Nesroid - G1 Apps and Games

Just thought I'd point out a full NES emulator on the market which works perfectly at full speed with sound and saving state. It's called Nesroid. I've tried it with a few games and it seems to work perfectly, although the sound is a little static-y.

Yeah I saw that this morning. I was waiting on a little more feedback before I bought it. Im looking forward to some Captain Skyhawk...

Yeah, I tried to buy it with my dad's credit card, but i stucked at "validating credit card" or something like that (i'm german) so i mailed the developer asking him for e.g. paypal .. still waiting for answer <.< GNAH GIMME ZELDA

chrisrj28 said:
Yeah I saw that this morning. I was waiting on a little more feedback before I bought it. Im looking forward to some Captain Skyhawk...
Click to expand...
Click to collapse
I posted some feedback on it here
http://forum.xda-developers.com/showthread.php?t=473195&page=13

**Nesoid
Saw this posted on here and HAD to test it out...!! But when searching for Nesroid, I received no results. It's actually under Nesoid (no R) But regardless, I am very impressed. There are comments on the market page for it stating there is NO sound..well that's not true. I tested FF1, FF2, Kirby's Adventure, Zelda, and Megaman, all work flawlessly!! Full speed, sound, everything. ^-^ Keeping it, worth the $1.99..this is what I've been waiting for.. now hopefully, there will be more on a Genesis or SNES emulator..though I know an SNES one is in the works and should be out by end of June... crap..I don't have the link, but the developers are very focused on speed, sound, and save states..! I will find that link...eek.

you mean, this one:
http://www.supergnes.com/

Yeah it works well. I guess why some don't have sound is because of the lack of Open GL drivers in their firmware (HAHAHAHHAHAHA! screw them ). There is lite (free) version that seems to be the same thing... I'm kinda pissed because there seems to be no difference between the two! At this point... I normally would refund and get the free (exact duplicate!!) one but I feel bad because I have waited for this since I got my G1. Hummm.... the Touch Pro 2 is coming to T-MO USA in July and I was gonna go back to WM (keep my Dream as a back up) but it gets easier to decide not to with each day of fantastic Android innovation, port, or emulator. Hell, it's good to have choices! Now T-Mobile is finally giving us MANY more (cough, cough, Samsung Android w/ 8GB internal memory coming in fall)

Looks like my battery life will suffer severely thanks to this app. Sound gets choppy when the phone starts accessing data, which sucks, but it is still awesome

works on jf 1.5.... The sound for me doesn't work but every game I have played on it works 100% This is a dev who knows what a good product is!

its about time a decent emulator came out, if ScummVM works fine i dont see why all the other emulators till now had to suck...

Freedomcaller said:
its about time a decent emulator came out, if ScummVM works fine i dont see why all the other emulators till now had to suck...
Click to expand...
Click to collapse
Maybe you should try to write a high performance emulator in Java. Then you'd find out.

Freedomcaller:
You have no clue what an emulator, OR scummvm is, do you?
An emulator simulates all low-level calls, and basicly pretends it's a whole other computer... and that's while running all the other services and apps in the background.
That is not an easy thing to do, and especially not in pure interpreted java. That's why native/compiled code is probably used in that emulator.
ScummVM is *NOT* an emulator. SCUMM is an interpreted language, by lucas-art.
What ScummVM does is basicly just read some sort of script, and match the commands in the script, to local calls.
ScummVM is (relatively) easy to implement, and doesn't need a whole lot of horse-power (The NintendoDS runs it, and i think the GBA does too... and the GBA runs at 16MHz, with 384kB of RAM)

this emulator works great, i tested 5 nes rom and they all runs and sounds perfectly.
this is from 1.5 H build.
the graphic looks cool when g1 screen is so small.
now lets give us SNES emulator please

Joushou said:
Freedomcaller:
You have no clue what an emulator, OR scummvm is, do you?
An emulator simulates all low-level calls, and basicly pretends it's a whole other computer... and that's while running all the other services and apps in the background.
That is not an easy thing to do, and especially not in pure interpreted java. That's why native/compiled code is probably used in that emulator.
ScummVM is *NOT* an emulator. SCUMM is an interpreted language, by lucas-art.
What ScummVM does is basicly just read some sort of script, and match the commands in the script, to local calls.
ScummVM is (relatively) easy to implement, and doesn't need a whole lot of horse-power (The NintendoDS runs it, and i think the GBA does too... and the GBA runs at 16MHz, with 384kB of RAM)
Click to expand...
Click to collapse
This emulator is so fast in fact, I suspect this app has a component of native code in it that is not Java at all. Doom had a piece of native code in it.
-James

This is great!
Any chance buying the emulator for the ones outside T-Mobile networks?

u don't need tmobile?!

