Hi!
I'm running a Mango ROM on my old HD2 just to see what i'm missing out of when i choosed to buy a Android based phone. I made a test just for fun and posting this here to see how a real HD7 compared to mine HD2 is.
Please can someone post there HD7 test here for comparison?
WP CPU Benchmark
xbWpCpuBenchmark70 v1.0.0
00:00:00.000 (0001-01-01 00:00:00 - 0001-01-01 00:00:00)
Summary
Finish. (00:01:27.789)
INT ADD: 77,976MC/Seconds 2,98 Seconds
INT MUL: 42,001MC/Seconds 2,99 Seconds
INT DIV : 6,317MC/Seconds 3,02 Seconds
FLT ADD: 5,665MC/Seconds 2,95 Seconds
FLT MUL: 4,741MC/Seconds 2,98 Seconds
FLT DIV : 1,701MC/Seconds 2,93 Seconds
Detail
Integert Addition 32
Quickly 77,976MC/S 232,680MC 2,984S
Thread 1: 2,984S 77,976MC/S
Integert Muliplication 32
Quickly 42,001MC/S 125,584MC 2,990S
Thread 1: 2,990S 42,001MC/S
Integert Division 32
Quickly 6,317MC/S 19,064MC 3,018S
Thread 1: 3,018S 6,317MC/S
Float Addition 32
Quickly 5,665MC/S 16,684MC 2,945S
Thread 1: 2,945S 5,665MC/S
Float Muliplication 32
Quickly 4,741MC/S 14,115MC 2,977S
Thread 1: 2,977S 4,741MC/S
Float Division 32
Quickly 1,701MC/S 4,988MC 2,932S
Thread 1: 2,932S 1,701MC/S
It can't be faster or anything, it's basically the same hardware.
Code:
WP CPU Benchmark
xbWpCpuBenchmark70 v1.0.0
00:00:00.000 (0001-01-01 00:00:00 - 0001-01-01 00:00:00)
Summary
Finish. (00:01:20.845)
INT ADD: 77,686MC/Seconds 2,99 Seconds
INT MUL: 41,985MC/Seconds 2,99 Seconds
INT DIV : 6,335MC/Seconds 3,03 Seconds
FLT ADD: 5,653MC/Seconds 2,96 Seconds
FLT MUL: 4,745MC/Seconds 2,97 Seconds
FLT DIV : 1,698MC/Seconds 2,93 Seconds
Detail
Integert Addition 32
Quickly 77,686MC/S 232,593MC 2,994S
Thread 1: 2,994S 77,686MC/S
Integert Muliplication 32
Quickly 41,985MC/S 125,702MC 2,994S
Thread 1: 2,994S 41,985MC/S
Integert Division 32
Quickly 6,335MC/S 19,164MC 3,025S
Thread 1: 3,025S 6,335MC/S
Float Addition 32
Quickly 5,653MC/S 16,715MC 2,957S
Thread 1: 2,957S 5,653MC/S
Float Muliplication 32
Quickly 4,745MC/S 14,087MC 2,969S
Thread 1: 2,969S 4,745MC/S
Float Division 32
Quickly 1,698MC/S 4,978MC 2,931S
Thread 1: 2,931S 1,698MC/S
sthEn said:
It can't be faster or anything, it's basically the same hardware.
Code:
WP CPU Benchmark
xbWpCpuBenchmark70 v1.0.0
SNIP
Click to expand...
Click to collapse
What i wanted with this was to see if my HD2 Mango device is comparable to a real one, and it seems to me that it is when looking at this test.
I feel that it's kinda slow sometimes especially when it accessing the internet.
So maybe this test was wrong then.
I read an articel about WP7 and the guy who wrote it was impressed by the speedy interface/UI. And he was an iPhone freak.
Wonder why it's so slow when using internet, but that's a question for the developers maybe...
Thanks for making this test for me... (and maybe others as well)
Stable HD2 Mango ROM
I have got old ROM which is posing some problems on my HD2. Can you help me in getting a stable mango ROM with everything working.
Cheers
Ashtom1
Ashtom1 said:
I have got old ROM which is posing some problems on my HD2. Can you help me in getting a stable mango ROM with everything working.
