Can't symlink - On a ROM I just signed - G1 Q&A, Help & Troubleshooting

Hey, looking for a little bit of input here...
(Made the ROM from this tutorial)
Code:
http://forum.xda-developers.com/showthread.php?t=566235
Everytime I try to flash it, it throws an error.
Code:
E:Can't symlink /system/bin/bugreport
E:Failure at line 7: symlink dumpstate SYSTEM:bin/bugreport
Installation Aborted
Any help would be appreciated.

Of course if you already have Cygwin installed with the GCC packages, you can just compile it yourself. Then also
if you comment out the line 67 to "// symlink(oh->alias, full_path_name);"
then it will not create the copies of the symbolic link file, and you will not have to worry about deleting duplicate
symbolic link files later.
Click to expand...
Click to collapse
Did you do that?

There were a few other steps in the guide that nullified that if you chose not to. (from what I got out of it anyway?)
Code:
4.
Now we just need to clean up some items. Since the system.img is a linux file system, it has symbolic
links built into it, but when we extracted it, it just created duplicate files, if you used the prebuilt unyaffs.exe.
So we can just delete the duplicates and have a script recreate the symlink on install.
So we need to delete some extra files from the system\bin directory.
Run the attached DeleteExtras.bat file from the same directory where system.img is in.
If you notice, all the files it deletes are 28 byte files, and if you open them in notepad only contain:
"!<symlink>toolbox..."
And we will remake the symbolic link when it is installed.
You then, later, input the update-script file that is provided into the META-INF/com/google/android to re-establish the symbolic links.
Edit: Replaced the update-script file to see if that was causing the error. Resigning and flashing now.
Edit 2: Nope, still throwing the error at me.
Edit 3: Compiled unyaffs so that it wouldn't create symbolic links. Ran through the steps again, and, again, it threw the same error :/

Related

I Need Helping Making A Custom update.zip

So I guess my question is, "Can anyone help me?"
I used custom ringtones, and I don't like using them from the SD card, it creates lag, takes longer to load the ringtone, etc, so I keep them on my /system/media folder. Normally to accomplish this, when I install a new ROM update, I edit it and resign it, with my media folder, rather than the ROM's.
My predicament however, is that I don't know how to change the file structure for the update, I know there are files in the update that say, this and this folder exist, where this goes, etc. This is what I don't know how to do.
All I need the update to do is contain the media (/system/media) folder, so I can just add all my ringtones and notifications to this update, and flash it after I flash whatever update/rom, etc, instead of always having to be at my computer to create a custom version of every rom I use.
Could anyone please care to help? I'd be ever grateful.
You can use the attached file.
Just edit the files in the ROM
zip it
put the zipped ROM in the same folder as the attached files
run sign.bat
FLASH
ID# said:
You can use the attached file.
Just edit the files in the ROM
zip it
put the zipped ROM in the same folder as the attached files
run sign.bat
FLASH
Click to expand...
Click to collapse
is this just to be used for signing? i already know how to sign files. i need someone to edit w/e files are inside the rom that tell its structure (this folder exists, and gets flashed here, this folder goes here, etc). i cant just take a cm rom and delete everything i dont need then flash it. it will get errors in recovery.
Make a folder called media in the root of your update, and create the proper descending folders in media (i.e. audio/ringtones, etc). Place your notifications/ringtones/alarms etc in the proper folders. (I am sure you understand this already)
Open your update-script file for the update and add the line
Code:
copy_dir PACKAGE:media SYSTEM:media
That should do it.
Note that if in the update-script you already have an entire system folder being copied over via
Code:
copy_dir PACKAGE:system SYSTEM:
then you need only add the folder media to the folder /system in the update.
cloverdale said:
Make a folder called media in the root of your update, and create the proper descending folders in media (i.e. audio/ringtones, etc). Place your notifications/ringtones/alarms etc in the proper folders. (I am sure you understand this already)
Open your update-script file for the update and add the line
Code:
copy_dir PACKAGE:media SYSTEM:media
That should do it.
Note that if in the update-script you already have an entire system folder being copied over via
Code:
copy_dir PACKAGE:system SYSTEM:
then you need only add the folder media to the folder /system in the update.
Click to expand...
Click to collapse
Thanks man, but my buddy actually just helped me out with this, but yeah thats exactly what I needed to know. Thanks a ton mate

