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Can any one advice me how to improve the video quality in WMP 10 on the Tytn II
Compared with my previous Tytn I, the movies & clips do not play fluid, though RAM and ROM are better, and no other programs are running.
Same Sd card, same movie which plaid well on 30 FPS format plays rather chunky on the Tytn II. Is the Qualcomm CPU lesser compliant than the old one or so?
Some Reg tweaks to perform? (and which tweaker to use / download from where?)
Thanks guys!
For Information: According to the data sheet of the chipset it is providing uncompromising video quality for Video capture and playback
(30 fps VGA - even for Messageing) http://www.cdmatech.com/download_library/pdf/msm7200_chipset.pdf
Maybe, but i fear the drivers are not playing nice with the new chipset
I mean, i understand the problem with TCPMP, since is third party software and it stopped being developed (at least the freeware app), but it shouldn't be any problem with the shipped software, right?
Here is to hoping for an updated driver... GO HTC!
could this be why they say to use activesync to transfer everything onto the p4550? maybe its not optimised for it or something. but still shouldnt lag like that
Maybe it is a lame question, but does ActiveSync automatically converts video&/mp4 to a format more digestable by the device? Like SPB Mobile DVD?
my impressions
Hi !
I also noticed that video playback is kinda bad on the TyTN II, compared to my Prophet (overclocked to 260MHz). When using TCPMP and even Coreplayer, the DirectDraw rendering mode is about 3 times slower than Raw Framebuffer mode, which makes me believe that it's a DDraw / drivers issue. Since WMP 10 most likely uses DDraw, that's probably why the video is lagging...
So: If you use TCPMP / Coreplayer, MAKE SURE YOU DON'T USE DIRECT DRAW . If you use WMP 10, i have no idea if you can choose not to use DDraw.
It's still kinda weird that the TI OMAP 200Mhz (OC @ 260Mhz) on the Prophet performs about the same as the "ultra fast brand new never before seem" MSM7200 400MHz when it comes to raw power (again, ignore DDraw case, where Prophet is 3 times faster, that will be fixed soon... i hope...)
GL&HF
RPG0 said:
Hi !
I also noticed that video playback is kinda bad on the TyTN II, compared to my Prophet (overclocked to 260MHz). When using TCPMP and even Coreplayer, the DirectDraw rendering mode is about 3 times slower than Raw Framebuffer mode, which makes me believe that it's a DDraw / drivers issue. Since WMP 10 most likely uses DDraw, that's probably why the video is lagging...
So: If you use TCPMP / Coreplayer, MAKE SURE YOU DON'T USE DIRECT DRAW . If you use WMP 10, i have no idea if you can choose not to use DDraw.
It's still kinda weird that the TI OMAP 200Mhz (OC @ 260Mhz) on the Prophet performs about the same as the "ultra fast brand new never before seem" MSM7200 400MHz when it comes to raw power (again, ignore DDraw case, where Prophet is 3 times faster, that will be fixed soon... i hope...)
GL&HF
Click to expand...
Click to collapse
Have noticed the same thing. Using corecodec rawfb is the best option. Having said that I can watch h.264 AVC encoded at 400KBPS no problem. On my wizard watching anything other than DVI was pretty much impossible. So the processor has the power - we just need the drivers to back it up now.
Unfortunately this is the price you pay for being an early adopter. I imagine once the at&t version comes out drivers wont be long behind.
Don't people find a general slowness with the Kaiser? My old XDA Mini S OC'd to 260Mhz seemed so much quicker in many ways. The 400Mhz processor in the Kaiser is definitely quicker in some areas, but twice as quick as the old 200Mhz XDA? I think not. Here's hoping HTC release a new ROM soon. Bad news is I can't even see it on the HTC eClub site!!
Your MDA, running what? WM2003SE?
WM2003SE in general could be faster than WM5/6 because WM5/6 is Flash based. That means, the persistent storage. You wont loose your app when the battery is empty, but yeah you must pay the price.
UncleJimbo said:
Don't people find a general slowness with the Kaiser? My old XDA Mini S OC'd to 260Mhz seemed so much quicker in many ways. The 400Mhz processor in the Kaiser is definitely quicker in some areas, but twice as quick as the old 200Mhz XDA? I think not. Here's hoping HTC release a new ROM soon. Bad news is I can't even see it on the HTC eClub site!!
