Related
UPDATE1: Footprints tab and other minor fixes.
Original post:
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Hi!
I'm usually known in the Omnia community for my M2D All-in-one installers. It was just a question of time to create it for the Raphael too.
This is a very early release, it has a lot of known bugs, (and it might have a lot of unknown bugs). It includes Manila2D version 1911 (patched by xplode), Footprints (by KDKobes), AudioManager (version 1911, but the exe files are from version 1819, because the 1911 exe wouldn't run for me), MHubVo codec files and lots of fixes for the VGA version.
This installer does not include: HTC Album, Youtube, Google Maps, Opera, lots of other thing you might need for non-Raphael phones
I only tested this installer on a HTC Touch Pro. I tried to only add packages that are missing from the Raphael, while keeping other files that are included.
If you want to install this on a device other than Raphael (or Diamond), then first install all the other requirements that might be missing (like HTC Album, youtube, etc.)
This installer still has a lot of issues.
The following are known errors:
Picture tab only has pictures aligned to a quarter part of the image frame
Changing pictures only work if you sweep in the first quarter of the screen on the pictures tab
Weather animation on the weather tab is misaligned
Location tab has some strange rendering bugs sometimes
Settings/Sounds has a mis-aligned screen
Landscape mode is broken
Application icons in the program selector are buggy
Locations in the weather tab are a bit distorted
Already fixed bugs:
Footprints tab is very buggy. I tried to reskin it to VGA, but then Manila2D experienced a lot of memory errors. It might be my mistake, but unfortunately I think this is because the maximum memory a WinMo application can allocate is 16MB, and M2D got to close to this boundary with large icons. It might work though after sacrificing other tabs (like locations)
Footprints application is buggy, and might crash a lot
Buttons on the music tab are not working. It will however display the actual song correctly, but you still have to load up Audiomanager to switch songs
I try to fix them as soon as I find a solution for them. I will also keep an eye on the Footprints development too, to include the latest patches from them too.
Setup guide
Hard reset (might not be nescessary, but you need at least 40MB of storage memory)
Disable everything on the today screen
Install Manila2D all-in-one.cab
DO NOT LET THE DEVICE GO TO STANDBY DURING INSTALL!
DO NOT LET THE DEVICE GO TO STANDBY DURING INSTALL!
DO NOT LET THE DEVICE GO TO STANDBY DURING INSTALL!
Set the theme and background (optional)
Soft reset (might be optional, but advised)
Enable Touchflo on the today screen
Enjoy (optional)
If you're into ROM cooking, or want to edit the source of the cab file, I also provide the package files, and an easy-to-use install creator to create modified cab files.
DL link: http://winmo.sztupy.hu/m2daiovga.html
Many thanks to xplode, KDKobes, herg62123, pijulius and the other guys who made VGA TF2D possible, the guys at the omnia community and everyone else who are involved somehow with M2D/me/etc.
Wooh! Thank you so much for this i have been waiting for a m2d port for our phone.
Thanks for this release. Here my comments:
footprint and pics are displayed in qvga even if the borders are vga
clock is mixed. you have both analog and digital overlayed
inside footprint it displays some glitches and i don't see the pic taken before, just the city and date
regards
MasterOfDesasters said:
Thanks for this release. Here my comments:
footprint and pics are displayed in qvga even if the borders are vga
clock is mixed. you have both analog and digital overlayed
inside footprint it displays some glitches and i don't see the pic taken before, just the city and date
regards
Click to expand...
Click to collapse
I'm working on the footprints errors. I think I'll disable the Locations and the Photos tab and keep only Footprints. Maybe this way memory consumption will be fine.
I intentionally mixed the clocks, just to show that clock does work too
The default 4 pics in footprints are broken for me, but the new pictures I take are fine.
sztupy said:
I'm working on the footprints errors. I think I'll disable the Locations and the Photos tab and keep only Footprints. Maybe this way memory consumption will be fine.
I intentionally mixed the clocks, just to show that clock does work too
The default 4 pics in footprints are broken for me, but the new pictures I take are fine.
Click to expand...
Click to collapse
Can you disable the digital clock and leave the original analog ones?
