[Motorola Droid] Resolution + GDE Theme - Android Themes

Hello everyone -
I purchased my Droid the day it came out. I left AT&T and my iPhone for it and so far the decision has been with no regrets. When I had my iPhone, I use to jailbreak and create themes for it. This is what I'd like to do with my Droid, create high resolution, high quality themes for the GDE home replacement.
I downloaded GDE and started playing with some of the themes. I cannot find a single theme for GDE that was created specifically for the Droid's high resolution.
1. Does anyone know any documentation for creating themes specifically for the Motorola Droid? Doesn't have to be through GDE.
2. Does anyone know the specific resolution per screen on the Droid? I have downloaded the .apks for the Hero theme for GDE and I see the menu bar is around 300px in width. How wide would it have to be to accommodate for the high resolution Droid screen. I want to create a HTC Sense UI theme for GDE on the Droid. I have downloaded eclipse, the SDK, and got these up and running for the most part. My main setback right now is knowing the correct resolutions.
Thanks for any help guys.
- Alex

Alright, I have managed to successfully install my first custom theme from eclipse onto my Droid.
The real question I simply need answered is what is the Droid's resolution per screen so I can create some high res graphics.

alexhendershott said:
Alright, I have managed to successfully install my first custom theme from eclipse onto my Droid.
The real question I simply need answered is what is the Droid's resolution per screen so I can create some high res graphics.
Click to expand...
Click to collapse
i would suggest you do a google search on specs. otherwise try these 2 sites; www.phonescoop.com or www.gsmarena.com

alexhendershott said:
Alright, I have managed to successfully install my first custom theme from eclipse onto my Droid.
The real question I simply need answered is what is the Droid's resolution per screen so I can create some high res graphics.
Click to expand...
Click to collapse
Are you talking about "per screen" as in "per homescreen" ? if so, then you should know that android uses one wallpaper on the entire "homescreen" and it just shifts left/right on a certain area of the wallpaper.
If you're talking about something else, then please explain in a little more detail please.

harpreet1988 said:
Are you talking about "per screen" as in "per homescreen" ? if so, then you should know that android uses one wallpaper on the entire "homescreen" and it just shifts left/right on a certain area of the wallpaper.
If you're talking about something else, then please explain in a little more detail please.
Click to expand...
Click to collapse
I'm sorry, I didn't clarify.
I know android uses 1 wallpaper to span the entire "homescreen." On my Droid the wallpaper spans across 3. The resolution I have found is 480x854. However I'm confused because I'm not sure how wide I can make the drawer graphic. I'm not sure how "wide" each "screen" is in pixels since it spans.

If it splits it up like the G1 does than each "screen's" width should be half of the total dimension I believe. So I would try 427 pixels wide.

Alright, I tried 480 and I tried 427... neither of which seem to work. 427 seems to upscale, and 480 seems to upscale as well, or something?
I am so confused.
Here is my 2 tests I did. I took screenshots with the SDK then dragged each drawer graphic onto the screenshot.
{
"lightbox_close": "Close",
"lightbox_next": "Next",
"lightbox_previous": "Previous",
"lightbox_error": "The requested content cannot be loaded. Please try again later.",
"lightbox_start_slideshow": "Start slideshow",
"lightbox_stop_slideshow": "Stop slideshow",
"lightbox_full_screen": "Full screen",
"lightbox_thumbnails": "Thumbnails",
"lightbox_download": "Download",
"lightbox_share": "Share",
"lightbox_zoom": "Zoom",
"lightbox_new_window": "New window",
"lightbox_toggle_sidebar": "Toggle sidebar"
}

Droid Wallpaper
Follow this link for a good description on the wallpaper size issues.
http://www.howardforums.com/showthread.php?t=1584894

Zenwood said:
Follow this link for a good description on the wallpaper size issues.
http://www.howardforums.com/showthread.php?t=1584894
Click to expand...
Click to collapse
I appreciate the help, but I am not talking about the wallpaper. I am talking about the drawer size, which should just be on one screen at a time, not spanning across 3. The wallpaper information is interesting though, I just wish I could figure out the max size I can make the drawer graphic without any upscaling or downscaling.

