Hey everyone!
I got a bit bored at work today, so I hacked the Windows CE Quake3 port (http://code.google.com/p/q3ce/) so that it's playable with the new accelerated 3d drivers (http://www.htcclassaction.org/).
Someone has probably done this before, but I couldn't find anything on the forums, so I thought I'd might as well release it. I basically just changed the import segment so that the (seemingly) unused import of "glClipPlanex", which isn't included in the system-provided libGLES_CM.dll, got changed to the equally-long string "glMatrixMode". This allows the game to run, and while it's still pretty slow, it's much faster than the software renderer.
To run q3ce in hardware 3d, simply remove the libGLES_CM.dll file in your q3ce directory, and run q3ce.exe.
Cheers!
When I download the code from Google, the zip file errors when trying to unpack it. Did you have to do anything out of the ordinary to get it to work?
***EDIT
Nevermind, I'm a sooper noob.
i get "the file q3ce cannot be opened eather it is not signed with a trusted cert or one of its componets can not be found. i am useing the ommina driver.
What version of Quake 3 do I need to buy? Quake III Arena?
Yes, you need Quake 3 Arena to run the game. The q3ce package contains instructions on how to convert and install the game to your windows mobile.
@josefcrist:
Does the original q3ce executable work if you follow the instructions on how to run it without hardware acceleration? I might have to make a special fix for the omnia driver, it probably looks a bit different... Give me a few hours and I'll try getting it to work with that driver. Didn't even know it existed
Thank you ever so much. Will try this on my Diamond (which uses the same chipset albeit with more memory assigned to it).
EDIT: Strange...after the bootconsole part, it just goes back to the homescreen (I disabled TF3D because Q3ce is a huge mem. hog).
Anyway, I'm very grateful for your effort, and I'm sure many Diam users would be.
@josefcrist:
Hmm, it looks like the omnia drivers is only a D3D driver, while Quake 3 uses OpenGL... So with both the HTCCA driver AND the Omnia driver installed you can use OpenGL ES applications, while still having the better D3D performance that the Omnia driver seems to promise.
@nuuke1:
Yeah, I really want one of those, the much higher resolution display is just so sexy! If you can send me all the DLL files (could be one or two) called libgles in your Windows directory on the diamond, I'll see what I can do about it.
erim said:
@josefcrist:
Hmm, it looks like the omnia drivers is only a D3D driver, while Quake 3 uses OpenGL... So with both the HTCCA driver AND the Omnia driver installed you can use OpenGL ES applications, while still having the better D3D performance that the Omnia driver seems to promise.
@nuuke1:
Yeah, I really want one of those, the much higher resolution display is just so sexy! If you can send me all the DLL files (could be one or two) called libgles in your Windows directory on the diamond, I'll see what I can do about it.
Click to expand...
Click to collapse
It looks sexy alright, with the VGA too, but I'd wait for some of HTCs newer announcements in about 20 days at the MWC09, and since HTC has partnered with nVidia, we may even see Tegra *faints on the spot out of excitement*.
Sure thing with the dlls .
EDIT: Here we go. Hmm, I think one of the libgles files is hidden, the cm one.
Hmm, this is a bit odd... The original q3ce.exe seems to be linked to exactly your libgles_cl.dll. All the imports line up perfectly. Could you try copying your ligbles_cl.dll to the q3ce dir, and rename it to libgles_cm.dll?
It could also be worth to try the same with the libgles_mn.dll, as they both seem like good candidates. Good luck!
Whoops I forgot to mention that Q3ce already works with h/w acceleration but only 7 or 8 fps. It must be able to work better than that, methinks.
Anyhow just trying what you said (with original Q3ce.exe, other one doesn't work this time as well) AND...
OK the FPS is on average around 9/10 fps hehe. It's an improvement though!
EDIT: Is it possible to make it play in QVGA, as it's currently set to play at the resolution of that particular device. That would be sterling!
I get around that framerate too... There's definitely room for improvements. GLBenchmark runs pretty fast, so one would think that quake 3 would too...