The lite version only plays one preloaded rom - Chip N Dale. I'm sure you could mess with the .apk to play other roms, but the work involved to make a good NES emulator is worth 2 bucks to me.

Well, let me try again then.. Is there any way to get this outside the market, as I live in a country that cannot browse any priced applications on the market.
Edit: I have no problem paying for it via paypal or something, it's just unavailable for me over the market and I really want this !

mhesten said:
Well, let me try again then.. Is there any way to get this outside the market, as I live in a country that cannot browse any priced applications on the market.
Edit: I have no problem paying for it via paypal or something, it's just unavailable for me over the market and I really want this !
Click to expand...
Click to collapse
This will allow you to browse priced apps on the market:
http://strazzere.com/blog/?tag=market-enabler
However you'll still need to attach a credit card to your Google Checkout to use it.

Lite version works with thedude's apps2sd rom, but the paid doesn't. the app.zip file isn't showing up as being downloaded, and market says it is. Anyone having this problem with an apps to sd rom?

Related

Can anyone here please get this awesome GBA and SNES emulator (PocketSnes) working?

First, the courts have repeatedly ruled that emulators are absolutely, perfectly 100% legal. There is NO grey area about this at all. Talking about emulators is not a legal issue at all.
Roms however are illegal to share or download so discussing where to get them, what torrents to get them in is not acceptable and so please absolutely no discussion of roms here.
My question relates to the Gameboy Advance and Super Nintendo emulator found here...
http://www.pocketsnes.net/ (I don't think this is the latest version but I can't find a newer version).
It's a program that lets me play backed up copies of gameboy advance and super nintendo games that I own on my mobile phone.
While the program worked perfectly fine on previous generation HTC phone, I can't get it to work here.
Could someone with some software experience please work on, or figure out what the problem is and why we can't get it running on this particular HTC phone.
It's honestly the only drawback to upgrading to the Kaiser so I would love to have it fixed.
Thank you.
The problem is more than likely to do with the much talked about video driver issues. Until an official fix is released or another way to get the video hardware running properly there's not really much that you can do. I've managed to run a SNES emulator on my Kaiser at a pace slightly slower than a snail's .
On the other hand, emulation of the original NES console games along with the Gameboy/Gameboy Color seems to work perfectly for me. Maybe give that a try if you can put up with the not-quite-so-good graphics?
Its going to play terribly because of the acceleration problems with our phones, My 6700 used to play them perfectly with out sound.. well except GBA but SNES was flawless without sound.. I just cant wait for someone with the intelligence and skills to come out with a fix for this problem, he/she should definitely become well known after that creation.
mine runs pretty smooth...i have had no problems yet
Wait, you have PocketSnes working!!! If so, could you tell me where you downloaded it from please. Thank you.
I'm 95% sure that the sourcecode for pocketsnes was released years ago.
The old program was written for Windows Mobile (the same OS we have now).
Could someone maybe recompile it in whatever language works with qualcomm processers (I have no idea how to do this but I'm hoping it can be done by some brilliant coder out there).
I will happily contribute to a paypal account for whoever can pull that off as I am sure many others will.
rico002 said:
mine runs pretty smooth...i have had no problems yet
Click to expand...
Click to collapse
Rico are you talking about with or without sound??

