[Q] Multi-touch how many points supported? - Nook Color General

How many multi-touch points does the NC support?

I believe it only supports 2 points.

that kinda sux.. I wonder if its a software limitation?

Doubtful. You maybe could have more, but that would take some SERIOUS recoding, as the 2-point system is already built into the system.
I doubt anyone has that much time on their hands.

What do you mean built in to the system? the OS/Kernel? So are more points supported in Froyo? or is it a separate multi-touch sensor system limitation?

Okay so I came across this reddit post the other day (http://www.reddit.com/r/programming/comments/ehsf4/support_for_fullhand_multitouch_the_android_way/) and was looking at how we enabled multitouch for the nook (by adding the android.hardware.touchscreen.multitouch.xml). I saw from the link this stuff :
Code:
public static final String FEATURE_TOUCHSCREEN_MULTITOUCH
Since: API Level 7
Feature for getSystemAvailableFeatures() and hasSystemFeature(String): The device's touch screen supports multitouch sufficient for basic two-finger gesture detection.
Constant Value: "android.hardware.touchscreen.multitouch"
public static final String FEATURE_TOUCHSCREEN_MULTITOUCH_DISTINCT
Since: API Level 8
Feature for getSystemAvailableFeatures() and hasSystemFeature(String): The device's touch screen is capable of tracking two or more fingers fully independently.
Constant Value: "android.hardware.touchscreen.multitouch.distinct"
public static final String FEATURE_TOUCHSCREEN_MULTITOUCH_JAZZHAND
Since: API Level 9
Feature for getSystemAvailableFeatures() and hasSystemFeature(String): The device's touch screen is capable of tracking a full hand of fingers fully independently -- that is, 5 or more simultaneous independent pointers.
Constant Value: "android.hardware.touchscreen.multitouch.jazzhand"
If I understand correctly we are currently on 2.1 which is API Level 7... Does 2.2 enable API Level 8 and 2.3 enable API Level 9? Will we be able to enable android.hardware.touchscreen.multitouch.distinct to track more than two fingers? or possibly 'jazzhands' to enable full hand finger control?

The TMA340 touchscreen controller reported both by the kernel and the TechRepublic teardown is a Cypress Semi 3rd gen TrueTouch, which according to their site supports "10+" points of touch. If you need more than 10 touch points on the screen, either you killed my father and should prepare to die, or I don't want to get anywhere near your NC.
Cypress is responsible for the kernel driver too, so up to the device layer we should have all the multitouch we could want.

so now how to get 10 point multitouch.. i would been fine with 5 though..
I really want to use it for some piano apps..

pokey9000 said:
The TMA340 touchscreen controller reported both by the kernel and the TechRepublic teardown is a Cypress Semi 3rd gen TrueTouch, which according to their site supports "10+" points of touch. If you need more than 10 touch points on the screen, either you killed my father and should prepare to die, or I don't want to get anywhere near your NC.
Cypress is responsible for the kernel driver too, so up to the device layer we should have all the multitouch we could want.
Click to expand...
Click to collapse
epic post pokey... 100000 bonus points 4 u....

Are there any updates on this? Is the Nook Color still limited to two simultaneous touches?
Does this also apply to the Nook Tablet and the Kindle Fire?

Bootstrap Bill said:
Are there any updates on this? Is the Nook Color still limited to two simultaneous touches?
Does this also apply to the Nook Tablet and the Kindle Fire?
Click to expand...
Click to collapse
Post your question in ONE thread.
---------------------------------
Sent from my LG Optimus V using Tapatalk

Sorry for the bump but I've found some interesting info
http://martinezjavier.blogspot.com/2011/09/benefits-of-open-source.html
Anybody knows more? It would be great to finally have more than 2 touch points
EDIT :
Looks like it's still being worked on
http://lwn.net/Articles/464200/
http://www.spinics.net/lists/linux-input/msg18281.html

Hello guys, thanks for the interest in the driver. I'm the one is modifying the original Cypress driver for upstream submission.
The Cypress TrueTouch Gen3 micro-controller are a family of micro-controllers. From this family there are micro-controllers that recognize from 2 fingers to 10.
Unfortunately the one found in the Nook is the CY8CTMA340 that only reports 2 fingers. When the third finger makes contact, the device reports as if no finger is over the screen. Once you lift up one of the fingers then the device reports 2 fingers again.
So, that means that as far as I know the 2 fingers in the Nook is NOT a software but a hardware limitation.
Since I don't have access to the hardware data-sheet I can be wrong but I'm pretty sure about this by looking at the cyttsp device behavior.
Hope it helps

