Related
Does anyone know if these are properly implemented through the APIs? I am aware that the HTC home screen supposedly uses the 3D chip, but nowhere says how.
If it is properly implemented it would be very interesting for developers and gamers alike.
Judging by peoples experiences with DirectDraw at least that API is not accelerated. OpenGL ES is though and Direct3D is probably mapped to Open GL ES calls and would also be accelerated (with some form of, probably slight, performance penalty).
There are two threads in this subforum that are asking for benchmark results from the Diamond but so far none of the current owners seem interested in providing anything.
ill do a benchmark if its easy to do, what program do i use?
jkr284 said:
ill do a benchmark if its easy to do, what program do i use?
Click to expand...
Click to collapse
http://www.spbsoftwarehouse.com/products/benchmark/??en
http://int13.net/gxmark.htm
http://classic.pocketgear.com/software_detail.asp?id=8287
As far as easy goes you just run the application basically.
Thanks
Ive been trying to run a full spb test on the diamond at default settings and on battery power. It didnt like the word test (seemed to stick at about 90% of opening the alice word doc then looped forever!) and also didnt like the pocket internet explorer test (well it opened opera browser for the test, and didnt like it for some reason!), just running it now with buit in application tests disabled.
Ok First Heres the SPB Benchmark results with "Built in Applications Test" Disabled:
- <benchmark-results>
- <info>
<platform-name>HTC Touch Diamond P3700</platform-name>
<device-name>HTC Diamond</device-name>
<start-date>06.05.2008</start-date>
</info>
- <main-tests>
<fs-largefilewrite>566.700000</fs-largefilewrite>
<fs-largefileread>107.900000</fs-largefileread>
<fs-largefilecopy>679.800000</fs-largefilecopy>
<fs-manyfileswrite>5897.500000</fs-manyfileswrite>
<fs-manyfilesread>429.300000</fs-manyfilesread>
<fs-manyfilescopy>4549.900000</fs-manyfilescopy>
<fs-dirlisting>1334.200000</fs-dirlisting>
<fs-db>756.900000</fs-db>
<grf-ddb>6.670000</grf-ddb>
<grf-dib>25.095000</grf-dib>
<grf-gapi>5.390000</grf-gapi>
<misc-zip>2660.000000</misc-zip>
<misc-jpeg>417.600000</misc-jpeg>
<misc-arkaball>8.140500</misc-arkaball>
<misc-mflops>3578.800000</misc-mflops>
<misc-mops>1001.700000</misc-mops>
<misc-mwips>7229.000000</misc-mwips>
<misc-memcpy>8.449000</misc-memcpy>
</main-tests>
</benchmark-results>
GXMark produced a white screen! i had to reset the device! No Idea whats up there!
Pocket Pc Mark wouldnt do a run on the graphics test, it got to 6/8 test and then locked, had to reset again, sorry!
Thanks for your efforts!
The SPB results are actually very poor unfortunately. Almost too poor, did you have lots of stuff running in the background or anything like that?
Apart from the pure CPU tests (including decompressing a JPEG and a ZIP file which both are very CPU bound as well) both filesystem operations and graphics operations are a lot lower (or at best equal in some cases) to what you would see on a Kaiser for an example..
I think at least we can say with certainty that the GAPI and GDI/DDI drivers are not any better than on the Kaiser, very minor boost due to faster memory and CPU sped can possibly be achieved but that's nothing compared to real hardware acceleration.
I really do hope that the next version of Windows Mobile and the included APIs andate some sort of all around graphics acceleration Video hardware acceleration seems to much like a tack on in current WM and the Diamond seems to be the ultimate proof of that.
the only things running are the default progs in the background like touchflo etc. something has been improved as ackys breakout and bejeweled 2 run beautifully in vga aswell, they ran like **** on my touch cruise (slowdown and stutters) in reality this phone ****s all over the cruise performance wise in games and general use.
One thing that was better on the cruise is the 3g reception which i could get inside my house but not with the diamond.
Tomtom6 displays real nice in vga also but takes a longer time plotting routes, much longer!