Is there no way, to scale the pics to vga inside the frames of footprint and photo tab?
Thanks, and let me know, if I can support you (e.g. free server space, etc.)
MasterOfDesasters said:
Can you disable the digital clock and leave the original analog ones?
Is there no way, to scale the pics to vga inside the frames of footprint and photo tab?
Thanks, and let me know, if I can support you (e.g. free server space, etc.)
Click to expand...
Click to collapse
1. Yes, it can be done by editing HTCHomeSettings (will do it in the next release)
2. Currently I'm trying to scale the footprints to normal size. I hope I'll manage to do something
Updated:
- Fixed Footprints / Footprints tab
- Removed Analog clock, Pictures tab, Locations tab
- Fixed Audiomanager
You might turn pictures/locations on, by editing HTCHomeSettings.xml but beware that M2D eats 17MB of memory already, and around 18-20 it gets real buggy and stops working! The pictures on the footprints tab are still small (not 2x, but only 1.5x the size of the original), because of memory contraints!
DL: http://winmo.sztupy.hu/m2daiovga.html
This version seems to be fine for everyday usage too.
sztupy said:
Updated:
- Fixed Footprints / Footprints tab
- Removed Analog clock, Pictures tab, Locations tab
- Fixed Audiomanager
You might turn pictures/locations on, by editing HTCHomeSettings.xml but beware that M2D eats 17MB of memory already, and around 18-20 it gets real buggy and stops working! The pictures on the footprints tab are still small (not 2x, but only 1.5x the size of the original), because of memory contraints!
DL: http://winmo.sztupy.hu/m2daiovga.html
This version seems to be fine for everyday usage too.
Click to expand...
Click to collapse
wooh, lovin it! Keep up the great work!
Oh, forgot to enable People tab in the latest release... uploading the fixes... uploaded
Has anyone been able to get M2D running along side TF3D? Basically what I'm asking is has anyone been able to install this on a Touch PRO/Fuze without messing up TF3D?
Reason I ask is because both TF3D and M2D have a Manila.exe and I would imagine installing M2D would break TF3D.
I have both installed, and you can run one at a time w/o problem. I'm gonna flash one of the lite rom and get gid of touchflo3D.
dharvey4651 said:
Has anyone been able to get M2D running along side TF3D? Basically what I'm asking is has anyone been able to install this on a Touch PRO/Fuze without messing up TF3D?
Reason I ask is because both TF3D and M2D have a Manila.exe and I would imagine installing M2D would break TF3D.
Click to expand...
Click to collapse
M2D uses Manila2D.exe
Hi,
this is what I was waiting for a long time
Keep up your Great work
cheers
amazing..
What can I do to port it to wvga? just edit the xml files and adjust images?
great work
cheers
itje said:
amazing..
What can I do to port it to wvga? just edit the xml files and adjust images?
great work
cheers
Click to expand...
Click to collapse
M2D eats a lot of memory, and porting it to WVGA would mean even more memory. So if you want to port it then first disable almost all tabs (keep home, people, settings and programs). Only after that try to change the XML+images. Always keep an eye about the memory usage and if it goes beyond 18-19 megs, then consider lowering image sizes.
sztupy said:
M2D eats a lot of memory, and porting it to WVGA would mean even more memory. So if you want to port it then first disable almost all tabs (keep home, people, settings and programs). Only after that try to change the XML+images. Always keep an eye about the memory usage and if it goes beyond 18-19 megs, then consider lowering image sizes.
Click to expand...
Click to collapse
allright.
Its mostly the background images that needs changed (made longer )
I got it working on wvga, just need to fix the sizes on the images.
x1 has alot of memory, so memory usage is not a big consern for me
cheers
itje said:
allright.
Its mostly the background images that needs changed (made longer )
I got it working on wvga, just need to fix the sizes on the images.
x1 has alot of memory, so memory usage is not a big consern for me
cheers
Click to expand...
Click to collapse
TP has a lot of memory too, but in Windows Mobile if an application eats more memory than 16-20megs it will crash. So this limit is a hard limit unfortunately
Hi sztupy,
Did you make any progress, I mean on the remaining bugs ?