I'll see if I can get q3ce to compile. With a bit of luck I might be able to do some optimizations and fixes. Would be fun to have a more playable q3 port for these phones.
Whatever happened to getting Quake 3 Arena to work smoothly?
well depends on what you call smooth, i can run quake 3 at about 9-15 fps, with customized config and a special ram setup+exe that i found for the dellaxim and surprisingly it worked for the kaiser, you do need a mix of drivers and a special rom if you will, almost none of the newer roms works with the d3d drivers
I would just give up on trying to get Quake 3 running on the Kaiser. The Kaiser obviously isn't as powerful as advertised, and Quake 3 is never gonna be playable.
For this reason I'm getting a nokia n82 (it's like a copy of the N95 except with xenon flash, better camera, candybar style). It'l play quake 3 at about 30fps with full graphics and detail. I'll also be able to play SNES and GBA. I really can't wait to get it!
mikeeey said:
For this reason I'm getting a nokia n82 (it's like a copy of the N95 except with xenon flash, better camera, candybar style). It'l play quake 3 at about 30fps with full graphics and detail. I'll also be able to play SNES and GBA. I really can't wait to get it!
Click to expand...
Click to collapse
some need a gps device with pda functions and a phone.. others, a gaming machine. want the first? get an winmo! want games? get an iphone dude
Does anyone have a working copy of everything needed to get Quake 3 working? Minus the Quake 3 files itself of course. Instructions on how to get .wad files there would be great too.
Some reason, I tried Quake3, but it just closes when it tries to start up.
I finally got Quake3 working with 3D acceleration. These damn applications don't make it easy getting it working. The main problem was getting the .pk3 file correctly made.
Anyway, it runs at 4-5 fps, and textures are missing. Mainly, the textures on the weapons.
Quake 3 was ported finally on the Android, and I'm going to give it a try on the Kaiser. Going to see which is better, Quake 3 for WinMO or Android. So far, nearly everything I run on Android is faster, such as emulators for Nes, Genesis, and SNES.
I know this is my third post, but I got Quake 3 working on the Android running on the Kaiser. I have a post about it, with a video showing it working.
http://forum.xda-developers.com/showthread.php?p=5791339#post5791339
Related
Hi,
I'm running Dosbox on my Vario III (having followed a guide on these forums). It is very slow. I can run Ultima IV at a snail's pace, and later games (1990 onwards) - games with graphics to be honest - are totally unplayable.
This didn't seem to tally with how fast everyone else says Dosbox is. I tried another program called pocketdos, which manages to run Ultima 6, a much more cpu-intensive game at full speed etc. (but without sound because it doesn't emulate sound...)
So I'm concluding that Dosbox should be going a lot faster but isn't managing it on my phone. Any idea what the problem could be?
Another problem with Dosbox is that pressing the function or caps key quits the program, which means you don't have full run of the keyboard
Thanks,
ive tried dosbox on my kaiser and it was slow, but i think youl find it slow on most devices actually, i think its just a slow program?
Which version of DOSBox did you use?
I've just found n0p's edition of DOSBox v0.63 at http://n0p.tonych.info/?DOSBox_PPC
I doubt it will run good on anything newer than games from 1993-1994 though, but as long as it's not 3D games or anything, it should be worth a try
Yes, it's n0p's version that you shoudl try (see my related Bible at http://wiki.xda-developers.com/inde...MS-)DOS (80x86) programs under Windows Mobile ) . But I've been reported it too is slow like hell on the Kaiser.
All in all, the Kaiser isn't a gaming / MM device...
Well I've already ran Legends of Kyrandia and it is flawless. The mouse pointer emulation is a little funky, but the game is fine. n0p did include some tips to get faster speeds:
1. Do not try to run "modern" games. Games released before 1993 should run OK.
2. Use core=verysimple setting where possible. But if you need full 386 emulation, use core=full.
3. Don't set cycles larger then 1000-2000.
4. Play with frameskip - 3-5 is OK for almost every game.
5. Overclock your processor (use XCPUScalar or similar). But use with care
6. If there's any GAPI "tweakers" for your PDA - use them.
Click to expand...