Thats strange that 427 didnt work. Perhaps you should contact the GDE developer as maybe GDE itself doesn't support the Droid's screen size.

GDE should take wallpapers with normal handheld screen dimensions (640X480), and re-size for Droid. When developing any theme for GDE, please consider that the theme also must reside in the same app space as GDE which has Android normal runtime limitations of 16mb. Brief spikes above that limit before and during garbage collecting are allowed before the whole app throws a fc. Here is an excerpt from a recent conversation between myself and the GDE dev regarding a theme:
Code:
Rob: most drawables around 15kb instead of 1 or 2 kb
some are the original... menu_row 127 bytes
menu_row_selected (modified) 8.1kb
around 80 the size it was
toolbar buttons all around 15kb
me: are you talking about the theme?
Rob: yes
me: so should I ask him to somehow reduce the drawable sizes?
Sent at 1:46 PM on Tuesday
Rob: if you could... and also the wallpaper...
original android wallpapers are between 30~50kb
his are around 120~160kb... almost 4x
me: k
Rob: way too large...
just counting and you will loose around at minimum 400~500kb using this theme
if not more
Sent at 1:48 PM on Tuesday
Rob: 129kb of complete pngs etc of GDE against
350kb of only the wallpaper drawables of this theme
almost 3x
Rob: wallpaper seems to be the biggest issue
its also not using normal handheld screen dimensions (640X480)
This theme dev thankfully fixed it within hours. I don't know if this answers any of your questions, but it's good info to keep in mind when making a theme for any app. Also, before the theme mentioned above wallpaper's were re-sized to correct dimensions, GDE wallpaper changer would oftentimes fc when scrolling through available choices. This stopped after theme complied with guidelines.

search for the droid rom dump in Dream android development and look at the images .here are some of the image sizes wallpaper is 960x854 tray handle is 480x84 and focused application and pressed background are 115x96 some of the images gde has in it but i don't know if the droid resolution is supported. you would need to post on the gde thread.i don't think you would need to resize the 9.pngs.

Related

[Skin] M2D Animated clock skins (new 3D skin)