[HOWTO] Cook your custom rom for LG P500

Hi there, we are going to use excellent dsixda's HTC Android Kitchen to cook our custom ROMs for LG P500. The list of the things we are going to need:
Original ROM (Check this thread)
LG Utils 0.4.2 (Check this URL)
DzDecryptor v1.0b(Check this thread)
Cygwin (Check this URL
Unyaffsmbn (Check this thread)
Dsixda's HTC Android Kitchen (Check this thread)
Note: I have a "romcooking" folder on my home (C:\Users\Patricio\romcooking), inside i have all the utils needed, and the .kdz file for the stock ROM. I recommend to use tab to complete filenames since they are too long.
First we need to get a dz from the kdz (original firmware), extract LG Utils 0.4.2 and open KP500-Utils-EN.exe (You need to run this as administrator, or else you are getting an empty .cab file), select the I option (Extract files from KDZ file), and type the route to your .kdz file (Mine is C:\Users\Patricio\romcooking\V10A_00.kdz). Now, you must have a V10A_00.cab (Or another name, it depends on the stock rom you downloaded), open it with a extractor like 7zip or similar and extract the file "LGP500AT-00-V10a-EUR-XX-SEP-25-2010+0.dz" or similar to our romcooking folder.
Then we are going to uncompress the .dz with DZDecrypt (Press Win + R, type cmd and enter, then you cd to the folder where DzDecrypt is located (ex:
Code:
cd C:\Users\Patricio\romcooking\DZDecryptor_v1.0b
then we type:
Code:
DZDecrypt.exe "C:\Users\Patricio\romcooking\LGP500AT-00-V10a-EUR-XX-SEP-25-2010+0.dz" C:\Users\Patricio\romcooking\stockrom
This is going to create a "stockrom" folder in our original romcooking folder, you are going to see a lot of files in the stockrom folder, the important ones are boot.img and system.mbn (DZDecrypt should have merged your system.mbn_0, system.mbn_1 and system.mbn_2)
We need to install cygwin, open the setup.exe, just keep hitting next until you are on the select packages screen, go to "Devel" menu and select to install gcc, gdb and make, in "Interpreters" check perl, in "Archive" check zip and unzip, in "Web" check wget, in "Editors" check nano and vim and in "Utils" select cpio, util-linux and ncurses. Make some tea and wait for the cygwin install to finish and we are ready to go to the next step.
We are going to compile unyaffsmbn, copy the extracted files from unyaffsmbn, system.mbn and boot.img to C:\cygwin\home\Patricio, now fire up cygwin and compile unyaffsmbn with:
Code:
gcc -o unyaffsmbn unyaffsmbn.c
Now uncompress system.mbn, delete symlinks of bin/ and zip everything with:
Code:
mkdir system
cd system
../unyaffsmbn.exe ../system.mbn
find bin -type l -exec rm {} +
cd ..
zip -r stockrom.zip boot.img system/
We are ready to go to the kitchen (We have a stockrom.zip on C:\cygwin\home\Patricio, remember that)
Now we are going to use dsixda's HTC Android Kitchen, we need to have installed JDK. After we have downloaded and uncompressed the kitchen (Mine is in C:\cygwin\home\Patricio\kitchen), we need to put the ziped file we got in the previous step into the original_update folder of the kitchen. We are ready to go! fire up cygwin and cd to the kitchen location and exec ./menu , select option 1, you should see the zip file, put the number of it, and you are ready to go (It will create a WORKING_XXXXXX_XXXXXX folder, you can modify the files in WORKING_XXXX_XXXXX/system, add APKs, modify the apns file, etc).
This command also gives us a lot of options for our rom: enable root, add busybox, deodex our files, zipalign, etc. If you are going to edit text files, use an editor like Notepad++ or any other program that can open/edit/save files in linux compliant style. It's pretty easy to use the kitchen, just check the official thread for options or help
The common options i use are:
Add root permission (option 2), press f when asked and you are done
Add Busybox
Change name of the rom, easy cake
Advanced options, press 0
Add /data/app functionality
Add Apps2SD
Add custom boot animation functionality
Deodex files in your ROM
And Finally: Zipalign all *.apk files to optimize RAM usage
That should do the trick, when you are ready to cook your rom, just type 99, wait for it to build and it should be in the OUTPUT_ZIP folder in your kitchen folder.