Click to expand...
Click to collapse
RPG0 said:
Hi !
So: If you use TCPMP / Coreplayer, MAKE SURE YOU DON'T USE DIRECT DRAW . If you use WMP 10, i have no idea if you can choose not to use DDraw.
GL&HF
Click to expand...
Click to collapse
TCMP should be the solution as clips / movie do not lag with this one. Even Direct draw enabled is OK.
Issue is that do not support AAC plug-in, making MP4 movies useless.
Anyone tweaking the reg, or waiting for new drivers for this video performance issue?
(i do not supose HTC thinks that 3g standard should be used no? )
ceevee369 said:
TCMP should be the solution as clips / movie do not lag with this one. Even Direct draw enabled is OK.
Issue is that do not support AAC plug-in, making MP4 movies useless.
Anyone tweaking the reg, or waiting for new drivers for this video performance issue?
(i do not supose HTC thinks that 3g standard should be used no? )
Click to expand...
Click to collapse
I'm pretty sure DirectDraw is 3 times slower.
Can you please benchmark on a clip with and without DDraw ?
I would really want to know if there are ROMs out there with DDraw fixed
BTW: this is KAISER SPECIFIC, does not apply to other PPCs afaik
Hello.
There is exactly the same pb on my new LG KS20 (MSM 7200 chip too)
I can't read video or play game with a decent frame rate
2 months later and still no fix for the slow performance in Video.
I installed the Coreplayer, took 2 weeks to play around with all settings, though no big changes. Directdraw enabled play s "OK". (no dither)
I guess the best thing to do is to ask CorePlayer which settings fit best on the Tytn II
It's all because of the missing video driver the the Qaualcomm 7200 chipset, if I watch a video on my Tytn 2 with TCMP using direct draw the fps feel 10 fps, now my original Touch with the 201mhz Omap 850 cpu plays the same video with direct draw very smoothly
We need video drivers
Radeon123 said:
It's all because of the missing video driver the the Qaualcomm 7200 chipset, if I watch a video on my Tytn 2 with TCMP using direct draw the fps feel 10 fps, now my original Touch with the 201mhz Omap 850 cpu plays the same video with direct draw very smoothly
We need video drivers
Click to expand...
Click to collapse
I hope you signed the petition to HTC yes?
i forward the link to the petition to Cnet Asia. Hope they will make some noise!
Yes I signed the petition, read the petition post, glad HTC are aware of it
Radeon123 said:
Yes I signed the petition, read the petition post, glad HTC are aware of it
Click to expand...
Click to collapse
Aware? Maybe, but do they care?
Maybe I'm the fly in the ointment but I have created lots of mp4 files from my normal video and use wm player and everythings great. Sorry
j1ngles said:
Maybe I'm the fly in the ointment but I have created lots of mp4 files from my normal video and use wm player and everythings great. Sorry
Click to expand...
Click to collapse
Which MP4 convertor did you use and what is the FPS now? on 30, things become nasty, though 10 is stable.
I have neithe isues with small videoclips, though playing an AVI or MPEG file directly (712mb) is crappy for sure
ceevee369 said:
TCMP should be the solution as clips / movie do not lag with this one. Even Direct draw enabled is OK.
Issue is that do not support AAC plug-in, making MP4 movies useless.
Anyone tweaking the reg, or waiting for new drivers for this video performance issue?
(i do not supose HTC thinks that 3g standard should be used no? )
Click to expand...
Click to collapse
TCPMP DOES support AAC with a plug-in that they are not allowed to host any more. It, however, is considerably worse than the one in CorePlayer.
If you do need it, I dig up the download URL of the AAC plug-in for you.
haven't seen much about the specifics before so I dug up some facts:
It's most likely an Imageon 23xx based co-processor. None of the Imageon products that are on ATi/AMDs site match Qualcomms specs though.
The closest one I can find is the Imageon 238X.
Qualcomms says in their PDF that: "The MSM 3D feature set improves performance even higher than published specifications while reducing power usage"
From what I think I'd say it's a Imageon 2380 or 2388 product that they have clocked higher than the official specs. (Just a hunch)
here are some quotes about the minimum baseline of what we can expect:
"[...]the Imageon processors provide features such as 3D gaming, Video/Image capture (MMS), and MPEG 4 playback."
and
"[...]JPEG encoding/decoding[...]"
ie it's confirmed that his could indeed also speed up the camera functionality: both stills and video.
