Lame thread title, I know, but I need someone that knows a lot more than I do to help out with a couple ideas I have... I have 8 themes out for 3 ROMs for the Moto Droid 1 so I'm legit... lol
IDEA 1: NO MENU ICONS - System wide though..
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On this screen shot all but 5 of the icons are gone, just an enlarged text instead like the expanded menu... I left that 1 icon as a reference.. All I did was make the icons 10x10 and transparent and made the text bigger.. pretty simple. But all this will do is make all the system apks I theme have that effect.. but if a data/app is used, the pop up menu will have an icon AND enlarged, cut off text... Can't have that now.. My question is "is there a way to have the system bypass even calling on or using ANY menu icons across the whole phone?.. Like put an @null somewhere?... The idea would be cool and I wanna complete it so any help would be great....
IDEA 2: ANIMATED LOCKSCREEN/ PULLDOWN - No screen shots for this one but I'll explain it.. I'll leave the pulldown out since I haven't messed with it yet, even though it was my original idea back in December.. The concept to have both or just 1 of these run a cycle of pngs to create an animation.. like live wallpapers do, sort of... then themers could use those png's to create their own animations... it's something different and I think would be very cool....
In res/layout/keyguard_screen_tab_unlock.xml the background is usually pointing to #70000000 for a 70% transparent lockscreen background.. I write in @drawable/lockscreen_background and toss a png into the drawable-hdpi folder cause I like having a set bg for my lockscreens... What I did is make it @drawable/lockscreen_bg, wrote(copied the stat_sys_upload.xml) a new xml named lockscreen_bg and put it in the res/drawable folder.. I set the duration to 200 and had all 6 of the test anim.png's listed just like the stat_sys_upload/download have, then I tossed 6 png's into the d-hdpi folder.. it compiles up fine and once applied, It reads the first anim.png but doesn't cycle them... upon some reading, I think I have to tell it to run() or start() the animation but that's a little beyond me.. the pulldown would actually be quite similar to the lockscreen background if that one is even possible... but it DID read my xml and read the first png in that xml so I think I'm on the right track.. I just need some help from anyone that has some insight into how animations run... thanks...
Related
I really like this clock:
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However it takes up far too much space on the home screen. I was wondering whether anyone has managed to modify these widgets?
If it was the same as the small version of this clock:
This is not possible cuz of closes code of HTC's Apps
I was hoping it was possible. I've worked out how to add additional clocks at the same size (anyone good at graphics design could make some nice new ones), but I haven't figured out how the OS deals with the small clocks yet.
it's probably easier to create a new Android widget clock that fits the size you need. I do agree that a lot of those HTc Hero clocks take up way too much space. They are 4x3 widgets, but if you look at them, some resizing could easily take them 4x2. I'd find someone willing to make a new widget which would then work on the Hero and any other android phone as well.
Oh well. I'm not in a development mood at the moment. Will have to look at it at a future date.
Why not look here: /system/etc/clockwidget/
Looks like this is where the clocks are kept... No reason why you cannoy edit or add to what is already there....
IseeBrickedPhones said:
Why not look here: /system/etc/clockwidget/
Looks like this is where the clocks are kept... No reason why you cannoy edit or add to what is already there....
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I have already played around with those parts. Although the layout.properties file looks promising the spanX and spanY settings seem to be ignored. I resized the images, changed positions of the hands which worked, but it still occupied the same area of the screen (all be it with my visible space).
Have any ideas?
Maybe the settings are loaded somewhere else or they cannot be changed when rosie is running?
IseeBrickedPhones said:
Maybe the settings are loaded somewhere else or they cannot be changed when rosie is running?
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Well I pushed a new configuration and restarted the phone, but no luck
Turns out another dev has done A LOT of work on clocks, see below:
http://forum.xda-developers.com/showthread.php?t=538189
Hello there
i've been recently trying to make my own theme for CM. I've been quite successful so far, however i am still having some problems / questions...