[GAME] Zenonia v.1.1.0 - Keyboard support, multitouch, and speed options added

NOW AVAILABLE ON THE MARKET!!!!!
Now a FREE version to try out in the Market as well.
THE RETURN OF CLASSIC ACTION RPG, NOW ON THE ANDROID!!
AWARDS:
Best Adventure/RPG Game from The Pocket Gamer Awards 2010: iPhone
Best Game of 2009 by Apple's Rewind 2009
Best RPG Game of 2009 by IGN
Best Role Playing iPod Touch and iPhone Game of 2009 by Touch Arcade
Top 10 iPhone Games of 2009 by AppGamer
Best RPG 2009 by TouchGen
Editor's Choice Award by IGN
I started playing it today and it is f***ing awesome so far.
Wondering if anyone has played or tried the game as well?
It comes highly recommended
Couldnt find it on the market. But its a great game, more then willing to pay for it. If only i could....
If you see paid other apps in Market and you can't find this game, it's probably because you're running Android 1.5 and you need Android 1.6+.
im running 1.6 and i get 0 search results for zenonia in the market app, and yes i have other paid apps, on the other hand i installed it from the blapk market and it works just fine....
After a few minutes playing it, the game doesn't seem to be that great tbh. No keyboard controls, which is a huge downside for me. Plus, you already have tons of emulators on Android, what makes this better than full roms?
area5x1 said:
After a few minutes playing it, the game doesn't seem to be that great tbh. No keyboard controls, which is a huge downside for me. Plus, you already have tons of emulators on Android, what makes this better than full roms?
Click to expand...
Click to collapse
Give it a few more minutes itll grow on you.
The developers want to mainstream the game, not just cater to us. Most newer android phones are all touch screen remember.
This game is brand new, its not from yesteryear like the games the emulators run.
The storyline, gameplay and controls are excellent and as the reviewers have mentioned they have already been more than satisfied with the game.
Is it only me or the game is still not up on the US market? I'm using Market Enabler to access the US T-mobile Market. Can someone help me with this?
Ended up finding a dl for it, but i cant install because im running out of space? it doesnt look like im running out of space anywhere though when i check my phone's internal storage. (SD card has 7 gb free..)
rs19078 said:
Ended up finding a dl for it, but i cant install because im running out of space? it doesnt look like im running out of space anywhere though when i check my phone's internal storage. (SD card has 7 gb free..)
Click to expand...
Click to collapse
But can you find it from the Market?
found it by googling running the latest cyanogenmod on my g1. Has someone else gotten it to work from downloading elsewhere?
--It is not in my normal market app
i'm running super d and it's not coming up in the market
lanzemurdok said:
i'm running super d and it's not coming up in the market
Click to expand...
Click to collapse
Phew.... for a moment, I thought I was the only one.
Got it working...turns out i actually didnt have enough space -_-...i thought 36 mb would be enough for a 9mb .apk....just deleted some useless apps and now it works great. still dont know why it doesnt show up in market though
SEE THE GAME TRAILER HERE ---->> http://www.youtube.com/watch?v=BrsYbeVV0wM
Gamevil has noted (check their twitter) the problem and promises to find a workaround for it or to post it at Handango or something. For those who are support the devs, we just need a bit more patience
I'm running the latest version of CyanogenMod with an ext 2 partition on my sd card and I had no trouble installing it.
Not that far into it, but I suspect it may make a lot of bus journeys go quicker.
I think this is the 2nd best game on the G1 for people who thought Final Fantasy 6 (3 in the US) was the best of the series.
Best rpg on android! It run well on my g1
A very good RPG for the android.
I just wish the movement controls on my Droid were not so sensitive.
Gamevil has solved the problem It is now on the market. Go support Android devs people!
erlern said:
Gamevil has solved the problem It is now on the market. Go support Android devs people!
Click to expand...
Click to collapse
Confirmed! Currently available on the market and YES I agree lets support the devs..

