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Looking to get DELL XPS M1340
Whats your thoughts on it?
Hardware looks good and its quite nice to look at.
khsbenny said:
Looking to get DELL XPS M1340
Whats your thoughts on it?
Hardware looks good and its quite nice to look at.
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Click to collapse
I personally will not buy "anything" with name DELL attached to it...It's like buying a Yugo (obscure reeference)
Thats my one grudge with it. Its a Dell.
But look at it! Its hard to say no, its a completely different laptop from the usual Dells!
khsbenny said:
Thats my one grudge with it. Its a Dell.
But look at it! Its hard to say no, its a completely different laptop from the usual Dells!
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read them and weep....besides this issue, it "looks" good
From:
http://apcmag.com/australian-exclusive-dells-xps-m1340.htm
About that misleading graphics hardware...
What’s most deceiving about this machine, however, is the NVIDIA GeForce 9500M GE with its “Hybrid SLI” technology. This sounds far more impressive than it really is. Hybrid SLI does, as it says, offer the ability to boost performance or reduce power consumption where needed. However, it’s not a gamer’s card, even if it will run games.
What the 9500M GE really is, is a dedicated 9200m GS plus an integrated 9400m which ultimately offer a mere 24 shaders, with a 64-bit memory bus. Some games that offer multi-GPU benefits may garner a performance boost, but overall it’s only going to be good for DirectX 9 games in medium to low settings.
We weren’t able to run 3DMark Vantage as it requires a minimum resolution of 1280x1024, but our 3DMark 2006 score of 3586 isn’t particularly impressive. We were able to get Left 4 Dead, which is built using the Half-Life 2 (Episode 2) engine, running at medium settings, but still didn’t get particularly great frame rates, even if it was playable.
That is a little misleading indeed! But I wont be doing any intensive gaming on it... I have an xbox for that
It'll be used for casual gaming, multimedia playback and eventually some compiling when I finally learn some code!
khsbenny said:
That is a little misleading indeed! But I wont be doing any intensive gaming on it... I have an xbox for that
It'll be used for casual gaming, multimedia playback and eventually some compiling when I finally learn some code!
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This is interesting
http://reviews.cnet.com/best-laptops/
one of the most famous review websites in the web does not even DELL not even once
Check them out...I use the Toshiba and...it's great!!
if i were you for my personal and entertainment needs i would go for a Hp and for work/business i would go for a dell
It looks lyk the Dell Studio 1558.
But i dunno what the specs are. only looked at the images
Well, I've gone out and ordered it.
I would have got a HP, but my last one's motherboard got fried and they wouldn't do anything about it. It was out of warranty but it was a common fault like 100+ cases of the same thing. I even spent £10 trying to repair it!
Should be here next week, Ill post my first thoughts about it
khsbenny said:
Well, I've gone out and ordered it.
I would have got a HP, but my last one's motherboard got fried and they wouldn't do anything about it. It was out of warranty but it was a common fault like 100+ cases of the same thing. I even spent £10 trying to repair it!
Should be here next week, Ill post my first thoughts about it
Click to expand...
Click to collapse
see you then!!
I have faith in Dell as they have been good to me (with the exception of their power adapter exclusivity). I wouldn't listen to CNET as they are Apple-ass-lickers for the most part. They listed a Gateway on there and I'd never touch a Gateway again based on personal experience.
have you guys seen the new samsung chromebook?
its got that Exynos 5 5250 A15 chip, an above 720 screen, SSD, no moving parts so no need for a fan (wont suffocate sitting on your bed), 2GB ram, bluetooth, USB 3.0, HDMI, 6.5 hour battery life @4080MAh battery, only 11.6 inches, 2.5 pounds, and .8in thick. things stylish too. its like a netbook on crack.. its only 249, i cant see any reason you wouldnt buy it.. oh wait.. it only runs chrome OS..
well i dont think you can put windows on this thing. maybe linux, but id rather talk about actually keeping the chrome OS.
i have a few questions, if anyone who actually owns one could fill me in.
can you use torrents on a chromebook?
can you locally store pictures/movies/music on here?
if so, is there an offline video player? can it play all kinds of video formats?
if i plug in a flashdrive, can i move files around? is there a file manager in this thing?
can chrome os play minecraft?
can anyone who owns one tell me a little more about these little guys? thanks fellas
soraxd said:
have you guys seen the new samsung chromebook?