Click to collapse
And just a note; I haven't done steps 5 and 6 and it still runs great.
Does anyone know if these are properly implemented through the APIs? I am aware that the HTC home screen supposedly uses the 3D chip, but nowhere says how.
If it is properly implemented it would be very interesting for developers and gamers alike.
Judging by peoples experiences with DirectDraw at least that API is not accelerated. OpenGL ES is though and Direct3D is probably mapped to Open GL ES calls and would also be accelerated (with some form of, probably slight, performance penalty).
There are two threads in this subforum that are asking for benchmark results from the Diamond but so far none of the current owners seem interested in providing anything.
ill do a benchmark if its easy to do, what program do i use?
jkr284 said:
ill do a benchmark if its easy to do, what program do i use?
Click to expand...
Click to collapse
http://www.spbsoftwarehouse.com/products/benchmark/??en
http://int13.net/gxmark.htm
http://classic.pocketgear.com/software_detail.asp?id=8287
As far as easy goes you just run the application basically.
Thanks
Ive been trying to run a full spb test on the diamond at default settings and on battery power. It didnt like the word test (seemed to stick at about 90% of opening the alice word doc then looped forever!) and also didnt like the pocket internet explorer test (well it opened opera browser for the test, and didnt like it for some reason!), just running it now with buit in application tests disabled.
Ok First Heres the SPB Benchmark results with "Built in Applications Test" Disabled:
- <benchmark-results>
- <info>
<platform-name>HTC Touch Diamond P3700</platform-name>
<device-name>HTC Diamond</device-name>
<start-date>06.05.2008</start-date>
</info>
- <main-tests>
<fs-largefilewrite>566.700000</fs-largefilewrite>
<fs-largefileread>107.900000</fs-largefileread>
<fs-largefilecopy>679.800000</fs-largefilecopy>
<fs-manyfileswrite>5897.500000</fs-manyfileswrite>
<fs-manyfilesread>429.300000</fs-manyfilesread>
<fs-manyfilescopy>4549.900000</fs-manyfilescopy>
<fs-dirlisting>1334.200000</fs-dirlisting>
<fs-db>756.900000</fs-db>
<grf-ddb>6.670000</grf-ddb>
<grf-dib>25.095000</grf-dib>
<grf-gapi>5.390000</grf-gapi>
<misc-zip>2660.000000</misc-zip>
<misc-jpeg>417.600000</misc-jpeg>
<misc-arkaball>8.140500</misc-arkaball>
<misc-mflops>3578.800000</misc-mflops>
<misc-mops>1001.700000</misc-mops>
<misc-mwips>7229.000000</misc-mwips>
<misc-memcpy>8.449000</misc-memcpy>
</main-tests>
</benchmark-results>
GXMark produced a white screen! i had to reset the device! No Idea whats up there!
Pocket Pc Mark wouldnt do a run on the graphics test, it got to 6/8 test and then locked, had to reset again, sorry!
Thanks for your efforts!
The SPB results are actually very poor unfortunately. Almost too poor, did you have lots of stuff running in the background or anything like that?
Apart from the pure CPU tests (including decompressing a JPEG and a ZIP file which both are very CPU bound as well) both filesystem operations and graphics operations are a lot lower (or at best equal in some cases) to what you would see on a Kaiser for an example..
I think at least we can say with certainty that the GAPI and GDI/DDI drivers are not any better than on the Kaiser, very minor boost due to faster memory and CPU sped can possibly be achieved but that's nothing compared to real hardware acceleration.
I really do hope that the next version of Windows Mobile and the included APIs andate some sort of all around graphics acceleration Video hardware acceleration seems to much like a tack on in current WM and the Diamond seems to be the ultimate proof of that.
the only things running are the default progs in the background like touchflo etc. something has been improved as ackys breakout and bejeweled 2 run beautifully in vga aswell, they ran like **** on my touch cruise (slowdown and stutters) in reality this phone ****s all over the cruise performance wise in games and general use.
