Related
Hello friends.
I am looking for an application for measuring car x and y tilt for offroad uses with 4x4 vehicle. Only one suitable app I found is the Kai's water level with its gyrometer feature,but this is very small and in my case I don't need bubbles,so I want to get a software to do my job,but with much larger indicator,angles and warnings as this... http://www.youtube.com/watch?v=QegwIr4dle8
Is there anybody here,who can mix both functionalities of these softwares for me(cause I am not skilled with C)to one application? Super graphic effects aren't necessary.
Thanks in advance.
Very cool idea. I found this http://sites.google.com/site/srlappsproject/home/on-the-level-app its for android but looks cool.
This is very ideal,but for iPhone
http://appshopper.com/utilities/clinovintage
TomasNM said:
Hello friends.
I am looking for an application for measuring car x and y tilt for offroad uses with 4x4 vehicle. Only one suitable app I found is the Kai's water level with its gyrometer feature,but this is very small and in my case I don't need bubbles,so I want to get a software to do my job,but with much larger indicator,angles and warnings as this... http://www.youtube.com/watch?v=QegwIr4dle8
Is there anybody here,who can mix both functionalities of these softwares for me(cause I am not skilled with C)to one application? Super graphic effects aren't necessary.
Thanks in advance.
Click to expand...
Click to collapse
In truth that's not a difficult app to write, however, I think you'll have issues if you are planning on using it on the move, as the sensor only measures the gravity that it perceives, so if you move the phone around, it gets terribly confused as to where "down" is.
I'm guessing you want to know that an incline of over x degrees is likely to cause the vehicle to tip, etc, but if you are bumping over rough ground, then you'll never get an accurate reading anyway IMHO.
Cheers,
Steve.
Well,I know,that the sensor reacts also for acceleration,because normally it measures inertial forces and the result is not depended only on the gravity. Anyway,it should be okay,because I need it for very slow motion of the car in difficult terrain and I want to see,if my tilt angle(especially to side) is in tolerance,because I don't want to flip the car on the roof. Are you skilled with this "easy" programming?
I would be happy to do the graphics for it just tell me what you need.
TomasNM said:
Well,I know,that the sensor reacts also for a acceleration,because normally it changes inertial forces and the result is not depended only on the gravity. Anyway,it should be okay,because I need it for very slow motion of the car in difficult terrain and I want to see,if my tilt angle(especially to side) is in tolerance,because I don't want to flip the car on the roof. Are you skilled with this "easy" programming?
Click to expand...
Click to collapse
I wouldn't necessarily say "skilled", but I wrote the Touch Incall Screen Tweak which turns on/off the screen during a call based on the orientation of the phone, so I'm familiar with working with the accelerometer.
Cheers,
Steve.
Okay,I will prepare demo application tomorrow for PC. I want to have the functionality of the software in video,but with comparable graphics as Kai's bubble level gyrometer(visible horizont). It will be lonely one application of its type on the world,so you can be rich.
Maybe a little something like this. The buttons at the bottom would change color depending on the alarm setting for each angle. You could change that setting by pressing the corresponding button. The numbers in the buttons would give you the actual ° reading.
Just a thought.
Ok, I pulled a stupid moment, there would only be 2 axis, Yaw and Tilt. I was thinking 3D
Also the Waterlevel app found here http://forum.xda-developers.com/showthread.php?t=411550 has the open source files posted with it, may save some time.
For me is enough to have just 2 axis. The front-end angle and side angle. The image posted before is quiet perfect,but we should have 4 buttons for X-warning,X-max,Y-warning-Y-max,when I hit one of them,I will be able to adjust it. Of course some notifications for these warnings are welcomed as well as angle value visible on the screen all the time.
Next thing what is also welcomed is the power-on ability to prevent auto-dim/off the display. All the things should be visible from the driver's place,when the phone is fixed on the dashboard,so the fonts should be big enough and of course the calibration function to be present.
With this picture you have saved me lot of time spended with programming the PC demo-now isn't needed,because all features are explained.
Anyway,thank you for your help and willingness.
