Just a note that the newly released GTA III port (http://bit.ly/vZjhEn) works fine on my Gtablet running the newest repackage of CM7 for bootloader 1.2. Frame rate is great, graphics aren't missing textures, and the game plays well. Quite a good port.
Also works on my friends gtab running veagantab rc1 bl1.1
tedlogan42 said:
Just a note that the newly released GTA III port (http://bit.ly/vZjhEn) works fine on my Gtablet running the newest repackage of CM7 for bootloader 1.2. Frame rate is great, graphics aren't missing textures, and the game plays well. Quite a good port.
Click to expand...
Click to collapse
Thanks for sharing, what is your screen density set to?
Again thanks.
The game works fine on my gtab running Flashback 10 but for some reason the audio in game doesn't work...
please tell me from where u downloaded the sd data and fixed apk?
i have sd data on my gtablet as well as the game, everytime i open it, it shows external data needs to be downloaded, when the data is already here, pls help me
i hv already wasted half of my bandwidth
nyciz said:
Thanks for sharing, what is your screen density set to?
Again thanks.
Click to expand...
Click to collapse
160. I changed it because I prefer the larger fonts/look.
I just downloaded it from the market and then let it do its thing. No workarounds; it just worked.
It doesn't work on froyo roms. Bummer. Ill just wait till the. 36 kernel is done
For some reason I cannot get GTA3 to show in the market. I even bought it in the browser market. I'm running Flashback 10.3, any suggestions?
buymytoasters said:
For some reason I cannot get GTA3 to show in the market. I even bought it in the browser market. I'm running Flashback 10.3, any suggestions?
Click to expand...
Click to collapse
Looks like the barrage of negative reviews about incompatibility caused Rockstar to list a lot of devices as incompatible. Since I can now see all the old Flashback ROMs I used to run on the list of devices, I can tell you they're all now listed as incompatible. My Epic is as well, so.... well, looks like Rockstar should have tested it a bit more.
Hi All:
I'm running CM7.02 Repack BL1.2, and and +1 that GTA III 10 yr Ann. version works with no problem on the gTab.
I did have some issues to be able to load it due to having over 15 differnt ROMS previously installed (yeah I know).
Issue #1 Screen Density, I had it at 120, changed it to 160 (thx tedlogan42). If you are have texture issues with some other games, try dloaing BuildProp editor, search or google it, its free and xda has great posts on how to use it. Basically you want to:
In the /system/build.prop file, I changed this line:
ro.sf.lcd_density=120
to this:
ro.sf.lcd_density=160
(save and reboot to apply change)
Issue #2, cant find GTA III in the market, or a game that used to install now says its not compatible to your device, well after you changed your screen density:
-goto Settings>>Applications>>>Manage Applications>>>All Tab
-scroll to Market
-Force Stop
-Clear Cache
-Clear Data
-Reboot the Gtab
Once Gtab is rebooted and stable, launch Market, you should see the "Accept EULA" window. Click accept, search for your game GTA III or whatever game that used to run.
Hope this helps someone....
nyciz said:
Issue #1 Screen Density, I had it at 120, changed it to 160 (thx tedlogan42). If you are have texture issues with some other games, try dloaing BuildProp editor, search or google it, its free and xda has great posts on how to use it. Basically you want to:
In the /system/build.prop file, I changed this line:
ro.sf.lcd_density=120
to this:
ro.sf.lcd_density=160
(save and reboot to apply change)
Click to expand...
Click to collapse
Decided to try this out on Flashback 10.3 (HC) to see what happens. Setting LCD density to 160 does not play nice. I undid the changes and things are working fine. There may be a way to adjust other variables to make this work better, but that is beyond the scope of my knowledge.
nyciz said:
Issue #2, cant find GTA III in the market, or a game that used to install now says its not compatible to your device, well after you changed your screen density:
-goto Settings>>Applications>>>Manage Applications>>>All Tab
-scroll to Market
-Force Stop
-Clear Cache
-Clear Data
-Reboot the Gtab
Once Gtab is rebooted and stable, launch Market, you should see the "Accept EULA" window. Click accept, search for your game GTA III or whatever game that used to run.
