Is flash 10.1 beta hardware accelerated? - Nexus One Q&A, Help & Troubleshooting

Is flash 10.1 beta hardware accelerated? Video isn't 100% smooth, I read on engadget froyo walkthrough that hardware acceleration wasn't enable yet on their beta, but is the public beta HW accelerate enabled?

Yeah, it's not what I was expecting. Here's hoping (for Adobe's sake) that it's not hardware accelerated yet. Is there any GPU resource monitor available? Would that necessarily show you if it's accelerated?

Sites which haven't been optimized for mobile flash don't perform flawlessly but those that have been (Miniclip.com etc) work extremely well. It feels as if you're playing games locally installed

theres not any hardware acceleration to be done on the nexus. flash just uses the cpu like normal flash, hardware acceleration refers to using a gpu (something the n1 is missing)

iammuze said:
theres not any hardware acceleration to be done on the nexus. flash just uses the cpu like normal flash, hardware acceleration refers to using a gpu (something the n1 is missing)
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I love when people think they know what they're talking about.

Vash63 said:
I love when people think they know what they're talking about.
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X2. Wow. Just wow.

URPREY said:
X2. Wow. Just wow.
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+1.. that's why the ndk shouldn't have released - java uses the cpu lol

Porn on my nexus runs smooth! Large flash files aren't the quickest, but remember, this is BETA!

its still in beta, so we will see i guess. regardless its a step forward.

I think the answer is "sort of."
From the Android Flash readme:
Flash on Android supports software decoding for all the same H.264 profiles as Flash on the desktop, and uses the hardware decoder for videos using H.264 Baseline Profile and Level <= 3.2.
There are also a lot of Known issues in rendering in the readme file. My own subjective test was running Bejewled Blitz in Facebook. It ran a little better (smoother) on my nexus than with my acer aspire netbook with a 1.2 GHZ atom. This was much better than I was expecting given that it's still beta.

i find that as long as I have atleast 220mb of ram free, bangbus runs just find. the video is smooth, the audio is too but its a little out of sync at times. I once caught my browser using up 105mb of ram and the phone was running at 104 degrees too. Im running pershoots oc kernel, and it helped smooth out the flash a bit.

Related

n00b question: is androids scrolling gpu accelerated?

Why is it that devices like the palm pre (really similar spces to the droid) and the iPhone have smoother scrolling than devices like the droid and the g1 (older, but the specs aren't THAT bad. didn't the iphone 2/3g have a slower cpu?)
I have noticed that androids browser doesn't render pages like the pre and iphone do (in a checkerboard fashion) which results in seeing those checkerboards less and overall choppier scrolling when zoomed out. First, are my assumptions correct? second, has anyone implemented this method into a browser for android? I am really ocd about framerates and smoothness.
Yea i think android uptil 2.0 i believe does not use gpu acceleration for things like scrolling, only for 3d games n such. However seeing how future android releases have things like 3d gallery and launcher, id assume they use this acceleration. Cant b sure, always make sure u reassure
Daneshm90 said:
Yea i think android uptil 2.0 i believe does not use gpu acceleration for things like scrolling, only for 3d games n such. However seeing how future android releases have things like 3d gallery and launcher, id assume they use this acceleration. Cant b sure, always make sure u reassure
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why the fack not? the platform on the g1/mt3g/cliq is probably the lowest spec I've seen and even it has a capable gpu. why just let it go to waste?
are any devs willing to inform me?

