[Q] is anyone able to port Iphone games to android? - Galaxy S I9000 Q&A, Help & Troubleshooting

is anyone able to port Iphone games to android?
I´m referring to the game called godville it´s a free game.

i'm looking forward to VillageSim that i was playing with when using Palm and WM

Most of the time, not easily.. Almost all iPhone games/apps are written in Objective C, but Android is mostly Dalvik (which is Java-Like). Apple used to ban the creation of apps which didn't use their development suite too.
You could speak to the developer, but it probably needs nothing less than a rewrite..

andrewluecke said:
Most of the time, not easily.. Almost all iPhone games/apps are written in Objective C, but Android is mostly Dalvik (which is Java-Like). Apple used to ban the creation of apps which didn't use their development suite too.
You could speak to the developer, but it probably needs nothing less than a rewrite..
Click to expand...
Click to collapse
damn, well ive written the developer

Godville isn't an iPhone game, it is a web game with a fully functioning iPhone client.
There is a monitoring app for Android, but it isn't all that great. I find the information to be out-of-date, and you have to launch a browser to take any actions in the game.
So instead of trying to port the iphone client to android, we should be asking if there is a developer that would write an android app, using the Godville API

just started playing godville, and came across this thread. Just so you know there is actually a full app on android that is very similar to the one for iphone, but in Russian... and just wondering if anyone thats fluent in russian can translate or somehow make an english version of it??
here's the link: http://www.appbrain.com/app/годвилль/ru.godville.android

Related

Awesome G-Sensor iphone App! Port?

