[Q] Will Windows Phone 8 Run WP7 Apps? - Windows Phone 8 Q&A, Help & Troubleshooting

The clue is in the question - will I be able to play my existing games and use my existing apps, or must I purchase new versions?

Windows Phone 8 will be able to run Windows Phone 7.x apps.

It will run 7.5 apps. And perfectly I might add.
Sent from my SGH-i917 using XDA Windows Phone 7 App

yeah it will be compatible with older apps but the sad news is that however the apps built exclusively for wp8 won't run on wp7 which is big let down for previous gen WP owners like me

Can anyone confirm the following, maybe by checking on an emulator. I read somewhere that W7 apps (480x800) running on a W8 phone with 1200x720 res (Ativ) will be displayed full screen, but are displayed with black bars top and bottom when running on a phone with 1200x768 res (Lumia 920). Is this true.

800x480 is a 16:10 ratio, 1280x768 is a 16:10 ratio, 1280x720 is a 16:9 ratio. Price question: which one will have to display bars for legacy Apps? Seems the problem would be with the 1280x720 phones like the Ativ S and HTC 8X not the other way round.

According to MS, neither resolution will display black bars.
nikufellow said:
yeah it will be compatible with older apps but the sad news is that however the apps built exclusively for wp8 won't run on wp7 which is big let down for previous gen WP owners like me
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Not all windows phone 8 apps will have problems with windows phone 7. As far as i know, only native games will not run on WP7.8

StevieBallz said:
800x480 is a 16:10 ratio, 1280x768 is a 16:10 ratio, 1280x720 is a 16:9 ratio. Price question: which one will have to display bars for legacy Apps? Seems the problem would be with the 1280x720 phones like the Ativ S and HTC 8X not the other way round.
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Click to collapse
This is not what I read online. Now I need to hunt the link. On the WP8 handsets, WP7 apps are either scaled 150% or 160%. As soon as I find the link I will come back and post. From memory, the Lumia will have black bars but the HTC 8X/Ativ won't.

tboy2000 said:
This is not what I read online. Now I need to hunt the link. On the WP8 handsets, WP7 apps are either scaled 150% or 160%. As soon as I find the link I will come back and post. From memory, the Lumia will have black bars but the HTC 8X/Ativ won't.
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I suggest you download the SDK and try it out then, since it has been released. Given that I was part of the SDK Preview group you can trust me on that one - the 720p Displays on the Ativ S and 8X have bars and the Lumia 920 does not.

Related

Zune HD or Zii?

