[Q] I am looking for a good gym app - Nexus S Themes and Apps

There are a few gym and workout apps but I can't find any that seem to describe what I want and since the market now only has a 15 minute trial, it's not enough to check the non-free ones out.
Basically I want to be able to put in a few different routines I have, each with a variety of cardio exercises, weights and stretching and then set the reps and weight etc.
Each time I go I'd like to be able to pick which routine I did then have the app, over time, suggest changes. For example, if I've done 2x10 reps of 40kg bench presses a few times, it will suggest I put the weight up on that. Or when I've run 10 minutes on the treadmill at 10kph a few times, it might suggest upping the time or speed etc.
Anything out there that can do this kind of thing?

idk jefit pro
has free version and is good but pro much better

I tried the free one and it does seem ok but doesn't do any kind of advising. That's what I'm really after

Gymprovise
Gymprovise is what you need. It is the best! No other gym/bodybuilding app comes close.
-Looks awesome. Beautiful, even. Other workout apps are butt ugly by comparison.
-UI is intuitive, clean, smooth, and most importantly, FAST. Doesn't need to connect to internet while you are tracking.
-Big database of exercises. Got all the usual suspects. Pictures too which are top notch. You can create your own too.
-You can plan and track routines with strength, cardio and stretching, and then view your
-Got weight and body measurement tracking as well
-Does not have social rubbish built in which IMO is just a freaking distraction from the Workout - although I think you can share completed Workouts to FB etc
Been using it for over 6 months and I have not looked back.
JEFIT is completely overrated. Steer clear. You'll be pulling your hair out trying to get it to do what you want.

Related

Not a bad device, but...

