Hey^^
I'm Manuel (i've turned 16 in march), i've been here many times with my older phones when there were problems (such as move more stuff to sd card xD)
I spent the most of my spare time into gaming and my workout (started lifting 2 years ago, i do everything at home ^^, it's usually 1.5 - 2h per day)
but also more normal stuff like chilling with friends or watching stuff @ YT or Netflix
I'd also like to say thanks ^^ for providing fixes for more cheap phones from china (like the zopo zp700 )
Edit: And Yah i'm into Metal and more Emo Style ^^
Welcome aboard! Enjoy the XDA forums and keep rocking!
Hi. Glad to be here with you too. Welcome
galaxys said:
Welcome aboard! Enjoy the XDA forums and keep rocking!
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Thanks ^^; I'll and i'll never stop
Nameless Foe said:
Hi. Glad to be here with you too. Welcome
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Thank you ^^
Manu-3m0 said:
Hey^^
I'm Manuel (i've turned 16 in march), i've been here many times with my older phones when there were problems (such as move more stuff to sd card xD)
I spent the most of my spare time into gaming and my workout (started lifting 2 years ago, i do everything at home ^^, it's usually 1.5 - 2h per day)
but also more normal stuff like chilling with friends or watching stuff @ YT or Netflix
I'd also like to say thanks ^^ for providing fixes for more cheap phones from china (like the zopo zp700 )
Edit: And Yah i'm into Metal and more Emo Style ^^
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Click to collapse
Welcome to XDA. So you have the best of both worlds...great!
Cut back on the workout hours(?).
Increase the intensity and cut back to 1 hr maximum. Anaerobics first, cardio last if at all and no more than 20 minutes. Better to do cardio as a split training or on a separate day.
Do back squats once every 5-7 days. Rest/recovery and eating enough protein are a big part of strength training and bodybuilding.
Do Not overtrain. You're after results not to kill time... or yourself.
Add chinups if not already doing them.
Sprinting is high risk but highest hgh releasing exercise, like squats all muscles grow when you do them. Dead lifts are great too.
Always use strict form and technique. Don't go heavy until your form/technique is near perfect.
Avoid the machines especially leg extension; use the front squat instead.
Best to join a hard core gym; you learn new tricks from seasoned lifters. You benefit from lots of free weights, overhead bars, various benches, racks etc. You want lots of free weights, squat racks, benches and mirrors.
Done correctly weight lifting is a sport you can do your whole life.
blackhawk said:
Welcome to XDA. So you have the best of both worlds...great!
Cut back on the workout hours(?).
Increase the intensity and cut back to 1 hr maximum. Anaerobics first, cardio last if at all and no more than 20 minutes. Better to do cardio as a split training or on a separate day.
Do back squats once every 5-7 days. Rest/recovery and eating enough protein are a big part of strength training and bodybuilding.
Do Not overtrain. You're after results not to kill time... or yourself.
Add chinups if not already doing them.
Sprinting is high risk but highest hgh releasing exercise, like squats all muscles grow when you do them. Dead lifts are great too.
Always use strict form and technique. Don't go heavy until your form/technique is near perfect.
Avoid the machines especially leg extension; use the front squat instead.
Best to join a hard core gym; you learn new tricks from seasoned lifters. You benefit from lots of free weights, overhead bars, various benches, racks etc. You want lots of free weights, squat racks, benches and mirrors.
Done correctly weight lifting is a sport you can do your whole life.
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Thanks ^^
and yahh it really depends on the day/musclegroup, i don't go to a gym yet, my mom didn't allow me and now where i've turned 16, everything is closed due to covid :/
I do warmup before thats about 10-15 mins alone^^, i do mostly bodyweight ecercises, i've got 2 dumbbells (with up to 15kg each) and a bar in the doorframe, that's all equipment i have
Btw my body changed soo much already (i was super skinny before and now everything has muscles visble like i'm not suuper muscular but it's like skinny-ripped now), it's me in my profile pic ^^
Manu-3m0 said:
Thanks ^^
and yahh it really depends on the day/musclegroup, i don't go to a gym yet, my mom didn't allow me and now where i've turned 16, everything is closed due to covid :/
I do warmup before thats about 10-15 mins alone^^, i do mostly bodyweight ecercises, i've got 2 dumbbells (with up to 15kg each) and a bar in the doorframe, that's all equipment i have
Btw my body changed soo much already (i was super skinny before and now everything has muscles visble like i'm not suuper muscular but it's like skinny-ripped now), it's me in my profile pic ^^
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One or two sets of warm ups is enough, then gradually increase the working weight. You simply want to raise the temperature of the muscles, tendons and ligaments. Excessive warm ups burn up valuble glycogen in the muscles and liver that the fast twitch muscle need to fully activate; save that for heavy lifts. Never do static stretches cold; use full range of motion with your exercises to promote flexibility.
