psx4droid v2 finally working on Nexus S - Nexus S Themes and Apps

I downloaded the update for PSX4droid this morning and played a few rounds of Marvel vs Capcom, although it is a little choppy, this is the first version to run on Gingerbread.
EDIT: changed refresh rate to 30, played smoothly, but forced closed after a while.

snesdroid is also working.

whoooooooo I'm going to have fun tonight
Sent from my Nexus S using XDA App

Hi, I can't get it to work on my Nexus S. I just downloaded PSX4Droid, the correct BIOS (SCPH1001) and 2 different versions of FFVII. One is a .bin and the other is .iso. I can't get either to work.
When I click them in the ROM selector the menu slides off to the left (as if it's loading the game) but then it just goes back to the ROM selector page.
Any tips/ideas?
EDIT: PS: The .bin version came as an ECM but I unpacked it correctly.

Monnyaa said:
Hi, I can't get it to work on my Nexus S. I just downloaded PSX4Droid, the correct BIOS (SCPH1001) and 2 different versions of FFVII. One is a .bin and the other is .iso. I can't get either to work.
When I click them in the ROM selector the menu slides off to the left (as if it's loading the game) but then it just goes back to the ROM selector page.
Any tips/ideas?
EDIT: PS: The .bin version came as an ECM but I unpacked it correctly.
Click to expand...
Click to collapse
Having the exact same problem on my Nexus S, and am following that same procedure. I also had another game that was in the ECM format that I converted to .bin format following other instructions, and tried like 7 other BIOS files I found online too. Anyone that got it to work want to shed some light on how they are doing it?
Wanted to add that I am using the free version, maybe only the paid version was updated to work?
EDIT: OK, really wanted it to work haha so went ahead and bought the v2 paid version, and it does actually work, so I guess that the free version has not been updated to work with the nexus s yet.

I can play games for a while, but they all eventually force close. Wack

Where are you guys finding PSX ROMs?

I'm unsure of the rules on this forum so don't want to link. Just google "psx roms" and use the first result. The URL starts with "emu"

force closing
streetfighter ex 2 10 seconds in and it force closes any fix or does the app still need to catch to are phones

Chocobo racing 's 45 fps but it don't smooth . Hix
Sent from my Nexus S

I bought this a while ago for the n1. While the performance is better here on the ns than on the n1, playing a game eventually results in a force close. A bit frustrating.
I'm holding out for fpsece which is said to be coming out soon, with much better performance than psx4droid.
www.fpsece.net/index.html

Can someone explain to me what this does? Is it like a playstation one emulator?

The K-Zoo Kid said:
Can someone explain to me what this does? Is it like a playstation one emulator?
Click to expand...
Click to collapse
Yes, a psx emu. Put cd images of psx games you own on internal storage and play them on your phone with virtual controls.

Psx4droid Not working on Nexus S
I tried both the free and pay version of psx4droid and never got a rom to work. I downloaded different roms form different sources and even did some converting to .bin file from 7e files. Still nada. I also did the whole sch1001.bin (or whatever the correct file name is) and loaded that into the emulator but again nothing. All that happens is that when I try to load a rom is goes back to the menu page or just crashes. Any ideas about what I can or should do?
Thanks

I can't run smooth any ps1 rom . Hix . How can i config it ?...

http://www.fpsece.net/
fpse has finally been released (around a day ago). It's on the market for approximately $5. I'm going to give it a go and see how it runs.

Got it working
For those of you still having trouble with psx4droid on the Nexus S:
Download the v2 apk, not the v3 available on zodttd's website.
I found this, who knows how long it'll be there, but it works fine on my phone:
Ok seems it won't let me post a link, but just google "psx4droid v2 v1.1.2.apk" or a variation of it and that should do it.
Just tried it with Castlevania SOTN and it ran slow but at least it worked, I'm sure messing around with the settings could speed it up a bit, I'll research it when I get a minute. Tried FF Tactics and it booted up fine, didn't try gameplay yet.