- Buttons. i can't seem to be able to skin these... i used the blur's button .png's (which work fine un-edited) as they are RGB formatted... however, when i redraw the buttons, pixel by pixel, to the shape i want, it ends up being quite ugly-formatted:
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i am using gimp to edit those files... any hints there?
- Widgets. Where are those located?
another question...
how to invert the list view colors? like in settings?
First, use photoshop. Better rendering, better options. I know gimp is free and photoshop is insanely expensive, but its worth the trade, especially if you're going to be doing lots of theming (batch scripting operations for color-modding multiple files=win).
Second, as far as the widgets go, those are going to be in the individual apks of the program running the widgets, not in the drawable system folder.
for the problem with the buttons not being rendered correctly on the phone, read this guide on how to sign .9.png files. after you do that, the images will look correct on the phone.
kusotare said:
First, use photoshop. Better rendering, better options. I know gimp is free and photoshop is insanely expensive, but its worth the trade, especially if you're going to be doing lots of theming (batch scripting operations for color-modding multiple files=win).
Second, as far as the widgets go, those are going to be in the individual apks of the program running the widgets, not in the drawable system folder.
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okay... i've got PS here, tried to install it too, but it just keeps on saying That it failed while verifying... gotta get it to run then...
alright, so for launcher widgets the files are in Launcher.apk?
power control widget = settings.apk
music widget = music.apk
calendar = calendarprovider.apk
analog clock widget = alarmclock.apk
picture frame widget = gallery.apk (last time i checked)
search widget = launcher.apk
Hey,
after playing around with the XMLs that were used to create the blur animations on-source, i finally understood how the whole thing works if anyone wants a how-to, i'll of course point you in the right direction
for now, it only changes the lockscreen animation to a slide out to the upper part of the screen... but in theory it's possible to do anything! hope someone will pick this up and do some modding here...
i tried to make a metamorph update file of the whole thing... not sure if i did it right, just try it out.... you will need this script in order to install the animation...:
http://forum.xda-developers.com/showthread.php?t=574556
there you go... the MM zip file...
http://www.4shared.com/file/145166490/a250ff42/Animation.html
http://www.4shared.com/file/145172923/62775a87/Animation_toast.html
edited toat animation makes the toasts fly in from the right, and they fade out while moving to the left
i tried to take some caps for you
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toast:
hard to see, but you can see the frameskip in that pic...
more to come
enjoy
the_fish said:
if anyone wants a how-to, i'll of course point you in the right direction
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point away
xidominicanoix said:
point away
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alright
first of all, set up a repo on your machine (http://source.android.com/download)
(you don't need to build the whole thing, do make framework)
for the editing, ./frameworks/base/core/res/res/anim/*.xml is the way to go...
you can seek for commands like fromAlpha and toAlpha in other xmls (that's the way i discovered them lol) and insert them properly... which means you mustnt insert it after the </set> for example... gedit is a good way to see what you did wrong... then, after running make framework, go extract the res/anim/*.xml files from the framework-res.apk which is in the path the compiler "tells" you, and insert them into the cm-mod / whatever framework-res.apk, adb push it to /system/framework and reboot
not that detailed but basically that's what i was doing btw: currently editing chargin animation (adding fade stuff) ohh forgot to say, the drawables folder also has those xmls
xidominicanoix said:
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This
edit: sorry. I see you already did this, Thnx!
i just realized you can basically make anything animated! for example if signal changes, you can make it fade in nicely! just add android:fromAlpha="1.0" android:toAlpha="0.0" behind android:duration="animationtime" at those anims...
in theory... didn't try out yet.
to find the code of the blur animations in order to edit it, you can basically use a hex editor, it'll show you the basic parts of the code...
I originally made this for by TP2 bretheren, but it should work on the Imagio as well (will know for sure on Monday, unless somebody wants to test for me before then).