Specially on those:
# Picture tab only has pictures aligned to a quarter part of the image frame
# Changing pictures only work if you sweep in the first quarter of the screen on the pictures tab
# Weather animation on the weather tab is misaligned
# Locations in the weather tab are a bit distorted
# Application icons in the program selector are buggy
Cheers
torpie13 said:
Hi sztupy,
Did you make any progress, I mean on the remaining bugs ?
Specially on those:
# Picture tab only has pictures aligned to a quarter part of the image frame
# Changing pictures only work if you sweep in the first quarter of the screen on the pictures tab
# Weather animation on the weather tab is misaligned
# Locations in the weather tab are a bit distorted
# Application icons in the program selector are buggy
Cheers
Click to expand...
Click to collapse
Not really. To solve the picture you need either switch back to QVGA (so put the picture in the first quarter), or do some heavy disassembling which I dislike (took me 6 hours of debugging to find where Footprints store the coordinates, and I don't think I have the energy to do that again with Manila...). And as I said: larges pictures = more memory consumption, which is a bad thing
The other things are hard coded too (except maybe for the weather animation. For that changing the pictures might help)
Hi, thanx for your fast replay.
So really to clarify. At first I want to use Manilla 2D because it's faster than manilla 3D, and has less memory consumption. But you say that on a VGA device Manilla 2d is consuming a huge amount of memory.
So for VGA, do you recommand then Manilla 3d better that Manilla 2d ? in other words, what's the adventage of Manilla 2D on a VGA device over a M3D ? M2D is useless in a performance view ?
Cheers
======================= MH Widgets 1.3 SE (for SPB Mobile Shell) =======================
Compatibility : Tested with MS 3.5.2 & 3.5.3
Devices : WVGA, VGA (more coming soon)
Author : Matthew Hypolite
===================Description===================
The release of MS3.5 inspired me to make some modifications to my homescreen.
Here is a list of changes/modifications:
MH-Battery : Used the MS3.5 Big Time Background and turned it
into a battery meter,
also added Charging indicator icons and
a 4 Block container background for other widgets
MH-DigitalClock : Removed Background Image leaving just the time Text (Needed For MH-Battery Mod)
MH-Birthdays : Modified birthday widget to small size.
MH-Tasks : Reduced Font and Icon size for tasks, modified separator
MH-Agenda : Reduced Font Size, Reduced Width of calendar, modified separator
Reduce height of recycle bin to allow widgets to be placed at base of screen without being trashed.
Removed Mobile Shell navigation bar and added SPB Shortcuts.
=======================Change Log=======================
-----1.3 SE Changes-----
New:----------
2% Increments in battery Meter, with multiple colors in a smooth gradient from Full-Low
Added Skin support for all widgets.
New Skin: MH-Agenda: Small, Large, SE
New Skin: MH-Tasks: SE
Reduce height of recycle bin to allow widgets to be placed at base of screen without being trashed.
Removed Mobile Shell navigation bar and added SPB Shortcuts.
Fixed:---------
MS Default Task & Calendar widgets uses small fonts
Universal installation for all languages
Fixed error in MS 3.5.2 Call Log where text was displayed black.
-----1.2 Changes-----
Fixed error with battery widget not displaying properly.
Tested and working with WQVGA Devices.
-----1.1 Changes-----
Added support for QVGA Devices
Tested and working with VGA Devices
Minor fix with Tasks widget: When you add a normal priority task, the task display outside of the task widget.
Minor tweak with Task Priority icon.
Removed Branding.
View included screenshots to see how these look/work
More tweaks to come, Please provide feedback/suggestions.
Download MH-Widgets 1.2 Here
Download MH-Widgets 1.3 SE Here
CLICK HERE! if you like my work and want to donate a beer
Nice.. Really love the battery status.
Thanks
QVGA please, Thanks.
Hey adioph,
upload your qa_layouts.dat file from the SPB Mobile Shell folder, and ill see what i can do about QVGA.
edit: nvmd, got it working
hmm, thats weird, i have a Touch HD, so your device and mines should be pretty similar, also nothing was done to alter the original functionality of MS3.5 as all the orignal widgets etc remains. Will look into it though, thanks.
great widgets btw, thanks. one thing though, is there a reason you branded the battery meter with mh widgets 1.0??? honestly, would much rather see the date up there.
was thinking of gettin the weather widget up there, currently working on it, was also thinking about putting the date / alarm up there. so you guys can have a few options.