Spent too long and tried to much to try and get videos working properly on my xperia so i decided if i want to watch videos i should buy a proper video player.
But i cant decide between the Zune HD and the Zii?
i assume both will have Dedicated video converter applications
Sony couldnt even tell me which codec or how to put vids on my xperia at all so they sucked.
I cant decide though, Zii or Zune HD?
Zune-hd hands down. Get it.
On the Zune you wouldn't have to worry about an encoding app, since the the zune's chipset has the encoders and codecs built-in. So you could copy over mp4's and it should encode it when it goes to your device from ur comp..and it will down scale an HD video to your screen size. Its just a matter if u want to save space or not. The zune's OS and interface would be much better and solid than anything the zii will currently have..though the zii has more mini pc like functions and seems to be more of a open device..but since the zune is windows..it should support more video formats..and be more compatible with other devices like TV's and your computer, out of the box. The zune has the software and hardware, to do stuff you cant do on a current devices. The zii is more of a enhanced version of something thats already out there..though it still has potential in the future..it seems the zunehd is the future. So I'd either get the zune or wait for a Zii like device that has the the zune's insides with more of a mini pc design, with either a more open windows OS, or a mature android OS.
ARGH! I'm soo pissed at microsoft for not making the Zune HD into a phone! It would be freaking perfect! Add winmo7 to it and BAM! It's perfect! >.> Hopefully the Zune HD 2 shall be a phone with Winmo7.
Hmm yea i think i will go for zune HD although i will wait a bit for some decent reviews once they have both been released
HD!
The ZuneHD definitely! It is the first device to run the Nvidia Tegra, it has a separate processor for each action ie: video, game, music, photos... It is the future of mobile technology!...plus it looks more SOLID
I'm looking to get a Zune HD myself!
just buy core player it has played every video flawlessly on every device i have ever owned.
I dunno the Zii seems interesting with its implementation of Android as well as its "almost-phone" experience just as the iPod touch works. The Zune HD is also drool worthy adn Samsung seem to be working on an "Omnia minus phone" I believe. If the Zune HD doesn't get the Zune software to be far different from before, then I will likely try the Zii eevn though it'll be a lil' more expensive than the Zune HD I think.
Shouldn't really be asking a ? with an answer but Zune still Creative and just M$ putting there name on it? If so then Creative is an absoulutely amazing company and not just when it comes to Audio where there the top market Video aswell thesedays, i have a Zune it's only 4GB but kicks a** for portable movie player.
stylez said:
Shouldn't really be asking a ? with an answer but Zune still Creative and just M$ putting there name on it? If so then Creative is an absoulutely amazing company and not just when it comes to Audio where there the top market Video aswell thesedays, i have a Zune it's only 4GB but kicks a** for portable movie player.
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yea i currently also have a Mozaic Zen and its a awesome little device with OLED screen etc
I'd take the Zii, but if the Zune HD is anything like the Xbox360 experience, it could be worth it too. The Linux-based Zii is interesting too.
But what MS product doesn't look good on paper?
i dont understand why they are only giving it a 480x272 res tho even with tegra?
Yeah I think a 640x360 like on the Nokia 5800 would have been excellent. But the resolution is still good if my Samsung P2 is to be a reference.
comeradealexi said:
i dont understand why they are only giving it a 480x272 res tho even with tegra?
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I think because to save money and I think that if you have some pixels more you wouldnt see the difference because of the screen size!!!
I wouldnt go for Zune or Zii !! -- I would wait for something more powerfull with tegra -- there are some rumors that samsung is making a phone with tegra!!
Kristaps-K9-Lv said:
I think because to save money and I think that if you have some pixels more you wouldnt see the difference because of the screen size!!!
I wouldnt go for Zune or Zii !! -- I would wait for something more powerfull with tegra -- there are some rumors that samsung is making a phone with tegra!!
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If you encode a movie to the ipod's screen size, but choose to keep its aspect ratio, the video will be 480x 270..pretty much the zuneHD screens resolution.You can zoom in on the touch but your cutting off the image. So with the ipod touch in-order to see the full image of the video u have deal with the black bars on the 3:2 wide screen. The zuneHD on the other hand... has a screen thats more suited for watching wide screen videos and doesn't have to stretch the image at all..easily down scaling HD videos perfectly to the screens res..and since its 16:9, so it wont have to mess with the aspect ratio either..so viewing videos on the zune= FTW your right about the making the zuneHD cheaper but its OLED, so I'm sure they chose that over a larger but stardard lcd..it probably evens its self out in cost. Though I havent seen any smaller screen devices with this screens resolution.. thats has this quality.
Yeah MS needs to make this damn thing a phone and give it both US 3G bands.
The Zune HD looks so slick and modern. I prefer HD to Zii. And although Zii is called iPod touch killer, but it still seems it committed to ...

720p on Motorola Droid?