A co-worker bought a iPod Touch and downloaded some freebie games at work. One of which is a sweet game called "Topple" and is pretty simple.
Here is the video:
http://www.youtube.com/watch?v=Yr7DlMhmLrc
Basically you have your classic tetris pieces but they don't fall down until you grab them. The object of the game is to keep stacking. You move the pieces around with your fingers. They each have their own physics so they "topple" and knock each other down. As the stack gets higher so does the skill level, as the entire stack is motion sensitive using the built in G-Sensor. You have to keep the phone up-right at first but as the tower of blocks gets higher the sway gets worse requiring you to place your pieces and offset the lean.
The goal of the levels is to simply reach a certain height, gaining points for placing blocks. Free Play allows you to build your tower as high as you can. In both game types, you can only allow 4 blocks to fall off to its doom.
The game is addicting and funny. Each block has faces which change depending on their action. As the game progresses and your tower starts to lean, their faces do :O
I searched for a while but don't think this is out on any WM device. I know some of you have lots of G-Sensor tetris clones out there and this might be a neat idea to try out.
Very fun and addicting game.
Geebus, I don't have an iPhone, but looking at all the apps--okay, fine--the games it has, it's like going back to 1987 and comparing the 8 bit NES and its beautiful colors (while I'm kicking butt playing Kung Fu and Duck huntin' all the while pretending R.O.B is Johnny 5) to Atari's pong.
There doesn't seem to be many devs coming over to show off their skills--and if they do--well....pong works great on my Fuze...
I'd be more than happy to pay .99 for a nice and fluid "beer" app...with waves and actual liquid motion...
Sad when you have more games developed for an OS that is a couple years old vs a system that has been out for almost a decade.
I'm still saddened that we don't have better emulator support.
What would be nifty is if they had an iPhone emulator much like the Palm emulators out there. The iPhone doesn't have any graphic acceleration (i don't believe). Aside from the variable screen sizes, one would think it would be do-able.
What would be cool is if there was a conversion kit made for the Fuze/TP/Diamond which made the screen a capacitive screen. (Dreaming )
player911 said:
Sad when you have more games developed for an OS that is a couple years old vs a system that has been out for almost a decade.
Click to expand...
Click to collapse
Indeed and I'm still trying to figure that one out. What makes it so hard to develop for WM?
dr g said:
Indeed and I'm still trying to figure that one out. What makes it so hard to develop for WM?
Click to expand...
Click to collapse
Make a WM app store: promblem solved
Just think about how much easier it is to get Apps and games on iPhone rather then WM devices
Yes i own both haha
mastanthony89 said:
Make a WM app store: promblem solved
Just think about how much easier it is to get Apps and games on iPhone rather then WM devices
Yes i own both haha
Click to expand...
Click to collapse
WM has had plenty of app stores. Handago, etc. Heck Sprint even has a link for an app store which makes it plenty easy. The only problem is, Apple released an SDK that allowed people to make just about anything they wanted and the prices in comparison to the WM apps are waaayy different.
The Apple app store is mostly fun stuff like games and other stuff that's just neat. While, most of the thousands of apps for WM are more business based.
But, IMO it's much easier to download a cab and install it, than the iPhones way of getting apps. Apple, just does such a good job at hyping everything up, that the demand is insane.
I know they have programs to disperse Windows Mobile apps... but it isn't widely known because Microsoft doesn't require EVERYONE to have it like Apple does iTunes (AppStore).
I know they also make a program to install cabs directly to your device when connected through USB (skipping activesync).
Most of the iPhone games look like Flash games that are made into apps. Even the game I posted looks like a flash game.
The AppStore isn't hard to make, but getting it out there is. The best way for a service to get out there would be for a well known Mobile downloading site created a program that used their existing database of programs which allowed installation of demos/trials and a direct method of purchasing retail versions. A site like http://freecabs.org. It has a great database with screen captures and a description, plus all cabs are free to distribute.
The game I posted looks like a simple game that makes use of the gsensor and brings a new twist to tetris-like games.
Windows Mobile will always be suited more towards business while the iPhone has a child-like attractiveness that draws the younger crowd which would gear developers into making programs and games for that class of users.
I'm just sort of "jealous" that a device so new can have so many new games and apps that Windows Mobile doesn't have. It isn't that we can't have these games and apps... just no one has made them. I guess because every iPhone owner can use these games vs only a few people with Touch Pros/Touches/Diamonds/Omnias/etc
