Related
hi.
i ran the benchmark in Speedbooster 2.0 on my Kaiser with Hyperdragon IV Lite version dating April 21st 2009. the results are very dissapointing . it scores 4.99 points with CPU = 6.16, RAM= 6.56 , STORAGE = N/A (why ? ? ?) , VID = 7.24.
why are the scores so low ? other results are :
HTC UNIVERSAL = 7.65
HTC TORNADO = 4.17
IMATE ULTIMATE 6150 = 8.20
ASUS A626 = 8.00
DELL AXIM X51V = 7.34
DELL AXIM X51 = 8.04
TOSHIBA G500 = 7.32
HTC BLUE ANGEL = 8.30
HP IPAQ HW 6515 = 8.20
and why doesn't my fone test the storage card ? i have a Kingston 4gb micro-SDHC
daJudge2010 said:
hi.
i ran the benchmark in Speedbooster 2.0 on my Kaiser with Hyperdragon IV Lite version dating April 21st 2009. the results are very dissapointing . it scores 4.99 points with CPU = 6.16, RAM= 6.56 , STORAGE = N/A (why ? ? ?) , VID = 7.24.
why are the scores so low ? other results are :
HTC UNIVERSAL = 7.65
HTC TORNADO = 4.17
IMATE ULTIMATE 6150 = 8.20
ASUS A626 = 8.00
DELL AXIM X51V = 7.34
DELL AXIM X51 = 8.04
TOSHIBA G500 = 7.32
HTC BLUE ANGEL = 8.30
HP IPAQ HW 6515 = 8.20
and why doesn't my fone test the storage card ? i have a Kingston 4gb micro-SDHC
Click to expand...
Click to collapse
Is it a registered copy? Isn't this application shareware with a timebomb of five days? Where are the results shown for other ppc's?
Hi!
I'm running a Mango ROM on my old HD2 just to see what i'm missing out of when i choosed to buy a Android based phone. I made a test just for fun and posting this here to see how a real HD7 compared to mine HD2 is.
Please can someone post there HD7 test here for comparison?
WP CPU Benchmark
xbWpCpuBenchmark70 v1.0.0
00:00:00.000 (0001-01-01 00:00:00 - 0001-01-01 00:00:00)
Summary
Finish. (00:01:27.789)
INT ADD: 77,976MC/Seconds 2,98 Seconds
INT MUL: 42,001MC/Seconds 2,99 Seconds
INT DIV : 6,317MC/Seconds 3,02 Seconds
FLT ADD: 5,665MC/Seconds 2,95 Seconds
FLT MUL: 4,741MC/Seconds 2,98 Seconds
FLT DIV : 1,701MC/Seconds 2,93 Seconds
Detail
Integert Addition 32
Quickly 77,976MC/S 232,680MC 2,984S
Thread 1: 2,984S 77,976MC/S
Integert Muliplication 32
Quickly 42,001MC/S 125,584MC 2,990S
Thread 1: 2,990S 42,001MC/S
Integert Division 32
Quickly 6,317MC/S 19,064MC 3,018S
Thread 1: 3,018S 6,317MC/S
Float Addition 32
Quickly 5,665MC/S 16,684MC 2,945S
Thread 1: 2,945S 5,665MC/S
Float Muliplication 32
Quickly 4,741MC/S 14,115MC 2,977S
Thread 1: 2,977S 4,741MC/S
Float Division 32
Quickly 1,701MC/S 4,988MC 2,932S
Thread 1: 2,932S 1,701MC/S
It can't be faster or anything, it's basically the same hardware.