So I see all those lucky nexus 1 owners have a 720p video hack on their hands. Does anyone know if this is at all possible with a Motorola Droid? I know limitations are placed on devices and that a loophole was exploited on the nexus 1.....but has anyone looked into this on the MOTO Droid? That would be awesome if it was at all possible, but I won't hold my breath on this one. Wishful thinking though.
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Don't know the cameras limitations. I'd settle for decent low-light response tho. Resolution is good enough for me.
techjunkie24 said:
So I see all those lucky nexus 1 owners have a 720p video hack on their hands. Does anyone know if this is at all possible with a Motorola Droid? I know limitations are placed on devices and that a loophole was exploited on the nexus 1.....but has anyone looked into this on the MOTO Droid? That would be awesome if it was at all possible, but I won't hold my breath on this one. Wishful thinking though.
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Sent via the XDA Tapatalk App
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Ditto. I'd be interested.
That Will be great but I dont think sensor is capable of 720p.codec support is there as shown by newly released motorola mile stone xt.
Why wouldnt HTC allow the nexus to record in 720p in the first place if it was possible? There must have been something wrong with allowing the 720p and there may be a negative effect attributed to it.
jrodizzkool01 said:
Why wouldnt HTC allow the nexus to record in 720p in the first place if it was possible? There must have been something wrong with allowing the 720p and there may be a negative effect attributed to it.
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They noticed that market sales wouldn't be increased with it, people would already buy the N1, no matter HD or not. So I think they decided to disable the function so they could make some fancy ads emphasizing this new feature on a newer device.
Htc Don't have it at 720p because the higher the res the lower the fps (frames per seconds) and at 720p the nexus is only 20fps
i asked in the nexus thread the hack developer and he told me that its possible on droid / milestone hardware wise. but he dont have a droid for testing thats the problem.
Already been done!
sholes dot id dot au / how-to /#vid
I had this working on my milestone before 2.1 but I am sure the same process applies.
essentially you are chaging your build.prop to allow for 720x480 res.
Seemed to work when I tried it. But really, the standard res is good enough for me.
edit: To prevent spam to the forums, new users are not permitted to post outside links in their messages
@sabaramo, How did you get 720p working on your milestone? Is there a guide or step by step process available anywhere?
Sent from my Droid using XDA App
He didnt. The droid supports that resolution natively. 720p is 1280x720.
720p is 1280x720...not 720x480, that is 480p. the 1st number is the pixel width, the 2nd is the pixel height of the frame. I would assume a more friendly 16x9 resolution in the 960x540 range would be a good compromise...but if the sensor can handle a full 1280x720, more power to it.....
but why not 854x480? the pixel size of the actual screen? I'm running some ripped DVDs at that aspect and they look brilliant...
see, 720p IS 1280x720....i don't lie, lol.
sorry didn't see your post before i sent this....
JoeProcopio said:
720p is 1280x720...not 720x480, that is 480p. the 1st number is the pixel width, the 2nd is the pixel height of the frame. I would assume a more friendly 16x9 resolution in the 960x540 range would be a good compromise...but if the sensor can handle a full 1280x720, more power to it.....
but why not 854x480? the pixel size of the actual screen? I'm running some ripped DVDs at that aspect and they look brilliant...
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You have full resolution on your Droid/Milestone?
How did you go about doing it? I would love to be able to get mine like that.
I'm totally new to Android Modding and Deving. From what I've read though, I wanna Root my Droid, and get that ROM with the Sense UI that's on the first page of this forum. And now I want full resolution on it, too
I would like to get this functionality as well, will the OTA update for froyo mess the bootloader up so that rooting is not possible on a phone that is not rooted?
feiwaltan said:
I would like to get this functionality as well, will the OTA update for froyo mess the bootloader up so that rooting is not possible on a phone that is not rooted?
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Dunno, but there are several releases of both FRG01B and FRG22 out there with root. Why wait for OTA?

