Related
A co-worker bought a iPod Touch and downloaded some freebie games at work. One of which is a sweet game called "Topple" and is pretty simple.
Here is the video:
http://www.youtube.com/watch?v=Yr7DlMhmLrc
Basically you have your classic tetris pieces but they don't fall down until you grab them. The object of the game is to keep stacking. You move the pieces around with your fingers. They each have their own physics so they "topple" and knock each other down. As the stack gets higher so does the skill level, as the entire stack is motion sensitive using the built in G-Sensor. You have to keep the phone up-right at first but as the tower of blocks gets higher the sway gets worse requiring you to place your pieces and offset the lean.
The goal of the levels is to simply reach a certain height, gaining points for placing blocks. Free Play allows you to build your tower as high as you can. In both game types, you can only allow 4 blocks to fall off to its doom.
The game is addicting and funny. Each block has faces which change depending on their action. As the game progresses and your tower starts to lean, their faces do :O
I searched for a while but don't think this is out on any WM device. I know some of you have lots of G-Sensor tetris clones out there and this might be a neat idea to try out.
Very fun and addicting game.
Geebus, I don't have an iPhone, but looking at all the apps--okay, fine--the games it has, it's like going back to 1987 and comparing the 8 bit NES and its beautiful colors (while I'm kicking butt playing Kung Fu and Duck huntin' all the while pretending R.O.B is Johnny 5) to Atari's pong.
There doesn't seem to be many devs coming over to show off their skills--and if they do--well....pong works great on my Fuze...
I'd be more than happy to pay .99 for a nice and fluid "beer" app...with waves and actual liquid motion...
Sad when you have more games developed for an OS that is a couple years old vs a system that has been out for almost a decade.
I'm still saddened that we don't have better emulator support.
What would be nifty is if they had an iPhone emulator much like the Palm emulators out there. The iPhone doesn't have any graphic acceleration (i don't believe). Aside from the variable screen sizes, one would think it would be do-able.
What would be cool is if there was a conversion kit made for the Fuze/TP/Diamond which made the screen a capacitive screen. (Dreaming )
player911 said:
Sad when you have more games developed for an OS that is a couple years old vs a system that has been out for almost a decade.
Click to expand...
Click to collapse
Indeed and I'm still trying to figure that one out. What makes it so hard to develop for WM?
dr g said:
Indeed and I'm still trying to figure that one out. What makes it so hard to develop for WM?
Click to expand...
Click to collapse
Make a WM app store: promblem solved
Just think about how much easier it is to get Apps and games on iPhone rather then WM devices
Yes i own both haha
mastanthony89 said:
Make a WM app store: promblem solved
Just think about how much easier it is to get Apps and games on iPhone rather then WM devices
Yes i own both haha
Click to expand...
Click to collapse
WM has had plenty of app stores. Handago, etc. Heck Sprint even has a link for an app store which makes it plenty easy. The only problem is, Apple released an SDK that allowed people to make just about anything they wanted and the prices in comparison to the WM apps are waaayy different.
The Apple app store is mostly fun stuff like games and other stuff that's just neat. While, most of the thousands of apps for WM are more business based.
But, IMO it's much easier to download a cab and install it, than the iPhones way of getting apps. Apple, just does such a good job at hyping everything up, that the demand is insane.
I know they have programs to disperse Windows Mobile apps... but it isn't widely known because Microsoft doesn't require EVERYONE to have it like Apple does iTunes (AppStore).
I know they also make a program to install cabs directly to your device when connected through USB (skipping activesync).
Most of the iPhone games look like Flash games that are made into apps. Even the game I posted looks like a flash game.
The AppStore isn't hard to make, but getting it out there is. The best way for a service to get out there would be for a well known Mobile downloading site created a program that used their existing database of programs which allowed installation of demos/trials and a direct method of purchasing retail versions. A site like http://freecabs.org. It has a great database with screen captures and a description, plus all cabs are free to distribute.
The game I posted looks like a simple game that makes use of the gsensor and brings a new twist to tetris-like games.
Windows Mobile will always be suited more towards business while the iPhone has a child-like attractiveness that draws the younger crowd which would gear developers into making programs and games for that class of users.
