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hi i just seen the iphone/ipod touch apps and games, but comparing to our windows mobile apps and games iphone/itouch has wide selection and not also that, its much well detailed on the version comparing to WinMo
are there any no good developers to port this on WinMo? we win on the UI and customable home menu (UI sense) but in the entertainment section we failed
just for an example: EA games, the NFS undercover on iphone is much richer on both graphics and gameplay compare to WinMo version its just like a java version in a CAB file... but we all know WinMo has greater RAM and grafix (HTC HD had) i think WinMo lacks the developer
post your thoughts
its true,
but with the comming of snapdragon and tegra devices, the developers will soon follow.
(and hopefully PSP, DS and iPhone emulators :-D )
I think it's because iPhone must use its own apps and games. And other wm phones have more choices on apps. So they have to do these apps and games much better than those to attract the users to choose iPhone.
Do you want more games for WinMo , $$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$ dig deep.
Steve Jobs is not a billionaire because the iPhone has such a wide variety of apps and games that can be easily downloaded from XDA.
Anyway I read somewhere that WinMo is 3y behind iphone.
But catching up fast!!
rafalinx said:
Anyway I read somewhere that WinMo is 3y behind iphone.
But catching up fast!!
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Click to collapse
Where did you read that? Macworld magazine.
Hey how come there are so many more games for my PS3 and the games are so much better than on my PC ...? Come on PC catch up...... my PC is at least 3 years behind my PS 3...
Yeah I've got so many great games and apps. Just purchased Bladesof Fury, which is basically a remake of Soul Calibur. Also a game called Gangstar which is like GTA. Gameloft make both, but all the games that have are great.
the iphone also has great hardware acceleration versus the windows phones, so games won't catch up until a significant hardware change accompanies a new mobile operating system.
the iphone was built from the ground up after seeing how everyone else did it for years. sure, MS could redesign everything to catch up, if not surpass the iphone, but what then? all the software that has been developed for resistive screens fall to the wayside and a HUGE user base is left behind.
i love windows, and couldn't even give android more than a day, but i easily accepts the facts that the iphone is one f'ing slick phone, but its the fanboy base that absolutely make me hate anything that is apple related. our OS isn't as smooth, never ever as pretty, and is definitely not as user friendly, so just take pride in the fact that it is a power-users phone and not well-built for the general masses.
thank you let me have a try
lol, wonna games - bye psp
rafalinx said:
Anyway I read somewhere that WinMo is 3y behind iphone.
But catching up fast!!
Click to expand...
Click to collapse
Well... in terms of support for standards, no, but yeah, WinMo is old just like PalmOS was 2 or 3 years ago. That former died from not evolving for real, and I fear this is what awaits WinMo as soon as a capable mobile OS hits the shelves.
Ha! Because it is really "cool" to have half the screen obscured by your fingers or tilting your head with the phone... Pfffffff. Even a three year old can understand that you can't really play games without a hardware keyboard/d-pad. I can play touchscreen, accelerometer, hardware and d-pad games on WinMo phones, how many of those can iTards play? WinMo has thousands of games that can be played on many different devices, not on variations of the same one...
I have 100+ WinMo games on my Xperia, 70 java games, MorphGear with thousand of games (which lets me play every old console game out there) and a palm emulator. iPhail sucks big time in general, but it sucks even more when it comes to gaming.
Three years behind? HAHAHAHAHAAH!!! The iCrap is a decade behind...
Steve Job$ can GTFO with his "iPod Touch is the gretest portable gaming machine" - oh yeah? Have you heard of the PSP n00b... lmao. "Ohhhh looky looky we got copy, paste and CUT on the iPhone" - WOW can you imagine that? They have "cut" on their phones in 2009! Pathetic, overhyped devices with outdated hardware and software...
well i would prefer iphone games since i think theyre the best games ive ever played on mobile phones
AndroidFiend said:
well i would prefer iphone games since i think theyre the best games ive ever played on mobile phones
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That would be true if iPhail was the only device in the Universe. I can play Starcraft, Diablo and Age of Empires among hundreds of others. Wich one of those can the iPhail play again?
no games???? wth... try finalburn for wince and you got lots ang lots of arcade games to play...
iPhone has graphics.
orelsi said:
That would be true if iPhail was the only device in the Universe. I can play Starcraft, Diablo and Age of Empires among hundreds of others. Wich one of those can the iPhail play again?