This is a good device. I'm coming from iOS, so Android is new for me but the Nexus 7 is awesome. I only waited this long because pre-ICS I was afraid of fragmentation and went to the 'more stable' iPad 2. Now, I kind of regret that!
I have noticed a couple of things that trouble me, but it could just be me. Today I was running on the battery for about 1 hour and 20 minutes. I had played Dark Meadow, Duke Nukem 3D, Hanging with Friends, and setting up widgets on my home screen (I still haven't gotten used to what widgets on what home screen)..but it was already at 75% discharging (the wording seems odd but basically 25% of the battery already been used). I have the screen brightness down; and I do stream TWiT.tv through an app..and I get about 3-5 hours of battery life doing that. Is that normal?
BUT playing audio podcasts with screen locked, wifi off when it sleeps, etc i get 13 hours (yes, last night it clocked in at 13 hours 1 minute before battery died.)
I'm wondering this is normal. I do love the device though; so it may just be me being odd and worrying too much as i am new to Android
Overall, after selling my iPad 2, I'd give the Nexus 7 a 9/10. There needs to be more games I love (like hero academy, um..there were a couple I really loved on iOS that I loved but can't remember the names at all!) and at first I was having a hard time getting epub and pdf books onto the device, even using FBreader but I converted them to mobi and that's not a problem anymore.
Seriously, I love the device despite what Ithe issues I had--and they are my issues, not Google.
Some of those games you installed probably have some background service for ads or something, think of open feint and the like. Those services if not optimized for JB will drain your battery.
Auto brightness fr me and my battery is avg 8 hours with gaming, reading, Skype/googketalk video chatting.
Try to see if the games you have also have tegra versions usually marked by a THD in he title, they will wok better on this device.
Sent from my Nexus 7 using xda premium
slimdizzy said:
Some of those games you installed probably have some background service for ads or something, think of open feint and the like. Those services if not optimized for JB will drain your battery.
Auto brightness fr me and my battery is avg 8 hours with gaming, reading, Skype/googketalk video chatting.
Try to see if the games you have also have tegra versions usually marked by a THD in he title, they will wok better on this device.
Click to expand...
Click to collapse
I deleted most of the games if I don't like them, but I do make sure that they're THD 99.99% of the time. I also turned down my screen brightness. To give an idea. I just turned on F-Con's TWiT.tv app, with the brightness down..and it's at 68% discharging (I really wish they would have said 68% left or something) and it's been running for an 1 hour 45 minutes on the battery.
I'm really starting to think, and I posted this on G+, that I can't do ANYTHING with my device unless it's audio only and it's a little frustrating, but like I said, it's also probably just me being an idiot somewhere somehow. I really don't know what else to do to keep it from draining so fast (at least it feels fast) unless I keep it plugged into the charger when I'm streaming video. I know when I play games I like to go relax and lay down so I'm comfortable and I only stream video when I'm at my desk..so maybe just keeping it plugged in when doing that would be the best option.
It say "discharging" because that's exactly what it's doing. When plugged in, it says "charging".
nerfman100 said:
It say "discharging" because that's exactly what it's doing. When plugged in, it says "charging".
Click to expand...
Click to collapse
Yes, thank you. Just not used to that term being used. Remember, I did come from iOS they don't use it, at least from what I remember and saw, in their settings.
Takes a few charging cycles before battery life is at its best!
jaju123 said:
Takes a few charging cycles before battery life is at its best!
Click to expand...
Click to collapse
Good point! I've tried not to charge it unless it's going dead.
I think my main problems
-I stream twit.tv while on battery (maybe I should plug it in?)
-I've watched video podcasts while on battery (Maybe I should plug it in or switch to audio?)
-I have the brightness turned up (I've tried turning it down but it gets too dark for my bad eye sight)
I mean the list of stuff I do is:
-Play casual games
-Try more 'intense' games like dead trigger, duke nukem 3d
-send an email/text message via the voice typing
-Use Google Now/Voice Activities
-tweet, facebook, g+
-Use Google Drive or Evernote because I'm a writer.
-watch twit.tv
The most intense thing I do are the games and twit.tv. But I can still get 6-7 hours even doing those two things. So the battery isn't horrible, it's just me being hypersensitive I'd imagine.
loug002 said:
This is a good device. I'm coming from iOS, so Android is new for me but the Nexus 7 is awesome. I only waited this long because pre-ICS I was afraid of fragmentation and went to the 'more stable' iPad 2. Now, I kind of regret that!
I have noticed a couple of things that trouble me, but it could just be me. Today I was running on the battery for about 1 hour and 20 minutes. I had played Dark Meadow, Duke Nukem 3D, Hanging with Friends, and setting up widgets on my home screen (I still haven't gotten used to what widgets on what home screen)..but it was already at 75% discharging (the wording seems odd but basically 25% of the battery already been used). I have the screen brightness down; and I do stream TWiT.tv through an app..and I get about 3-5 hours of battery life doing that. Is that normal?
BUT playing audio podcasts with screen locked, wifi off when it sleeps, etc i get 13 hours (yes, last night it clocked in at 13 hours 1 minute before battery died.)
I'm wondering this is normal. I do love the device though; so it may just be me being odd and worrying too much as i am new to Android
Overall, after selling my iPad 2, I'd give the Nexus 7 a 9/10. There needs to be more games I love (like hero academy, um..there were a couple I really loved on iOS that I loved but can't remember the names at all!) and at first I was having a hard time getting epub and pdf books onto the device, even using FBreader but I converted them to mobi and that's not a problem anymore.
Seriously, I love the device despite what Ithe issues I had--and they are my issues, not Google.
Click to expand...
Click to collapse