One thing that was better on the cruise is the 3g reception which i could get inside my house but not with the diamond.
Tomtom6 displays real nice in vga also but takes a longer time plotting routes, much longer!
Try a psx emulator and see if it runs :]
"I really do hope that the next version of Windows Mobile and the included APIs andate some sort of all around graphics acceleration Video hardware acceleration seems to much like a tack on in current WM and the Diamond seems to be the ultimate proof of that."
it would still require drivers even if ms provided them like in normal windows
doubt ms would pay the coins htc dident
Can anyone with a Diamond please run the Futuremark benchmark as it does an open gl test as well as 2d and more, thanks
http://www.futuremark.com/download/spmarkjavajsr184/
I downloaded the suite (clicked all the tests)
Ran it and heres what i got:
http://service.futuremark.com/orbmobile/projectdetails_spmarkjavaweb.jsp?projectId=23157&projectType=20
Looks like it didnt want to do the 3d test......
This is discouraging. Most of the tests don't run, and those that run give really low results? Sounds familiar. I really don't want this to be yet another great hardware with lackluster software support...
Rudegar said:
it would still require drivers even if ms provided them like in normal windows
doubt ms would pay the coins htc dident
Click to expand...
Click to collapse
yes of course it would need drivers
but current Windows Mobile seems to be built with the assumption that there will be no specialized graphics hardware (so everything is build to run in software)
desktop windows is built on the assumption that there will be hardware acceleratio for 3D, video playback and even the GUI, I'm hoping windows mobile 7 sports a similiar approach, thus "forcing" manufacturers who want to ship even baseline WM devices to support their hardware with graphics drivers
also something with the underlying framework in windows mobile seems off when it comes to hw accelerated graphics, as I mentioned earlier it feels like a tack on that wasn't planned in the first place
thus even when we have devices with hardware and drivers it still not universally applicable (check the diamond for a perfect example, it has some level of hardware acceleration but it's not general and system wide for whatever reason)
so what I am hoping for is a standardized, general system wide assumption that future WinMo will have graphics hardware just the same as any PC today has some level of hardware acceleration (in effect making it close to impossible for companies like HTC to ship devices with hardware but without drivers)
jkr284 said:
I downloaded the suite (clicked all the tests)
Ran it and heres what i got:
http://service.futuremark.com/orbmo...arkjavaweb.jsp?projectId=23157&projectType=20
Looks like it didnt want to do the 3d test......
Click to expand...
Click to collapse
Thanks for running the test
Radeon123 said:
Thanks for running the test
Click to expand...
Click to collapse
My Pleasure!
To everyone worrying about gaming and movie performance i wouldnt worry at all,
The latest coreplayer has no lag in high quality films
Ive tried loads of astraware native vga games and they run flawlessly, with soe tweaking as shown on other threads the interface is now ery quick. I wouldnt bother stressing yourselves over the performance as its stellar for the size of the device.
jkr284 said:
My Pleasure!
To everyone worrying about gaming and movie performance i wouldnt worry at all,
The latest coreplayer has no lag in high quality films
Ive tried loads of astraware native vga games and they run flawlessly, with soe tweaking as shown on other threads the interface is now ery quick. I wouldnt bother stressing yourselves over the performance as its stellar for the size of the device.
Click to expand...
Click to collapse
640x480 movies? (Coreplayer played those fine up until the latest Kaiser ROM)
3D games or regular 2d ones? (basically all astraware games run just fine on my tytn ii for an example)
I'm not trying to rain on your parade, it just seems as if the Diamond is basically missing the performance some of us thought it to have. (Though that's not to say that the performance is poor)
UPDATE ON CALL OF DUTY: Works absolutely awesome, NOT using minimal settings, i was able to play pretty well. NOTE: Tytn2 and Touch Cruise was NOT able to play due to heavy lag even with minimal settings. Game was perfectly fine, with except with just a small little, not lag, but looks like the rendering was a bit slow as i looked around, when i used hardkeys and stylus at the same time. NOTE: ALL pdas lag in gaming when using hardkeys and joystick at the same time. However, it was minimal, and call of duty was enjoyable to say the least. SO yes, it DOES have graphic accelerators. Proper benchmarks will be done when i have proper time.
