haven't seen much about the specifics before so I dug up some facts:
It's most likely an Imageon 23xx based co-processor. None of the Imageon products that are on ATi/AMDs site match Qualcomms specs though.
The closest one I can find is the Imageon 238X.
Qualcomms says in their PDF that: "The MSM 3D feature set improves performance even higher than published specifications while reducing power usage"
From what I think I'd say it's a Imageon 2380 or 2388 product that they have clocked higher than the official specs. (Just a hunch)
here are some quotes about the minimum baseline of what we can expect:
"[...]the Imageon processors provide features such as 3D gaming, Video/Image capture (MMS), and MPEG 4 playback."
and
"[...]JPEG encoding/decoding[...]"
ie it's confirmed that his could indeed also speed up the camera functionality: both stills and video.
It doesn't seem to have a native Direct3D Mobile driver. So instead we would probably need a wrapper (and an Open GL ES driver) as seen in the LG KS20.
"With support for ultra low-power SDRAM"
This memory is actually on-chip.
It also supports up to 16 megabytes of external, but yet dedicated, low power SDRAM. (We have no idea how much, if any such memory there is)
It's confirmed that there is some dedicated VRAM but we have no way of talling how much or if it's on-chip or external. In any case it means that we would get some more free memory (even in regular apps) as the framebuffer would be stored in VRAM instead of regular RAM if we had the proper drivers.
It also has a mandatory 384 KB SRAM (ie enough for 320x240 @ 16 bpp in 2D at least)
"The highly optimized Imageon™ architecture enable low cost, low power system designs by lowering CPU utilization thereby extending battery life thus eliminating the need for high powered CPU's and/or larger batteries."
and
"[...]and minimize overall power consumption resulting in longer battery life. [...]"
and
"Enhanced PowerPlay™ power management technology for longer battery life"
As expected enabling hardware acceleration decreases energy consumption (instead of increasing it like the good folks of pocketnow.com tried to imply)
And from Qualcomms specs this is what we can expect:
It supports hardware acceleration of:
DirectDraw, JSR184, GDI, Open GL ES Common 1.0 and a select few instructions of 1.1, BREW Render2D, uiOne 3D and Direct3D Mobile Shader Model 2 (though most probably through a wrapper only but from what i've read it's efficient and almost transparent)
To put it in perspective Open GL ES 2.0 is the latest GL spec and Direct3D Mobile Shader Model 3 is the latest D3D spec.
It's a fixed function 3D pipeline (ie not programmable). Roughly comparable to DirectX7 for the desktop platforms.
(The document also has some sweet info on Qualcomms upcoming 1 Ghz chipset.
It supports DX9 and some DX10 functionality (Direct3D Mobile Shader Model 3). Open GL ES 2.1 etc.)
Here's the full document for those who want to read for themselves:
http://brew.qualcomm.com/bnry_brew/pdf/brew_2007/Tech-303_Ligon.pdf
Here are the papers about Imageon 2380/2388:
http://ati.amd.com/products/imageon238x/2380.pdf
You can read more about Imageon technology in general here: (In case you don't think it's Imageon 238x based for an example)
http://ati.amd.com/products/handheld/products.html
All that typing...
But there is no Imageon processor in the kaiser, its built into the 7200.
tyeo098 said:
All that typing...
But there is no Imageon processor in the kaiser, its built into the 7200.
Click to expand...
Click to collapse
Do you actually take me for an idiot?
Of course it's built in, I never said anything different.
Even if it's built in it's still Imageon technology licensed from Ati/AMD and from what I can tell they have no SKU that's indentical to the (graphics) specs of the MSM7200 yet they have products that are very close.
I found the info interesting, especially the JPEG encode/decode part which was new to me.
Another thing is that many of the Imageon products have Viewfinder acceleration, QVGA @ 30 fps. That certainly would be a step up from my current 2,3 fps.
In any case:
there's a lot of juicy information not available anywhere else in the document I found, for those who are technically interested it should provide a fun read if a+nothing else:
http://brew.qualcomm.com/bnry_brew/pdf/brew_2007/Tech-303_Ligon.pdf
I was just wondering has anybody come across a beta test of windows mobile 7 yet ????
if so where can i get it ?
i am just itching to get my hands on it
kevmass said:
I was just wondering has anybody come across a beta test of windows mobile 7 yet ????
if so where can i get it ?
i am just itching to get my hands on it
Click to expand...