Your not gaining muscle because:
1. Not eating enough protein and/or calories
Get a good shot of protein and simple carbs right after a workout. You have a 20 minute window when the muscles are primed to absorb a lot of carbs and protein. Raw eggs are an excellent source of protein and other essential nutrients.
Eat .8-1.0 grams of protein per pound per day.
Go heavier on protein after a hard workout and the following 2 days.
2. Not enough sleep and/or inadequate recovery time. The muscle is fully recovered when it is; it's not an arbitrary time frame. May take 2 days or after a hard squat session up to 7 days.
Training every day isn't needed or even desirable especially as your learning.
3. Poor training techniques.
4. Overtraining.
You may gain muscle slower than some but gain you will if you train and eat well.
The squats are the king; when you do back squats everything grows.
Use a good pair of boots to squat; you want you feet planted on the floor; running shoes give way and can destabilize you during the lift.
You lift to -work- the muscle, not to lift the weigh.
Once you understand this your gains will accelerate. Lift for the burn.
Read as much as possible about body building or strength training. It's as much a mental and knowledge based art as it is physical one.
Get into a hard core gym as soon as possible.
Lol, the CCP virus ain't nothing... ditch the mask and get pumping.
Related
so lets discuss this awesome game
and what could be better
first off. anyone know of any way to play certain levels? or a menu of any sort or a way to look at scores
and anyone seen any games that actually come close in terms of fun while using the sensor? i tried a few in the diamond section and nothing was really too special that i saw
and a non g sensor game question
anyone know of a good brick breaker version thats free?
lbhocky19 said:
and a non g sensor game question
anyone know of a good brick breaker version thats free?
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Try the Acky's XP Breakout. Demo version is good enough to play. Demo is free.
Regarding Teeter. As we know,we have level editor avilable,so why not to post new levels here?
http://forum.xda-developers.com/showpost.php?p=2851032&postcount=32
wonder how this game would play when drunk...
haha probly just end up throwing the phone in frustration
God! I made it to Level 20 on Teeter with only 1 try then i failed miserably lol. Had like 15 tries by the time I hit level 22. I quit after that. too hard.
I'm as far as lvl 22 also.. Game is seriously addicting!
Have to check out that lvl editor....
funny, I can beat all 32 levels in like 5-6 minutes on average now. the levels that look the hardest theres usually a trick were you can skirt around a hole or between two close holes.
fun game. but i wish the levels got harder and harder. and then eventually the ball would get smaller and the levels larger.
im on 24
i wish someone could make a way to skip to a level
im on 24
i wish someone could make a way to skip to a level
cornelious2 said:
funny, I can beat all 32 levels in like 5-6 minutes on average now. the levels that look the hardest theres usually a trick were you can skirt around a hole or between two close holes.
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Ah. >.> I'm jealous. I got to 22 in about 2:20. 10 secs on each level avg.
cornelious2 said:
funny, I can beat all 32 levels in like 5-6 minutes on average now. the levels that look the hardest theres usually a trick were you can skirt around a hole or between two close holes.
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WTH?! My first try was over an hour. My all time best is 23.xx. 5-6 minutes, damn!!!
ok guys i breakthrough!
total 32 levels. i passed them all lol.
I made it through all 32 levels in 12 minutes.
ive finished the whole game in 2 tries and 10min 32 sec!!!!
I'm pretty sure some of you are exaggerating because once it gets to the point where there are sloped planes... so frustrating. I managed to beat the entire game the first time running through it but it took me half an hour. I imagine the more I play it the easier it will get lol but after level 30 my neck started getting sore so those last two levels were a pain in the ass.