Code:
WP CPU Benchmark
xbWpCpuBenchmark70 v1.0.0
00:00:00.000 (0001-01-01 00:00:00 - 0001-01-01 00:00:00)
Summary
Finish. (00:01:20.845)
INT ADD: 77,686MC/Seconds 2,99 Seconds
INT MUL: 41,985MC/Seconds 2,99 Seconds
INT DIV : 6,335MC/Seconds 3,03 Seconds
FLT ADD: 5,653MC/Seconds 2,96 Seconds
FLT MUL: 4,745MC/Seconds 2,97 Seconds
FLT DIV : 1,698MC/Seconds 2,93 Seconds
Detail
Integert Addition 32
Quickly 77,686MC/S 232,593MC 2,994S
Thread 1: 2,994S 77,686MC/S
Integert Muliplication 32
Quickly 41,985MC/S 125,702MC 2,994S
Thread 1: 2,994S 41,985MC/S
Integert Division 32
Quickly 6,335MC/S 19,164MC 3,025S
Thread 1: 3,025S 6,335MC/S
Float Addition 32
Quickly 5,653MC/S 16,715MC 2,957S
Thread 1: 2,957S 5,653MC/S
Float Muliplication 32
Quickly 4,745MC/S 14,087MC 2,969S
Thread 1: 2,969S 4,745MC/S
Float Division 32
Quickly 1,698MC/S 4,978MC 2,931S
Thread 1: 2,931S 1,698MC/S
sthEn said:
It can't be faster or anything, it's basically the same hardware.
Code:
WP CPU Benchmark
xbWpCpuBenchmark70 v1.0.0
SNIP
Click to expand...
Click to collapse
What i wanted with this was to see if my HD2 Mango device is comparable to a real one, and it seems to me that it is when looking at this test.
I feel that it's kinda slow sometimes especially when it accessing the internet.
So maybe this test was wrong then.
I read an articel about WP7 and the guy who wrote it was impressed by the speedy interface/UI. And he was an iPhone freak.
Wonder why it's so slow when using internet, but that's a question for the developers maybe...
Thanks for making this test for me... (and maybe others as well)
Stable HD2 Mango ROM
I have got old ROM which is posing some problems on my HD2. Can you help me in getting a stable mango ROM with everything working.
Cheers
Ashtom1
Ashtom1 said:
I have got old ROM which is posing some problems on my HD2. Can you help me in getting a stable mango ROM with everything working.
Cheers
Ashtom1
Click to expand...
Click to collapse
Talking to me?
Sent from my HTC Sensation Z710e using xda premium
Hi guys,
I've read about tegra thermal throttling on google and searched files responsible for it. On our O4X they're located in /d/tegra_thermal/ and /d/tegra throttle.
Official jellybean hasn't solved any of gaming problems, there is still no multicore usage with both GTA's and FPSE. And since users report that games have run ok on older firmwares ( before LG introduced agressive thermal throttling) my idea is that someone can post these files from before 10d ( I think, any input from different firmwares welcome ! ) .
Then we will be able to figure best values for files from /tegra_thermal and layout of tegra_table from /tegra_throttle
Files from tegra_thermal
passive delay
Code:
2000
tc1
Code:
0
tc2
Code:
1
temp_shutdown
Code:
90000
temp_throttle
Code:
71000
temp_throttle_skin
Code:
43000
temp_tj
Code:
34250
Now from /tegra_throttle
tegra_table0
Code:
[0] = 1000000 0 0 0
[1] = 760000 0 0 0
[2] = 760000 0 0 0
[3] = 620000 0 0 0
[4] = 620000 0 0 0
[5] = 620000 437000 0 0
[6] = 620000 352000 0 0
[7] = 475000 352000 0 0
[8] = 475000 352000 0 0
[9] = 475000 352000 250000 375000
[10] = 475000 352000 250000 375000
[11] = 475000 247000 204000 375000
[12] = 475000 247000 204000 375000
[13] = 475000 247000 204000 375000
tegra_table1
Code:
[0] = 1000000 0 0 0
[1] = 760000 0 0 0
[2] = 760000 0 0 0
[3] = 620000 0 0 0
[4] = 620000 0 0 0
[5] = 620000 437000 0 0
[6] = 620000 352000 0 0
[7] = 475000 352000 0 0
[8] = 475000 352000 0 0
[9] = 475000 352000 250000 375000
[10] = 475000 352000 250000 375000
[11] = 475000 247000 204000 375000
[12] = 475000 247000 204000 375000
[13] = 475000 247000 204000 375000
These tables seem interesting, there are four tabs of values ( for each core maybe ? ) and values from 0 to 13 in []. If we compare it to tables from previous firmwares we could learn something about them.