I'm just sort of "jealous" that a device so new can have so many new games and apps that Windows Mobile doesn't have. It isn't that we can't have these games and apps... just no one has made them. I guess because every iPhone owner can use these games vs only a few people with Touch Pros/Touches/Diamonds/Omnias/etc
i like this topic.. i have/had an iphone but my family now doesnt wanna switch to at&t so i am back with my touch pro typing this on it... i love the ease of the app store.. i mean hell i jailbroke and it had better app distrabution then winmo ... and winmo is a much more open platform.... i think we need an appstore like app with freeware and trial and paid apps on it... you could distrabut it in custom roms because i would put it in mine but idk we need some easier way because im tired of searching google on my phone for a stupid app when it would be so much easier just to have a finger friendly database off a lot of apps and categories and all that good stuff
There are already several "Apple Store" type of products out there. The bad thing is none of them are REQUIRED to get apps so no one really uses them.
Sure the Apple Store is a neat way to find apps... but I just bluetooth the cab file over and install from there.
If your looking for something with descriptions and pics then just about any PocketPC app website will do the job. The only thing different is that they don't install it for you.
Although this thread was on topic of the game Topple... I don't know how it got off topic going from iPhone emulator to Apple Store
[EDIT] Here's what I found doing a simple search: WM App Store = Gecko
http://forum.xda-developers.com/showthread.php?t=436127
I rather have an emmulator for iphone Games
You realize what you people ask is next to impossible?
(or are we just daydreaming here and I missed the point?)
Well, again, the thread started around 1 iphone app... but I agree that a "emulator" or a "convertor" would be awesome.
I see lots of PocketPC apps and games get converted to iPhone apps... so why can't it go the other way around.
lots of their games and apps look like Adobe Flash based with G-Sensor support.
NLS-why do you say it is next to impossible. I don't disagree but looking for input.
OK I can tell you a few quick facts.
1) We are NOT sure that iPhone is not accelerated - we just assume because Apple says nothing. All 3D stuff I've seen in iPhone kicks the b*tt of any 3D stuff in WM.
2) The underlying OS in iPhone is (if we believe Apple) a subset of OS X, which as simple as you can make it, it is still a very very complex OS.
3) Multitouch is supported by both OS AND hardware, not a fact in WM... and no you cannot get by without it as many if not all apps do make use of it.
4) WM is not able to emulate really complex devices (and trust me I KNOW about emulation), for example Amiga (PocketUAE attempt SUCKS) or MAME (the last version released was based an a veeeeery old MAME). You have to fight against a non-real-time friendly OS (WM) and a single CPU without real co-processing abilities (and don't tell me about Qualcomm being a quad-core chip because I am laughing).
5) System locks for about EVERYTHING are in place in iPhone (yes even cracked ones) so even a succesful emulator would have VERY hard time tricking the OS that this is a real iPhone platform. Trying to bypass this would be an even greater strain to the already strained system.
...I can go on if needed.
Emulating iPhone with current WM devices is daydreaming.-
NLS said:
OK I can tell you a few quick facts.
1) We are NOT sure that iPhone is not accelerated - we just assume because Apple says nothing. All 3D stuff I've seen in iPhone kicks the b*tt of any 3D stuff in WM.
2) The underlying OS in iPhone is (if we believe Apple) a subset of OS X, which as simple as you can make it, it is still a very very complex OS.
3) Multitouch is supported by both OS AND hardware, not a fact in WM... and no you cannot get by without it as many if not all apps do make use of it.
4) WM is not able to emulate really complex devices (and trust me I KNOW about emulation), for example Amiga (PocketUAE attempt SUCKS) or MAME (the last version released was based an a veeeeery old MAME). You have to fight against a non-real-time friendly OS (WM) and a single CPU without real co-processing abilities (and don't tell me about Qualcomm being a quad-core chip because I am laughing).
5) System locks for about EVERYTHING are in place in iPhone (yes even cracked ones) so even a succesful emulator would have VERY hard time tricking the OS that this is a real iPhone platform. Trying to bypass this would be an even greater strain to the already strained system.
...I can go on if needed.
Emulating iPhone with current WM devices is daydreaming.-
Click to expand...
Click to collapse
I agree.. I mean I know enough to know that WM CANNOT handle an iPhone emulator..
I mean If you have ever used an iphone for even 30 minutes your going to realize that it is a lot more complex then windows mobile even if it doesnt look like it.. I mean its hard enough to make good scrolling on apps like iContact, so try and emulate the whole OS..
