Question:Games picture quality - Nexus One Q&A, Help & Troubleshooting

I was playing Raging Thunder 2 last night and it made me want to ask this question or raise this issue to anyone that could have an effect on or shed light on. The graphics on raging thunder 2 as well as a few other games on the nexus are as good if not better than that on the psp. So why then are there only a few decent games with good graphics, and also why not a full psp well working emulator. It seems like the gaming community is growing yet nothing all that great is being produced(no offense, just a statement based on visual display opinion). Just want to get some feedback from people that can give it to me. Thanks.

First of all, let me kill your hopes of the psp emulator (sorry!). Emulators require in excess of 10x the processing power, which is a long ways off. Android is still working on getting all gameboy games to run without skipping frames (last I saw).
As far as the well-developed games go...you have to put a lot of effort into making a game with good graphics. You also need a market for the game to sell. There are a lot of psp games because you can sell them for $40 and get a large amount of people to buy them. Good luck selling pretty much anything for $40 on android. For most people, their phone is not a gaming platform.
That said, I must agree with you on the disappointment on available games. I can understand having poor graphics, but I feel that there should be more games with greater depth and gameplay available.
This is all of course just my opinion. I am sure there is more going on than I said.

Related

I'm new and Have some questions on X1

I plan on buying the X1 when I get my $5500 next week. My most recent phone was the Motorola Rokr E6(Linux Based) and I'm coming from the Motorola Deveploment Community. I've owned a Sony before (W810i) and loved it, so I want to get the X1. I've never used WM before So I hope modding won't be hard to learn. My questions are: Is there Emulaters for the X1 like Nitendo, Super Nitendo, Sega, GBA, N64, and PS1. I had these on my E6 and loved them. Also what about the Doom expansions and Quake expansions as well, I also played these on my E6. Aslo can we overclock the processor and use Swap partions to, Also things I loved about the E6. I looked in the thread for noob questions but 4 pages in it was just people saying how much they don't like noobs posting unneccesary posts and how much they don't like noobs basically so I stopped looking in the thread and decided to post this thread. I aplogize if these questions were posted somewhere else. Thank you for your time and I can't wait to learn WM modding.
All the Emulators are performing like crap (on the MSM720*).
Only (low action) SNES games on Morphgear, like Mario or other lame games (sorry but i hate platforms) where actually able to play on a decent framerate.
Secret of Mana for example was unplayable, unless you like humongous lag. Enabling sound only makes it worse. At the time I actually gave a crap about it, I couldnt stand playing it any longer then 10 minutes, since the qwerty keyboard is not usuable for gaming (in a comfort way, it functions fine in morphgear)
Emulation on WM6.1 is bull****, apart from the PS1 emulator that is, even though the MSM7200 is immensely underpowered for it, seeing that thing on a Snapdragon or OMAP3 chipset (youtube it) is pure awesomeness.
My S.E. M600 did GBA/SEGA Genesis emulation about 4 times as fast, and thats with an 208Mhz ARM9 chip.
Do not buy the X1 if you like playing (console) games.
SomeoneSimple said:
All the Emulators are performing like crap (on the MSM720*).
Only (low action) SNES games on Morphgear, like Mario or other lame games (sorry but i hate platforms) where actually able to play on a decent framerate.
Secret of Mana for example was unplayable, unless you like humongous lag. Enabling sound only makes it worse. At the time I actually gave a crap about it, I couldnt stand playing it any longer then 10 minutes, since the qwerty keyboard is not usuable for gaming (in a comfort way, it functions fine in morphgear)
Emulation on WM6.1 is bull****, apart from the PS1 emulator that is, even though the MSM7200 is immensely underpowered for it, seeing that thing on a Snapdragon or OMAP3 chipset is pure awesomeness.
My S.E. M600 did GBA/SEGA Genesis emulation about 4 times as fast, and thats with an 208Mhz ARM9 chip.
Do not buy the X1 if you like playing (console) games.
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Thanks for the reply, My E6 had a intel PXA270 chipset clocked at 312mhz but with overclocking I could boost it to 528mhz and 620mhz and that vastly improved gaming, Can we do this on the X1?. And what about Doom and Quake.
Welcome to the forums .
1 - Yes. Most will have some lag, but the good thing is there are many to choose from. MorphGear, PicoDrive PocketNES, PocketSNES, etc. The emulator gaming is enjoyable, but will perfect.
You have a choice of hundreds of WinMo games + Java games + PC ports like StarCraft and Diablo, so there are plenty of games.
2 - Yes, you can play them on the X1. Quake is not modified for the WVGA resolution AFAIK, but Quake 3 is playable with a slow framerate. Doom worked only once for me, but I didn't bother to fix it. I just don't find those type of games playable without a mouse...