I haven't found any Nvidia docs about tegra thermal throttling, so if anyone of you have, please post them
hi, maybe you can find some more info / tweaks in the thread i've done?
http://forum.xda-developers.com/showthread.php?t=2187017
and
http://forum.xda-developers.com/showthread.php?t=2193578&page=9
L2Deliver said:
hi, maybe you can find some more info / tweaks in the thread i've done?
http://forum.xda-developers.com/showthread.php?t=2187017
and
http://forum.xda-developers.com/showthread.php?t=2193578&page=9
Click to expand...
Click to collapse
I read this threads carefully, and one is even started by me BTW: Great work about disabling thermal protection !
But I started this thread mainly to COMPARE values from different firmwares , and figure the structure of tegra_table 0 and 1. I haven't found about them anything anywhere and they look very interesting.
Having more info will only provide more undestanding of tegra throttling mechanism, so we will be able to fine tune it according to user needs.
FunkyRasta said:
I read this threads carefully, and one is even started by me BTW: Great work about disabling thermal protection !
But I started this thread mainly to COMPARE values from different firmwares , and figure the structure of tegra_table 0 and 1. I haven't found about them anything anywhere and they look very interesting.
Having more info will only provide more undestanding of tegra throttling mechanism, so we will be able to fine tune it according to user needs.
Click to expand...
Click to collapse
:laugh:
i didn't realise you were the OP of the thread:crying:. yes the tables you mentioned are pretty interesting. maybe we can get some insights from HOX since they uses tegra 3 too.
btw, Microsoft Surface has Tegra 3 chip also.
You guys are insane, really. First of all, we have to know maximum temperature on Tegra 3 in O4X. Then developers can do something and just watch. Maybe LG did thermal protection because off bad internal design. We must be careful, especially with our hands.
Don't worry Winudert, our phones won't explode in our hands. As far as we leave temp_shutdown intact nothing gonna happen. There's no maximum temperature, every SoC is different , but with default value in temp_shutdown, as I said there's nothing to worry about.
Devs are busy making other tasks like kernels and ROMs. You don't have to be a dev to edit some files, which is pretty straightforward. I won't sit still if I can do something usefull !
On topic: Waiting for someone to share their files, especially form v20B or v10D/v10H
EDIT: Downloading 1300 pages of tegra 3 technical manual, if I find something usefull , I'll post it here.
EDIT2: Manual is low-level, usefull to asm programmers and kernel developers, no word about linux on tegra , so obviously no explaination of it's config files. Our only hope is to compare files across different firmwares, so please upload.
FunkyRasta said:
Don't worry Winudert, our phones won't explode in our hands. As far as we leave temp_shutdown intact nothing gonna happen. There's no maximum temperature, every SoC is different , but with default value in temp_shutdown, as I said there's nothing to worry about.
Devs are busy making other tasks like kernels and ROMs. You don't have to be a dev to edit some files, which is pretty straightforward. I won't sit still if I can do something usefull !
On topic: Waiting for someone to share their files, especially form v20B or v10D/v10H
EDIT: Downloading 1300 pages of tegra 3 technical manual, if I find something usefull , I'll post it here.
Click to expand...
Click to collapse
But my O4X is kinda hot after 10 minutes playing Real Racing 3 at Medium settings (official V20A) with a little lag when I see more than three cars at one time. It's really upsetting , because my Nexus 7 can handle this game at High, also HTC One X member says the same, so I'm just waiting for custom kernels and ROMs. I definitely will buy next Nexus 7 if he will be faster than Tegra 3 powered first gen version, but I will skip this years high-end smartphones and will buy one next year, so I will stick with O4X.
Winudert said:
But my O4X is kinda hot after 10 minutes playing Real Racing 3 at Medium settings (official V20A) with a little lag when I see more than three cars at one time. It's really upsetting , because my Nexus 7 can handle this game at High, also HTC One X member says the same, so I'm just waiting for custom kernels and ROMs. I definitely will buy next Nexus 7 if he will be faster than Tegra 3 powered first gen version, but I will skip this years high-end smartphones and will buy one next year, so I will stick with O4X.
Click to expand...
Click to collapse
It is normal that it's hot. If it will become dangerously hot i will turn off. ( no matter if we delete temp_shutdown , as I read tegra3 has built in hardware protection). So to enable our LG to use more cores we have to tune thermal protection. Everything is in tegra_tables. There are four tabs for each core, and lower the number, more cores are shutdown, that's my prediction. But i won't do anything until someone share their files.