Thanks Javier
I did some digging using your posted details on the controller and found some info that suggests it IS actually software and not hardware related
Here is a partial/preliminary data-sheet of the CY8CTMA340
http://wenku.baidu.com/view/d844c21cfc4ffe473368ab36.html?from=related
look @ the feature list it actually states that it supports up to 4 in-depended finger positions
Is the documentation wrong?
EDIT :
It seems the TMA430 is also found on HTC Surround & Mozart ( running WP7 ) , and it does support multiple fingers according to this
http://www.htcphones.net/htc-surround-and-mozart-feature-cypresss-truetouch-solutions/
EDIT 2 :
OK , Further investigation came up with this
CY8CTMA340-48LQI-01 is the specific controller found on the NC
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SOURCE
http://www.elnec.com/device/Cypress/CY8CTMA340-48LQI-01+[QFN48]/
01 = 2 fingers
I Guess that's it :\
It's a HARDWARE limitation after all

Dang.. Thanks for looking into that guys. I guess we will all just have to love with it then.
Sent from space

Related

Accelerometer Software

Hello all!
it's my first post, so i hope i gonna make all correct...
Im looking for a water-level software (not sure if it's the right word in english). I think with the accelerometer it would be possible to develop a tool that make possible to use the diamond as a water-level (for measuring if a surface or a wall is in level or how much degrees have a surface etc...). I've looked around and used google, but i didn't find something like that (have also searched if there is a tool like that for the iphone).
Did someone know if there exist such a software? or is there someone, who can develop this? im sure, this would be a great idea for a tool !
Something like this......
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yes right!
if I knew how I would do it, i would develope it by myself... but i have no idea how to develope such a tool
some comments...
The diamond's back is not that flat and it rocks when u tap the two sides of the screen. So it might not be a good idea to use it as a leveling meter... even if it works...
Despite the non-flat back on the Diamond, I have found that it actually sits at an even keel quite stabl-y... If you press down on one side it won't stay even, but if you just set it down, it stays quite even. You can even test/confirm that with the accelerometer game it has built-in.
Software like that exists for iphone. Its called would you beleive it iLevel
It should be possible to do.
Brilliant idea!
Oh the T-Mobile and O2 versions are flat.
I wonder if anyone else can think of other useful accelerometer based software, apart from games.
How about a G force meter similar to the ones found in Nissan Skylines and as visual displays during an F1 race!
hi all,
i've seen this accelerometer based application for nokia n95, nokmote , develpped by a french phone forum member http://dailymotion.alice.it/video/x3f4o8_nokmote_tech......
hope someone can do the same for wm devices with built in accelerometer
boodoo said:
hi all,
i've seen this accelerometer based application for nokia n95, nokmote , develpped by a french phone forum member http://dailymotion.alice.it/video/x3f4o8_nokmote_tech......
hope someone can do the same for wm devices with built in accelerometer
Click to expand...
Click to collapse
Nice application...hopefully someone could port it to WM.
Better yet (more useful) would be an Inclinometer... like this one on a K850
http://www.youtube.com/watch?v=V-CsoHxeaSE
Pir8
Bump!
This thread needs reviving, come on developers, let’s see some funky accelerometer based apps. There is a potential customer base of what 3 or 4 million?
I have not tested it, but this is a java app that uses accelerometer enabled devices as an inclinometer. If you just want to test.... (i'm a total newbee on this scene, my phone has just arrived)
thats great! how abt a force meter like those u see on F1 cars like someone mentioned before? sure would be cool to measure lateral, acceleration and braking forces...better yet...it would be cool if it can measure 1/4 mile and 0-60 times..and horsepower if u input the weight of the car? I think theres something like that called car meter for nokia phones...can some genius out there do something like that?
the always up to date download can be found here: http://forum.xda-developers.com/showthread.php?t=407223
well, just a very simple and a little bit imprecise spirit-level/water-level...
just unzip the attached zip file and put the SpiritLevel.exe on the Diamond, then execute it
edit: now with sound feedback (can be switched on/off via menu)
There is a newer version in post #18
fxxxxxx said:
well, just a very simple and a little bit imprecise spirit-level/water-level...
just unzip the attached zip file and put the SpiritLevel.exe on the Diamond, then execute it
Click to expand...
Click to collapse
works, but yeah a bit imprecise ;-)
guibrenande said:
I have not tested it, but this is a java app that uses accelerometer enabled devices as an inclinometer. If you just want to test.... (i'm a total newbee on this scene, my phone has just arrived)
Click to expand...
Click to collapse
not working on my Diamond:
java.lang.NoClassDefFoundError..
Too bad :-(
imranbashir_uk said:
Brilliant idea!
....
How about a G force meter similar to the ones found in Nissan Skylines and as visual displays during an F1 race!
Click to expand...
Click to collapse
I really like the idea of this being combined with GPS tracking, I could then see where I am accelerating/braking the hardest, which roads and corners etc. Could be VERY usefull on a track day!
Now, if only I could link it to the data in my onboard computers ......
(thats almost worth learning to programing WM for)
the always up to date download can be found here: http://forum.xda-developers.com/showthread.php?t=407223
a little bit better performance for the spirit level, when sound is enabled.
so now it s fun enough to play with it. can maybe also used to see numerical how much the g-sensor should be calibrated.
edit: bow there is an option in the menu with which s short vibration can enabled, when the x or y axis is at 0 °
Thanks fxxxxxx!
Great tool.
Cheers!
and any solution for calibrate the device , using this way? i've read many thread about g-sensor calibrating problem. i've this problem . i've made a test with a real inclinometer and i can see 3° in horizontal axi and 11° in vertical axis. but it's not a software issue because it's always the same values. for me the calibrating is bad for my diamond.
(and my english to, sorry ^^)

