in the process. Didn't get beyond 3.4.11 :/
Hope you can help me out there, buddy.
How to create a zip ?
I have been looking into this and created a kernel a few days ago. But i want to share it.
For that ill have to create a zip. I have searched for it. I think its done using anykernel template.
The issuse is can i use the certificates in the meta-inf folder and the update-binary that is 4 years old ?
Or should i just unzip a kernel , modify the script and place my boot.img. 
 @aviz1911
Unzipping and re zipping is pretty easy, I'd do that.
@Nicknoxx How's the reading up on git going? Any tips on enabling dt2w would be much appreciated. I've been trying but can't seem to get it to work
I'm really new at the Kernel stuff and just wanted to build stock with dt2w as my first project.
Thanks for the first part of the guide
Wow nice guide sir, i'll try it later
Great Guide!
Thanks Mate!!
what all lines or links should i have to modify if i am building kernel for my device oneplus one lollipop ?
 @Nicknoxx
Also @Nicknoxx one can use the -b argument with git while cloning so git just downloads a single branch of the kernel source, this'll save bandwidth and time to some extent
Like
git clone https://android.googlesource.com/kernel/msm.git -bx kernel
Replace x with desired branch name
Click to expand...
Click to collapse
̿ ̿̿’̿’\̵͇̿̿\з==(*͡° ͜ʖ ͡°)==ε/̵͇̿̿/’̿’̿ ̿ ̿̿*
---------- Post added at 08:26 PM ---------- Previous post was at 08:21 PM ----------
Droid.Riz said:
what all lines or links should i have to modify if i am building kernel for my device oneplus one lollipop ?
@Nicknoxx
Click to expand...
Click to collapse
Use the cm kernel source from github.com/CyanogenMod in git clone
Just type
git clone https://github.com/CyanogenMod/android_kernel_oneplus_msm8974 kernel
Click to expand...
Click to collapse
And for compiling
make bacon_defconfig
Click to expand...
Click to collapse
̿ ̿̿’̿’\̵͇̿̿\з==(*͡° ͜ʖ ͡°)==ε/̵͇̿̿/’̿’̿ ̿ ̿̿*
KNIGHT97 said:
Also @Nicknoxx one can use the -b argument with git while cloning so git just downloads a single branch of the kernel source, this'll save bandwidth and time to some extent
Like
̿ ̿̿’̿’\̵͇̿̿\з==(*͡° ͜ʖ ͡°)==ε/̵͇̿̿/’̿’̿ ̿ ̿̿*
---------- Post added at 08:26 PM ---------- Previous post was at 08:21 PM ----------
Use the cm kernel source from github.com/CyanogenMod in git clone
Just type
And for compiling
̿ ̿̿’̿’\̵͇̿̿\з==(*͡° ͜ʖ ͡°)==ε/̵͇̿̿/’̿’̿ ̿ ̿̿*
Click to expand...
Click to collapse
thanks a lot for quick reply i will start it today itself @ night.
after successfully compiling i will reply here
Nice guide. I ad it to my collection. I mis the part about building the modules. For wifi and so on. I think the command is "make modules"
Maby ad some info about updating a kernel. ICS to JB. KK to LP and sow on.
How about the command to clean after building?
[email protected] said:
Nice guide. I ad it to my collection. I mis the part about building the modules. For wifi and so on. I think the command is "make modules"
Maby ad some info about updating a kernel. ICS to JB. KK to LP and sow on.
How about the command to clean after building?
Click to expand...
Click to collapse
Executing the make -j# command automatically builds your modules along with the Zimage, you'll just need to read last few lines in terminal to know the modules and where they reside
̿ ̿̿’̿’\̵͇̿̿\з==(*͡° ͜ʖ ͡°)==ε/̵͇̿̿/’̿’̿ ̿ ̿̿*
Hi guys,
How i can implement this mod/patch in my kernel??
http://forum.xda-developers.com/android/software-hacking/kernel-tap2unlock-tap2wake-feature-t2965344

[GUIDE] Build Rom from Source For Sprout

What is Android?