[Q] Screen Resolution

when i enter the RAZR i forum i see the phones resolution:
4.30" - 540x960
REALLY?! such a low resolution on such a big screen?!
Is there a way to change that?
Robbilie said:
when i enter the RAZR i forum i see the phones resolution:
4.30" - 540x960
REALLY?! such a low resolution on such a big screen?!
Is there a way to change that?
Click to expand...
Click to collapse
There are actually very few 4.3"phones with 720p displays. So for this size screen it's actually a fairly typical resolution.
Change it by getting a different phone.
-Sent from my Razr i on AT&T.-
i guess this is the most senseless answer but ok
Senseless, but also pointless
Robbilie said:
when i enter the RAZR i forum i see the phones resolution:
4.30" - 540x960
REALLY?! such a low resolution on such a big screen?!
Is there a way to change that?
Click to expand...
Click to collapse
Sincerely, having owned the galaxy nexus and galaxy s3 (much too large for my use), I do not see big differences in display quality ... maybe it's my eyes ... :laugh:
It really has the ideal size this device, as the Lumia 800, but with a 4.3 "screen ... :good:
Remember, this is a mid-range device as well. Mid range devices at this price point rarely have higher res screens. If ever.
The Jones said:
Remember, this is a mid-range device as well
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only in price!
I dont have updates ybout this but if it is possible to connect to a tv via hdmi, how would this resolution appear? xD
Robbilie said:
i guess this is the most senseless answer but ok
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How is my answer senseless? Or do you not speak English? I directly answered your question.
-Sent from my Razr i on AT&T.-
Robbilie said:
I dont have updates ybout this but if it is possible to connect to a tv via hdmi, how would this resolution appear? xD
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Your logic is strange. If its running through HDMI why would the phones screen matter?
It would be running at the TVs resolution.
Sent from my HTC Desire using xda app-developers app
doesnt it still show to phones screen?
so it cant have annother ratio and such than the device has itself right?
never had a phone which was capable of hdmi output so i am just guessing...
Because of Google's takeover, Motorola was made to strip out all of its own software - and I'm told this is also the reason there's no HDMI/MHL socket. We're quite lucky that there's a memory card slot, although you can't copy apps (and app data) on to a memory card - so for some people that have loads of apps or use Spotify with offline music, it will be like the memory card doesn't exist.
I am not that upset, as I didn't really care for any of the Motorola apps/bloatware and quite like the fact that, bar the Motorola launcher, it's virtually like having a Motorola Nexus.
I actually don't connect my phones to a TV that often anyway. I've got tablets that can do that if I want (and I rarely do, despite always thinking I might). For watching photos and video on my (Smart) TV I use Wi-Fi, which is more convenient - and works just fine with the Razr i.
As for the screen resolution; having come from a Sony Xperia S with a 4.3-inch HD display (342PPI?), I was expecting to be unable to live with the screen on the Razr i - but that hasn't happened either. I am not sure what the PPI is now, but it's still high enough that I can't really make out the pixels - and even the PenTile matrix isn't an issue unless I get really close up. One exception is when you have thin(ish) text in colours like red, which can be a bit hard to read.
Anyway, 960x540 isn't a terrible resolution at all. 1280x720 would be nice, but I've come to learn that it isn't essential and I really am not sure why the industry is going to be rushing to do 1920x1080 next year on screens of only 5-inches or so. That will be a stupid pixels-per-inch density and you're now going beyond what the eye can make out anyway. First megapixels, then MHz and cores, and now PPI/DPI. Madness!
Razr i is 256DPI. It's not bad at all.
Not so far a GS3 which as 305DPI.. but cost lot much money
And qHD as the avantage to be Quarter the size of HD resolution, It fits great for diplaying HD content.
Robbilie said:
doesnt it still show to phones screen?
so it cant have annother ratio and such than the device has itself right?
never had a phone which was capable of hdmi output so i am just guessing...
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Well the galaxy s3 when connected switches to 1080p resolution. To fit the t.v.
Doesn't matter anyway since it has no HDMI.
And when Google took over Motorola they made someone else CEO but its still independent of Google a separate company.
Sent from my HTC Desire using xda app-developers app

There is a lack of tablet optimized apps.. really?