Took info from this thread (About decompressing .dz and .mbn, and making it to work with the kitchen), and info from ruigui and tritant in this thread. The awesome android kitchen by dsixda. Sorry if i forgot to mention any work, just post it or pm me
If you have anything you want to add to the guide, just post it
You don't need to dual boot to linux. It can be done with cygwin.
When you follow dsixda's guide to install kitchen, do as said but don't install cygwin from that guide.
Instead, download from official site, choose default options, but add these packages (it will be compliant with kitchen and give a little extra funcionality):
Devel: gcc, gdb, make
Interpreters: perl
Utils: cpio, util-linux, ncurses
Archive: zip, unzip
Web: wget
Editors: vi, nano
Good guide, nicely done
EDIT:
In my wife's machine (using windows 7 64bit. i'm without computer, for now....), i've installed cygwin as said above.
Then added two folders to my home dir:
kitchen and unyaffsmbn
In kitchen, use the kitchen
In unyaffsmbn, copy the files from unyaffsmbn.zip to that dir, then compile it there
EDIT2:
If you edit text files under windows, USE NOTEPAD++, or any other program that can open/edit/save files in linux compliant style.
There are differences in Windows and Linux when ENTER is pressed, and you'll have issues when trying to flash or run your custom ROM
hi there... thanks a lot for your guide.
I'm trying to do the things you wrote step by step... I have extracted the dz file successfully, then I extracted the content using DZDecrypter... I found three files called system.mbn0, system.mbn1 and system.mbn2. The first and second are 80 Mbytes, the third just 17... Which one is the correct? When I try to use the command "unyaffsmbn system.mbn" (obviously I renamed the first and then the second) I get an error message ("impossible to execute binary file", or somenthing like that... I don't know how's in english because I'm italian).. Is that concerning to the presence of those three different files? Did somethind go wrong with the extracting process? Or maybe I didn't do somenthing important? Before doing this, I installed "build-essential" and did "gcc -o unyaffsmbn unyaffs.h" but apparently nothing happend... I got neither errors nor processes...
can you help me?
Awesome bro, I can try to make custom rom with indian version, ty.
vinnux said:
hi there... thanks a lot for your guide.
I'm trying to do the things you wrote step by step... I have extracted the dz file successfully, then I extracted the content using DZDecrypter... I found three files called system.mbn0, system.mbn1 and system.mbn2. The first and second are 80 Mbytes, the third just 17... Which one is the correct? When I try to use the command "unyaffsmbn system.mbn" (obviously I renamed the first and then the second) I get an error message ("impossible to execute binary file", or somenthing like that... I don't know how's in english because I'm italian).. Is that concerning to the presence of those three different files? Did somethind go wrong with the extracting process? Or maybe I didn't do somenthing important? Before doing this, I installed "build-essential" and did "gcc -o unyaffsmbn unyaffs.h" but apparently nothing happend... I got neither errors nor processes...
can you help me?
Click to expand...
Click to collapse
you shouldn't get three system.mbn files, did you used the 1.0b of DzDecryptor? when i used it, it said something about merging, i think that it gets the three files and then combines them to get a proper system.mbn
I used the downloaded version from the link you posted. At least I guess... :/ Well I'm going to try again soon! Thanks a lot again for your guide!
Sent from my LG-P500 using XDA App
Other methode for exctract mbn file, not need to connect the phone.
Windows only....
(1) Download LG-Utils 0.4.2: http://www.assembla.com/spaces/ks360...tils-0.4.2.zip
(2) Run KP500-Utils-EN.exe (or whatever language you prefer out of the available choices) and select I to extract the KDZ.
(3) Open the resulting CAB file and extract the DZ file.
(4) Download DZExtract: http://www.frenchcoder.com/upload/DZExtract-V0.2.zip
(5) Use DZExtract to extract the MBN files:
DZExtract -x GW620RAT-V10c-OCT-21-2009-RGS-CA_DZ+0.dz C:\extractedTo\