Just move on to Resco Bubbles - it's like Teeter but it has a little more variety to it.
my best time is 6:31
i break down my times and make small goals
1:00 first 6 levels beat
2:00 first 12 levels beat
3:00 level 16 beat
4:00 level 23 beat
5:00 level 27 beat
6:00 level 32 beat
i had many faults on the last 3 levels.
if you make goals for yourself it can make you much better. it made me better lol. shortcuts are the key.
There are a few gym and workout apps but I can't find any that seem to describe what I want and since the market now only has a 15 minute trial, it's not enough to check the non-free ones out.
Basically I want to be able to put in a few different routines I have, each with a variety of cardio exercises, weights and stretching and then set the reps and weight etc.
Each time I go I'd like to be able to pick which routine I did then have the app, over time, suggest changes. For example, if I've done 2x10 reps of 40kg bench presses a few times, it will suggest I put the weight up on that. Or when I've run 10 minutes on the treadmill at 10kph a few times, it might suggest upping the time or speed etc.
Anything out there that can do this kind of thing?
idk jefit pro
has free version and is good but pro much better
I tried the free one and it does seem ok but doesn't do any kind of advising. That's what I'm really after
Gymprovise
Gymprovise is what you need. It is the best! No other gym/bodybuilding app comes close.
-Looks awesome. Beautiful, even. Other workout apps are butt ugly by comparison.
-UI is intuitive, clean, smooth, and most importantly, FAST. Doesn't need to connect to internet while you are tracking.
-Big database of exercises. Got all the usual suspects. Pictures too which are top notch. You can create your own too.
-You can plan and track routines with strength, cardio and stretching, and then view your
-Got weight and body measurement tracking as well
-Does not have social rubbish built in which IMO is just a freaking distraction from the Workout - although I think you can share completed Workouts to FB etc
Been using it for over 6 months and I have not looked back.
JEFIT is completely overrated. Steer clear. You'll be pulling your hair out trying to get it to do what you want.
Noticed it with Angry Birds, only cuz I played it for say 45mins-1hr. I'd had a long day and couldn't be bothered moving, lol.
Anyway, the phone, including the screen was quite hot. Is this normal due to the length of time I was playing the game? Or should it stay cool after that long?
Thanks!
yes that is normal. you have to think of it like a PC, the processor is running a little harder on a game as well as your screen these things produce a large amount of heat and seeing as phones unlike PC's do not have heat sync fans or any form of cooling they do tend to get warm, if you are playing for a long period of time what i have done is just set the phone on a surface proper up so that the added heat from your body does not add to it, another tip is if you have it plugged in and charging the battery heat does add to it. you never want to over heat your phone it can cause damage to the processor.
Hope i have helped a bit.
So the best thing to do would be to limit the amount of time I play a game? I can deal with that, I'm not a hardcore mobile gamer... I have a PS3 and two computers, lol.
How would I know if there was any damage to the CPU? :/
Huh. It felt warm after about 10mins, maybe less, of play?
Sorry for the double post.
Try a new rom..
martyfly1990 said:
So the best thing to do would be to limit the amount of time I play a game? I can deal with that, I'm not a hardcore mobile gamer... I have a PS3 and two computers, lol.
How would I know if there was any damage to the CPU? :/
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No, bollocks. If it gets too hot it will shut down or reboot. There is safety mechanisms in the hardware . You would need to try really hard to damage the cpu (eg: insane overvolting)
Sent from my HTC Incredible S using xda premium
yeh. just had to state the obvious. cost me a fair cop of money this so wanna make sure stay's in good health.
by the way. is there a problem with my accelerometer? when i first got my phone it was all the time, now it's only every so often, but in games, mainly angry birds (as i play that more than other games on my phone) i'm unable to control the birds whilst the phone is in landscape mode. i have to switch it to portrait, use start taking control of the birds again, and then switching it back.
does that sound like an app issue?
sorry for the double post, but anyone have any ideas?
Download an app to test the functionality. I forget which one I used to use try z-devicetest
Thought some people may be interested in this. A friend of mine Katy has just coded Asteroids in 10 hours, while blogging about it. She's just started coding again after a long break. A really good and actualy quite informative read too.
