[Q]Icon Quality Reduction - Captivate Q&A, Help & Troubleshooting

So I've been creating icons in photoshop to match Windows 7 widgets i found on these forums. I noticed that the icons I create are of MUCH lower image quality than the widgets.
I look at the icons I created on my laptop and compare them to the ones on my phone's screen, and they look 10x worse on my phone!
So I decide to check the file size. The .pngs I created on my laptop are around 100kb while the same .pngs transferred to my sd card are less than half that size!
Is there anyway I can get the images from my laptop to the phone without compression?

When you export/create the PNGs from Ps, are you making sure to set the quality to full? By default, it will compress a good amount.

Yup quality is set to max. Images look fine on my laptop, its only on the phone where the image quality and file size is reduced.

How are you getting them onto your phone? Just transferring via USB? Also, are you using the stock Gallery app anywhere in the equation?

Yes just through usb. Doesnt matter what app i view it through the image is certainly of lesser quality and smaller file size

Related

help making bootanimation.zip

hey guys , *trying* to get my first boot animation up and running . whenever i render video in Photoshop to get my multiple .pngs , they are way too big . my bootanimation.zip ends up being over 13mb . from what i hear, the reason it is not booting is because there is a size constraint there. im no photoshop wiz , but i read i can mess with optimization settings to reduce size . however , every instructional i find is 3 years old and no longer applies in cs5 .
can someone hold my hand and explain to me how to get the size of this monster down? thanks.
you have a couple options. if you are making an animation from video, you can try removing every other frame. i've done this many times and it usually has no effect on the animation.
another way to reduce image size (or even in addition to the above) would be to use software to compress the png files. i use png gauntlet. it is lossless compression, so there shouldn't be any loss of image quality. also, it has a very user friendly interface, as opposed to pngcrush, for example, which is a command line utility.
http://pnggauntlet.com/
Like stated above. Your png's don't have to be the size of the screen. You just set them up proportional to the screen oriantation and then you set the size in the desc.txt with the first 2 numbers.
Sent from my SGH-T959 using Tapatalk
oh, and i'm sure you came across this in your reading, but make sure you do not compress the zip file (in 7zip, select the store option)
Thanks guys . My issue was compressing the zip . Put it in store.mode and it boots now ... but soooo choppy . Its like butter when I play it in Photoshop
Sent from my SCH-I500 using XDA App
try messing with the fps in desc.txt
if you need any more help, i wouldn't mind giving you a hand if you can post the zip
I have a Samsung galaxy s . We have a 30fps cap on bootanimations I hear... might be that way for all phones . But I don't think that's the issue . I look at the cm7 boot animation, which is gorgeous and smooth , and its at 24 fps. So I dunno . I will post what I have shortly to see if I'm missing something stupid
Sent from my SCH-I500 using XDA App

[Q] Eye Fi SD Card + Wifi Foto Tether to Nook

Eye-Fi offers an Android application for uploads from the camera to an Android device. This should work with the Mobile X2 SD card from Eye-Fi.
Anybody has tested or uses this combination?
http://uk.eye.fi/products/mobilex2
https://market.android.com/details?id=fi.eye.android
Works fine on my NookColor, running CM7
Did you test the maximal possible distance between the camera and the Nook?
By distance, do you mean the number of routers in-between?
No, the max distance in meters between the camera with the Eye-fi MobileX2 SD card and the Nook with WiFi enabled. With Direct Mode you don't need a router: http://www.eye.fi/how-it-works/features/direct-mode
MobileX2 SD card http://uk.eye.fi/products/mobilex2
Instead of using a dedicated small (and quite expensive) monitor with HDMI attach to the camera I could use the MobileX2 SD card and the Nook to check the images on a bigger screen. My camera is usually on a tripod and I'm using a wireless trigger.
@OP
The app review feedbacks on Android Market were informative, probably more than what you can elicit on here. Also, you should have a look at the Eye-Fi forum, http://forums.eye.fi/viewforum.php?f=23
The app looks like it has been in rapid iteration, so at least development is active. That said, my feeling from reading the feedback is that the Android app at least is a work in progress. Also, if it takes 30s to upload a photo, then the latency would limit the feature's usefulness to after-the-fact viewing. Of course, if you're taking scenic shots (as opposed to, say, action photos) then it probably doesn't matter.
Sorry, I don't have an Eye-Fi firsthand. Your post piqued my interest, so I did some fingerwork through the Google pages.
I got direct user feedback on the Eye-Fi forum. Conclusions: the upload in Direct Transfer is still too slow, also with smaller jpeg files. Not worth getting an Eye-Fi for my needs to view the image on the fly at the monitor.
ThomasKru said:
I got direct user feedback on the Eye-Fi forum. Conclusions: the upload in Direct Transfer is still too slow, also with smaller jpeg files. Not worth getting an Eye-Fi for my needs to view the image on the fly at the monitor.
Click to expand...
Click to collapse
In terms of speed. Eye-Fi Cards will save media at > Class 6 speeds. Specifically -- 12MBps.
Our upload speed is 12mbps (that's 1.5MBps), best case. So just divide your JPG or movie file, by 1.5, and you'll be able to estimate the transfer speed.
Helps?
Ziv.
Eye-Fi co-founder