i like this topic.. i have/had an iphone but my family now doesnt wanna switch to at&t so i am back with my touch pro typing this on it... i love the ease of the app store.. i mean hell i jailbroke and it had better app distrabution then winmo ... and winmo is a much more open platform.... i think we need an appstore like app with freeware and trial and paid apps on it... you could distrabut it in custom roms because i would put it in mine but idk we need some easier way because im tired of searching google on my phone for a stupid app when it would be so much easier just to have a finger friendly database off a lot of apps and categories and all that good stuff
There are already several "Apple Store" type of products out there. The bad thing is none of them are REQUIRED to get apps so no one really uses them.
Sure the Apple Store is a neat way to find apps... but I just bluetooth the cab file over and install from there.
If your looking for something with descriptions and pics then just about any PocketPC app website will do the job. The only thing different is that they don't install it for you.
Although this thread was on topic of the game Topple... I don't know how it got off topic going from iPhone emulator to Apple Store
[EDIT] Here's what I found doing a simple search: WM App Store = Gecko
http://forum.xda-developers.com/showthread.php?t=436127
I rather have an emmulator for iphone Games
You realize what you people ask is next to impossible?
(or are we just daydreaming here and I missed the point?)
Well, again, the thread started around 1 iphone app... but I agree that a "emulator" or a "convertor" would be awesome.
I see lots of PocketPC apps and games get converted to iPhone apps... so why can't it go the other way around.
lots of their games and apps look like Adobe Flash based with G-Sensor support.
NLS-why do you say it is next to impossible. I don't disagree but looking for input.
OK I can tell you a few quick facts.
1) We are NOT sure that iPhone is not accelerated - we just assume because Apple says nothing. All 3D stuff I've seen in iPhone kicks the b*tt of any 3D stuff in WM.
2) The underlying OS in iPhone is (if we believe Apple) a subset of OS X, which as simple as you can make it, it is still a very very complex OS.
3) Multitouch is supported by both OS AND hardware, not a fact in WM... and no you cannot get by without it as many if not all apps do make use of it.
4) WM is not able to emulate really complex devices (and trust me I KNOW about emulation), for example Amiga (PocketUAE attempt SUCKS) or MAME (the last version released was based an a veeeeery old MAME). You have to fight against a non-real-time friendly OS (WM) and a single CPU without real co-processing abilities (and don't tell me about Qualcomm being a quad-core chip because I am laughing).
5) System locks for about EVERYTHING are in place in iPhone (yes even cracked ones) so even a succesful emulator would have VERY hard time tricking the OS that this is a real iPhone platform. Trying to bypass this would be an even greater strain to the already strained system.
...I can go on if needed.
Emulating iPhone with current WM devices is daydreaming.-
NLS said:
OK I can tell you a few quick facts.
1) We are NOT sure that iPhone is not accelerated - we just assume because Apple says nothing. All 3D stuff I've seen in iPhone kicks the b*tt of any 3D stuff in WM.
2) The underlying OS in iPhone is (if we believe Apple) a subset of OS X, which as simple as you can make it, it is still a very very complex OS.
3) Multitouch is supported by both OS AND hardware, not a fact in WM... and no you cannot get by without it as many if not all apps do make use of it.
4) WM is not able to emulate really complex devices (and trust me I KNOW about emulation), for example Amiga (PocketUAE attempt SUCKS) or MAME (the last version released was based an a veeeeery old MAME). You have to fight against a non-real-time friendly OS (WM) and a single CPU without real co-processing abilities (and don't tell me about Qualcomm being a quad-core chip because I am laughing).
5) System locks for about EVERYTHING are in place in iPhone (yes even cracked ones) so even a succesful emulator would have VERY hard time tricking the OS that this is a real iPhone platform. Trying to bypass this would be an even greater strain to the already strained system.
...I can go on if needed.
Emulating iPhone with current WM devices is daydreaming.-
Click to expand...
Click to collapse
I agree.. I mean I know enough to know that WM CANNOT handle an iPhone emulator..
I mean If you have ever used an iphone for even 30 minutes your going to realize that it is a lot more complex then windows mobile even if it doesnt look like it.. I mean its hard enough to make good scrolling on apps like iContact, so try and emulate the whole OS..
I just think WinMo needs to be more FUN rather then work
I mean I am 16 years old and I am trying to make WinMo better with my Touch ROM's even though I have a Touch Pro now to work with too.. But I want to make WinMo more for fun as well as work
NLS said:
OK I can tell you a few quick facts.