Hope people enjoy it.
http://katyscode.wordpress.com/2012/06/13/coding-challenge-write-asteroids-in-10-hours-or-less/
BTW current score to beat is 44880, wave 9.
Bug reports would be handy too :-S
I didn't read the article but what the hay. Back in the day I could solve the Rubic's in under 10 seconds. Everybody has a skill
Not bad...
I used to make a 2 player version of light cycles on my spectrum every week before I could afford a tape recorder to save it. I had it down to about 1/2 an hour, complete with grid background and 3d shading on the cycle trails.
Hear me out for a few minutes guys.
Programmers now days are great...right? No... they really are not. Because programmers are making programs/games on extremely powerful machines (if you think about it) and have zero concept of "limits". A game for example, Titan Fall on PC is 50GB's. Why... for the love of all that is good, is this game 50GB's? Why? Because the programmers that made it suck. There are so many games that take up WAY too much space and take WAY too much power to run...
BUT
But this is NOT the programmers fault... They were not trained correctly. Hence my topic point.
Limitations Make you a Better Dev.
What is a limitation? It's something that limits you, like a gallon container can... only hold a gallon. Makes sense right? Well, let's move on the programming. Most programmers now days are making games/programs in what I like to refer to as "Creative Sandbox Mode". They don't really have limitations. They can almost do anything! But this is a problem... let's see an example to illustrate the reason why.
We will use the game "Kerbal Space Program" as our example for this topic. (Fantastic Game BTW) For those who have not seen/heard about it. It is a game where you build space rockets in, for the most part, a very well simulated Solar System. You start from a planet similar to earth. The only difference is the size of everything is scaled down. But just keep in your mind, "You build rockets to go to space".
Now, moving on...
When this game came out at first as early access. It was basically a sandbox, while you had no "God mode", you had access to all the rocket ship parts and they had zero costs. You could build anything, and people made all kinds of nonsense, went to the Mun (Game's name for the planet's moon) and beyond to other planets.
Sounds great right? It was... but then something changed a few years later.
Career and Science Sandbox were added. What is this? Well it's a mode with progression in mind, Career has you earning money through space missions and contracts, and Science Sandbox requires no money... but requires "science" points to acquire new parts.
You start out now...with very limited parts, and the things you are asked to do in the missions seem "impossible" at first.
"You mean I have to get to orbit with ONLY these parts? WHAT? THERE IS NO WAY!..."
Except...it was possible. Suddenly people, while under a great limitation, began to progress. They learned new and better ways and deigns to make more efficient rockets. You advance, and learn and become better. You progress, slowly unlocking more parts...but always being under this limitation wall, it forces you to grow and learn even more.
Now...end game. You've unlocked all the parts. You build the "best rocket" you can muster. Compare it to your "best rocket" while you played in Free Sandbox mode... It's a 1000x better. It can go much further on less fuel, it's less heavy, and it has far more research and science ability that ever before. Smaller rockets can now go beyond the moon and back, where as before, huge ones barely made it into orbit...
What does this mean? Now...with your super efficient skills, you can go EVEN further than ever before, you're able to truly maximize the potential of the parts given to you.
You've become efficient . You've become a better player.
But the KEY here for relation to my topic is... "truly maximized potential"
Now, let's get back to programming. Now that we have an understanding of what my point is. Back in the day, game developers had extreme limits. Hyper tiny storage sizes, extremely low amounts of ram and processing power. You couldn't just do whatever you wanted. The PC wouldn't even run.
Look at games like Super Mario Bros, a classic simple game... But, fast forward to later in the NES's lifespan, look at Megaman. The difference in total quality, and game play, it's a night and day difference. You go from a super basic, jump on enemies, beat the same boss over and over, running through basic one color levels... to a game that has a "level select" and unique and difference bosses, and... TONS of different enemies. You see levels with lots of animations and color! Holy crap! This is amazing! AND WHAT!? YOU GET WEAPONS THAT DO DIFFERENT THINGS!? *mind explodes*
See what happen? NES programmers got better over time, they learned to maximize what the NES could do despite its limits. Games that at the start of its' life that would have been thought impossible... were suddenly happening.