Winudert said:
You guys are insane, really. First of all, we have to know maximum temperature on Tegra 3 in O4X. Then developers can do something and just watch. Maybe LG did thermal protection because off bad internal design. We must be careful, especially with our hands.
Click to expand...
Click to collapse
Temp never rises above 64-ish celcius
Said by one who have tested multiple times
Sent from my LG-P880 using xda app-developers app
---------- Post added at 02:53 PM ---------- Previous post was at 02:48 PM ----------
FunkyRasta said:
It is normal that it's hot. If it will become dangerously hot i will turn off. ( no matter if we delete temp_shutdown , as I read tegra3 has built in hardware protection). So to enable our LG to use more cores we have to tune thermal protection. Everything is in tegra_tables. There are four tabs for each core, and lower the number, more cores are shutdown, that's my prediction. But i won't do anything until someone share their files.
Click to expand...
Click to collapse
My files
Temp_throttle 66000
Same for tj, and throttle_skin
Temp shutdown is 90000 (lol?)
Sent from my LG-P880 using xda app-developers app
Even if we find out exactly what to edit for performance, we need to automate editing values at boot because they reset themselves. I have v10d if you guys want any values from me
Sent from my rooted P880
@non4 said:
Even if we find out exactly what to edit for performance, we need to automate editing values at boot because they reset themselves. I have v10d if you guys want any values from me
Sent from my rooted P880
Click to expand...
Click to collapse
Okay, someone could write script to do this, even I will if I have enough time Sure, post it man
alekthefirst said:
Temp never rises above 64-ish celcius
Said by one who have tested multiple times
Sent from my LG-P880 using xda app-developers app
---------- Post added at 02:53 PM ---------- Previous post was at 02:48 PM ----------
My files
Temp_throttle 66000
Same for tj, and throttle_skin
Temp shutdown is 90000 (lol?)
Sent from my LG-P880 using xda app-developers app
Click to expand...
Click to collapse
What firmware you're on ? Do you play games ? If yes, how's the experience ?
FunkyRasta said:
Okay, someone could write script to do this, even I will if I have enough time Sure, post it man
Click to expand...
Click to collapse
What the throttle table?
Sent from my rooted P880
@non4 said:
What the throttle table?
Sent from my rooted P880
Click to expand...
Click to collapse
YES, and other files I mentioned earlier if you can
FunkyRasta said:
YES, and other files I mentioned earlier if you can
Click to expand...
Click to collapse
Probs be tomorrow cos I'm working till midnight but I'll see what I can do
Sent from my rooted P880
Values from v10a:
Tegra Thermal
Shutdown_temp_tj: 129000
Temp_tj: 57500
Throttle_temp_tj: 80000
Click to expand...
Click to collapse
Interestingly thats it in v10a, no throttle table, not that I can find anyway . Gamings pretty smooth to, gta runs like it would on my pc, spidermans pretty playable, NFS is so much better (but not lag free). The drawback is bad battery
Sent from my rooted P880
@non4 said:
Values from v10a:
Tegra Thermal
Interestingly thats it in v10a, no throttle table, not that I can find anyway . Gamings pretty smooth to, gta runs like it would on my pc, spidermans pretty playable, NFS is so much better (but not lag free). The drawback is bad battery
Sent from my rooted P880
Click to expand...
Click to collapse
You sure you looked in right directories ( all beggining with tegra_ in /d/ ) ? If yes, there's probably no throttling at all in v10A
But reverse enginering current firmwares to behave like v10A is beyond my reach So we need throttle tables from v20B and firmwares newer than v10A. Thanks for input though, it is very valuable !
FunkyRasta said:
You sure you looked in right directories ( all beggining with tegra_ in /d/ ) ? If yes, there's probably no throttling at all in v10A
But reverse enginering current firmwares to behave like v10A is beyond my reach So we need throttle tables from v20B and firmwares newer than v10A. Thanks for input though, it is very valuable !
Click to expand...
Click to collapse
Yep, checked again there is nothing in there, probably why its so smooth but battery is crap
Sent from my rooted P880
So there's no thermal throttling implemented at all in v10A. Which firmware solved heat issues everyone was complaining about ? We need files from it , and one previous firmware to compare it, it would be the best.