Related

cm7 cann't reinstall youtube.apk

HI guys,
i have tried to reinstalled youtube.apk in my nook color which have the cm7 beat25.
I have done it like http://forum.xda-developers.com/showthread.php?t=889951
but every time i try to start the program, it crashes.
Would u please to tell me how can i do it?
meanture said:
HI guys,
i have tried to reinstalled youtube.apk in my nook color which have the cm7 beat25.
I have done it like http://forum.xda-developers.com/showthread.php?t=889951
but every time i try to start the program, it crashes.
Would u please to tell me how can i do it?
Click to expand...
Click to collapse
CM7 doesn't work with youtube. I'm not sure what your intentions are, but you can't play videos until the problem with the dsp/audio code gets worked out. Fortunately, it seems they have the problem narrowed down, so when The Great One returns from spring break, he has said he plans to hit the ground running.
chisleu said:
CM7 doesn't work with youtube. I'm not sure what your intentions are, but you can't play videos until the problem with the dsp/audio code gets worked out. Fortunately, it seems they have the problem narrowed down, so when The Great One returns from spring break, he has said he plans to hit the ground running.
Click to expand...
Click to collapse
Youtube .apk now works perfectly in cm7 (in HD), not just youtubexl or whatever, also quadrant doesn't get hung, so id guess video issues are "coming along".
Sent from my PC36100
meanture said:
HI guys,
i have tried to reinstalled youtube.apk in my nook color which have the cm7 beat25.
I have done it like http://forum.xda-developers.com/showthread.php?t=889951
but every time i try to start the program, it crashes.
Would u please to tell me how can i do it?
Click to expand...
Click to collapse
Delete the Youtube.apk from /system/app then just install YouTube from Market.
Also make sure you have Flash Player 10.2 from Market.
If you use the lastest version of CM7, YouTube works, but at only 15fps..
Hopefully, this will be fixed soon...
neozen21 said:
Delete the Youtube.apk from /system/app then just install YouTube from Market.
Also make sure you have Flash Player 10.2 from Market.
If you use the lastest version of CM7, YouTube works, but at only 15fps..
Hopefully, this will be fixed soon...
Click to expand...
Click to collapse
How do I check the FPS? Im pretty sure its running higher than 15...same vid looks the same next to my EVO's in HD...ps...This is a version of 2.16 I found on another thread a bit back when trying to get it to run in HC (looking for thread now...sorry, but I've got about 20 versions of youtubes (and vendings..lol) in my dropbox and on my sd cards.
Sent from my PC36100
mazook98 said:
Youtube .apk now works perfectly in cm7 (in HD), not just youtubexl or whatever, also quadrant doesn't get hung, so id guess video issues are "coming along".
Sent from my PC36100
Click to expand...
Click to collapse
Our definitions of "working perfectly" are very different.
Also, it's my understanding that the Youtube app does not use flash. It streams an Mp4 or something for efficiency and hardware accel. The YoutubeXL app is really just a browser pointed at youtube's XL site and it uses flash (software accel)
chisleu said:
Our definitions of "working perfectly" are very different.
Also, it's my understanding that the Youtube app does not use flash. It streams an Mp4 or something for efficiency and hardware accel. The YoutubeXL app is really just a browser pointed at youtube's XL site and it uses flash (software accel)
Click to expand...
Click to collapse
Maybe they are and maybe not...what I am trying to say is that my youtube works perfectly...in HD...just as well as it does on my phone...I'm trying to figure out WHY. If it is truly working the way it's supposed to, I wanted to share what I had going. I know that the apk doesn't use flv....(My flash works fine, too, so maybe I accidentally did something right there, as well.) Does anyone know how to measure fps in the youtube.apk setting? Thanks.
Sent from my NookColor using Tapatalk
Can't install YouTube or Google Apps CM7 SD Nook Color
When I go to the market, it displays these apps but there is no INSTALL or DOWNLoad button. It's missing from the app page. I have tried going to the developers page and the same thing happens. It's as if it doesn't recognize the NOOK Color when CM7 is running. Latest CM7 version was installed less than a week ago. NetFlix works however. Any ideas? Thanks.
ZapVolt said:
When I go to the market, it displays these apps but there is no INSTALL or DOWNLoad button. It's missing from the app page. I have tried going to the developers page and the same thing happens. It's as if it doesn't recognize the NOOK Color when CM7 is running. Latest CM7 version was installed less than a week ago. NetFlix works however. Any ideas? Thanks.
Click to expand...
Click to collapse
Try this
http://forum.xda-developers.com/showthread.php?t=1196417
Yes, thanks for the response. I read the post earlier but it referred to "updates". I wish to install the program for the first time. I have a new first-time install of CM7 and presumable it contained the new market. The apps show up but there is on Install button showing. Is this still the 160 vs 161 issue?
eggnoodle said:
Try this
http://forum.xda-developers.com/showthread.php?t=1196417
Click to expand...
Click to collapse
Okay, this was very helpful and works with brand new installs and presumable updates as well. Thanks for pointing me in the right direction. I'm glad I can now see the Install buttons on many more applications.
The only problem I have now is that many of the videos on YouTube give me the following error when I try to load them:
"There was a problem while playing... Touch to retry." Retrying doesn't help. The same videos load and play properly using my big Windows 7 computer. Has anyone seen this error and has a suggestion for a fix?
Thanks again.