So let's fast forward to today... what do we have? For the most part... our computers today have near limitless abilities. Most computers have over a 1000GB's of storage, over 4GB's of ram (if not over 8GB), and processors that can do millions, if not nearly billions of calculations per second... Vs computers with 32KB's of Ram, 1 MB of storage, and a 10 mhz processor.
So we should be seeing games with extremely outrageous levels of ability and graphics right...? No... we don't. Well, we have a few. And I think the reason is older devs who were used to coding efficiently. They suddenly become god like. But new programmers? They don't understand limitations like older ones do... so they code poorly without knowing it. This is why you have games like Dark Souls 2, which on PC runs at 60fps at 1440p without the SLIGHTEST hint of issues. (Seriously, it's the smoothest PC game I've ever seen). But then games like Arkham Knight, just barely run at all. (if it even starts...) Also... the version of the Dark Souls 2 that contains all the DLC and improvements to the game (SotFs), weighs in at 23 GB's. Whoa... that's so much! ... Well, it's an extremely huge game, most playthroughs will last you at least 50 to 70 hours. There is so much to see in the game, and it's intense. And...then you have Titan Fall. A multiplayer game with a few maps, no singleplayer (at least when I played it), and it's 50GB's? What? Why? Even GTA 5 is 55GB's (ish) and it's an absolutely MASSIVE map, with detail unlike any seen before. And they crammed it into 50GB's? Wow. While Rockstar and From Software have had a few bad ones *cough* GTA IV and Dark Souls 1 on PC *cough*. They still proved in the end, they knew how to properly make a PC game.
Also, for an example of "getting a ton" from very little processing power. Look at the gameboy advance. It had a 16.78 MHz processor... yet look at the outrageous abilities it had. Look at the games, compare them to mobile "games" (Mobile games are trash). Could you honestly recreate The Legend of Zelda: A link to the past run with just 16mhz of power? If someone didn't tell you it was possible, you'd most likely say, "You cannot do that...". But you can, they did. This is highly efficient coding.
Another example is Roller Coaster Tycoon 1 and 2. If you've not played this game series, I advise you ALL to look it up. This game, released in 1999, was coded by one man. And in 1999 (where the average CPU was Pentium 3) this game let's you build Parks, like with roller coasters and rides. This game could have THOUSANDS of guests (People in your park, 1000 to 4000+) , all with different likes and needs (ride types, needs like food or the restroom), with dozens, if not 50 to 100+ rides going on at the same time... and it ran perfectly fine. In fact, when I played it, I never remember it ever slowing down or crashing, not once. Could you build an entire game with 100s of rides and 1000s+ of guests each with their own unique needs, and plus all the other things going on, on a Pentium 3? With ZERO lag and near instant startup?
This is just one of my issues with devs/programmers today. It's not just about games, or graphics in games mind you. It's about programs, applications, media, just everything. Devs today, learn in a near unlimited environment. They don't learn tricks, they don't learn workarounds, they don't learn how to truly maximize what they have because nothing forces them too.
Now, as a big note... I don't want to sit here and sound like I'm saying any devs are dumb, or don't work hard. I don't mean that at all, because it truly isn't their fault. Schools and such today don't teach with limitations, in computer science and in everything else (that's another topic).
They don't force you to make a massive game that fits in a CD (700MB) that runs well, they don't teach you how to truly optimize, they don't teach you how to overcome limitations because they don't challenge you with limitations.
Limitations, force you to get better. I ask that all new and aspiring devs now days, to try to limit yourself... because in the end... you'll become a far better programmer than you thought possible! You created an android app that runs fine on a snapdragon 810? Alright, how about you make that same app run just as well on a phone with a dual core processor and half a GB of ram from 2010. Start with limitations, you'll think... "This is not possible" , but image to yourself that it is the only way... you soon start finding tricks and learn how to overcome the limitations and create an app that works fantastically with very minimal power and resources. Then, with your new found efficiency skills, you'll see a whole new world of possibilities on more powerful chipsets. Just like in the space game, when you are forced to do more with less, you soon found yourself able to go much further than before when you did have more.
Limitation Forced Growth increases your efficiency. This can allow you to make night and day more powerful applications that run with far less power.
Discuss.