Android is the open-source operating system used for smartphones. Full Freedom for people using it
What is Android Source Code?
Android is an open-source software stack created for a wide array of devices with different form factors. The primary purposes of Android are to create an open software platform available for carriers, OEMs, and developers to make their innovative ideas a reality and to introduce a successful, real-world product that improves the mobile experience for users.The result is a full, production-quality consumer product with source code open for customization and porting.
So basically Android Allows to customize the things you like and make new things without any Restrictions. Cool isn’t it?
What is Android ROM ?
The Android ROM is the Android operating system. This is the User interface (Sense UI in HTC phones) and the file system for maintaining contacts etc. It is composed of a Linux kernel and various add-ons to achieve specific functionality.
What does a Android Rom Contain ?
Basically a Android Rom Contains following main things :
· Kernel
· Bootloader
· Recovery
· Radio
· Framework
· Apps
· core
· android-runtime,Etc
Some Basics About Above Terms
Kernel :
A kernel is critical component of the Android and all operating systems. It can be seen as a sort of bridge between the applications and the actual hardware of a device. Android devices use the Linux kernel, but it's not the exact same kernel other Linux-based operating systems use. There's a lot of Android specific code built in, and Google's Android kernel maintainers have their work cut out for them. OEMs have to contribute as well, because they need to develop hardware drivers for the parts they're using for the kernel version they're using. This is why it takes a while for independent Android developers and hackers to port new versions to older devices and get everything working. Drivers written to work with the Gingerbread kernel on a phone won't necessarily work with the Ice Cream Sandwich kernel. And that's important, because one of the kernel's main functions is to control the hardware. It's a whole lot of source code, with more options while building it than you can imagine, but in the end it's just the intermediary between the hardware and the software. So basically if any instruction is given to mobile it first gives the command to kernel for the particular task execution.
Bootloader :
The bootloader is code that is executed before any Operating System starts to run. Bootloaders basically package the instructions to boot operating system kernel and most of them also have their own debugging or modification environment. Think of the bootloader as a security checkpoint for all those partitions. Because if you’re able to swap out what’s on those partitions, you’re able to break things if you don’t know what you’re doing. So basically it commands the kernel of your device to Boot the Device properly without any issues. So careful with bootloader since it can mess things very badly.
Recovery :
Recovery is defined in simple terms as a source of backup. Whenever your phone firmware is corrupted, the recovery does the job in helping you to restore or repair your faulty or buggy firmware into working condition. It is also used for flashing the Rom’s , kernel and many more things.
Radio
The lowest part of software layer is the radio: this is the very first thing that runs, just before the bootloader. It control all wireless communication like GSM Antenna, GPS etc.
What you’ll need
A relatively recent 64-bit computer (Linux, OS X, or Windows)(Virtual Machine will work as well) with a reasonable amount of RAM and about 100 GB of free storage (more if you enable ccache or build for multiple devices). The less RAM you have, the longer the build will take (aim for 8 GB or more). Using SSDs results in considerably faster build times than traditional hard drives.
A decent internet connection & reliable electricity
Some familiarity with basic Android operation and terminology. It would help if you’ve installed custom roms on other devices and are familiar with recovery. It may also be useful to know some basic command line concepts such as cd for “change directory”, the concept of directory hierarchies, that in Linux they are separated by /, etc.
Install the SDK
If you haven’t previously installed adb and fastboot, you can download them from Google. Extract it running:
Code:
unzip platform-tools-latest-linux.zip -d ~
Now you have to add adb and fastboot to your PATH. Open ~/.profile and add the following:
Code:
# add Android SDK platform tools to path
if [ -d "$HOME/platform-tools" ] ; then
PATH="$HOME/platform-tools:$PATH"
fi
Then, run source ~/.profile to update yur environment.
Install the build packages
Several packages are needed to build LineageOS. You can install these using your distribution’s package manager.