Click to collapse
Even if someone did get their hands on it most likely the touch pro 2 would not even run it. It is not even close to the minimum requirements MS has listed for devices.
WM7 Chassis 1 Specification
Core requirements:
Processor: ARM v6+, L2 Cache, VFP, Open GL ES 2.0 graphics HW (QCOM 8k, Nvidia “Tegra” AP15/16* and TI 3430 all meet spec)
Memory: 256MB+ DRAM, 1G+ Flash (at least 512MB fast flash – 5MB/s unbuffered read @4K block size)
Display: WVGA (800×480) or FWVGA (854×480) 3.5” or greater diagonal
Touch: Multi-touch required
Battery: Sufficient to meet Days of Use LTK requirements.
Controls: Start, Back, Send and End are required (soft controls allowed as long as they are always present).
Peripherals:
Camera: 3MP+, flash optional, 2nd camera optional (VGA resolution sufficient)
GPS: aGPS required
Sensors required: Light Sensor, Compass (3 axis, 5 degrees, 100 Hz sample rate), Accelerometer (3 axis, 2mg resolution, 100 Hz sample rate)
USB: High speed required, 20 MB/s transfer rate.
BlueTooth: BT2.1 required, must run MSFT BT stack, CSR BlueCore6 or later recommended.
Wi-Fi: 802.11B/G required, must run MSFT Native Wi-Fi stack, Atheros 6002 or Broadcomm 4325 recommended.
Connectors: Micro USB and 3.5mm Audio required.
Options:
FM tuner: If tuner HW is present it will be detected and supported by the Media application.
Haptics
SD Card (Micro SD recommended)
DPAD, qwerty or 12/20 key keyboards all optional
Nope, and the latest speculation is on this thread : http://forum.xda-developers.com/showthread.php?t=554981
Ta
Dave
Been playing this game since the first day and for those of you that enjoy MMO's, you will love this game.
Pocket Empires is a MMO strategy game developed by Pocket Play and consists of real-time persistent gameplay. When you start up the game you’ll have a couple of options to choose from including which country to belong to (there’s two of them), gender and of course your empire’s name.
Once inside the game you’ll notice a similar type board to other strategy games such as Age of Empires or Civilization where you’ll conduct your building, perform research, and do your harvesting. Everything is based on time so building and research takes a certain amount of time as does travel. Your stats increase as the levels get higher or the distance of travel is further. Eventually you will move on to conquering other towns or monsters that reside on the open map.
So far I’ve enjoyed playing this game and aside from the odd connectivity issue, I’ve not had any real problems with this game at all. If you like persistent MMO strategy games then you’ll more then likely enjoy this one so I would definitely give it a try. Just be prepared to get attacked when offline!
Gameply features include:
* Over 10 unique structures to build your city
* Over 30 different creatures to be recruited or captured
* Over 40 techs & 50 items to enhance your power
* Huge map you and other players conquer
* Ongoing game updates with even more content
* Global Top 100 player board, Titles and more
Pros:
* Very in-depth gameplay
* Actual interactivity as opposed to the typical browser style MMO’s available with buildings and monsters
* The graphics are fairly nice as well with some animation of monsters on the open map
* Overall responsiveness of the game and menus is pretty fast
* No shortage of other players already
* Lots of reports available from fights/raiding and overall economic statistics
* Long gameplay
* Lots of bonuses that can be purchased with gems
Cons:
* Aside from the opening music track (which seems slightly distorted) there’s no sound effects unless you get mail or a report
* If you aren’t used to this type of time based gaming, you’ll probably find the game play slow after awhile, especially when building take 3-4 hours to be built
* Some server connection problems (not sure if it was on my end or not)
* More free player slots needed as one country is already full
* If you don’t refer people to the game, you’ll run out of 100 gems quick and there’s no current option to buy gems.
Final verdict: Overall this is a good solid title with a lot of potential, especially when considering the amount of time you’ll spend on playing it. Pocket Empires is free for download and ad supported with one ad in the bottom menu (only when it’s opened).
http://www.androlib.com/android.application.com-miracle-android-pe-AxCq.aspx
Love testing this game and love playing it. If you decide to give it a try use my referral code. You will be added to my friends list and if you need any advice or help with getting set up just message me in game and I will more than happy to lend you a hand.
In-game: Fryguy88
Referral code: 3tq2
Forgot to add... referral code will also give you (as well as me) 100 extra gems when starting.