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Click to collapse
Windows Mobile does have some fantastic games, but the developers really don't give the damn about graphics. I'm far from an Apple fanboy - quite the opposite - but I do find it sad that while WinMos are capable of graphics as smooth as the iPhone's games (Binoteq / Astraware's MLT shows this), nearly every developer out there does not utilize the full potential of WinMo.
And many of the "official ports" to WinMo also have poor graphics - I prefer Arlanthir's "Touch The Music" to the official "Guitar Hero" game.
games
Check here there some fun game demos and games
www.krenisiswinmobilegamesapps.com
I used to own a HTC Touch HD2 a PSP and a DSlite....sold the lot and bought an Iphone 3gs, the games are in my opinion better than the PSP and DS, kind of a mix of the both, graphically not as good as the PSP, but better than the DS, controls not as good as the DS but better than the PSP, the accelerometer controls on the Iphone are the best on any device, my HTC just could not handle Need for speed, now I have the device that does it all, for me anyway.
clones
There are some clones of iphone games made for windows mobie like doodle jump and canabalt. Go here and check them out, they pretty simple but fun.
www.krenisiswinmobilegamesapps.com
cheap
Look most windows mobile users are alergic to buying games . You cant expect perfect smooth OpenGLS games for free. Windows mobile users think 99 cents is too much for a game. Most windows mobile users dont care about developers or what it takes to make games. They want perfection but dont want to pay a dime. Thats why iphone wins.
So.. I was looking through youtube videos and realized the palm pre and iphone 3gs can run about full speed on the PS emulator, and they have a 600 mhz processor.
As the iphone 3g has 400 mhz and can run the PS emulators pretty poorly but still around 10 fps.
Why is it that android has not have a PSemulator yet?
cause no one made it yet
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Maybe an N64 Emulator for beta testing?...always have had problems with N46 Emulators, would be sweet tho, even if i have to sacrifice framerate....
jndd333 said:
Maybe an N64 Emulator for beta testing?...always have had problems with N46 Emulators, would be sweet tho, even if i have to sacrifice framerate....
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yes!
conkers bad fur day on my g1
Correct me if I'm wrong but I've heard that the G1 actually has a dual core processor in it but somehow its limited to only running one core, so before we get any sort of PSX/N64 (Heavy Graphic) emulator, shouldn't we try to unlock that second core (We as in the sexy devs.)?
I might be wrong but in my search on the google, there is a dual core in the G1.
If that core does get unlocked, I could already imagine the battery life rofl.
im pretty sure the "second" core is actually the gpu processor on the same die.... im not 100% on this though
PSX Emulator for the HD2 looks absolutley MINT!! I would love this for my HTC Desire android device! Twisted Metal on the go would be quality!
Would probably need a Bluetooth gamepad though
I hate to rain on your all's parade, as I've looked into this for myself, but the short answer is no. The CPU+ram on the G1 just doesn't provide enough power for this Now the second core that you're talking about really isn't another cpu core. As far as I can tell, it's used for 3G data and graphics. And as CrazyEye said, a Google search turns up that the G1 is using a "multicore processor". That may not necessairly mean that the second core is locked, but rather that it's being used for other things (graphics, 3g data, etc...). The HD2 has really great specifications and boasts a lot of power (especially for a cell phone I mean DAAANG), so it handles the PSX pretty well.
Don't Forget! android apps running on Java wich is some slower and so harder on emulators etc etc...
nickeedoo said:
I hate to rain on your all's parade, as I've looked into this for myself, but the short answer is no. The CPU+ram on the G1 just doesn't provide enough power for this Now the second core that you're talking about really isn't another cpu core. As far as I can tell, it's used for 3G data and graphics. And as CrazyEye said, a Google search turns up that the G1 is using a "multicore processor". That may not necessairly mean that the second core is locked, but rather that it's being used for other things (graphics, 3g data, etc...). The HD2 has really great specifications and boasts a lot of power (especially for a cell phone I mean DAAANG), so it handles the PSX pretty well.
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I'm surprised to hear this. Considering my old dell x30h (not a phone... but a pda) on its 624Mhz xscale(an armv5 implementation), WM2k3, and positively PIDDLING 64MB Ram could run many PSX games using FpseCE. Ultimately a little frame-skip is obviously necessary, but many games would be playable with said if the buttons on said PDA weren't so absolutely HORRID. Seriously btw, worst d-pad ever.
I can't imagine the 528Mhz Qualcomm chip not being comparable. And certainly 192MB-overhead ram gives FAR more than 64MB-system overhead(which left 32-48MB for programs... depending. And believe me, it was ram that the damn thing ran out of.) Oh yes. And my ol x30h didn't even HAVE graphics acceleration. At all.