Watching movies with Nookie Froyo

Just wondering if anyone else has watched many movies with NF ? I'm using the most recent version, but running off SD card.
Seems quite a bit slower than running under B&N stock 2.1
What SD card, and also what specifications are you using?
nootered said:
What SD card, and also what specifications are you using?
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I checked, and it is only a 4 GB Class 2 card (Sandisk). I suppose that could be having a significant impact ?
I'm not running an OC kernel either yet.
Is it possible to get at the internal memory when running NF off the SD card ?
I have had very good results using QQPlayer on my OC'd NookColor at firmwares 1.0.1 and 1.1. I've yet to try out Froyo due to it's lack of video/audio playback.
With the overclock, all formats worked smoothly, but without, there was a bit of a stutter with some of them.
edit: I use a 16GB Class 2 uSD
synnth said:
I have had very good results using QQPlayer on my OC'd NookColor at firmwares 1.0.1 and 1.1. I've yet to try out Froyo due to it's lack of video/audio playback.
With the overclock, all formats worked smoothly, but without, there was a bit of a stutter with some of them.
edit: I use a 16GB Class 2 uSD
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Why is video poor on Froyo, is it due to lack of video support or the fact that its on SD or both?
Anyone know if it will be possible to get the video hardware support on Froyo?
Regards,
Mike
Yeah all this love for the Nook and while its still early in it's life... running froyo from internal at the moment leaves me YouTube less... :/
panamamike said:
Why is video poor on Froyo, is it due to lack of video support or the fact that its on SD or both?
Anyone know if it will be possible to get the video hardware support on Froyo?
Regards,
Mike
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Obviously, no-one. No sound from CyanogenMod guys that hardware based video decoding AND rendering is enabled in their customized Android 2.3 (I suspect they customize stuff mostly for fast/smooth GUI and/or better 3D. When the same shaders of SGX530 refuse to act as video deinterlacing renderers in their build, they could say that they wash their hands and move on. Sure, that's what TI has stuck with their Zoom2 platform. Or Motorola with the following Droid X/2 phones. Remember, there's no hardware decoders support in Android if it's not for m4v. They have that principle, you know. Rockchip/Snapdragon don't
Mr. Deeper-blue of recent "Honeycomb on NC" fame has GUI hardware acceleration working. It's not video, and very far from getting hardware overlays (=zooming in/out HD video at will, and following the device's orientation, full augmented reality support, full HD video phone, etc.,. etc.) But we are all ears. Pity the A3.0 is more of a pure concept now, having nothing to do with a practical implementation on a 3-year old SoC OMAP3621 Google decided it doesn't like a base demo A3.0 machine.
In any case, for good video on a single-core ARM (plus GPU, plus DSP though) look for the work on Android 3.x, plus VOME engine donated by VisualOn for the AOSP 2.3 project.
However, if nothing of above helps much, get yourself dual-core TI OMAP4430 RIM PlayBook based on QNX and forget everything about those silly green dudes (for awhile though....too many Android hackers put Android on their Pandaboards somewhere back in summer 2010)
Consider it a rant, if you will. But it also a "bow" of sorts to Mr Deeper-blue who probably never bothered to look into "limitations" of either OMAP3621, or Android 3.0. He just did unthinkable. Now I won't be suprised to see Android 3.0 on my Pandigital Novel one of those days, lol.
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fineoils.blogspot.com
aludal said:
Obviously, no-one. No sound from CyanogenMod guys that hardware based video decoding AND rendering is enabled in their customized Android 2.3 (I suspect they customize stuff mostly for fast/smooth GUI and/or better 3D. When the same shaders of SGX530 refuse to act as video deinterlacing renderers in their build, they could say that they wash their hands and move on. Sure, that's what TI has stuck with their Zoom2 platform. ...
Mr. Deeper-blue of recent "Honeycomb on NC" fame has GUI hardware acceleration working. It's not video, and very far from getting hardware overlays (=zooming in/out HD video at will, and following the device's orientation, full augmented reality support, full HD video phone, etc.,. etc.) But we are all ears. Pity the A3.0 is more of a pure concept now, having nothing to do with a practical implementation on a 3-year old SoC OMAP3621 Google decided it doesn't like a base demo A3.0 machine....
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fineoils.blogspot.com
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This is pretty much what I was wondering about, will OMAP3621 see any support or potentially get proper drivers adapted to work with the various hacks.
Maybe if B&N comes out with their version of Froyo they may include what's needed to get the DSP support driver/interface...
Mike
overclocking will definitly speed things up