PSXOID On Gtab?

Anyone get this to work?
I got SNESoid, NESoid and N64oid to work, but PSXoid can't find any ROMS. I'm not sure if they need to be on SDCARD2 which I cant get to be visibile on my PC to put the games on it...
Worked fine for me. Just installed the apk, pointed the emu to the psx bios and loaded up an iso. If you are looking for the app on the market, look elsewhere. Google took it off the market a few days ago. But a quick search of the interweb should yield the apk.
I've got it installed fine, I loaded the BIOS but it doesn't recognize any of the game .zip files. Are yours .zip?
DroidHam said:
I've got it installed fine, I loaded the BIOS but it doesn't recognize any of the game .zip files. Are yours .zip?
Click to expand...
Click to collapse
Try unzipping the images and see if it recognizes the raw .bin/.iso/.whatever
I'm not sure if PSXoid can play zipped images like the other *oid emulators.
I put on the .zip, didnt work
So I extracted it and got a .7z file, didnt work.
Extracted that and got a .ecm file and a .cue, put both those on, didnt work.
Im starting to wonder if maybe my PSXoid APK was bad or something. It worked finr awhile back with .zips when I used it on my phone
turnedmyworld said:
Worked fine for me. Just installed the apk, pointed the emu to the psx bios and loaded up an iso. If you are looking for the app on the market, look elsewhere. Google took it off the market a few days ago. But a quick search of the interweb should yield the apk.
Click to expand...
Click to collapse
What games did you get to work? I tried FF7, got it to load a .iso after i converted it but the game I got just sits at a black screen. What does your .iso look like? It is a .zip converted to a iso or what?
Ive got FF7 and Crash Bandicoot 2 both working. Use .iso and you should have no problems.
Can someone post the apk, I can't seem to find it.
I've been using FPse, imo its much better. So far the only problem I've had is that you can only play in portrait mode.
turnedmyworld said:
Ive got FF7 and Crash Bandicoot 2 both working. Use .iso and you should have no problems.
Click to expand...
Click to collapse
i have iso no luck. What do your isos look like on the inside?
crinklypaper said:
I've been using FPse, imo its much better. So far the only problem I've had is that you can only play in portrait mode.
Click to expand...
Click to collapse
FPse? I used it just today and audio is terrible playing FF7. Could you post the link to which FPse you found? Maybe I got a crummy version.
I just upgraded my PSX4Droid to 1.7 (not sure whats newest) and it now loads the .isos I have but locks up after the initial logo screen...
any ideas?
My .iso just have a .ecm file in them, is that how everyone elses looks? Im just curious if maybe my ROMs are messed up
Yztsejeieutzyseueuenwww g?eyWatuswsugeueejizrysiesteuyz every at,uateuuseieheejieeuzueiuzusenrmuzeireiuzejsteiwtrieDtenusieqtrt
samuraix20 said:
FPse? I used it just today and audio is terrible playing FF7. Could you post the link to which FPse you found? Maybe I got a crummy version.
Click to expand...
Click to collapse
Sent from my Ginger Tazz using XDA App
PSXoid?
No such thing. You mean PSX4Droid, or FPse?
I prefer PSX4Droid, since it plays ANY file version, including compressed eBoot files. A LOT less space taken up by games.
DroidHam said:
My .iso just have a .ecm file in them, is that how everyone elses looks? Im just curious if maybe my ROMs are messed up
Click to expand...
Click to collapse
Can someone help me? Mine keeps locking up at the first screen on PSX4Droid
DroidHam said:
Can someone help me? Mine keeps locking up at the first screen on PSX4Droid
Click to expand...
Click to collapse
I hope you have already got it running, but I think i ran into that problem before. I cant remember if it was snesoid or psx4droid, but I did have to use un-ecm on one of them as the emulator was not compatable with the ecm. Like I said im not sure which one it was. You could also try finding your game in a different file type. Also different versions of the emulator wored differently. I think 1.7 was one of the better older ones though. That and 1.5. One might play one game good while another version played a different game better. I dont know about un-ecm for windows, i bought un-ecm on the market, also i do believe that there should be a .bin file with the .ecm for it to work. Un-ecm should yield a. bin file. That is what you wqnt to point the emulator at. Its been a while, but I believe that this is accurate. I hope you get it working.
PSX4DROID 3.0 is out, and free..
http://www.zodttd.com/wp/2011/04/psx4droid-3-0-0-is-out-download-here-self-published/
Since he was kicked off the Market he just released it on his site.
tiger4j said:
I hope you have already got it running, but I think i ran into that problem before. I cant remember if it was snesoid or psx4droid, but I did have to use un-ecm on one of them as the emulator was not compatable with the ecm. Like I said im not sure which one it was. You could also try finding your game in a different file type. Also different versions of the emulator wored differently. I think 1.7 was one of the better older ones though. That and 1.5. One might play one game good while another version played a different game better. I dont know about un-ecm for windows, i bought un-ecm on the market, also i do believe that there should be a .bin file with the .ecm for it to work. Un-ecm should yield a. bin file. That is what you wqnt to point the emulator at. Its been a while, but I believe that this is accurate. I hope you get it working.
Click to expand...
Click to collapse
This worked finally. But 3.0 would NOT open anything, I had to goto 1.7 for it to work. Anyone get 3.0 to work?
Every time I try to open a ROM in 3.0 It just kicks me back to the rom list. I haven't tried the older versions.