Look out for Date, and Alarm versions tomorow.
wow.. good work mate..love the battery status
matthewhypolite said:
Hey adioph,
upload your qa_layouts.dat file from the SPB Mobile Shell folder, and ill see what i can do about QVGA.
Click to expand...
Click to collapse
Here you go, qa_layout.dat from a QVGA device
this is one of the coolest ive seen
please plase make a VGA or tell me how and i will make a VGA and post it here...
does it work on WQVGA ??
VGA resolution;
Shouldn't this already work for VGA since it also has the vertical resolution of 480 pixels?
Very good work!
Can u do QVGA version?
VGA love?
Is there any love coming for use VGA people that cant afford the extra W in front of our names?
thanks matthewhypolite
matthewhypolite said:
Hey Guys,
The release of MS3.5 inspired me to make some modifications to my homescreen, so i've tweaked and created some widgets.
Name: MH-Widgets 1.0
Devices \ Resolution: WVGA
View included screenshots to see how these look/work
More tweaks to come, Please provide feedback/suggestions.
Download Here
Click to expand...
Click to collapse
can't download !!
another LNK plz
Awesome!
I love what you did with SPB3.5. Too bad, I am not a SPB fan, but this does look really nice. Great ideas with Tasks and Agenda, the clock.
hmm...I may have to buy SPB, so I can enjoy this.
Thanks man.
Hey guys, i dont know if it works on the other resolutions, only tested on WVGA,
you cant try installing it on the other devices and see if it works, and let me know.
Backup your qa_layouts.dat file in the spb mobile shell directory before testing.
If it does not work on your device, unintall the cab via "remove programs" and then restore your backed up qa_layouts.dat
------------------------
As for the other resolutions, the graphics files would need to be completely redone to match the resolution of the device, please provide the "qa_layouts.dat" file and specify the resolution. And ill see what i can do about a conversion. First come First Serve, so qvga is first .
Also i want to make sure there is no bugs etc with the WVGA version before i start churning out the other resolutions. Also working on a design to acomodate the default lifestyle skin of the notification icons.
will be trying this. the battery on the time looks lovely and I'm vga
I just flashed CM7 on my Nook Color last night. While it looks and works great on the 7" screen I did notice some things were a bit too small and hard to read. You can always increase font sizes in specific applications but that's not a consistent solution to the problem. After experimenting with different DPIs, I found 187 to be okay but still a bit too small in some areas, 240 to be too large, and 204 to be just about perfect, allowing me to keep font sizes set to normal in applications and the handle on the notification tray remains in the center. Blurriness hasn't bothered me too much yet. I'm curious what values other people are using.
As an aside, why does increasing the DPI make elements larger and not the reverse? Thinking of it as "dots per inch," I would think more dots within an inch means a rendered element would fit into a smaller space...
Honestly, I've found the default 161 quite usable so I haven't played with it for quite some time.
Sent from my Apple IIe
hololight said:
Honestly, I've found the default 161 quite usable so I haven't played with it for quite some time.
Sent from my Apple IIe
Click to expand...
Click to collapse
Ditto. 240 (and such) just create icons wayyyy to big for me. I have a high res screen, i want to use it as such.
I personally like 140, however you lose "My Apps" ability in the market at this DPI.
The default 161 with a different font applied works for me. (The font is mentone, in case you were wondering.)
I tried 180 for awhile but that screwed up the formatting on a lot of apps.
Default for me. Tried many others and they either made the icons look big and stupid or really screwed up formatting in some apps.
I've been using 187 for about a month now. I think it looks nice, and really helps with the close-to-edge unresponsiveness by having slightly bigger objects to poke. I enjoy spending unreasonable amounts of time crafting custom UI's, and certain setups really pop with higher LCD density settings. I ran 210 for a while combined with a really sleek super simple interface. Ended up scraping it because it required an insane amount of widgets and 500 megs of RAM just wasn't enough.