its got that Exynos 5 5250 A15 chip, an above 720 screen, SSD, no moving parts so no need for a fan (wont suffocate sitting on your bed), 2GB ram, bluetooth, USB 3.0, HDMI, 6.5 hour battery life @4080MAh battery, only 11.6 inches, 2.5 pounds, and .8in thick. things stylish too. its like a netbook on crack.. its only 249, i cant see any reason you wouldnt buy it.. oh wait.. it only runs chrome OS..
well i dont think you can put windows on this thing. maybe linux, but id rather talk about actually keeping the chrome OS.
i have a few questions, if anyone who actually owns one could fill me in.
can you use torrents on a chromebook?
can you locally store pictures/movies/music on here?
if so, is there an offline video player? can it play all kinds of video formats?
if i plug in a flashdrive, can i move files around? is there a file manager in this thing?
can chrome os play minecraft?
can anyone who owns one tell me a little more about these little guys? thanks fellas
Click to expand...
Click to collapse
I own a cr-48.
You can locally store pictures and music (idk about movies, never tried). It does have some (limited) offline capabilities, like offline gmail, calendar, drive (read only IIRC). There is a file manager.
As for the rest of your questions...I have no idea, I have a real PC for all that crap.
Snowflake approved this message....
Two Linux distributions: openSUSE and Ubuntu have been already ported to the new Chromebook. You can't run Windows because it doesn't support ARM chips. Well Windows 8 RT supports but you need to be Microsoft's hardware partner for that.
Sent from my MB526 using xda premium
soraxd said:
have you guys seen the new samsung chromebook?
its got that Exynos 5 5250 A15 chip, an above 720 screen, SSD, no moving parts so no need for a fan (wont suffocate sitting on your bed), 2GB ram, bluetooth, USB 3.0, HDMI, 6.5 hour battery life @4080MAh battery, only 11.6 inches, 2.5 pounds, and .8in thick. things stylish too. its like a netbook on crack.. its only 249, i cant see any reason you wouldnt buy it.. oh wait.. it only runs chrome OS..
well i dont think you can put windows on this thing. maybe linux, but id rather talk about actually keeping the chrome OS.
i have a few questions, if anyone who actually owns one could fill me in.
can you use torrents on a chromebook?
can you locally store pictures/movies/music on here?
if so, is there an offline video player? can it play all kinds of video formats?
if i plug in a flashdrive, can i move files around? is there a file manager in this thing?
can chrome os play minecraft?
can anyone who owns one tell me a little more about these little guys? thanks fellas
Click to expand...
Click to collapse
Just purchased a Chromebook last night, have used it for probably 10 hours since and here's my rundown of it.
It is wonderfully fast, but what more can you expect from a linux system running an operating system based solely around the internet browser Chrome along with some perfectly functional "web apps". Now, by web apps I literally mean if you open an app on your taskbar at the bottom, it opens Chrome and goes to a website and performs as such. Think of it as a super fast epic computing system that works exactly as one would expect when Google presents an operating system.
IMO after 10 hours of use
Pros - Lightning fast, beautifully functional GUI; incredible and intuitive trackpad, takes 30 seconds to learn the strokes of it. there are no left and right buttons and it is a large pad (one finger click or tap selects, two finger click is a right click, click and hold with your forefinger and drag with your middle for selection and graphic movement, two finger drag to scroll down, up, left, or right. Its pretty awesome). Keyboard with separated keys so the lack of size is still spacious and not cluttered, because it isn't a windows keyboard there are no F1-F12 keys, windows keys, caps-lock, scroll-lock, delete, insert, pg up, pg dwn, so in short there is tons of saved space. MASSIVE selection of apps in general, like woah huge, and that's just the free ones. Once you link your google account to the pc you have over 160 gigs of storage on your google drive, as well as a 16 gb SSD that makes the performance kind of ridiculous, it boots in mere seconds, comes back from sleeping in the time it takes the monitor to come to life *which isn't long* and opens web pages faster than my PC. The wireless is a dual band (2.5 ghz and 5.0 ghz) b\g\n after a speed test it registered the peak speed of my connection through my Netgear N Dual band router. (30 meg down and 3.2 meg up, I have a screen shot, but I am a newb here so I cannot post it *which I understand not complaining just explaining* <3 ) The design is clean sleek, and odd. All the ports are in the back, which threw me back to old 2 inch think laptops, but it keeps the design very clean and easy to keep clean. lots of clean if you didn't notice the pattern. HDMI port, usb 3.0, usb 2.0. No fans, unless their silent, but I cannot hear ANYTHING its very quiet and manages to stay cool with no other visible ports other than the speakers. That's the odd part. It's really, wonderful. Oh, and I almost forgot (sorry I know this is going on forever I just wanted to make sure to be detailed) Chrome has a wonderful multi-device streamlined epic google machine. The Chrome that I use on my chromebook is the exact same browser that I'm using on my PC, other laptop, and HTC Evo3D. By that I mean same history *which isn't much because I'm usually incognito* same bookmarks, same apps.