Thanks and good luck.
Lets start a hack-pack on the Galaxy S3!
We need a place to collect information as it becomes available. I've started these threads in the past here: http://forum.xda-developers.com/showthread.php?t=1111866 and here: http://forum.xda-developers.com/showthread.php?t=1316501 once this matures, we'll move this thread to the hardware hacking forum.
Why Hardware Hacking? The upcoming release is expected to be an "international variant". Generally Samsung designs their International variant which all carrier variants are designed upon. The various GalaxyS3 devices are expected to be generally similar across the board. Information which applies to one model can be applied to other models, with additional datasheets added into the hack-pack.
So far we know the processor is a S5E4412. I wrote an article about that here: http://www.xda-developers.com/android/the-galaxy-s-iii-s5e4412-processor-a-hackers-overview/
Here are the specs on this processor:
Code:
Overview
Exynos 4412 (S5E4412) is a 32-bit RISC cost-effective, low power, performance optimized and
Coretex-A9 Quad Core based micro-processor solution for smart phone applications. To provide
optimized hardware performance for the mobile telecommunication services and general
applications on smart phone, Exynos 4212 adopts 64-bit/128-bit internal bus architecture and
many powerful hardware accelerators for different tasks. These tasks, for example are, motion
video processing, Image Signal Processing, display control and scaling. Integrated Multi Format
Codec (MFC) supports encoding and decoding of MPEG-2/4, H.263, H.264 and decoding of VC1. This
hardware Encoder/Decoder supports real-time video conferencing and digital TV out.
The memory system has dedicated DRAM ports and Static Memory port. The dedicated DRAM ports
support LPDDR2 interface for high bandwidth. Static Memory Port supports NOR Flash and ROM type
external memory and components.
To reduce the total system cost and enhance the overall functionality, Exynos 4212 includes many
hardware peripherals, such as TFT 24-bit true color LCD controller, Camera Interface, MIPI DSI,
CSI-2, System Manager for power management, embedded GPS and GLONASS, MIPI slimbus interface,
MIPI HSI, four UARTs, 24-channel DMA, Timers, General I/O Ports, three I2S, S/PDIF, eight IIC-BUS
interface, three HS-SPI, USB Host 2.0, USB 2.0 Device operating at high speed (480Mbps), two USB
HSIC, four SD Host and high-speed Multimedia Card Interface, Chip to Chip interface, and four
PLLs for clock generation.
Package on Package (POP) option with MCP is available for small form factor applications.
Features of Exynos 4412
The features of Exynos 4412 (S5E4412) are:
ARM Cortex-A9 based Quad CPU Subsystem with NEON
32/32 KB I/D Cache, 1 MB L2 Cache
Operating frequency up to 800 MHz at 0.9 V, 1 GHz at 1.0 V, and 1.5 GHz at TBD V
128-bit/64-bit Multi-layer bus architecture
Core-D domain for ARM Cortex-A9 Quadl, CoreSight, and external memory interface
Operating frequency up to 200 MHz at 1.0 V
Global D- domain mainly for multimedia components and external storage interfaces
Operating frequency up to 100 MHz at 1.0 V
Core-P, Global-P domain mainly for other system component, such as system peripherals, peripheral
DMAs, connectivity IPs and Audio interfaces.
Operating frequency up to 100 MHz at 1.0 V
Audio domain for low power audio play
Advanced power management for mobile applications
64 KB ROM for secure booting and 256 KB RAM for security function
8-bit ITU 601/656 Camera Interface supports horizontal size up to 4224 pixels for scaled and 8192
pixels for un-scaled resolution
Multi Format Codec provides encoding and decoding of MPEG-4/H.263/H.264 up to [email protected] fps and
decoding of MPEG-2/VC1/Xvid video up to [email protected]
Image Signal Processing subsystem
JPEG encoder supports various format.
3D Graphics Acceleration with scalable Multicore GPU.
2D Graphics Acceleration support.