Sorry for not posting anything new, but I don't have time today to try editing values ( school) maybe tommorrow I will edit them and check performance. Hopefully someone till tommoro will upload his files
does the apk nvcplsv.apk has anything to do?
what's confirmed is that its nvidia's gaming profiles afaik. maybe we can meddle with that too to find out something.
ICS system/bin without odex (with tweaks telling people to move it to system/apk to save battery)
JB system/app with odex
Finally after someone pm'd me I looked back into GPU Overclocking.
New thread created issues with old thread OP permissions (people seem to be asking the same questions over and over again all information will be kept in OP & DO READ THE THREAD, repetitive questions will now be ignored)
Benefits:
Smoother UI
Handle 2d & 3d core GPU intensive applications & games
Currently only 2D core has been overclocked working on 3D core OC
2D-core original value - 192mhz OC to 245mhz DONE achieved 25% performance boost grp_2d_clk outputs 245760000hz
3D-core original value - 245mhz OC to 300+mhz WIP hoping to achieve 40-50% performance boost
2D-core OC only Download: Coming soon...
Download Links for other devices coming soon...
Works for all HTC Sense/Cm9/Cm10 kernels (Just ask a kernel developer for your device to implement the source code)
Note: Don't have internet on PC so providing 3 main files that need replaced for 2D-core OC to work
Download link to source code: http://d-h.st/wbH
3D-CORE OC TESTS Download: Coming soon...
Do check under sys/kernel/debug/htc_clock/clks/ look for file with all clocks & look for GRP_clks (Graphics clock)
OK so basically today I've been thinking and I've come to the conclusion that I will release the 2D-core OC patch As Soon As Possible, 3D-core Core OC is NOT Impossible but for now I'll give it a break, I will attempt 3D-core OC If/When I can get a hold of a msm7x30/msm8x55 device, as it will make it much easier for both me & users.
So for now you can enjoy the 50mhz increase/bump up, perf boost 25% in 2D-core (will increase performance in both 2D/3D intensive appications as 2D-core is used for 3D AFAIK and increase User Interface performance (Note: This will not take a hit on battery life)), I will also release a couple of fixes on patchas kernel that shouldnt be there/set etc.
(Theres a device available in my area for roughly £90, if anyone wants to contribute towards getting that device or can donate a device , more than welcome and shoot me a PM so I can list you here.)
(This isnt a promise of 3D-Overclock if you donate, if you donate please do so expecting nothing I will only attempt 3D-overclock)
Working device list - all kernel 3.0+ msm7x30/msm8x55 soc devices.
Main thread is in Desire HD Android Development section: http://forum.xda-developers.com/show....php?t=2368497
Sound really great, do you have the commits on github? More easy to follow , will test it for Runnymede. Great job
Sent from my Find 5 using XDA Premium HD app
anders3408 said:
Sound really great, do you have the commits on github? More easy to follow , will test it for Runnymede. Great job
Sent from my Find 5 using XDA Premium HD app
Click to expand...
Click to collapse
I have github but dont reqlly use it much, only have net on laptop so cannot push commits
Shaky156 said:
I have github but dont reqlly use it much, only have net on laptop so cannot push commits
Click to expand...
Click to collapse
Ahh okay. Will take a look at your patch. Did you run some benchmark on it? And how is battery with GPU oc vs no GPU oc?
Sent from my Find 5 using XDA Premium HD app
anders3408 said:
Ahh okay. Will take a look at your patch. Did you run some benchmark on it? And how is battery with GPU oc vs no GPU oc?
Sent from my Find 5 using XDA Premium HD app
Click to expand...
Click to collapse
Benchmark are not really something that should be taken too seriously but yes antutu reported in 20-25% increase in performance not always accurate but 2d core clk results in 245mhz, user from desire hd reported going from in range of 2x fps to 4x fps and that is without the 3d-core overclock (2d-core is used in 3d graphics afaik)
anders3408 said:
Ahh okay. Will take a look at your patch. Did you run some benchmark on it? And how is battery with GPU oc vs no GPU oc?
Sent from my Find 5 using XDA Premium HD app
Click to expand...