Cheers
Ashtom1
Click to expand...
Click to collapse
Talking to me?
Sent from my HTC Sensation Z710e using xda premium
Related
I hade both phones in my hand so I decided to make small test. We all know about drivers problem on S730 but this is worst then I thought.
Both phones where running wm6, and both phones where restarted before testing.
Total RAM:
S710: 49.3 MB
S730: 43.6 MB
S710 wins here...
Why is here a difference I don't know, but I think that missing memory of 64MB RAM is reserverd for phone or graphic operation.
Free RAM after power on:
S710: 25.2 MB
S730: 17.0 MB
Again S710 wins...
As I didn't have any programs for graphic performance testing I tested pure user experience. Menu browsing is a little bit faster on S710, drawing homescreen by pressing home button is a much faster on S710, allmost instantaneous.
And now the real test. I loaded on both device pretty large web page in ie. Page was combined of photos and text. I scroled from top to bottom and maesured time needed for scrolling. S730 was more then 2 times slower and he has 400Mhz process vs 200Mhz procesor on S710, total disaster. So based on hardware, S730 is 5 times slower then S710, this is a big shame for HTC.
I hope HTC will fix this driver issues soon, because in this state this devices is
shame for HTC company...
my S730 can playback most video files without conversion compared to the S710
also, the bluetooth stereo audio quality is much improved with the S730
i changed my S730 homescreen from the default to my own custom one, and it loads much faster now
i use opera webbrowser and everything is much quicker
the S710 still has better RAM handling though
but i'd still take my S730, only because I use it more for media/video playback
for the drivers issue:
everyone should participate!!!+ http://www.htcclassaction.org/
That's actually just the type of info I've been looking for! Thanks! I have been seriously debating whether to upgrade to the HTC S730 or the HTC Touch Cruise, but your review just about confirms it for me.
My freaking over that a year old HTC Tornado (Qtek 8310) plays movies perfectly and running WM6 on a custom ROM has listed:
48.69 MB RAM Total
25.52 MB RAM Free (upon startup)
If HTC would just get their act together!!! Otherwise please Apple release a 2nd gen IPhone with 16GB and an open SDK, and I'll be an immediate convert.
sonus said:
That's actually just the type of info I've been looking for! Thanks! I have been seriously debating whether to upgrade to the HTC S730 or the HTC Touch Cruise, but your review just about confirms it for me.
My freaking over that a year old HTC Tornado (Qtek 8310) plays movies perfectly and running WM6 on a custom ROM has listed:
48.69 MB RAM Total
25.52 MB RAM Free (upon startup)
If HTC would just get their act together!!! Otherwise please Apple release a 2nd gen IPhone with 16GB and an open SDK, and I'll be an immediate convert.
Click to expand...
Click to collapse
well... actually the touch cruise has the same "problem" as the s730, lack of proper graphic driver.
concerning the 710 vs 730... well not certainly a huge improvement, but i would not hesitate a sec to go for the latter. actually you can find proper comparison tests, even in this section of the forum if you look back at the first posts.
cheers
Thanks vrolok. I guess my concern is that if I'm going to spend over $500 on an HTC device, I want a legitimate upgrade from my last device... As far as my last statement, I guess I spoke too quickly, 16GB IPhone was announced today<<<It still needs A2DP, and SDK, and Skype for me to switch over tho ;-)
For now, I guess I'll just continue on with my lowly Qtek until either HTC or Apple provide some more impetus.
I really hope for new drivers. update firmware in my opinion can solve the problem with s730. I think that htc will perform something about s730, actually if you see in the official site, the relative s730 part is under construction, because without any download like the other product, actually it's N E W !!!
Precisely. Optimised firmware can turn the situation into oposite.
Or HTC will concentrate to new models without updating the firmware on old ones ;-)
According to my experiences with Wings and Qtek 8310, event this "slow" ROM gives me almost twice more speed at activesync and copying data (~450KB/s), as well as with Card Export i can copy almost at 800KB/s speed..
omadon99 said:
I hade both phones in my hand so I decided to make small test. We all know about drivers problem on S730 but this is worst then I thought.