great write up, op! you are a rare Ios person that I run into that isnt bashing how android ISNT Ios. Im glad to see that you have a great opinion and notice that this is a different system altogether. thanks, and Im glad you like the device...welcome to the Android family!
rayandreas said:
great write up, op! you are a rare Ios person that I run into that isnt bashing how android ISNT Ios. Im glad to see that you have a great opinion and notice that this is a different system altogether. thanks, and Im glad you like the device...welcome to the Android family!
Click to expand...
Click to collapse
Thank you! I would never bash it because it's not iOS. They were, at one point, two different beasts. Now, they're starting to become..well not the same as they are very different but they are starting to do more of the same. Personally, I just got tired of that walled garden of Apple. With the nexus 7, I've already downloaded stuff from Amazon's app store, the play store, etc. the only thing I haven't done is gone to a developer directly and installed something.
Overall, I love the nexus 7. it's the perfect size for reading a book and for playing many games. Google Now is nice because I can check the Pirates or Steelers score or the score of their rivals.
I really do love this.
Got my N7 last night. Full charge overnight. Today I was on it constantly. I had almost 9 hours with almost 6 hours screen on time. This was playing FPse and xda and a few other games.
Facebook SUCKS on android. Their app has background crap that chews through the battery. Delete that crap and either use a Widget (Android Pro Widgets) or a 3rd party app or just use the browser. Not only will these alternatives work better, you'll also see tons of extra battery life.
Sent from my Nexus 7 using xda premium
player911 said:
Got my N7 last night. Full charge overnight. Today I was on it constantly. I had almost 9 hours with almost 6 hours screen on time. This was playing FPse and xda and a few other games.
Facebook SUCKS on android. Their app has background crap that chews through the battery. Delete that crap and either use a Widget (Android Pro Widgets) or a 3rd party app or just use the browser. Not only will these alternatives work better, you'll also see tons of extra battery life.
Sent from my Nexus 7 using xda premium
Click to expand...
Click to collapse
I will actually do that. I trust guys like you since you have more experience with Android than I do.
I actually got, so far, doing everything that I would even with the streaming of the TWiT Network..I got 9 hours 48 minutes 18 seconds. Almost 10 hours doing what I normally do (play games, emails, txt, streaming video, etc) So I think the battery's starting to normalize to what I do (is that even possible? lol!)
Still 6+ hours doing all of that stuff, to me, is pretty dang good. I used to get about 4-5 hours on my iPad 2 doing all of that stuff.
I got 5h20min screen time with 2 days usages
Sent from my Nexus 7 using xda app-developers app
Always use the m.facebook site if you can, it's so much better than the Android app.
john.2011 said:
I got 5h20min screen time with 2 days usages
Sent from my Nexus 7 using xda app-developers app
Click to expand...
Click to collapse
..I don't really know how to compete with that. I'm not sure if that is good or bad. lol. What exactly were you doing with it that you only got 5 hours 20 minutes over the course of two days? I mean that's only 2.66667 hours per day!
I Am Marino said:
Always use the m.facebook site if you can, it's so much better than the Android app.
Click to expand...
Click to collapse
m.facebook.com got it.
Any other tips/tricks/apps (preferably free. I already used my credits! I have a 1.53 left lol.) you who came before me have?
Gaming drains the battery a good bit, it's as simple as that.
I've had no problem with the battery life, it isn't super long but it's more than sufficient... (I have the brightness jacked way up.)
Under Settings -> Accounts and Sync, be sure to disable Instant Upload. (Along with anything else that you don't need, but I've found Instant Upload to be a major battery culprit.)
If you root, you can get BetterBatteryStats for a more thorough analysis.
Seihaku said:
Gaming drains the battery a good bit, it's as simple as that.
I've had no problem with the battery life, it isn't super long but it's more than sufficient... (I have the brightness jacked way up.)
Click to expand...
Click to collapse
Except I'm not gaming 24/7, I'll play for 5 minutes, maybe 10 (only sometimes longer)
Like I said I'm checking email, playing say Hanging with Friends, Tiny Tower, etc. then sending a text message, or a tweet or a facebook update, or a google plus update then I'm watching a twt.tv video or the livestream when a show is on.
It can't be just the gaming. and like I said, it could just be me. Today, for example, even though I streamed twit.tv, played a couple of games and all the rest..I still got 10 hours.
I've turned off wifi when alseep, as an example. I turned off instant upload. stuff like that. I still average abotu 10 hours a day, it was just that one day I got about 5-6 hours. I'll give it a try Monday or Tuesday again. I'll do nothing but stream off of the app I have for TWiT and see if I can reproduce it but it looks like 10 hours is about average for me.
As I said, and I know I'm repeating myself, it could just be me being hypersensitive about a new device and a new OS.
thebobp said:
Under Settings -> Accounts and Sync, be sure to disable Instant Upload. (Along with anything else that you don't need, but I've found Instant Upload to be a major battery culprit.)
If you root, you can get BetterBatteryStats for a more thorough analysis.
Click to expand...
Click to collapse
yep! i did that day one..cause funny thing. I found all of my G+ photos in the gallery and I'm like "WTF!? I didn't put those in there!" So I turned off instant upload and syncing photos. I keep the GPS and what not on only so I can use Google Now (you know, the "how tall is the Eiffel tower" thing?--brain's a little fuzzy at the moment)
loug002 said:
m.facebook.com got it.
Any other tips/tricks/apps (preferably free. I already used my credits! I have a 1.53 left lol.) you who came before me have?
Click to expand...
Click to collapse
I may be the only one to actually like the Facebook widget... I never actually open the app, but it is fun tabbing through
all my friend's statuses on the widget. My battery life seems fine...
Aside: One little feature I love is use Google Now to verbally "Set alarm to 25 minutes". That is how I know when my meal is ready...