Try a psx emulator and see if it runs :]
"I really do hope that the next version of Windows Mobile and the included APIs andate some sort of all around graphics acceleration Video hardware acceleration seems to much like a tack on in current WM and the Diamond seems to be the ultimate proof of that."
it would still require drivers even if ms provided them like in normal windows
doubt ms would pay the coins htc dident
Can anyone with a Diamond please run the Futuremark benchmark as it does an open gl test as well as 2d and more, thanks
http://www.futuremark.com/download/spmarkjavajsr184/
I downloaded the suite (clicked all the tests)
Ran it and heres what i got:
http://service.futuremark.com/orbmobile/projectdetails_spmarkjavaweb.jsp?projectId=23157&projectType=20
Looks like it didnt want to do the 3d test......
This is discouraging. Most of the tests don't run, and those that run give really low results? Sounds familiar. I really don't want this to be yet another great hardware with lackluster software support...
Rudegar said:
it would still require drivers even if ms provided them like in normal windows
doubt ms would pay the coins htc dident
Click to expand...
Click to collapse
yes of course it would need drivers
but current Windows Mobile seems to be built with the assumption that there will be no specialized graphics hardware (so everything is build to run in software)
desktop windows is built on the assumption that there will be hardware acceleratio for 3D, video playback and even the GUI, I'm hoping windows mobile 7 sports a similiar approach, thus "forcing" manufacturers who want to ship even baseline WM devices to support their hardware with graphics drivers
also something with the underlying framework in windows mobile seems off when it comes to hw accelerated graphics, as I mentioned earlier it feels like a tack on that wasn't planned in the first place
thus even when we have devices with hardware and drivers it still not universally applicable (check the diamond for a perfect example, it has some level of hardware acceleration but it's not general and system wide for whatever reason)
so what I am hoping for is a standardized, general system wide assumption that future WinMo will have graphics hardware just the same as any PC today has some level of hardware acceleration (in effect making it close to impossible for companies like HTC to ship devices with hardware but without drivers)
jkr284 said:
I downloaded the suite (clicked all the tests)
Ran it and heres what i got:
http://service.futuremark.com/orbmo...arkjavaweb.jsp?projectId=23157&projectType=20
Looks like it didnt want to do the 3d test......
Click to expand...
Click to collapse
Thanks for running the test
Radeon123 said:
Thanks for running the test
Click to expand...
Click to collapse
My Pleasure!
To everyone worrying about gaming and movie performance i wouldnt worry at all,
The latest coreplayer has no lag in high quality films
Ive tried loads of astraware native vga games and they run flawlessly, with soe tweaking as shown on other threads the interface is now ery quick. I wouldnt bother stressing yourselves over the performance as its stellar for the size of the device.
jkr284 said:
My Pleasure!
To everyone worrying about gaming and movie performance i wouldnt worry at all,
The latest coreplayer has no lag in high quality films
Ive tried loads of astraware native vga games and they run flawlessly, with soe tweaking as shown on other threads the interface is now ery quick. I wouldnt bother stressing yourselves over the performance as its stellar for the size of the device.
Click to expand...
Click to collapse
640x480 movies? (Coreplayer played those fine up until the latest Kaiser ROM)
3D games or regular 2d ones? (basically all astraware games run just fine on my tytn ii for an example)
I'm not trying to rain on your parade, it just seems as if the Diamond is basically missing the performance some of us thought it to have. (Though that's not to say that the performance is poor)
UPDATE ON CALL OF DUTY: Works absolutely awesome, NOT using minimal settings, i was able to play pretty well. NOTE: Tytn2 and Touch Cruise was NOT able to play due to heavy lag even with minimal settings. Game was perfectly fine, with except with just a small little, not lag, but looks like the rendering was a bit slow as i looked around, when i used hardkeys and stylus at the same time. NOTE: ALL pdas lag in gaming when using hardkeys and joystick at the same time. However, it was minimal, and call of duty was enjoyable to say the least. SO yes, it DOES have graphic accelerators. Proper benchmarks will be done when i have proper time.