3 - No overclocking for the X1 so far. There are a couple of programs, but they either do nothing, or start once and then freeze.
Use search, read, learn and feel free to ask questions after that .
@orelsi thanks so much for the info. Sweet we can play Starcraft and Diablo. Dam no overclocking thats a shame. hmm so quake and doom are not made for the 800x400 res, thats okay I bet there is alot of 3d java games for the X1. And yes next time I wll use the search I just really needed to know these answers, and get a chance to talk to some members.
Double post. Mods, please delete it.
I'm glad that I was able to help .
About the games. When I got the X1, I was thinking that I would play games on it all the time. Well... it didn't work out that way lol. Between the browsing, reading rss feeds and books, tweaking options, mp3s, clips, etc. I barely got time for a quick game haha.
All the games are just rusting in the corner.
Nevertheless, when you think how hot StarCraft was back in the day and that now you can carry it in your pocket..... makes you wonder about the future .
Check out this list of games. It can give you a general idea:
http://forum.xda-developers.com/showthread.php?t=522761
SomeoneSimple said:
All the Emulators are performing like crap (on the MSM720*).
Only (low action) SNES games on Morphgear, like Mario or other lame games (sorry but i hate platforms) where actually able to play on a decent framerate.
Secret of Mana for example was unplayable, unless you like humongous lag. Enabling sound only makes it worse. At the time I actually gave a crap about it, I couldnt stand playing it any longer then 10 minutes, since the qwerty keyboard is not usuable for gaming (in a comfort way, it functions fine in morphgear)
Emulation on WM6.1 is bull****, apart from the PS1 emulator that is, even though the MSM7200 is immensely underpowered for it, seeing that thing on a Snapdragon or OMAP3 chipset (youtube it) is pure awesomeness.
My S.E. M600 did GBA/SEGA Genesis emulation about 4 times as fast, and thats with an 208Mhz ARM9 chip.
Do not buy the X1 if you like playing (console) games.
Click to expand...
Click to collapse
Have been playing Chrono Trigger on Morphgear for months and no problem for me.
And if you can stand the black bar on the side of the screen, quake not being WVGA shouldn't be a problem.
One last thing, What about Swap Partions for the X1?
harveydent said:
Have been playing Chrono Trigger on Morphgear for months and no problem for me.
Click to expand...
Click to collapse
Well, I might've took things out of context, but i was REALLY disappointed in the Emulation capabilities of my X1.
I remember completely finishing multiple action-oriented SEGA Genesis games on my S.E. M600i (208mhz ARM9), Sonic&Knuckles (very fast platform), Streets of Rage (beat em up), Vectorman (action, platform), and some mickeymouse game (action/platform). All of these had perfect stereo sound, and i often had a framerate above realtime.
Then you can understand, that when i got my X1 (totally excited about its WAY FASTER CPU) and booted up similar games, i was extremely confused that i had no sound (without screwing my fps even more), terrible framerate and TBH, awefull controlls. That is the reason, why i think the X1, and all similar, underpowered Windows Mobile devices, is a PITA to play emulated games on.
About the swap. We dont have it (AFAIK), and we'll never need it. My percentage of Ram usage is always under 90%, no matter how many apps i open. Mainly this is because of a (IMO retarded) 16MB/32MB Ram per app limit.

Top 50 Best Android Games

50 of the best Android games so far.. Ready, set, go!
Well I thought you had me fooled but I guess there are actually 50 decent games for Android out there. haha
ha nice vid
btw I lke how you have the "smackdown" between the two devs haha. I was reading that as it was going on haha nice!
Too much focus on mediocre 3d games.
nick_karstedt said:
Too much focus on mediocre 3d games.
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Are you joking? Only about half of them were "3D". Most of them were even decent. Sure they aren't Modern Warfare 2 or whatever is popular these days, but IT'S ON A CELL PHONE.
Nice vid, gave me some more games to buy.
I wish Android would crank out some awesome RPG/2d platform games and make retro gaming huge again.
I emailed Hexage and they said they're looking into making a new game like that BUT NO OFFICIAL WORD YET
so Don't go off sayin' and spreadin'
RPG for Android
Baldur's Gate or any BioWare Infinity Engine games would be awesome. Or a remake of Fallout 1 or 2. Both projects have a open source following, aka Pocket Fallout and GemRB but none have pushed anything into the Android market.
great list, might just want to downgrade from my 10mb ram hack to play some of these 3d games =)
thanks you! i didnt know half of these games existed.
where I can find these games for free?
I get the need for speed and put this on app ...but I can run it
Great video!
like those are the best games..
RPG vs Runner games
Since most of users of this forums are development related people, and are at least a bit nerdy, no wonder that they would like some more RPG games, but real money are made not on guys like me and you but on housewifes, which want easy games with cute graphics like.

