This initially started out as a site for wallpapers on the ASUS Eee Pad Transformer, but I've expanded it to include other devices/screen resolutions.
Right now it currently has wallpapers for:
HD Android Tablets: 1280x800 (Most tablets that are 10 inches)
HVGA Phones: 480x320 (HTC Hero, G1, most low end models)
WVGA Phones: 800x480 (HTC EVO 4G, Desire, Nexus One, most higher end models)
FWVGA Phones: 854x480 (Motorola Droid, Droid 2, Droid X, most 16:9 higher end models)
I hope to have more sizes including qHD soon. There are also ringtones, all of which have been made to me and are around 24.5 seconds long and also are tweaked to perform exceptionally well on phone speakers.
All of these wallpapers have been formatted to fit Android's entire crop window and shouldn't require any extra cropping on your part. Also, some (not all) may look strange due to resizing needed to fit your screen, but there are plenty to choose from with more being added on a daily basis.
I hope to get a real mobile theme for it going as well as user contributed content (basically anyone can add their own walls and the site will automatically resize according to what category you are posting in.)
I hope you all enjoy!
Mobile Wallpapers
awesome site. hope you keep it updated.
cheers.
Nice site.
Related
Do you guys believe we will someday have the new Sense interface from HTC Hero for the Blackstone?
http://www.htc.com/de/press.aspx?id=103534&lang=1033
In this article (only in german, sorry) they say that it will be available also for Windows Mobile:
http://www.heise.de/newsticker/Neue-Oberflaeche-fuer-Android--/meldung/141053
...dreaming...
/Tommi
yes we can!
lol yes.. i think so but it will sure take some time.. sad but true. altough i am looking forward a lot. android, sense and so on..
You can see it in action here...
http://www.youtube.com/watch?v=B3yZjYbs6Mo
http://www.youtube.com/watch?v=34B33kcJkP8
The famous multi-touch feature is there aswell.
The Hero looks awesome, but the screen is kinda small.
i was reading up on this on my rss feeds and the article i read said they that are thinkin about possibly porting this over to the windows mobile side which would be nice
in a way it reminds me of pointui a bit but if your lookin for something along those lines for windows mobile right now then ponitui is there
The Sense UI (or as HTC terms it, "user experience") riding a capacitive touchscreen offers a people-centric approach to managing your information that is absolutely dreamy at first blush -- though it shares a lot of TouchFLO heritage. In fact, HTC promises to have a very similar Sense-branded experience for Windows Mobile.
Usually, a new HTC device means new GPU drivers and a few tweaks, but now, we could get a whole new UI! That said, we'll have to wait for a WVGA HTC device with this Sense UI before it will look half-decent on our blackstones.
Half the juice on our phones is taken up by Windows. What would be awesome is if we can port Android. Another interesting thing to note is that Hero has a capacitive screen so I'm guessing it'll be a better experience (with multi touch). All said I can only drool. Wishes and regards to all the great chiefs
I think it includes a software multitouch system, because comparing specs of both devices, in the Screen we see:
HD: 3.8-inch TFT-LCD flat touch-sensitive screen with 480 x 800 WVGA resolution
Hero: 3.2-inch TFT-LCD touch-sensitive screen with 320x480 HVGA resolution
I know that Hero have multi touch because I saw it at the video presentation.
Let's hope that's true
vaurdan said:
I think it includes a software multitouch system, because comparing specs of both devices, in the Screen we see:
HD: 3.8-inch TFT-LCD flat touch-sensitive screen with 480 x 800 WVGA resolution
Hero: 3.2-inch TFT-LCD touch-sensitive screen with 320x480 HVGA resolution
I know that Hero have multi touch because I saw it at the video presentation.
Let's hope that's true
Click to expand...
Click to collapse
yep, noticed that too and thought the same...
It does have multitouch, I read it in a review
Anyone have a good source yet for wallpapers to fit our screens?
Thanks
-D
I've been making my own. 960x854 seems to be correct resolution to not have to crop the image when you set it inside the phone.
Essem said:
I've been making my own. 960x854 seems to be correct resolution to not have to crop the image when you set it inside the phone.