UPDATE. SPB benchmark seems to hang. cant run it. hangs at testing word document.
http://forum.lowyat.net/topic/711698
Baronic said:
UPDATE ON CALL OF DUTY: Works absolutely awesome, NOT using minimal settings, i was able to play pretty well. NOTE: Tytn2 and Touch Cruise was NOT able to play due to heavy lag even with minimal settings. Game was perfectly fine, with except with just a small little, not lag, but looks like the rendering was a bit slow as i looked around, when i used hardkeys and stylus at the same time. NOTE: ALL pdas lag in gaming when using hardkeys and joystick at the same time. However, it was minimal, and call of duty was enjoyable to say the least. SO yes, it DOES have graphic accelerators. Proper benchmarks will be done when i have proper time.
UPDATE. SPB benchmark seems to hang. cant run it. hangs at testing word document.
http://forum.lowyat.net/topic/711698
Click to expand...
Click to collapse
I would love to see a youtube video of COD on the diamond. Can you please post. I would really appreciate it.
Hi everyone;
I like the motion sensor capability of this device. Now everyone knows that summer vocations are coming and we will all have much free time. I wanted to ask if anyone know about games that are motion sensor based just like some race games in iPhone. Htc touch diamond has just one motion sensor game (Teeter) and thats it. I have been looking around and i could not find any games that are motion based and that are made for VGA devices. If anyone knows a site or even the name of the game PLEASE can u share it ( not the game !!) just the name of the game will be enough !!!! so lets together find interesting games for our device !!
HTC uses propietary (and undocumented) accelerometer access API.
Not to mention this is the first WM device with accelerometer.
So I wonder where do you intend to "find" any games for it, since it just hit the market. Eventually third-party games will appear, but for now Teeter is the only one HTC was generous enough to provide.
I searched a lot but without success...
I search again !
TEETER dump?
Help! I just installed a localized, dumped ROM (Danish) and TEETER is missing. Can some dump in into a CAB, please?
still serching.... nothing new.
teeter is inof now, many times finished with total 15 mins of high scor. haha
Hi,
I've tried some OpenGL ES games (usually designed for the X51v)...
Those games don't work, I've got a message "untrusted certificate..."
Call of Duty 2 (software version OK) (www.aspyr.com)
Tony Hawk Pro Skater 2 (software version OK) (www.ionfx.com)
Yeti 3D Engine (www.sourceitsoftware.com/yeti.html)
Chopper Fight (www.omnigsoft.com)
Solterra (http://www.blacksmithstudios.com/solterra/)
Enigmo (www.aspyr.com)
BUT !!!
Stuntcar Extreme accelerated (X51v version) works with our devices but it's very slow... (about 5 fps)...
Strange thing that this game works... about the speed, I really don't know if it's our driver or the poor 3d chip...
I'll try some others...
I don't know what the error message means... somone has an idea ?
Thanks for the info! im very interesting in diamond games performance as its one of main reasons for me to buy it!
have you tried any games on the playstation emulator FPSECE? or PocketSnes?
Thanks
According to the poor GLBenchmark performances, and Stuntcar Extreme OGLES, it seems to be a poor graphic chipset...
Or maybe a poor driver (libgles_cm.dll) but I bear on the first option...
A 3D Accelerator is all that is needed to play such games with requirements that aren't that much really, they need to be optimised for the diamond, or there is some driver issue, that is all.
Most OpenGL ES games I have tried don't work at all for me, Stuntcar Extreme won't even start either will Solterra and that looks pretty good
i managed to run COD2 in hardware mode, very good frame rame rate too!
so i guess its not about a poor 3d chip but more a software issue
check here http://forum.xda-developers.com/showthread.php?t=428703
I got Tony Hawk to run with hardware accel!!!the frames are sluggish..maybe needs some tweaking....
Hi ,
wich rom are you using trying those game ?
have you tried ati d3d driver ?
thanx by advance
solterra seems to be freeware , but hard as hell to find ...
i 've seen a great improvement in thps2 with ati d3d .cab ....
http://forum.xda-developers.com/showthread.php?t=475493
Hi guizmox
the answer to untrusted ... is here :
http://forum.xda-developers.com/showthread.php?t=428703
ive been able to run COD and THPS. problems are controls... and the device gets quite hot when playing even for five minutes. I wish I could play those games... BUt its just way to inconvenient.
yes ... i agree gameplay is horrible ... but it works !
i m going to buy a bluetooth gamepad
So i ve tested many of those games ...