Click to expand...
Click to collapse
Decided to try this without the change to screen density to see what happened. No love. I imagine the screen density in build prop must be altered before trying this. I may try changing the screen density, clearing market data, accepting EULA, trying to find GTA III, and then restoring my screen density. No time now, but perhaps on Xmas when I'll have nothing to do.
nyciz said:
Hope this helps someone....
Click to expand...
Click to collapse
While your suggestions didn't help me due to ROM differences, I bet they'll help someone with a similar setup to yours. Additionally, you introduced me to Root Explorer and Build.prop modifications. Something awesome that I didn't know about. Thanks for the knowledge and taking the time to reply!
CyanogenMod 7.1.0.1 works but no sound
The game shows up in Market with CM7.1 and it installs fine but there is no sound. Also, the controls on the game is hard for me to get used to. There's too much happening with too many "buttons" on the screen clustered together to make them useful. I wish it would have game controller support.
Can't wait for a Ice Cream Sandwich ROM since I've read that it's supposed to have built in game controller support.
Related
I downloaded the update for PSX4droid this morning and played a few rounds of Marvel vs Capcom, although it is a little choppy, this is the first version to run on Gingerbread.
EDIT: changed refresh rate to 30, played smoothly, but forced closed after a while.
snesdroid is also working.
whoooooooo I'm going to have fun tonight
Sent from my Nexus S using XDA App
Hi, I can't get it to work on my Nexus S. I just downloaded PSX4Droid, the correct BIOS (SCPH1001) and 2 different versions of FFVII. One is a .bin and the other is .iso. I can't get either to work.
When I click them in the ROM selector the menu slides off to the left (as if it's loading the game) but then it just goes back to the ROM selector page.
Any tips/ideas?
EDIT: PS: The .bin version came as an ECM but I unpacked it correctly.
Monnyaa said:
Hi, I can't get it to work on my Nexus S. I just downloaded PSX4Droid, the correct BIOS (SCPH1001) and 2 different versions of FFVII. One is a .bin and the other is .iso. I can't get either to work.
When I click them in the ROM selector the menu slides off to the left (as if it's loading the game) but then it just goes back to the ROM selector page.
Any tips/ideas?
EDIT: PS: The .bin version came as an ECM but I unpacked it correctly.
Click to expand...
Click to collapse
Having the exact same problem on my Nexus S, and am following that same procedure. I also had another game that was in the ECM format that I converted to .bin format following other instructions, and tried like 7 other BIOS files I found online too. Anyone that got it to work want to shed some light on how they are doing it?
Wanted to add that I am using the free version, maybe only the paid version was updated to work?
EDIT: OK, really wanted it to work haha so went ahead and bought the v2 paid version, and it does actually work, so I guess that the free version has not been updated to work with the nexus s yet.
I can play games for a while, but they all eventually force close. Wack
Where are you guys finding PSX ROMs?
I'm unsure of the rules on this forum so don't want to link. Just google "psx roms" and use the first result. The URL starts with "emu"
force closing
streetfighter ex 2 10 seconds in and it force closes any fix or does the app still need to catch to are phones
Chocobo racing 's 45 fps but it don't smooth . Hix
Sent from my Nexus S
I bought this a while ago for the n1. While the performance is better here on the ns than on the n1, playing a game eventually results in a force close. A bit frustrating.
I'm holding out for fpsece which is said to be coming out soon, with much better performance than psx4droid.
www.fpsece.net/index.html
Can someone explain to me what this does? Is it like a playstation one emulator?
The K-Zoo Kid said:
Can someone explain to me what this does? Is it like a playstation one emulator?
Click to expand...
Click to collapse
Yes, a psx emu. Put cd images of psx games you own on internal storage and play them on your phone with virtual controls.