Both phones where running wm6, and both phones where restarted before testing.
Total RAM:
S710: 49.3 MB
S730: 43.6 MB
S710 wins here...
Why is here a difference I don't know, but I think that missing memory of 64MB RAM is reserverd for phone or graphic operation.
Free RAM after power on:
S710: 25.2 MB
S730: 17.0 MB
Again S710 wins...
As I didn't have any programs for graphic performance testing I tested pure user experience. Menu browsing is a little bit faster on S710, drawing homescreen by pressing home button is a much faster on S710, allmost instantaneous.
And now the real test. I loaded on both device pretty large web page in ie. Page was combined of photos and text. I scroled from top to bottom and maesured time needed for scrolling. S730 was more then 2 times slower and he has 400Mhz process vs 200Mhz procesor on S710, total disaster. So based on hardware, S730 is 5 times slower then S710, this is a big shame for HTC.
I hope HTC will fix this driver issues soon, because in this state this devices is
shame for HTC company...
Click to expand...
Click to collapse
Maybe. But when it comes to load a big program, like pocket snes (super nintendo emulator) the s710 is sooo slow! When I run the same program on my s730 it plays real fast just like using a super nintendo console!
In my opinion, the new 400mhz processor makes a really BIG difference.
I have just been given a Imate 9502 on a plan( ok i have to pay for it over a period of time)and as this uses the same chipset as the the TytnII i thought this would be interesting, also keep in mind the Imate 9502 uses a 640x480 VGA screen..have completed some benchmarking using VSbenchmark..
Imate9502 TYTNII
Graphic test1 1717 1101
Other test2 1913 1875
Jpeg test3 3098 2323
Games test4 1099 1278
Sound test5 1944 0668
Total Score 1954 1449
Very interesting indeed, only score which TytnII wins on is the Games test.But as the 9502 is running at higher res than the TytnII and getting higher scores does this mean Imate have fixed the qualcomm issue????..
movie play back is a breeze stock... will run tests later using diff players
Just from those numbers I'm pretty sure nothing is really fixed. Check out the score difference from the P6500 to the Kaiser
http://forum.xda-developers.com/showthread.php?t=381254
I've seen variation even between Kaisers of a few hundred points just depending on ROMs, software and a myriad of little things that can affect the overall score.
Are you taking into account that the res is double that of the TytnII,also according to VSbenchmark's web page,the scores that the 9502 got are lil over mid way compared to a tytnII having a reported score of 1444 admitedly there was a KAISER on there with a slightly higher score but it still wasnt anywhere near the 9502.
The reason i reported the TytnII score and not the KAISER from VSbenchmark was MY TytnII got sim Scores.
Another point of interest is the 9502 has VGA out,which i hooked up to the phillips 50in LCD and works a treat.
also will down load SPD benchmark and will report those scores
Technically, the resolution is 4 times that of the Kaiser if you care comparing pixel count. There are 4 times as many pixels on a 640x480 screen than there is on a 320x240 screen.
Hi mav42,
Could you please report what free program memory (RAM) you get immediately after a soft reset. In some reviews I have read it is just over 32 MB which in my opinion is very low for a 128 MB installed device. For example my TyTn II gives close to 70 MB of free RAM immediately after a soft reset.
Shall be obliged for your response as I am seriously considering getting one myself but the memory issue is holding me back.
Regards
Are we sure that benchmark is even measuring the kind of stuff the Tytn II is known to be missing? I thought someone pointed out, the last time comparisons were drawn with these benchmarks, that the accelerated hardware wasn't actually being tested at all.
Someone (who knows what they're doing) needs to get hold of a rom for the 9502 and start analysing it... Chainfire, where art thou?
Boinng said:
Are we sure that benchmark is even measuring the kind of stuff the Tytn II is known to be missing? I thought someone pointed out, the last time comparisons were drawn with these benchmarks, that the accelerated hardware wasn't actually being tested at all.
Someone (who knows what they're doing) needs to get hold of a rom for the 9502 and start analysing it... Chainfire, where art thou?
Click to expand...