http://www.mobilitysite.com/boards/games/98674-x50v-x51v-2700g-accelerated-game-list.html
all of them are playable and accelerated , but i steel doesnt find x51v versions of fathammers games solterra and stuntcar ...
if anybody has an idea
info : in chopper fight http://www.omnigsoft.com/products/2005/ChopperFight/ChopperFight.html
the demo comes with two files ... only this one is antialised by our chip "ChopperFight11x_Trial_320x320.exe"
dont know why ...
bench
Usefull toy to bench your device with ati driver
http://www.ims.tuwien.ac.at/~daniel/download/BenchGLES_0_2.zip
hi guizmox !
i finally found stunt car extreme for x51 v but it wouldnt run , why have we far different results .. ??
i m using 2.03 official rom with ati d3d drivers
in fact i ve dl every versions of stunt car i found no one is working ..
excuse me for my poor english ..
Solterra
If anyone is interested I have found Solterra for X51v. Tried it on my Diamond:
.DLL files found in main directory are HSS.DLL and ZLIB1.DLL
The game gave me an "Untrusted" error upon start. Copied and renamed lebgles_cm.dll from Windows directory to ZLib1.dll, replaced original. Same thing.
Downloaded sdkcerts.cab and installed. Ran Solterra. Same thing.
Downloaded lebgles_cl.dll (thanks NuShrike!) wrapper, game starts then quits. (Windows Titlebar changes to Solterra momentarily but nothing is visible.)
Downloaded CUBE 2004 x51v, copied and renamed ZlibCE.dll to Zlib1.dll. Solterra can be seen in Windows Titlebar indefinitely. Let PDA sit for 2 minutes. Nothing happened. Screen unresponsive to stylus. Pressed Home Key, Diamond returned to home screen and Solterra crashed.
I have heard a few debates about whether Solterra is freeware or not. The last time I checked the site was down, and Solterra is essentially abandonware (I heard if you clicked the "BuyNow" button on the homepage, you could download the full game for free for a limited time...) but since the site is gone and no information is available I will refrain from posting the link until someone can prove it is freely distributable. (I don't want to anger the mods and get banned on my first post!)
If anyone has any other ideas to get the game running, please let me know. I'll share my results and help others get the game running too. If you want the files, just prove the game is freeware and ill upload it somewhere and post the link. Thanks!
ROM: aFast 2.03 (b30)
Radio: v1.09.25.23
i m looking for solterra for a long time ... where did you find it ?
Please .....
In this topic we will discuss about console/platform emulators compatible with Touch Pro.
So far I got these working on the TP:
- PicoDrive
- FinalBurn
- Genesis Plus by n0p (you can achieve better framerate with PicoDrive - but far away from smooth gameplay)
- PocketSNES by n0p (better for SNES, but far away from smooth gameplay)
- PocketSNES by masterall
The emulator were tested with sound.
Performance tests (more to come?)
- Picodrive (Sonic 3): HTC Tornado (SPV C600) vs HTC TOuch PRo.
More information about poor touch pro graphics performance can be found here.
--- OLD POST ---
I've also tried PocketSNES without succes (black screen when trying to load a ROM), PocketNester Plus (program exits after loading a ROM)
Haven't checked yet:
- FPSCe (playstation emulator)
- MorphGear (multi-console: NES, Sega, GBA)
- PocketScumm
You may check this guide.
Please post here your experience with emulators on TP. Also, you may post link to workable emulators and I will update the first post.
I Tried finalburn, can load ROMs with it, plays perfect, but on the same time are unplayble, due that the keyboard maps the same (OE) key on all.
Still haven't found a fix for this. Do you know of one?
For the fix try this. If the arrow keys are inversed, just map:
- Up: left key
- Down: right key
- Left: down key
- Right: up key
Ah, one note, on PicoDrive you must select "Fast renderer" because the poor redraw issue of the device, otherwise you will get full of annoying vertical delays. Anyway, at this point emulation is better (fluid) on my good old Tornado overclocked at 252Mhz than on touch pro (tested Sonic 3 with PicoDrive) .
I've been using the Gameboy Color emulator PocketGnuboy v1.21 with the KforTouchPro 1.0.0.3 keyboard fix. It runs well when set to 160x144 with sound enabled. I've noticed that Frame Skip has to be set at Auto or else the phone crashes after a bit.