Psx4droid Not working on Nexus S
I tried both the free and pay version of psx4droid and never got a rom to work. I downloaded different roms form different sources and even did some converting to .bin file from 7e files. Still nada. I also did the whole sch1001.bin (or whatever the correct file name is) and loaded that into the emulator but again nothing. All that happens is that when I try to load a rom is goes back to the menu page or just crashes. Any ideas about what I can or should do?
Thanks
I can't run smooth any ps1 rom . Hix . How can i config it ?...
http://www.fpsece.net/
fpse has finally been released (around a day ago). It's on the market for approximately $5. I'm going to give it a go and see how it runs.
Got it working
For those of you still having trouble with psx4droid on the Nexus S:
Download the v2 apk, not the v3 available on zodttd's website.
I found this, who knows how long it'll be there, but it works fine on my phone:
Ok seems it won't let me post a link, but just google "psx4droid v2 v1.1.2.apk" or a variation of it and that should do it.
Just tried it with Castlevania SOTN and it ran slow but at least it worked, I'm sure messing around with the settings could speed it up a bit, I'll research it when I get a minute. Tried FF Tactics and it booted up fine, didn't try gameplay yet.
NEWS!!!!!!!!!!!!!!!
Netflix has Disabled Device Check and you can now Install straight from Market without any Hacks.
I tested and it works on my Nook Color CM7 7.0.3
For people that still have issues though, I'll leave up the HowTo.
Since people aren't looking through the Netflix App thread for the HowTos that I and other people are posting here is my HowTo.
HowTo guide for those that don't understand what build.prop is.
Android 2.3 ROMs(CM7 Stable, Phiremod, ect...)
ro.product.model=Nexus S
ro.product.manufacturer=samsung
CM7 nightlys + Android 2.2 ROMs(Stock, Froyo, ect...)
ro.product.model=HTC Vision
ro.product.manufacturer=HTC
Just make sure you backup your build.prop file before editing just in case you need to switch back.(Copy it somewhere and rename it build.prop.bak)
For Newbs:
-Remount /system as RW using Root Explorer (Open Folder then press button at the Top)
-Backup the /system/build.prop to /system/build.prop.bak (In Root Explorer just Copy it and Paste in the same place)
-Edit the file /system/build.prop with a text editor (Hold down in Root Explorer for Popup then tap "Open in Text Editor" )
-Replace each line with it's above replacements
-Make sure there are no extra spaces at the ends of lines as that can cause problems
-Save the file
-Hard Reboot
TaDa! Netflix Works!
Click to expand...
Click to collapse
____________________________________________________
Sent from NookColor CM7 uSD using Tapatalk
Reserved
____________________________________________________
Sent from NookColor CM7 uSD using Tapatalk
Cool beans. Question, though: Can I download a movie from Netflix so I can watch it offline? Like on a plane? I know from my TV there is an option, basically, to start watching a movie, stop watching, and you then have 24 or 48 hours, or something, to finish watching it. And then I guess it self destructs, or something.
If you can't do this, I wonder why anyone would give a crap about watching a movie on their WiFi-only Color Nook. Most people have a TV or at least a laptop with a bigger screen...
Worked like a charm! Thanks
Desperate to find out if you NetFlix will actually stream the file to your CN and then you can watch it whenever you want, or, perhaps there's a time limit. My guess is not, but it works like that when streaming to my Blue Ray player at home. If it can;t do this, I really don't see much value in having this service. Big deal. I can watch a movie on a small screen with my 46" TV in the next room, or my 15" inch laptop 2 feet away. I want it for plane rides, where I won't have internet access.
Awesome- now to see if netflix works on Galaxy tab and use its info to hopefully get HQ
Not working for me.
Have CM7.0.0 with Android 2.3.3. So I tried the "Nexus S" and "samsung" thing first. Hard rebooted. Installed the APK. Tells me the device is not supported.
So I tried the "HTC Vision" and "HTC" ones next. Rebooted, cleared the data, removed and reinstalled the app. Still getting the same error.
Confirmed the build.prop file changes are saving properly. Not sure what went wrong for me.