My thoughts on the pebble smart watch

**Pebble smart watch review**
Decided to snatch up a pebble smart watch, and give my take on the device. Now i've had the galaxy gear(first generation) smart watch before, and was overall not happy as an early adopter of that particular device, which gave me a fresh perspective when experiencing the pebble. My most beloved things about the pebble is the battery life, waterproofing, and always on display. Unlike the galaxy gear which has to be constantly awaken to see the time, or else the battery would be even worse than what it is, the e-paper display on the pebble drains very lil energy, which will last you through the week. Comes standard with music control tools, alarms setting, and some stock watch faces. Which you can add more through the pebble companion app. Other remote and utilities apps can be found the companion app, to add functionality to your pebble. And with a price tag of $150, compatible with android and iOS, i'd recommend this smart watch to most, who's looking for an affordable smart watch.
https://www.youtube.com/watch?v=gvsZBfXjyzw
I've had mine for a while now. It's one of the better options out there. The apps are what makes it great.
Sent from my SM-N900A using Tapatalk
I agree on battery life, waterproofing, and e-ink display on the Pebble. Those were the main reasons I got this instead of another system AND will probably stay with it. I currently go from Monday to Sunday before I charge, though I will hook it up on Friday night sometimes. And it charges fast too!! I do think it's over-priced, as the Steel is WAY over-priced, but I am enjoying it so I guess it wasn't too bad. I tried a couple app's but none really did much for me so I use two watch faces, one analog and one digital, both customized with Canvas. My only complaint is with any of the weather functions. There are only 2 options and neither is what my watch uses so they are never in sync. The Glance app I found difficult to use, though everyone else swears by it. I'm trying to see if I'm using it wrong but I don't think so.
rogerperk said:
I agree on battery life, waterproofing, and e-ink display on the Pebble. Those were the main reasons I got this instead of another system AND will probably stay with it. I currently go from Monday to Sunday before I charge, though I will hook it up on Friday night sometimes. And it charges fast too!! I do think it's over-priced, as the Steel is WAY over-priced, but I am enjoying it so I guess it wasn't too bad. I tried a couple app's but none really did much for me so I use two watch faces, one analog and one digital, both customized with Canvas. My only complaint is with any of the weather functions. There are only 2 options and neither is what my watch uses so they are never in sync. The Glance app I found difficult to use, though everyone else swears by it. I'm trying to see if I'm using it wrong but I don't think so.
Click to expand...
Click to collapse
What do you find difficult about Glance? Maybe I can walk you through it. Set up is kind of meh and less than intuitive but once it is set up it's easy to use.
I love the Pebble for the most part. I can agree that the hardware is great. The battery life, the waterproofing and the screen are amazing. But the software is just a pain in the butt. I'm getting constant disconnections, the app FC's sometimes and the store is just unusable because it is slow. Also the lack of RTL support out of the box is a downer too.
Belkiolle said:
What do you find difficult about Glance? Maybe I can walk you through it. Set up is kind of meh and less than intuitive but once it is set up it's easy to use.
Click to expand...
Click to collapse
I'm put off that I have to use my watch to see the changes and that it's, as you say, kind of "meh". Canvas I can see the changes on my watch before I commit, which is kinda nice. Plus I am constantly getting weather issues on it. Canvas isn't much better but it's noticeable. Weather is my biggest complaint with the Pebble. Why it just doesn't emulate whatever I have on my phone I don't know!
rogerperk said:
I'm put off that I have to use my watch to see the changes and that it's, as you say, kind of "meh". Canvas I can see the changes on my watch before I commit, which is kinda nice. Plus I am constantly getting weather issues on it. Canvas isn't much better but it's noticeable. Weather is my biggest complaint with the Pebble. Why it just doesn't emulate whatever I have on my phone I don't know!
Click to expand...
Click to collapse
I tried Canvas and Glance, and preferred Canvas. As you mentioned, the ability to see the changes before sending them to the Pebble is great. I also like the ability to install it as a watch face as opposed to an app.
meplur said:
I tried Canvas and Glance, and preferred Canvas. As you mentioned, the ability to see the changes before sending them to the Pebble is great. I also like the ability to install it as a watch face as opposed to an app.
Click to expand...
Click to collapse
I agree. What I'm looking for now is an accurate weather app that is closer to what my phone is showing. Temp is ALWAYS off by 5 or 10 degrees. With only two wx apps to choose from its not that good. Accuweather is better.
Kind of off topic but I"m thinking of using Tasker. There is Tasker and Pebble Tasker. Are those two different apps? Do the work together? Separately?
I am also happy with up to 7 day battery life. And screening calls, emails, and text without pulling out the phone. Since I travel a lot, there are useful travel related watch apps. Finally, I can write my own Pebble app if I need it to do something I want. Which I've done, and published some useful ones on the Pebble App store under the name mikebikemusic. None of them require an android app.
I just don't get 7 days battery maybe 2 to 3days max
Sent from my SM-T530 using XDA Free mobile app
I've gotten to ~6 days at a stretch where I had the activity tracker disabled, Shake to light disabled, and didn't use it much other than just as a watch. With activity tracker on & using it moderately for music controls, fitness tracking & alarms I can get upto 3 days which is good enough
The 7 day usage that is advertised should pretty much be for optimized low-activity usage.
Maybe it's the activity tracker eating your battery. I don't have that but my battery lasts sometimes up to 10 days...with vibration for notifications. If I use music frequently in rife to work, it will last 7 days.

How to monitor your app in first few days?