Click to collapse
diff patch to make life easier
diff --git a/arch/arm/mach-msm/clock-7x30.c b/arch/arm/mach-msm/clock-7x30.c
index 8e97664..5e9bc2e 100644
--- a/arch/arm/mach-msm/clock-7x30.c
+++ b/arch/arm/mach-msm/clock-7x30.c
@@ -2992,8 +2992,8 @@ static void __init msm7x30_clock_init(void)
clk_set_rate(&mdc_clk.c, 1);
/* Sync the LPA_CODEC clock to MI2S_CODEC_RX */
clk_set_rate(&lpa_codec_clk.c, 1);
- /* Sync the GRP2D clock to AXI */
- clk_set_rate(&grp_2d_clk.c, 1);
+ /* Set rate of 2D-core GPU Clock @245Mhz (OC of 53Mhz 25% perf boost by Shaky156) */
+ clk_set_rate(&grp_2d_clk.c, 245760000);
}
struct clock_init_data msm7x30_clock_init_data __initdata = {
diff --git a/arch/arm/mach-msm/devices-msm7x30.c b/arch/arm/mach-msm/devices-msm7x30.c
index d52db55..f428e57 100644
--- a/arch/arm/mach-msm/devices-msm7x30.c
+++ b/arch/arm/mach-msm/devices-msm7x30.c
@@ -1319,11 +1319,7 @@ struct resource kgsl_3d0_resources[] = {
static struct kgsl_device_platform_data kgsl_3d0_pdata = {
.pwrlevel = {
{
- .gpu_freq = 364800000,
- .bus_freq = 249600000,
- },
- {
- .gpu_freq = 245760000,
+ .gpu_freq = 245760000, /*Restore correct GPU frequency and bus frequency (Shaky156)*/
.bus_freq = 192000000,
},
{
@@ -1336,7 +1332,7 @@ static struct kgsl_device_platform_data kgsl_3d0_pdata = {
},
},
.init_level = 0,
- .num_levels = 4,
+ .num_levels = 3,
.set_grp_async = set_grp3d_async,
.idle_timeout = HZ/20,
.nap_allowed = true,
@@ -1372,14 +1368,13 @@ static struct resource kgsl_2d0_resources[] = {
static struct kgsl_device_platform_data kgsl_2d0_pdata = {
.pwrlevel = {
{
- .gpu_freq = 0,
+ .gpu_freq = 245760000, //Set 2D-core GPU Frequency @245mhz (Shaky156)
.bus_freq = 192000000,
},
},
.init_level = 0,
.num_levels = 1,
- /* HW workaround, run Z180 SYNC @ 192 MHZ */
- .set_grp_async = NULL,
+ .set_grp_async = set_grp2d_async, //Set the 2D-core Graphics Clock Asynchronous to the AXI clock (Shaky156)
.idle_timeout = HZ/10,
.nap_allowed = true,
.clk_map = KGSL_CLK_CORE | KGSL_CLK_IFACE,
diff --git a/drivers/gpu/msm_adreno205/kgsl_pwrctrl.c b/drivers/gpu/msm_adreno205/kgsl_pwrctrl.c
index e81b025..b8686c0 100644
--- a/drivers/gpu/msm_adreno205/kgsl_pwrctrl.c
+++ b/drivers/gpu/msm_adreno205/kgsl_pwrctrl.c
@@ -488,10 +488,8 @@ int kgsl_pwrctrl_init(struct kgsl_device *device)
pwr->pwrlevels.io_fraction =
pdata->pwrlevel.io_fraction;
}
- /* Do not set_rate for targets in sync with AXI */
- if (pwr->pwrlevels[0].gpu_freq > 0)
- clk_set_rate(pwr->grp_clks[0], pwr->
- pwrlevels[pwr->num_pwrlevels - 1].gpu_freq);
+
+ /*Removed AXI Sync code (Shaky156)*/
pwr->gpu_reg = regulator_get(NULL, pwr->regulator_name);
if (IS_ERR(pwr->gpu_reg))
For now its an empty oc, meaning it doesn't work
Sent from my Find 5 using XDA Premium HD app
anders3408 said:
For now its an empty oc, meaning it doesn't work
Sent from my Find 5 using XDA Premium HD app
Click to expand...