I just think WinMo needs to be more FUN rather then work
I mean I am 16 years old and I am trying to make WinMo better with my Touch ROM's even though I have a Touch Pro now to work with too.. But I want to make WinMo more for fun as well as work
NLS said:
OK I can tell you a few quick facts.
1) We are NOT sure that iPhone is not accelerated - we just assume because Apple says nothing. All 3D stuff I've seen in iPhone kicks the b*tt of any 3D stuff in WM.
2) The underlying OS in iPhone is (if we believe Apple) a subset of OS X, which as simple as you can make it, it is still a very very complex OS.
3) Multitouch is supported by both OS AND hardware, not a fact in WM... and no you cannot get by without it as many if not all apps do make use of it.
4) WM is not able to emulate really complex devices (and trust me I KNOW about emulation), for example Amiga (PocketUAE attempt SUCKS) or MAME (the last version released was based an a veeeeery old MAME). You have to fight against a non-real-time friendly OS (WM) and a single CPU without real co-processing abilities (and don't tell me about Qualcomm being a quad-core chip because I am laughing).
5) System locks for about EVERYTHING are in place in iPhone (yes even cracked ones) so even a succesful emulator would have VERY hard time tricking the OS that this is a real iPhone platform. Trying to bypass this would be an even greater strain to the already strained system.
...I can go on if needed.
Emulating iPhone with current WM devices is daydreaming.-
Click to expand...
Click to collapse
You are probably right, but I like discussions. My Axim can emulate a PS1. One would think mobile a phone can emulate another phone... at least SOME of its apps. I've read the specs of the phone and while good for a phone... not every app/game is going to require all the resources.
The Multitouch is a bit of a problem though. Even in the game I posted in the first thread, you need multitouch to "spin" your pieces. This would be might cause problems with the touchscreen (the touchpad is multitouch though).
Most of those games look like flash anyway. If they were... could we port them?
Obviously I don't have an iPhone so I wouldn't know. The goal of this thread was to port a specific game... not create an emulator.
dette said:
I agree.. I mean I know enough to know that WM CANNOT handle an iPhone emulator..
I mean If you have ever used an iphone for even 30 minutes your going to realize that it is a lot more complex then windows mobile even if it doesnt look like it.. I mean its hard enough to make good scrolling on apps like iContact, so try and emulate the whole OS..
I just think WinMo needs to be more FUN rather then work
I mean I am 16 years old and I am trying to make WinMo better with my Touch ROM's even though I have a Touch Pro now to work with too.. But I want to make WinMo more for fun as well as work
Click to expand...
Click to collapse
Don't get insulted but what do you mean by "work" (in the sense that a Touch Pro is needed to do it) when you are 16?
player911 said:
You are probably right, but I like discussions. My Axim can emulate a PS1. One would think mobile a phone can emulate another phone... at least SOME of its apps. I've read the specs of the phone and while good for a phone... not every app/game is going to require all the resources.
The Multitouch is a bit of a problem though. Even in the game I posted in the first thread, you need multitouch to "spin" your pieces. This would be might cause problems with the touchscreen (the touchpad is multitouch though).
Most of those games look like flash anyway. If they were... could we port them?
Obviously I don't have an iPhone so I wouldn't know. The goal of this thread was to port a specific game... not create an emulator.
Click to expand...
Click to collapse
Port yes. By all means.
First find a way to get in touch with the infamous acceleration that is in Qualcomm chipset.
BTW, iPhone is more complex than PS1.
G-Sensor
I don't think that this app has anything to do with the G sensor, its only using the multitouch function but in WM you can not do this.
mdalacu said:
I don't think that this app has anything to do with the G sensor, its only using the multitouch function but in WM you can not do this.
Click to expand...
Click to collapse
if by app you mean the topple game then yes it uses the g-sensor, you can lean the phone left or right to lean the "tower" of blocks to that side to help it from falling. A little level also appears at the bottom of the screen when you do this.