Something more like this? Then pressing the X or Y button would take you to a setup page that you could set warning sounds for yellow or red and you could also set degrees for the setpoints of yellow warning and red warning for each axis.
Quiet perfect!
Can you enlarge the degree fonts and locate them to the bottom corners nearby the circle? Also the labels "Actual" are not necessary. Into the top corners maybe you can locate Calibration button and options/exit(if it will be fullscreened). The warning sounds is also not bad idea...
Like this?
Absolutely perfect!!!
Well done mate.
Now just make it working and it will be super. Are you able to make it alive?
Sorry I do not have that talent, wish I did.
Oh,what a shame. I'll try to take some developers here...
I think this needs moved to the developers thread.
Please, make this dream come true! I'm looking for this kind of software too!
I bit the bullet this weekend and actually purchased a HD7 after noticing the bargain basement price of £380 for the phone on O2 PAYG.
Windows phone 7 is pretty cool except that microsoft and/or HTC forgot that this phone sits on your desk in Landscape mode.
What Microsoft need to is enable these changes and it'd be a pretty good phone.
1. enable the start screen to rotate to landscape and scroll horizontally through the tiles.
2. enable zune player to rotate to landscape including the radio.
3. enable the lock screen to convert to landscape if on charge and enable the proximity sensor to flick the screen on to show the current time when you get closer to it.
4. enable custom colour selection of the Accent colour (color for US). (i personally dislike most of the options)
5. enable custom ringers
6. when we touch the top let us turn on and off different connectivity options or a shortcut to the settings - I don't need or want a live tile for this but having to scroll constantly to find settings is hell.
7. make the volume level more visible - volume across the screen not vertically.
8. enable bookmark on zune. I may have video or music that i want to continue where I left off from if I play something else. In fact I do.
What HTC need to do is
1. pump up the volume on the phone. it's got more speakers than the hd2 but so much quieter and this phone is supposed to be a multimedia phone.
2. optional install of your htc font - I fell in love with your font on the desire hd.
3. speed up your notes application launch time. I love the notic board but it took a while to open it when I needed it today.
I'm sure there's many more things but this'll do to start with.
I believe MS has done a tremendous job In WP7. Sure, there are shortcomings with every first release of new operating systems, however, many of these will no doubt be addressed at some point in its' further development.
I've had the HD7 for a few days - it shows good promise and I've decided to stick with it for as long as possible. A few rough edges but it's got what it takes to be a solid and robust operating system that I believe most would easily adopt.
Thanks for the input. When you mention volume. How is the ringer volume and text message volume?
ratchetjaw said:
Thanks for the input. When you mention volume. How is the ringer volume and text message volume?
Click to expand...
Click to collapse
awful, but the range of tones is appalling tbh and they are all very tinny so it doesn't help. Also the volume being centralised means if you adjust the volume in a game or in the zune player, the ringer gets changed also.
frontieruk said:
awful, but the range of tones is appalling tbh and they are all very tinny so it doesn't help. Also the volume being centralised means if you adjust the volume in a game or in the zune player, the ringer gets changed also.
Click to expand...
Click to collapse
Oh okay that's no good. Thanks for the info. Is the vibrate strong at least?
ratchetjaw said:
Oh okay that's no good. Thanks for the info. Is the vibrate strong at least?
Click to expand...
Click to collapse
yeah do tell, the vibe on the HD2 is pretty bad compared to the TP2
PSV Review (WiFi):
Rough Draft Copy, just to jot some points down, will organize and revise later, mostly about Vita Pros and Cons, not a game experience review
Pros:
- Great HW quality, solid feeling dual joy-sticks, better than its predecessor
- Quality screen OLED 5” 960x544 (I think OLED has become common place going forward since 2011, where the prices of OLED have fallen enough to be affordable on sub ~5” screens.)