Click to expand...
Click to collapse
Right on for the correct resolution size. I will make some wallpapers for the XOOM and Bionic and share them with you guys.
Sent from my DROID BIONIC using xda premium
That's not right, the correct resolution is 1080x960. Resolution for Android wallpapers as a rule of thumb is if you have HxW, the size for the wallpaper is 2*WxH
Essem said:
I've been making my own. 960x854 seems to be correct resolution to not have to crop the image when you set it inside the phone.
Click to expand...
Click to collapse
What program do you use to edit the resolution to 960x854???
Berzerker7 said:
That's not right, the correct resolution is 1080x960. Resolution for Android wallpapers as a rule of thumb is if you have HxW, the size for the wallpaper is 2*WxH
Click to expand...
Click to collapse
I second this. 1080x960 is definitely correct.
960x854 seems to work but if you scale it up to a height of 960 (correct background height) you will see that 854 scales to 1079. 1 px off.
EDIT: Photoshop is the best program to resize, but I believe MS Office Picture Manager can do it too...if you are on Windows
I use Zedge, works fine for me
Essem said:
I've been making my own. 960x854 seems to be correct resolution to not have to crop the image when you set it inside the phone.
Click to expand...
Click to collapse
Thanks for the right dimensions! Time to make some wallpapers not!
Sensei mods wallpaper resolution fits perfect
Wallpaper Guidelines?
Is there a certain guideline for creating wallpapers for the bionic? I've created wallpapers in the past for different devices and they look great, but they look like crap on my bionic. I've done some searching and it seems that a lot of people are noticing that too. Guessing its just a matter of the type of display the bionic has. Some images look great on the bionic, while some look terrible. So I'm wondering if there is some sort of specifics for how you create and save the image files to ensure they look great on the bionic's screen? Is it the image's pixel per inch? Is it the color profile? Is it the image mode as in RGB or CMYK? Or the image mode as in 8-bit, 16-bit or 32-bit? I'm trying to find the magic combo here.
Any help would be appreciated.
KahilYoung said:
Is there a certain guideline for creating wallpapers for the bionic? I've created wallpapers in the past for different devices and they look great, but they look like crap on my bionic. I've done some searching and it seems that a lot of people are noticing that too. Guessing its just a matter of the type of display the bionic has. Some images look great on the bionic, while some look terrible. So I'm wondering if there is some sort of specifics for how you create and save the image files to ensure they look great on the bionic's screen? Is it the image's pixel per inch? Is it the color profile? Is it the image mode as in RGB or CMYK? Or the image mode as in 8-bit, 16-bit or 32-bit? I'm trying to find the magic combo here.
Any help would be appreciated.
Click to expand...
Click to collapse
I dont think any wallpaper will ever look "great" on the bionics screen, especially compared to other phones. The colors just look too far off to me.
Yeah, but still...would like to know the how and why. I can find and load some images that I find as wallpaper and they look great. Others look really bad...to the point where it is all pixelated and the color is off.
There has to be some kind of standards we can follow.
1080 x 960 is the best size, especially if you want your wallpaper to scroll with your desktop. 24 or 32 bit color depth also works well. Using smaller images and/or lower color depth can cause banding and dithering in wall paper images. I think that's part of the reason a lot of people complained about the Bionics display - Google pulled in wall paper from their previous phones back-up and those images got scaled to fit the QHD screen on the Bionic. Happed to me anyway. I had some favorite wall papers on my Droid 2 that were 960 x 854. When my Bionic pulled down my Google data it tried to scale those images and some of them looked like crap-easpecially if they had gradient areas. After re-sizing them to 1080 x 960on my PC and replacing the 960 x 854 versions they looked much better.
BleedingEdj said:
1080 x 960 is the best size, especially if you want your wallpaper to scroll with your desktop. 24 or 32 bit color depth also works well. Using smaller images and/or lower color depth can cause banding and dithering in wall paper images. I think that's part of the reason a lot of people complained about the Bionics display - Google pulled in wall paper from their previous phones back-up and those images got scaled to fit the QHD screen on the Bionic. Happed to me anyway. I had some favorite wall papers on my Droid 2 that were 960 x 854. When my Bionic pulled down my Google data it tried to scale those images and some of them looked like crap-easpecially if they had gradient areas. After re-sizing them to 1080 x 960on my PC and replacing the 960 x 854 versions they looked much better.