Admiteldy, it might require installing as a rooted program or some such...
But... that's just my 2 cents.
fstluxe said:
Don't Forget! android apps running on Java wich is some slower and so harder on emulators etc etc...
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Click to collapse
True that, but from what has been done with Kwaak 3 (http://code.google.com/p/kwaak3/), it seems like it can be done if the actual emulator library is written in C++ and has its functions wrapped and executed by the java app.
a good place to start would probably be looking at a linux based Psx Emulator
EDIT:
from ZODTTD (Great developer of numerous Emulators for iPhone):
in Dev Talk, ZodTTD News by ZodTTD on April 15th, 2010
" But most impressive of all is the 1300+ signatures received for me to support Android developments of VLC and some higher end emulators. It can be seen and supported here (http://www.petitiononline.com/ZodAndro) I’m working on getting a new Nexus One (as my previous one is on loan to a friend) so I can start developing on it."
I guess this means good things lie in our future. (well maybe not us G1 users)
going to bump this so people sign the petition above ^^
fstluxe said:
Don't Forget! android apps running on Java wich is some slower and so harder on emulators etc etc...
Click to expand...
Click to collapse
Yes and no. Now there's native support in Android, i think its C+++ though. Still, a little closer to the hardware will help greatly with everything especially the dynarec. With a highly optimized* froyo ROM on the HTC Dream it would help even more with that Just-In-Time compiler, its probable.
*hardware acceleration, no memory leaks, minimum background tasks, maximum RAM and ROM availability
Erniemac said:
going to bump this so people sign the petition above ^^
Click to expand...
Click to collapse
That petitions been signed. Zodttd has started working on psx4android.
Here's my experienced insight:
If you:
1) install the ROM stated above,
2) overclocked the device to 700MHz (stable yet faster) and
3) ran a fairly optimized emulator
you can achieve 30fps with sound for demanding titles like Tekken 3 or Gran Turismo 2. This is a fairly playable state, just consider some static in the sound and areas with many 3D objects will be visibly slow (10%) than other areas (human eye cannot detect differences past 40/45 fps).
However,
1) That ROM won't be made (hardware acceleration is tricky) or will take a few months.
2) Device OC (to make things smoother like 30fps) is no problem but isn't enough alone.
3) Zod's port won't be efficient (it never is, it will just be a dirty port like his previous work, sorry he sucks at optimizations, need more experienced and dedicated developers like in the GP32X scene).
To be frank, the G1 is a pretty good device especially unlocked ones for around AU$200.
However, it was so close but is short of greatness^. I mean PSX emulation would've been a great addition.
For greatness, HTC only needed to add:
1) more RAM (severely limited) at least 288MB like big brother Touch Pro,
2) a flashlight with the camera is very desired,
3) sometimes it lacks a little bit ROM so 512MB would've helped with those App problems.
Other things could've been added to sweeten the pot like, battery with more charge (1400mAh), front facing camera (Skype anyone?) and a stylus slot with a C-tylus.
^Many ARM11 devices out there dirtcheap, this one could've been pushed harder to make psx emulation playable even with 4M polygons/sec, which would've make it the best dirtcheap device.
PS If you want N64+Quake 3 you'd need a Cortex A8 pushed hard, and no I aint pulling numbers out of my @ss I did the research!
Also to add:
chewrawka said:
other than that i got quite a few games running decent:
(all uncompressed,and w/tp2 .ini)
gran turismo 2 (pal)- 15-25 fps.(could go a lil faster but gets choppy)
marvel vs. street fighter ex- 30-40 fps ( fun to play,just waiting for bt pad
twisted metal 2- 35-40 fps ( sometimes more, most impressive game espeacailly when alot of action is goin on no real lag).
jet moto 2- 30- 35+fps ( your call between speed and choppy, frame skip works good here) fun game...
crash bandicoot 2- 20-25 fps( game has alot of sprites like rain etc... although the game looks awesome).
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This is a quote for (FpseCE 1.0 for HTC Touch Pro ), just to bring to your attention.
If these figures are obtained for Touch Pro (same device more RAM), and the emulator runs fully native (WinMo 6.1), the G1 is "most likely" to do worse due to obvious disadvantages. I used "most likely" since it will greatly rely on how optimized the emulator is.
I urge PSX devs to optimize the code for the G1, and even if its slow (or not yet playable) at least it would be optimized enough to run on other, more expensive, devices (eg Moto Droid) smoothly or fullspeed.
