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I've seen other phones that will be released this Q1 or Q2 having 1GB of RAM whilst the Optimus 2X only has 512MB.
I myself have kind of got the feeling that 512MB's would be enough and that 1GB is unnecessary, but I would like your opinions, and maybe an explenation to why 512MB's would be enough?
Since Atrix won't be released in Sweden that pretty much leaves it to Optimus 2X or the Galaxy S2, but the S2 will probably be like 200 dollars more. Would that really be worth the money RAM-wise (other differences doesn't matter that much to me)?
I'm of the mind that 512MB will be fine for the forseeable future. If you consider that the most demanding apps are typically games, and the most impressive games (since GameLoft, Epic etc have signed on with nVidia...) will be developed to Tegra 2 specs, I can't imagine those Tegra 2 specs would preclude running on 512MB of RAM. Following that assumption, by the time 512MB of RAM isn't enough, you will probably be due for an upgrade anyway.
I'm starting to think that the only reason the Atrix has 1GB is because the WebTop mode runs well over 512MB in typical operation. Then, of course, the Galaxy 2 has a gig so that it doesn't look inferior on paper.
Just my conjecturous 2 cents.
Sjael said:
I'm of the mind that 512MB will be fine for the forseeable future. If you consider that the most demanding apps are typically games, and the most impressive games (since GameLoft, Epic etc have signed on with nVidia...) will be developed to Tegra 2 specs, I can't imagine those Tegra 2 specs would preclude running on 512MB of RAM. Following that assumption, by the time 512MB of RAM isn't enough, you will probably be due for an upgrade anyway.
I'm starting to think that the only reason the Atrix has 1GB is because the WebTop mode runs well over 512MB in typical operation. Then, of course, the Galaxy 2 has a gig so that it doesn't look inferior on paper.
Just my conjecturous 2 cents.
Click to expand...
Click to collapse
Thanks for your reply! I also thought about the RAM being for the WebTop but then Samsung released the S2 lol.. I would probably agree with you that 512MB will be enough in at least the coming year or so, hell, you can almost run a game like World of Warcraft on 512MB RAM.
Maybe Motorola and Samsung are just putting in hardware that is ahead of the future to atract the customers that want 'the best'. Of course, they are probably slightly better but from what I understand it is kind of hard to fill up 512MB RAM which they also say in Anandtechs review of the Atrix.
http://www.anandtech.com/show/4165/the-motorola-atrix-4g-preview
If only LG could put in at least 768MB I wouldn't have to worry
Have to agree with Sjael about the 512MB of RAM in the Atrix being for the laptop dock. In that preview you posted in the benchmark tests the optimus came out on top of the atrix pretty much every time. So don't let the 512 MB of RAM detour you!
I would not mind 512MB RAM(Actually, you can use only 372MB of ram because of the android system)
512MB ram is not that small, and there is no app that needs more than 512MB.
I'm using Optimus 2X, but 512MB RAM was okay
pokerfake said:
I would not mind 512MB RAM(Actually, you can use only 372MB of ram because of the android system)
512MB ram is not that small, and there is no app that needs more than 512MB.
I'm using Optimus 2X, but 512MB RAM was okay
Click to expand...
Click to collapse
'Okay' doesn't sound too convincing. Could you tell us about the phone in general? Are you satisfied, how is the battery life etc?
Battery time is simuliar with Samsung Galaxy
LG home sometimes reset after I play some heavy 3D game. I think that its because of RAM, but this problem does not happen if you change your home program
Sent from my LG-SU660 using XDA App
pokerfake said:
Battery time is simuliar with Samsung Galaxy
LG home sometimes reset after I play some heavy 3D game. I think that its because of RAM, but this problem does not happen if you change your home program
Sent from my LG-SU660 using XDA App
Click to expand...
Click to collapse
What about gps ?
GPS is waaay better than Samsung Galaxy S
Sent from my LG-SU660 using XDA App
pokerfake said:
Battery time is simuliar with Samsung Galaxy
LG home sometimes reset after I play some heavy 3D game. I think that its because of RAM, but this problem does not happen if you change your home program
Sent from my LG-SU660 using XDA App
Click to expand...