WP 7.5 Apps compatibility with WP8

Hello there,
I recently started developing a puzzle game in Silverlight and I'm ready to upload it to the Marketplace, only a few twinks here and there are necessary.
Anyway, the pictures I use for the puzzle are sized exactly to the screen resolution of the phone, 800x480(landspace).
What should I do to make the game look good enough on the increased resolutions on WP8? Should I just make the default pictures bigger to accommodate for that, or should I somehow figure a way to re-size the pictures depending on the platform without completely annihilating the performance of the app? Will dual core processors help with this?
Basically, i use an algorithm to cut the picture in 20 pieces and then scatter them all over the screen. The 20 pieces are now dynamic, they will re-size depending on the screen size and resolution, and the 20 crops are set to "UniformToFill" stretch. Will this be enough to fix the issue?
And another question: All pages seem to be limited to 480 x 800 size in the design XAML. How will this affect the entire layout?
Wait for official words from Microsoft.
i guess you would want to make game have several resolutions depending on the version of the windows phone, as it would be easier for the game to be compatible later on once the windows phone 8 launch on the new phones
The problem right now is that the pictures are scaled exactly to the resolution. I guess i could make an algorithm to make em fit the resolution, and take advantage of the dual core to do that.

[Q] Help needed viewing web images on HD+

I have a large number of my photographs prepared for web viewing and copied to my Nook HD+ micro SD card. These are scaled to a maximum of 900 pixels high or 1350 pixels wide for portability. When using the Quickpic app there is really no problem. In Quickpic, in horizontal screen mode, double taps cycle through three magnifications; 100% viewing (a necessity for me), and fit to height or fit to width. The last two are nice features but most likely one or the other will force the image off the screen. There is no ‘best fit’, which I don’t understand. Any minor inconvenience this poses pales compared to my web browsing experience, which is really where I want to use these and other similar size images.
...To the heart of the problem:
The images I mentioned above are a subset of my 'misterpixel' photos up on Pbase and (almost) all are scaled to this same 900 or 1350 pixel (original) size. The ‘original’ images should easily fit in the Nook HD+ in horizontal mode where the screen is 1280 high and 1920 wide….but that isn’t remotely the case using any of the Android internet browsers I have tried so far. With the Nook HD+ sideways the images typically switch between two different sizes upon double taps and neither of these two sizes fit to the screen in any usable fashion. To be honest, I can’t figure out what the images are scaling to as nothing fits to screen even though most normal web pages behave as expected . My suspicions are that the problem isn’t the browsers but some configuration in the Nook itself or perhaps the Nook’s version of Android. Or perhaps it is that in conjunction with the way the PBase pages are set up. Worst case, do I need to root my Nook to fix this issue?
I should say at this point I expected that when using any of these Android browsers and using ‘desktop mode’ that they would in fact mimic my desktop. On my actual desktop screen these PBase images appear in a proper 1 to 1 (100%) manner. I even tried downloading Android browser add-ons to more closely mimic various desktop browsers and it was no help.
As high resolution tablets and photography mix this will increasingly become a major problem. but for right now I’m at a loss as to how to fix this.
Bruce
bruce164 said:
...As high resolution tablets and photography mix this will increasingly become a major problem. but for right now I’m at a loss as to how to fix this.
Click to expand...
Click to collapse
I'm no expert on displays, but maybe it has something to do with the pixel density that we use on the Nook. It may affect the way the browsers render the image. Are you using the stock rom?
There are some really easy HTML/CSS tricks that you could use to scale the pictures for easy viewing on the web, but you would need to create HTML page(s) and show your images there. Would creating an html page work for your needs? Im happy to show an example if so. Share a link to sample image and I will show you what I mean.
Thanks
srgibbs99 said:
I'm no expert on displays, but maybe it has something to do with the pixel density that we use on the Nook. It may affect the way the browsers render the image. Are you using the stock rom?
There are some really easy HTML/CSS tricks that you could use to scale the pictures for easy viewing on the web, but you would need to create HTML page(s) and show your images there. Would creating an html page work for your needs? Im happy to show an example if so. Share a link to sample image and I will show you what I mean.
Click to expand...
Click to collapse
Thanks for the offer but I have almost 2000 images up on PBase and I like some of the amenities the web site provides. OK…I’m lazy.
The difference between a desktop web viewing experience and the tablet viewing experience is profound. As a photographer I want my images to be seen in their entirety and in critical instances it is nice if they are seen at 100% where one pixel in the image displays as one pixel on the screen. Clearly the Nook HD+ is capable of doing this and clearly PBase is providing the ‘original’ image so that this can be done…I just can’t seem to do it. From my frame of reference as a photographer this is beyond bizarre and very frustrating.
I’m a newbie here so I am not allowed to post URLs but you are welcome to go to PBase and check out my ‘misterpixel’ photos and see if this is happening on your tablet. Its the 'original' images that give me issues even though they are realtivly small.
Bruce

How to make thumbnails for you 360 vids

If your like me I hate having the blank blue thumbnail for any 360 videos I throw in the 360 folder. Download this:
http://community.imgtec.com/developers/powervr/installers/
All you need to do is make a png image file then and use this program to make the .pvr file, then that will show in the headset menu for your 360 video. I make mine in photoshop, save as .png then use this program to convert em to .pvr. Works great and you have a thumbnail then
Which part of the program do you use? It loaded like 8 different programs.
jarazmek said:
Which part of the program do you use? It loaded like 8 different programs.
Click to expand...
Click to collapse
PvrTexTool. Ive been making a 400x400 image of what I want in photoshop for thumbnail. Save as a .png then. Open the .png in PvrTextool and resave it then as a .pvr file. Name it the same as the 360 video and drop it in the same folder. It will show then as the preview thumb .

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