It doesn't seem to have a native Direct3D Mobile driver. So instead we would probably need a wrapper (and an Open GL ES driver) as seen in the LG KS20.
"With support for ultra low-power SDRAM"
This memory is actually on-chip.
It also supports up to 16 megabytes of external, but yet dedicated, low power SDRAM. (We have no idea how much, if any such memory there is)
It's confirmed that there is some dedicated VRAM but we have no way of talling how much or if it's on-chip or external. In any case it means that we would get some more free memory (even in regular apps) as the framebuffer would be stored in VRAM instead of regular RAM if we had the proper drivers.
It also has a mandatory 384 KB SRAM (ie enough for 320x240 @ 16 bpp in 2D at least)
"The highly optimized Imageon™ architecture enable low cost, low power system designs by lowering CPU utilization thereby extending battery life thus eliminating the need for high powered CPU's and/or larger batteries."
and
"[...]and minimize overall power consumption resulting in longer battery life. [...]"
and
"Enhanced PowerPlay™ power management technology for longer battery life"
As expected enabling hardware acceleration decreases energy consumption (instead of increasing it like the good folks of pocketnow.com tried to imply)
And from Qualcomms specs this is what we can expect:
It supports hardware acceleration of:
DirectDraw, JSR184, GDI, Open GL ES Common 1.0 and a select few instructions of 1.1, BREW Render2D, uiOne 3D and Direct3D Mobile Shader Model 2 (though most probably through a wrapper only but from what i've read it's efficient and almost transparent)
To put it in perspective Open GL ES 2.0 is the latest GL spec and Direct3D Mobile Shader Model 3 is the latest D3D spec.
It's a fixed function 3D pipeline (ie not programmable). Roughly comparable to DirectX7 for the desktop platforms.
(The document also has some sweet info on Qualcomms upcoming 1 Ghz chipset.
It supports DX9 and some DX10 functionality (Direct3D Mobile Shader Model 3). Open GL ES 2.1 etc.)
Here's the full document for those who want to read for themselves:
http://brew.qualcomm.com/bnry_brew/pdf/brew_2007/Tech-303_Ligon.pdf
Here are the papers about Imageon 2380/2388:
http://ati.amd.com/products/imageon238x/2380.pdf
You can read more about Imageon technology in general here: (In case you don't think it's Imageon 238x based for an example)
http://ati.amd.com/products/handheld/products.html
All that typing...
But there is no Imageon processor in the kaiser, its built into the 7200.
tyeo098 said:
All that typing...
But there is no Imageon processor in the kaiser, its built into the 7200.
Click to expand...
Click to collapse
Do you actually take me for an idiot?
Of course it's built in, I never said anything different.
Even if it's built in it's still Imageon technology licensed from Ati/AMD and from what I can tell they have no SKU that's indentical to the (graphics) specs of the MSM7200 yet they have products that are very close.
I found the info interesting, especially the JPEG encode/decode part which was new to me.
Another thing is that many of the Imageon products have Viewfinder acceleration, QVGA @ 30 fps. That certainly would be a step up from my current 2,3 fps.
In any case:
there's a lot of juicy information not available anywhere else in the document I found, for those who are technically interested it should provide a fun read if a+nothing else:
http://brew.qualcomm.com/bnry_brew/pdf/brew_2007/Tech-303_Ligon.pdf
Does anyone know if these are properly implemented through the APIs? I am aware that the HTC home screen supposedly uses the 3D chip, but nowhere says how.
If it is properly implemented it would be very interesting for developers and gamers alike.
Judging by peoples experiences with DirectDraw at least that API is not accelerated. OpenGL ES is though and Direct3D is probably mapped to Open GL ES calls and would also be accelerated (with some form of, probably slight, performance penalty).
There are two threads in this subforum that are asking for benchmark results from the Diamond but so far none of the current owners seem interested in providing anything.
ill do a benchmark if its easy to do, what program do i use?
jkr284 said:
ill do a benchmark if its easy to do, what program do i use?
Click to expand...
Click to collapse
http://www.spbsoftwarehouse.com/products/benchmark/??en
http://int13.net/gxmark.htm
http://classic.pocketgear.com/software_detail.asp?id=8287
As far as easy goes you just run the application basically.