So I read an article a while ago about how Google is really pushing for dev's to build more tablet optimized apps, I also read comments all over the place about how there's no good tablet apps etc..
I've only had my Nexus 7 for a month or so now but I haven't yet come across an app I use which isn't tablet optimized.. Falcon Pro for Twitter, Google+, Flipboard, Feedly to name a few..
I'm a dev and am looking to build my first tablet focused app but I don't want to clutter the market with needless imitations.. Am I missing something and there's an area you guys find particularly lacking or, was this issue just grossly over exagerated?
Totally over exaggerated... Android apps scale nicely to any screen size anyway, so devs don't really have to do much if they don't want to.
This seems to be something that iPad users try to use as an argument against Android.
Sent from my SGH-I777 using xda premium
It's 90% Apple spin.
Android applications are designed to support many any aspect ratio, and a single APK can support lots of different layouts, either tablet/phone, or even S/M/L/XL with all the buisness logic in shared classes.
In the Apple world, you have to buy the application twice, once for tablet aspect ratio and once for phones, and even then it's fixed to certain aspect ratios and sizes (hence the black bars problem in many iPhone apps when run on the iphone5).
Apple's solution is clearly very week, and they are keen to beat up Android over the fragmentation myth and lack of tablet apps myth, when the reality is, THEY are the ones with all the scalability problems....
I'll second that.. granted, I'm only on a 7" Nexus 7, but I haven't noticed anything like I did when upscaling an iPhone app on my iPad.. My N7 apps all look good, bar none.
Here's an example: Facebook. That app, up until the latest update, was incredibly slow and terrible. Now they made it faster, but it sucks to use in landscape view. Friendcaster is also a poor substitute, all 3rd party Facebook apps have problems.
XDA doesn't scale well. In fact the "tablet" version is worse than the regular one.
Sent from my LG-P999 using xda app-developers app
I just had to login to reply to this one.
CrazyPeter said:
In the Apple world, you have to buy the application twice, once for tablet aspect ratio and once for phones, and even then it's fixed to certain aspect ratios and sizes (hence the black bars problem in many iPhone apps when run on the iphone5).
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That is pretty much completely incorrect, the majority of iOS apps are universal but just like in the Android market there are apps that are for tablets only, that is completely up to the developer's discretion. iOS apps only have a fixed number of resolutions to handle and any quality, well maintained app will handle all the resolutions. Yes there is an issue or at least was with a lot of iPhone apps not supporting the iPhone 5's extra screen size but what do you expect them to do instead of the black bars until support is provided just scale/stretch the UI to fit?
Apple's solution is clearly very week, and they are keen to beat up Android over the fragmentation myth and lack of tablet apps myth, when the reality is, THEY are the ones with all the scalability problems....
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There is a shortage of tablet apps in the Android market, you can't deny it. There are some apps that look gorgeous on a tablet like Plume, the stock Google apps, baconReader & gReader Pro but there are a lot of apps that aren't tablet optimized that look like crap like all weather apps for example.
I do love my Nexus 7 but I have found there to be a shortage of quality tablet apps, I've looked all through the market and only a small number of apps are good enough for me to keep installed where on my iPad I have a ridiculous number of apps that all look gorgeous and fully support the tablet interface with the only app that doesn't being Speedtest.net.
What exactly are you thinking "tablet optimized" means? There's no argument that apps designed for phones will scale up and fill the nexus7's screen without blurring and pixelation. What I think it being optimized for a tablet means is a new layout to better use the available screen space. I suppose in many cases, this would be just including an extra pane in the app that helps to navigate or provide buttons for common functions.
Android was never the place to go when it comes to "High Quality Apps"
Its clear that Apple has that down pact all the way. That also explains why games operate and look so much better on the iOS side of the world.
Im not a troll or against Android in any way. But its clear as day. Im currently on the Galaxy Nexus and Nexus 7 and although there are a good handful of quality games and apps, theres no where near the number of high quality games on iOS.
The game department and "Quality" department is an area that Google could step up on. BUT, with Android on so many different devices made by so many different companies with so many screen size / resolutions / CPU and GPU SOCs. The quality will never be up there with iOS since those apps are geared twords about 4 different phone "iphone 3 - 3s - 4 - 4s - 5 and the small number of tablets ipad 1 - 2 - 3 - mini ect....
Android is much better at scaling apps for different sizes/resolutions than iOS. iOS has alot more apps that aren't optimised for the retina display. When it comes to the quality of the app though.....iOS is only 1 device whereas android has too much fragmentation.
There are exceptions obviously....i'm not a big fan of the twitter and youtube apps the way they are on the tablet now. Youtube was better with it's 3d carousel than the stretched phone app. Twitter is just twitter, they don't want too much hassle for so many devices.
ace9988 said:
Android is much better at scaling apps for different sizes/resolutions than iOS. iOS has alot more apps that aren't optimised for the retina display. When it comes to the quality of the app though.....iOS is only 1 device whereas android has too much fragmentation.