ClarkSt said:
Desperate to find out if you NetFlix will actually stream the file to your CN and then you can watch it whenever you want,
Click to expand...
Click to collapse
So it would seem since you waited a whole 15 mins to post a second time about it.
No. No you can do what you want. This is not how netflix works. Period.
and my wife goes out of town with her nook, yes her nook. i told her, shes ready.
i hope im smart enough for the "newb" version. for real i might not be. anyone want to do pictures? !!!
awesome
Works like a charm. It's awesome.
not working for me for some reason either.
Used ES File Manager to mount /system as RW
made a backup
changed the two lines to match this.
ro.productmodel=HTC Vision
ro.productbrand=HTC
There are no unnecessary spaces in there.
powered off, and then powered back on.
get the "device not supported" message.
Running CM Nightly 72 and Dalingrin's OC running at 1.1 (hope I spelled the name right)
anybody having this problem?
Also it seemed to break YouTube when I had those settings in the build.prop file.
After I restored my backup build.prop file youtube worked fine again.
I got the beta 3.1 CM7 to run it with the Nexus S mod... well it sorta runs. It plays at super fast mode and doesnt slow down and doesnt realize its going fast forward sounds like alvin and the chipmonks
GSUBass05 said:
not working for me for some reason either.
Used ES File Manager to mount /system as RW
made a backup
changed the two lines to match this.
ro.productmodel=HTC Vision
ro.productbrand=HTC
There are no unnecessary spaces in there.
powered off, and then powered back on.
get the "device not supported" message.
Running CM Nightly 72 and Dalingrin's OC running at 1.1 (hope I spelled the name right)
anybody having this problem?
Also it seemed to break YouTube when I had those settings in the build.prop file.
After I restored my backup build.prop file youtube worked fine again.
Click to expand...
Click to collapse
It wouldn't work for me until I changed
ro.productmodel=Vision (no HTC)
And then the ro.productmanufacturer=HTC, not brand. Maybe that could work for you.
Sent from my Vision using Tapatalk
altimax98 said:
I got the beta 3.1 CM7 to run it with the Nexus S mod... well it sorta runs. It plays at super fast mode and doesnt slow down and doesnt realize its going fast forward sounds like alvin and the chipmonks
Click to expand...
Click to collapse
Yep same here...Dalingrins beta 3, 1.2 OC kernal(.32), changed build prop to nexus s.
Sent from my Nexus S using XDA Premium App
To anyone having chipmunks playback...change as above to the Vision....works a charm.
Device=Vision
Manufacturer=HTC
Sent from my Vision using XDA Premium App
ansleyj44 said:
It wouldn't work for me until I changed
ro.productmodel=Vision (no HTC)
And then the ro.productmanufacturer=HTC, not brand. Maybe that could work for you.
Sent from my Vision using Tapatalk
Click to expand...
Click to collapse
That did it. I had to change ro.product.brand to ro.product.manufacturer
Thanks, I can go to sleep happy now.
Freaking awesome...big thanks to those who figured all this out. You have made an old construction workers summer.
Sent from my Vision using XDA Premium App
Don't see anyone with this problem:
After changing build.prop, hard rebooting, and opening Netflix, I get an error that my device's date and time are bad and need to be fixed...
What the hell?
I have date and time manually set. Didn't matter if I turned on network time. I am on satellite internet, so wondered if it might be a signal latency issue?
Hey all,
I was wondering if anyone can walk this dummy through this using ES File Explorer. I can't for the life of me even get started on this!
Thanks in Advance!
yeah doesn't work i got it to recognize it as a nexus s but when i load a video it just buffers or does nothing.
After reading some positive reviews and seeing a video showing it working on a TouchPad running Android, I decided to buy DeadSpace. I made the purchase through market.android.com, but I can't download it because the Market app says it's not compatible with my device. Does anyone have a recommendation for how to download this game now that I've bought it? Can I change the device ID or something to make the market think my TouchPad is something that is compatible?