Remmember, you're only as fast as your slowest compartment. So individually removing the bottlenecks will play key in psx for many devices to come.
Edit: fixing link
Sorry for bombarding this (abandoned) thread.
But I've got some news / update.
The psx4android project is falling through. The developers of Sensoid and Gameboid (both emulators that work fullspeed on G1) have teamed up with Zodtt (iPhone fanboy & emulator developer).
Bad news is compatible with Donut and above (Android 2.0 +) so it won't be functional for the HTC Dream/G1 with that official 1.6. Luckily you have the option of "final build" (umm stable?) of Android 2.1 with the CyanogenMOD 5.0.7. This would mean you have to learn some technical things and go through the risk of bricking your phone, but are well rewarded.
More bad news is that its still early and most likely will be aimed at the Nexus One, which should run fullspeed once major bugs are removed.
And some speculation here but even more bad news is that it won't be free (judging from Zodtt's track-record of having to buy things through Cydia for iPhone Apps).
Heres the link:
http://digitaldisbeliever.net/2010/06/zodttd-is-showing-some-love-to-android/
fstluxe said:
Don't Forget! android apps running on Java wich is some slower and so harder on emulators etc etc...
Click to expand...
Click to collapse
Well that is not entirely correct.
The default application framework is dalvik, which is almost Java; but it is alse possibly to develop applications for android in native code, if you need to, take a look at the Android NDK.
brettf said:
from ZODTTD (Great developer of numerous Emulators for iPhone):
in Dev Talk, ZodTTD News by ZodTTD on April 15th, 2010
" But most impressive of all is the 1300+ signatures received for me to support Android developments of VLC and some higher end emulators. It can be seen and supported here (http://www.petitiononline.com/ZodAndro) I’m working on getting a new Nexus One (as my previous one is on loan to a friend) so I can start developing on it."
I guess this means good things lie in our future. (well maybe not us G1 users)
Click to expand...
Click to collapse
I've just sign in - 1932 signs now
keep signing
having an emulator made by ZodTTd would mean a verrrrryyyy poor game compatibility and very few fps.
Just look at what PSX4iphone can do on a 3GS: maybe only 2 games running full speed with sound (in fact, I think wipeout is the only games I've seen running full speed on an iphone. Youtube is full of FF7 videos but you'll never see casting big magic spells or big battles in these videos...And tekken 3 is so slow that it's just a pain...)
So if results are already poor on it's original device that has a not that bad CPU.....
i900frenchaddict said:
having an emulator made by ZodTTd would mean a verrrrryyyy poor game compatibility and very few fps.
Just look at what PSX4iphone can do on a 3GS: maybe only 2 games running full speed with sound (in fact, I think wipeout is the only games I've seen running full speed on an iphone. Youtube is full of FF7 videos but you'll never see casting big magic spells or big battles in these videos...And tekken 3 is so slow that it's just a pain...)
So if results are already poor on it's original device that has a not that bad CPU.....
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Click to collapse
Yes but the Snapdragon of the nexus one and the HTC desire is a lot faster than the Iphone 3gs. And almost every year cpu power(not mhz) is doubled. So within a year you would have a pretty good working emu on a high end android system.
Terracide said:
Yes but the Snapdragon of the nexus one and the HTC desire is a lot faster than the Iphone 3gs. And almost every year cpu power(not mhz) is doubled. So within a year you would have a pretty good working emu on a high end android system.
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Click to collapse
He is right that Zod won't be able to polish it as much as he does with the ones for the iPhone.
However, Zod did tell me that his N64 emulator is much more efficient than his PSX, so there is alot of room for improvement on the psx4android.
The biggest problem of course is hardware acceleration. The layers of VirtualMachine in Androids' coding allows for media to run in several standards to allow compatability at the expense of performance. And there are other factors too. For instance, the Motorola Milestone` has roughly equivalent graphics grunt as the Acer Liquid E`. However, PSX emulation should be very disappointing on the Motorola Milestone whereas it should be perfect (full speed + sound) for the Snapdragon devices.
Why? The emulators rely primarily on the CPU for drawing the graphics, where the potential of the GPU is left unused. The Motorola has a weaker CPU and decent GPU, in contrast the Snapdragon has a powerful CPU but disgraceful GPU. So the performance [of emulator] is biased towards the Snapdragon devices and that's not a good thing.
Here's why:
The CPU could do the graphics just fine it will only mean it would have to be pushed hard (more wear n tear), there won't be much processing power left (goodbye multitasking), the CPU would waste more battery than the GPU* (an important point when it comes to portability) and the emulator would run much slower^.