1) We are NOT sure that iPhone is not accelerated - we just assume because Apple says nothing. All 3D stuff I've seen in iPhone kicks the b*tt of any 3D stuff in WM.
2) The underlying OS in iPhone is (if we believe Apple) a subset of OS X, which as simple as you can make it, it is still a very very complex OS.
3) Multitouch is supported by both OS AND hardware, not a fact in WM... and no you cannot get by without it as many if not all apps do make use of it.
4) WM is not able to emulate really complex devices (and trust me I KNOW about emulation), for example Amiga (PocketUAE attempt SUCKS) or MAME (the last version released was based an a veeeeery old MAME). You have to fight against a non-real-time friendly OS (WM) and a single CPU without real co-processing abilities (and don't tell me about Qualcomm being a quad-core chip because I am laughing).
5) System locks for about EVERYTHING are in place in iPhone (yes even cracked ones) so even a succesful emulator would have VERY hard time tricking the OS that this is a real iPhone platform. Trying to bypass this would be an even greater strain to the already strained system.
...I can go on if needed.
Emulating iPhone with current WM devices is daydreaming.-
Click to expand...
Click to collapse
You are probably right, but I like discussions. My Axim can emulate a PS1. One would think mobile a phone can emulate another phone... at least SOME of its apps. I've read the specs of the phone and while good for a phone... not every app/game is going to require all the resources.
The Multitouch is a bit of a problem though. Even in the game I posted in the first thread, you need multitouch to "spin" your pieces. This would be might cause problems with the touchscreen (the touchpad is multitouch though).
Most of those games look like flash anyway. If they were... could we port them?
Obviously I don't have an iPhone so I wouldn't know. The goal of this thread was to port a specific game... not create an emulator.
dette said:
I agree.. I mean I know enough to know that WM CANNOT handle an iPhone emulator..
I mean If you have ever used an iphone for even 30 minutes your going to realize that it is a lot more complex then windows mobile even if it doesnt look like it.. I mean its hard enough to make good scrolling on apps like iContact, so try and emulate the whole OS..
I just think WinMo needs to be more FUN rather then work
I mean I am 16 years old and I am trying to make WinMo better with my Touch ROM's even though I have a Touch Pro now to work with too.. But I want to make WinMo more for fun as well as work
Click to expand...
Click to collapse
Don't get insulted but what do you mean by "work" (in the sense that a Touch Pro is needed to do it) when you are 16?
player911 said:
You are probably right, but I like discussions. My Axim can emulate a PS1. One would think mobile a phone can emulate another phone... at least SOME of its apps. I've read the specs of the phone and while good for a phone... not every app/game is going to require all the resources.
The Multitouch is a bit of a problem though. Even in the game I posted in the first thread, you need multitouch to "spin" your pieces. This would be might cause problems with the touchscreen (the touchpad is multitouch though).
Most of those games look like flash anyway. If they were... could we port them?
Obviously I don't have an iPhone so I wouldn't know. The goal of this thread was to port a specific game... not create an emulator.
Click to expand...
Click to collapse
Port yes. By all means.
First find a way to get in touch with the infamous acceleration that is in Qualcomm chipset.
BTW, iPhone is more complex than PS1.
G-Sensor
I don't think that this app has anything to do with the G sensor, its only using the multitouch function but in WM you can not do this.
mdalacu said:
I don't think that this app has anything to do with the G sensor, its only using the multitouch function but in WM you can not do this.
Click to expand...
Click to collapse
if by app you mean the topple game then yes it uses the g-sensor, you can lean the phone left or right to lean the "tower" of blocks to that side to help it from falling. A little level also appears at the bottom of the screen when you do this.
I also agreeing to an extent about the wm not able to fully emulate iphone. I have an iphone and just about every htc device that has a touch screen but the iphone apps rarely use the multi touch and when they do it can easily be replaced with the buttons we have in a way. For example, the multi touch needed to spin the blocks in topple can easily be replaced with the spinning scroll touch on the touch pro which in actuality be a lot easier than the multi touch cause i can never get the damn block the way i want it when i cover most of the screen/block with my hand trying to spin it with 2 fingers and hold the phone at the same time lol
Also, as far as the security on the iphone apps, its not that complex as made. The apps are in *.ipa format which is just a renamed zip file. Rename it to zip and you can extract the pics used (*.png) and the *nib files (interface builder) with that as a stepping stone, the apps can begin to be ported which is stillnot an easy task, thats why its called a stepping stone