Hello everyone,
We have launched an android app, Factor Monsters (by Knowledge Platform), yesterday. Google Play is not showing downloads as for now and I came to know that it will show number of downloads after 2-3 days.
I am curious that, in such case, how can I benchmark our app's performance? We have received 30 ratings so far. Are they a good start? Is there any benchmark or tool to determine if our app is going fine or not?
I tried to do Google Search but was unable to find any answer which can give this information.
I shall look forward to learn from you in this regard.
Best,
Hira
Once and for all. Remember one thing. You should integrate analytics services into your app to get prorper information and on time.
30 is rather good but the amount of marks rarely indicates the amount of downloads. I would suggest 100-500 in your case.
Gooldy Games said:
Once and for all. Remember one thing. You should integrate analytics services into your app to get prorper information and on time.
30 is rather good but the amount of marks rarely indicates the amount of downloads. I would suggest 100-500 in your case.
Click to expand...
Click to collapse
You would suggest 100 - 500 of what in his case? Downloads?
Usually, you can expect that less than 0,5% of the users will review your app, and that 1 - 3% will give you the rating. Top games (Clash of Clans) get up to 10% ratings. But with such a low data, anything could happen. Also, many things could affect them:
- have you reviewed your app? With 30 reviews, your review is 3,3% of all your reviews...
- have your friends or family reviewed your app?
- have you asked people to review your app?
Anyway, good indicator would be to check how many impressions have you generated. Ad providers are much quicker with their dashboard updates. Also, integrating Google Analytics or Flurry could give you detailed insight in your users count, session length etc.
If you got 30 unincentivised reviews from general audience (not your facebook friends etc) it would mean you are most likely in 5000+ downloads range. But I guess you got these reviews from your friends or people that are somewhat familiar with you, and you are in 100 - 500 downloads range. Anyway, you can't expect any detailed and accurate data with such a low reviews count.
Hey hzainab,
30 ratings is a good starting point for just 2/3 days on the store, but as others have stated, I would wait until you have reached a higher volume if you want to use ratings as a metric.
I would focus on getting to know my users and the retention. Ratings may be good, but have you wondered how many of your new users have returned to your app after the first session? Or even if they are using the app the way you intended? Who are they? How much are they using? These KPIs will be more important on this stage since they will allow you to fine tune your users experience.
Google Analytics or Flurry can be an option and they are free services, but they will just give you some (limited) information. Since this is a newly app and you probably don't have a gigantic user community already, why don't you try other services which will also be free for your current numbers?
I know I am biased because I work for Liquid, but I would suggest that you take a look at what we do.
Regards and much success.
vaktu said:
You would suggest 100 - 500 of what in his case? Downloads?
Usually, you can expect that less than 0,5% of the users will review your app, and that 1 - 3% will give you the rating. Top games (Clash of Clans) get up to 10% ratings. But with such a low data, anything could happen. Also, many things could affect them:
- have you reviewed your app? With 30 reviews, your review is 3,3% of all your reviews...
- have your friends or family reviewed your app?
- have you asked people to review your app?
Anyway, good indicator would be to check how many impressions have you generated. Ad providers are much quicker with their dashboard updates. Also, integrating Google Analytics or Flurry could give you detailed insight in your users count, session length etc.
If you got 30 unincentivised reviews from general audience (not your facebook friends etc) it would mean you are most likely in 5000+ downloads range. But I guess you got these reviews from your friends or people that are somewhat familiar with you, and you are in 100 - 500 downloads range. Anyway, you can't expect any detailed and accurate data with such a low reviews count.
Click to expand...
Click to collapse
Yep, downloads. Usually you get bigger review\download rate in the beginning because of friends review , friend of friends review - etc. One crappy game of mine got 60 reviews and less then 700 downloads
Hi, You can choose App Annie, App Figures or Flurry to track your apps performance.
We used Google Analytics and BugSense.
Tips to monitor your app -
1.Firstly – don’t only focus on app downloads!
2.Want to improve your app? The real data is about engagement!
3.More behavior to track? Push notifications!
4.Track those all important reviews and ratings
5.Depressing uninstall analytics – not to mention crash stats!
6.User Acquisition – where did a spike in downloads come from?.
Some steps
hzainab said:
Hello everyone,
We have launched an android app, Factor Monsters (by Knowledge Platform), yesterday. Google Play is not showing downloads as for now and I came to know that it will show number of downloads after 2-3 days.
I am curious that, in such case, how can I benchmark our app's performance? We have received 30 ratings so far. Are they a good start? Is there any benchmark or tool to determine if our app is going fine or not?
I tried to do Google Search but was unable to find any answer which can give this information.
I shall look forward to learn from you in this regard.
Best,
Hira
Click to expand...
Click to collapse
Below is the data you need to track immediately after launching:
New users from acquisition sources
First-week engagement rates
First-week retention rates
Most used features
Least used features
App-store views and ratings
App installs vs. churn
Glitches/bugs

Limitations Make you a Better Dev: How to Improve Efficiency and beyond.