Click to expand...
Click to collapse
I've tried that and it doesn't work 99% of the time. Most of the time they still look like crap. In the past, if I've ever had a banding issue, all I had to do was add a little noise to the image to help break it up a bit. Seems like no matter what I try the images will look great on a computer screen or on other devices, but not on my Bionic. Still can't figure out why some images I find look good while others don't...
The clue is in the question - will I be able to play my existing games and use my existing apps, or must I purchase new versions?
Windows Phone 8 will be able to run Windows Phone 7.x apps.
It will run 7.5 apps. And perfectly I might add.
Sent from my SGH-i917 using XDA Windows Phone 7 App
yeah it will be compatible with older apps but the sad news is that however the apps built exclusively for wp8 won't run on wp7 which is big let down for previous gen WP owners like me
Can anyone confirm the following, maybe by checking on an emulator. I read somewhere that W7 apps (480x800) running on a W8 phone with 1200x720 res (Ativ) will be displayed full screen, but are displayed with black bars top and bottom when running on a phone with 1200x768 res (Lumia 920). Is this true.
800x480 is a 16:10 ratio, 1280x768 is a 16:10 ratio, 1280x720 is a 16:9 ratio. Price question: which one will have to display bars for legacy Apps? Seems the problem would be with the 1280x720 phones like the Ativ S and HTC 8X not the other way round.
According to MS, neither resolution will display black bars.
nikufellow said:
yeah it will be compatible with older apps but the sad news is that however the apps built exclusively for wp8 won't run on wp7 which is big let down for previous gen WP owners like me
Click to expand...
Click to collapse
Not all windows phone 8 apps will have problems with windows phone 7. As far as i know, only native games will not run on WP7.8
StevieBallz said:
800x480 is a 16:10 ratio, 1280x768 is a 16:10 ratio, 1280x720 is a 16:9 ratio. Price question: which one will have to display bars for legacy Apps? Seems the problem would be with the 1280x720 phones like the Ativ S and HTC 8X not the other way round.
Click to expand...
Click to collapse
This is not what I read online. Now I need to hunt the link. On the WP8 handsets, WP7 apps are either scaled 150% or 160%. As soon as I find the link I will come back and post. From memory, the Lumia will have black bars but the HTC 8X/Ativ won't.
tboy2000 said:
This is not what I read online. Now I need to hunt the link. On the WP8 handsets, WP7 apps are either scaled 150% or 160%. As soon as I find the link I will come back and post. From memory, the Lumia will have black bars but the HTC 8X/Ativ won't.
Click to expand...
Click to collapse
I suggest you download the SDK and try it out then, since it has been released. Given that I was part of the SDK Preview group you can trust me on that one - the 720p Displays on the Ativ S and 8X have bars and the Lumia 920 does not.
I've come to expect the default lcd_density of the Note line to be set far too high based on the resolution of the screen. I had assumed it was b/c of Google's design constraints that all phones of certain resolutions must have the same density to allow apps and such to render identically, though the physical size of objects would be smaller or larger depending of the size of the screen.
This was why the 1080p S4, S5, and Note 3 all running a lcd_density of 480 would show the same amount of content on the screen. Everything would just be larger on the Note 3 as it was a 5.7" screen. The Note 4 with a 1440p screen and lcd_density of 640 ends up basically having the same amount of content on screen as those phones as well (same as the LG G3). So rooting and changing this in build.prop has become a standard task for many of us.
However the Nexus 6 has a non-traditional lcd_density of 560 while having a 6" 1440p screen. Google obviously realized that using 640 would result in even more cartoonishly large icons and such on a 6" screen. However they went outside their own standardized guidelines in doing so, which should empower OEMs to do the same.
1. 560 is a good compromise IMO for most users on a 1440p screen that is 5.5" or larger. Personally I prefer 480 on the Note 4, but I understand that might make objects too small for many users. 560 on the Note 4 I think is the right stock lcd_density to balance out amount of content on the screen and size of the content.