Thanks
Ive been trying to run a full spb test on the diamond at default settings and on battery power. It didnt like the word test (seemed to stick at about 90% of opening the alice word doc then looped forever!) and also didnt like the pocket internet explorer test (well it opened opera browser for the test, and didnt like it for some reason!), just running it now with buit in application tests disabled.
Ok First Heres the SPB Benchmark results with "Built in Applications Test" Disabled:
- <benchmark-results>
- <info>
<platform-name>HTC Touch Diamond P3700</platform-name>
<device-name>HTC Diamond</device-name>
<start-date>06.05.2008</start-date>
</info>
- <main-tests>
<fs-largefilewrite>566.700000</fs-largefilewrite>
<fs-largefileread>107.900000</fs-largefileread>
<fs-largefilecopy>679.800000</fs-largefilecopy>
<fs-manyfileswrite>5897.500000</fs-manyfileswrite>
<fs-manyfilesread>429.300000</fs-manyfilesread>
<fs-manyfilescopy>4549.900000</fs-manyfilescopy>
<fs-dirlisting>1334.200000</fs-dirlisting>
<fs-db>756.900000</fs-db>
<grf-ddb>6.670000</grf-ddb>
<grf-dib>25.095000</grf-dib>
<grf-gapi>5.390000</grf-gapi>
<misc-zip>2660.000000</misc-zip>
<misc-jpeg>417.600000</misc-jpeg>
<misc-arkaball>8.140500</misc-arkaball>
<misc-mflops>3578.800000</misc-mflops>
<misc-mops>1001.700000</misc-mops>
<misc-mwips>7229.000000</misc-mwips>
<misc-memcpy>8.449000</misc-memcpy>
</main-tests>
</benchmark-results>
GXMark produced a white screen! i had to reset the device! No Idea whats up there!
Pocket Pc Mark wouldnt do a run on the graphics test, it got to 6/8 test and then locked, had to reset again, sorry!
Thanks for your efforts!
The SPB results are actually very poor unfortunately. Almost too poor, did you have lots of stuff running in the background or anything like that?
Apart from the pure CPU tests (including decompressing a JPEG and a ZIP file which both are very CPU bound as well) both filesystem operations and graphics operations are a lot lower (or at best equal in some cases) to what you would see on a Kaiser for an example..
I think at least we can say with certainty that the GAPI and GDI/DDI drivers are not any better than on the Kaiser, very minor boost due to faster memory and CPU sped can possibly be achieved but that's nothing compared to real hardware acceleration.
I really do hope that the next version of Windows Mobile and the included APIs andate some sort of all around graphics acceleration Video hardware acceleration seems to much like a tack on in current WM and the Diamond seems to be the ultimate proof of that.
the only things running are the default progs in the background like touchflo etc. something has been improved as ackys breakout and bejeweled 2 run beautifully in vga aswell, they ran like **** on my touch cruise (slowdown and stutters) in reality this phone ****s all over the cruise performance wise in games and general use.
One thing that was better on the cruise is the 3g reception which i could get inside my house but not with the diamond.
Tomtom6 displays real nice in vga also but takes a longer time plotting routes, much longer!
Try a psx emulator and see if it runs :]
"I really do hope that the next version of Windows Mobile and the included APIs andate some sort of all around graphics acceleration Video hardware acceleration seems to much like a tack on in current WM and the Diamond seems to be the ultimate proof of that."
it would still require drivers even if ms provided them like in normal windows
doubt ms would pay the coins htc dident
Can anyone with a Diamond please run the Futuremark benchmark as it does an open gl test as well as 2d and more, thanks
http://www.futuremark.com/download/spmarkjavajsr184/
I downloaded the suite (clicked all the tests)
Ran it and heres what i got:
http://service.futuremark.com/orbmobile/projectdetails_spmarkjavaweb.jsp?projectId=23157&projectType=20
Looks like it didnt want to do the 3d test......
This is discouraging. Most of the tests don't run, and those that run give really low results? Sounds familiar. I really don't want this to be yet another great hardware with lackluster software support...
Rudegar said:
it would still require drivers even if ms provided them like in normal windows
doubt ms would pay the coins htc dident
Click to expand...