Scummvm works and looks fantastic on TP only issue i had was that i couldn't map keys to the qwerty keyboard, but most games where still very playable, even COMI worked for a while!
Hope that helps
using morphgear gbc module with the fix by dilta.. works very smoothly
For an SNES emulator, use n0p's:
http://n0p.tonych.info/?PocketSNES
You have to use portrait right mode without the stretch, which puts that ugly controller skin on the screen. If you do portrait right mode with the stretch all the roms just glitch out. Also, there's no sound. Other than that, games tend to run smoothly (although I've come across a few that just don't work). Still need the KforTouch fix though.
Also, in your main thread you said Morphgear supports GBA, but from what I've seen it only supports GBC. I was able to get PocketGBA to work:
http://sunbug.net/attachements/download/9
However, I haven't found any way to put the emulator in the correct display mode for using the hardware keyboard, so I was stuck using the sucky directional pad on the Touch Pro with the touch screen keys. But, it works like a charm.
Alot of complains about the TP i cant seem to fit any of the complains here on my device v 1.90.409.6
1:You have to use portrait right mode without the stretch, which puts that ugly controller skin on the screen. If you do portrait right mode with the stretch all the roms just glitch out! >-->> i play it perfectly on my TP with sound and in ladscape mode with the keyboard to play with no need to use the skin i use pocketsnes 1.52!
2: Ah, one note, on PicoDrive you must select "Fast renderer" because the poor redraw issue of the device! >-->> i use picodrive and cant see any redraw issue on my phone also need to limit fps to 50-60 to get the games run perfect or they run too fast!
the only redraw issue i get is in opera browser! IE work greate without the redraw...so im not sure why my device dont get the other problem on emulators..and for the key settings use (shift left) (ctrl left) (tab left) and (q or a) for the r1 and l1 buttons on the snes use the volume keys its alot playable then for emulators i recommend is PocketSnes 1.52 (super nintendo) PicoDrive 0.52 (sega genesis) PocketGba Rel 060723 (gameboy advance) fpsece (playstation slow yeat but some games you get 30fps+) PocketNesterPlus 0.9 (nintendo) FinalBurn 0.011 (arcade) is some of the emus i recommend for you and all this emulators i can run at landscape for a note hope this help some!
Quake3000 said:
Alot of complains about the TP i cant seem to fit any of the complains here on my device v 1.90.409.6
1:You have to use portrait right mode without the stretch, which puts that ugly controller skin on the screen. If you do portrait right mode with the stretch all the roms just glitch out! >-->> i play it perfectly on my TP with sound and in ladscape mode with the keyboard to play with no need to use the skin i use pocketsnes 1.52!
2: Ah, one note, on PicoDrive you must select "Fast renderer" because the poor redraw issue of the device! >-->> i use picodrive and cant see any redraw issue on my phone also need to limit fps to 50-60 to get the games run perfect or they run too fast!
the only redraw issue i get is in opera browser! IE work greate without the redraw...so im not sure why my device dont get the other problem on emulators..and for the key settings use (shift left) (ctrl left) (tab left) and (q or a) for the r1 and l1 buttons on the snes use the volume keys its alot playable then for emulators i recommend is PocketSnes 1.52 (super nintendo) PicoDrive 0.52 (sega genesis) PocketGba Rel 060723 (gameboy advance) fpsece (playstation slow yeat but some games you get 30fps+) PocketNesterPlus 0.9 (nintendo) FinalBurn 0.011 (arcade) is some of the emus i recommend for you and all this emulators i can run at landscape for a note hope this help some!
Click to expand...
Click to collapse
You must be using those emulators without sound? That's the only way you're going to get 100% speed. I've used every one of those emulators you've mentioned, and I haven't been able to get full speed on any one using landscape mode with the hardware keyboard.
@Quake3000, I can record a video if you don't believe me. Try a fast action game such as Sonic 3 & Knukles.
... And the redraw issue si present not only in opera. Just see my videos from here (i've done a test with IE too). Maybe you just don't feel it.. try with other sites . Anyway, we are kinda offtopic here. We can contine the discussion in the appropiate topic specified above.