Thanks!
try changing your build.prop info to the same as the SG-i9100
In the build.prop change the following lines from:
ro.product.model=Touchpad
ro.product.brand=HP
to
ro.product.model=GT-i9100
ro.product.brand=samsung
rogabean said:
try changing your build.prop info to the same as the SG-i9100
In the build.prop change the following lines from:
ro.product.model=Touchpad
ro.product.brand=HP
to
ro.product.model=GT-i9100
ro.product.brand=samsung
Click to expand...
Click to collapse
u didn't change manufacturer on purpose?
Wasn't needed.
By the way I tested and this didn't make this particular game show up. Will look into some more when I get a chance.
Sent from my GT-i9100 using Tapatalk
Actually this did work for me and I was able to download the game. I did have to clear cache on Market and clear data on Google Services Framework, then reboot, but once I did, it showed up. I had to perform these steps on my Nook Color back in the day as well...
So now that it's installed, the game starts and says it needs to download 300+MB. I tell it to do so and it immediately shows an empty dialog with only an "Exit" button, after which it exits. I can't get past that. Any ideas?
Also, I installed Chainfire3D and the Nvidia plugin. Is that necessary? Is that correct for the TouchPad? Is there any other configuration that I should do for this to work well?
Thanks much for the help!
You could try the other plugins powervr or qualcomm
Glad you were able to get it downloaded. Not sure on the download issue though.
If you have another supported device you could try downloading the files on it and moving them over - or see if someone has posted the sdcard files somewhere.
Have the exact same issue with Dead Space. Asphalt 6 HD works like a charm though. I'm looking for answers but I get the same response.... wash, rinse, repeat (wipe, clear cache, repeat thrice...)
Haven't tried doing the 3-peat yet. If anyone else has and has achieved success after having the same issue with this game, let us know!
Sent from my HTC Pyramid using Tapatalk
Success! Took a while though.....
So I updated my build.prop to the Pyramid device... (sorry, no link where I found that, but GT-i9100 should do fine too). Then I side loaded the main apk like suggested in previous threads. Then I copied the root folder from my Evo where I already had it installed to my PC and transferred the folder to my TP like it was already fully installed.
From there it still said my device wasn't supported, so I installed the powervr plugin for chainfire3d, used in-app settings through chainfire.
Here's where it got weird: I kept getting the same error over and over of my device not being supported. Then my wifi connected and when I ran the game, it immediately searched for an update. Apparently it found one! Suddenly I'm up and running, smooth as silk.
Now gonna try Real Racing 2!
Sent from my HTC Pyramid using Tapatalk
SCWells72 said:
Actually this did work for me and I was able to download the game. I did have to clear cache on Market and clear data on Google Services Framework, then reboot, but once I did, it showed up. I had to perform these steps on my Nook Color back in the day as well...
So now that it's installed, the game starts and says it needs to download 300+MB. I tell it to do so and it immediately shows an empty dialog with only an "Exit" button, after which it exits. I can't get past that. Any ideas?
Also, I installed Chainfire3D and the Nvidia plugin. Is that necessary? Is that correct for the TouchPad? Is there any other configuration that I should do for this to work well?
Thanks much for the help!
Click to expand...
Click to collapse
Anyone know a solution for this? I'm getting the same issue. I'm running Jensen 2.8 lite with the buildprop changes and also installed chainfire3d with all the pluggins. No go
Okay, I used my Nook Color to download the data, transferred that back to the TouchPad, and launched it successfully. When it starts rendering 3D, though, it's all white with no textures. What Chainfire3D settings are folks using on the TouchPad that work?
I have read somewhere to use the following option for chainfire 3D as this is the GPU-manufacturer:
qualcomm
it may be worth a try.
justfor4 said:
I have read somewhere to use the following option for chainfire 3D as this is the GPU-manufacturer:
qualcomm
it may be worth a try.
Click to expand...
Click to collapse
Yeah, I've tried all three plugins with the various options enabled and disabled. No go. Has anyone gotten this going with A3.5? Between this and the lockups in Currents and other Webkit apps, I'm strongly considering going back to the previous alpha.