There are exceptions obviously....i'm not a big fan of the twitter and youtube apps the way they are on the tablet now. Youtube was better with it's 3d carousel than the stretched phone app. Twitter is just twitter, they don't want too much hassle for so many devices.
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Couldnt have said it any better!!!!
".iOS is only 1 device whereas android has too much fragmentation."
I like my Nexus 7, but when the funds come available Im try to pick up a iPad or IPMini.
Wow lots of great replies so it seems it was highly exaggerated.. I think tho based on the comments maybe instead of tablet optimized I just meant tablet apps in comparison to the ipad.. I've never used one for any period of time so I couldn't determine what's missing or we don't have.. Someone mentioned a weather app.. Also I agree the xda app is really wasted on a Nexus 7..
Sent from my Nexus 7 using xda app-developers app
I don't think there's much need in tablet-specific (a.k.a. HD) apps since most of the normal apps still look good and are pretty much usable on the tablet. Best example would be XDA app - the regular version still looks and works nice on N7, same as phone - just stretched out on the full screen and there's no pixelization unlike like iPhone apps on iPad
In case of iOS there are universal apps that are optmized for both iPhone and iPad displays + you only have to pay for the app once on one device and then just install it on the other one (kinda like Cross-Buy with PS3 and PSVita), but if an app is NOT universal - then you'll have troubles with awfully pixelized app on the iPad or you'll have to use the app strictly on one device, this is especially sad when "HD" version has some unique features that a regular one does not
So the so-called problem actually doesn't exist on Android but it does on iOS
At least I haven't seen a single app that would look wrong or pixelized or whatever on a tablet compared to how it would on a phone
It is definitly highly exaggerated. Granted. There are veryyyyyy few that actually aren't. Only one I've noticed so far is glass tower 3+
Sent from my MB612 using xda app-developers app
not exaggerated,
but I feel like at this point, there should be more tablet optimized/designed apps. the iOS store has wayyyyy more tablet optimized apps.
A lot of android developers just scale up the phone app and don't utilize basic UI philosophy to make the app more tablet friendly. oh well who cares? the N7 is still great.
Clearly there is a lack of understanding what "tablet optimized" even means. Those who say things like "iOS store has wayyyyy more tablet optimized apps" is implying that for an app to be tablet optimized it needs to be coded to work ONLY on tablets or some other such nonsense (maybe it needs to merely say "Tablet version" in the title?) The whole concept of "tablet optimization" is different...COMPLETELY different between iOS and Android.
As a few pointed out and many still don't seem to get, Android *can be* coded to work with multiple screen formats. From as small as a 320x200 craptastic whatever device to resolutions higher than the "retina" display (eg. Nexus 10) and look PERFECT in every resolution. How scalable and "optimized" the app is to the tablet world is up to the developer. Most apps I use work just fine on my Galaxy Nexus as they do on my Nexus 7 as they did on my Evo 3D before that. By "just fine" I mean they looked nice, responded correctly, and seemed pretty F-ing "optimized" to me.
I've never understood why this is SOOOO hard for people to get? Crack open pretty much any beginning Android programming book and go to the part that talks about UI development and you will see exactly what I'm talking about. It's not a hard concept to get.
Perhaps it's just easy to ***** about a lack of tablet optimized apps though... I would say ignorance is bliss...but seriously, ignorance is ignorance. Do some research!
I've tried around ~100 apps and games now from the play store and I can't think of any that stood out as being poorly fitted to the screen etc. Personally I think it's a non issue.
ETA: also Paranoid Android rom helps the formatting too IMHO.
Well... Yelp is one. Trip Advisor is another. So is eBay, Amazon, and countless others here. All are just big screened versions of a phone app, where there are simple lists of monolithic screens, requiring the same "back and forth" navigation that is required for a 3 or 4 inch screen.
You may not have a problem with this type of interface, but it is decidedly NOT tablet optimized.
Solutions Etcetera said:
Well... Yelp is one. Trip Advisor is another. So is eBay, Amazon, and countless others here. All are just big screened versions of a phone app, where there are simple lists of monolithic screens, requiring the same "back and forth" navigation that is required for a 3 or 4 inch screen.
You may not have a problem with this type of interface, but it is decidedly NOT tablet optimized.
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I have to say both Amazon and EBay look great.
Maybe you would want a different format - but I can see nothing to improve.
I do use these apps in portrait mode (one-handed tablet holder here) - and they are not just scaled up from my phone version.
They fill the screen perfectly - no side-to-side scrolling.
In regards to apps you think the play store is lacking in for tablets, I think we could use a dedicated tablet music player so far the best I've seen is Select! Music Player, but it would really be nice to have a player in HD, with themes, and a built in equalizer.
Sent from my Nexus 7 using xda app-developers app
EBay and Amazon desktop websites work just fine on the Nexus 7. Optimizing online shopping sites for tablets as apps simply seems like a waste of effort to me.
Everything else I have used is perfectly scaled.
Sent from my Nexus 7 using XDA Premium HD app