[Q] full GPU functionality

Hello guys..........
I have bought my Tp lately and today I decided to install a version of android on it.after the installation I decided to perform one of my heavy graphical game which name was Real raceing 2 but it performed very laggy. I used to play this game smoothly with a less powefull device like HTC desire HD.how can it be possible.In alpha versions of android for TP the GPU in not fully functional yet?Am I right?
Strange you mention that cuz I was playing cordy which laggs on my desire HD but ran fine in the touchpad.... I've had no lag issues on many games
Sent from my Touchpad using Tapatalk
The question then is "Which version of Android?"
You should try Xron 2.9 de-odexed.
Have you tried to overclock it yet? Maybe you should try to run it at 1.8GHz. And maybe use chainfire to change come of the settings?
thanks for advises.
I installed the latest version of Xron 2.9 de-odexed and overclocked the devise with set cpu to 1.8 the FPS raised a bit but the laggs are still exist especially in opening demo.i also have a bad watching movie experience because of the low FPS during playing back.it seems the software can not take the full advantage of adreno 220 chipset.I dont have any of these issues with the stock webos.
I don't really know if Adreno 220 is slow, or CM7 doesn't release this GPU's full potential, but heavy 3D games are really quite laggy now. We could only wait and hope for ICS, better drivers and whatnot.
I don't really know if Adreno 220 is slow
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It's powerfull gpu, somewehere near tegra2,probably faster but I'm not sure.
but heavy 3D games are really quite laggy now
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try xronified version, it's working much better. Probably still not full potential but heavy games are working fine.
I'm not having any problems....I'm not using xron, I'm using inseason rom (which has been locked)...only lag issues i have are while streaming 1080p videos. Gta 3, real racing, ps4oid all run perfectly fine
Sent from my Desire HD using Tapatalk

why is this thing so damn slow...