FULL M2D 2.0 SKINS HERE:
http://forum.xda-developers.com/showthread.php?t=575723
--------------
Well, with the new M2D version comes the option to skin clock animations, so I didnt posted this on the old skin threads.
To use it, you'll need this M2D version posted by whitealien:
http://forum.xda-developers.com/showthread.php?t=541750
I thought about doing a hole new animation, as you an see here:
http://www.zshare.net/flash/663565681d051c7d/
...but didnt came up with any good idea, so I just did a...
Black version by TWolf:
{
"lightbox_close": "Close",
"lightbox_next": "Next",
"lightbox_previous": "Previous",
"lightbox_error": "The requested content cannot be loaded. Please try again later.",
"lightbox_start_slideshow": "Start slideshow",
"lightbox_stop_slideshow": "Stop slideshow",
"lightbox_full_screen": "Full screen",
"lightbox_thumbnails": "Thumbnails",
"lightbox_download": "Download",
"lightbox_share": "Share",
"lightbox_zoom": "Zoom",
"lightbox_new_window": "New window",
"lightbox_toggle_sidebar": "Toggle sidebar"
}
Transparent skin by TWolf:
To have the white digits just install the black skin first, then the transparent, then restart M2D.
Rotating Clock by S.V.I
Downlaod: http://forum.xda-developers.com/showpost.php?p=4651953&postcount=9
NEW! 3D rotating clock by TWolf:
I started by doing the full 3D rotation but it was getting to heavy and with too many files, so I simplified it.
The CABS install themselves to the Windows folder, and theres also the original skin attached, in case you want it back.
EDIT: Updated the original skin with the clock background, as its obvious ppl will use it on future skins.
Enjoy.
Tips for skinners:
http://forum.xda-developers.com/showpost.php?p=4651953&postcount=9
http://forum.xda-developers.com/showpost.php?p=4653000&postcount=12
http://forum.xda-developers.com/showpost.php?p=4658024&postcount=22
it s interressing
the clock animed is same touch flo3D ???
Noelch said:
it s interressing
the clock animed is same touch flo3D ???
Click to expand...
Click to collapse
Good point, I should have mentioned that this skin is for this M2D version:
http://forum.xda-developers.com/showthread.php?t=541750
Does the weather update work for CDMA devices, I ask this because there are issues with whitealien's build that the weather below the clock will not update on CDMA devices.
Iam cooking one up too
nice animations hopefully you can release it or get it working
I made mine rotate intead of flip. I cant post a screen shot though because my internet is down.
whitey10tc said:
Does the weather update work for CDMA devices, I ask this because there are issues with whitealien's build that the weather below the clock will not update on CDMA devices.
Click to expand...
Click to collapse
Well, skinning the clock wont help you there, lol...
S.V.I said:
I made mine rotate intead of flip. I cant post a screen shot though because my internet is down.
Click to expand...
Click to collapse
Im trying to do something like this:
But good looking. Havent done a clean layout I liked yet, so I'll just keep at it.
Also, half the files arent needed, if we do the animation already with both numbers on each frame, like so, the animation with the seven turning into eight will have both the numbers on the same PNG, no need to separate the upper and lower part of the seven and eight.
Since its not a good idea to delete them, maybe simply replace them by a 1x1 px transparent png.
S.V.I Rotating Clock
I decided to post this clock after all.
I figured that someone can use it as a template for the animation.