Play around with the popular settings. Personal preference trumps what ever you'll read here.
Sent from my NookColor using Tapatalk
I just stick with 161.
Still rocking the Incredible with the XDA Premium App.
I need to use 160 for some apps to go fullscreen (Google Reader & FieldRunners). But this kills My Apps in the market. Does anyone know a DPI that will scale these apps correctly and keep the market working 100%?
JonMayer said:
I need to use 160 for some apps to go fullscreen (Google Reader & FieldRunners). But this kills My Apps in the market. Does anyone know a DPI that will scale these apps correctly and keep the market working 100%?
Click to expand...
Click to collapse
Fieldrunners works at any DPI if you turn off compatibility mode. The only fix for GoogleReader is to use a different program
Market works fine at 161+
Thanks for the info on the game. I'm going to reboot and try that out now. I used to love that game on my iPod Touch.
I figured the Reader app just hasn't been updated in forever is why. I'll stick with my 161 then. I like the size of everything on the screen and it's still comfortable for me to read.
I use the default setting..
If you have the new Market, I would recommend using 160.
160 will be the new default as soon as more folks get the update Market.
dalingrin said:
If you have the new Market, I would recommend using 160.
160 will be the new default as soon as more folks get the update Market.
Click to expand...
Click to collapse
My first thought when the new Market appeared was, "OMG I hope it works at 160 so I can have both my Market and Google Reader working at the same time!"
And.... so far so good! Woooooooooooooot!
dalingrin said:
If you have the new Market, I would recommend using 160.
160 will be the new default as soon as more folks get the update Market.
Click to expand...
Click to collapse
SiMi clock doesn't display correctly at 160.
It doesn't display correctly at 161, either, but it's worse at 160.
161 leaves a column of pixels unused on the right side in portrait, where the wallpaper shows through the clock's background.
160 makes the clock's background very thick, and overlaps my power button widget in landscape mode.
I've been using 169. This creates the least bit of widget overlap between the clock and power bar, and also makes the clock cover the entire row in portrait. It makes desktop icons a tad blurry, though. Everything else displays fine.
gadzooks64 said:
My first thought when the new Market appeared was, "OMG I hope it works at 160 so I can have both my Market and Google Reader working at the same time!"
And.... so far so good! Woooooooooooooot!
Click to expand...
Click to collapse
Sorry to burst your balloon. After a couple of reboots, My apps disappears (just like before).
Hi, After rooting my Nook Touch I've been trying to find apps that work. It made sense to me if there was a sticky making it easier to play with our new toys so hopefully a mod will stickie this.
I haven't tried any of these yet but Aruangra said they work with Nook Touch:
Opera Mini (There are zoom buttons !. But it cannot access the local host (192.168.x.x))
Opera Mobile (It can access the local host)
Dictionary.com
NewsRob
Kindle
Documents to Go
Dropbox
InstaFetch
Aldiko
ASTRO file manager
SpeedTest.net
PG Calculator
BuzzBox RSS
Evernote
Moon+ Reader (The physical buttons can also change pages !!! and every page is refreshed. No more ghosting issue)
ADW Launcher (Maybe the only launcher that can change background color of Drawer)
Advanced Task Killer (a Must have)
Button Savior (a Must have)
NookColor Tools (a Must have)
Superuser (a Must have)
Rev01 says these work:
working (on restore)
Titanium Backup
Read it later (Pro)
ElectroDroid
RootExplorer
Terminal Emulator
Wifi Analyzer
Permissions Denied
Samba Filesharing
ShoppingList Plus
Wuala
Autostarts
XDA (Premium) (some threads are empty)
Tebra says these games work:
Crimson Fields
Andoku
Four in a Row HD
apeine:
Tried some, but most of them has some level of ghosting:
Working so far:
- Klondike
- Reversi free
- Nemo picross
- GObandroid (to play Go! - very good)
- Super Sudoku
- Klondike free
- Dark nova (used to love Space Trader on my old Treo)
- Repligo and ezPDF. Both allows annotation and bookmarking. Give it a try!
Repligo doesn't work, or at least it didn't work for me. It installed, but every time I tried to open a .pdf it would flash the menu to accept the license and then disappear.
ezPDF reader seemed to work just fine.