Hear me out for a few minutes guys.
Programmers now days are great...right? No... they really are not. Because programmers are making programs/games on extremely powerful machines (if you think about it) and have zero concept of "limits". A game for example, Titan Fall on PC is 50GB's. Why... for the love of all that is good, is this game 50GB's? Why? Because the programmers that made it suck. There are so many games that take up WAY too much space and take WAY too much power to run...
BUT
But this is NOT the programmers fault... They were not trained correctly. Hence my topic point.
Limitations Make you a Better Dev.
What is a limitation? It's something that limits you, like a gallon container can... only hold a gallon. Makes sense right? Well, let's move on the programming. Most programmers now days are making games/programs in what I like to refer to as "Creative Sandbox Mode". They don't really have limitations. They can almost do anything! But this is a problem... let's see an example to illustrate the reason why.
We will use the game "Kerbal Space Program" as our example for this topic. (Fantastic Game BTW) For those who have not seen/heard about it. It is a game where you build space rockets in, for the most part, a very well simulated Solar System. You start from a planet similar to earth. The only difference is the size of everything is scaled down. But just keep in your mind, "You build rockets to go to space".
Now, moving on...
When this game came out at first as early access. It was basically a sandbox, while you had no "God mode", you had access to all the rocket ship parts and they had zero costs. You could build anything, and people made all kinds of nonsense, went to the Mun (Game's name for the planet's moon) and beyond to other planets.
Sounds great right? It was... but then something changed a few years later.
Career and Science Sandbox were added. What is this? Well it's a mode with progression in mind, Career has you earning money through space missions and contracts, and Science Sandbox requires no money... but requires "science" points to acquire new parts.
You start out now...with very limited parts, and the things you are asked to do in the missions seem "impossible" at first.
"You mean I have to get to orbit with ONLY these parts? WHAT? THERE IS NO WAY!..."
Except...it was possible. Suddenly people, while under a great limitation, began to progress. They learned new and better ways and deigns to make more efficient rockets. You advance, and learn and become better. You progress, slowly unlocking more parts...but always being under this limitation wall, it forces you to grow and learn even more.
Now...end game. You've unlocked all the parts. You build the "best rocket" you can muster. Compare it to your "best rocket" while you played in Free Sandbox mode... It's a 1000x better. It can go much further on less fuel, it's less heavy, and it has far more research and science ability that ever before. Smaller rockets can now go beyond the moon and back, where as before, huge ones barely made it into orbit...
What does this mean? Now...with your super efficient skills, you can go EVEN further than ever before, you're able to truly maximize the potential of the parts given to you.
You've become efficient . You've become a better player.
But the KEY here for relation to my topic is... "truly maximized potential"
Now, let's get back to programming. Now that we have an understanding of what my point is. Back in the day, game developers had extreme limits. Hyper tiny storage sizes, extremely low amounts of ram and processing power. You couldn't just do whatever you wanted. The PC wouldn't even run.
Look at games like Super Mario Bros, a classic simple game... But, fast forward to later in the NES's lifespan, look at Megaman. The difference in total quality, and game play, it's a night and day difference. You go from a super basic, jump on enemies, beat the same boss over and over, running through basic one color levels... to a game that has a "level select" and unique and difference bosses, and... TONS of different enemies. You see levels with lots of animations and color! Holy crap! This is amazing! AND WHAT!? YOU GET WEAPONS THAT DO DIFFERENT THINGS!? *mind explodes*
See what happen? NES programmers got better over time, they learned to maximize what the NES could do despite its limits. Games that at the start of its' life that would have been thought impossible... were suddenly happening.
So let's fast forward to today... what do we have? For the most part... our computers today have near limitless abilities. Most computers have over a 1000GB's of storage, over 4GB's of ram (if not over 8GB), and processors that can do millions, if not nearly billions of calculations per second... Vs computers with 32KB's of Ram, 1 MB of storage, and a 10 mhz processor.