Just bought it yesterday, posting from it now in fact. Absolutely love the screen and form factor, its perfect in that sense...however with touchwiz 3.2 it was just unusable. Went to overcome, didn't help still too slow.
I'm now on cm9 and its still just so damn slow. The browser isn't smooth at all, playing games like anomaly hd and shadow gun just aren't smooth and seem like they're running at 15 fps, and trying to play HD content just depresses me because it doesn't work.
So I feel like I'm stuck with an amazing tablet which is just useless.
Is the situation ever going to get better? Am I doing something wrong? Should I just sell the thing even though I only got it yesterday? I watched a million videos before I bought it so I knew what to expect but using it constantly is just a different story...
Thats tegra2.
Sent from my SAMSUNG-SGH-I957 using xda premium
I would indeed seem that Tegra 2 is a broken CPU. Never seen a fully smooth tegra device, even a WVGA phone running ICS, its not a lack of power, its just poorly designed and isn't able to deliver its power. I wonder if it's a memory controller issue. The PS3 also has a broken GPU (also nVidia!), but because its a single closed system its been worked around.
You CAN improve things somewhat though. Games arent slow for me, or the browser, but the homescreen is bad. Overclocking helps (running at 1.4ghz here with no issues), change the CPU scaling threshold to 65% increase the sampling rate.
Different launchers improve things to, but none are 100% perfect. ADW EX has a silky smooth homescreen and app draw, but scrolling widgets are slow. Go launcher HD is slightly slower in the homescreen, but widgets are much better.
Part of the problem is Honeycomb which is slow, the ICS builds we have now arent perfect, but they aren't built from Samsung sources. Once we have real Sammy ROMs and Sources to work from things should improve.
rovex said:
I would indeed seem that Tegra 2 is a broken CPU. Never seen a fully smooth tegra device, even a WVGA phone running ICS, its not a lack of power, its just poorly designed and isn't able to deliver its power. I wonder if it's a memory controller issue. The PS3 also has a broken GPU (also nVidia!), but because its a single closed system its been worked around.
You CAN improve things somewhat though. Games arent slow for me, or the browser, but the homescreen is bad. Overclocking helps (running at 1.4ghz here with no issues), change the CPU scaling threshold to 65% increase the sampling rate.
Different launchers improve things to, but none are 100% perfect. ADW EX has a silky smooth homescreen and app draw, but scrolling widgets are slow. Go launcher HD is slightly slower in the homescreen, but widgets are much better.
Part of the problem is Honeycomb which is slow, the ICS builds we have now arent perfect, but they aren't built from Samsung sources. Once we have real Sammy ROMs and Sources to work from things should improve.
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Not sure what you mean by the scaling thing but I am overclocked to 1.4 atm using NoFrills...as for browsing depends on the browser and the website, with the stock some websites are okay, I'm using chrome at the moment to post this and its just so sluggish...
As for games, they literally look like they're running at 15fps, its ridiculous.
Very disappointed, really don't want to have to buy an iPad but I just don't see the point of having a product like this that's so brilliant in theory but so poorly executed with absolutely no polish...how can they even sell a product that's this slow...
All hd games and content run fine for me. I'm on stock, not rooted. Using GO Launcher HD. Maybe I got lucky?
dairymasta said:
Not sure what you mean by the scaling thing but I am overclocked to 1.4 atm using NoFrills...as for browsing depends on the browser and the website, with the stock some websites are okay, I'm using chrome at the moment to post this and its just so sluggish...
As for games, they literally look like they're running at 15fps, its ridiculous.
Very disappointed, really don't want to have to buy an iPad but I just don't see the point of having a product like this that's so brilliant in theory but so poorly executed with absolutely no polish...how can they even sell a product that's this slow...
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You are judging Alpha software (CM9) as if it were final as in Stable status. Things will improve even more when Samsung releases source. In my experience, this tablet has been smooth with ADW EX. Perfectly usable, no stuttering, almost no lag, speedy and long lasting battery. Hey and this is with unfinished software (ICS) due to lack of source! I even had a good experience with firmware LA3. Just ditch the TouchWiz launcher. It helps a lot. If you still want to leave the tablet, be my guest, your choice.
Sent from my SGH-T959.
You can use SetCPU to adjust the CPU thresholds. It basically changes load at which the CPU scales up its clock rate, makes it more responsive, but wont make it faster at its peak.
Also, remember to make sure the CPU Governor is set to Interactive and not On Demand.
Sent from my SGH-T959.
nirogu325 said:
You are judging Alpha software (CM9) as if it were final as in Stable status. Things will improve even more when Samsung releases source. In my experience, this tablet has been smooth with ADW EX. Perfectly usable, no stuttering, almost no lag, speedy and long lasting battery. Hey and this is with unfinished software (ICS) due to lack of source! I even had a good experience with firmware LA3. Just ditch the TouchWiz launcher. It helps a lot. If you still want to leave the tablet, be my guest, your choice.
Sent from my SGH-T959.
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Tbh I don't think this is a fair argument, the thing shipped with honeycomb finalized and even had an update, neither of which was alpha software and they both sucked and were completely unusable. The fact that I had to root and am currently using cm9 just so that I can use the thing reasonably is ridiculous...
I'm using cm9 and it is a lot better but I still find that games don't run smoothly, scrolling isn't smooth and there's a lot of lag
I do have it over locked to 1.4 and have governor set to interactive as well as I/O set to snoop. Its at least usable now but its so disappointing seeing such an amazing piece of hardware gone to waste. It kills the iPad on every level but the software just lets it down so badly....