[Q] Gameing on the Nook Color

I was trying to find a decent cheap tablet but it seams that is not gonna happen at the moment. I have read the nook color is actauly quit the good tablet. My main concern is gameing though and the nook isnt speced vey high. Ho does it run higher end games such as Dungeon Defenders and Spectral souls.
OC...
All the thing I can say about this device is that it's worth for $250 NOW.
If you have more money (over $500), just wait...not worth to buy GT yet(compare to NC)
It seem like I miss the point...
Game?
On Android?
Nothing can beat NC yet...
Check this video out
"http://www.youtube.com/watch?v=pXEZJSMrU1I"
But I can promise nothing about the future... Bunch of cool games will come out after Honeycomb...
In conclusion, NC is the best choice now. Otherwise just wait about 3 month...
Well although i admit android doesnt have tons of good games yet there is a decent amount of games i like to play on android. I should refrase i would like a decent android tablet for a nice price and it would be nice if it could run higher demandinng games then my Lg Optimus V. Im not interested on spending 500 dollars and up on a tablet i realy dont want to spend 250 as i dont have a ton of money to spend. Im either think the NC or a Kyros. I could always upgrade down the road im looking at buying a tablet in the next few weeks.
Then NC will be your best choice...It can do lots more than game...
I guess it's the best choice under $500...
Kinda off topic but hows the overall perfomence of the nook color then. Can it run live wallpapers. It seems higher speced then the LG Optimus V is this correct?
I haven't seen any slow down in any game yet. Most android games are designed with a specific resolution and android doesn't scale like iOS so you have game that doesn't take up full screen. There are still a lot of game with scaling. Nowadays developers make games for the medium spec android devices so a Nook Color will run everything fine. You do get some certain games that won't play on NC because of android fragmentation.
I play Angry Birds on the NC, and it looks fine. I confess I could not get opengl screensavers to run on it, but that may be because I am an android noob.
migrax
The Nook Color is actually very well spec'd for a tablet of its price and Android tablets in general. Its CPU/GPU is very good and runs, even on stock, most games (I play) without a hiccup. Pocket Legends is smooth as silk, all of my emulators and ROMs play without any lag or issues, and Angry Birds is good times. Not the games you're asking about specifically, but I don't see why they wouldn't run well.

Real Racing 2 game to android market

Hi guys,
In case you don't already know this superb racing game with unmatched graphics and gameplay you really must check it out.
http://youtu.be/TOfG1zJbKbQ
The game features licensed cars and 15 player multyplayer mode.
Please help drawing the developer's attention to port this game in android market and leave your thoughts here: getsatisfaction.com/firemint/topics/will_real_racing_2_get_in_the_android_store
Sorry but i think this ain't gonna happen. This is a real console quality game, they spent a lot of money to develop it and optimize it to make it work perfectly for the a5 soc: porting it to Android will lead to insane costs in order to make it suitable for a hundred different pieces of hardware.
Nowadays Apple's app store sells 85% of all the mobile apps in the world, a serious game developer with working brain cells will never spend millions just in order to get to that additional 15% of the market that we represent. Also i'm pretty sure that even the most powerful hardware we have now on this platform would be unable to run this game properly: the gpu in the a5 soc is twice as powerful as the mali-400 in the GS2...
vnvman said:
Apple's app store sells 85% of all the mobile apps in the world
Click to expand...
Click to collapse
just wow, wasn't aware of this fact
vnvman said:
the gpu in the a5 soc is twice as powerful as the mali-400 in the GS2...
Click to expand...
Click to collapse
i'm just stunned, in every video comparasson of 4s and sgs2 the iphone gets bashed... come to think of it nobody mentioned in any comparassion (and i watch a lot) about the gpu/chipset diferrences... i guess it's never gonna be a fair "trail" between them and everybody is more or less a "fanboy" of either two..
L.E. after your post did some research and found this http://au.answers.yahoo.com/question/index?qid=20111026235448AArPNUy , it explains everything.
Thanks and ppl might as well leave this topic to "die"...
Well actually when i say that the gpu of the iPhone is faster i mean it really is faster, even on paper: it's not a matter of software. I read it here: http://www.anandtech.com/show/4686/samsung-galaxy-s-2-international-review-the-best-redefined/17
When i got this phone i knew that the iPhone4s (or even the iPhone4) would have been better for games, but all in all despite the fact that mobile games can be fun at times mobile gaming in general kinda sucks in my opinion: sure you can have the best graphics in the world and whatnot, but the only games you can really play on a small touchscreen panel without going nuts are puzzle games (which look great on the huge Samoled+ of this phone), and those ones run on pretty much every piece of junk. At the end of the day those are the games you play the most when you're on the go, while instead those haeavy 3d games are mostly useless because of their complexity (not to mention the amount of battery they drain), so you end up playing them when you are at home on the coach. This sounds pointless to me because if i'm at home i'd rather like to play Battlefield 3 on my gaming rig: now this makes sense, don't you think?
Real Racing 2 was released yesterday...just saying...
What the.. EA? The original maker is Firemint?
Either way, here's the link. Only compatible with my Desire HD, and not the Galaxy Note? What the...
https://market.android.com/details?...yLDEsImNvbS5lYS5nYW1lLnJlYWxyYWNpbmcyX3JvdyJd
Article:
http://phandroid.com/2011/12/22/rea...the-android-market-leaves-part-1-in-the-dust/
LordManhattan said:
Only compatible with my Desire HD, and not the Galaxy Note? What the...
Click to expand...
Click to collapse
You could test this version for your Note: https://market.android.com/details?id=com.ea.game.realracing2_na (not sure if it's compatible though).
Thanks, but it's a no go Just have to wait i guess.