I also agreeing to an extent about the wm not able to fully emulate iphone. I have an iphone and just about every htc device that has a touch screen but the iphone apps rarely use the multi touch and when they do it can easily be replaced with the buttons we have in a way. For example, the multi touch needed to spin the blocks in topple can easily be replaced with the spinning scroll touch on the touch pro which in actuality be a lot easier than the multi touch cause i can never get the damn block the way i want it when i cover most of the screen/block with my hand trying to spin it with 2 fingers and hold the phone at the same time lol
Also, as far as the security on the iphone apps, its not that complex as made. The apps are in *.ipa format which is just a renamed zip file. Rename it to zip and you can extract the pics used (*.png) and the *nib files (interface builder) with that as a stepping stone, the apps can begin to be ported which is stillnot an easy task, thats why its called a stepping stone
Hi guys, I'm new to the forum and the touch pro for that matter. I'm an avid fisher in south georgia and am in need of an app to help me tag gps locations on some of the rivers and lakes around here. I have a Fish Finder on my boat but not a gps unit. Since my phone has the hardware built in, I figured I could save a few bucks and use it for the funcionality. I've searched the forums and google to no avail. Does anyone know of a program for winmo that is either dedicated to this or could be used to accomplish this. I guess something like google maps but with more focus on the lakes and rivers.
I know you guys will come through so thanks in advance.
-Brian
I agree
we need something that can be used like a hand held GPS and not just driving directions from Google Maps and AmazeGPS. Something that actually shows the coordinates where you are so you can set a marker to go back to that spot.
GREAT IDEA SIR.
Anyone know of some wares which can do this... Does not have to be free, but free is preferred!
ROMeOS RULES
--ReMMy1100
Pretty sure this does what you need:
http://aeguerre.free.fr/Public/PocketPC/NoniGPSPlot/EN/index.php
NoniGPSPlot
It reminds of my old Garmin eTrex. And not the color one either, the original yellow waterproof one.
Sweet find, looks like it might be just what I need.
Installed, and will test it out on my next excursion.
On a side note, I also found a program called Run.GPS but it's a pay program, Anyone know if it is better. They state that it is made for many different sporting applications. Just wondering if it's worth the extra money over the free one listed by phobos512?
not working on HTC HD2
I downloaded the smartphone version but its still not working
Is it just me or does it seem like our games on android just aren't that great? Maybe its because the devs are just more into making other apps rather than making games. I don't know though. I love android but i wish we would take a step forward in the fun section along with everything else were on top of
Sent from my SAMSUNG-SGH-I897 using XDA App
Totally know what you mean. I think one of the problems is that it is hard to be noticed in the Android Market especially compared to the App store, which (if you haven't used) is fluttered with directories that are easy to use and great way to find app that will work for you (I.E. Genius, top 25, etc). As well it is ton easier to pirate games on Android, which scare off developers. If only Google could rework their Market to work...better.
sold1erjjt said:
Totally know what you mean. I think one of the problems is that it is hard to be noticed in the Android Market especially compared to the App store, which (if you haven't used) is fluttered with directories that are easy to use and great way to find app that will work for you (I.E. Genius, top 25, etc). As well it is ton easier to pirate games on Android, which scare off developers. If only Google could rework their Market to work...better.
Click to expand...
Click to collapse
I understand that Haha im against pirating for that reason and for the reason that the devs put in a lot of time and work to make these apps. But that's one thing about android that i like is the ability to install non market applications, at least with a rooted phone. But i mean you get the same thing with the iphone and jailbreaking. And i do think android needs a more efficient way of promoting apps in different areas (i.e. Games, business, social, etc.).
Sent from my SAMSUNG-SGH-I897 using XDA App
... Just as easy to pirate Apple as it is Android. If you jail break your iPhone you can load pirated games just as easy.
And I think dev's like iTunes better because once you bought it... it's yours - none of this "oh, I don't like it so I'm going to uninstall it though I already have the *.apk file on my SDCard before I do" bs.
The Android market needs to become a little more "dev friendly" and not allow people to get that refund so easily. On the flip side Google/Android will need to be a little more big brother and scrutinize the applications being released.
There need to be incentives to developing good games for Android, IMO. The platform is more than adequate, but the hardware is also differentiated. A guy with a Backflip isn't going to get the same experience with NFS Shift as a guy with a Captivate. Where Apple only lets you download apps to _hardware qualified_ devices, the Android Market doesn't do that. Until there's more control over the Market and platform capabilities, it's going to scare off devs. All I really want to see is Netflix for Android. That would make me supremely happy.