We just need to wait, and hope for the best with ICS kernel. Tegra 2 ain't that bad, it's like every other Tegra 2 out there, it has its limitations, HD videos are one of them. Considering what my job is, i get a lot of Android tablets, but none of them were completely smooth, it's Android fault mostly.
The best i got so far was Transformer Prime, but that's Tegra 3, but the smoothest one of Tegra 2 ones was definitely Motorola Xoom. If Xoom can be that smooth with Honeycomb when i tested it, there is hope for this model yet. Software is the thing that needs fixing, so this model gets what it deserves. Even then, it won't be as smooth as iPad, and with every new Android version i am more and more sceptical that level of smoothness will ever be achieved.
Gizmo123 said:
We just need to wait, and hope for the best with ICS kernel. Tegra 2 ain't that bad, it's like every other Tegra 2 out there, it has its limitations, HD videos are one of them. Considering what my job is, i get a lot of Android tablets, but none of them were completely smooth, it's Android fault mostly.
The best i got so far was Transformer Prime, but that's Tegra 3, but the smoothest one of Tegra 2 ones was definitely Motorola Xoom. If Xoom can be that smooth with Honeycomb when i tested it, there is hope for this model yet. Software is the thing that needs fixing, so this model gets what it deserves. Even then, it won't be as smooth as iPad, and with every new Android version i am more and more sceptical that level of smoothness will ever be achieved.
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I don't think iOS smoothness will ever be achieved, its definitely an android limitation.
As for HD movies I've tried dice player, mobo player vplayer and mx video player...only dice seems to give a decent framerate but still has a lot of slowdown. Some of the other players don't even play audio which is a bit weird, but that's probably my fault not messing about with the settings.
Any tips for sorting out the video? Or will tegra2 never be able to handle it? Because if that's the case this is definitely a waste of a very good screen and while it'll break my heart, will have to sell it...
EDIT: also is there any fix to get 3d gaming to run a bit faster? Will doing a system wipe, dalvik cache and cache partition wipe and reflash help you reckon?
Tegra can play HD, but its limited in what encoding methods it likes. Its certainly no match for Exynos, which will play pretty much anything. Samsung really messed up by not using their own brilliant processor in the Tab. Frankly the Exynos is better than the Tegra 3!
iOS is smooth, but slightly slow. It doesnt react as fast as Android, its animations are just more 'sedate', but as a result, buttery smooth. The problem with android is that in the rush to animate it can microstutter unless it has the CPUs total attention. My SGS2 with a custom ICS ROM and a few further tweaks is like lightening, totally smooth and faster to animate than iOS. I doubt a Tegra device will ever be able to do that, but it should do a lot better than it is now.
dairymasta said:
Not sure what you mean by the scaling thing but I am overclocked to 1.4 atm using NoFrills...as for browsing depends on the browser and the website, with the stock some websites are okay, I'm using chrome at the moment to post this and its just so sluggish...
As for games, they literally look like they're running at 15fps, its ridiculous.
Very disappointed, really don't want to have to buy an iPad but I just don't see the point of having a product like this that's so brilliant in theory but so poorly executed with absolutely no polish...how can they even sell a product that's this slow...
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Don't use chrome it's slow.
dairymasta said:
I don't think iOS smoothness will ever be achieved, its definitely an android limitation.
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You mean iOS is limited, that's why is smooth.
rovex said:
Tegra can play HD, but its limited in what encoding methods it likes. Its certainly no match for Exynos, which will play pretty much anything. Samsung really messed up by not using their own brilliant processor in the Tab. Frankly the Exynos is better than the Tegra 3!
iOS is smooth, but slightly slow. It doesnt react as fast as Android, its animations are just more 'sedate', but as a result, buttery smooth. The problem with android is that in the rush to animate it can microstutter unless it has the CPUs total attention. My SGS2 with a custom ICS ROM and a few further tweaks is like lightening, totally smooth and faster to animate than iOS. I doubt a Tegra device will ever be able to do that, but it should do a lot better than it is now.
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Yeah I'm running westcrips resurrection ICS on my sgs2 and its incredible. Might have to hold out for a 7.7 instead, watching videos of it playing 1080p perfectly and its just upsetting me lol
If I can somehow tweak things so I can at least was 720p videos and play games smoothly I'll be happy. Its just that games aren't running smoothly at all, tried blood and glory, anomaly HD, shadow gun, fruit ninja thd, all very laggy as if they're running between 10-15fps, especially blood and glory.
Considering a wipe and reflash but doubt it will make a difference and really can't be bothered if it won't make a difference....
I guess I'm luck. I can play samurai vengeance no problem
Sent from my Incredible 2 using xda premium
Doesn't seem particularly slow to me... I mean it's no iPad but it isn't as slow as most of the HTC devices I've used.
knipp21 said:
I guess I'm luck. I can play samurai vengeance no problem
Sent from my Incredible 2 using xda premium
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Yeah that runs okay, but then go try something like shadowgun or anomaly HD, its rubbish.
Once I cleared all Samsung's live widgets from the home screens, I found the home screen transitions to be generally pretty smooth on mine.
Most HD video chugs in SloMo though. Its depressing and sad. Not sure if ICS will do much, if anything to improve that.
Hopefully, Samsung will refresh the ~9in form factor in the summer with some version of Exynos.
dairymasta said:
Yeah that runs okay, but then go try something like shadowgun or anomaly HD, its rubbish.
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Shadowgun runs perfectly smooth for me... Better than on my iPhone even...
sbeddoesdesign said:
Shadowgun runs perfectly smooth for me... Better than on my iPhone even...
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Yeah and my movies play well too. Idk I guess I got a super tab...
Sent from my Incredible 2 using xda premium