So we should be seeing games with extremely outrageous levels of ability and graphics right...? No... we don't. Well, we have a few. And I think the reason is older devs who were used to coding efficiently. They suddenly become god like. But new programmers? They don't understand limitations like older ones do... so they code poorly without knowing it. This is why you have games like Dark Souls 2, which on PC runs at 60fps at 1440p without the SLIGHTEST hint of issues. (Seriously, it's the smoothest PC game I've ever seen). But then games like Arkham Knight, just barely run at all. (if it even starts...) Also... the version of the Dark Souls 2 that contains all the DLC and improvements to the game (SotFs), weighs in at 23 GB's. Whoa... that's so much! ... Well, it's an extremely huge game, most playthroughs will last you at least 50 to 70 hours. There is so much to see in the game, and it's intense. And...then you have Titan Fall. A multiplayer game with a few maps, no singleplayer (at least when I played it), and it's 50GB's? What? Why? Even GTA 5 is 55GB's (ish) and it's an absolutely MASSIVE map, with detail unlike any seen before. And they crammed it into 50GB's? Wow. While Rockstar and From Software have had a few bad ones *cough* GTA IV and Dark Souls 1 on PC *cough*. They still proved in the end, they knew how to properly make a PC game.
Also, for an example of "getting a ton" from very little processing power. Look at the gameboy advance. It had a 16.78 MHz processor... yet look at the outrageous abilities it had. Look at the games, compare them to mobile "games" (Mobile games are trash). Could you honestly recreate The Legend of Zelda: A link to the past run with just 16mhz of power? If someone didn't tell you it was possible, you'd most likely say, "You cannot do that...". But you can, they did. This is highly efficient coding.
Another example is Roller Coaster Tycoon 1 and 2. If you've not played this game series, I advise you ALL to look it up. This game, released in 1999, was coded by one man. And in 1999 (where the average CPU was Pentium 3) this game let's you build Parks, like with roller coasters and rides. This game could have THOUSANDS of guests (People in your park, 1000 to 4000+) , all with different likes and needs (ride types, needs like food or the restroom), with dozens, if not 50 to 100+ rides going on at the same time... and it ran perfectly fine. In fact, when I played it, I never remember it ever slowing down or crashing, not once. Could you build an entire game with 100s of rides and 1000s+ of guests each with their own unique needs, and plus all the other things going on, on a Pentium 3? With ZERO lag and near instant startup?
This is just one of my issues with devs/programmers today. It's not just about games, or graphics in games mind you. It's about programs, applications, media, just everything. Devs today, learn in a near unlimited environment. They don't learn tricks, they don't learn workarounds, they don't learn how to truly maximize what they have because nothing forces them too.
Now, as a big note... I don't want to sit here and sound like I'm saying any devs are dumb, or don't work hard. I don't mean that at all, because it truly isn't their fault. Schools and such today don't teach with limitations, in computer science and in everything else (that's another topic).
They don't force you to make a massive game that fits in a CD (700MB) that runs well, they don't teach you how to truly optimize, they don't teach you how to overcome limitations because they don't challenge you with limitations.
Limitations, force you to get better. I ask that all new and aspiring devs now days, to try to limit yourself... because in the end... you'll become a far better programmer than you thought possible! You created an android app that runs fine on a snapdragon 810? Alright, how about you make that same app run just as well on a phone with a dual core processor and half a GB of ram from 2010. Start with limitations, you'll think... "This is not possible" , but image to yourself that it is the only way... you soon start finding tricks and learn how to overcome the limitations and create an app that works fantastically with very minimal power and resources. Then, with your new found efficiency skills, you'll see a whole new world of possibilities on more powerful chipsets. Just like in the space game, when you are forced to do more with less, you soon found yourself able to go much further than before when you did have more.
Limitation Forced Growth increases your efficiency. This can allow you to make night and day more powerful applications that run with far less power.
Discuss.