@kevingilbert thanks for the links, I will try them ASAP and update my first post. I haven't tried yet MorphGear, but on this page GBA is also mentioned..
@0llyTouchPro have you tried KforTouchPro?
@at10ti0n thanks !. any other experience?
P0ll0L0c0 said:
You must be using those emulators without sound? That's the only way you're going to get 100% speed. I've used every one of those emulators you've mentioned, and I haven't been able to get full speed on any one using landscape mode with the hardware keyboard.
Click to expand...
Click to collapse
nope with sound my favorite games on the genesis is the sonic games i have them all from sonic 1 to sonic 3d even sonic spinball...what firmware do you have? anyway i will see when il get time to record a video. Need to get my nokia N95 back from the care center first. then il use that to record with since my video camera died this summer after a very big fall from mountain there the plan was to film when i was mountain climbing:/
Quake3000 said:
nope with sound my favorite games on the genesis is the sonic games i have them all from sonic 1 to sonic 3d even sonic spinball...what firmware do you have? anyway i will see when il get time to record a video. Need to get my nokia N95 back from the care center first. then il use that to record with since my video camera died this summer after a very big fall from mountain there the plan was to film when i was mountain climbing:/
Click to expand...
Click to collapse
I'm amazed. And I'm almost certain it can't be true. I'm running the stock Sprint firmware. With sound I can only run 100% speed with jittery movement due to all the frame skipping. I'll have to await your video.
DSF I'd like to thank you for making this thread, I'm a gamer, and I really wanna know how the Touch Pro compares to the tilt in gaming. The tilt cant play any emulators without lagging or needing to disable sound.
One main concern I have is, does the TP have the same touchscreen bug that the tilt had? the one that when you held down the touchscreen it would lag horribly? best way to tell is map the onscreen buttons in finalburn and see if it starts lagging.
speaking of finalburn, what roms have you tried and how was the peformance?
mikeeey said:
DSF I'd like to thank you for making this thread, I'm a gamer, and I really wanna know how the Touch Pro compares to the tilt in gaming. The tilt cant play any emulators without lagging or needing to disable sound.
One main concern I have is, does the TP have the same touchscreen bug that the tilt had? the one that when you held down the touchscreen it would lag horribly? best way to tell is map the onscreen buttons in finalburn and see if it starts lagging.
speaking of finalburn, what roms have you tried and how was the peformance?
Click to expand...
Click to collapse
Hey Mikeeey,
Good to see you on this forum. I'd only ever seen you post on Modaco.
Unfortunately, there's always a little lag on finalburn - even when using the software keyboard. Final Fight plays pretty good. CPS2 games (like D&D) I tried are a little more annoying. The big neo geo games also have some slowdown.
Actually, Mikeeey - your request made me find out something VERY interested. I just played D&D Tower of Doom and tried the screetap for the first time ever.
Using screentap instead of the action buttons - lag goes away altogether! I couldn't believe it and had to go through several fight scenes to prove it. Everytime I press a button on the keyboard in a fast action scene, the game stalls for a fraction of a second. If I do the same with a screen tap - there's no stall - it's just as fast as my 6700.
I think it's an issue of the program that we have to run in the background. I wish there was a fix for this, but HTC screwed up the keyboard setting such that without the background program - we can't map keys.
I've gotta say this is exciting, I played a few other games - and if we solved this, emulation on the touch pro would be near perfect.
Not sure why he says PokketNester doesn't work. Works perfectly for me.
P0ll0L0c0 said:
Hey Mikeeey,
Good to see you on this forum. I'd only ever seen you post on Modaco.
Unfortunately, there's always a little lag on finalburn - even when using the software keyboard. Final Fight plays pretty good. CPS2 games (like D&D) I tried are a little more annoying. The big neo geo games also have some slowdown.
Click to expand...
Click to collapse
hey PolloLoco nice to see you here too! well if you look at my post count youl see I've actually been here for quite some time lol. How long have you been here?
I had no idea you got a Touch Pro, thats awesome! I thought you had verizon? isnt the verizon version not out yet? if it is what do they call it? I'm recommending it to my friend who has verizon.
how much lag is a little lag? On my tilt it was so bad, if i tried playing metal slug with sound it would slow down and the sound would be skippy cuz it was lagging.
wow... so.. they fixed the screen bug..but now there are button bugs?? Idk which is worse.. Well hopefully there will be a fix for the button mapping issue and the buttons slowing down the game. Have you flashed to a custom rom?