- Responsive touch screen (Capacitive) (Popularized by the iPhone, Capacitive touch screens have become common place for brand name devices for the pass 2-3 years)
- Responsive Gaming action, no lag felt during game play in all games including Wipeout, StarDust Delta (though it’s the least you can expect from a custom tailored game SW and HW solution, unlike generic solutions like Windows, Android solutions where hardware resources available on the device are unknown to the SW developer)
- Lots of hardware controls (Gyro, Accel, and your regular HW buttons)
- Light Weight, easy to hold for extend periods of time (on the flip side, this could mean small battery, and explain the 3-5 hr battery life, since the battery is almost always the most physically dense thus heavy component of a system)
- Loud enough speaker (when not covered by finger)
-CONs:
- Hardware: The SGX543CPU is from 2009 (probably reasonable for a $250 device)
- Hardware: No GPS (probably reasonable for a $250 device)
- Packaging: Typical Sony package, bare essentials, no free bonuses like cheap sleeve common with other manufacturers
- Hardware: Backtouch screen is not 1:1 with the front, due to the Sony sticker offsetting the back touch screen by a couple millimeters up, when you compare by touching the front and back touch screen together with your fingers clamped to approx the same place, you’ll notice the back touch is offset by a few millimeters above the front touch screen. This means the backtouch is not exactly intuitive when used in reference to what you see in the front.
- Game: Wipeout: In Wipeout control mode, moving right finger at many times hits the right d-pad up, reversing the ship unexpectedly, This means the Right D-PAD to a little too close to the action buttons.
- OS: BUG: instability on OS screens, ie: settings, power down
- OS: BUG: Poor automatic WiFi Access Point selection. Vita will automatically erroneously pick the access point with worse signal
- Hardware: speaker placement, causes sound to go in and out every time the finger moves to hit different buttons, inadverdently covering the speaker, recommend bottom placement to avoid accidental covering
- OS: BUG: Bluetooth Stereo a2dp doesn’t reconnect upon device resume
----- poor game sound quality when Party voice is enabled
------have to manually reconnect to headphones
- OS: Interface: interface is very touch dependent, this was the same as Sony’s other newly converted touch devices, they tend to abandon all hardware button controls and force touch screen navigation as if the developers got too carried away by its discovery one day. There are many GUI instances where HW buttons still make more sense even in the presence of a touch screen. Like when there is only 1 button available to press (ie: ok) that should be equally accessible by our familiar X button, practically speaking it’s silly to completely abandon the HW interface. Lazy interface programming
- OS: Interface: Double tapping apps. In all apps/games, to access them, you first have to click on the icon on the app drawer, and then again click on the start button of the program to start the program.. I understand that some gaming information (ie: website, addons) is put in front but given the rarity of usage, couldn’t they be put into the main game screen? Other apps such as settings, friends, party, where there isn’t any other options on the front screen, what is the point in forcing the user to double tap?
- OS: Integration: Party, group apps, Friends, trophies, I’m still confused as to which app to launch for what purpose. These separate programs could have been integrated into one social app, where you can see your friends, select them to text or group chat or trophies.
This gated unintegrated experience forces a lot of guesswork and wasted load times between related apps that otherwise should have been an easy all-in-one integrated experience like other mobile social apps.
- OS: Interface: quick program switch, not allowing the top bar swipe gesture to pull down the list of open apps was a missed opportunity for quick app switch and WiFi on/off switching. The PSV seems to force the Playstation button on users to switch out of apps. Unfortunately, Sony is forcing the touch screen when it makes sense to allow HW button and forcing HW button, when it makes more sense to use the touch screen.
- OS: Interface: Cut and Paste: Again it seems pretty inconvenient whenever you want to move type something you’ve painstakingly typed on the touch pad to a different location, there is no way to do it. You are forced to retype what is already in front of you again. I would have accepted it even if the Copy clipboard was confined to pasting from the same program. For example, if you just see a non hyperlinked URL on the webpage that you’d want to go to in the browser, you’d literally have to manually type it in yourself. Or in the chat program if you want to refer to some text previously typed by copying the quote, again, you’d have to retype the whole passage manually. This might not be as big of an issue with an HW keyboard but when the device is dependent on a small touch screen keyboard, you’d want to make every effort to minimize any unnecessary typing.
By the year 2012, I would have expected Copy and Paste to be the most basic function across all text enabled devices.