Click to collapse
The LG launcher doesn't look too attractive anyway so i'll probably go for LauncherPro
pokerfake said:
GPS is waaay better than Samsung Galaxy S
Sent from my LG-SU660 using XDA App
Click to expand...
Click to collapse
Really ? Oh, this is a great news !
1GB is better than 512MB
but....... i think 512 is enough, also
Well we now have some empirical evidence...
The +64MB RAM kernel gives back 64MB to the user and it makes a *huge* difference to performance in general day to day use for me. I no longer need to use minfreemanager and my launcher and background apps hardly ever get shut down by the system now.
I used to be of the mind that 512 was enough (=372) but with +64 (=436) there's a world of difference.
So, in my experience 512 is a constraint.
Its not the 512mb itself being the limit here, its the way these 512mb are used and how Android is configured to manage the memory by the manufacturer - but yes more ram to work with are allways a benefit.
512mb is plenty in the HTC Desire which default has about 440mb for the user, while the LG only has 372mb (more ram allocated for video than the Desire perhaps ?)
Furthermore the default minfree setting in the Desire is configured to allways leave 140mb free, while the LG is default configured to only leave around 80mb free.
This cause the LG to run low on memory, needing the system to free up memory by shutting down apps that are preloaded, faster and more often than on the Desire.
The extra 64mb you free with the other Kernel can be configured either as more ram for preloadet apps or as just free ram - depending on how agressive you set the minfree setting. The result you get will be a combination of this - if minfree are still set to 80mb then the 64mb are just used to preload more apps, which you will feel as a benefit if switching to one of these preloaded apps, but wont feel as a benefit if you need to run an app that use up more than the free 80mb and which hasnt been preloaded. On the other hand you could divide it and set the minfree setting to 110 and let the rest 34mb be used to preload apps in, that way a running app could use more ram before it would need to shutdown preloaded apps.
I cant say which setting would be the best overall - but for certain the configuration of the memory works better in the Desire than the one in the LG - despite both having 512mb ram
since all the hardware specs are the same besides the atrix having 1gb LP DDR2 ram and the O2X/G2X having 512mb DDR2 ram, how does the O2X/G2X out benchmark the atrix in all the programs tested except for linpack and sunspider (linpack doesn't really count since it doesn't seem to play nice with dual core)?
here's the link to the benchmarks androidandme.com/2011/03/news/tegra-2-benchmarks-motorola-atrix-4g-vs-lg-optimus-2x
even though the atrix has higher resolution, someone did the calcluations:
The Motorola Atrix 4G is 540 x 960 = 518400 pixels
At 55fps * 518000 pixels = 28490000 pixels per second
The LG Optimus 2X is 800 x 480 = 384000 pixels
At 77fps * 384000 pixels = 29568000 pixels per second
29568000 / 28490000 = 1.038.
So the screen resolution explains most of the difference but the Optimus is still ~4% faster.
4% may not seem like much, but keep in mind the optimus 2x has half the ram.
There must be something I'm missing.
You can't really just compare screen resolutions like that. GPU drivers could be different. 4% is really not much. Ram doesn't really make a phone faster as such. It just let's it keep more stuff in memory so it doesn't have to be reloaded.
I know 4% isnt much but what confuses me is that its the phone with half the ram that gets better performance. And for computers the biggest performance boost possible is from ram. But i guess if they arent utilizing the amount of ram available thats a different story
xdmds said:
I know 4% isnt much but what confuses me is that its the phone with half the ram that gets better performance. And for computers the biggest performance boost possible is from ram. But i guess if they arent utilizing the amount of ram available thats a different story
Click to expand...
Click to collapse
The reason PCs with low ram get's slow is because in order to get room for more data/programs in ram they start using the extremely slow disk as 'backup' for the ram (swap). Android doesn't do that... It just closes old running programs.
xdmds said:
I know 4% isnt much but what confuses me is that its the phone with half the ram that gets better performance. And for computers the biggest performance boost possible is from ram. But i guess if they arent utilizing the amount of ram available thats a different story
Click to expand...
Click to collapse
RAM isn't tested by these benchmarks.