UPDATE. SPB benchmark seems to hang. cant run it. hangs at testing word document.
http://forum.lowyat.net/topic/711698
Baronic said:
UPDATE ON CALL OF DUTY: Works absolutely awesome, NOT using minimal settings, i was able to play pretty well. NOTE: Tytn2 and Touch Cruise was NOT able to play due to heavy lag even with minimal settings. Game was perfectly fine, with except with just a small little, not lag, but looks like the rendering was a bit slow as i looked around, when i used hardkeys and stylus at the same time. NOTE: ALL pdas lag in gaming when using hardkeys and joystick at the same time. However, it was minimal, and call of duty was enjoyable to say the least. SO yes, it DOES have graphic accelerators. Proper benchmarks will be done when i have proper time.
UPDATE. SPB benchmark seems to hang. cant run it. hangs at testing word document.
http://forum.lowyat.net/topic/711698
Click to expand...
Click to collapse
I would love to see a youtube video of COD on the diamond. Can you please post. I would really appreciate it.
And do you flash roms? if so you probably already know that some of your games no longer work, im talking about games that use Direct Draw. Quake, Quake 2, Duke Nukem. I havn't stuck with one of these roms long enough to try out any other games, so those 3 are the only ones I can confirm. Depending on if you have error reporting turned on, here is what happens when you try to launch one of these games;
you tap the .exe, it will start to load up and appear to be working, but as soon as any graphics are produced it closes. It may bring up the error report screen and you can send this report to microsoft. If you have this disabled then of corse there is no error report.
It seems that the wm6.1 roms and Diamond based roms out there dont support direct draw.
Currently I'm running Dutty's 4/29 rom and it's the most stable, it supports Direct draw. It's a WM6.1 Rom, however it was released BEFORE the official WM6.1 was released, this may have something to do with it.
my main concern is people aren't aware of this issue, and recently the OpenGL drivers are being developed and ran on the Kaiser. OpenGL opens a whole new door for us gamers! (hopefully). However when this OpenGL roms are available to us, and don't support DirectDraw, that just CLOSES half of those doors .
What's the point of an OpenGL rom if that same rom doesnt support DirectDraw?
Roms not support direct draw: (please add on to this list)
ROMeOSv2.3
[24 June] HyperDragon III WM6.1 WWE ROM 19588 - 19591 (Diamond ROM)
[Jun 07] Dutty's Diamond V1 Build 19588
[June 25] L26_KaiserDiamond_V9 (and other L_26 roms)
[June 18] Death V4 Business edition
WM6.1 ATT 214 ROM _ Ryncppr Version V5 _ DIAMOND APPEAL
I have not been able to test EVERY rom out there, and im sure the rest of you guys can help me add on to this list. but it seems a good number of new roms dont support it.
And yes I've noticed it too. Doesn't the GBA emulators like Pocketgba and Snes emulators use DirectDraw too? It would help a lot if it were fixed. Even with the OpenGL drivers I doubt we would still be able to play these emulators at full speed.
I can confirm games like Quake and Duke not running on my 6.1 roms. I'm currently using the one in my sig so that can be added to the list. I have also tried Duttys Diamond rom, and a few L26 roms and can confirm they didn't work on there either. Warcraft II does work however, and all my emulators play just fine.
I can play Doom, PocketNestorPlus, and PocketSNES just fine. Using the configuration listed in my sig. Dunno if that helps or not...
eknutson said:
I can play Doom, PocketNestorPlus, and PocketSNES just fine. Using the configuration listed in my sig. Dunno if that helps or not...
Click to expand...
Click to collapse
doom PocketNesterPlus, and PocketSNES worked for me as well, I'm not sure what they use for graphics.