XGX5309 said:
There need to be incentives to developing good games for Android, IMO. The platform is more than adequate, but the hardware is also differentiated. A guy with a Backflip isn't going to get the same experience with NFS Shift as a guy with a Captivate. Where Apple only lets you download apps to _hardware qualified_ devices, the Android Market doesn't do that. Until there's more control over the Market and platform capabilities, it's going to scare off devs. All I really want to see is Netflix for Android. That would make me supremely happy.
Click to expand...
Click to collapse
The netflix idea is good and i agree there needs to be limitations based on hardware and which version of android you have. I thinks that's what is going to happen when gingerbread comes out though.
Sent from my SAMSUNG-SGH-I897 using XDA App
Soon Android will run on PC
http://bit.ly/Amy1CL
is it possible that android will rule desktop against MS windows?
Hmmmm.... no
Sent from my Nexus S using Tapatalk
android get the mobile i a short time, but i think this is posible too in desktop
Please vote, i think it is posible that android can get a place for the desktop because google has a potential
ruwie said:
Please vote, i think it is posible that android can get a place for the desktop because google has a potential
Click to expand...
Click to collapse
If you're too old or too young to be able to do anything productive on a desktop, then perhaps Android is for you. There is no way that I could function in a business scenario with something like Android as the foundation for my applications.
android desktop is not yet done so that we will wait until it released, then lets watch if it can't do any business scenario.
adobe already developed application for mobile. it means their sympathy for android is starting. and we don't know how many developer that will start an application for android desktop.
ruwie said:
android desktop is not yet done so that we will wait until it released, then lets watch if it can't do any business scenario.
adobe already developed application for mobile. it means their sympathy for android is starting. and we don't know how many developer that will start an application for android desktop.
Click to expand...
Click to collapse
Let's face it. Android is a joke of an operating system for a business. I'm not arguing on its capabilities on a phone or tablet. That's what it was designed for. Android is only going to gain ground in the desktop space as a cloud computing, Internet box. If you, your mom, or grandparents need a simple way to get online, then this is a good thing for you. This is not the type of serious business operating system that will ever gain ground.
If in ten or twenty years, there is some breakthrough in the operating system that allows it to be useful to more than just people who need to check Facebook, then I will happily eat my words here. Until then, there is no argument. Android is a silly choice for any serious PC user.
Not a desktop. Not yet. Not for the near future. Android just doesn't have the functionality for my office/serious needs. Or at least not enough for me to replace a desktop running Windows with it.
However, it would be great for my netbook. FSM knows I've barely used my netbook after getting the Note...
it is not to imposible to develop a elegant office apps, picture/video editors app, IDEs. well that what i got from your sayins that those apps will not work well in android.
Personally, I'd love to see an open Android-based distro (like Linux desktop distributions) for x86. If it got popular enough, it might start getting ports of typical desktop applications.
Classic Linux desktops seem to be stumbling towards tablet-like interfaces anyway.
Is this a joke? Not in my lifetime.
z33dev33l said:
Is this a joke? Not in my lifetime.
Click to expand...
Click to collapse
Yea, it seems that they are really serious about this. I can't imagine Android gaining ground outside of the tablet market.
this not a joke, just read the link.
Nope. Tell me when you get PHotoshop CS5 Extended, Lightroom, and some other graphic intensive photo editing programs, then maybe I would try it for one day. There is no way Android can be good enough for Desktop unless all you do is check facebook, which the Chromebook is just perfect for.
jaszek said:
Nope. Tell me when you get PHotoshop CS5 Extended, Lightroom, and some other graphic intensive photo editing programs, then maybe I would try it for one day. There is no way Android can be good enough for Desktop unless all you do is check facebook, which the Chromebook is just perfect for.
Click to expand...
Click to collapse
+over 9000
There's also sound editing software and development environments, as well as the aforementioned graphics editing suites.
Android does not have this even close.
Android is an excellent mobile platform - that's what they're good at.
Windows is an excellent desktop/laptop platform - that's what they're good at.
It will take years of commitment before either can be anything else.
Can I just say.....
TROLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOL......
OLLLKLOLKLKLKLOLOLOLLLLLLLOLOLOLOLLLOL.....
LOL
Carry on....
Sent From My Fingers To Your Face.......
troll.........
Archer said:
+over 9000
There's also sound editing software and development environments, as well as the aforementioned graphics editing suites.
Android does not have this even close.
Android is an excellent mobile platform - that's what they're good at.