The Perk about this is that it is a 100% fully functional and mobile device. It is ideal for businesses and students because it contains everything one needs to be productive and have fun in a VERY mobile device. It's the best new toy I've had for a while =)
Cons - Small, feels fragile. Some webpages have to be zoomed through the menu because the pages seem to be shrunk in some cases. Some apps available through the Chrome Web Store are not supported on the device yet, and without knowing until you install it, its a minor inconvenience. The customization is limited, its pretty much a what you see is what you get device. You can change the desktop background and the theme of Chrome but that's about it. There is no, like none at all, working and functional Spotify app for this, which is evil to me.
Overall 8 of 10, money well spent for sure.
Graphics - everything is low intensity for the most part so 8 of 10 cause its still crisp and beautiful, videos also look wonderful
Functionality - 10 out of 10. Period. Because Google.
Gaming - 2 of 10, that is not what this was built for, unless you like games on smartphone or flash than go for it.
Video - So far I've been able to play .mkv .avi and .mpeg4 videos fine. as for any other format I do not know. But with those three covered thats pretty much all of the digital movie formats. (I do not condone or endorse torrenting, and as far as I know it's not an option because you cannot INSTALL software, they are web based apps.)
Basically, as if I wasn't enough of one already Google has officially made me their fanboy, True story...
Yea, hope that helps. I know its lengthy but to me 249, is still 249. and therefore, well informed is better than going off of the very limited results on an actual review of this thing, I went and used it for about 20 minutes at best buy before I was too giddy to not own it. So yeah, my recommendation is get it, but only if you're not expecting a PC, cause that's NOT what this is.
:good::good::good::good:
Edit : Battery is epic. 8 hours of battery life if you don't need your screen bright as the sun. 6 and a half on full brightness. (the eight hour estimate is based on the fact that I have had it unplugged and powered on for the better part of 5 hours and the estimated time on the battery right now is 3 hours 43 minutes. So yeah, epic.
Please use the existing computer thread for this type of discussion, thanks. Thread closed.
Hear me out for a few minutes guys.
Programmers now days are great...right? No... they really are not. Because programmers are making programs/games on extremely powerful machines (if you think about it) and have zero concept of "limits". A game for example, Titan Fall on PC is 50GB's. Why... for the love of all that is good, is this game 50GB's? Why? Because the programmers that made it suck. There are so many games that take up WAY too much space and take WAY too much power to run...
BUT
But this is NOT the programmers fault... They were not trained correctly. Hence my topic point.
Limitations Make you a Better Dev.
What is a limitation? It's something that limits you, like a gallon container can... only hold a gallon. Makes sense right? Well, let's move on the programming. Most programmers now days are making games/programs in what I like to refer to as "Creative Sandbox Mode". They don't really have limitations. They can almost do anything! But this is a problem... let's see an example to illustrate the reason why.
We will use the game "Kerbal Space Program" as our example for this topic. (Fantastic Game BTW) For those who have not seen/heard about it. It is a game where you build space rockets in, for the most part, a very well simulated Solar System. You start from a planet similar to earth. The only difference is the size of everything is scaled down. But just keep in your mind, "You build rockets to go to space".
Now, moving on...
When this game came out at first as early access. It was basically a sandbox, while you had no "God mode", you had access to all the rocket ship parts and they had zero costs. You could build anything, and people made all kinds of nonsense, went to the Mun (Game's name for the planet's moon) and beyond to other planets.
Sounds great right? It was... but then something changed a few years later.