Hey mikeeey, have you read my reply here: http://forum.xda-developers.com/showpost.php?p=2347820&postcount=642
"im talking about games that use Direct Draw. Quake, Quake 2, Duke Nukem."
non of those games in their normal form use directdraw at all
they run on very old wm2000 devices too
and even in their dos versions the dident use any form of hardware acceleration
well later on they came in opengl versions but never dx
So the ddraw.dll built into all of those ROMS are broken?
Have you tried writing a test ddraw app to isolate if ddraw.dll is broken, or the way it's being used is bad?
Rudegar said:
"im talking about games that use Direct Draw. Quake, Quake 2, Duke Nukem."
non of those games in their normal form use directdraw at all
they run on very old wm2000 devices too
and even in their dos versions the dident use any form of hardware acceleration
well later on they came in opengl versions but never dx
Click to expand...
Click to collapse
then what in the new roms are making these games not work?
sakajati said:
Hey mikeeey, have you read my reply here: http://forum.xda-developers.com/showpost.php?p=2347820&postcount=642
Click to expand...
Click to collapse
[Engine Setup]
UsingGapi = 0
yes this does switch it so it uses Gapi, but I had Gapi turned off for a reason, the reason being it crashed more. For example while playng duke, on the first level, if you look at the pool table it crashes for some reason, same with the orange lighting at the end of the level.
mikeeey said:
[Engine Setup]
UsingGapi = 0
yes this does switch it so it uses Gapi, but I had Gapi turned off for a reason, the reason being it crashed more. For example while playng duke, on the first level, if you look at the pool table it crashes for some reason, same with the orange lighting at the end of the level.
Click to expand...
Click to collapse
So using this setting the game will load, but it basically renders the game unplayable?
Pocket nes For Nintendo perfection plays most nes games.
Pico Drive for Sega Genesis. Plays them well with and without sound. some games better than others
Burner for Neo-Geo/cps1/cps2 games. I like this one.. choppy with sound, Great with out. Due to the my tilt being underpowered. its choppy with sound for now.
PocketSnes for Snes games. it works. It really works.. play with the settings to see what fits you. Due to the underpowered tilt.
I think i hit the best ones for the systems i listed above...i am sure this topic has been brought up in this forum before.. Please refer the search button on your top menu bar. It is located three buttons in from you light side.. Please feel free to Use this anytime.
i keep changing Roms because of this problem... i know that. If i can get my games running full speed on my wizard. IT really sucks because i know this **** is capable with so much more.... I mean there was a direct draw type program that was floating around. Its just a project tho....
all i know
"then what in the new roms are making these games not work?"
sounds like it i can still play them using wm6.1 on my himalaya but then it's not a full 6.1 i guess some of the core is prob of later date
also the ATI IMAGEON 3200 dont do 3d acceleration only a bit of 2d and video
So im just wondering why developers havn't found a way to not use the wm6.1 core, but still use the wm6.1 Diamond drivers and such..
I talked to dutty about the issue.
he says it's the new drivers that HTC released in the new wm6.1, it's some weird problem with landscape cleartype. I will flash a new rom and disable landscape cleartype and see if it helps.
it just seems slowly we have to disable more and more to get things worked (ex. A-GPS, sometimes HTC Home, now cleartype)
atleast we know the problem now!
mikeeey have you seen this yet? Quake 3 on the Diamond! Running very very slow but hey, it runs!
http://forum.xda-developers.com/showthread.php?t=405722
ahhh! no!!!
then that means with the OpenGL drivers for the Kaiser it may run at 2fps.
on my kaiser Quake 3 already runs between 1-3fps. mainly around 2fps.
see this is one of the main reasons im sticking to the most updated WM6 version until the updated and bug fixed 6.1 roms come ou for att or tmobile...once these directdraw and opengl / gps problems are fixed I don't see the need too upgrade 2 6.1 and have HALF my applications not work anymore when ALL of them work right now.
mikeeey said:
So im just wondering why developers havn't found a way to not use the wm6.1 core, but still use the wm6.1 Diamond drivers and such..
Click to expand...
Click to collapse
what about shoguns d3d driver cab i am using it on duttys hybrid 19716 6.1 rom and i can play pocketgba with sound and some of the games are very playable
Hi,
I've tried some OpenGL ES games (usually designed for the X51v)...