Click to collapse
Im sorry Im just a idiot heres me thinking that both these devices use the same chipset doh....wait a minute they do.......all i did was compare these device's using the same benchmarks at the same time to see if there was any major diff,report it and work from there....and in this case there is a diff .also even if stated by Bong that these benchmarks dont measure accelerated hardware theres still a diff between these 2 devices using software rendition
mav42 said:
Im sorry Im just a idiot heres me thinking that both these devices use the same chipset doh....wait a minute they do.......all i did was compare these device's using the same benchmarks at the same time to see if there was any major diff,report it and work from there....and in this case there is a diff .also even if stated by Bong that these benchmarks dont measure accelerated hardware theres still a diff between these 2 devices using software rendition
Click to expand...
Click to collapse
I meant no offence, sorry it appears I've caused some. My question was genuine - if the benchmark doesn't test the imageon features etc, then that would explain the relatively small difference in the tests, even if the 9502's video is miles better in use.
I'm well aware of the shared chipset, and that's why I'm so interested in a developer getting hold of the ROM and extracting any drivers they can.
Can you post a TCPMP or Core player video playback benchmark? Thanks
srmz said:
Hi mav42,
Could you please report what free program memory (RAM) you get immediately after a soft reset. In some reviews I have read it is just over 32 MB which in my opinion is very low for a 128 MB installed device. For example my TyTn II gives close to 70 MB of free RAM immediately after a soft reset.
Shall be obliged for your response as I am seriously considering getting one myself but the memory issue is holding me back.
Regards
Click to expand...
Click to collapse
ok after doing a soft reset
total:84.41mb...........in use 50.26mb..........FREE 34.15mb
hope that helps
This is exactly why we need a 9502 section on here! From what I have read so far (only on mobile phone consumer forums mind, so no techies), the major issues are:
1. Complete lack of free RAM meaning only one or two apps can be run simultaneously.(Unconfirmed how much this issue is related to Telstra ROM/bloatware).
2. Is not natively SDHC compliant and although the WM6 SDHC drivers work, they disable the wifi functionality of the device.
Both of these things I think could be remedied by XDA-Dev geniuses.
I just want to know does the 9502 suffer from the I-hit-a-button-but-nothing-happens-unless-i-hold-it-down-for-a-few-seconds-then-it-clicks syndrom that the Tilt has?
starstreak said:
I just want to know does the 9502 suffer from the I-hit-a-button-but-nothing-happens-unless-i-hold-it-down-for-a-few-seconds-then-it-clicks syndrom that the Tilt has?
Click to expand...
Click to collapse
I have not come accross this problem..........so far....
aww man. if that SOny X1 wasn't coming out, I would buy the 9502. That and not being VGA is my only complaint with the Tilt I have. I miss the VGA and I can't stand it how sometimes the screen or key just wont register presses unless you hold it down.
starstreak said:
aww man. if that SOny X1 wasn't coming out, I would buy the 9502.
Click to expand...
Click to collapse
Sony X1 doesn't have a jogdial and OK button on left side, I guess all TyTN users got used to have that... 9502 does have those
Is there going to have a Imate 9502 Section?
I too holding a imate
I would really appreciate if somebody could post the XIP and some of the other graphics related dlls (DDI.dll, dependencies, etc). ROM dump would be nice.
So far, I have the 9502 ahi2dati.dll from some other thread and it's the same as the KS20 so that's a good comparison point, depending on how you want to look at it.
I would really appreciate if somebody could post the XIP and some of the other graphics related dlls (DDI.dll, dependencies, etc). ROM dump would be nice.
Click to expand...
Click to collapse
Totally agree! if someone gives this dump would be very nice .
im also working on this and i need some dlls. XIP etc.
a ROM dump would be great!
Hi there,
I am currently trying to develop a game for android in OpenGL ES....and I am testing it on my Nexus One. But I have run into some problems,and I would like to ask somebody about it,but I can't seem to find any forum devoted to android programming - could you please point me to the right direction?