Grand Theft Auto III works fine

Just a note that the newly released GTA III port (http://bit.ly/vZjhEn) works fine on my Gtablet running the newest repackage of CM7 for bootloader 1.2. Frame rate is great, graphics aren't missing textures, and the game plays well. Quite a good port.
Also works on my friends gtab running veagantab rc1 bl1.1
tedlogan42 said:
Just a note that the newly released GTA III port (http://bit.ly/vZjhEn) works fine on my Gtablet running the newest repackage of CM7 for bootloader 1.2. Frame rate is great, graphics aren't missing textures, and the game plays well. Quite a good port.
Click to expand...
Click to collapse
Thanks for sharing, what is your screen density set to?
Again thanks.
The game works fine on my gtab running Flashback 10 but for some reason the audio in game doesn't work...
please tell me from where u downloaded the sd data and fixed apk?
i have sd data on my gtablet as well as the game, everytime i open it, it shows external data needs to be downloaded, when the data is already here, pls help me
i hv already wasted half of my bandwidth
nyciz said:
Thanks for sharing, what is your screen density set to?
Again thanks.
Click to expand...
Click to collapse
160. I changed it because I prefer the larger fonts/look.
I just downloaded it from the market and then let it do its thing. No workarounds; it just worked.
It doesn't work on froyo roms. Bummer. Ill just wait till the. 36 kernel is done
For some reason I cannot get GTA3 to show in the market. I even bought it in the browser market. I'm running Flashback 10.3, any suggestions?
buymytoasters said:
For some reason I cannot get GTA3 to show in the market. I even bought it in the browser market. I'm running Flashback 10.3, any suggestions?
Click to expand...
Click to collapse
Looks like the barrage of negative reviews about incompatibility caused Rockstar to list a lot of devices as incompatible. Since I can now see all the old Flashback ROMs I used to run on the list of devices, I can tell you they're all now listed as incompatible. My Epic is as well, so.... well, looks like Rockstar should have tested it a bit more.
Hi All:
I'm running CM7.02 Repack BL1.2, and and +1 that GTA III 10 yr Ann. version works with no problem on the gTab.
I did have some issues to be able to load it due to having over 15 differnt ROMS previously installed (yeah I know).
Issue #1 Screen Density, I had it at 120, changed it to 160 (thx tedlogan42). If you are have texture issues with some other games, try dloaing BuildProp editor, search or google it, its free and xda has great posts on how to use it. Basically you want to:
In the /system/build.prop file, I changed this line:
ro.sf.lcd_density=120
to this:
ro.sf.lcd_density=160
(save and reboot to apply change)
Issue #2, cant find GTA III in the market, or a game that used to install now says its not compatible to your device, well after you changed your screen density:
-goto Settings>>Applications>>>Manage Applications>>>All Tab
-scroll to Market
-Force Stop
-Clear Cache
-Clear Data
-Reboot the Gtab
Once Gtab is rebooted and stable, launch Market, you should see the "Accept EULA" window. Click accept, search for your game GTA III or whatever game that used to run.
Hope this helps someone....
nyciz said:
Issue #1 Screen Density, I had it at 120, changed it to 160 (thx tedlogan42). If you are have texture issues with some other games, try dloaing BuildProp editor, search or google it, its free and xda has great posts on how to use it. Basically you want to:
In the /system/build.prop file, I changed this line:
ro.sf.lcd_density=120
to this:
ro.sf.lcd_density=160
(save and reboot to apply change)
Click to expand...
Click to collapse
Decided to try this out on Flashback 10.3 (HC) to see what happens. Setting LCD density to 160 does not play nice. I undid the changes and things are working fine. There may be a way to adjust other variables to make this work better, but that is beyond the scope of my knowledge.
nyciz said:
Issue #2, cant find GTA III in the market, or a game that used to install now says its not compatible to your device, well after you changed your screen density:
-goto Settings>>Applications>>>Manage Applications>>>All Tab
-scroll to Market
-Force Stop
-Clear Cache
-Clear Data
-Reboot the Gtab
Once Gtab is rebooted and stable, launch Market, you should see the "Accept EULA" window. Click accept, search for your game GTA III or whatever game that used to run.
Click to expand...
Click to collapse
Decided to try this without the change to screen density to see what happened. No love. I imagine the screen density in build prop must be altered before trying this. I may try changing the screen density, clearing market data, accepting EULA, trying to find GTA III, and then restoring my screen density. No time now, but perhaps on Xmas when I'll have nothing to do.
nyciz said:
Hope this helps someone....
Click to expand...
Click to collapse
While your suggestions didn't help me due to ROM differences, I bet they'll help someone with a similar setup to yours. Additionally, you introduced me to Root Explorer and Build.prop modifications. Something awesome that I didn't know about. Thanks for the knowledge and taking the time to reply!
CyanogenMod 7.1.0.1 works but no sound
The game shows up in Market with CM7.1 and it installs fine but there is no sound. Also, the controls on the game is hard for me to get used to. There's too much happening with too many "buttons" on the screen clustered together to make them useful. I wish it would have game controller support.
Can't wait for a Ice Cream Sandwich ROM since I've read that it's supposed to have built in game controller support.

[Q] How can I download DeadSpace?