Okay, I finally got this working. I moved back to A2.1 which didn't actually fix anything (though it does seem to have resolved the lockups in Webkit-based apps like Google Reader and Currents, though they're not as smooth when they're working), but then I purchased the full version of Chainfire 3D and launched Dead Space using per-app settings. Suddenly it worked perfectly! I don't know why that would make a difference...perhaps I just didn't know how to use the free version. Either way, $4 is a small price to pay for the added flexibility of the full version of Chainfire 3D, and of course now I have a working, silky smooth Dead Space! Woohoo!
UPDATE: Okay, I know the magic incantation now. This works under A3.5 (and therefore presumably XRON) just fine if you use the PowerVR plugin in ChainFire 3D. I didn't have to reduce texture quality or anything else, just set the plug-in to PowerVR. I hope this helps others get this really nice looking game going on their TouchPads!
Hi All,
As the title asks... Is anyone else having issues with apps not displaying "fully" on the screen of the Note?
I have an issue with the "Scrabble Free" game where it runs ok but it only shows the game screen in the top left corner of the screen. It is showing the WHOLE page but it is less that a quarter the size of the screen.
Can someone maybe download this game and see if its that same for you? Its free. And if anyone has other apps that they have this issue with then perhaps share them here so we can make a list of these "wonky" apps.
If you know how to fix this then please advise as well.
Thanks,
Are you on non native DPI?
I am just guessing you could be-
Latest (I guess) Camera360 doesn't run in fullscreen.
anilisanil said:
Are you on non native DPI?
I am just guessing you could be-
Click to expand...
Click to collapse
No. I have not changed the DPI settings at all however I am running Darky Note ROM... Perhaps the ROM has changed my DPI settings? Everything else seems normal on the ROM though except that in the Dialer for example and in the Task Manager app - the Selection Bar that is usually in the top of the screen shows now at the bottom but I thought this may be a feature of the ROM...
What is the standard / stock DPI of the Note?
Abagnale said:
Latest (I guess) Camera360 doesn't run in fullscreen.
Click to expand...
Click to collapse
Thanks for the info. Would you mind perhaps DL'ing the Scrabble game to see if it does the same for you? I have an email out to EA Games on this but have not heard back yet. Perhaps I can get them to update the game for the Note if needed so that this issue can be avoided in the future...
yiannisthegreek said:
No. I have not changed the DPI settings at all however I am running Darky Note ROM... Perhaps the ROM has changed my DPI settings? Everything else seems normal on the ROM though except that in the Dialer for example and in the Task Manager app - the Selection Bar that is usually in the top of the screen shows now at the bottom but I thought this may be a feature of the ROM...
What is the standard / stock DPI of the Note?
Click to expand...
Click to collapse
The stock DPI is 320.
But if you have not modded it the chances are that it is at the stock value.
Nevertheless, install any DPI changing software from the market, they generally show the current value. if you are at 320 dpi then it most probably is the problem with the app. otherwise just change to 320 reboot and check
anilisanil said:
The stock DPI is 320.
But if you have not modded it the chances are that it is at the stock value.
Nevertheless, install any DPI changing software from the market, they generally show the current value. if you are at 320 dpi then it most probably is the problem with the app. otherwise just change to 320 reboot and check
Click to expand...
Click to collapse
Thanks for the info my friend. I will check this when I get home from work tonight as I have my Galaxy Nexus with me today and my Note is at home. I will give this a try and report back here.
Adult swim app does not display fully on stock rom
guitarplayerone said:
Adult swim app does not display fully on stock rom
Click to expand...
Click to collapse
Hmmmmm... Perhaps it IS an app related issue. Can you please install the Scrabble game and tell me if you have the same issue? That would be most helpful.
Thanks,
yiannisthegreek said:
Hmmmmm... Perhaps it IS an app related issue. Can you please install the Scrabble game and tell me if you have the same issue? That would be most helpful.
Thanks,
Click to expand...
Click to collapse
Could you please post a link to the market?
I should mention that one of my chess clients also does not display properly. Granted chessboards are square...