Or, in case someone of you will know the answer to this problem:
I currently have a very basic scene - background made of 25 tiles(256x256 texture each), and then a number of textured cubes(128x128 texture for each side of a cube ). However,when I try to display approx. more than 10 cubes, the performance becomes so sluggish that I can't even rotate the scene smoothly. I can't imagine how can I add more objects(player,enemies, all that kind of stuff) when it runs so slowly with 35 objects in total. I mean - games like Raging Thunder 2 probably display hundreds of objects at once(plus they do lots of computations behind the scenes) and they run super-smooth on my nexus one. What am I doing wrong? Could somebody help me please????
gambiting said:
Hi there,
I am currently trying to develop a game for android in OpenGL ES....and I am testing it on my Nexus One. But I have run into some problems,and I would like to ask somebody about it,but I can't seem to find any forum devoted to android programming - could you please point me to the right direction?
Or, in case someone of you will know the answer to this problem:
I currently have a very basic scene - background made of 25 tiles(256x256 texture each), and then a number of textured cubes(128x128 texture for each side of a cube ). However,when I try to display approx. more than 10 cubes, the performance becomes so sluggish that I can't even rotate the scene smoothly. I can't imagine how can I add more objects(player,enemies, all that kind of stuff) when it runs so slowly with 35 objects in total. I mean - games like Raging Thunder 2 probably display hundreds of objects at once(plus they do lots of computations behind the scenes) and they run super-smooth on my nexus one. What am I doing wrong? Could somebody help me please????
Click to expand...
Click to collapse
This forum: http://forum.xda-developers.com/forumdisplay.php?f=524 is for android software development...
Hi there,
Quick question for all you fellow HD7 owners.
Have you noticed that the phone can be painfully slow loading apps / games?
General phone use is quick, but when I fire up a game or facebook / twitter I often have to wait upwards of 20 seconds before I can actually get going. Certain games, like The Harvest, seem to take forever.
I can only conclude that HTC have used the slowest SD Cards that money could buy in an effort to shave their margins.
Not that impressed.
warpkid said:
Hi there,
Quick question for all you fellow HD7 owners.
Have you noticed that the phone can be painfully slow loading apps / games?
General phone use is quick, but when I fire up a game or facebook / twitter I often have to wait upwards of 20 seconds before I can actually get going. Certain games, like The Harvest, seem to take forever.
I can only conclude that HTC have used the slowest SD Cards that money could buy in an effort to shave their margins.
Not that impressed.
Click to expand...
Click to collapse
WMPower Users have a story about that, where someone compared a HTC Trophy to the Samsung Omnia 7 (the Samsung has a SSD, not MicroSD), and the HTC loaded games 2x slower.
I'm really scared about this, I was going to buy a HD7 but knowing this, it sounds pretty bad :/
Coming from a 3gs I'm a little dissapointed by the loading speeds. I guess that's the difference between nand and SD storage.
Oh well!
This is a bit concerning but I had a Desire with Apps2SD on, with a 16GB Class 2 Micro SD Card and apps loaded up fine. I'm guessing after a few updates the speed will be faster.
I havent had that feeling, both Twitter and facebook are loading in less then 10 seconds! But sometimes I have to reboot, because it just bounce back when you try to open a hub!
brummiesteven said:
This is a bit concerning but I had a Desire with Apps2SD on, with a 16GB Class 2 Micro SD Card and apps loaded up fine. I'm guessing after a few updates the speed will be faster.
Click to expand...
Click to collapse
The XNA programming platform has been known for slow load times, add in a SD Card and apparently it gets slower.
TonWes: Try opening a game, not an app. Twitter and Facebook are written using Silverlight most likely, not XNA.
Ok so its not an apples to apples test but bejeweled live takes 45 seconds to load to the main menu in my hd7. On a 3gs bejeweled 2 takes about 5 seconds to load. say what you will about optimisation but it would appear that HTC used some poor grade memory in this phone!
And 45 seconds to load a simple game like bejeweled! Wow!
The Trophy in that video doesn't have a removable sd card, either.. there's a large sandisk chip soldered to the motherboard.
Obviously the controller or the memory is inferior to what samsung is using in the Omnia 7.. which is a real shame.
This is making me re-think my decision to buy a HD7..
are the load times the same (bad) on the 8GB en the 16 GB ?
Hello,
Someon with HD7 can try to load the game "retro spaces" and say us the load time.