After reading some positive reviews and seeing a video showing it working on a TouchPad running Android, I decided to buy DeadSpace. I made the purchase through market.android.com, but I can't download it because the Market app says it's not compatible with my device. Does anyone have a recommendation for how to download this game now that I've bought it? Can I change the device ID or something to make the market think my TouchPad is something that is compatible?
Thanks!
try changing your build.prop info to the same as the SG-i9100
In the build.prop change the following lines from:
ro.product.model=Touchpad
ro.product.brand=HP
to
ro.product.model=GT-i9100
ro.product.brand=samsung
rogabean said:
try changing your build.prop info to the same as the SG-i9100
In the build.prop change the following lines from:
ro.product.model=Touchpad
ro.product.brand=HP
to
ro.product.model=GT-i9100
ro.product.brand=samsung
Click to expand...
Click to collapse
u didn't change manufacturer on purpose?
Wasn't needed.
By the way I tested and this didn't make this particular game show up. Will look into some more when I get a chance.
Sent from my GT-i9100 using Tapatalk
Actually this did work for me and I was able to download the game. I did have to clear cache on Market and clear data on Google Services Framework, then reboot, but once I did, it showed up. I had to perform these steps on my Nook Color back in the day as well...
So now that it's installed, the game starts and says it needs to download 300+MB. I tell it to do so and it immediately shows an empty dialog with only an "Exit" button, after which it exits. I can't get past that. Any ideas?
Also, I installed Chainfire3D and the Nvidia plugin. Is that necessary? Is that correct for the TouchPad? Is there any other configuration that I should do for this to work well?
Thanks much for the help!
You could try the other plugins powervr or qualcomm
Glad you were able to get it downloaded. Not sure on the download issue though.
If you have another supported device you could try downloading the files on it and moving them over - or see if someone has posted the sdcard files somewhere.
Have the exact same issue with Dead Space. Asphalt 6 HD works like a charm though. I'm looking for answers but I get the same response.... wash, rinse, repeat (wipe, clear cache, repeat thrice...)
Haven't tried doing the 3-peat yet. If anyone else has and has achieved success after having the same issue with this game, let us know!
Sent from my HTC Pyramid using Tapatalk
Success! Took a while though.....
So I updated my build.prop to the Pyramid device... (sorry, no link where I found that, but GT-i9100 should do fine too). Then I side loaded the main apk like suggested in previous threads. Then I copied the root folder from my Evo where I already had it installed to my PC and transferred the folder to my TP like it was already fully installed.
From there it still said my device wasn't supported, so I installed the powervr plugin for chainfire3d, used in-app settings through chainfire.
Here's where it got weird: I kept getting the same error over and over of my device not being supported. Then my wifi connected and when I ran the game, it immediately searched for an update. Apparently it found one! Suddenly I'm up and running, smooth as silk.
Now gonna try Real Racing 2!
Sent from my HTC Pyramid using Tapatalk
SCWells72 said:
Actually this did work for me and I was able to download the game. I did have to clear cache on Market and clear data on Google Services Framework, then reboot, but once I did, it showed up. I had to perform these steps on my Nook Color back in the day as well...
So now that it's installed, the game starts and says it needs to download 300+MB. I tell it to do so and it immediately shows an empty dialog with only an "Exit" button, after which it exits. I can't get past that. Any ideas?
Also, I installed Chainfire3D and the Nvidia plugin. Is that necessary? Is that correct for the TouchPad? Is there any other configuration that I should do for this to work well?
Thanks much for the help!
Click to expand...
Click to collapse
Anyone know a solution for this? I'm getting the same issue. I'm running Jensen 2.8 lite with the buildprop changes and also installed chainfire3d with all the pluggins. No go
Okay, I used my Nook Color to download the data, transferred that back to the TouchPad, and launched it successfully. When it starts rendering 3D, though, it's all white with no textures. What Chainfire3D settings are folks using on the TouchPad that work?
I have read somewhere to use the following option for chainfire 3D as this is the GPU-manufacturer:
qualcomm
it may be worth a try.
justfor4 said:
I have read somewhere to use the following option for chainfire 3D as this is the GPU-manufacturer:
qualcomm
it may be worth a try.
Click to expand...
Click to collapse
Yeah, I've tried all three plugins with the various options enabled and disabled. No go. Has anyone gotten this going with A3.5? Between this and the lockups in Currents and other Webkit apps, I'm strongly considering going back to the previous alpha.
Okay, I finally got this working. I moved back to A2.1 which didn't actually fix anything (though it does seem to have resolved the lockups in Webkit-based apps like Google Reader and Currents, though they're not as smooth when they're working), but then I purchased the full version of Chainfire 3D and launched Dead Space using per-app settings. Suddenly it worked perfectly! I don't know why that would make a difference...perhaps I just didn't know how to use the free version. Either way, $4 is a small price to pay for the added flexibility of the full version of Chainfire 3D, and of course now I have a working, silky smooth Dead Space! Woohoo!
UPDATE: Okay, I know the magic incantation now. This works under A3.5 (and therefore presumably XRON) just fine if you use the PowerVR plugin in ChainFire 3D. I didn't have to reduce texture quality or anything else, just set the plug-in to PowerVR. I hope this helps others get this really nice looking game going on their TouchPads!