Sync with Google calendar
One of the major reasons for getting my Nook Touch was to be able to sync with google calendar. I was very upset when I learned the ability to sync the calendar was random until now...
synker allows you to manually sync your calendar and mail.
I also have found that Jorte is a much nicer calendar/planner than stock. Both of these apps are free and available on Android market.
The greyscale screen on this takes me back to my old M105 palm pilot days! Just for nostolgia, it would be pretty interesting to see some of these old applications revived either through a palm pilot emulator, which does not exist, or developer-made applications inspired from palm applications. There use to be a whole ecosystem of palm pilot applications built for greyscale touch screens (in super-low resolution) with a poor refresh-rate in mind.
I had an M100 too, and the way that Palm soft was integrated is nowhere to be seen nowadays (not on standard IOS, Android, etc), maybe only on WebOS. If there was such a family of apps as in Pam, the nook would rock. I'll second Starbux on his request.
I'd be the third for a Palmish app. I loved my Treo PDAs. I had some programs to this day I'm unable to find a good replacement for.
Zeam Launcher 2.8.8 with N2E text color fix (and russian language).
kaznelson said:
Zeam Launcher 2.8.8 with N2E text color fix (and russian language).
Click to expand...
Click to collapse
Hi kaznelson,
could you explain what's the "N2E text color fix" in this version?
Thanks
White text on a white background is corrected (in preferences - seekbars).
Before and after photo:
ryanpl said:
Tebra says these games work:
Crimson Fields
Andoku
Four in a Row HD
Click to expand...
Click to collapse
Hi! I've found this post looking for references to my apps, I'm the developer of Four in a Row HD (it has its own thread here at XDA).
I didn't know about the Nook Touch till now, that's e-ink screen, isn't it? I wonder how it looks there. I suppose choosing the "Plastic" skin (no textures, just vector graphics) and disabling animations in the options menu would fit fine.
I'm really curious to know how it looks in e-ink, could anyone send me or upload a picture or screenshot? Thanks, and enjoy the game!
google Talk and words with friends
anyone try to use either of these apps? Talk loads but only part of keyboard is shown, so you cannot send messages. my contact list shows up and i can send single words to people as long as the words dont include the letters that are missing.
i loaded words with friends and when i try to load a game or invite someone to play, it says there is a network error. maybe there is an easy fix to this?
other apps that seem to work.
sense analog clock widget
crossword light
google maps
mocelet2000 said:
Hi! I've found this post looking for references to my apps, I'm the developer of Four in a Row HD (it has its own thread here at XDA).
I didn't know about the Nook Touch till now, that's e-ink screen, isn't it? I wonder how it looks there. I suppose choosing the "Plastic" skin (no textures, just vector graphics) and disabling animations in the options menu would fit fine.
I'm really curious to know how it looks in e-ink, could anyone send me or upload a picture or screenshot? Thanks, and enjoy the game!
Click to expand...
Click to collapse
Here is a screenshot of your game on the nook touch.
As you can see, it's a lite difficult to see difference between black player and the not used places on the 16 gray level of the e-ink display.
Thanks! It looks playable, but I'll look into adding a high contrast theme, not just with colors but with textures/patterns. 16 gray levels, OK xD
Thanks, Mocelet2000. I know that B&W tablets are not a "growing" market for Android apps, but your concern shows that maybe it is viable.
apeine said:
Thanks, Mocelet2000. I know that B&W tablets are not a "growing" market for Android apps, but your concern shows that maybe it is viable.
Click to expand...
Click to collapse
No problem, fortunately my game is not about fancy animations, so fixing the contrast in red pieces (haha, sorry, that's black for you) might be easy.
I have a 10" Honeycomb tablet, it is heavy and has too much brightness at night (even at minimum settings). The capacitive screen makes it impossible to write notes or have some precission when drawing. Of course, it's great for all the other things.
A lightweight tablet, with high contrast screen of about 7 inches, easy on the eyes like e-ink (a bit more refresh rate wouldn't hurt...), with resistive stylus, may be even cheap to make and would be the ultimate notepad on the go.