After figuring out the math, it is supposed to move @9 pixels per frame in case anyone is interested. This one however moves @10 pixels per frame. depending on what type of animation you want to make you may want to adjust +/-. for example I am in the proccess of making digits that will bounce before they stop; and I also want to make a fading animation; I also want to make something that looks as though it was a radar echo (don't know the tech term for that) where there will be a line that comes down and draws the digits. I figure that since we have 20 frames per number to work with we can get REALLY creative!
I have template PSD's for the animation. All you have to do is insert your own font. That should make things a lot easier. If any skinner is interested, PM me.
@TWolf: I tried replacing the background 0001-0009 with empty 2x2pxl images and it did not work. The images CAN be empty but MUST have the same dimensions as the 0000 file.
beautiful!
If you havent finished it yet, I'd advise some flattenning and vertical blur of the moving digits and a light reflected glow on the background wheel animation.
twolf said:
beautiful!
If you havent finished it yet, I'd advise some flattenning and vertical blur of the moving digits and a light reflected glow on the background wheel animation.
Click to expand...
Click to collapse
That's a great idea about the blur. Will definitely do. I am trying to make sure that these files are small enough. So keeping it simple is a priority. as it is now, the animation is so smooth that I am ready to move forward.
This clock is only 168kb right now. Soon it will be even smaller
As for the reflected light, this will require to not only have a gradient, but 2 extra colors as well; both requiring gradients and mixing. this would increase the file size to much more than I would like. Perhaps once I get rid of all the other background images I will not worry about it so much.
I am reluctant to release the final project though. I spent an entire day yesterday figuring out how I was going to do it and the math involved. then about 6 hours making the gfx. F'n tedious work. There are so many people on this forum that have no appreciation for the kind of work that we, pixel pushers do and just how much time is required to do it. That is kind of starting to piss me off. people seem to think that we edit 700+ graphics for manila with the help of some deity and it just gets done by magic in the course of 5min.
In other words, I decided to pull the same stunt that another former member pulled one year ago. Anything I make from now on will be only available by PM. this is to alienate freeloaders; not to get donations. There are a lot of people here that contribute to XDA in the form of money or technical work or help, and a lot that are simple parasites... Why should I work two days straight on a skin or a program for those people? I can't account how many times I have spent time in chat sessions (sometimes more than a day each) helping XDA users fix their phones or resolve software issues. Or the roms that I cooked and optimized specifically for the end-user.
And after all that; with the exception of a few users; I feel as though I have just been wasting my time.
I understand what you mean and tottally respect your position...
I heard the story of that great designer and almost every week feel the disrespect of newbies that demand us to be there to help them, whatever the problem is.
But the best way not to get bothered is really just let go and leave it all out there for ppl to use and abuse it.
Anyway, if you use transparency on your skin, the file bg_clock_assets_0000.png is always present, the others just run on top of it. So that one is the real background of the clock.
twolf said:
Click to expand...
Click to collapse
Can you make the font of this one black please
You are too fast... and didnt read the first post. ;D
Hey twolf,
As always your skins are amazing ! ;-)
delete post