The future is looking at devices that have SoC's with powerful CPU's and GPU's where different cores can be shutdown. And on top of this it's looking for software that allows for cross-compatability across different processors (SoC's/x86/MIPS) within a certain level of performance loss. I see the greatest potential in MeeGo (a light and secure Linux) with cross-compatability (when based on Qt) on devices like OMAP44xx's (>1Ghz Dual Cortex 9 CPU) with modern graphics (SGX543MP8 ~ ATi HD3470). The technology is there but the market will have to mature before you can get one, ie people spending.
*usually the case when the CPU stays on idle and GPU is used but not always.
^Next gen GPU's are alot more powerful and better at drawing graphics (obviously) and can be switched off by the SoC when unused like Tegra/OMAP series.
Hi, it's been 20 years since I developed for a living, so wanted to get back in the game with the WP7. With VS 2010, and a couple of free books (Charles Petzhold C# and WP7 books) I was able to create two games (Reversi Pro and Checkers Pro) - both with free versions, and launched them a few weeks ago. It has been an interesting experience. Here is my blog, with all the (long) history, and 'inside scoop' about developing each of these games:
//berzamora.wordpress.com/
So far they have had more than 30,000 downloads in the past 5 weeks! (and both programs are in the top most free downloaded games). Each game has had several revisions, and there are many lessons learned about developing for WP7 for a newcomer. I tried to tweak, optimize, and in general make the AI in each the best one. I got an iPhone loaner, and purchased all the equivalent games in iPhone and played game after game vs all of them to compare strength... in the last version of Checkers Pro and Reversi Pro, they match or beat all the other iPhone games in their highest difficulty - iPhone users, you've lost the crown!
CHECKERS PRO
Interesting facts about Checkers Pro: It can now do the equivalent of 900,000 board evaluations per second (in a Focus WP7 phone, incredible how a simple phone can have so much computing power!). BitBoard algorithms make the game very fast and compact. Top features users request: undo, no forced jumps, save (tombstone) state, nice graphics, and online play (online play not implemented yet). I have never beaten it in Grand Master or Impossible level.
A link to Checkers Pro Fee:
//social.zune.net/redirect?type=phoneApp&id=20b60019-9106-e011-9264-00237de2db9e
REVERSI PRO:
Interesting facts about Reversi Pro: I focused on making the graphs very simple and clean (with all the plumbing and complexity hidden), and the result ended up (surprisingly) being very good looking and users like the simplicity of the layout. Even though the algorithms are not as fast as Checkers, I had the phone play more than 80,000 games against itself, with different board evaluation values, and after these games it produced a had a matrix that identified the best possible values to use to have a strong game. I have never beaten it in Grand Master or Impossible level.
A link Reversi Pro Fee:
//social.zune.net/redirect?type=phoneApp&id=cf92c5fd-d2f4-df11-9264-00237de2db9e
ENJOY THE GAMES!
P.S. If anyone has 30 minutes to help me create a very simple webservice that I can later deploy in a hosting site, and I can access though the WP7 phone, please contact me: berzamora at yahoo.com
Hi guys,
In case you don't already know this superb racing game with unmatched graphics and gameplay you really must check it out.
http://youtu.be/TOfG1zJbKbQ
The game features licensed cars and 15 player multyplayer mode.
Please help drawing the developer's attention to port this game in android market and leave your thoughts here: getsatisfaction.com/firemint/topics/will_real_racing_2_get_in_the_android_store
Sorry but i think this ain't gonna happen. This is a real console quality game, they spent a lot of money to develop it and optimize it to make it work perfectly for the a5 soc: porting it to Android will lead to insane costs in order to make it suitable for a hundred different pieces of hardware.
Nowadays Apple's app store sells 85% of all the mobile apps in the world, a serious game developer with working brain cells will never spend millions just in order to get to that additional 15% of the market that we represent. Also i'm pretty sure that even the most powerful hardware we have now on this platform would be unable to run this game properly: the gpu in the a5 soc is twice as powerful as the mali-400 in the GS2...
vnvman said:
Apple's app store sells 85% of all the mobile apps in the world
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just wow, wasn't aware of this fact
vnvman said:
the gpu in the a5 soc is twice as powerful as the mali-400 in the GS2...
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Click to collapse
i'm just stunned, in every video comparasson of 4s and sgs2 the iphone gets bashed... come to think of it nobody mentioned in any comparassion (and i watch a lot) about the gpu/chipset diferrences... i guess it's never gonna be a fair "trail" between them and everybody is more or less a "fanboy" of either two..