Windows is an excellent desktop/laptop platform - that's what they're good at.
It will take years of commitment before either can be anything else.
Click to expand...
Click to collapse
True windows has established itself as a all round everyday OS.
We all thought IBM would take over... and look where we are now.
Android could easy mark and surpass that. "it's a very friendly OS"
I'm writing a paper on the use of apps for my college course. Basically, I'm wanting to know what the main reason is for the development of apps from a developer's point of view. Is it money, making something useful, or pure entertainment in developing? Also, if you're not a developer how many apps do you have and how many do you actually use/find useful? If I could get some people to chime in and share their experiences and opinions it'd be greatly appreciated!
Non developer.
I mostly use (in order):
Tapatalk (car and IT forums)
Cortana (Windows Phone digital assistant)
Browsers (data compression, normal, tor)
Games (allsorted)
Jesse, first of all thanks for the reply! It seems as if all your apps have an actually use for you. Have you ever paid for any of your apps and if so was it worth the money?
Not a developer, but I mostly use browsers and I also use ppsspp for my gaming needs. I find it fun to experiment with an Android device, because that way you get to explore your device's full potential. And since android is highly customisable, the possibilities are endless.
Thanks for the reply! It's interesting that you guys both brought up that you use multiple browsers. Is there a reason for this? In Jesse's case I can see how you would need a separate browser for tor to access .onion sites but personally I just use the stock browser and in the very rare occasion will I open up Google chrome. Could you tell me a bit more about ppsspp? I have my note 4 rooted and running custom ROM so the customization is great I completely agree. Android is awesome!
Note4Nerd said:
Jesse, first of all thanks for the reply! It seems as if all your apps have an actually use for you. Have you ever paid for any of your apps and if so was it worth the money?
Click to expand...
Click to collapse
I do have other apps too, I just don't use them as regularly. Some of these are different launchers, lock screen customizers, and apps like tasker, as well as some one click root apps I'm trying. (if you can help me root my MT6572 please help here
Spoiler
http://forum.xda-developers.com/general/help/how-to-root-mt6572-zte-telstra-tempo-t3063048
)
All the apps I originally listed I never paid for except for GTA SA(not pirated, but I have some originally free games that are cracked)
On this post, I have paid for tasker, nova launcher prime and my locker pro. That was mostly because I had a free $20 google play voucher with my phone.
Note4Nerd said:
Thanks for the reply! It's interesting that you guys both brought up that you use multiple browsers. Is there a reason for this? In Jesse's case I can see how you would need a separate browser for tor to access .onion sites but personally I just use the stock browser and in the very rare occasion will I open up Google chrome. Could you tell me a bit more about ppsspp? I have my note 4 rooted and running custom ROM so the customization is great I completely agree. Android is awesome!
Click to expand...
Click to collapse
As for browsers, I use google chrome on my xperia sp (I might get rid of it when I root it though), whereas on my xperia t I mostly use the stock sony browser. Now, as for the ppsspp, it's actually a psp emulator. In other words, it allows you to run psp games (in .iso format) in your android phone. I think it's one of the best apps on the play store, since I don't like most native android games like temple run, minions and such. Since you have a note 4, which is a very powerful device, I highly recommend you to check it out.
This one IS coming from a developer.
Oftentimes, when I make an app, I saw a hole and I wanted to fill it. The most recent app spawned itself from the Droid Turbo not being rooted until now(finally).
People heard there was a root method so they were waiting on a hair trigger's notice to find out if it had been released. So I took it upon myself to let people know when it happened, where to get more info, and when it was released, how to get it for themselves. It spawned over 400 unique downloads on 15 different devices with an aggregate rating of 4.82.
I also like to improve on apps that I've already seen. If I feel something is drastically missing, I like to look at what they have and ask what I can do better with that.. then add what's missing.
Another example is an app I created that is made for creative commons photo sharing. So for example, when someone needs a picture for their design project, then they can simply open the app, search the word, and download. I came up with it for my senior project and we branded the whole thing, but it never went anywhere because it was unrefined.
In contrast to that reason, I often make apps because I'm testing something and it snowballs. I have a bunch of different "app pieces" in a handful of languages sitting around on my computer.
To summarize, I make apps because:
1. There's a hole and I'm going to fill it.
2. I want to improve what I see.
3. I'm simply passionate about it.
Hope that helps!