Jrioni Aracde Full - MAME emulator on Android

This is the only MAME emulator I've found that supports the classic games. It emulates a GP2X game console which supports .34/.35b roms only. It doesn't seem to recognize the newer roms.
I can only find it by using the links on this page or scanning the QR Code with my phone.
http://www.androlib.com/android.application.com-jrioni-jarcade-qCqA.aspx
I had to use my phone and scan the QR Code with the Barcode Scanner App to open the page in the MarketPlace. If anyone could provide a link, it would be great as the GTab doesn't have the resolution to scan the QR Code as well as being a PITA with only one camera.
UPDATE: Tried to use my phone to blowup the QR Code to scan it as the link wasn't working for the GTab for some reason. Got it to scan with Barcode Scanner, but it linked to the same page in the Marketplace. It didn't make a difference though. It seems there is still something missing from the Marketplace implementation on the GTab and this is after the last Marketplace hack involving changing the build.prop. Sideloading after downloading from a device that can use this like appears to be the only way to go to load this for now.
TigerMAME, which is found easily on Android Marketplace only supports Neo Geo/CPS1/CPS2 games.
Once purchased and installed, you need to wait for him to send you a code to unlock and activate the emulator. It took more than 24 hours, so be patient.
I was able to convert some roms to work with this using his instructions on his blog:
http://jrioni-arcade.blogspot.com/2009/09/howto-rom.html
Playing with WiiMote Keyboard works. You will need to UNCheck the WM Sideways option in the keyboard settings for the WiiMoteIME Settings. The emulator assumes you're turning it sideways. The Wiimote is difficult to play MAME with, looks like it's time to buy a Classic Controller Pro!
I wish it played the full set supported by GP2X, but it only works with about one third of the roms GP2X supports. I went through them all, since have full set for my Dingoo and PSP and used the app with G1, Droid and Incredible (probably one of the first people that bought his app in 2009).
Jioroni messed up, since this app and the PC Engine would have doen well, were it not for his code validation process. His efforts to prevent piracy actually has hurt him more than selling through the market straight.
Yeah I was a little put off by the piracy precautions as well. It's scary when you have only 24 hours to return it and it takes almost 2 days to get a code. I did reprocess the roms as he had outlined in his blog post and a lot of them were able to play successfully. I have some issues maybe you might know how to solve like the galaga missing ship exploding sound or sounds in donkey Kong. I know in the PC version there was a sample directory to address this is there something like this?
Sent from my GTablet-TnT-Lite using Tapatalk
dkhilo said:
Yeah I was a little put off by the piracy precautions as well. It's scary when you have only 24 hours to return it and it takes almost 2 days to get a code. I did reprocess the roms as he had outlined in his blog post and a lot of them were able to play successfully. I have some issues maybe you might know how to solve like the galaga missing ship exploding sound or sounds in donkey Kong. I know in the PC version there was a sample directory to address this is there something like this?
Sent from my GTablet-TnT-Lite using Tapatalk
Click to expand...
Click to collapse
All common issues with MAME .34 & .35. Still young app back then.
This project appears abandoned. No activity on the blog since 2009, and though Jarcade shows up in the market, if I try to buy it, I get a server error.
Are there any emulators that play the early Mame games from the eighties?
I was actually surprised that mame doesn't exist for android. I want to play old-school 80's games and I think most would be perfect for android devices.
sark666 said:
I was actually surprised that mame doesn't exist for android. I want to play old-school 80's games and I think most would be perfect for android devices.
Click to expand...
Click to collapse
Perhaps it's beause while the code is available, it cannot be used commerically, so no monetay gain for the wouldbe developer. I installed the Android sdk + all the other required software, just to get a feel for what would be involved in porting mame. The NDK might provide some help using the existing C code, rather than converting everything to java, but at this point I'm still learning how to import existing java code into my test projects.
The other problem as I see it, is that Mame runs with the command line or a frontend. I may be able to get some code for a java frontend, but adding it to the project and connecting it is beyond my current limited abilities.
There's also the source code MAMEUI, which has a GUI. Written for windows tho
Yes it wouldn't have a monetary gain, but that hasn't stopped people previously from porting mame to everything under the sun. The one device I thought would have it for sure, doesn't.
And yes a front-end would be an issue and add development time, and so would an a control overlay. Someone needs to standardize some game development tools one thing being virtual controls so other game developers who need on screen controls can just place say an 8 way controller and two buttons. But that's another matter.
Well, I hope mame gets ported one day but if it hasn't already I don't think it's just around the corner.
sark666 said:
And yes a front-end would be an issue and add development time, and so would an a control overlay.
Click to expand...
Click to collapse
I've been going through the Android SDK tutorials / layouts section and believe that creating a frontend may be the easiest part. Haven't yet learned how to pass values to from the Java frontend to the native C code, but I'm sure it's very possible.
The initial release of this theoretical MAME port could be without a control overlay. The user could use the navigation keys on their Android device if available, or something external like a wiimote.
Another thought is that perhaps MAME could be compiled for Android and launched via the command line in the Terminal emulator.
sark666 said:
Well, I hope mame gets ported one day but if it hasn't already I don't think it's just around the corner.
Click to expand...
Click to collapse
I've started a blog to document my efforts in bringing Mame to Android, and will be devoting most of my free time to this cause over the next few weeks. I'm sure it's just a matter of making the right connections in the dev tools.
Bro if u need a tester im here,we need a decent mame for droid,im glad sumone finally took the raines and u decide to make this happen,if u need any help with finding info pm me and ill do my best to help.....mame.......ftw!!!!!
Sent from my HTC Vision using XDA App