			
				
The Windows theme is from Kane159, I dont know where he posted it, but its here...
The transparent clock looks better on lighter backgrounds:
...but then the calendar and tasks cant be seen on too light backgrounds... :/
And the top tab (and bottom, if its already possible) would need to be also transparent to improve the look.
This only for Manila 2.0 right ?
lecamtran said:
This only for Manila 2.0 right ?
Click to expand...
Click to collapse
Yes! Only for Manila 2D version 2.0!
It's very good!! thz!

Horrible wallpaper system?

Why do out phones have a pretty bad wallpaper system? I mean, one wallpaper can look great on the internet, or in the gallery, and is a posterized mess as a wallpaper. Happened ot me multiple times, with dark grey gradients.
Here's a wallpaper to try, look at the top and bottom.
{
"lightbox_close": "Close",
"lightbox_next": "Next",
"lightbox_previous": "Previous",
"lightbox_error": "The requested content cannot be loaded. Please try again later.",
"lightbox_start_slideshow": "Start slideshow",
"lightbox_stop_slideshow": "Stop slideshow",
"lightbox_full_screen": "Full screen",
"lightbox_thumbnails": "Thumbnails",
"lightbox_download": "Download",
"lightbox_share": "Share",
"lightbox_zoom": "Zoom",
"lightbox_new_window": "New window",
"lightbox_toggle_sidebar": "Toggle sidebar"
}
From FrezoreR in the i9000 forums
Hmm, on further inspection, it's almost like it's increasing the image brightness, even though my screen is on pretty close to as low as it goes.
I imagine it would have to do with the image being optimised for an lcd which suffers from low contrast/saturation and being used on an OLED screen which doesnt have the issues. The net result is the image looking like its been posterized/ over saturated.
ozy944 said:
I imagine it would have to do with the image being optimised for an lcd which suffers from low contrast/saturation and being used on an OLED screen which doesnt have the issues. The net result is the image looking like its been posterized/ over saturated.
Click to expand...
Click to collapse
Not sure what you mean. When viewed on the gallery on my captivate, and viewed on the LCD on my computer, it looks great. When I try and put it as my wallpaper, it looks like trash. Did you try?
Another theory, it looks heavily compressed as well, when I try and set is as my wallpaper.
I can attest to this matter. I too would like to know of a solution to this as I've avoided several wallpapers due to this problem.
I've attached two screenshots, one from the homescreen and the other from the gallery. The image posterization is quite apparent.
That's the only reason I use "backgrounds" app: it applies sharp looking wallpapers. Any time I have to use the square/resizing tool the results are very compressed and poor. Shame because I wish I could use camera pictures as a wallpaper
Sent from my SAMSUNG-SGH-I897 using XDA App
I was wondering the same thing...for example, the images that came with my phone are so razor sharp but others seem to always be a bit blurry or not as detailed.
Do we need to get a super high res image and let the phone downconvert or something?
snarkq said:
That's the only reason I use "backgrounds" app: it applies sharp looking wallpapers. Any time I have to use the square/resizing tool the results are very compressed and poor. Shame because I wish I could use camera pictures as a wallpaper
Sent from my SAMSUNG-SGH-I897 using XDA App
Click to expand...
Click to collapse
That happens when you try to use a wallpaper that doesn't have the correct res try a 960x800 or any other proportional resolution based on that and it will look good.
inku said:
That happens when you try to use a wallpaper that doesn't have the correct res try a 960x800 or any other proportional resolution based on that and it will look good.
Click to expand...
Click to collapse
Thing is, I get this on 960*800 and proportional resolutions. Definitely seems to be an issue with the wallpaper app.
Not sure if this is part of the problem, but what's the DPI on the images you're having trouble with? I read somewhere that 96 DPI would look good on our phones and haven't noticed any problems with applying wallpapers from images that I edited to 960x800 at 96 DPI.
no driver said:
Not sure if this is part of the problem, but what's the DPI on the images you're having trouble with? I read somewhere that 96 DPI would look good on our phones and haven't noticed any problems with applying wallpapers from images that I edited to 960x800 at 96 DPI.
Click to expand...
Click to collapse
FYI, DPI means absolutely nothing in digital images. Only physical pictures, since there is no inherent physical size in a digital picture. In fact, the dpi of our phones screens is about 230. So I doubt it's it, but I'm not around where I can try.
no driver said:
Not sure if this is part of the problem, but what's the DPI on the images you're having trouble with? I read somewhere that 96 DPI would look good on our phones and haven't noticed any problems with applying wallpapers from images that I edited to 960x800 at 96 DPI.
Click to expand...
Click to collapse
Shouldn't be the problem. Digital images don't actual have a dpi. Only physical ones do. And anyway, our screen dpi is ~230.
Short answer: wallpaper app problem, use a 3rd party app.
Long answer:
This is a problem since the first android phone, the G1.
When you set the wallpaper using the default app it will compress it with jpeg and some default setting therefore loosing some quality.
Other thing I read somewhere that the Nexus one had a banding problem due to the screen itself... Read here (it's not long) http://gizmodo.com/5477320/the-nexus-ones-dirty-display-secret-updated
LGSilva said:
Short answer: wallpaper app problem, use a 3rd party app.
Long answer:
This is a problem since the first android phone, the G1.
When you set the wallpaper using the default app it will compress it with jpeg and some default setting therefore loosing some quality.
Other thing I read somewhere that the Nexus one had a banding problem due to the screen itself... Read here (it's not long) http://gizmodo.com/5477320/the-nexus-ones-dirty-display-secret-updated
Click to expand...
Click to collapse
I can't find a decent app that lets you pick your own wallpaper from your own sources. Any suggestions?
Best one I've used is Wallpaper Set and Save, although navigation isn't all that great. I tried it with the given example image and it looks as it should.
xer09aradox said:
Best one I've used is Wallpaper Set and Save, although navigation isn't all that great. I tried it with the given example image and it looks as it should.
Click to expand...
Click to collapse
That's perfect

