Is there a way to force a certain aspect ratio or resolution for an app? I've noticed with some apps that I get cropping which causes some games to be unplayable, some just annoying. Currently, I'm having issues with Plants vs. Zombie (from the Humble Mobile Bundle). The sides are cut off and some of the images/controls on top overlap.
I'm running Fat'n Creamy 2/28 release.
Try Ultimate Rotation Control https://play.google.com/store/apps/details?id=nl.fameit.rotate. It allows settings for individual apps.
Please let us know if this helps.
EDIT
Misread question, but it's a good app anyway.
sstar said:
Try Ultimate Rotation Control https://play.google.com/store/apps/details?id=nl.fameit.rotate. It allows settings for individual apps.
Please let us know if this helps.
EDIT
Misread question, but it's a good app anyway.
Click to expand...
Click to collapse
Thanks for that app, actually. I hate having the screen locked in the "upright" position when I have it plugged in. I like to have it flipped with the USB port on top to reduce stress.
Related
App now on the market, thanks for all your help.
great emulation. see my magic/sapphire device specs below...
no sound
very slow response to fire/shoot tap
...other than those issues, nice work.
Hi, great looking and I like the neat touches about adding 10p etc.
Comments - as posted above, no sound and the motion of the base is very slow either by motion detection or using the trackball. Though the trackball seemed to be very intermittent.
I'm running a T-Mobile G2 touch with the latest stock rom. All other background apps, had been disabled too.
Most gracious thanks for your comments. I think I've found the sound bug proper now. I've also found a vast improvement in speed after some GFX tweaks.
The control issues sound odd as both the emulator & my i7500 don't have these problems (but neither have a trackball, the emulator has no sensor), maybe the speed increase will fix things, as the phone was probably getting bogged down with unnecessary drawPixels.
Version 5 is available in the 1st post above, be grateful of any further feedback.
Edit: I've also updated the sensor updated time to maximum to see if that helps.
Great improvemnet.
Sound - now works, firing, explosions, flying saucer. Though the sound of the "invaders" moving is slow, but I am guessing that is as the original?
Movement - The motion sensor works fine now, though the trackball still does not function for left or right movement. If you try the trackball, the app says "motion sensor disabled", but the trackball does not move the player. The fire function works when you depress the ball though.
I love it, takes me back
Daft question but
Could this be used with other arcade roms?
Splather said:
Could this be used with other arcade roms?
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Yes, a limited few though, those what run on similar 8080 hardware (a few tweaks may be needed).
I will probably add these later.
OK, nearly at the finishing post. I reckon I've sorted the trackball issue, though I don't have a device with a trackball to test it on. I've also added the suggested full screen mode, though it runs a bit slow even after skipping a few frames, but I've left it in for the moment as it will encourage me to further optimize (will probably have a go at h/w acceleration in v2).
Version 6 Now available in the 1st post.
Trackball works fine now, not sure if it's just me but it seems slower than using the tilt method. Nice work.
I prefer the "bordered" view as it reminds me of the actual screen in the cabinet with the border around the black and white screen. Though on some machines they added coloured bands across the screen so that the invaders "appear" to change colour the lower they got. Maybe you could add that in?
"Edited"
Just a thought, not sure if you can do it, but can you override the "back" key functionality, then you could use it as a fire button and the trackball would be movement only. This way it is slightly more authentic in having the left right control and a fire button just like the original.
OMG that's slow!
Uninstalled... sorry
Love the idea, though
beaker656 said:
Trackball works fine now, not sure if it's just me but it seems slower than using the tilt method. Nice work.
Click to expand...
Click to collapse
Seem to have a problem there... read the new control instructions in version & to see if that helps. It's hard to sort until I get a real device.
beaker656 said:
I prefer the "bordered" view as it reminds me of the actual screen in the cabinet with the border around the black and white screen. Though on some machines they added coloured bands across the screen so that the invaders "appear" to change colour the lower they got. Maybe you could add that in?
Click to expand...
Click to collapse
You might be thinking of 'Space Invaders Part II' or 'Space Invaders Deluxe'
beaker656 said:
"Edited"
Just a thought, not sure if you can do it, but can you override the "back" key functionality, then you could use it as a fire button and the trackball would be movement only. This way it is slightly more authentic in having the left right control and a fire button just like the original.
Click to expand...
Click to collapse
You can still used the touch screen when using the trackball.
I don't fancy overriding the back key
Henrikmand said:
OMG that's slow!
Uninstalled... sorry
Love the idea, though
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I've tried extra hard to speed things up a bit more in version 7.
Might be able to squeeze a bit more???
NEW UPDATE: v7
more speed
vibrator
control tweaks
U seem to just have increased the gamespeed, it still laggs like before.
Very slow and lag in sound.
Looks promising...
Hi guys and gals.
Long story... Gave my code a bit of decent profiling to see what was going on with the trackball. Seems like the cpu emulation core is taking so much time up that there is very little left for the main thread to pick up any events, and when it did, it bogged down the cpu thread. Trackball events have a huge time overhead with keyPressEvents the least, TouchEvents lie some where in the middle.
A nice solution would be to replace my java 8080 cpu source with native code (anyone want to help out here?), but my skills level is probably not up to it.
So, trackball support has now gone completely , replaced with screen buttons. Dpad will still work though, and touching almost anywhere on the screen, other than the left/right buttons will fire too (so your fingers aren't all over the place). Let me know what you's all think.