Those games don't work, I've got a message "untrusted certificate..."
Call of Duty 2 (software version OK) (www.aspyr.com)
Tony Hawk Pro Skater 2 (software version OK) (www.ionfx.com)
Yeti 3D Engine (www.sourceitsoftware.com/yeti.html)
Chopper Fight (www.omnigsoft.com)
Solterra (http://www.blacksmithstudios.com/solterra/)
Enigmo (www.aspyr.com)
BUT !!!
Stuntcar Extreme accelerated (X51v version) works with our devices but it's very slow... (about 5 fps)...
Strange thing that this game works... about the speed, I really don't know if it's our driver or the poor 3d chip...
I'll try some others...
I don't know what the error message means... somone has an idea ?
Thanks for the info! im very interesting in diamond games performance as its one of main reasons for me to buy it!
have you tried any games on the playstation emulator FPSECE? or PocketSnes?
Thanks
According to the poor GLBenchmark performances, and Stuntcar Extreme OGLES, it seems to be a poor graphic chipset...
Or maybe a poor driver (libgles_cm.dll) but I bear on the first option...
A 3D Accelerator is all that is needed to play such games with requirements that aren't that much really, they need to be optimised for the diamond, or there is some driver issue, that is all.
Most OpenGL ES games I have tried don't work at all for me, Stuntcar Extreme won't even start either will Solterra and that looks pretty good
i managed to run COD2 in hardware mode, very good frame rame rate too!
so i guess its not about a poor 3d chip but more a software issue
check here http://forum.xda-developers.com/showthread.php?t=428703
I got Tony Hawk to run with hardware accel!!!the frames are sluggish..maybe needs some tweaking....
Hi ,
wich rom are you using trying those game ?
have you tried ati d3d driver ?
thanx by advance
solterra seems to be freeware , but hard as hell to find ...
i 've seen a great improvement in thps2 with ati d3d .cab ....
http://forum.xda-developers.com/showthread.php?t=475493
Hi guizmox
the answer to untrusted ... is here :
http://forum.xda-developers.com/showthread.php?t=428703
ive been able to run COD and THPS. problems are controls... and the device gets quite hot when playing even for five minutes. I wish I could play those games... BUt its just way to inconvenient.
yes ... i agree gameplay is horrible ... but it works !
i m going to buy a bluetooth gamepad
So i ve tested many of those games ...
http://www.mobilitysite.com/boards/games/98674-x50v-x51v-2700g-accelerated-game-list.html
all of them are playable and accelerated , but i steel doesnt find x51v versions of fathammers games solterra and stuntcar ...
if anybody has an idea
info : in chopper fight http://www.omnigsoft.com/products/2005/ChopperFight/ChopperFight.html
the demo comes with two files ... only this one is antialised by our chip "ChopperFight11x_Trial_320x320.exe"
dont know why ...
bench
Usefull toy to bench your device with ati driver
http://www.ims.tuwien.ac.at/~daniel/download/BenchGLES_0_2.zip
hi guizmox !
i finally found stunt car extreme for x51 v but it wouldnt run , why have we far different results .. ??
i m using 2.03 official rom with ati d3d drivers
in fact i ve dl every versions of stunt car i found no one is working ..
excuse me for my poor english ..
Solterra
If anyone is interested I have found Solterra for X51v. Tried it on my Diamond:
.DLL files found in main directory are HSS.DLL and ZLIB1.DLL
The game gave me an "Untrusted" error upon start. Copied and renamed lebgles_cm.dll from Windows directory to ZLib1.dll, replaced original. Same thing.
Downloaded sdkcerts.cab and installed. Ran Solterra. Same thing.
Downloaded lebgles_cl.dll (thanks NuShrike!) wrapper, game starts then quits. (Windows Titlebar changes to Solterra momentarily but nothing is visible.)