L.E. after your post did some research and found this http://au.answers.yahoo.com/question/index?qid=20111026235448AArPNUy , it explains everything.
Thanks and ppl might as well leave this topic to "die"...
Well actually when i say that the gpu of the iPhone is faster i mean it really is faster, even on paper: it's not a matter of software. I read it here: http://www.anandtech.com/show/4686/samsung-galaxy-s-2-international-review-the-best-redefined/17
When i got this phone i knew that the iPhone4s (or even the iPhone4) would have been better for games, but all in all despite the fact that mobile games can be fun at times mobile gaming in general kinda sucks in my opinion: sure you can have the best graphics in the world and whatnot, but the only games you can really play on a small touchscreen panel without going nuts are puzzle games (which look great on the huge Samoled+ of this phone), and those ones run on pretty much every piece of junk. At the end of the day those are the games you play the most when you're on the go, while instead those haeavy 3d games are mostly useless because of their complexity (not to mention the amount of battery they drain), so you end up playing them when you are at home on the coach. This sounds pointless to me because if i'm at home i'd rather like to play Battlefield 3 on my gaming rig: now this makes sense, don't you think?
Real Racing 2 was released yesterday...just saying...
What the.. EA? The original maker is Firemint?
Either way, here's the link. Only compatible with my Desire HD, and not the Galaxy Note? What the...
https://market.android.com/details?...yLDEsImNvbS5lYS5nYW1lLnJlYWxyYWNpbmcyX3JvdyJd
Article:
http://phandroid.com/2011/12/22/rea...the-android-market-leaves-part-1-in-the-dust/
LordManhattan said:
Only compatible with my Desire HD, and not the Galaxy Note? What the...
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Click to collapse
You could test this version for your Note: https://market.android.com/details?id=com.ea.game.realracing2_na (not sure if it's compatible though).
Thanks, but it's a no go Just have to wait i guess.
As the title says....I wasn't trying to overload the phone, but while playing TD5 I actually got it to lag. Normally, the game doesn't use much battery, but anyone familiar with the game after level 80 or so it gets pretty intense. I put the game on fast forward mode too and it got pretty laggy. Would be pretty interesting to use this game as a benchmark. Here's a screenshot: http://imgur.com/b2qrQpn
It might be hard to tell, but there was A LOT of frame droppings. Which doesn't really surprise me. Anyway, just thought I would share.
PsychDrummer said:
As the title says....I wasn't trying to overload the phone, but while playing TD5 I actually got it to lag. Normally, the game doesn't use much battery, but anyone familiar with the game after level 80 or so it gets pretty intense. I put the game on fast forward mode too and it got pretty laggy. Would be pretty interesting to use this game as a benchmark. Here's a screenshot: http://imgur.com/b2qrQpn
It might be hard to tell, but there was A LOT of frame droppings. Which doesn't really surprise me. Anyway, just thought I would share.
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interesting. have you used other devices with this game? how does it compare? you'd think that the nexus 5 with it's cpu/gpu being pretty top of the line would not have problems with anything. but that is a lot going on at once.
efan3719 said:
interesting. have you used other devices with this game? how does it compare? you'd think that the nexus 5 with it's cpu/gpu being pretty top of the line would not have problems with anything. but that is a lot going on at once.
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Asphalt 8 lags no problem.. Though it could be the engine. While the game looks pretty I get the feeling the game's engine isn't properly optimized.
mbazdell said:
Asphalt 8 lags no problem.. Though it could be the engine. While the game looks pretty I get the feeling the game's engine isn't properly optimized.
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i've yet to try any graphic intense games on my Nexus 5. i would hope that any serious lag would come down to the app coding and not the device.
I'm pretty sure all this lag is due to the aggressive thermal throttling from lg.
Sent from my Nexus 5 using xda app-developers app
ethantarheels123 said:
I'm pretty sure all this lag is due to the aggressive thermal throttling from lg.
Sent from my Nexus 5 using xda app-developers app
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but i thought the throttling was way less than what was found on the Nexus 4. i guess we can use an app to see what happens during the lag.
found an article about throttling on the Nexus 5 in case anyone was interested. http://arstechnica.com/gadgets/2013/11/when-benchmarks-arent-enough-cpu-performance-in-the-nexus-5/
efan3719 said:
interesting. have you used other devices with this game? how does it compare? you'd think that the nexus 5 with it's cpu/gpu being pretty top of the line would not have problems with anything. but that is a lot going on at once.