Career and Science Sandbox were added. What is this? Well it's a mode with progression in mind, Career has you earning money through space missions and contracts, and Science Sandbox requires no money... but requires "science" points to acquire new parts.
You start out now...with very limited parts, and the things you are asked to do in the missions seem "impossible" at first.
"You mean I have to get to orbit with ONLY these parts? WHAT? THERE IS NO WAY!..."
Except...it was possible. Suddenly people, while under a great limitation, began to progress. They learned new and better ways and deigns to make more efficient rockets. You advance, and learn and become better. You progress, slowly unlocking more parts...but always being under this limitation wall, it forces you to grow and learn even more.
Now...end game. You've unlocked all the parts. You build the "best rocket" you can muster. Compare it to your "best rocket" while you played in Free Sandbox mode... It's a 1000x better. It can go much further on less fuel, it's less heavy, and it has far more research and science ability that ever before. Smaller rockets can now go beyond the moon and back, where as before, huge ones barely made it into orbit...
What does this mean? Now...with your super efficient skills, you can go EVEN further than ever before, you're able to truly maximize the potential of the parts given to you.
You've become efficient . You've become a better player.
But the KEY here for relation to my topic is... "truly maximized potential"
Now, let's get back to programming. Now that we have an understanding of what my point is. Back in the day, game developers had extreme limits. Hyper tiny storage sizes, extremely low amounts of ram and processing power. You couldn't just do whatever you wanted. The PC wouldn't even run.
Look at games like Super Mario Bros, a classic simple game... But, fast forward to later in the NES's lifespan, look at Megaman. The difference in total quality, and game play, it's a night and day difference. You go from a super basic, jump on enemies, beat the same boss over and over, running through basic one color levels... to a game that has a "level select" and unique and difference bosses, and... TONS of different enemies. You see levels with lots of animations and color! Holy crap! This is amazing! AND WHAT!? YOU GET WEAPONS THAT DO DIFFERENT THINGS!? *mind explodes*
See what happen? NES programmers got better over time, they learned to maximize what the NES could do despite its limits. Games that at the start of its' life that would have been thought impossible... were suddenly happening.
So let's fast forward to today... what do we have? For the most part... our computers today have near limitless abilities. Most computers have over a 1000GB's of storage, over 4GB's of ram (if not over 8GB), and processors that can do millions, if not nearly billions of calculations per second... Vs computers with 32KB's of Ram, 1 MB of storage, and a 10 mhz processor.
So we should be seeing games with extremely outrageous levels of ability and graphics right...? No... we don't. Well, we have a few. And I think the reason is older devs who were used to coding efficiently. They suddenly become god like. But new programmers? They don't understand limitations like older ones do... so they code poorly without knowing it. This is why you have games like Dark Souls 2, which on PC runs at 60fps at 1440p without the SLIGHTEST hint of issues. (Seriously, it's the smoothest PC game I've ever seen). But then games like Arkham Knight, just barely run at all. (if it even starts...) Also... the version of the Dark Souls 2 that contains all the DLC and improvements to the game (SotFs), weighs in at 23 GB's. Whoa... that's so much! ... Well, it's an extremely huge game, most playthroughs will last you at least 50 to 70 hours. There is so much to see in the game, and it's intense. And...then you have Titan Fall. A multiplayer game with a few maps, no singleplayer (at least when I played it), and it's 50GB's? What? Why? Even GTA 5 is 55GB's (ish) and it's an absolutely MASSIVE map, with detail unlike any seen before. And they crammed it into 50GB's? Wow. While Rockstar and From Software have had a few bad ones *cough* GTA IV and Dark Souls 1 on PC *cough*. They still proved in the end, they knew how to properly make a PC game.
Also, for an example of "getting a ton" from very little processing power. Look at the gameboy advance. It had a 16.78 MHz processor... yet look at the outrageous abilities it had. Look at the games, compare them to mobile "games" (Mobile games are trash). Could you honestly recreate The Legend of Zelda: A link to the past run with just 16mhz of power? If someone didn't tell you it was possible, you'd most likely say, "You cannot do that...". But you can, they did. This is highly efficient coding.