@Real world: Atrix is faster than O2X accept you love game on mobile. Quadrant show me Atrix is faster in CPU, RAM, I/O; slower in graphic. Totally, Atrix faster.
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Zanr Zij said:
@Real world: Atrix is faster than O2X accept you love game on mobile. Quadrant show me Atrix is faster in CPU, RAM, I/O; slower in graphic. Totally, Atrix faster.
Sent from my MB860 using XDA Premium App
Click to expand...
Click to collapse
No, I don't think you're correct:
http://androidandme.com/2011/03/news/tegra-2-benchmarks-motorola-atrix-4g-vs-lg-optimus-2x/
djmcnz said:
No, I don't think you're correct:
http://androidandme.com/2011/03/news/tegra-2-benchmarks-motorola-atrix-4g-vs-lg-optimus-2x/
Click to expand...
Click to collapse
As I said in real world. Benchmark can't show how you use it. Atrix has 1GB of Ram vs O2X has 512MB so you will not feel any lagging with Atrix, but O2X lag with multitasking or using phone long time since boot. I have both of them now.
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Zanr Zij said:
As I said in real world. Benchmark can't show how you use it. Atrix has 1GB of Ram vs O2X has 512MB so you will not feel any lagging with Atrix, but O2X lag with multitasking or using phone long time since boot. I have both of them now.
Sent from my MB860 using XDA Premium App
Click to expand...
Click to collapse
funny. cause i can see lots of lags in motoblur's atrix. heck even the pinch to zoom on photos in atrix's 3d gallery is choppy ( i should know cause my brother has one and he hated it so much- im not trolling)
on "MY REAL WORLD" optimus 2x is a lot faster. even on gaming.
and became 'FASTEST" with all the modifications done by Paul and the other devs of optimus 2x.
unlocked bootloader is sweet.
Zanr Zij said:
As I said in real world. Benchmark can't show how you use it. Atrix has 1GB of Ram vs O2X has 512MB so you will not feel any lagging with Atrix, but O2X lag with multitasking or using phone long time since boot. I have both of them now.
Sent from my MB860 using XDA Premium App
Click to expand...
Click to collapse
Look, I think it's marginal and I do agree that the greater amount of RAM offers much better overhead.
But, I still disagree in principle and yes, I've used both. I can get both to lag - my perception was that the O2x seemed faster when it wasn't bugging out.
I still believe that bug free software will always seem faster on the O2x until the resolution performance hit can be resolved with qHD displays.
Don't both those phones have ddr ram not ddr2?
Sent from my SGH-T959 using XDA App
stefan.buddle said:
Don't both those phones have ddr ram not ddr2?
Sent from my SGH-T959 using XDA App
Click to expand...
Click to collapse
The g2x/o2x has 512mb ddr2 sdram while the atrix has 1gb lpddr2 sdram
peacekeeper05 said:
funny. cause i can see lots of lags in motoblur's atrix. heck even the pinch to zoom on photos in atrix's 3d gallery is choppy ( i should know cause my brother has one and he hated it so much- im not trolling)
on "MY REAL WORLD" optimus 2x is a lot faster. even on gaming.
and became 'FASTEST" with all the modifications done by Paul and the other devs of optimus 2x.
unlocked bootloader is sweet.
Click to expand...
Click to collapse
I agree with you about unlocked bootloader.
On gaming, of course O2X is faster. But with Gingerblur + some unwanted file removed, Atrix will be faster than O2X . No lag in 3D Gallery. Maybe your brother's Atrix run default ( with Motoblur ).
djmcnz said:
Look, I think it's marginal and I do agree that the greater amount of RAM offers much better overhead.
But, I still disagree in principle and yes, I've used both. I can get both to lag - my perception was that the O2x seemed faster when it wasn't bugging out.
I still believe that bug free software will always seem faster on the O2x until the resolution performance hit can be resolved with qHD displays.
Click to expand...
Click to collapse
I agree with you about Ram and qHD only
Zanr Zij said:
I agree with you about Ram and qHD only
Click to expand...
Click to collapse
You should update you info, since it says you only have an Atrix.
ericc191 said:
You should update you info, since it says you only have an Atrix.
Click to expand...