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The only other device that I have tried this with is the 2013 Nexus 7. I don't think I've gotten to this part but whenever I do I will let you know. I can't recall if it lagged before.
mbazdell said:
Asphalt 8 lags no problem.. Though it could be the engine. While the game looks pretty I get the feeling the game's engine isn't properly optimized.
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Yeah, Asphalt 8 runs for me with no problem either. I agree with the optimization. I'm going to try to get to this point on my Nexus 7 2013. Although the specs on that are lower.
Ive gotten the nexus 5 to lag substantially while playing FIFA 14, both on Stock and with a Custom ROM and trinity kernel.
The lag was less on the custom ROM and trinity kernel then it was on stock...
why do u guys think there is a lag on the nexus 5, ive played fifa so many times on the iphone 5 and never had a single stutter from it.
Edit: BTW the game becomes really choppy when there is rain in the game, you pretty much cant play the game it gets that bad.
It lags a ton as well on the later levels in survivor mode on PvZ2. Anything after level 10 or so and the amount of zombies kills the fps. The phone also gets uncomfortably hot.
Sent from my Nexus 5 using xda app-developers app
fruitsalt said:
Ive gotten the nexus 5 to lag substantially while playing FIFA 14, both on Stock and with a Custom ROM and trinity kernel.
The lag was less on the custom ROM and trinity kernel then it was on stock...
why do u guys think there is a lag on the nexus 5, ive played fifa so many times on the iphone 5 and never had a single stutter from it.
Edit: BTW the game becomes really choppy when there is rain in the game, you pretty much cant play the game it gets that bad.
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iOS users expect a good experience.
I get the feel they didn't even try on Android for FIFA.
rancur3p1c said:
iOS users expect a good experience.
I get the feel they didn't even try on Android for FIFA.
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Isn't iPhone the current benchmark to beat. I understand lack of functionality and customization features compared to android but every phone company wants to best the iPhone user experience and fluidity
Sent from my Nexus 5 using Tapatalk
fruitsalt said:
Isn't iPhone the current benchmark to beat. I understand lack of functionality and customization features compared to android but every phone company wants to best the iPhone user experience and fluidity
Sent from my Nexus 5 using Tapatalk
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Lately Apple has gone downhill. I've got myself the latest iPad mini which uses the same A7 processor found in the iPad Air.
There is lag and plenty of it. I've tried Dead Trigger 2 and Bastion and both of the them suffer from lag and the odd stutter every now and then.
And what's even more funny is now theres plenty of fragmentation on iOS. Read the reviews on some of the graphic intensive games. Bugs and crashes galore on some of the slightly older hardware. Plus on the description you will have big captions like " DO NOT BUY IF YOU HAVE THE...." And " DOES NOT WORK ON THE..."
Apple is no longer the benchmark when it comes to games now.
Sent from my Nexus 5 using XDA Premium 4 mobile app
avocco said:
Lately Apple has gone downhill. I've got myself the latest iPad mini which uses the same A7 processor found in the iPad Air.
There is lag and plenty of it. I've tried Dead Trigger 2 and Bastion and both of the them suffer from lag and the odd stutter every now and then.
And what's even more funny is now theres plenty of fragmentation on iOS. Read the reviews on some of the graphic intensive games. Bugs and crashes galore on some of the slightly older hardware. Plus on the description you will have big captions like " DO NOT BUY IF YOU HAVE THE...." And " DOES NOT WORK ON THE..."
Apple is no longer the benchmark when it comes to games now.
Sent from my Nexus 5 using XDA Premium 4 mobile app
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I kinda agree with your post about apple going downhill. But it still is the benchmark device to beat, its wobbling but hasnt been dethroned just yet. Ios7 is buggy and all the apps have not been optimized for it yet. Same can be said about optimization on KitKat.
The games that iPhone can play with minimum to no stutter are not even playable or are not even available for android.
Fragmentation wise, iPhone has gotten a bit fragmented but you also have to realize the os and the new games are very graphic intensive. Older hardware can not possibly run them properly such as games for ps4 won't ever run on the ps1 or even the ps2, we can't expect current games and os to run on devices older then 2 years. People give android a bad name for fragmentation but it really isn't that bad when u take into account the requirements for the latest software. I do not expect the same software to run perfectly on my nexus 5 and galaxy nexus. True a two year old device is not that old but in technological terms 2 years is more then a decade.
I love android and iOS the same, each has its advantages and disadvantages. My personal device is iOS and work is android, each serves its purpose perfectly.