Iphone rape?

Is it possible to create an android iphone emulator, like we have wine in linux, and then rape there market place, so that not only do we have all our apps available but all iphone apps as well?
you might wanna look up the abreviation "wine", it stands for Wine Is Not an Emulator, which tries to tell you that wine is not an emulator.
and no, it is not possible. too complicated and not enough computing power.
I laughed at this.
Sounds like this thread should be in a completely different forum/website
I was almost confused as to what the OP was getting at, based purely on your Thread subject title
shokka9 said:
Sounds like this thread should be in a completely different forum/website
I was almost confused as to what the OP was getting at, based purely on your Thread subject title
Click to expand...
Click to collapse
that also. everybody tries to use a decent voice around here, and then this.
Maybe make a prayer to the Mobile OS GODS?
Tehmk said:
Maybe make a prayer to the Mobile OS GODS?
Click to expand...
Click to collapse
or sacrifice a virgin (phone)...
Even if this was EVEN possible, Apple's just going to take being raped in the ass? Don't think so.
IMO, the iPhone has an iron clad ass that can't be "raped".
I have a 32gs and just got a Hero...android has alot of catching up to do...
On a side note, Mozilla is releasing "Fennec" which will be available for WM, Android, and the iPhone that will use universal web apps...Thats the only shot at leveling the app store playing field.
Iphone has great media capability, and I admire that but I do like the way I can customise and get apps that are virtually impossible on the Apple store. Android does have catching up but it's seems to be doing that pretty fast.
I can do anything with my 3gs that i could realistically do with my hero...
wifi router, tethering, multitasking (with a much better gui), download torrents, smart dialer, folders, themes, a cracked app store, much more conveinent toggles,mobile terminal, firewall, ad-blocker, flash drive, file explorer, stream media, download youtube vids,etc...there's even a different interface for the homescreen itself available..the only main diff i see is custom roms, which isnt even any kind of set back for the iphone...
A stock iphone really cant be compared to an Android device (especially one with a custom rom)in terms of out-of-the-box-functionality and abilities, but a jailbroken iphone is right on the same playing field from a user standpoint.
Your response is correct, to a point. A jailbroken iphone is a totally different device, I can flawlessly multitask with a beautiful interface, have a flash drive app/very easy ftp access, folders on homescreen, insane themes that change the entire look or even a different homescreens all together (Pogoplank), landscape homescreen, mobile terminal, file explorer,toggles,an "app store" with only cracked apps...blah blah blah..the list goes on and on..
point being is that an out-of-the-box iPhone really cant be compared to an Android device, but once you jail break its a level playing field-from a user stand point.
i said **** in a thread once and got given out to haha you make one called i phone rape and are still going strong... kudos!
civicvx94 said:
IMO, the iPhone has an iron clad ass that can't be "raped".
I have a 32gs and just got a Hero...android has alot of catching up to do...
On a side note, Mozilla is releasing "Fennec" which will be available for WM, Android, and the iPhone that will use universal web apps...Thats the only shot at leveling the app store playing field.
Click to expand...
Click to collapse
Fennec will never be released on the iPhone
Apple never would accept it to the App Store like they did it on Opera