Limitations Make you a Better Dev: How to Improve Efficiency and beyond.

Hear me out for a few minutes guys.
Programmers now days are great...right? No... they really are not. Because programmers are making programs/games on extremely powerful machines (if you think about it) and have zero concept of "limits". A game for example, Titan Fall on PC is 50GB's. Why... for the love of all that is good, is this game 50GB's? Why? Because the programmers that made it suck. There are so many games that take up WAY too much space and take WAY too much power to run...
BUT
But this is NOT the programmers fault... They were not trained correctly. Hence my topic point.
Limitations Make you a Better Dev.
What is a limitation? It's something that limits you, like a gallon container can... only hold a gallon. Makes sense right? Well, let's move on the programming. Most programmers now days are making games/programs in what I like to refer to as "Creative Sandbox Mode". They don't really have limitations. They can almost do anything! But this is a problem... let's see an example to illustrate the reason why.
We will use the game "Kerbal Space Program" as our example for this topic. (Fantastic Game BTW) For those who have not seen/heard about it. It is a game where you build space rockets in, for the most part, a very well simulated Solar System. You start from a planet similar to earth. The only difference is the size of everything is scaled down. But just keep in your mind, "You build rockets to go to space".
Now, moving on...
When this game came out at first as early access. It was basically a sandbox, while you had no "God mode", you had access to all the rocket ship parts and they had zero costs. You could build anything, and people made all kinds of nonsense, went to the Mun (Game's name for the planet's moon) and beyond to other planets.
Sounds great right? It was... but then something changed a few years later.
Career and Science Sandbox were added. What is this? Well it's a mode with progression in mind, Career has you earning money through space missions and contracts, and Science Sandbox requires no money... but requires "science" points to acquire new parts.
You start out now...with very limited parts, and the things you are asked to do in the missions seem "impossible" at first.
"You mean I have to get to orbit with ONLY these parts? WHAT? THERE IS NO WAY!..."
Except...it was possible. Suddenly people, while under a great limitation, began to progress. They learned new and better ways and deigns to make more efficient rockets. You advance, and learn and become better. You progress, slowly unlocking more parts...but always being under this limitation wall, it forces you to grow and learn even more.
Now...end game. You've unlocked all the parts. You build the "best rocket" you can muster. Compare it to your "best rocket" while you played in Free Sandbox mode... It's a 1000x better. It can go much further on less fuel, it's less heavy, and it has far more research and science ability that ever before. Smaller rockets can now go beyond the moon and back, where as before, huge ones barely made it into orbit...
What does this mean? Now...with your super efficient skills, you can go EVEN further than ever before, you're able to truly maximize the potential of the parts given to you.
You've become efficient . You've become a better player.
But the KEY here for relation to my topic is... "truly maximized potential"
Now, let's get back to programming. Now that we have an understanding of what my point is. Back in the day, game developers had extreme limits. Hyper tiny storage sizes, extremely low amounts of ram and processing power. You couldn't just do whatever you wanted. The PC wouldn't even run.
Look at games like Super Mario Bros, a classic simple game... But, fast forward to later in the NES's lifespan, look at Megaman. The difference in total quality, and game play, it's a night and day difference. You go from a super basic, jump on enemies, beat the same boss over and over, running through basic one color levels... to a game that has a "level select" and unique and difference bosses, and... TONS of different enemies. You see levels with lots of animations and color! Holy crap! This is amazing! AND WHAT!? YOU GET WEAPONS THAT DO DIFFERENT THINGS!? *mind explodes*
See what happen? NES programmers got better over time, they learned to maximize what the NES could do despite its limits. Games that at the start of its' life that would have been thought impossible... were suddenly happening.
So let's fast forward to today... what do we have? For the most part... our computers today have near limitless abilities. Most computers have over a 1000GB's of storage, over 4GB's of ram (if not over 8GB), and processors that can do millions, if not nearly billions of calculations per second... Vs computers with 32KB's of Ram, 1 MB of storage, and a 10 mhz processor.