My only qualm with android is as follows: a device such as the nexus 5 with almost twice the processing power as an iPhone 5, double the number of cores, and twice the memory still can't keep up with the iPhone.
Thats like having a ferrari but still not being able to keep up with a bmw or in this case it would more be like android is a tuned import with all the latest and greatest updates but still cant come close to a stock luxury exotic ( i know the price difference between the two this is just an example). Google and android oems need to work on making android work faster and more fluid on lower specs then just putting in the most ram and the fastest processor, what's the point of having those if it still gets beat by a device with half its specs. if apple introduces a 2.3Ghz quad core phone with 2gb of ram that would be game over.
Sent from my Nexus 5 using Tapatalk
I have to disagree with the iPhone being the phone to beat.... Samsung has beaten apple and LG with the nexus 5 and G2 put out two amazing devices that are beyond apples latest and greatest. I am sorry but the iPhone 5s and other iPhones and including the iPads have some pretty noticeable lag and stutters. As for android the improvement has been amazingly awesome android used to be the extremely laggy and stuttered for everything. Now it's pretty much ios fluid. I just switched from the iPhone 5s to the note 3 after a test run to see if I would like ios again and ios7 stutters a lot. To me the note 3 feels more fluid and yes touchwiz is very heavy and hard to run
The lag is a software limitation, not at all hardware related.
Well my experience with bloons TD5 is quite good on N5. I get to about lvl 100 after that it starts to lag a bit more and more with following levels. But in my opinion this is game itself. My friend with galaxy S3 gets to lvl 115-120 before becomes almost unplayable, other folks with N4 gets to 120-125 lvl before it gets unplayable. I get to about lvl 130 before it gets the same as S3 or N4 performance (0.5-2 FPS)
All in all it's bloons TD5 fault, not hardware, game engine itself is at fault.
fruitsalt said:
Isn't iPhone the current benchmark to beat. I understand lack of functionality and customization features compared to android but every phone company wants to best the iPhone user experience and fluidity
Sent from my Nexus 5 using Tapatalk
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this is EA we're talking about. EA doesn't care about "user experience" only "will it sell" and "is it 90% functional"
rancur3p1c said:
this is EA we're talking about. EA doesn't care about "user experience" only "will it sell" and "is it 90% functional"
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90%? lol I think you're overestimating EA...I'm pretty sure they're satisfied with 60%, judging by every EA produced or sponsored game I've played in the past 5 years. It's a horrible company that needs to be shut down.
skyyrocket said:
I have to disagree with the iPhone being the phone to beat.... Samsung has beaten apple and LG with the nexus 5 and G2 put out two amazing devices that are beyond apples latest and greatest. I am sorry but the iPhone 5s and other iPhones and including the iPads have some pretty noticeable lag and stutters. As for android the improvement has been amazingly awesome android used to be the extremely laggy and stuttered for everything. Now it's pretty much ios fluid. I just switched from the iPhone 5s to the note 3 after a test run to see if I would like ios again and ios7 stutters a lot. To me the note 3 feels more fluid and yes touchwiz is very heavy and hard to run
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I know Samsung and LG have introduced amazing devices but thats still on paper. I'm not comparing them based on reviews or watching videos online, I own both the nexus 5 and the iphone 5s. Android has gotten a lot better from its laggy days and is one hell of a responsive OS with functionality to boot. That being said I can still see the nexus 5 lag and havent been able to make the iphone 5s lag at all, i have had a few apps just crash on me randomly but thats about it.
Everything on the iphone is more fluid then on android. Most of it has to do with apps installed, most developers dont really put in as much time into android as they do on IOS. The specs on the new android devices are amazing running quad core cpus with 2 gb of RAM but in the end what use is all that power when the phone still lags. For instance just a few minutes ago i got a call on the nexus and when the call ended the phone just got stuck on the call screen unresponsive for 30-40 seconds.
If we compare just the hardware then there really is no competition for current android phones, apple has not put out anything with those kinda specs. But if we want to see which OS runs better shouldnt it be on the same kind of hardware. The iphone 5 runs a Dual-Core processor and for me it handles iOS7 perfectly without a lag, i would like to see how a galaxy s2 with a Dual-Core processor would handle kitkat. That would be comparing similar hardware on the latest OS's by each company.
I know you would say why not the s3 and the s4, because they run on quad-core processors. I know this kinda got winded but what im trying to say is that an iphone 5 with half the specs of a current android device performs on par and at times better then those devices then how would android fare if iphone gets a quad-core processor, there is a lot to be said about each OS's optimization based on just the specs.