TV-OUT for Android platform?

I'd like to know, since Android is an open platform, if it is possible to have TV-OUT function on the HTC Dream or G1 like in Touch Pro. I teach and I use power points and I'd like to be able to project my ppt. Is it a hardware problem or software? I bought the cable for my touch pro, but I am tired of WinMO and I am planning to make the switch.
Thanks.
It's not out of the realm of possibility for Android as an os, but the Dream hardware doesn't have (to my knowledge) any tv-out hardware.
Hmm.. the only output possible would be the mini-usb port. However, I am pretty sure this port does not support a video out.
So it is a hardware issue. Well, maybe the G2 fixes it.
Thanks..
Mm, it doesn't support video out, as of yet I mean. There is a possibility in the near future it may be able to. However, the signal would need to be converted somehow into the usual composite video most sources use. Then there is the issue that the G1's hardware puts out a video resolution of 320x480, and most TVs are HD now at 1080 x 920 resolution.
jashsu said:
It's not out of the realm of possibility for Android as an os, but the Dream hardware doesn't have (to my knowledge) any tv-out hardware.
Click to expand...
Click to collapse
yes it does....
http://andblogs.net/2009/05/specs/
and i though you guys were on top of all this... the blog's been out over a week
t1h5ta3 said:
yes it does....
http://andblogs.net/2009/05/specs/
and i though you guys were on top of all this... the blog's been out over a week
Click to expand...
Click to collapse
Very cool! I am excited now about Android. I am ready for the switch. The fact that is open makes a whole world difference and the terrific geeks of xda are having too much fun!
Hmm.. G1 + TV-OUT + Wearable HUD = Me Uber Geek. lol
Rick
incase the specs disapeared.
links removed - leagal issues....
after some google-fu about the chipset i came across the zeebo. its based on the g1 hardware, and supports video out, i guessing thru the mini-usb.
ubernicholi said:
after some google-fu about the chipset i came across the zeebo. its based on the g1 hardware, and supports video out, i guessing thru the mini-usb.
Click to expand...
Click to collapse
Its actually different from the G1 hardware. The G1 has an ARM6/7 processor while the zeebo has an ARM11 (I wish we had this in the G1) processor.
ahh okay, how much different would the code be? since the g1 chipset and zeebo support tv out, would it be possible to use the zeebo sdk to figure out how the system calls would need to be executed?
edit : wikipedia list the g1 as an arm11
my bad haha, yeah arm11 processor, but the supported instruction set is arm6.
Been doing some research on this... please be gentle, just thinking out loud.
I'm fascinated by the capabilities of the G1 w/ Android. I'm also very excited about where Android may end up w/ the release of new phones and netbooks in the future and what the great minds of xda-dev will do with it all.
I've been applying some gugl-fu to the idea of routing output to tv via miniusb. The results of said "fu" have led me to some interesting discoveries.
This page has some interesting info:
Original in French: http://android-france.fr/2009/05/11...e-du-htc-dream-une-porte-ouverte-aux-hackers/
Same page via Google Translate in English: http://tinyurl.com/m3rsoe
That page also has a pic of a hacked miniusb -> VGA cable as well.
So I applied some "fu" to G1 miniusb to VGA cable and found this for the HTC Touch Pro/Pro2: http://www.inkino.co.uk/zen/index.php?main_page=product_info&products_id=2460
From what I understand the hardware supports TVOUT but Android either does not take advantage of the feature at this time AND/OR the hardware capability is there but crippled/disabled during manufacture AND/OR all the hardware capabilities are there but Android does not support the feature and if it did output would be practically unusable because of limitations on developers put in place by Google's dev team...
So which is it?
Is development actually an option at this time?
If an app can be created to facilitate TVOUT or a build created to take advantage of the hardware capabilities will we simply need to purchase one of these cables, or hack together a miniusb to VGA cable?
And, if all this is possible, will video output be good enough to stream vids from LukLuk or the SDCard to a TV or will bandwidth limit us to simpler tasks equivalent to powerpoint presentations and slideshows?
I'm having a lot of fun installing the new builds and adding HERO apps to JFK builds etc. and am impressed by how well the xda-dev community works together. The TVOUT function has simply piqued my interests and I felt compelled to ask.
Thanks for any answers you guys may have. - Cheers!
http://www.pocketgamer.co.uk/r/Various/Zeebo/feature.asp?c=13361
hey,guys check this out
really cool picture
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is it a way r what..... pics & links.... aint tell me nothing