Another example is Roller Coaster Tycoon 1 and 2. If you've not played this game series, I advise you ALL to look it up. This game, released in 1999, was coded by one man. And in 1999 (where the average CPU was Pentium 3) this game let's you build Parks, like with roller coasters and rides. This game could have THOUSANDS of guests (People in your park, 1000 to 4000+) , all with different likes and needs (ride types, needs like food or the restroom), with dozens, if not 50 to 100+ rides going on at the same time... and it ran perfectly fine. In fact, when I played it, I never remember it ever slowing down or crashing, not once. Could you build an entire game with 100s of rides and 1000s+ of guests each with their own unique needs, and plus all the other things going on, on a Pentium 3? With ZERO lag and near instant startup?
This is just one of my issues with devs/programmers today. It's not just about games, or graphics in games mind you. It's about programs, applications, media, just everything. Devs today, learn in a near unlimited environment. They don't learn tricks, they don't learn workarounds, they don't learn how to truly maximize what they have because nothing forces them too.
Now, as a big note... I don't want to sit here and sound like I'm saying any devs are dumb, or don't work hard. I don't mean that at all, because it truly isn't their fault. Schools and such today don't teach with limitations, in computer science and in everything else (that's another topic).
They don't force you to make a massive game that fits in a CD (700MB) that runs well, they don't teach you how to truly optimize, they don't teach you how to overcome limitations because they don't challenge you with limitations.
Limitations, force you to get better. I ask that all new and aspiring devs now days, to try to limit yourself... because in the end... you'll become a far better programmer than you thought possible! You created an android app that runs fine on a snapdragon 810? Alright, how about you make that same app run just as well on a phone with a dual core processor and half a GB of ram from 2010. Start with limitations, you'll think... "This is not possible" , but image to yourself that it is the only way... you soon start finding tricks and learn how to overcome the limitations and create an app that works fantastically with very minimal power and resources. Then, with your new found efficiency skills, you'll see a whole new world of possibilities on more powerful chipsets. Just like in the space game, when you are forced to do more with less, you soon found yourself able to go much further than before when you did have more.
Limitation Forced Growth increases your efficiency. This can allow you to make night and day more powerful applications that run with far less power.
Discuss.
I am happy to announce the project I have been working on. I do not know what direction it will take from here but I thought it was a good time to show it.
A MID, UMPC, tablet, smartphone - anything you want it to be. This is a kind of hybrid between phonebloks/project ara and the nokia n900 series
The wiki should guide you through step by step and answer most questions you may have. I have always thought one of the most important parts of this project is being able to teach others to do this and make it as accessible as possible.
As the wiki mentions, please raise a ticket on the issue tracker if you have a problem. But if you just want to talk about it this thread would be fine and I will try to get back to it from time to time.
Special thanks to people on this forum specifically who made all those Windows Mobile editing toolkits way back and helped me realize what was possible with pocketable devices and move on from there.
Link to SFS MID wiki
I thought I would provide an update here. The project is still ongoing with a mainboard transition from the Raspberry Pi to the Odroid C0 SBC.
The hardware and software has come a long way making for a pleasant experience to use but yet enough flexibility for most situations and users.
As always, you can post here or on the issue tracker if you have any questions or just want to talk about MID development. Thanks and good luck.
This is a 6 month update. The project continues with a switch to the Lattepanda x86 SBC.
More positives than negatives come with the new ecosystem and the future is bright. It is hoped that with the x86 technology the project will become relatable to more people and the architectural reliability will prove to be an advantage.
You can always post here or on the issue tracker if you have any problems, questions or speculation on the future of MID development. Thanks and good luck.
This is one more 6 month update. I am using the Lattepanda x86 SBC exclusively now.
The layout of the devices has been redesigned to be more like a smartphone and there is a new shell available for 3d printing. In addition, the software has undergone an update and there are new development notes including testing with some Raspberry Pi 4 prototypes which ended up being too hot and using too much power. Finally, there are 5 new scripts uploaded and one included with the MID software which deals with multitouch gaming.
It works well but I am hesitant to call the project finished so if you have suggestions let me know.
Hello and welcome to another update on this longrunning project.
The launch of the Raspberry Pi 4 came and went without offering any power savings so the project continued on without it using some alternative platforms. On the dual goal of being able to play PC games, it is only until recently that the 8GB Pi 4 had that potential. Unfortunately there is not enough overhead for Linux gaming even on most low end x86 PC platforms so there is little hope current Pi versions will make for a good PC gaming experience.