Jrioni Aracde Full - MAME emulator on Android

This is the only MAME emulator I've found that supports the classic games. It emulates a GP2X game console which supports .34/.35b roms only. It doesn't seem to recognize the newer roms.
I can only find it by using the links on this page or scanning the QR Code with my phone.
http://www.androlib.com/android.application.com-jrioni-jarcade-qCqA.aspx
I had to use my phone and scan the QR Code with the Barcode Scanner App to open the page in the MarketPlace. If anyone could provide a link, it would be great as the GTab doesn't have the resolution to scan the QR Code as well as being a PITA with only one camera.
UPDATE: Tried to use my phone to blowup the QR Code to scan it as the link wasn't working for the GTab for some reason. Got it to scan with Barcode Scanner, but it linked to the same page in the Marketplace. It didn't make a difference though. It seems there is still something missing from the Marketplace implementation on the GTab and this is after the last Marketplace hack involving changing the build.prop. Sideloading after downloading from a device that can use this like appears to be the only way to go to load this for now.
TigerMAME, which is found easily on Android Marketplace only supports Neo Geo/CPS1/CPS2 games.
Once purchased and installed, you need to wait for him to send you a code to unlock and activate the emulator. It took more than 24 hours, so be patient.
I was able to convert some roms to work with this using his instructions on his blog:
http://jrioni-arcade.blogspot.com/2009/09/howto-rom.html
Playing with WiiMote Keyboard works. You will need to UNCheck the WM Sideways option in the keyboard settings for the WiiMoteIME Settings. The emulator assumes you're turning it sideways. The Wiimote is difficult to play MAME with, looks like it's time to buy a Classic Controller Pro!
I wish it played the full set supported by GP2X, but it only works with about one third of the roms GP2X supports. I went through them all, since have full set for my Dingoo and PSP and used the app with G1, Droid and Incredible (probably one of the first people that bought his app in 2009).
Jioroni messed up, since this app and the PC Engine would have doen well, were it not for his code validation process. His efforts to prevent piracy actually has hurt him more than selling through the market straight.
Yeah I was a little put off by the piracy precautions as well. It's scary when you have only 24 hours to return it and it takes almost 2 days to get a code. I did reprocess the roms as he had outlined in his blog post and a lot of them were able to play successfully. I have some issues maybe you might know how to solve like the galaga missing ship exploding sound or sounds in donkey Kong. I know in the PC version there was a sample directory to address this is there something like this?
Sent from my GTablet-TnT-Lite using Tapatalk
dkhilo said:
Yeah I was a little put off by the piracy precautions as well. It's scary when you have only 24 hours to return it and it takes almost 2 days to get a code. I did reprocess the roms as he had outlined in his blog post and a lot of them were able to play successfully. I have some issues maybe you might know how to solve like the galaga missing ship exploding sound or sounds in donkey Kong. I know in the PC version there was a sample directory to address this is there something like this?
Sent from my GTablet-TnT-Lite using Tapatalk
Click to expand...
Click to collapse
All common issues with MAME .34 & .35. Still young app back then.
This project appears abandoned. No activity on the blog since 2009, and though Jarcade shows up in the market, if I try to buy it, I get a server error.
Are there any emulators that play the early Mame games from the eighties?
I was actually surprised that mame doesn't exist for android. I want to play old-school 80's games and I think most would be perfect for android devices.
sark666 said:
I was actually surprised that mame doesn't exist for android. I want to play old-school 80's games and I think most would be perfect for android devices.
Click to expand...
Click to collapse
Perhaps it's beause while the code is available, it cannot be used commerically, so no monetay gain for the wouldbe developer. I installed the Android sdk + all the other required software, just to get a feel for what would be involved in porting mame. The NDK might provide some help using the existing C code, rather than converting everything to java, but at this point I'm still learning how to import existing java code into my test projects.
The other problem as I see it, is that Mame runs with the command line or a frontend. I may be able to get some code for a java frontend, but adding it to the project and connecting it is beyond my current limited abilities.
There's also the source code MAMEUI, which has a GUI. Written for windows tho
Yes it wouldn't have a monetary gain, but that hasn't stopped people previously from porting mame to everything under the sun. The one device I thought would have it for sure, doesn't.
And yes a front-end would be an issue and add development time, and so would an a control overlay. Someone needs to standardize some game development tools one thing being virtual controls so other game developers who need on screen controls can just place say an 8 way controller and two buttons. But that's another matter.
Well, I hope mame gets ported one day but if it hasn't already I don't think it's just around the corner.
sark666 said:
And yes a front-end would be an issue and add development time, and so would an a control overlay.
Click to expand...
Click to collapse
I've been going through the Android SDK tutorials / layouts section and believe that creating a frontend may be the easiest part. Haven't yet learned how to pass values to from the Java frontend to the native C code, but I'm sure it's very possible.
The initial release of this theoretical MAME port could be without a control overlay. The user could use the navigation keys on their Android device if available, or something external like a wiimote.
Another thought is that perhaps MAME could be compiled for Android and launched via the command line in the Terminal emulator.
sark666 said:
Well, I hope mame gets ported one day but if it hasn't already I don't think it's just around the corner.
Click to expand...
Click to collapse
I've started a blog to document my efforts in bringing Mame to Android, and will be devoting most of my free time to this cause over the next few weeks. I'm sure it's just a matter of making the right connections in the dev tools.
Bro if u need a tester im here,we need a decent mame for droid,im glad sumone finally took the raines and u decide to make this happen,if u need any help with finding info pm me and ill do my best to help.....mame.......ftw!!!!!
Sent from my HTC Vision using XDA App