[Game] Touch Drummer - Demo

Hey everyone. I posted a while back about my previous app, "Goonchie Blunch" but nobody really commented. It got almost 2,000 downloads. I redesigned it all with new graphics and sounds. It's really cool now! It's a new app, so I renamed it "Touch Drummer - Demo". I'd love it if some of you could get it and let me know what you think! It should be under Games > Just In, relatively close to the top.
If you don't have Market here is the .apk
Version 1.21
http://www.mediafire.com/?nmjmmjndmix
Recent updates added new animated menus, "techno" sounds, support for all screen sizes, and runs on Cupcake 1.5 too now. I'm getting a lot of feedback now, since there have been almost 5,000 downloads of "Touch Drummer", and I think I'm gonna try to add some really cool features like creating custom loops and multitouch, then make that version cost around $2, whadayathink?
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drkow19 said:
Hey everyone. I posted a while back about my previous app, "Goonchie Blunch" but nobody really commented. It got almost 2,000 downloads. I redesigned it all, and put a cartoon drummer at the helm of the drumset. It's really cool now! New app, so I called it "Matt's Drum Game". I'd love it if some of you could get it and let me know what you think! I still haven't tested it at 240x320 though . It should be under Games > Just In, relatively close to the top.
Click to expand...
Click to collapse
I am not sure if it is a paid app or not, but you may want to put either a QR, or a link for it in here since I just wrote something about it and it will probably be up in the portal sometime next week...
Thanks dude! The more time I have to work on it, the faster it will be. At the current state, there are a lot of png images that can take some time to switch on older phones. But the audio is pretty fast because the clips are ogg format.
I'm working on a version with multitouch support, since all the reviews have asked for it. I've got an HTC Incredible I can test on. But more importantly, I'm recognizing a multitouch on our old screens and I'll see if I can't play a new sound when you hit another drum, even if you don't release the first finger yet. That will probably be ready in a week if it works well.
drkow19 said:
I'm working on a version with multitouch support, since all the reviews have asked for it. I've got an HTC Incredible I can test on. But more importantly, I'm recognizing a multitouch on our old screens and I'll see if I can't play a new sound when you hit another drum, even if you don't release the first finger yet. That will probably be ready in a week if it works well.
Click to expand...
Click to collapse
Keep it up. More than likely, it will be up next week...
Multitouch
So I'm really close to having multitouch work 100% (just for this app) on our devices. The problem I finally hit was there is no difference in the values I'm getting if you a) touch once, then remove and touch somewhere else simultaneously, or b) touch once and hold, and then touch somewhere else (multitouch). I can't think of a way to differentiate the two types of touches and it's the last piece of the puzzle. Usually when you lift up that first finger you get a certain code back, but when you press somewhere else quick enough the code does not come up! Any programmers or someone with an idea can help me?
Updated first post with new multitouch* app.
* - It works 60% of the time, every time.
drkow19 said:
Updated first post with new multitouch* app.
* - It works 60% of the time, every time.
Click to expand...
Click to collapse
Hey, you are live in xda's portal. Unfortunately, I didn't get a chance to change the title of the app... it got published sooner than I expected...
Would be cool if this could work on WinMo 6.5 or other devices. I love my HTC HD2 lol
egzthunder1 said:
Hey, you are live in xda's portal. Unfortunately, I didn't get a chance to change the title of the app... it got published sooner than I expected...
Click to expand...
Click to collapse
That's alright. I'll have to do some updating of that title on the market (actually I just did update it to 1.03, but Touch Drummer is the version that allows really quick clicking on our devices), and I'll just tell people to search for the new version with more features will be called "Touch Drummer." Thanks a lot egzthunder!
EDIT: Touch Drummer - Demo is uploaded to the market.
New version, supports our small screens now, and even Cupcake. Updated first post with the newest apk.
So, our devices can do multitouch? Or at least, a hack up job?
Dukenukemx said:
So, our devices can do multitouch? Or at least, a hack up job?
Click to expand...
Click to collapse
Yes it's a hack job, the way I implemented it. When you first press twice I can recognize both fingers almost accurately. But if you try to move them there's no way of telling which one you are moving.
This was in the post earlier but I must have deleted it. The multi-touch was acting up because of the nature of the program and its quick presses. I took it out because most of the devices running my app are capacitive screens anyway. But if you wanted to see it, I could write up a simple demo app that would show a "1" under the first finger and a "2" under the next finger. It's an implementation that works, but I just don't have a good use for it in my app.