Click to collapse
I was in IRC before you came on, talked to synergy, I've changed the OC code, removed mistake and set GPU OC a different way, guess what? tested on my sisters phone again and benchmark was improved, not majorly but on 2 of the draw tests, consistant results of improvement by 5-8fps and rest were by 1-2fps, but like I said lets see where 3d-gpu OC takes me, as that will definitely show if OC is working
What you guys got and what I got was different in benchmarks, which is weird, I got imrovements, you got the opposite. So can't call it an empty OC lol
Shaky156 said:
I was in IRC before you came on, talked to synergy, I've changed the OC code, removed mistake and set GPU OC a different way, guess what? tested on my sisters phone again and benchmark was improved, not majorly but on 2 of the draw tests, consistant results of improvement by 5-8fps and rest were by 1-2fps, but like I said lets see where 3d-gpu OC takes me, as that will definitely show if OC is working
What you guys got and what I got was different in benchmarks, which is weird, I got imrovements, you got the opposite. So can't call it an empty OC lol
Click to expand...
Click to collapse
your improvements here : 0xbench is very small, and should be higher if it is oc'ed , but yes its a plausble
Okay after looking @ GPU Overclock for 2 weeks, This is the news on GPU OC for MSM8x55/MSM7x30 socs.
My findings...
2D-core OC from 192mhz to 245mhz successful.
3D-core OC will not happen without me obtaining the datasheet (which is proprietary)
The clocks are protected, via Ownership/Permissions, and maybe an RCU/MPU
No Overclocking the CPU does NOT Overclock the GPU, thats the worst thing I've heard in my life lol.
The lowest the GPU can hit is 192mhz or lpxo freq
Bus is not overclockable, it always is 192mhz
EBI_2D_clk will and has always been 0mhz
Modifying kgsl platform data and/or the graphics table with random values or even calculated values from correct pll freqs will NOT OC the gpu
it's ashame the GPU clocks are protected.
IF anyone is looking to continuing this project and is on the right track you're more than welcome to get in contact with me, especially if you have the msm7x30 datasheet.
The QSD8x50 soc is more open than this soc, so I'm doing a few tests on the HD2
Also it is overclocked, wasted my time testing, measured the gpu frequency and output to dmesg tells me it is correct, if it wasnt setting then the dmesg would ouput it failing to set the gpu frequency. just like it does for 3d-core oc
it was said before and ill say it again, the gpu clock is relative to the cpu clock, you cant overclock the gpu, their all part of the soc "system on chip", you can increase the bus bandwidth etc, which is already present in my kernel, but performance increase? not any atall
onejay09 said:
it was said before and ill say it again, the gpu clock is relative to the cpu clock, you cant overclock the gpu, their all part of the soc "system on chip", you can increase the bus bandwidth etc, which is already present in my kernel, but performance increase? not any atall
Click to expand...
Click to collapse
GPU clocks on msm7x30 devices is hardcoded.
Sent from my Find 5 using XDA Premium HD app
Hi plz anyone help me my battery work just 5 and 7 hour I have cm10 plz help me how can I install this and how can I got more battery plz hellp
Sent from my Sensation XL using xda premium
There is possible to install bought GTA: San Andreas on Lumia 620 (or any other non-1GB+ RAM device) using Fiddler "hack". You should change that part of CustomRules file:
Code:
if(oSession.uriContains("RM-846_eu_russia_201"))
{
oSession.url = oSession.url.Replace("RM-846_eu_russia_201","RM-937_eu_finland_202");
}
to
Code:
if(oSession.uriContains("RM-846_eu_russia_201"))
{
oSession.url = oSession.url.Replace("RM-846_eu_russia_201","RM-937_eu_finland_202");
oSession.url = oSession.url.Replace("486577666","520170498");
}
Where RM-846_eu_russia_201 should be your phone`s manufacturer name (see extras+info > more info on Lumias) and RM-937_eu_finland_202 is manufacturer name of the Finland version of Lumia 1520 that is most powerful WP8 device ATM.
P.S. I know there was another thread about that kind of hack but I can`t post into it because of forum restrictions for newcomers like me.
This is huge!!
Huge have you tried this ??