Click to collapse
Ok! I will do if I keep it about more than 1 month
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Edited. Double post.
Zanr Zij said:
I agree with you about unlocked bootloader.
On gaming, of course O2X is faster. But with Gingerblur + some unwanted file removed, Atrix will be faster than O2X . No lag in 3D Gallery. Maybe your brother's Atrix run default ( with Motoblur ).
Click to expand...
Click to collapse
And with MCR or other modified MCR roms and custom kernels. O2x performance became very satisfying and fast.
Unlocked bootloader ftw!
peacekeeper05 said:
And with MCR or other modified MCR roms and custom kernels. O2x performance became very satisfying and fast.
Unlocked bootloader ftw!
Click to expand...
Click to collapse
LOL I wish side by side with you to compare real world performance between A4G and O2X. When both phones be upgraded to gingerbread, we will talk again
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Mr. Spontaneous said:
RAM isn't tested by these benchmarks.
Click to expand...
Click to collapse
No, overall performance is - and that is influenced by RAM.
Less RAM might actually help performance, depending on the efficiency of the setup and the quality of the hardware.
Just wondering... is 512MB going to be a problem with ICS?
(It's a simple question I know)
Scougar said:
Just wondering... is 512MB going to be a problem with ICS?
(It's a simple question I know)
Click to expand...
Click to collapse
I'm writing this from CM9 ICS alpha and runs perfect, don't worry for that
Enviado desde mi LG-P990 usando Tapatalk
No, it shouldn't be a problem.
But please post such things in the ICS discussion thread!
Flix123 said:
No, it shouldn't be a problem.
But please post such things in the ICS discussion thread!
Click to expand...
Click to collapse
Thanks and apologies. I had wondered if getting a 1GB model phone would have been a significant advantage.
(Mod feel free to move the question to a post in the discussion thread).
Scougar said:
Thanks and apologies. I had wondered if getting a 1GB model phone would have been a significant advantage.
(Mod feel free to move the question to a post in the discussion thread).
Click to expand...
Click to collapse
You can almost guarantee that a 1GB model will be better. The Optimus 2X does struggle with it's 512 mb, because 128mb is attributed to the GPU. Lukily, some kernels, like IronKrnl free some of that memory up and give it back to the CPU, but it's still losing 80mb.
Also, it's worth noting that, if you want to run ICS, if you look at the phones out that have 1gb of ram, you'll see they're all actually better phones- especially what Samsung make.
So, while the O2X is a cheap dual-core device. The best experience will come with something with 1gb of RAM, as it's much more likely to also get ICS. (Due in part because most 1gb phones have already had an announcement, and for it to be soon)
ICS is very hungry in memory. On my Asus Tablet running official, my 1GB RAM is fully used, as usual in Linux but at a higher level than in GB.
To run ICS correctly on O2X, you must use IronKrnl, the 48mb ramhack version is correct (means it steals 48MB to GPU, leaving only 80MB to it), and modifying memory killer values to a sort of aggressive profile.
Yea right, so this is why I had less free memory on GB. And now I have CM kernel on ICS. I doubt you actually tried CM9 alpha on O2X if you are talking crap like this about performance.
Sent from my LG-P990 using Tapatalk
The browser in ICS works better even though we have 512MB. It always returned to where I had left. 512 and less is enough for full desktop environments on PC even.
Ph4nt0m_ said:
Yea right, so this is why I had less free memory on GB. And now I have CM kernel on ICS. I doubt you actually tried CM9 alpha on O2X if you are talking crap like this about performance.
Sent from my LG-P990 using Tapatalk
Click to expand...
Click to collapse
See my sig and stop arguing. I run CM9 since first day Ricardo published SK0, and now running SK2 with latest Ironkrnl. Setiron himself admitted on Google+that ICS is a memory eater.
Dont know how much free memory we're talking about here but I'm on SK2 with original CM9 kernel. Using Adv.Task Killer from time to time and I always have around 200-240 Mb free memory. Just sharing my experience
Running CM9 aswell and its sooooo smooth, faster than any rom ive tried
OK, so what happens when you want to run Tegra games? (like Dungeon Defenders for example). A shame you cannot dynamically set the ram hack :-(
Scougar said:
OK, so what happens when you want to run Tegra games? (like Dungeon Defenders for example). A shame you cannot dynamically set the ram hack :-(
Click to expand...