1/2/4/ 8bpp Palletized or 8/16/24bpp Non-Palletized Color TFT recommend up to SXGA resolution
HDMI interface support for NTSC and PAL mode with image enhancer
MIPI-DSI and MIPI-CSI interface support
One AC-97 audio codec interface and 3-channel PCM serial audio interface
Three 24-bit I2S interface support
One TX only S/PDIF interface support for digital audio
Eight I2C interface support
Three SPI support
Four UART supports three Mbps ports for Bluetooth 2.0
On-chip USB 2.0 Device supports high-speed (480 Mbps, on-chip transceiver)
On-chip USB 2.0 Host support
Two on-chip USB HSIC
Four SD/ SDIO/ HS-MMC interface support
32-channel DMA controller (16 channels for Memory-to-memory DMA, 16 channels for Peripheral DMA)
Supports 14 8 key matrix
Configurable GPIOs
Real time clock, PLL, timer with PWM, and watch dog timer
Multi-core timer support for accurate tick time in power down mode (except sleep mode)
Memory Subsystem
Asynchronous SRAM/ ROM/ NOR interface with x8 or x16 data bus
NAND interface with x8 data bus
LPDDR2 interface (800 Mbps/pin DDR)
Embedded GPS/AGPS/GLONASS.
We need to find a real datasheet on this Exynos processor, but I've yet to find one. Please post related datasheets in this thread.
The best way to collect a bulk amount of information on a new device is to install Elite Recognized Developer Supercurio's "Voodoo Report" from the android market https://play.google.com/store/apps/details?id=org.projectvoodoo.report. Once we have a Voodoo Report, we can extrapolate data and begin collecting information about the rest of the device.
If you happen to get ahold of a GalaxyS3, please run a voodoo report and send it to me at (my username)@gmail.com
Credits and thanks
None yet
This is a development thread. Please do not post in this thread unless you have something to contribute. It only makes the thread longer and the information gets spread out across multiple pages.
I already suggested to someone attending the event in London to install and extract a report here: http://www.reddit.com/r/Android/comments/sl81a/ill_be_at_samsungs_galaxy_s3_announcement/
Could you please +1 the comment so that it ends up in the top3 requests.
Hope it will work! Fingers crossed...
I think it's worth noting that anyone who has early access to this phone, also please take some high resolution internal pictures of the circuit board, and post links to them here, so that we can confirm the hardware used and search for undocumented chips etc. Also here is the Supercurio (?) live Google document for SGS3 internal specifications.
GT-I9300 Service Manual
So we got the Service Manual! Thanks to the user renierx in this post.
However, the manual pages were seriously messed up and in several files, so I repackaged them in the correct order.
Download Here!
[or here, 121 pages, sections 1-9, 7zip, ~7.7MB]
Issues/Features
Block-Diagram (p.27) is probably fake since its an exact copy of that in the GT-I9100 Service Manual (and thus not showing NFC etc.)
MHL (SiI9244BO) chip and schematics is missing (but can be found in the GT-I9100 Service Manual)
U500 (MAX77686 EWE+T) is very unclear (p.78,82) but pin out names can be clearly seen on p.89.
Samsung part descriptions have been correctly (?) left intact on both schematics and in the parts list. (Thanks Samsung!)
Some of the chips without pin outs and not shown on the schematics of the GT-I9100 Service Manual, can be found in this manual. Great cross reference! (I.e. U108/RF6590 p.94)
I have not been able to find the "Region Selector Jumpers" in the schematics (as shown in post #10 below)
So now...
WE NEED INTERNAL HIGH-RESOLUTION PICTURES!
(We now got some thanks to Chipworks and iFixit!)
...So that we can verify the Service Manual.
I will eventually produce a complete parts list with datasheets in the Hack-Pack...
So it does not differ any region,Telco or country we resides am I right?
^^ As long as your device is labelled as a "GT-I9300", only the firmware should differ.
EDIT: Actually the schematic doesn't seem to differ, but there are some solder jumpers as shown in Post#10 below, that determine region in some way, still unknown.
Not sure if anyone posted but here's the internal teardown from ifixit
http://www.ifixit.com/Teardown/Samsung-Galaxy-S-III-Teardown/9391/1#.T8k3btVYsuh
EDIT: More details from Chipworks
http://www.chipworks.com/en/technic...downs/2012/06/inside-the-samsung-galaxy-siii/
^^ I'm slightly disappointed with the fact that iFixit now just gets their pictures from Chipworks. Before, they actually made a good complement to each other. In addition I'm a bit dissappointed in the quality of those pictures as they are not as close to the PCB as is the SGS2 photo coverage. Thus we still need better closeups!
But I am grateful for any pictures at all and also thankful to those websites that attempt to provide us with useful details!
Thanks Chipworks!
Thanks iFixit!