EA Games

Sorry if this has been posted before, I did a search, but couldn't find anything...
I bought a few of the EA games back when the market had a sale, and I've gotten Shadowgun and Dead Space to work on the 03/22 nightly with Rohan's super mod pack (build.prop is spoofed as a Galaxy S II, I think), but the Play store keeps telling me that my device is incompatible with Need for Speed: Hot Pursuit. I can find it on the store, view the page and all, but it keeps saying "Your device is incompatible with this version." It's available on a legit Galaxy S II, so I'm wondering if this incompatibility is due to the build.prop missing some other entry or if it's just the market being silly. Any help is appreciated.
Very surprised you got Dead Space working, I have not been able to get a single EA Game to work on my TP. I get 5002 errors and I have even tried to side load the SD data with no luck...
nolimit06 said:
Very surprised you got Dead Space working, I have not been able to get a single EA Game to work on my TP. I get 5002 errors and I have even tried to side load the SD data with no luck...
Click to expand...
Click to collapse
I just ended up side loading the SD data from a friend's tablet, it worked fine. I did have to change the Chainfire plugin to nVidia before it would run though. On PowerVR, the entire screen went white.
Perfect thread. I was about to ask what device name should be used in build prop to allow Dead Space to run. I had it running briefly on my Nook Color but went back to a standard build prop. Does anybody have the line handy in build prop with a device name that I could try? (Like a Galaxy or what not)
NapalmDawn said:
Perfect thread. I was about to ask what device name should be used in build prop to allow Dead Space to run. I had it running briefly on my Nook Color but went back to a standard build prop. Does anybody have the line handy in build prop with a device name that I could try? (Like a Galaxy or what not)
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The model I'm using is the SGH-t989, the TMobile Galaxy S II. If you boot into recovery and flash this mod (http://forum.xda-developers.com/showthread.php?t=1519161), it should give you a working build.prop. Sorry I don't have the actual lines handy, but I got mine from the mod.
Archangel013 said:
The model I'm using is the SGH-t989, the TMobile Galaxy S II. If you boot into recovery and flash this mod (http://forum.xda-developers.com/showthread.php?t=1519161), it should give you a working build.prop. Sorry I don't have the actual lines handy, but I got mine from the mod.
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I got Dead Space working using the Modpack from the link above and then installing Chainfire3D Pro setting the Per-App feature with the NVIDIA plugin. Graphics are mind blowing on my TP!
It was money well spent for the App.
Archangel013 said:
I just ended up side loading the SD data from a friend's tablet, it worked fine. I did have to change the Chainfire plugin to nVidia before it would run though. On PowerVR, the entire screen went white.
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Just where do I get the nVidia plugin....just how do I properly install it on Chainfire3d?
rosystreasures said:
Just where do I get the nVidia plugin....just how do I properly install it on Chainfire3d?
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Plugins are here:
http://forum.xda-developers.com/showthread.php?t=1443794
I highly recommend installing the pro version of Chainfire3D and using the Per-App feature for each game and plugin.
Installing: After downloading the plugins to your directory, run the app and select install plugins/shaders. The app will run a tedious search for the zip files and present you with the results, then just select the plugins you want installed.
After the plugins are installed I suggest you reboot then run the game.
Best,