I noticed the TP has less buttons for games in portrait mode. It doesnt have the left and right softkey.. am I correct?
have you played in finalburn games that were in portrait mode, like those verical air shooter games? DonPachi for example?
Could someone try DoomGLES on the TouchPro?
I would have when I went to play with the Fuze at the AT&T store but the guy had to grab one from the back and he watched me as I played with it, waiting for me to give it back so he could put it back in the box.
I've 100% discovered that any slowdown with games on the touch pro - is 100% due to lag from the keyboard. It may not even be the background program "Kfortouchpro". Some users have reported that they have keyboard lag when typing - UNTIL they flash to a new rom (GSM version). I hope there's a similar fix for the CDMA version. Then it may be reasonable to use this phone for gameplay with the keyboard.
What I did to test this was by digging up (it took hours) my old smartphone bluetooth joystick. I installed the program (told it it was an HTC Magician) and then mapped the joystick buttons to the very few hardware keys that register. By the way - on the keyboard, up down left and right map independently without k for touch pro - and there's apparently no lag.
Once I'd mapped to the hardware keys, I started playing Finalburn. It played awesome. Almost 100% speed. On some high speed action shootemups (shocktroopers 2) - I saw a little slowdown. That said, I'm picky about emulation, and I have no concerns about recommending Finalburn on the touchpro. It's beautiful, great speed, and it looks and sounds great on the VGA screen and speakers.
I then tried Picodrive - and it worked just as well! The difficult and jittery gameplay I had before, were purely from the keyboard lag. I'm happy - and I'm still hopeful I can connect my phone to the tv and play games from my couch on the bluetooth joystick. However, I'm expecting serious slowdown due to tv out.
Mikeeey, to answer 2 of your questions. I'd heard about Verizon's initial plans to issue a crippled touch pro - slower processor and half the ram - for the same price. So I sent a complaint e-mail, wondering why it wouldn't make sense to switch to Sprint. I never got a reply. So I decided to switch to Sprint. It makes sense for me - the same unlimited data plan is at least $15 cheaper than Verizon's and I haven't had any coverage issues since I got this phone 3 weeks ago.
The Verizon phone, since many user complaints - may not be as crippled as originally planned. The latest rumors I've heard were that the Verizon XV6850 will have almost the same processor and 192 megs of RAM as opposed to the 256 of the Sprint Touch Pro. Early leaks suggested that the Verizon prototype is a touch slower. We'll see.
Mikeeey - the vertical shooters you're suggesting would stink on this phone that way. The optical joystick and surrounding buttons stink. Very often you press one direction (they're connected) and the next direction registers. So it's not very accurate and I try not to use it. For a vertical shooter I'd either use the direction buttons on the pull out keyboard (they work as I mentioned) and the 3 front face buttons that register.
well im glad you discovered the problem, I'm glad to know it's fast!
ah yes, the speakers, how are they? louder than the 6700 and kaiser? does it have good sound quality?
So I assume you use the arrow keys on the keyboard then, isnt that difficult considering you cant easily go from 1 key to the next or press 2 at the same time. For example trying to press right and up at the same time? on my Tilt if I try to do that I end up pressing "enter" as well.
damn.. vertical shooters are my favorite.. does the D-pad actually "click" or is it touch buttons? I didnt have enough time to figure it out when I played with it. and is there a single softkey button on the device anywhere?
Ok guys i just want to get some help from more experienced people if it comes to PDA applications. Tibiame is cool mmorpg for mobile phones but, unfortunately, there is no windows mobile version. There are JAVA versions and symbian versions.
www.tibiame.com is the games main site
Java version can be ran on JBLEND , and application knows the resolution but only menu is full screen while actual game is very little and unplayable , unless u can see whats written on such a low screen. So what i basically want is making the game think my screen resolution is smaller and then stretch it to full screen (stretched pixels will be much better than what i can get now).
Other thing is running symbian application which resolution is 360x640, but i have never heard about running .sis on WM.
Thanks for help !