EDIT: a sneak peak of the new theme "Naughts and crosses" designed for black and white screens It will appear in the next update of the game in the Market. Since I don't have a Nook Touch, the following screenshot is actually a screenshot from my mobile phone displayed in my ebook reader (quite weird testbed, haha, but it's closer to reality than photoshop).
Four in a Row HD with enhanced grayscale screens support in the Market now, make sure you're installing version 3.3 at least.
Recommended preferences for the Nook Touch in options menu:
- Choose the "Naughts and crosses" skin.
- Disable animations.
- Check "solid black background" box in case the new gray stripes looks bad.
Other skins might look better now also, specially the default metal skin which has textured face. Moreover, the striped default background helps differentiating holes and chips.
If you've found this update useful, please rate and comment in the Market and/or the official thread at XDA, thanks so much!
Mocelet2000, Thanks for helping us out with the new skins. It's great to see developers supporting such an atypical device such as our Nooks. Ryan
mocelet2000 said:
Four in a Row HD with enhanced grayscale screens support in the Market now, make sure you're installing version 3.3 at least.
Recommended preferences for the Nook Touch in options menu:
- Choose the "Naughts and crosses" skin.
- Disable animations.
- Check "solid black background" box in case the new gray stripes looks bad.
Other skins might look better now also, specially the default metal skin which has textured face. Moreover, the striped default background helps differentiating holes and chips.
If you've found this update useful, please rate and comment in the Market and/or the official thread at XDA, thanks so much!
Click to expand...
Click to collapse
I tried your last version with your recommended preferences on my Nook but there are some graphical bug on top of the screen.
See picture
tebra said:
I tried your last version with your recommended preferences on my Nook but there are some graphical bug on top of the screen.
See picture
Click to expand...
Click to collapse
Thanks for the report! It seems the Nook does not clear the canvas as it's supposed to do before each call to the drawing routine.
Anyway, now I paint a big black solid rectangle before anything else, should do the trick. Version 3.3b in the Market now ^^
Overdrive (public library ebooks) works
Friends,
Just wanted to let you know that Overdrive works for reading public library ebooks.
Does anyone know how (if it's possible) to have certain apps default to their Honeycomb layout on the Note? Gmail, Google Music, and Pulse are my biggest wants when comes to having the Honeycomb layout on my Note.
I think I may have figured out the answer to my own question. If I remember correctly, I doubt that the API of 2.3.x supports the "tablet" features of apps designed with Honeycomb in mind.
Maybe this will change once we get ICS though!
Well.. Netflix App is layed out like a tablet...
Some apps use two parameters to determine if to layout as tablet o as phone..
One is the resolution.. Like, I believe, Netflix. A WXGA resolution is almost always a tablet resolution. So the app will layout out as it..
The other parameter is screen pixel density... The Note comes predefined at a 320 dpi, which is a High Pixel Density (hpdi) as seen in apps. The galaxy Tab 10.1, for example has listed a 149 dpi which is either low (lpdi) or medium (mpdi).
So the apps which have a lpdi or mdpi layout defined in code (for Tablets) can show like that.
You can actually change the dpi value that apps "read" from the device by rooting it and with some apps like LCD Resolution (or changing the required file in /system)..
So while the Note has ~300dpi, apps (and Home, and app drawer, and all) will show as ~200 or whatever number you want..
I changed mine to 240dpi to take advantage of the High Resolution and read more onscreen (instead of just view a higher pixel density for icons).. and apps like Opera Mini show as a tablet...
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Of course there are just a few apps running on gingerbread and with tablet layouts.. This will all change a lot with the ICS update in March; and we will be able to view Tablet layouts for a lot more apps..
I agree the Note doesn't use the whole potential of such huge screen software wise. All apps work in phone mode not in tablet mode. Changing screen resolution helps a lot with certain apps but then it gets really hard to use the UI which gets also smaller. I wish there was a way to change screen resolution for specific apps while leaving the rest at default resolution but i already know this is technically not possible at all. I hope our Notes could reach their full potential with next official ICS update ... I'm already looking forward to flash it !
Personally I'm just hoping that ICS will bring the best of both worlds really. Just waiting for a stable release of CM9 baby!