Hi, i'm Manuel

Hey^^
I'm Manuel (i've turned 16 in march), i've been here many times with my older phones when there were problems (such as move more stuff to sd card xD)
I spent the most of my spare time into gaming and my workout (started lifting 2 years ago, i do everything at home ^^, it's usually 1.5 - 2h per day)
but also more normal stuff like chilling with friends or watching stuff @ YT or Netflix
I'd also like to say thanks ^^ for providing fixes for more cheap phones from china (like the zopo zp700 )
Edit: And Yah i'm into Metal and more Emo Style ^^
Welcome aboard! Enjoy the XDA forums and keep rocking!
Hi. Glad to be here with you too. Welcome
galaxys said:
Welcome aboard! Enjoy the XDA forums and keep rocking!
Click to expand...
Click to collapse
Thanks ^^; I'll and i'll never stop
Nameless Foe said:
Hi. Glad to be here with you too. Welcome
Click to expand...
Click to collapse
Thank you ^^
Manu-3m0 said:
Hey^^
I'm Manuel (i've turned 16 in march), i've been here many times with my older phones when there were problems (such as move more stuff to sd card xD)
I spent the most of my spare time into gaming and my workout (started lifting 2 years ago, i do everything at home ^^, it's usually 1.5 - 2h per day)
but also more normal stuff like chilling with friends or watching stuff @ YT or Netflix
I'd also like to say thanks ^^ for providing fixes for more cheap phones from china (like the zopo zp700 )
Edit: And Yah i'm into Metal and more Emo Style ^^
Click to expand...
Click to collapse
Welcome to XDA. So you have the best of both worlds...great!
Cut back on the workout hours(?).
Increase the intensity and cut back to 1 hr maximum. Anaerobics first, cardio last if at all and no more than 20 minutes. Better to do cardio as a split training or on a separate day.
Do back squats once every 5-7 days. Rest/recovery and eating enough protein are a big part of strength training and bodybuilding.
Do Not overtrain. You're after results not to kill time... or yourself.
Add chinups if not already doing them.
Sprinting is high risk but highest hgh releasing exercise, like squats all muscles grow when you do them. Dead lifts are great too.
Always use strict form and technique. Don't go heavy until your form/technique is near perfect.
Avoid the machines especially leg extension; use the front squat instead.
Best to join a hard core gym; you learn new tricks from seasoned lifters. You benefit from lots of free weights, overhead bars, various benches, racks etc. You want lots of free weights, squat racks, benches and mirrors.
Done correctly weight lifting is a sport you can do your whole life.
blackhawk said:
Welcome to XDA. So you have the best of both worlds...great!
Cut back on the workout hours(?).
Increase the intensity and cut back to 1 hr maximum. Anaerobics first, cardio last if at all and no more than 20 minutes. Better to do cardio as a split training or on a separate day.
Do back squats once every 5-7 days. Rest/recovery and eating enough protein are a big part of strength training and bodybuilding.
Do Not overtrain. You're after results not to kill time... or yourself.
Add chinups if not already doing them.
Sprinting is high risk but highest hgh releasing exercise, like squats all muscles grow when you do them. Dead lifts are great too.
Always use strict form and technique. Don't go heavy until your form/technique is near perfect.
Avoid the machines especially leg extension; use the front squat instead.
Best to join a hard core gym; you learn new tricks from seasoned lifters. You benefit from lots of free weights, overhead bars, various benches, racks etc. You want lots of free weights, squat racks, benches and mirrors.
Done correctly weight lifting is a sport you can do your whole life.
Click to expand...
Click to collapse
Thanks ^^
and yahh it really depends on the day/musclegroup, i don't go to a gym yet, my mom didn't allow me and now where i've turned 16, everything is closed due to covid :/
I do warmup before thats about 10-15 mins alone^^, i do mostly bodyweight ecercises, i've got 2 dumbbells (with up to 15kg each) and a bar in the doorframe, that's all equipment i have
Btw my body changed soo much already (i was super skinny before and now everything has muscles visble like i'm not suuper muscular but it's like skinny-ripped now), it's me in my profile pic ^^
Manu-3m0 said:
Thanks ^^
and yahh it really depends on the day/musclegroup, i don't go to a gym yet, my mom didn't allow me and now where i've turned 16, everything is closed due to covid :/
I do warmup before thats about 10-15 mins alone^^, i do mostly bodyweight ecercises, i've got 2 dumbbells (with up to 15kg each) and a bar in the doorframe, that's all equipment i have
Btw my body changed soo much already (i was super skinny before and now everything has muscles visble like i'm not suuper muscular but it's like skinny-ripped now), it's me in my profile pic ^^
Click to expand...
Click to collapse
One or two sets of warm ups is enough, then gradually increase the working weight. You simply want to raise the temperature of the muscles, tendons and ligaments. Excessive warm ups burn up valuble glycogen in the muscles and liver that the fast twitch muscle need to fully activate; save that for heavy lifts. Never do static stretches cold; use full range of motion with your exercises to promote flexibility.
Your not gaining muscle because:
1. Not eating enough protein and/or calories
Get a good shot of protein and simple carbs right after a workout. You have a 20 minute window when the muscles are primed to absorb a lot of carbs and protein. Raw eggs are an excellent source of protein and other essential nutrients.
Eat .8-1.0 grams of protein per pound per day.
Go heavier on protein after a hard workout and the following 2 days.
2. Not enough sleep and/or inadequate recovery time. The muscle is fully recovered when it is; it's not an arbitrary time frame. May take 2 days or after a hard squat session up to 7 days.
Training every day isn't needed or even desirable especially as your learning.
3. Poor training techniques.
4. Overtraining.
You may gain muscle slower than some but gain you will if you train and eat well.
The squats are the king; when you do back squats everything grows.
Use a good pair of boots to squat; you want you feet planted on the floor; running shoes give way and can destabilize you during the lift.
You lift to -work- the muscle, not to lift the weigh.
Once you understand this your gains will accelerate. Lift for the burn.
Read as much as possible about body building or strength training. It's as much a mental and knowledge based art as it is physical one.
Get into a hard core gym as soon as possible.
Lol, the CCP virus ain't nothing... ditch the mask and get pumping.

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