Could a developer make a screen resolution changer tool for better gaming performance

As all of of us know that if we can't play a game on computer due to lags, we change screen resolution, then lags disappear,
Could a developer make a tool, or find a way to change screen resolution from 1280x720 to let's say 1024*768 or lower ?
(There is an app in market, which is called resolution changer, but when we change screen resolution it does not stretch to full screen)
You can't push it bigger trough hardware limits, as you said 720 to 768 ,also virtually no,might be possible only to downsize both height and width. Probably the application you saw was a density changer.
Sent from my LG-P880 using xda app-developers app
Gmobilize said:
You can't push it bigger trough hardware limits, as you said 720 to 768 ,also virtually no,might be possible only to downsize both height and width. Probably the application you saw was a density changer.
Sent from my LG-P880 using xda app-developers app
Click to expand...
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it was just an example ,
Let`s give more reasonable examples, like 1024x576 or 800x600
F1661 said:
it was just an example ,
Let`s give more reasonable examples, like 1024x576 or 800x600
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Click to collapse
The only problem with this is that these guys don't appear to know what resolution and density/dpi is and nobody tries to understand that lowering the device's resolution will result in higher performance in everything 3d based.
There is a way that i found named "Resolution Changer" but of course it has its problem. it won't go full screen once you downscale to lets say 960x540 16:9 resolution. try it i'm sure you won't like to have black borders.
https://play.google.com/store/apps/details?id=com.nexter.miniscalerfree&hl=en
Emmanuel2000 said:
The only problem with this is that these guys don't appear to know what resolution and density/dpi is and nobody tries to understand that lowering the device's resolution will result in higher performance in everything 3d based.
There is a way that i found named "Resolution Changer" but of course it has its problem. it won't go full screen once you downscale to lets say 960x540 16:9 resolution. try it i'm sure you won't like to have black borders.
https://play.google.com/store/apps/details?id=com.nexter.miniscalerfree&hl=en
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changing resolution is not a permanent fix, we need good kernels, there are good kernels out there already but they r still in development, not perfect yet and it would look like minecraft with a HD screen at that resolution, I'd prefer playing with black borders to having squares on my screen.The main reason why many games lag is cause they aren't 'optimized' for tegra 3.I don't know if its possible to fix the way tegra acts with a kernel or something, but the bootloader was unlocked not too long ago, wait for more developments, I believe the developers here will make this phone a monster one day.

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