- OS: Interface: Text cursor, not accessible by d-pad, forces touch access, but no text cursor handle like on Android and iPhone that allows easy cursor movement between characters. By the year 2012, I would have expected cursor control to have become a basic best practice across all touch enabled devices that have text cursors. (edit: cursor control is actually hidden, you have to press and hold the cursor for a second and the text field will magnify allowing you to drag and move the cursor back and forth. So this is good, but if only it wasn’t hidden to be found by accident.)
- Browser:
----------Double tap zoom is broken on many sites
----------No copy and paste
----------poor compatibility, even simple javascripts that are necessary to open certain webpages properly don’t work, for example I was unable to load the flyer from a simple futureshop webpage at all.
- OS: Interface: App Management:
There seems no way to organize the apps into folders, for example, Action games into one folder, puzzle games into other. On my android OS, I have 50 programs and games, none for which would be manageable if they were all just together in the app drawer, but thankfully with folders on the home screen, I was able to categorize them into their respective folders by functionality.
- OS: BUG:
Flight mode: with flight mode enabled, if you grant an app request for WiFi connection, the WiFi turns on, and the game proceeds. But BOTH the flight mode and WiFi icon remains active on the top bar even when the app has been closed. It appears the apps have no way of telling the OS what it’s done with the WiFi or that the OS should return the WiFi to its original state. In fact, after checking the Network settings, OS indicates flight mode is still enabled even though WiFi is also active. The redeeming factor is that upon closing the app, the WiFi icon does disappear (sometimes). But upon subsequent launch of the app, it no longer requests to enable the WiFi, it just does it automatically. The proper behavior should have been to ALWAYS ask for permission when Flight Mode is enabled, this could have serious implications for hospital settings where the WiFi gets inadvertently enabled without the user’s notice and permission. This is fairly poor hardware handling by the software
- OS: Functionality: Multitasking: The browser can not run without first closing the game. This means it's pretty hard to quickly reference for Walk-Throughs or cheat codes while you're playing a game without either first quitting or having a second device handy. It's completely understandable if games won't multi-task amongst other games, but when even the webbrowser doesn't work, essentially there is no multi-tasking, besides on built-in programs like Party, that needs it to be on for the Party Voice to work in game.
-Reviewer:
Last mobile console: NDS, last played 1 year ago, causal player of mobile games. Occasional PC gamer who enjoys some causal tablet gaming when bored.
Owned Sony devices:
Cameras: DSC-T9
Laptops: Vaio P
e-Readers: PRS-505, PRS-650, PRS-950
Gaming: PS2, PSV
What i was interested in is transfer game play between ps3 and the vita?
I thought that is what i saw on tv...
Any thoughts on that?
davidrules7778 said:
What i was interested in is transfer game play between ps3 and the vita?
I thought that is what i saw on tv...
Any thoughts on that?
Click to expand...
Click to collapse
Im curious about that too
Sent from my X10a using xda premium
buump bump proof
Buy an Xperia Play
Sent from my Nexus S using xda premium
This phone puts a contrast filter on every video that's played back, making all dark colours look black, at a normal backlight level. This is not a defect of the panel itself, since the filter gets disabled for a split second, after the multitasking button is pressed. Is there a way of disabling it completely and permanently? If not, I might just take this phone back to the shop.
Also, the filter can be captured via screenshots. Here's a demonstration: video on Honor 9 lite, the same video on an iPhone 6s.
I've tried other videos, other players, and there's always a filter. I've tried the video on all my other devices (calibrated monitor, TV, shield tablet, moto E, xperia X) and it looks like it does on the iPhone.
Just realised this is the same as on my Find X3 Pro as well, but ...
In the camera app, if you hit the magic wand on screen you get two buttons - Filters and Retouch. The Retouch button brings up a slider which goes from 0 to 100.
What does it do??? I can find no documentation which mentions it, no reviews and most importantly, I cannot see what difference it makes on any setting.
Any ideas?
s hello is normally for smooth skin
Thanks
On my X5 Pro when i click the magic want and press retouch i get a series of small buttons for things like nose, cheeks, eyes etc.
They basically adjust things like smoothing of skin, thinning face, making lips fuller, widening or narrowing nose.