Hit up the TP2 / TF3D section of my website (link in signature)
Im running the biohazard on my imagio and the color settings i love em. thanks
Cool... Glad you like em
Thanks i have been looking for something like this. Got the checkered flag and the better looking sense icons!!
exellent
on my imagio the tab icon appear to be slightly smaller than slider icons
used sense_for_tf3d cab
Works Great on Imagio
Good work!!!!
shaba10k said:
exellent
on my imagio the tab icon appear to be slightly smaller than slider icons
used sense_for_tf3d cab
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Can you provide a screenshot of this?
still getting a screen shot
only noticeable with clear tab not any of the colored or themed tabs
just when tab icon overlaps slider icon
still getting a screen shot
I had somebody else mention that on the Imagio as well..
Lemme play with one and see what I can find out
Just to be clear.. you are trying to to use the SenseUI for TF3D package that I made?
what is happening? I used this on my imagio and it worked like a charm check it out...
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I was just thinking that if i get time i might clean the icons up to show up more crisp on our screens
Go for it...
and as far as the overlap.. I don't know what to say.
I tried this out on a stock Imagio here at work and could not duplicate the problem
If you are talking about the overlap in my pic dont worry about it. I took a screen shot while i was holding down the slider. That is not how it normally looks. And i tried editing but i used package creator to open the .cab and all i can edit is the RGU and the DSM. Ill keep trying
OH!
I thought that was the problem you were having with it...
Then what is the problem you first mentioned?
I didnt have a problem that was shaba10k. But i just wanted to clean up the edges a little of the icons. If you look at my screenshot they look like they still have some white around them. Or it just formatted the colors incorrectly when they were saved.
The slider icons worked great on my Imagio. I've seen screen shots of color icons for the Call History and Calendar items on the homescreen as well. Do you make a cab for this? Or does anyone know where I could find one?
The call history icons are around on the forums somewhere. I did not make them.
OK I'm attempting to create a cm9 theme with icons from crYsises rom. So far it works the only problem I'm having is they appear bunched up and not spaced out. Does anyone know what to edit to give more spacing for icons in the task bar?
I'm not sure about how cm9 images are. But I would look at the image dimensions. the images from the crysis theme may be smaller than what cm9 uses. If that is the case and the images themselves look ok just close together then you would prolly need need to increase the size of the background of the crysis images.
Btw which images look to close together??
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Its pretty much any of the icons that I add Like the data icon its all jumbled together maybe if someone knows how to fix it I could post the CM9 theme apk and they could take a look at it =). OK I'm gonna tryu rescalling all the icons and try again.
I got closer its still kinda bunched up though.
Go ahead and post it, I'll take a look.
Here is my modded theme file.
View attachment com.sonny.theme.vividred-1_Signed.apk
Ok looking at the screenine and the zip you posted the only images that really jump out that are off are the stat_sys_wifi_signal and stat_sys_wifi_signal_fully the ones in the zip are 39x51 and looking at several of the same images in other themes and ROM's the size is 38x38. I did resize a few of the images you posted and they do look ok after resizing. I would resize those images and see how it looks after that.
Thanks for your help another thing I wanted to ask about is on the mobile data the signal bars are ok but the signal type icon like 3g or h kinda sits on the signal bars would making the data connection type icons smaller fix this? HA I fixed it!!! It looks great now!!! I will post a screenie in a little bit
Making the signal type icons smaller would just make it worse and make it harder to see. By making the icons smaller you would also make the background smaller, in turn moving the icons further to the right. If those are the icons you want to use and just move them further to the left add a little bit of background to the right side of the icons, maybe 3-5 pixels worth.
I fixed it by moving the actual pixels of the png's to different corners of the picture and it works great now! DO you know anything about .9 pngs? I was trying to replace them with ones from crysis but it kept giving me an error. Very confusing but I think I got this.
Any chance anyone would know what to change for this red bar in the status bar? Oh and the time color.