If you read the development notes you will see some experiments with portable PC stick hardware running games such as Kerbal Space Program on Linux but those devices were a dead end as far as power savings go. Both in terms of lack of power saving features and in idle and load power draw.
Currently there does not seem to be a small x86 device that has working suspend/sleep/standby mode in Linux which renders the dual goal of a Linux smartphone device that can play modern PC games unattainable.
The VIM3 SBC does have a working suspend mode as well as a wide 5-20v input. This allows for much more battery power and energy without the corresponding
wiring complexity and loss of efficiency that you would have in a device that required "stepping down" the voltage to 5V. "Stepping up" from traditional smartphone and tablet batteries comes with it's own challenges as well. Namely, the effective current limit, maximum available power and conversion inefficiency from such low voltage batteries.
On the gaming front all hope for portable gaming is not lost. I have uploaded a bonus version of Retroarch with VIM3 support to the releases area as well. This release is intended for and works well for the older console systems.
Maybe one day we can get a device with 8GB+ RAM that can play PC games and go to sleep. Until then keep building!
I thought I would slip in and give an update just short of a year. A few patches may be still to come anyway.
The goal of a PC gaming phone-like portable has been largely attained. The Lattepanda Alpha SBC specifically has 8GB RAM and can suspend to save power. With a MID based on it you can do the kinds of things you would do on a smartphone as well as play PC games with a gamepad on the go, keyboard/mouse while docked or perhaps even with the touchscreen. The Lattepanda Delta can suspend and has 4GB RAM and is a cheaper alternative. Recent PC games can be played successfully but I would recommend something like a Steam Deck for cutting edge games. If using Android apps is something you would require in a personal mobile device then the large RAM of the Alpha is something that should make emulation possible. When finished you can put the device to sleep and put it in your rather large pocket.
There is something to be said for a smaller more manageable mobile device that is more the size of a smartphone. Even if that means gaming capability is compromised. The VIM 3 is smaller than the Lattepanda Alpha/Delta and has different USB functionality making for a smaller and simpler overall MID. This is more of a device that you can put in your pocket and hopefully not have it break. You can put a plastic shell around it like a commercial device but you will find that one large enough to give good protection makes the MID too large. I do not consider this a big deal since one of the goals of the project is to put more control into the hands of the user and this includes the realm of repairability. In other words if it breaks you can fix it.
Thus 2 parallel ARM and x86 codebases are being maintained for now. Extensive troubleshooting has been undertaken to fix some long standing hardware
stability problems on both MID platforms as well. Addditionally, all main wiki pages have received an update. Finally, another bonus compiled version of the latest Retroarch source has been added that focuses on PS1 emulation.
A special message for XDA Developers users. Don't throw away your Android phones just yet. As inexpensive as cellular plans are you can keep your phone and tinker with something like this too. But remember that when the automobile was first developed it was considered worse than the horse. Over time it was refined and eventually surpassed the horse as a means of transportation. I think as computer parts become more commoditized ever time something similar will happen and nothing will be able to stop us from putting together a phone ourselves.
I am not sure where it is going to go from here but I look forward to using the devices now that the dream has come true.
I am an electronics hobbyist trying to fix things or build new.
Usually, I play with audio stuff, amplifiers, speakers, bluetooth, BLE, NFC, some RaspberryPi, Pico, Arduino, LED strips and many more. I have a small lab with oscilloscopes, freq generators and counters, Fluke DMMs and few other nonames, lab power supplies.
I am dangerous enough to solder/desolder with hot air chips, BGA, Eproms, read them with a TL866II-Plus XGECU kinda thing. And burn other eproms as well.
Java, Python, some assembler (Z80).
This is me, happy to be here
gcata said:
I am an electronics hobbyist trying to fix things or build new.
Usually, I play with audio stuff, amplifiers, speakers, bluetooth, BLE, NFC, some RaspberryPi, Pico, Arduino, LED strips and many more. I have a small lab with oscilloscopes, freq generators and counters, Fluke DMMs and few other nonames, lab power supplies.
I am dangerous enough to solder/desolder with hot air chips, BGA, Eproms, read them with a TL866II-Plus XGECU kinda thing. And burn other eproms as well.
Java, Python, some assembler (Z80).
This is me, happy to be here
Click to expand...
Click to collapse
Welcome to XDA! I have a couple Raspberry Pi 4 8GBs. Enjoy the forums, and let me know if you have any questions.