[POLL] Android VS MS windows on Desktop

Soon Android will run on PC
http://bit.ly/Amy1CL
is it possible that android will rule desktop against MS windows?
Hmmmm.... no
Sent from my Nexus S using Tapatalk
android get the mobile i a short time, but i think this is posible too in desktop
Please vote, i think it is posible that android can get a place for the desktop because google has a potential
ruwie said:
Please vote, i think it is posible that android can get a place for the desktop because google has a potential
Click to expand...
Click to collapse
If you're too old or too young to be able to do anything productive on a desktop, then perhaps Android is for you. There is no way that I could function in a business scenario with something like Android as the foundation for my applications.
android desktop is not yet done so that we will wait until it released, then lets watch if it can't do any business scenario.
adobe already developed application for mobile. it means their sympathy for android is starting. and we don't know how many developer that will start an application for android desktop.
ruwie said:
android desktop is not yet done so that we will wait until it released, then lets watch if it can't do any business scenario.
adobe already developed application for mobile. it means their sympathy for android is starting. and we don't know how many developer that will start an application for android desktop.
Click to expand...
Click to collapse
Let's face it. Android is a joke of an operating system for a business. I'm not arguing on its capabilities on a phone or tablet. That's what it was designed for. Android is only going to gain ground in the desktop space as a cloud computing, Internet box. If you, your mom, or grandparents need a simple way to get online, then this is a good thing for you. This is not the type of serious business operating system that will ever gain ground.
If in ten or twenty years, there is some breakthrough in the operating system that allows it to be useful to more than just people who need to check Facebook, then I will happily eat my words here. Until then, there is no argument. Android is a silly choice for any serious PC user.
Not a desktop. Not yet. Not for the near future. Android just doesn't have the functionality for my office/serious needs. Or at least not enough for me to replace a desktop running Windows with it.
However, it would be great for my netbook. FSM knows I've barely used my netbook after getting the Note...
it is not to imposible to develop a elegant office apps, picture/video editors app, IDEs. well that what i got from your sayins that those apps will not work well in android.
Personally, I'd love to see an open Android-based distro (like Linux desktop distributions) for x86. If it got popular enough, it might start getting ports of typical desktop applications.
Classic Linux desktops seem to be stumbling towards tablet-like interfaces anyway.
Is this a joke? Not in my lifetime.
z33dev33l said:
Is this a joke? Not in my lifetime.
Click to expand...
Click to collapse
Yea, it seems that they are really serious about this. I can't imagine Android gaining ground outside of the tablet market.
this not a joke, just read the link.
Nope. Tell me when you get PHotoshop CS5 Extended, Lightroom, and some other graphic intensive photo editing programs, then maybe I would try it for one day. There is no way Android can be good enough for Desktop unless all you do is check facebook, which the Chromebook is just perfect for.
jaszek said:
Nope. Tell me when you get PHotoshop CS5 Extended, Lightroom, and some other graphic intensive photo editing programs, then maybe I would try it for one day. There is no way Android can be good enough for Desktop unless all you do is check facebook, which the Chromebook is just perfect for.
Click to expand...
Click to collapse
+over 9000
There's also sound editing software and development environments, as well as the aforementioned graphics editing suites.
Android does not have this even close.
Android is an excellent mobile platform - that's what they're good at.
Windows is an excellent desktop/laptop platform - that's what they're good at.
It will take years of commitment before either can be anything else.
Can I just say.....
TROLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOL......
OLLLKLOLKLKLKLOLOLOLLLLLLLOLOLOLOLLLOL.....
LOL
Carry on....
Sent From My Fingers To Your Face.......
troll.........
Archer said:
+over 9000
There's also sound editing software and development environments, as well as the aforementioned graphics editing suites.
Android does not have this even close.
Android is an excellent mobile platform - that's what they're good at.
Windows is an excellent desktop/laptop platform - that's what they're good at.
It will take years of commitment before either can be anything else.
Click to expand...
Click to collapse
True windows has established itself as a all round everyday OS.
We all thought IBM would take over... and look where we are now.
Android could easy mark and surpass that. "it's a very friendly OS"