Click to collapse
That's the real question... Free memory when phone is idle means nothing. Plus you have to consider the lowmemkiller values you have set, I personnally use aggressive values: 16 24 32 90 100 110 to free the most possible memory.
Many users report freezes with games that run perfectly on GB. The problem or ramhack is choosing the right value for gaming, it seems 48mb version is the best compromise. A 'on the fly' feature was not planned for the moment by Setiron in one of his G+ posts.
Mjuksel said:
Running CM9 aswell and its sooooo smooth, faster than any rom ive tried
Click to expand...
Click to collapse
That has no direct link with OP. But it's true it's smooth lol.
Striatum_bdr said:
That has no direct link with OP. But it's true it's smooth lol.
Click to expand...
Click to collapse
It does. In low memory situations ICS seems to keep running better and smoother compared to GB. If you get under 40mb free on GB everythings gets very slow, with ICS it seems to handle it a bit more elegantly from a user experience.
Please don't think I'm pesimistic here, I'm just going off the comments: Given that OEM releases tend to be bloated and memory wasteful, it's not looking great for an LG ICS release that is 'fully' working. If they pull it off and allow tegra games to run, then I'll be impressed
the official release from LG should be more efficient, and once you remove bloatwares, it should be quite a charm
Hi,
The Google Nexus S also has only 512Mb, and a certain amount of those allocated to GPU (though I don't remember how many), and ICS works like a charm on it... So I think it shouldn't be a problem on our O2X! :-D
hearoy said:
Hi,
The Google Nexus S also has only 512Mb, and a certain amount of those allocated to GPU (though I don't remember how many), and ICS works like a charm on it... So I think it shouldn't be a problem on our O2X! :-D
Click to expand...
Click to collapse
It has the same config (128 for the GPU, 384 of available RAM) and works really fine.
Obviously a full gigabyte would be awesome.
Cheers!
Im typing using my optimus one running icss.
NOTE: my phone can only be over clocked till 729mhz.
So for our 2x it will be no prob.
Just need propriety files.
Sent from my LG-P500 using Tapatalk
Oh, after using jelly bean for 3 days, i noticed that it eats all of Ram, only 60-110 MB free!!!!
And this cause very slow downs and FC alot,
While on ics there is about 200-250 MB Free!!! With the same apps
Is this bec. Of beta, running, and freezing all bloatware and the same aetup in every aspect
, is 1GB of ram isn't enough now days!!!
Again, i tried to use swap file using various methods with no success due to kernel support, is there any kernel or method to have working swap, or is there any workaround to have some thing similar to swap.
Sent from my GT-N7000 using xda premium
The note actually only has 800mb, so it's not even a gig.
well ram works differently on android then on windows pc, if its full it doesnt necessary mean that's why device is slowed down. Memory works differently.
Secondly jb, you are using now is not for everyday use. So you are bound to run into issues like this one. Also there is a memory leak in current builds. Which means that JB doesnt do that, but the current build does that because of a bug.
Sent from my GT-N7000 using Tapatalk 2
baz77 said:
well ram works differently on android then on windows pc, if its full it doesnt necessary mean that's why device is slowed down. Memory works differently.
Secondly jb, you are using now is not for everyday use. So you are bound to run into issues like this one. Also there is a memory leak in current builds. Which means that JB doesnt do that, but the current build does that because of a bug.
Sent from my GT-N7000 using Tapatalk 2
Click to expand...
Click to collapse
Yes i know that full ram may not cause slow downs, well it will slow down only when riched critical value and cause FCs , but you say that this problem in JB is due to beta stage, so this is good, so we have to wait for fully working build or at least stable enough to run system without FCs or slowdowna
Sent from my GT-N7000 using xda premium
Yep definately.
I guess it takes extra clean installs with prenightly roms.
Maybe, because you got this far you can get comfortable with logfiles and troubleshooting. Try to get to the root cause of the issue. You might be able to contribute there.At this point if I knew how, I'd help you.