after compiling and chmod I do:
Code:
[email protected]:~/work/unyaffsmbn$ unyaffsmbn system.mbn
unyaffsmbn: command not found
both files are in that folder. Am I doing anything wrong?
Cheers.
@tritant - LG-Utils link not working
So.... You MUST compile unyaffsmbn first. Only then you'll have an "executable".
Code:
gcc unyaffsmbn.c -o unyaffsmbn
Then copy system.mbn to unyaffsmbn folder.
After that, do:
Code:
cd PATH_TO_UNYAFFSMBN
./unyaffsmbn system.mbn
You missed the ./
You can download lg utils from here
tuxcomputing said:
after compiling and chmod I do:
Code:
[email protected]:~/work/unyaffsmbn$ unyaffsmbn system.mbn
unyaffsmbn: command not found
both files are in that folder. Am I doing anything wrong?
Cheers.
@tritant - LG-Utils link not working
Click to expand...
Click to collapse
'course I compiled
of course your method worked and the one in the first post didn't...
exist only a windows version of dzextract?
ioshi said:
exist only a windows version of dzextract?
Click to expand...
Click to collapse
couldn't find a linux version, sorry.
btw, i'm rewriting the guide, hope to update it soon
please add the compiling method from ruigui (in the previous page). For some reason that's the only way I was able to compile on Ubuntu 10.
Cheers
It was a typo in first post (he switched file to be used in gcc).
Give the man some time to reorganize his thread
I did not mean to be rude by any means!
I appreciate the effort to create the how-to! Hopefully people will read the thread if they get stuck and use the right commands so that they don't abandon the idea of creating their own ROM
I also didnt want to call you rude... Sorry...
But we were exhanging some pms and he is redoing this tutorial.
Sometimes we make mistakes while typing long posts
installation aborted
thanks for this great tutorial
everything works like a charm , but when i flash my new rom i have an error says no enough space while writing boot image
any idea?
Update: okay i solved the problem, it seems that i missed up with the boot settings!
I finally made the zip file, but when I start the kitchen and select it, i find this:
"Warning: No META-INF folder found under working folder!
Warning: No META-INF/com/google/android folder found, creating it.
Did not find an update-script. Shall I create one (y/n)? (default: y): "
is that normal? and what should I do? :/
vinnux said:
I finally made the zip file, but when I start the kitchen and select it, i find this:
"Warning: No META-INF folder found under working folder!
Warning: No META-INF/com/google/android folder found, creating it.
Did not find an update-script. Shall I create one (y/n)? (default: y): "
is that normal? and what should I do? :/
Click to expand...
Click to collapse
yes this is normal, i got that warning, and i entered "yes" to create one, and everything went just fine!
good luck
For me, work with wine on linux mandriva 2010.2
[[email protected] rootlg]$ wine DZDecrypt.exe "LGP500AT-00-V10b-EUR-XX-OCT-01-2010+0-DZ.dz" rom
DZ-Decryptor v1.0b *ALPHA RELEASE* by BIGB0SS from COPS.
[■] Opening file "LGP500AT-00-V10b-EUR-XX-OCT-01-2010+0-DZ.dz".
[■] Allocated memory: 280 Mo.
[■] Unpacking informations:
- Unpacking "amss.mbn" (Packed:008D2935 - Unpacked:010F6000).
- Unpacking "partition.mbn" (Packed:000000E9 - Unpacked:00000390).
- Unpacking "qcsblhd_cfgdata.mbn" (Packed:00000240 - Unpacked:00002534).
- Unpacking "qcsbl.mbn" (Packed:00007D88 - Unpacked:0000DFF0).
- Unpacking "oemsblhd.mbn" (Packed:00000026 - Unpacked:00000028).
- Unpacking "oemsbl.mbn" (Packed:0002C637 - Unpacked:0005EFB4).
- Unpacking "amsshd.mbn" (Packed:00000028 - Unpacked:00000028).
- Unpacking "appsboothd.mbn" (Packed:00000022 - Unpacked:00000028).
- Unpacking "appsboot.mbn" (Packed:00008A6F - Unpacked:0000D484).
- Unpacking "boot.img" (Packed:00385B3F - Unpacked:0038A800).
- Unpacking "system.mbn_0" (Packed:0307280E - Unpacked:05000000).
- Merging "system.mbn_1" (Packed:028EAA5A - Unpacked:05000000).
- Merging "system.mbn_2" (Packed:00738F81 - Unpacked:01003F40).
- Unpacking "recovery.img" (Packed:003BE683 - Unpacked:003C3800).
- Unpacking "splash.img" (Packed:00001C3A - Unpacked:0004B000).
[■] SubFiles: 0x780C3E84. (DzCreator)
[■] Closing file "LGP500AT-00-V10b-EUR-XX-OCT-01-2010+0-DZ.dz".