3d games on G Tab

I've done all the market hacks and tried all the tricks but im wondering why most of the actual 3d games i want to get to show off the muscle that this great little tegra 2 tablet can flex.
it seems like the games i want on here right now "pocket legend" and "rocket bunnies" don't show up in the market and I was looking forward to "dungeon defenders"
I think there needs to be a big push of actually finding a way to get the full market that my Nexus One gets...
This is mostly why i bought the tablet, and thanks to all the great devs here we've been able to get "almost" everything working (Thanks roebeet, et all)
maybe we can make a nice thread with some different market fingerprints and post market results? (or any other suggestions)
I am currently running the latest Vegantab beta4 fyi.
no-success said:
I've done all the market hacks and tried all the tricks but im wondering why most of the actual 3d games i want to get to show off the muscle that this great little tegra 2 tablet can flex.
it seems like the games i want on here right now "pocket legend" and "rocket bunnies" don't show up in the market and I was looking forward to "dungeon defenders"
I think there needs to be a big push of actually finding a way to get the full market that my Nexus One gets...
This is mostly why i bought the tablet, and thanks to all the great devs here we've been able to get "almost" everything working (Thanks roebeet, et all)
maybe we can make a nice thread with some different market fingerprints and post market results? (or any other suggestions)
I am currently running the latest Vegantab beta4 fyi.
Click to expand...
Click to collapse
Well, as the guy who has tried all the market fingerprints and build.prop stuff and wrote the thread on the "full" market fix, I can tell you with some confidence that Pocket Legends and some of the other 3d games are a known issue - I have tried changing every build.prop setting to match that of my Nexus One (which finds those apps with no problem), and there are still a handful of 3d games that will not show up. I have also found that if you change too many of the settings in build.prop, you will eventually bootloop your G Tablet because Android itself gets confused about what it's running on.
You can find my notes on the subject in my posts on my thread in this forum on Full Market Fix.
In summary - the issue seems to be more than just using a different Market Fingerprint. That does not solve the problem, though it may make a few addition or a few less items show up. Right now, by most of my metrics, we have at least 95% of the items in Market showing up.
BTW, I have seen posts stating that the work around for Pocket Legends has been to download directly from their site, though I have not done so myself.
My understanding is that the CyanogenMod ROM for G Tablet does not require the Maket Fix and has no issues with missing items in Market because of the way the ROM image is built. I think the person to ask about this is bekriebel who built CyanogenMod for G Tablet - he can explain the concept of release-keys better than I can and how Market supports it out of the box on the CM ROM.
Unfortunately, it's a bit outside of my time availability right now to work much more on this, having already spent a day or more figuring out what I figured out. But please keep me in the loop if you figure anything else out!
I just thought it would be good to have a good constructive conversation about why else it might not be working... so the build.prop isnt the thing then.
its sad that 3d games are not showing up when this device was built for 3d gaming!
Pocket legends shows up on mine. got it installed...lemme try the other one..
EDIT: Strange they arent showing up anymore. when i was on Cyanogen 6.1 i Had them showing up. then again I didnt have the new market that looks like xbox live. strange...
HorsexD said:
Pocket legends shows up on mine. got it installed...lemme try the other one..
EDIT: Strange they arent showing up anymore. when i was on Cyanogen 6.1 i Had them showing up. then again I didnt have the new market that looks like xbox live. strange...
Click to expand...
Click to collapse
this is what I'm refering to its so spotty. there is this great drawing app that i purchased that id love to use on the tab called "sketchbook mobile" but its not showing up for me either.
I know there have been lots of people working on it but it would be great if we could somehow compare market search results on some of them to find the best?
also if cyanogenmod has more working downloads is there anyway that the market from cyanogenmod can be rolled into Vegantab?
Dungeon Defenders is amazing its based on the unreal engine and really shows off this hardware.
If we are patient I am sure there will be many amazing games in the future for this CPU/chipset.
I had originally intended to only use the gtab until a good windows7 tab was released but after seeing Dungeon defenders on this system I seriously doubt any windows based tab will be able to come close to this tab for some time and I am sure the cost of a system like that will be much higher.
U need to check out this game to understand what I mean.
Wyngnut said:
Dungeon Defenders is amazing its based on the unreal engine and really shows off this hardware.
If we are patient I am sure there will be many amazing games in the future for this CPU/chipset.
I had originally intended to only use the gtab until a good windows7 tab was released but after seeing Dungeon defenders on this system I seriously doubt any windows based tab will be able to come close to this tab for some time and I am sure the cost of a system like that will be much higher.
U need to check out this game to understand what I mean.
Click to expand...
Click to collapse
Agreed, DD plays perfectly on the gtab. Hopefully this is just the beginning of things to come once Honeycomb is in place and developers start making apps with tablets in mind.