It's an app issue. Various old apps have this problem.
For some apps, you can download spare parts and enable the compatibility mode.
If I do this for bonsai blast, it runs full screen but it is choppy.
guitarplayerone said:
Could you please post a link to the market?
I should mention that one of my chess clients also does not display properly. Granted chessboards are square...
Click to expand...
Click to collapse
Just search "Scrabble" in the market on your device an it should come right up...
ChodTheWacko said:
It's an app issue. Various old apps have this problem.
For some apps, you can download spare parts and enable the compatibility mode.
If I do this for bonsai blast, it runs full screen but it is choppy.
Click to expand...
Click to collapse
Spare Parts eh? Is that what the app is called in the market? Just "Spare Parts"?
yiannisthegreek said:
Spare Parts eh? Is that what the app is called in the market? Just "Spare Parts"?
Click to expand...
Click to collapse
Iam using Spare Parts+ (Plus), It fix this problem for some apps, but some apps are not made for Note, so it will not fix them , for ex. iGO Navigation
Ibrahim keyboard a keyboard for Arabic language. .. Does not show right. .. Smaller and looks funny. .. ..
Also have some app, not the main content of the app, but just the loading is no displaying fully (Match En Direct)
Sorry if this has been posted before, I did a search, but couldn't find anything...
I bought a few of the EA games back when the market had a sale, and I've gotten Shadowgun and Dead Space to work on the 03/22 nightly with Rohan's super mod pack (build.prop is spoofed as a Galaxy S II, I think), but the Play store keeps telling me that my device is incompatible with Need for Speed: Hot Pursuit. I can find it on the store, view the page and all, but it keeps saying "Your device is incompatible with this version." It's available on a legit Galaxy S II, so I'm wondering if this incompatibility is due to the build.prop missing some other entry or if it's just the market being silly. Any help is appreciated.
Very surprised you got Dead Space working, I have not been able to get a single EA Game to work on my TP. I get 5002 errors and I have even tried to side load the SD data with no luck...
nolimit06 said:
Very surprised you got Dead Space working, I have not been able to get a single EA Game to work on my TP. I get 5002 errors and I have even tried to side load the SD data with no luck...
Click to expand...
Click to collapse
I just ended up side loading the SD data from a friend's tablet, it worked fine. I did have to change the Chainfire plugin to nVidia before it would run though. On PowerVR, the entire screen went white.
Perfect thread. I was about to ask what device name should be used in build prop to allow Dead Space to run. I had it running briefly on my Nook Color but went back to a standard build prop. Does anybody have the line handy in build prop with a device name that I could try? (Like a Galaxy or what not)
NapalmDawn said:
Perfect thread. I was about to ask what device name should be used in build prop to allow Dead Space to run. I had it running briefly on my Nook Color but went back to a standard build prop. Does anybody have the line handy in build prop with a device name that I could try? (Like a Galaxy or what not)
Click to expand...
Click to collapse
The model I'm using is the SGH-t989, the TMobile Galaxy S II. If you boot into recovery and flash this mod (http://forum.xda-developers.com/showthread.php?t=1519161), it should give you a working build.prop. Sorry I don't have the actual lines handy, but I got mine from the mod.
Archangel013 said:
The model I'm using is the SGH-t989, the TMobile Galaxy S II. If you boot into recovery and flash this mod (http://forum.xda-developers.com/showthread.php?t=1519161), it should give you a working build.prop. Sorry I don't have the actual lines handy, but I got mine from the mod.
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I got Dead Space working using the Modpack from the link above and then installing Chainfire3D Pro setting the Per-App feature with the NVIDIA plugin. Graphics are mind blowing on my TP!
It was money well spent for the App.
Archangel013 said:
I just ended up side loading the SD data from a friend's tablet, it worked fine. I did have to change the Chainfire plugin to nVidia before it would run though. On PowerVR, the entire screen went white.
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Just where do I get the nVidia plugin....just how do I properly install it on Chainfire3d?
rosystreasures said:
Just where do I get the nVidia plugin....just how do I properly install it on Chainfire3d?