Downloaded CUBE 2004 x51v, copied and renamed ZlibCE.dll to Zlib1.dll. Solterra can be seen in Windows Titlebar indefinitely. Let PDA sit for 2 minutes. Nothing happened. Screen unresponsive to stylus. Pressed Home Key, Diamond returned to home screen and Solterra crashed.
I have heard a few debates about whether Solterra is freeware or not. The last time I checked the site was down, and Solterra is essentially abandonware (I heard if you clicked the "BuyNow" button on the homepage, you could download the full game for free for a limited time...) but since the site is gone and no information is available I will refrain from posting the link until someone can prove it is freely distributable. (I don't want to anger the mods and get banned on my first post!)
If anyone has any other ideas to get the game running, please let me know. I'll share my results and help others get the game running too. If you want the files, just prove the game is freeware and ill upload it somewhere and post the link. Thanks!
ROM: aFast 2.03 (b30)
Radio: v1.09.25.23
i m looking for solterra for a long time ... where did you find it ?
Please .....
Hey Everyone
I have been combing this Fourms and there is a lot of stuff but I I have not found a soultion to run SNES and GBA games.
So my HTC (Kaiser) Runs Poorly on SNES and GBA Games. If I un enable the sound SNes Performace does get better, but it is still a little choppy. GBA games either way are choppy.
and of course NES, GB and GBC run very well
I have seen a few people mention they can get theirs to work and I was hoping to get mine up and running as well.
first I am Running WM 6.5
http://forum.xda-developers.com/showthread.php?t=547754
That cooked version.
Morph Gear Version 2.4.09
after going through all the Posts I have also installed
HTC-CA-Kaiser-Drivers.cab
HTC TI Kaiser Drivers.cab
I was going to try
SJ SamsungOmnia_Driver_D3D.cab (but have not done it yet)
Does anyone have any tips?
IMHO the best speed for emulation can be achived only whith native 6.1 rom whothout superram
obaz said:
IMHO the best speed for emulation can be achived only whith native 6.1 rom whothout superram
Click to expand...
Click to collapse
not at all, snesgo is almost full speed with sound on but it only works on qvga screens for now, and it work perfectly regardless of rom used
obaz said:
IMHO the best speed for emulation can be achived only whith native 6.1 rom whothout superram
Click to expand...
Click to collapse
Hey, I've been looking to optimize my new Tilt for high-speed gaming/emulation (and applications in general) as well... and to be totally honest, all this about flashing and roms (especially the tutorials) has confused me senseless; however this native ROM you speak of looks like it's what I want.
...could you link me to that ROM?
...and does it have any compatibility issues with the Tilt's keyboard/function keys, or other sorts of connection manager hell I'd have to go through to get it properly working on AT&T's MEdia Net 3G?
yoyoman2 said:
Hey, I've been looking to optimize my new Tilt for high-speed gaming/emulation (and applications in general) as well... and to be totally honest, all this about flashing and roms (especially the tutorials) has confused me senseless; however this native ROM you speak of looks like it's what I want.
...could you link me to that ROM?
...and does it have any compatibility issues with the Tilt's keyboard/function keys, or other sorts of connection manager hell I'd have to go through to get it properly working on AT&T's MEdia Net 3G?
Click to expand...
Click to collapse
any last shipped 6.1 rom from wiki you whant. but it was writen before I try snesgo, and I must say - it is the best snes emu ever. runing smooth on on pdacornerXv9. only one bug - I cannt map qwerty as gamepad.
Most emulators were written ages ago. I wouldn't consider any of them anywhere near a finished product. Also, unless you're talking about PSX or N64 emulation, the 3D accelerator won't increase the frame rate. Though, it could make the graphics look smoother and sharper, without making the game slower.
3D acceleration is just a mess on the Kaiser as well. Most applications are looking for a Nvidia, PowerVR, or Xscale to even run. Even still, more roms come with superram, which prevents the use of proper 3D drivers. I myself am still in the process of trying to find a clean WM6.5 rom, without superram.
Dukenukemx
nes, snes or sega is not 3d-game console. so not of any 3d drivers neded at all. it is all about 2d.
obaz, that's what I said.