Improved Wallpaper template, now with native resolution.

So I was kind of wondering why the native horizontal resolution of our screen is larger then my original template. I started playing around with the ddms.bat in the SDK and sure enough the native resolution of the screen capture was 1280 horizontal. So I knew my original template was wrong and this explains the small amount of blurriness when the wallpaper is applied.
After a bit more playing in photoshop with the screen caps from ddms and this lovely aspect ration tool, I give you all the proper Xoom Wallpaper template. Same as last time the PSD is attached in the zip file below.
{
"lightbox_close": "Close",
"lightbox_next": "Next",
"lightbox_previous": "Previous",
"lightbox_error": "The requested content cannot be loaded. Please try again later.",
"lightbox_start_slideshow": "Start slideshow",
"lightbox_stop_slideshow": "Stop slideshow",
"lightbox_full_screen": "Full screen",
"lightbox_thumbnails": "Thumbnails",
"lightbox_download": "Download",
"lightbox_share": "Share",
"lightbox_zoom": "Zoom",
"lightbox_new_window": "New window",
"lightbox_toggle_sidebar": "Toggle sidebar"
}
thank you for this! I am starting on some new wallpapers, and this will help greatly! Now I just need a DEV to make a small app (tablet only) for the wallpapers.
I gave up on looking for the "perfect" templates because in the end all you are doing is producing an image that looks good ONLY in landscape or ONLY in portrait.
You should include what the images are going to look like in both modes, just for brevity.
cwizardtx said:
I gave up on looking for the "perfect" templates because in the end all you are doing is producing an image that looks good ONLY in landscape or ONLY in portrait.
You should include what the images are going to look like in both modes, just for brevity.
Click to expand...
Click to collapse
I can if you want me to. I didnt bother because Honeycomb was meant to be viewed in Landscape.
Thank you. I've been frustrated by this wallpaper resolution ordeal
I got lucky and my last wallpaer i made worked great.
http://dl.dropbox.com/u/13348576/Android/centerwater.jpg
PM for a non watermarked one
Template works Perfectly
Of course this is not finished, but I wanted to check on size and see how well it fits. The template turned out perfect. Snug as a bug.
A couple of USMC Xoom compliant wallpapers. More to come soon.
And 1 theme for the army
Sent from my Xoom using XDA Premium App
SemperAndroid said:
A couple of USMC Xoom compliant wallpapers. More to come soon.
Sent from my Xoom using XDA Premium App
Click to expand...
Click to collapse
umm, not to invoke sacralige for you, but would you take a request from a soldier for an army one? at least im not asking for an air force one...
THANKS!!! I can get started on quality wallpaper now!
Like what would you like for the Army.
Sent from my Xoom using XDA Premium App
I slapped this together in a few minutes today, if you guys want, I can up the PSD file too.
so i'm kind of a newb on this template. If our image fits the center section it will look fine on the xoom?
any way to get a template of the lockscreen? so we know where the unlock circle is?
thanks! i've been looking for this template.
ama761156 said:
any way to get a template of the lockscreen? so we know where the unlock circle is?
Click to expand...
Click to collapse
Search the forum, its been posted. IF you want to do it yourself, just take a screen shot of the device when the lockscreen is up, fit it into the template and your good to go.
Wallpaper
This is amazing how difficult this is to create or use a simple background for Xoom. A simple thing turned into a development effort !
JC7673 said:
This is amazing how difficult this is to create or use a simple background for Xoom. A simple thing turned into a development effort !
Click to expand...
Click to collapse
Thats not really true. This would be the same issue on ANY android device it was used in landscape mode. The problem is that the Wallpaper crop tool is still setup for portrait use, thus we need a guide to make sure what we want visible shows correctly.
What I would really like to do is edit the crop tool to add in 4 additional guides that would show what portion of the image will show on the desktop. It would not be hard to do if I know what to edit.
xoom from Moto
I understand that. But what I do not get is releasing this OS for Xoom with so many quirks. I have worked in Android for phones for a couple years. I have worked with Moto in the past, and the combo Moto/Android is not a good combo on tablet. Moto still does not get the consumer.
Just my opinion. I like the xoom and that is why I am a bit frustrated. It was a chance to regain a bit of market share. But for a consumer iPAD(which I also have) the xoom is way too problematic.
Ok so I don't have photoshop but when I used this template with gimp...my images were still not fitting the screen properly
Just to explain what this does:
- The image portion of the wallpaper (almost) fits the screen perfectly.
- The top black bar only appears when in app drawer. That's why I a have "Applications" labeled there, so it appears in the background.
- The bottom black bar appears when in "+" or widgets view, which is the reason why I labeled it "Add-ons"
- The white all-around bar is the section that won't show up at all when using XoomWallpaper_2.zip
So here is a "template" I made in GIMP. I attached both the .xcf for GIMP and also the actual .png wallpaper for those who want to try it to see what it does.
EDIT: XoomWallpaper.zip is for larger images (eg. 1892x903) and XoomWallpaper_2.zip is for smaller images (eg. 1132x540)
PS: I use "wallpaper set and save" to set my wallpapers. So I don't need to crop the image.