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Plugins are here:
http://forum.xda-developers.com/showthread.php?t=1443794
I highly recommend installing the pro version of Chainfire3D and using the Per-App feature for each game and plugin.
Installing: After downloading the plugins to your directory, run the app and select install plugins/shaders. The app will run a tedious search for the zip files and present you with the results, then just select the plugins you want installed.
After the plugins are installed I suggest you reboot then run the game.
Best,
Going back to the original question, anyone know why NFS:HP isn't working on the Touchpad? Spoofed as a GS2, running ICS nightly 03/22 and Rohan's Supermod pack.
I'll give the new Rohan mods a try.
To those who have successfully installed dead space; do you notice hitching, especially when moving laterally with the graphics? Its not game breaking but it definitely isn't smooth when I have played it
Sent from my HP TouchPad using Tapatalk 2 Beta-5
Infinite Jest said:
To those who have successfully installed dead space; do you notice hitching, especially when moving laterally with the graphics? Its not game breaking but it definitely isn't smooth when I have played it
Sent from my HP TouchPad using Tapatalk 2 Beta-5
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It's working fine for me. I haven't had much time to play lately, but as of chapter 3, there's been no graphical artifacts using the nVidia plugin.
Bumping the NFS:HP issue though. No one has any sliver of an idea? I'd really hate to have bought it for nothing.
Archangel013 said:
It's working fine for me. I haven't had much time to play lately, but as of chapter 3, there's been no graphical artifacts using the nVidia plugin.
Bumping the NFS:HP issue though. No one has any sliver of an idea? I'd really hate to have bought it for nothing.
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Dead Space works great for me, I guess I don't know what you mean by "hitching".
As for NFS, I have NFS: Shift and not Hot Pursuit.. I was able to get Shift working with the NVIDIA plugin using Chainfire, the game starts out good with menus, setting, options what not but when it comes to race time the accelerometer on the Touchpad seems to only work correctly while holding the Touchpad in a portrait position all the while the game continues to play out in landscape mode. Gets rough on your neck after a few laps..hehe
As for getting the APK and data onto your Touchpad requires a little extra work on your part.
I used "Bluetooth File transfer" (free in the market) to get the NFS apk sent from my LG G2x over to my Touchpad.
I installed BTFT onto both the devices so as to avoid issues with transfering.
From my G2x:
1) Using BTFT, Menu >More >Send Applications >select NFS > Send
2) Find your Touchpad on the list of BT Devices that comes up - if none then Menu >Search Devices (Make sure your TP is discoverable first)
Once the APK is sent over to your TP you can install it. I think the Default file transfer directorythat BTFT uses is "/SDCard".
Next you will need to send over the Data Files from the Game. The location is Android>Data>
Find the folder that looks something like "com.eamobile.nfs_hotpursuit" OR simular for NFS Shift it was "com.eamobile.nfsshift_na_wf".
Copy the complete folder to the same directory on your Touchpad.
If you don't have the folder in that directory on your phone then you have yet to download the data needed to run the game.
DO That first then go back and follow the steps.
Sound confusing enough? Good coz I'm just as lost! hehe..
G'luck
Haven't had a chance to side load it yet, but I'm bumping to see if anyone has any idea as to why the Play store won't let a Galaxy S II download NFS.
You can always just download it via touchpad and side load to phone if phone isn't compatible.
Sent from my Desire HD using xda premium
Heres a good tutorial on changing your build.prop. This guy has a lot of good videos by the way.
http://www.youtube.com/watch?v=cssy...DvjVQa1PpcFNxL_PuT5hKEHdXm2RBAvpHH19nKm5rBs0=
inrimartyr said:
You can always just download it via touchpad and side load to phone if phone isn't compatible.
Sent from my Desire HD using xda premium
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The phone is compatible, but I'm using a Touchpad that's spoofed as a GS2 in the build.prop. Which is why I'm confused the Play store won't let me download it on to my Touchpad.