Click to collapse
yes of course it would need drivers
but current Windows Mobile seems to be built with the assumption that there will be no specialized graphics hardware (so everything is build to run in software)
desktop windows is built on the assumption that there will be hardware acceleratio for 3D, video playback and even the GUI, I'm hoping windows mobile 7 sports a similiar approach, thus "forcing" manufacturers who want to ship even baseline WM devices to support their hardware with graphics drivers
also something with the underlying framework in windows mobile seems off when it comes to hw accelerated graphics, as I mentioned earlier it feels like a tack on that wasn't planned in the first place
thus even when we have devices with hardware and drivers it still not universally applicable (check the diamond for a perfect example, it has some level of hardware acceleration but it's not general and system wide for whatever reason)
so what I am hoping for is a standardized, general system wide assumption that future WinMo will have graphics hardware just the same as any PC today has some level of hardware acceleration (in effect making it close to impossible for companies like HTC to ship devices with hardware but without drivers)
jkr284 said:
I downloaded the suite (clicked all the tests)
Ran it and heres what i got:
http://service.futuremark.com/orbmo...arkjavaweb.jsp?projectId=23157&projectType=20
Looks like it didnt want to do the 3d test......
Click to expand...
Click to collapse
Thanks for running the test
Radeon123 said:
Thanks for running the test
Click to expand...
Click to collapse
My Pleasure!
To everyone worrying about gaming and movie performance i wouldnt worry at all,
The latest coreplayer has no lag in high quality films
Ive tried loads of astraware native vga games and they run flawlessly, with soe tweaking as shown on other threads the interface is now ery quick. I wouldnt bother stressing yourselves over the performance as its stellar for the size of the device.
jkr284 said:
My Pleasure!
To everyone worrying about gaming and movie performance i wouldnt worry at all,
The latest coreplayer has no lag in high quality films
Ive tried loads of astraware native vga games and they run flawlessly, with soe tweaking as shown on other threads the interface is now ery quick. I wouldnt bother stressing yourselves over the performance as its stellar for the size of the device.
Click to expand...
Click to collapse
640x480 movies? (Coreplayer played those fine up until the latest Kaiser ROM)
3D games or regular 2d ones? (basically all astraware games run just fine on my tytn ii for an example)
I'm not trying to rain on your parade, it just seems as if the Diamond is basically missing the performance some of us thought it to have. (Though that's not to say that the performance is poor)
UPDATE ON CALL OF DUTY: Works absolutely awesome, NOT using minimal settings, i was able to play pretty well. NOTE: Tytn2 and Touch Cruise was NOT able to play due to heavy lag even with minimal settings. Game was perfectly fine, with except with just a small little, not lag, but looks like the rendering was a bit slow as i looked around, when i used hardkeys and stylus at the same time. NOTE: ALL pdas lag in gaming when using hardkeys and joystick at the same time. However, it was minimal, and call of duty was enjoyable to say the least. SO yes, it DOES have graphic accelerators. Proper benchmarks will be done when i have proper time.
UPDATE. SPB benchmark seems to hang. cant run it. hangs at testing word document.
http://forum.lowyat.net/topic/711698
Baronic said:
UPDATE ON CALL OF DUTY: Works absolutely awesome, NOT using minimal settings, i was able to play pretty well. NOTE: Tytn2 and Touch Cruise was NOT able to play due to heavy lag even with minimal settings. Game was perfectly fine, with except with just a small little, not lag, but looks like the rendering was a bit slow as i looked around, when i used hardkeys and stylus at the same time. NOTE: ALL pdas lag in gaming when using hardkeys and joystick at the same time. However, it was minimal, and call of duty was enjoyable to say the least. SO yes, it DOES have graphic accelerators. Proper benchmarks will be done when i have proper time.
UPDATE. SPB benchmark seems to hang. cant run it. hangs at testing word document.
http://forum.lowyat.net/topic/711698
Click to expand...
Click to collapse
I would love to see a youtube video of COD on the diamond. Can you please post. I would really appreciate it.
Just because opengl es and D3DM work doesnt mean that the GPU is doing the work. I think all we have here is a software rasterizer that is using the CPU. There is no evidence that i am aware of that proves the graphics chip is active. Here is the evidence i collected that shows how the graphics are rendered.
1. In Touchflo 3d,if you go to the settings tab,and click about, there is a list of all the technology used to develop TF3D. Where it says opengl, there is a copyright 2004 Hans-Martin Will. Hans-Martin Will started the vincent3d opensource opengl es project, which is a SOFTWARE implementation. Basically what this means is,Touchflo 3d uses this graphics library to render graphics.