Theres is a video in youtube that compare trophy with omnia and the diferences are big
Then it will be very interesting if anyone can try the HD7 with original sdcard and with other beter card
warpkid said:
Ok so its not an apples to apples test but bejeweled live takes 45 seconds to load to the main menu in my hd7. On a 3gs bejeweled 2 takes about 5 seconds to load. say what you will about optimisation but it would appear that HTC used some poor grade memory in this phone!
And 45 seconds to load a simple game like bejeweled! Wow!
Click to expand...
Click to collapse
Yea i can confirm this too.
It's ridiculous on how long it takes to load up Bejeweled. I use to own a iPhone (all versions) and the iPhone can load it up in 5-10secs (10secs for older versions of the iphones). 45 secs just to load a game like Bejeweled is insane.
I would of thought as a "entertainment phone", they could at least beef up the memory. Since the screen was a monster already, i was expecting the specs to match up to it's screen... sadly i was wrong...
DAVIZINHO said:
Hello,
Someon with HD7 can try to load the game "retro spaces" and say us the load time.
Theres is a video in youtube that compare trophy with omnia and the diferences are big
Then it will be very interesting if anyone can try the HD7 with original sdcard and with other beter card
Click to expand...
Click to collapse
That game is not out yet - the video is from the developer of the game
ElysiumY2K said:
Yea i can confirm this too.
It's ridiculous on how long it takes to load up Bejeweled. I use to own a iPhone (all versions) and the iPhone can load it up in 5-10secs (10secs for older versions of the iphones). 45 secs just to load a game like Bejeweled is insane.
I would of thought as a "entertainment phone", they could at least beef up the memory. Since the screen was a monster already, i was expecting the specs to match up to it's screen... sadly i was wrong...
Click to expand...
Click to collapse
Whilst there is no doubt that the iPhone will load games quicker, as will other NAND based phones (omnia 7) Im hoping that the deficit between the two will shrink over time as the tools / sdk improves.
There is no way bejeweled should take 45 seconds to load. There just isnt that much to the game. Im hoping that a few patches down the line it will be a bit better at least.
Still, I would like to see the game loading on an omnia 7, which I imagine would do it at least twice as quick.
And, I suppose I have to take heart in the face that once loads performance will be the same. Just a shame it takes so bloody long.
Takes 32 seconds on my HD7. Still not good enough, but defo Popcaps fault.
Just checked on my Omnia 7, takes 15 seconds.
Yeh took about 28 seconds on my HD7
Surely this is App related aswell.
Tetris for instance loads almost instantly.
I'm not doubting that the Omnia is probably faster, but I'm sure these slow loading times are due to the apps themselves.
Milky1 said:
Just checked on my Omnia 7, takes 15 seconds.
Click to expand...
Click to collapse
Omnia FTW!
Hopefully someone can test a HD7 with a better SD card in it, that would be interesting.
ace10134 said:
Omnia FTW!
Hopefully someone can test a HD7 with a better SD card in it, that would be interesting.
Click to expand...
Click to collapse
HD7 doesnt have a SD slot!!???
rafter_01 said:
HD7 doesnt have a SD slot!!???
Click to expand...
Click to collapse
of course it does!
Further to my recent post .....
http://forum.xda-developers.com/showthread.php?t=1156727
I noticed on a 'QR Reader ' app that it seemed to invoke a 'raster effect ' overlayed ? on screen.
This method - an adjustable speed raster overlay - sounds as if it could be feasible to freeze spinning objects.......
What do you guys think ???
Thanks again for your interest and input......
aero star
Ha ha top idea I fly rc heli's as well, 600n fbl and Mcpx at the moment.
I have nothing to offer on the side of development / programing but would be happy to test if you get it going.
Cheers
Dean
Sent from my Desire HD using Tapatalk
Your asking to change fps on the fly rather than shutter speed.
3.2k rpm is around 540 cycles a sec, counting every 10 will still need 54 fps. I think once your down to those levels it will begin to be hard to compare rpm changes.
Even if the above is correct and possible it will be really hard to get image detection with that precision for it to automatically tell the user what rpm it is spinning at.
Your probably better off analysing the sound coming from the motor..
Sent from my Desire HD using Tapatalk