App Review: GENSOID

I just thought I would post a review of my recently favorite app: GENSOID.
Gensoid is an Sega Genesis console emulator for Android.
I use the free version, but with the paid version you can do things like save the game state, etc. (the free version saves wherever the ROM game can save, but the paid version lets you save anywhere/anytime, which can be useful for some, but I prefer the original gameplay)
Features:
on-screen, fully-customizable controller
fast-forward option (for those slow-scrolling games)
auto-rotate capable
decent battery utilization (played 4 hours straight once on a plane, still had some battery left)
Full Sound/Mute options
Fast responding emulator
I must say I really miss playing on the Genesis, and when I saw this in the market I had to get it. So far I have played:
Phantasy Star
Phantasy Star II
Phantasy Star III
Phantasy Star IV
Sonic the Hedgehog
Master of Monsters
Herzog Zwei
ToeJam and Earl
My list to try next are:
Shadowrun
Beyond Oasis
Shining Force
Shining Force 2
Land Stalker
I have not experienced any problems with it, other than the fact that the control takes a little getting used to.
ROMs are readily available on the net. Even though all Genesis games are out of production downloading them without owning the original cart may be of questionable legality, so I won't recommend any particular method of acquiring ROMs.
Overall I give it 4.5 out of 5 stars.
Try FPse... its a playstation emulator... currently playing chrono cross and its working flawlessly. I really like the controls too.
Sent from my SAMSUNG-SGH-I897 using XDA App
I will have to give that a try.
Thanks.
It runs great...Tekken 3 at 60fps on my phone...quite a sight!
Where do you get the games at?
Wrong question mate...that goes into piracy if you do not own the games to rip them so we do not talk about that stuff here.
Hondo209 said:
Where do you get the games at?
Click to expand...
Click to collapse
You can see my disclaimer at the bottom:
"ROMs are readily available on the net. Even though all Genesis games are out of production downloading them without owning the original cart may be of questionable legality, so I won't recommend any particular method of acquiring ROMs"
The last thing we need is this site shut down over legal issues... no need to point to or recommend a source of ROMs, you can find them on your own (and it is pretty easy).
lol ok, talking about emulators should be piracy also, because it's the same thing. even if you own the game for a different system and make it work on a emulator is against the EULA anyways.
Hondo209 said:
lol ok, talking about emulators should be piracy also, because it's the same thing. even if you own the game for a different system and make it work on a emulator is against the EULA anyways.
Click to expand...
Click to collapse
Not really...depends on the case and game plus that goes into a whole new territory.
Much different from just downloading a game I never paid for.
Hondo209 said:
lol ok, talking about emulators should be piracy also, because it's the same thing. even if you own the game for a different system and make it work on a emulator is against the EULA anyways.
Click to expand...
Click to collapse
An emulator is a program. It is not written with its main purpose to be piracy. However the writer cannot be held responsible for what users do with the app.
Hondo209 said:
lol ok, talking about emulators should be piracy also, because it's the same thing. even if you own the game for a different system and make it work on a emulator is against the EULA anyways.
Click to expand...
Click to collapse
I would think Android and AT&T would disagree, given the fact that they both give it the OK by letting it be in the market...

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