Going back to the original question, anyone know why NFS:HP isn't working on the Touchpad? Spoofed as a GS2, running ICS nightly 03/22 and Rohan's Supermod pack.
I'll give the new Rohan mods a try.
To those who have successfully installed dead space; do you notice hitching, especially when moving laterally with the graphics? Its not game breaking but it definitely isn't smooth when I have played it
Sent from my HP TouchPad using Tapatalk 2 Beta-5
Infinite Jest said:
To those who have successfully installed dead space; do you notice hitching, especially when moving laterally with the graphics? Its not game breaking but it definitely isn't smooth when I have played it
Sent from my HP TouchPad using Tapatalk 2 Beta-5
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It's working fine for me. I haven't had much time to play lately, but as of chapter 3, there's been no graphical artifacts using the nVidia plugin.
Bumping the NFS:HP issue though. No one has any sliver of an idea? I'd really hate to have bought it for nothing.
Archangel013 said:
It's working fine for me. I haven't had much time to play lately, but as of chapter 3, there's been no graphical artifacts using the nVidia plugin.
Bumping the NFS:HP issue though. No one has any sliver of an idea? I'd really hate to have bought it for nothing.
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Dead Space works great for me, I guess I don't know what you mean by "hitching".
As for NFS, I have NFS: Shift and not Hot Pursuit.. I was able to get Shift working with the NVIDIA plugin using Chainfire, the game starts out good with menus, setting, options what not but when it comes to race time the accelerometer on the Touchpad seems to only work correctly while holding the Touchpad in a portrait position all the while the game continues to play out in landscape mode. Gets rough on your neck after a few laps..hehe
As for getting the APK and data onto your Touchpad requires a little extra work on your part.
I used "Bluetooth File transfer" (free in the market) to get the NFS apk sent from my LG G2x over to my Touchpad.
I installed BTFT onto both the devices so as to avoid issues with transfering.
From my G2x:
1) Using BTFT, Menu >More >Send Applications >select NFS > Send
2) Find your Touchpad on the list of BT Devices that comes up - if none then Menu >Search Devices (Make sure your TP is discoverable first)
Once the APK is sent over to your TP you can install it. I think the Default file transfer directorythat BTFT uses is "/SDCard".
Next you will need to send over the Data Files from the Game. The location is Android>Data>
Find the folder that looks something like "com.eamobile.nfs_hotpursuit" OR simular for NFS Shift it was "com.eamobile.nfsshift_na_wf".
Copy the complete folder to the same directory on your Touchpad.
If you don't have the folder in that directory on your phone then you have yet to download the data needed to run the game.
DO That first then go back and follow the steps.
Sound confusing enough? Good coz I'm just as lost! hehe..
G'luck
Haven't had a chance to side load it yet, but I'm bumping to see if anyone has any idea as to why the Play store won't let a Galaxy S II download NFS.
You can always just download it via touchpad and side load to phone if phone isn't compatible.
Sent from my Desire HD using xda premium
Heres a good tutorial on changing your build.prop. This guy has a lot of good videos by the way.
http://www.youtube.com/watch?v=cssy...DvjVQa1PpcFNxL_PuT5hKEHdXm2RBAvpHH19nKm5rBs0=
inrimartyr said:
You can always just download it via touchpad and side load to phone if phone isn't compatible.
Sent from my Desire HD using xda premium
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The phone is compatible, but I'm using a Touchpad that's spoofed as a GS2 in the build.prop. Which is why I'm confused the Play store won't let me download it on to my Touchpad.

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