iControlPad or Joy Phone or zeemote JS1?

Ive all but given up hope that wiimotes will ever be supported on our tab...anyone tried any of the controllers listed in the subject on a galaxy tab 7 with success?
Thanks.
Ben
Sent from my SCH-I800 using XDA App
Or keyboard...hadnt really thought about it before, but i used to use a keyboard for gaming on my PC all the time. Anyone doing this?
So i went ahead and ordered an iControlPad and I will report back here what it can or can't do on my VZW gb tab.
Sent from my SCH-I800 using XDA App
Edit: just read in the comments for the 'Bluez IME' app which supports all of the controllers noted in the subject that it supposedly does work on a galaxy tab 7. Guess i will know first hand soon enough
yes! I thought I was the only one, I use my bluetootg keyboard witg enulators, and other games? Love playing doom and prince of persia in ADOSBOX. I recomend trying this out, thinkgeek has a pretty nice keyboard case for it which I use for gaming and typing this post, it does require getting used to. (i really recomend trying adosbox, it is great for classics. all Ive been doing the past few day.)
I was starting to wonder if anyone else had any interest in the subject. Still waiting for the shipment. Will probably look into keyboards soon...I would love to try some descent on my tab.
Sent from my SCH-I800 using XDA App
I ordered an iControlPad too and waiting for it to arrive. After it does I'll post an update on how it is. I plan to use it with fpse, gameboid and n64oid. I have heard that not many android games support buttons via bluez-ime.
My iControlPad came in today. Watch for a post of my impressions this weekend, maybe a few pictures while I'm at it.
Sent from my SCH-I800 using XDA App
Make a youtube video if you can as well.
Latest Overcome on T-Mobile
It works! Had to jump through a few hoops which I will document here.
Lucky_Charms said:
Make a youtube video if you can as well.
Latest Overcome on T-Mobile
Click to expand...
Click to collapse
Perhaps that is how I should document it
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Sorry, no time to make a youtube video, but the steps are simple enough.
Once you have a control pad and the free BluezIME app that is available from the market, you basically just treat the ICP (iControlPad) as an extended set of hardware keys in the game/app that you would like to control with it. This means that the ICP is not actually recognized as an ICP, but in simple terms, as a set of 20 hardware keys. Once your pad is recognized and connected through the BluezIME app you just go into the custom button settings to assign what the function of each button is. I did this successfully with both FPse and snes9x EX, and I am certain that many of the emulation apps would be able to do this.
I was not able to get any applications that natively support the ICP to recognize it as such, which I am assuming is because of the restrictions/limitations that Samsung has built into the bluetooth protocols of their devices. EDIT: latest version of FPse did recognize the ICP without BluezIME! BUT, the fact that I was able to work around this with the BluezIME app and custom button settings in my apps of choice makes me very pleased with the purchase.
----------------------------------------------------------------------​
Not much to say about the product itself. It seems well built and I noticed no delay in the controls or problems with gaming situations that require pressing multiple buttons at once. It is about the size of an old NES controller and has 20 programmable buttons when used with the BluezIME app.
My biggest gripe with playing emulators on my tab in the past was that button combinations were very difficult with on-screen controls, and your hands just get in the way of the experience. This device eliminates both of those glaring problems. If you are into emulation, skip the wiimote drama because this is what you are looking for. Personally, I feel that this little device adds a ton of value to my tab.
I got one too and its great. Also I can use it with other devices like laptops and desktop pcs.
Can anyone confirm if this works with the wifi only version (p1010)? I received mine yesterday, and can't get it to connect. I've tried blueZ as well as some of the other modes for the device. Maybe you guys could help?