So we should be seeing games with extremely outrageous levels of ability and graphics right...? No... we don't. Well, we have a few. And I think the reason is older devs who were used to coding efficiently. They suddenly become god like. But new programmers? They don't understand limitations like older ones do... so they code poorly without knowing it. This is why you have games like Dark Souls 2, which on PC runs at 60fps at 1440p without the SLIGHTEST hint of issues. (Seriously, it's the smoothest PC game I've ever seen). But then games like Arkham Knight, just barely run at all. (if it even starts...) Also... the version of the Dark Souls 2 that contains all the DLC and improvements to the game (SotFs), weighs in at 23 GB's. Whoa... that's so much! ... Well, it's an extremely huge game, most playthroughs will last you at least 50 to 70 hours. There is so much to see in the game, and it's intense. And...then you have Titan Fall. A multiplayer game with a few maps, no singleplayer (at least when I played it), and it's 50GB's? What? Why? Even GTA 5 is 55GB's (ish) and it's an absolutely MASSIVE map, with detail unlike any seen before. And they crammed it into 50GB's? Wow. While Rockstar and From Software have had a few bad ones *cough* GTA IV and Dark Souls 1 on PC *cough*. They still proved in the end, they knew how to properly make a PC game.
Also, for an example of "getting a ton" from very little processing power. Look at the gameboy advance. It had a 16.78 MHz processor... yet look at the outrageous abilities it had. Look at the games, compare them to mobile "games" (Mobile games are trash). Could you honestly recreate The Legend of Zelda: A link to the past run with just 16mhz of power? If someone didn't tell you it was possible, you'd most likely say, "You cannot do that...". But you can, they did. This is highly efficient coding.
Another example is Roller Coaster Tycoon 1 and 2. If you've not played this game series, I advise you ALL to look it up. This game, released in 1999, was coded by one man. And in 1999 (where the average CPU was Pentium 3) this game let's you build Parks, like with roller coasters and rides. This game could have THOUSANDS of guests (People in your park, 1000 to 4000+) , all with different likes and needs (ride types, needs like food or the restroom), with dozens, if not 50 to 100+ rides going on at the same time... and it ran perfectly fine. In fact, when I played it, I never remember it ever slowing down or crashing, not once. Could you build an entire game with 100s of rides and 1000s+ of guests each with their own unique needs, and plus all the other things going on, on a Pentium 3? With ZERO lag and near instant startup?
This is just one of my issues with devs/programmers today. It's not just about games, or graphics in games mind you. It's about programs, applications, media, just everything. Devs today, learn in a near unlimited environment. They don't learn tricks, they don't learn workarounds, they don't learn how to truly maximize what they have because nothing forces them too.
Now, as a big note... I don't want to sit here and sound like I'm saying any devs are dumb, or don't work hard. I don't mean that at all, because it truly isn't their fault. Schools and such today don't teach with limitations, in computer science and in everything else (that's another topic).
They don't force you to make a massive game that fits in a CD (700MB) that runs well, they don't teach you how to truly optimize, they don't teach you how to overcome limitations because they don't challenge you with limitations.
Limitations, force you to get better. I ask that all new and aspiring devs now days, to try to limit yourself... because in the end... you'll become a far better programmer than you thought possible! You created an android app that runs fine on a snapdragon 810? Alright, how about you make that same app run just as well on a phone with a dual core processor and half a GB of ram from 2010. Start with limitations, you'll think... "This is not possible" , but image to yourself that it is the only way... you soon start finding tricks and learn how to overcome the limitations and create an app that works fantastically with very minimal power and resources. Then, with your new found efficiency skills, you'll see a whole new world of possibilities on more powerful chipsets. Just like in the space game, when you are forced to do more with less, you soon found yourself able to go much further than before when you did have more.
Limitation Forced Growth increases your efficiency. This can allow you to make night and day more powerful applications that run with far less power.
Discuss.

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