Wallpaper question

On my WinMo phone I could easily make custom wallpapers. On the Cappy, not so much. I made a few designs in 480X800 size, landscape and portrait, copied them to the phone, but when I try to use them as wallpapers I can only select a small area of the graphic to use. How should I size a jpg so that I can use it full screen as a wallpaper? Thanks.
would like to know that as well!
You need the full size of the image to be 960x800.
A single screen is 480x800.
I don't have my wallpaper scroll, so I create a 960x800 image canvas in photoshop with a 480x800 image that I place in the middle for the wallpaper.
lactardjosh said:
You need the full size of the image to be 960x800.
A single screen is 480x800.
I don't have my wallpaper scroll, so I create a 960x800 image canvas in photoshop with a 480x800 image that I place in the middle for the wallpaper.
Click to expand...
Click to collapse
I'm going to try that, but here's the thing...when I go to select an image for a wallpaper from the Gallery the selection box is more of a square than a rectangle. Even if the center of my image is within that 480X800 area inside the 960X800 area, it will still be cut off because of this.
960x800 isn't that far off from square. At least, it's a lot more square than 480x800. If you have the right proportions, you can expand the box to the full size of the canvas.
Edit:
Like this:
{
"lightbox_close": "Close",
"lightbox_next": "Next",
"lightbox_previous": "Previous",
"lightbox_error": "The requested content cannot be loaded. Please try again later.",
"lightbox_start_slideshow": "Start slideshow",
"lightbox_stop_slideshow": "Stop slideshow",
"lightbox_full_screen": "Full screen",
"lightbox_thumbnails": "Thumbnails",
"lightbox_download": "Download",
"lightbox_share": "Share",
"lightbox_zoom": "Zoom",
"lightbox_new_window": "New window",
"lightbox_toggle_sidebar": "Toggle sidebar"
}
Expand the box to the full size:
Gets me this:
Yeah, but I don't want the image to take up the whole screen. I played around with dimensions and placement and came up with a 240X200 logo inside the 960X800 background that works the way I want it to. Got my Harley bar and shield working for me, now. Thanks!
lactardjosh said:
960x800 isn't that far off from square. At least, it's a lot more square than 480x800. If you have the right proportions, you can expand the box to the full size of the canvas.
Edit:
Like this:
Expand the box to the full size:
Gets me this:
Click to expand...
Click to collapse
Nice setup. Got a link for the pinup pic? I got a thing for pinups
Sent from a super smooth captivate running andromeda
i remember a while back, may have been stock rom... in the wallpaper chooser there WAS (not now) an option somewhere to set the whole image, not just set square shape.... cant find it, may have been a different gallery, or wallpaper chooser.... hmm...
Miami_Son said:
Yeah, but I don't want the image to take up the whole screen. I played around with dimensions and placement and came up with a 240X200 logo inside the 960X800 background that works the way I want it to. Got my Harley bar and shield working for me, now. Thanks!
Click to expand...
Click to collapse
One of the other options is to use something like Flikie(Free in the market). It'll allow you to set a 960x800 as the wallpaper without cropping
kangi26 said:
One of the other options is to use something like Flikie(Free in the market). It'll allow you to set a 960x800 as the wallpaper without cropping
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I use custom wallpapers too & Flikie does the trick for me too.
Sent from my GT-I9000 using XDA App
there is also wallpaper wizardii
it lets u set portrait and landscape images as your wallpaper
with or without scroll and u can crop , i really like it
boborone said:
Nice setup. Got a link for the pinup pic? I got a thing for pinups
Sent from a super smooth captivate running andromeda
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Me too. I've got three in the wallpaper folder:
http://www.dropbox.com/gallery/26242145/1/phone?h=3b8ba4
lactardjosh said:
Me too. I've got three in the wallpaper folder:
http://www.dropbox.com/gallery/26242145/1/phone?h=3b8ba4
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Sweet, thanks.
Sent from a super smooth captivate running andromeda
doooo itttt

[Q] ICS original bootanimation?