2. The Note 3 should probably be 420 stock (vs 480), though the S4/S5 are probably fine at 480 due to their smaller screens.
Samsung - as the phablet leader, please balance out screen resolution and lcd_density on your larger screens to provide the best user experience. Before the Nexus 6, only Apple took special care in doing so when moving to larger phones. The 6+ is a good example where they didn't just make everything bigger, but also allowed more content to be viewed on the screen.
are you sure nexus 6 coming with 560 dpi
How low can we go without samsungs apps looking bad? Havent root yet but as soon as i do that was the firts thing i was planing on doing
Sent from my Galaxy NOTE 4
That was one of the first things I changed when I rooted mine, 480 is a real decent setting to use.
bala_gamer said:
are you sure nexus 6 coming with 560 dpi
Click to expand...
Click to collapse
Yep - besides folks in the Nexus 6 xda forum changing their dpi confirming this, you can also see it here:
http://android-developers.blogspot.com/2014/10/getting-your-apps-ready-for-nexus-6-and.html
Google did the smart thing for the Nexus 6. Now hopefully Samsung will start doing so.
pikul said:
How low can we go without samsungs apps looking bad? Havent root yet but as soon as i do that was the firts thing i was planing on doing
Sent from my Galaxy NOTE 4
Click to expand...
Click to collapse
Most people who change their dpi use App Settings xposed mod to set the Samsung stock apps to 640. However this is b/c Samsung seems to hard code their designs. When I changed the lcd_density on the OnePlus One, all the stock apps just adjusted seamlessly, the same way Chrome or other apps do. Dialer, camera, etc all adjusted dynamically.
dawheat said:
Yep - besides folks in the Nexus 6 xda forum changing their dpi confirming this, you can also see it here:
http://android-developers.blogspot.com/2014/10/getting-your-apps-ready-for-nexus-6-and.html
Google did the smart thing for the Nexus 6. Now hopefully Samsung will start doing so.
Click to expand...
Click to collapse
wow.. google released nexus 6 with 560 dpi !!! wth.. atleast all their apps are multi dpi capable.
Samsung stock apps like dialer, camera, launcher and a few go crazy mostly because samsung dont have similar code across all their devices, hope that changes with lollipop release. From what i have noted on all the lollipop videos released so far the UI is far more consistent across s4, n3 ,s5 and note 4., this might open up proper scaling of stock apps for note 4 users @ 480 DPI
Yes, same complaint ! It is unthinkable to have the same working area as S4 , then why did we get a larger phone? To have a zoomed interface because Samsung realised that we don't have good eyes:silly: Now in all seriousness, why most and greatest Rom developers (8 out of 10) don't build a Multi-DPI Rom? Is it because of compatibility-performance issues? The interest on MULTI-DPI should have been exactly the opposite, it makes me think that most people get a Note phone only for Multimedia purposes.
Can only agree, using the Note 4 with its blown up interface feels like a toy after using the iPhone 6 plus with optimised apps and interface that uses the big screen better. And then they say that the plus is just a big iPhone. But it uses its big screen much better than my note in most of cases. Perhaps somewhere the notes big screen is used better but I can't remember seeing it using my note
A collection of best wallpapers in this app, features quality resolution and branded stock wallpapers collection, give you a wide choice to select your favorite wallpaper from this collection.
Wallpapers for Vivo S1 app is free for all android phone, high resolution images for multiple screen sizes, best fit according to your mobile.
Easy to handle application, best fit on modern screen types 18.5:9, 19:9 full view display, infinity displays, all images available offline in full resolution.
➤ New and modern design best viewing experience
➤ Latest collection of high resolution images
➤Wallpapers for Vivo S1 have stock wallpaper and backgrounds
➤ Set desired wallpaper directly with one click
➤ Blazing fast speed of app ui
DOWNLOAD
https://play.google.com/store/apps/details?id=com.droidwallz.vivo.s1.wallpapers
GlenCurtis said:
Great collection, thank you
Click to expand...
Click to collapse
Thanks for appreciation