how to create galaxy s update script

hi every body
can any one explain how to creat update script for galaxy s , im trying to cook rom based on xxjpy but usually i have problem with update script , i need to know how to create it incompatible with rom files and arrangment , whats the code and its functions we will write it in script and depend on what , finally in detail so i can create my own
thanksssssssssss
Well, the best thing to do is to google for some update scripts and modify ,but if you really want to write your own script from scratch don`t use notepad, use notepad++ or something like that.
here is an example and please try to understand it, follow line by line and see what it does :
show_progress 0.1 0 >this fills the progress bar
copy_dir PACKAGE:ghost TMP:/ghost > copy from your .zip (/ directory) to internal TMP folder which is in the ramdisk (all folders that are CAPITALISED are located in ramdisk)
set_perm 0 0 755 TMP:/ghost/test > setting permission to execute the test file
show_progress 0.1 10
copy_dir PACKAGE:system SYSTEM: this copies from /zip/system directory to that SYSTEM in ramdisk
show_progress 0.2 0
format CACHE: formats cache folder
delete_recursive SYSTEM: this deletes SYSTEM folder
symlink toolbox SYSTEM:bin/cat this creates virtual shortcuts google it for more
symlink toolbox SYSTEM:bin/chmod
what i`ve told you here is how i understand it... best for you is to try to download an update.zip and see what it does(opening that update script and see where it leads to)
Thanks my dear to reply me but is there web site that if i open it i will know and study and understand how to write it and create command to complete the script
yeah . google : how to make android update scripts
try to make some simple update.zips like adding an app to your phone via recovery .... put some print_ui in it so you can debug it...and furthermore try to flash your phone with another firmware...with a custom update script made by you.

How to make a flashable zip that deletes files

I have found a similar post but I couldn't find any solution. So, I made a zip that contains my favorite mods for flashing after a factory reset. Some of them need odex files to be deleted. I try to do that with the update-binary file but when I open it with notepad+ I see unrecognisable characters. Could anyone help me? I tried to edit the updater script file but when I flash it the files are not deleted.
For delete single file you should add to updater-script this:
Code:
delete("/system/bin/xxx.odex");
For s iii mini you can use update.zip in attachment. Only edit updater-script for your need.
Delete this!

[MOD][TEMPLATE] APK-Patcher Lite

APK-Patcher Lite
Flashable Zip Template for Modifying System APKs On-Device
Based on APK-Patcher by @osm0sis​
Information
This is a modified version of APK-Patcher that will delete / inject files into System APK files instead of using a baksmali / apktool method.
The method used here is a similar method used in my ROMs to patch files, where instead of having to have like for example 4 SystemUI files, I only needed to keep the actual files that were changed.
This method could also be used quite easily to apply OTA updates or addons on already pre-modified APK files.
LINK TO GITHUB (STANDARD): https://github.com/djb77/APK-Patcher-Lite
LINK TO GITHUB (MAGISK): https://github.com/djb77/APK-Patcher-Lite_Magisk
Usage
Copy your pre-compiled resource files (including .dex files) to the patch folder, removing the .apk part of the filename (ie: SystemUI)
Create a file in scripts with the same name (ie: SystemUI.sh) if you want to delete any existing files from the APK
Make edits to envvar.sh, and also to extracmd.sh if needed
Properties / Variables (envvar.sh)
banner="";
apklist="";
apkbak=/data/media/0/APK-Backup;
backup=1;
cleanup=1;
banner is the name of your patch zip, usually suggestive of what it does, to be displayed at the beginning of the zip flash. You should include your name/handle here like "by osm0sis @ xda-developers" for credit purposes.
apklist is a string containing the list of APKs to be patched included in the patch zip, separated by spaces between the quotes. Each APK is automatically found recursively in /system, then copied to the working directory to be decompiled and acted on, then copied back to /system.
apkbak is the location to place backups of the untouched APKs in apklist if backup=1 is set.
backup=1 will store backups of the untouched APKs in the location specified in apkbak.
cleanup=0 will keep the zip from removing it's working directory in /tmp/apkpatcher - this can be useful if trying to debug in adb shell whether the patches worked correctly. cleanup=1 is necessary on multi-APK patching zips, so it's recommended each APK to be patched be tested on their own with cleanup=0 before combining into a single zip.
envvar.sh
Modify the envvar.sh to add your banner, apklist, backup and cleanup options
Multiple files can be patched, put a space between the filenames (ie: apklist="file1.apk file2.apk"
extracmd.sh
Modify the extracmd.sh to add any additional commands to be performed at the end of the patching process that aren't patch-related (/data file changes,
scripts/$apkname.sh
fileremove="";
$apkname is the name of the folder that you put your resources files in. Copy scripts_sample.sh and rename it to your APK (ie: SystemUI.sh)
Multiple files can be deleted, put a space between the paths (ie: fileremove="/res/drawable/file1.png /res/drawable/file1.png"
For me returned error bellow
Code:
local entry crc does not match

Categories

Resources