Hello guys! Can you please help me to find the original bootanimation for the xoom? Thanks a lot
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Here you are my freind:
http://www.mediafire.com/?3u3meslj6by6zud
Thanks a lot !
This one is included in the cm9 kang
http://www.xoomforums.com/forum/boot-animations/11035-bootamination-nexus-prime.html
majdinj said:
Here you are my freind:
http://www.mediafire.com/?3u3meslj6by6zud
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DO NOT USE THIS. It is complete and utter rubbish.
1. The first huge issue is that this is 20MB. This is totally RIDICULOUS.
2. Whoever made this has no idea about graphics. They have tried to increase the quality of image files which are already in a lossy format. The end result is that the quality of the image has not improved but the filesize is 10 x what it should be. This boot animation is enormous.
3. When this actually boots, the animation has a white corrupted border which is a result of the editing which was done on the files.
DO NOT DOWNLOAD THIS
Attached to this post is the stock bootanimation.zip. It does not have the corrupted borders, is of a better quality and is only 1.8MB in size.
Yea? What was the source of this file and please explain how you managed to up-scale a lossy format image and increase the quality. This is impossible.
The only other ICS tablet with a resolution higher than the Xoom is the transformer prime, which does not have this animation, so where exactly did this "HD" version come from?
im crossposting from other thread:
http://forum.xda-developers.com/showpost.php?p=22450934&postcount=20
honestly i havent actually examined very many of the custom xoom specific animations that people have been releasing but the bottom line is that since day 1 the formatting for animations on this device has been terribly off. since the original honeycomb animation just so happened to scale properly (yet still had poor clarity and a fair sized border cut off that didnt show) i think these are the specs that people have been using for their custom stuff.
It took me maany hours to actually discover the exact specs for a proper animation that isnt 50 megs, runs at 5 frames a second, and causes bootloops. ill do my howto post very soon and we will see what community artists can do then!
one love
phokus
[team eos]
phokusone said:
It took me maany hours to actually discover the exact specs for a proper animation that isnt 50 megs, runs at 5 frames a second, and causes bootloops. ill do my howto post very soon and we will see what community artists can do then!
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Then people need to go find ones that work. Sardo above posted a link to one that works with none of those problems - it's 10MB. We've been making Xoom animations that are much smaller (maybe 7MB) and work fine without boot loops for the better part 6-8 months. And quite honestly, the majority I've found all over the net are decent sizes with no reboot issues.
I can honestly say I've never seen one that is 50MB short of one I was testing to see if the device had a limit to the number of pictures (1801 and it still worked) or file size (254MB - it still worked).
The key is the trade off between file size and resolution size. The Xoom wants to show it at 1280x800, but I've made the images 960x600 (gotta keep the proportions the same) and left the desc.txt file using the 1280x800 and it gets sized up with a satisfactory amount of loss of image quality for the trade off. This lowers the file size a decent amount, and you can make them smaller yet by using jpg files instead of pngs, but again, you lose a bit of quality. You just have to figure out a good middle ground.
The original Google tablet 3.0 reference spec showcased by the Xoom utilized a screen canvas area of 1408x880. This is because Honeycomb utilized a static navbar bottom in both landscape and portrait mode that were independent of the main 1280x800 userspace frame:
1440 length allows for two 64px wide navbars while 880 height allows for two 40px navbars. This is to accomodate the device orientation in any of the four directions, each with its own bar.
1408 - 64 - 64 = 1280
880 - 40 - 40 = 800
This is important because in order for the animation to display as intended without software scaling, each frame must be 1408x880 and the images must retain those 4 borders mentioned above. this 'frame' will be clipped by the animation handler during play and their contents will not be visible, resulting in a perfect 1280x800 non scaled sequence.
If the animation simply must be smaller, the frames can be scaled down but must retain the same aspect ratio along with the same deadspace borders and the desc.txt must still stay 1408 880. As already mentioned, using jpegs will reduce zip size quite a bit. Also, keep the framerate at 24.
Let me have a go using my method with the same sequence and we'll see which is better.
one love -
phokus
[team eos]
when fish and i were cranking out bootanimations for honeycomb, it was a lot of trial and error. im no developer and know squat about programming code, so it was a lot of blackscreens and boot loops until i found something that worked.
glad to learn more
Oh I think anyone who is putting art out there is doing good work. I didnt mean to sound like I was being critical or anything but I think it did come off that way, and for that I'm sorry.
Here's my take on the ICS animation using the Xoom's spec. A bit under 4 megs.
For some reason it was bootlooping from doing the import with boot changer app. I had to do a full wipe before it would start properly (including dalvik). I suspect it to be a bug with my app.
one love-
phokus
[team eos]
No worries, I ain't too proud to learn a thing or two from others. I'll have a look at this.
Edit: so I downloaded the file and my honest opinion is its looks brighter and runs a bit too fast.
well check out this link for the animation template:
http://forum.xda-developers.com/showpost.php?p=22296268&postcount=1
we'd love to see some eos themed animations if anyone is up for the challenge
if i can find a free minute, i'll see what i can do.

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