[Q] Answer me this

I'm writing a paper on the use of apps for my college course. Basically, I'm wanting to know what the main reason is for the development of apps from a developer's point of view. Is it money, making something useful, or pure entertainment in developing? Also, if you're not a developer how many apps do you have and how many do you actually use/find useful? If I could get some people to chime in and share their experiences and opinions it'd be greatly appreciated!
Non developer.
I mostly use (in order):
Tapatalk (car and IT forums)
Cortana (Windows Phone digital assistant)
Browsers (data compression, normal, tor)
Games (allsorted)
Jesse, first of all thanks for the reply! It seems as if all your apps have an actually use for you. Have you ever paid for any of your apps and if so was it worth the money?
Not a developer, but I mostly use browsers and I also use ppsspp for my gaming needs. I find it fun to experiment with an Android device, because that way you get to explore your device's full potential. And since android is highly customisable, the possibilities are endless.
Thanks for the reply! It's interesting that you guys both brought up that you use multiple browsers. Is there a reason for this? In Jesse's case I can see how you would need a separate browser for tor to access .onion sites but personally I just use the stock browser and in the very rare occasion will I open up Google chrome. Could you tell me a bit more about ppsspp? I have my note 4 rooted and running custom ROM so the customization is great I completely agree. Android is awesome!
Note4Nerd said:
Jesse, first of all thanks for the reply! It seems as if all your apps have an actually use for you. Have you ever paid for any of your apps and if so was it worth the money?
Click to expand...
Click to collapse
I do have other apps too, I just don't use them as regularly. Some of these are different launchers, lock screen customizers, and apps like tasker, as well as some one click root apps I'm trying. (if you can help me root my MT6572 please help here
Spoiler
http://forum.xda-developers.com/general/help/how-to-root-mt6572-zte-telstra-tempo-t3063048
)
All the apps I originally listed I never paid for except for GTA SA(not pirated, but I have some originally free games that are cracked)
On this post, I have paid for tasker, nova launcher prime and my locker pro. That was mostly because I had a free $20 google play voucher with my phone.
Note4Nerd said:
Thanks for the reply! It's interesting that you guys both brought up that you use multiple browsers. Is there a reason for this? In Jesse's case I can see how you would need a separate browser for tor to access .onion sites but personally I just use the stock browser and in the very rare occasion will I open up Google chrome. Could you tell me a bit more about ppsspp? I have my note 4 rooted and running custom ROM so the customization is great I completely agree. Android is awesome!
Click to expand...
Click to collapse
As for browsers, I use google chrome on my xperia sp (I might get rid of it when I root it though), whereas on my xperia t I mostly use the stock sony browser. Now, as for the ppsspp, it's actually a psp emulator. In other words, it allows you to run psp games (in .iso format) in your android phone. I think it's one of the best apps on the play store, since I don't like most native android games like temple run, minions and such. Since you have a note 4, which is a very powerful device, I highly recommend you to check it out.
This one IS coming from a developer.
Oftentimes, when I make an app, I saw a hole and I wanted to fill it. The most recent app spawned itself from the Droid Turbo not being rooted until now(finally).
People heard there was a root method so they were waiting on a hair trigger's notice to find out if it had been released. So I took it upon myself to let people know when it happened, where to get more info, and when it was released, how to get it for themselves. It spawned over 400 unique downloads on 15 different devices with an aggregate rating of 4.82.
I also like to improve on apps that I've already seen. If I feel something is drastically missing, I like to look at what they have and ask what I can do better with that.. then add what's missing.
Another example is an app I created that is made for creative commons photo sharing. So for example, when someone needs a picture for their design project, then they can simply open the app, search the word, and download. I came up with it for my senior project and we branded the whole thing, but it never went anywhere because it was unrefined.
In contrast to that reason, I often make apps because I'm testing something and it snowballs. I have a bunch of different "app pieces" in a handful of languages sitting around on my computer.
To summarize, I make apps because:
1. There's a hole and I'm going to fill it.
2. I want to improve what I see.
3. I'm simply passionate about it.
Hope that helps!

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