To build LineageOS, you’ll need:
bc bison build-essential curl flex g++-multilib gcc-multilib git gnupg gperf imagemagick lib32ncurses5-dev lib32readline-dev lib32z1-dev libesd0-dev liblz4-tool libncurses5-dev libsdl1.2-dev libssl-dev libwxgtk3.0-dev libxml2 libxml2-utils lzop pngcrush rsync schedtool squashfs-tools xsltproc zip zlib1g-dev
For Ubuntu versions older than 16.04 (xenial), substitute:
libwxgtk3.0-dev → libwxgtk2.8-dev
Java
Different versions of LineageOS require different JDK (Java Development Kit) versions.
LineageOS 14.1: OpenJDK 1.8 (install openjdk-8-jdk)
LineageOS 11.0-13.0: OpenJDK 1.7 (install openjdk-7-jdk)*
https://askubuntu.com/questions/761127/how-do-i-install-openjdk-7-on-ubuntu-16-04-or-higher
Create the directories
You’ll need to set up some directories in your build environment.
To create them:
Code:
mkdir -p ~/bin
mkdir -p ~/android/lineage
Install the repo command
Enter the following to download the repo binary and make it executable (runnable):
Code:
curl https://storage.googleapis.com/git-repo-downloads/repo > ~/bin/repo
chmod a+x ~/bin/repo
Put the ~/bin directory in your path of execution
In recent versions of Ubuntu, ~/bin should already be in your PATH. You can check this by opening ~/.profile with a text editor and verifying the following code exists (add it if it is missing):
Code:
# set PATH so it includes user's private bin if it exists
if [ -d "$HOME/bin" ] ; then
PATH="$HOME/bin:$PATH"
fi
Then, run source ~/.profile to update your environment.
Initialize the LineageOS source repository
Code:
cd ~/android/lineage
repo init -u https://github.com/LineageOS/android.git -b cm-14.1
Download the source code
Code:
repo sync -c -f --force-sync --no-clone-bundle --no-tags --optimized-fetch --prune
Prepare the device-specific code
Code:
git clone https://github.com/SamarV-121/android_device_google_sprout4 -b cm-14.1 device/google/sprout4
git clone https://github.com/SamarV-121/android_device_google_sprout-common -b cm-14.1 device/google/sprout-common
git clone https://github.com/TheMuppets/proprietary_vendor_google -b cm-14.1 vendor/google
git clone https://github.com/SamarV-121/android_kernel_mediatek_sprout kernel/mediatek/sprout
Turn on caching to speed up build
Code:
export CCACHE_DIR=./.ccache
ccache -C
export USE_CCACHE=1
export CCACHE_COMPRESS=1
prebuilts/misc/linux-x86/ccache/ccache -M 50G
Configure jack
Jack is the new Java compiler used when building LineageOS 14.1. It is known to run out of memory - a simple fix is to run this command:
Code:
export ANDROID_JACK_VM_ARGS="-Dfile.encoding=UTF-8 -XX:+TieredCompilation -Xmx4G"
Make Clean Build
Code:
make clean && make clobber
Initialize the build command
Code:
source build/envsetup.sh
Start Build
Code:
croot
brunch sprout4
For More info:
https://source.android.com/source/requirements
https://wiki.lineageos.org/devices/cheeseburger/build
hmm nice guide... hope other users will start building roms for sprout
Good Work
Keep it UP
TechExhibeo said:
Good Work
Keep it UP
Click to expand...
Click to collapse
Thoinx
Any solution for this error?
Code:
Starting build with ninja
ninja: Entering directory `.'
ninja: error: '/home/harshone/android/lineage/out/target/product/m8/obj/KERNEL_OBJ/usr', needed by '/home/harshone/android/lineage/out/target/product/m8/obj/STATIC_LIBRARIES/libsdcard_intermediates/sdcard.o', missing and no known rule to make it
build/core/ninja.mk:151: recipe for target 'ninja_wrapper' failed
make: *** [ninja_wrapper] Error 1
make: Leaving directory '/home/harshone/android/lineage'
#### make failed to build some targets (02:30 (mm:ss)) ####
I want some help regarding kernel building....
I am new to XDA, coz my previous account has been deleted,
I want some help regarding building a custom kernel for sprout/....
Anyone willing to help, plz reply.....:angel:
P.S. I am using self made kernel for my device riit now
Thanks

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