2.The D3Dmobile driver is only a wrapper around opengl ES. Why would we need a wrapper for D3DM if hardware drivers were present? What this means is that D3Dm is also rendered by software only. Notice how DirectDraw is also slow? Thats because there are no drivers.It wouldnt make sense for drivers to allow 3d acceleration only without support for 2d.
3.Samsung Omnia drivers work on the Diamond/Raphael. Huh? These two devices dont even have the same graphics chip. How can a driver for one graphics chip work on a completely different brand/model/type of graphics chip? It cant. The only explanation there could be is that the omnia driver is also a software rasterizer and thats why it works with the htc devices.
that sucks, because it makes sense..
most interesting...
i smell conspiracy...
so true.......................................
Play a very high quality MP4 (h.264) in software mode (with coreplayer for an example) and watch your diamond completely choke, then launch the same video with windows media player and see the difference!
That's one proof of hardware acceleration at least...
Also I highly doubt a game like Xtract would run as great as it does on the Diamond without any hardware acceleration, the graphics and framerate is way to good for the cpu to handle in only software mode, even if it was just drivers.
Aha, that is perhaps why iGo runs way better on my old tek S200 than on my fresh, new touch diamond.
mayby if you read the posts & topics
then you would see there is a 3d driver
just use de diamond ati 3d driver
my diamond goes from 0.2 fps in the hologram program to an stable 25 fps
Thats a hole inprovement
Ps sorry for my bad english
and i also included the driver in the attachment
Greetings Nossie
Hm, where did you find that? It didn't notice any differnce in the slowness of IGO really..Why isn't that installed by default?
disagree...
test the software and hardware versions of COD 2, THPS 2 and NFS Undercover. See the difference: 3D acceleration not only improves the texture and graphics in general, but the framerate. I think if it was just some kind of emulation 3d, improved graphics would worsen the framerate, but what you see is an increase in FPS! Therefore, I believe there is actually hardware acceleration.
Hello there guys,
I'm wondering if there is any chance my Acer Aspire 5735z laptop will run GW2? It ran the original GW on the highest settings without any problems. I've checked 'CanYouRunIt' but I don't trust it as it says games like GW1 and Bioshock won't run but they do run fine. I just want to be able to play the game on the lowest settings. Here are my specs:
Pentium(R) Dual-Core CPU T4500 @ 2.30GHz
3.0 GB RAM
Microsoft Windows 7 Home Premium Edition Service Pack 1 (build 7601), 64-bit
Mobile Intel(R) 4 Series Express Chipset Family (Pixel Shader version 4.0) (Vertex Shader version 4.0) (Dedicated Video RAM 64 MB)
Thank you
Google has multiple knowledges!
http://www.systemrequirementslab.com/cyri/intro.aspx
In fairness, minimum requirements are there to cover them. If you buy a game and your PC is below their minimum requirements then you can't complain. If it's a decent PC it'll probably run though. Graphics would be the main issue, and that all depends on how much you can dumb down the graphics engine in the game.
Is there not a demo or trial version you can try to find out?
I tried CanYouRunIt but it's lied to me previously so I don't trust it. It says GW1+Bioshock won't run but they do run fine.
There's no demo or trial so I'm kinda stuck whether or not to blow £35 on something that may not work.
Thanks.
Windows® 2000/XP/Vista/7
Intel® Pentium® III 800 MHz or equivalent
512 MB RAM
CD-ROM drive (required for installation from physical editions only)
5 GB available hard disk space
ATI® Radeon® 8500 or NVIDIA® GeForce™ 3 or 4 MX Series graphics card with 32MB of VRAM
16-bit sound card
56k Internet connection
Keyboard and mouse
that's the GW2 minium requirements, judging by that then I should be able to run on lowest settings?
Use gamedebate.com
Insert witty sentence here
Prawesome said:
Use gamedebate.com
Insert witty sentence here
Click to expand...
Click to collapse
Just tried it here are my results;
CPU got a green tick - 89%
GPU got a red cross- 27%
RAM got a green tick- 75%
"This system may have troubles with Guild Wars 2. But with some clever adjustments you may be able to run it."
Do you think it'll be okay?