Root for DJI, drones and remotes running android for flight software

Just a question.... Is there any development in the drone industry, especially within the Chinese drone manufacturer DJI where the main focus is looking into the code to see what types of data is being collected and sent to the Chinese Government? ...
Then or also has there been any attempts to root the drones and remotes so that Americans can controls where that data may be sent. Like instead of using DJI.s servers you can send data to your desktops home network through 5g. via different firmware and software that's customisable....
{Mod edit: In reference to rule 2.4 of the forum rules, political content removed. Oswald Boelcke}
Are you using your own phone and the DJI Fly app or like the Mini 3 Pro with the RC (builtin screen).
If you had the RC you could (probably?) just never enable WiFi.
Nah, I don't own one yet. I'm torn between the Mini SE and the Mini 3 Pro and I don't buy anything!
I have a Mavic 2 pro the controller doesn't have a built in screen so i fly with Dji's fly more app.
correct me if I'm wrong, I herd that the drone its self uses a custom version of android for its on bord flight controller. I was wondering if anyone has thought about rooting the flight controller?
Smotpokera said:
I was wondering if anyone has thought about rooting the flight controller?
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I'm not sure what benefit rooting the drone would be, but I'm always interested in analyzing things.
You'd think that they'd be enough semi-destroyed drones around to be able to do a teardown.
I can see the benefit of rooting the builtin hand controllers.
Renate said:
I'm not sure what benefit rooting the drone would be, but I'm always interested in analyzing things.
You'd think that they'd be enough semi-destroyed drones around to be able to do a teardown.
I can see the benefit of rooting the builtin hand controllers.
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Well I blew $1,250 on a DJI mavic Zoom about a year-and-a-half ago and it has magnificent flight characteristics and it's a real pleasure to fly. Unfortunately, I live within two blocks of a no-fly zone and I never get a chance to fly it cuz I have to drive somewhere to fly it. If you do an extensive Google search on the Mavic and no fly zones you'll come across many links to companies that specialize in hacking software for DJI drones. I haven't used any of them so I can't recommend one, but you can certainly find out for yourself. Good luck and report back to us with your findings if you so desire.
Edit: Actually directed @
Smotpokera​
I have the DJI RC Pro Enterprise. The hardware is identical to the standard RC Pro. For some reason, DJI has made this controller unusable with anything other than the Mavic 3 Enterprise. Here's DJIs letter to the FCC confirming the hardware is the same
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How can I force this controller to be compatible with other drones? I've gained ADB access and can install apks along with logcat viewing and everything else. However, if you try to install the DJI Fly app it's blocked by DJI, even through ADB. Any help would be awesome!
JohnNokomisClark said:
I have the DJI RC Pro Enterprise. The hardware is identical to the standard RC Pro. For some reason, DJI has made this controller unusable with anything other than the Mavic 3 Enterprise. Here's DJIs letter to the FCC confirming the hardware is the same View attachment 5790587How can I force this controller to be compatible with other drones? I've gained ADB access and can install apks along with logcat viewing and everything else. However, if you try to install the DJI Fly app it's blocked by DJI, even through ADB. Any help would be awesome!
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how did you manage to do that mate?

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