Sent from my GT-N7000 using Tapatalk 2
little-vince said:
The note actually only has 800mb, so it's not even a gig.
Click to expand...
Click to collapse
Is that true? I don't think so. I think it's how it's allocated and counted. Like when you go buy a 1TB drive, you only have access to 931GB. It's how it's formatted and allocated.
Probably the same with Android with memory allocation or something like that. It's false advertising to say "It has 1024MB of RAM" when they actually only include 800. 800 is accessible, but there's probably 1GB in there.
zkyevolved said:
Is that true? I don't think so. I think it's how it's allocated and counted. Like when you go buy a 1TB drive, you only have access to 931GB. It's how it's formatted and allocated.
Probably the same with Android with memory allocation or something like that. It's false advertising to say "It has 1024MB of RAM" when they actually only include 800. 800 is accessible, but there's probably 1GB in there.
Click to expand...
Click to collapse
There almost certainly is 1GB of RAM in there, but the graphics processor needs some of it to do it's job, say probably 128MB. Then just like the PC there are other other parts of the device that need to have blocks of memory to do their jobs, and the kernel and other core OS will probably snarf some memory to do what they need to do.
Voila, 1GB of RAM immediately reduced to 500-800MB of actual "usable" RAM.
Yup, the 1gb is a lie.. galaxy note has the same amount of ram of desire hd
Sent from my GT-N7000 using xda app-developers app
LoVeRice said:
Yup, the 1gb is a lie.. galaxy note has the same amount of ram of desire hd
Sent from my GT-N7000 using xda app-developers app
Click to expand...
Click to collapse
No dear, desireHD has 786 MB BUT ONLY about 600 MB usable, the same story as note and every android device
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evaworld said:
No dear, desireHD has 786 MB BUT ONLY about 600 MB usable, the same story as note and every android device
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Click to expand...
Click to collapse
Based on every nand device out there, ssd, emmc, all of them allocate sectors to general use.
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Can part of internal sd or ext sd become an extended ram or something?
Would that make the device any faster?
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fr3ker said:
Can part of internal sd or ext sd become an extended ram or something?
Would that make the device any faster?
Sent from my GT-N7000 using xda app-developers app
Click to expand...
Click to collapse
Yes it can.
No that won't make it any faster. In fact, it will make it slower.
The way Android works is, it says "the kernel says I need X amount for gpu, X amount for sound, X amount for the OS".
And then it allocates a certain threashold and says "okay this much I'm keeping free".
Then it says "these functions of the OS aren't used often, I'll leave them out".
Then it says "okay so I've got extra ram room, I'm going to fill them up with Apps".
Why does it work this way?
It based on Linux, RAM is shared dynamically.
What does this mean?
A bloated kernel and OS will use more RAM for itself.
Why does it leave free ram?
In case it needs to execute a function that's not used often or is memory intensive (eg Browser).
Why does it store Apps?
So that its readily available. They just pop open. Or resume from last state.
...okay, so what does this mean about my Free RAM "issues" with Jelly Bean?
It means that you are uneducated. It means Jelly Bean, or the specific setup you have either is more bloated than your previous setup OR it has a low "free ram allocation" setting. Solution? There is no problem, though you can trim down the ram allocation and kill off some memory things (apps, hidden background tasks) you can increase the amount of Free RAM, but its more likely to slow down the system. Remember, Jelly Bean builds are still Alpha/Beta stage, so they can/do have memory leaks.
Another point I should mention:
OS RAM use increased a lot from 1.6 -> 2.1
OS RAM use increased from 2.1 -> 2.2
OS RAM use increased a lot from 2.2 -> 2.3
OS RAM use increased a lot from 2.3 -> 4.0
< I haven't checked JB, but I'm willing to bet its increased from ICS, even if slightly >
This is Android, not Windows. Its behaves differently and has different symptoms. A quick Google search could've answered your questions.
Kangal said:
Yes it can.
No that won't make it any faster. In fact, it will make it slower.
The way Android works is, it says "the kernel says I need X amount for gpu, X amount for sound, X amount for the OS".
And then it allocates a certain threashold and says "okay this much I'm keeping free".
Then it says "these functions of the OS aren't used often, I'll leave them out".