The Dar Knight Rises lagging excessively on Optimus 2X?!

The graphics are exceptional but the lag is so bad that it hinders my gameplay significantly.
I don't understand why this is happening. The game runs perfectly smooth on an ipod toucb 4th generation; sure I know that apple has a way of making their devices run apps smoothly. I also know that optimus 2x's tegra 2 gpu chipset isn't the most powerful but it's certainly not a low end GPU either. As a result coupled with a dual core processor surely it should play very smoothly, when a device like an ipod touch with its mere 1ghz can even execute it fine.
Beplexor said:
The graphics are exceptional but the lag is so bad that it hinders my gameplay significantly.
I don't understand why this is happening. The game runs perfectly smooth on an ipod toucb 4th generation; sure I know that apple has a way of making their devices run apps smoothly. I also know that optimus 2x's tegra 2 gpu chipset isn't the most powerful but it's certainly not a low end GPU either. As a result coupled with a dual core processor surely it should play very smoothly, when a device like an ipod touch with its mere 1ghz can even execute it fine.
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Which android version/rom are you using?
ICS is known for using a lot of memory. So, there is a chance that the 512Mb of our device is not enough for using the android system + game.
If you're in ICS, I suggest you to downgrade to a rock solid CM7 GB rom. (temasek's unnoficial cm7 is just AWESOME).
I am really sad to say it, but i think our device is not capable of running ICS in a heavy use profile.
I think we need hwa driver to run those new games out there smoothly
Sent from my Optimus 2X using xda premium
cool.guy said:
Which android version/rom are you using?
ICS is known for using a lot of memory. So, there is a chance that the 512Mb of our device is not enough for using the android system + game.
If you're in ICS, I suggest you to downgrade to a rock solid CM7 GB rom. (temasek's unnoficial cm7 is just AWESOME).
I am really sad to say it, but i think our device is not capable of running ICS in a heavy use profile.
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That's depressing, because i'm currently using temasek's unofficial cm7 ROM
On a side note, based on the Play Store reviews for Dark Knight Rises it looks like high end phones like the Galaxy S2, Galaxy Nexus and even the galaxy S3 experience occasional lag. Therefore i'm not entirely giving up hope of being able to play this game...
Also you say that our device has too little RAM. Once again i'll refer to the ipod touch 4th gen. It only has 256 MB of RAM and a 1gHz processor, yet my friends have shown me how TDKR runs quite smoothly on their device. I'd like to know how this is possible.
I know about smartphones' inferior gaming quality compared to portable consoles like PSP which only have 64MB of RAM and a 222mHz processor, because PSP's are specifically designed for gaming and don't have other processes that interfere with their performance. I don't think the same analogy can apply to ipod touches and android phones, because ipods are essentially mobile devices without the texting and calling capabilities. So I REALLY can't see why our phones are incapable of playing this game.
Use ramhack to have some more RAM available, overclock your processor and use the highest OTF value for the GPU if you use the Etana Kernel. You could also kill all running processes before running the game. Just make sure to have enough RAM free for the game.
Sent from my Optimus 2X using xda premium
Just saying, PSP has 333 MHz
Sent from my SGH-T989 using xda app-developers app
333 mhz since 3.5 firmware.
Blazing angel said:
Just saying, PSP has 333 MHz
Sent from my SGH-T989 using xda app-developers app
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Well that's nice to know. Still frustrated about this game.
mybe is the rom problem instead of ICS laggy,
i had no issue while i m in ICS, but not with the game you mention
jackn3o said:
mybe is the rom problem instead of ICS laggy,
i had no issue while i m in ICS, but not with the game you mention
Click to expand...
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I'm sorry but I have no idea what you just said...are you suggesting that I use an ICS ROM?
Beplexor said:
That's depressing, because i'm currently using temasek's unofficial cm7 ROM
On a side note, based on the Play Store reviews for Dark Knight Rises it looks like high end phones like the Galaxy S2, Galaxy Nexus and even the galaxy S3 experience occasional lag. Therefore i'm not entirely giving up hope of being able to play this game...
Also you say that our device has too little RAM. Once again i'll refer to the ipod touch 4th gen. It only has 256 MB of RAM and a 1gHz processor, yet my friends have shown me how TDKR runs quite smoothly on their device. I'd like to know how this is possible.