Undocumented Region Related Solder Jumpers
So while having a first look at the i9300 mobo, the 3 region related jumpers, jumped out into my eyes like a glowing iron! AFAICT, they seem undocumented in the Service Manual, and elsewhere. I'd like to know more about these and what chip and pins they are connected to.
Obviously (?) the region codes refer to:
EU = Europe
AU = Australia
IN = India
This is how it looks:
{
"lightbox_close": "Close",
"lightbox_next": "Next",
"lightbox_previous": "Previous",
"lightbox_error": "The requested content cannot be loaded. Please try again later.",
"lightbox_start_slideshow": "Start slideshow",
"lightbox_stop_slideshow": "Stop slideshow",
"lightbox_full_screen": "Full screen",
"lightbox_thumbnails": "Thumbnails",
"lightbox_download": "Download",
"lightbox_share": "Share",
"lightbox_zoom": "Zoom",
"lightbox_new_window": "New window",
"lightbox_toggle_sidebar": "Toggle sidebar"
}
Image Courtesy of Chipworks (cc) BY-NC-SA
E:V:A said:
So while having a first look at the i9300 mobo, the 3 region related jumpers, jumped out into my eyes like a glowing iron! AFAICT, they seem undocumented in the Service Manual, and elsewhere. I'd like to know more about these and what chip and pins they are connected to.
Obviosly (?) the region codes refer to:
EU = Europa
AU = Australia
IN = India
This is how it looks:
Image Courtesy of Chipworks (cc) BY-NC-SA
Click to expand...
Click to collapse
I saw that on the Ifixit teardown. I have no idea. Maybe they simply change the moniker of the model number or something.
Service Manual
E:V:A said:
Service Manual,
Click to expand...
Click to collapse
May I ask you where did you find the service manual ? Thanks
removed removed
http://bit.ly/KbGZGj
AdamOutler said:
Why Hardware Hacking? The upcoming release is expected to be an "international variant". Generally Samsung designs their International variant which all carrier variants are designed upon. The various GalaxyS3 devices are expected to be generally similar across the board. Information which applies to one model can be applied to other models, with additional datasheets added into the hack-pack.
Click to expand...
Click to collapse
This is unfortunately not true.
For example, it's absolutely confirmed that the internals of the AT&T and T-Mobile variant will be COMPLETELY different (Snapdragon S4).
VZW version unknown.
Samsung has routinely made carrier variants vastly different from the international variant over the past year. The SGH-I777 was the last carrier variant device to have any internal resemblance to its international sibling at all.
The SGH-I727 (Skyrocket) and SGH-T989 had zero commonality with the I9100/I777.
Same for the SGH-I717 (AT&T Note) vs. the GT-N7000 (international Note) - They share a name and external dimensions, but have almost no internal commonality.
E:V:A said:
So while having a first look at the i9300 mobo, the 3 region related jumpers, jumped out into my eyes like a glowing iron! AFAICT, they seem undocumented in the Service Manual, and elsewhere. I'd like to know more about these and what chip and pins they are connected to.
Obviously (?) the region codes refer to:
EU = Europe
AU = Australia
IN = India
Click to expand...
Click to collapse
Would these codes refer to the variants of the SGS3?
EG. Australia uses the 9300T version on two of it's networks, India use the 9300G version, and Europe use the international version.
The 'T' version is designed for specific 850 mhz networks that are used by two carriers in Australia and elsewhere in the world, but the international version works just the same on any network in Australia, so go figure
Just note on the US S3:
Yes, it will have a duel-core Snapdragon S4 and have 2gb of RAM available and will come in 16GB / 32GB variants from different carriers.
Hi adam, could you help in finding apx mode for nvidia tegra 3 .. Do u have access to TRM for it ?
via Flying Daggers.
tids2k said:
Hi adam, could you help in finding apx mode for nvidia tegra 3 .. Do u have access to TRM for it ?
Click to expand...
Click to collapse
I'm sure he doesn't have it. In addition I know there are some T3-TRM owners hoovering around here on XDA, but they are either incompetent to use and understand it themselves, while being too scared to share it! It's a very sad story, and the main blocker for helping people unlock, S-Off and UnBrickable mod their phones!
Thanks to my anonymous friend I now possess TRM ... eva do you need it ? Should I post it here.
Sent from my GT-I9300 using XDA Premium HD app
^^ We all need it! I can't give you advice on what you should do. Just follow your hart!