Then it says "okay so I've got extra ram room, I'm going to fill them up with Apps".
Why does it work this way?
It based on Linux, RAM is shared dynamically.
What does this mean?
A bloated kernel and OS will use more RAM for itself.
Why does it leave free ram?
In case it needs to execute a function that's not used often or is memory intensive (eg Browser).
Why does it store Apps?
So that its readily available. They just pop open. Or resume from last state.
...okay, so what does this mean about my Free RAM "issues" with Jelly Bean?
It means that you are uneducated. It means Jelly Bean, or the specific setup you have either is more bloated than your previous setup OR it has a low "free ram allocation" setting. Solution? There is no problem, though you can trim down the ram allocation and kill off some memory things (apps, hidden background tasks) you can increase the amount of Free RAM, but its more likely to slow down the system. Remember, Jelly Bean builds are still Alpha/Beta stage, so they can/do have memory leaks.
Another point I should mention:
OS RAM use increased a lot from 1.6 -> 2.1
OS RAM use increased from 2.1 -> 2.2
OS RAM use increased a lot from 2.2 -> 2.3
OS RAM use increased a lot from 2.3 -> 4.0
< I haven't checked JB, but I'm willing to bet its increased from ICS, even if slightly >
This is Android, not Windows. Its behaves differently and has different symptoms. A quick Google search could've answered your questions.
Click to expand...
Click to collapse
Thanks for the lecture here :thumbup: I see now, I never get to know linux base very well. Just starting to get myself familiar with it.
I've used a few types of JB rom before and I discovered that its using double the ram from ICS making my phone lags and does funny things ut shouldn't. Ahaks
Than I noticed that JB was released to phones such as S3 and such, phones that has double the ram size to compare with note. Its when I started to wonder...
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Now don't get me wrong, it's still quite playable, but I'm comparing the performance on CM10 to the performance when I was on CM7.
Back when I was on CM7.2, I still played on the lowest graphics settings possible for Dead Trigger. This was because I was after the buttery smooth, close to 60FPS frame rate; on medium or high settings, Im guessing I'd only get about 35-40.
After I updated to CM10 nightly official, I never experienced a single second of the pure smoothness on the LOWEST graphics setting.
It'd be like playing on medium or high settings, except for the fact that it was actually on low...
What do you guys think could be the problem? One of my main concerns is the low RAM; on CM 7.2, on average I had 180-210 MB free. Now on CM10, on average its 120-150. I don't use any particularly RAM consuming apps apart from Viber perhaps, but that didn't affect my RAM on CM7 much at all.
I assume it's the RAM.
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In my experience, the games in CM10 runs, at least, as good as in CM7. Maybe you had an custom (overclocked) kernel in CM7 ?
Robin1985 said:
In my experience, the games in CM10 runs, at least, as good as in CM7. Maybe you had an custom (overclocked) kernel in CM7 ?
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No, I definitely not have an over clocked processor on CM7...
Like I said, I'm almost sure that it's caused by the low amount of RAM our phone has. If our phone gets down to like 30mb RAM it starts to lag pretty bad in games (at least that's what I noticed. If the game is running and uses so much RAM that it gets filled up almost entirely). The overall performance drops a bit too but our phone remains smooth.
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In my opinion the blame is on ram. When my phone has little ram, games have more lag in the begining of the game. When ram is empty, the game is lagless...
maharu567 said:
In my opinion the blame is on ram. When my phone has little ram, games have more lag in the begining of the game. When ram is empty, the game is lagless...
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I'am shure our perfect dev's will build oc kernel with ramhack and zram so we can enjoy all games and demanding app's :good:
i too experience lag while playing asphalt7 on cm10....it used to work fine on pa jb..
dead trigger works very fine for me, better than was on cm7. The fact is i don't heave many aplications installed, and i assume maybe this will be the explenation.
Yeah I am finding firefox more laggy on CM10 compared to CM7.....I assume this is due to having less free memory on CM10
One advice,install systemtuner app,turn off the process you don't want to startup wih phone and also freeze some apps you don't want to eat your memory
Restart phone after that and you can have free about 188mb at startup for demanding games
Yes, im use ram booster, and not have problem lags
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