I know about smartphones' inferior gaming quality compared to portable consoles like PSP which only have 64MB of RAM and a 222mHz processor, because PSP's are specifically designed for gaming and don't have other processes that interfere with their performance. I don't think the same analogy can apply to ipod touches and android phones, because ipods are essentially mobile devices without the texting and calling capabilities. So I REALLY can't see why our phones are incapable of playing this game.
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That it don't work good on the O2X can only be because of 3 things.
1. The developer have made the game primary for newer phones with more power.
2. The software on your phone don't make good use of the hardware.
3. Poorly written/bad code in the game-
That it runs fine on the PSP you seem to have a good understanding for. Good thing to mention about the PSP is that the resolution is really small compared to phones now days. But you miss the similarity to the iPod? Sure the iPod runs the "same" firmware as the iPhones. Only that when it's installed to the devices it leaves out all phone stuff(things thats ALWAYS on and use RAM).
This is also a common thing that it's nothing that people can deny. Most apps runs better on iOS then their counterpart on Android. Why? Because its easier to program for iOS. Not easier in the mean of writing the code but testing it and making sure that it runs on every or at least those devices you want. Without the need of posting a minimal requirement list like on PC's. Also goes for the PSP and every other game console, maybe I didn't need to mention that.
O yea for the record don't try ICS rom it will be a waste of time since it don't have any HW-acceleration.
lintz said:
That it don't work good on the O2X can only be because of 3 things.
1. The developer have made the game primary for newer phones with more power.
2. The software on your phone don't make good use of the hardware.
3. Poorly written/bad code in the game-
That it runs fine on the PSP you seem to have a good understanding for. Good thing to mention about the PSP is that the resolution is really small compared to phones now days. But you miss the similarity to the iPod? Sure the iPod runs the "same" firmware as the iPhones. Only that when it's installed to the devices it leaves out all phone stuff(things thats ALWAYS on and use RAM).
This is also a common thing that it's nothing that people can deny. Most apps runs better on iOS then their counterpart on Android. Why? Because its easier to program for iOS. Not easier in the mean of writing the code but testing it and making sure that it runs on every or at least those devices you want. Without the need of posting a minimal requirement list like on PC's. Also goes for the PSP and every other game console, maybe I didn't need to mention that.
O yea for the record don't try ICS rom it will be a waste of time since it don't have any HW-acceleration.
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I see...so ipod touches don't multitask either. Well that actually makes perfect sense seeing as it's iOS.
And yeah I know about the lack of HW acceleration. LG has to release ICS officially so we can get the drivers...but the hopes of getting ICS on our phone are getting dimmer by the day especially with LG canada confirming no ICS for their phones -.-
*Edit: I'm going to be bold and deny the fact O2X is not powerful enough. I just saw 2 reviews in the newest reviews for TDKR on playstore, one using HTC One X and the other Nexus 7 both complaining about horrible constant lag. If some quad core devices experience this lag, then surely it must be the dev's problem?
Beplexor said:
I see...so ipod touches don't multitask either. Well that actually makes perfect sense seeing as it's iOS.
And yeah I know about the lack of HW acceleration. LG has to release ICS officially so we can get the drivers...but the hopes of getting ICS on our phone are getting dimmer by the day especially with LG canada confirming no ICS for their phones -.-
*Edit: I'm going to be bold and deny the fact O2X is not powerful enough. I just saw 2 reviews in the newest reviews for TDKR on playstore, one using HTC One X and the other Nexus 7 both complaining about horrible constant lag. If some quad core devices experience this lag, then surely it must be the dev's problem?
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The 3D hardware acceleration is working perfectly fine on ics. So there shouldn't be a difference between ics and gb in games. Except some that are caused by less free memory in ics.
Sent from my LG-P990 using xda app-developers app
I have CM9 Nova HD - ICS, along with Chainfire 3d with all the drivers. Still the laggy performance of TDKR.
Guess they have not made the game accordingly.
tonyp said:
The 3D hardware acceleration is working perfectly fine on ics. So there shouldn't be a difference between ics and gb in games. Except some that are caused by less free memory in ics.
Sent from my LG-P990 using xda app-developers app
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