Found some extra speedups from the cpu core too, but had to butcher a lot of nicely structured code to get the gains.
Updated the first Post with the last version.
Thanks all.
Tidied up the GUI and while I was there...
Deluxe Support.
Catch the APK in the first post.
Could someone give it a final try to see if the controls problem has been fixed???
Thanks very much.
Now on the market. Thanks for all your help.
tonydoc said:
Now on the market. Thanks for all your help.
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Well thats fine but since you've edited the thread now we don't know the title of this thing anymore
Hi, is possible to increase the speed of rotation for screen in topaz ?
thanks for reply
sorry for my english
uberto.costanzo said:
Hi, is possible to increase the speed of rotation for screen in topaz ?
thanks for reply
sorry for my english
Click to expand...
Click to collapse
I would think this would be related to performance in general. So if the phone is performing well, it rotates quickly. If it's performing poorly, it rotates slowly...
There's a few things you can try to improve performance. Overclocking helps a little, but it's not a huge difference. Keeping apps from auto-starting on boot helps, I'm not sure of a simple way on how to do it... Suggested method for preventing apps from auto-starting.
That same user also uses an app called 'DroidWall' to prevent apps from connecting without permission. Might help with performance as well (not sure, but it can't hurt).
Anything that will slow down your phone has to go. Widgets are killer I've found... As much as I like them, they made the home screen SO slow. On that same tangent of home screens, have you looked at different launchers? The stock 'Launcher2' is kinda slow itself. I like ADW myself - there's many others out there (Zeam, GoLauncher EX, Launcher Pro to name a few...)
arrrghhh said:
I would think this would be related to performance in general. So if the phone is performing well, it rotates quickly. If it's performing poorly, it rotates slowly...
There's a few things you can try to improve performance. Overclocking helps a little, but it's not a huge difference. Keeping apps from auto-starting on boot helps, I'm not sure of a simple way on how to do it... Suggested method for preventing apps from auto-starting.
That same user also uses an app called 'DroidWall' to prevent apps from connecting without permission. Might help with performance as well (not sure, but it can't hurt).
Anything that will slow down your phone has to go. Widgets are killer I've found... As much as I like them, they made the home screen SO slow. On that same tangent of home screens, have you looked at different launchers? The stock 'Launcher2' is kinda slow itself. I like ADW myself - there's many others out there (Zeam, GoLauncher EX, Launcher Pro to name a few...)
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Click to collapse
thanks arrrgggh,
the my android is very very fast i have problem only with rotation when is in landscape 3-4 second for portrait is normal?
uberto.costanzo said:
thanks arrrgggh,
the my android is very very fast i have problem only with rotation when is in landscape 3-4 second for portrait is normal?
Click to expand...
Click to collapse
So it rotates quickly portrait -> landscape, but landscape -> portrait is slow...? I don't think I've heard of that one... Anyone else?
I'm not sure what can be done to fix that to be honest... new one to me .
JotPad v1.1
Hi guys, I'm posting my app here, and I'd like you guys to let me know what you think about it, and what should be improved. Just post in this thread and I'll be notified and get back to you.
Here's a short description (so you don't get bored), for the full description just visit the app page.
Have you ever need a pen and paper to help illustrate your ideas during a conversation but couldn't find any? Someone is asking you for directions and you really want to do a sketch to help the explanation? Look no further, the JotPad app is what you need, use it to jot down anything you need!
Click to expand...
Click to collapse
Some of the features are Live Tile and multitouch support, as well as various colors and image backgrounds and shake to clear.
Download Link: http://windowsphone.com/s?appid=dd496842-8119-4420-9bc6-1d39a58a6b87
I like it
How about allowing multiple drawings and saving items: inside the app, or as a JPEG, or share by e-mail.
Rated 5 stars
Oh thank god! I have been searching for a draw/note app that support zoom, and here we have it; have a thanks mate!
z_rudy said:
I like it
How about allowing multiple drawings and saving items: inside the app, or as a JPEG, or share by e-mail.
Rated 5 stars
Click to expand...
Click to collapse
Thanks mate! Yeah, I have the same ideas as well, but hadn't considered the share by e-mail option before, thanks for the suggestion!
fiinix said:
Oh thank god! I have been searching for a draw/note app that support zoom, and here we have it; have a thanks mate!
Click to expand...
Click to collapse
Thank you for your support, I'll have more stuff added when I have the time (doing this on my free time). If you feel like the app is missing something just let me know and I'll try to implement it.
I love it too! so cool, clever and clear= best handwriting app by faaaaaaaaar!
shake to clear screen I rate your thread and your app on market place with
ps. can you set the pen active as default by start?
mirolg said:
I love it too! so cool, clever and clear= best handwriting app by faaaaaaaaar!
shake to clear screen I rate your thread and your app on market place with
ps. can you set the pen active as default by start?
Click to expand...
Click to collapse
Thanks!!
About setting the pen active as default on start, I will look into that. But I'll explain my rationale of why I did it that way. When you swap between apps the guidelines for app developers say that the app should preserve all of it's environment, so if you were erasing lines on my app, and then you went for some facebook browsing and then came back to my app you should still be in erasing mode since that is what you were doing when you left.
I suppose I could set the pen as active when you start the app and retain the drawing/erasing mode when just multi tasking?
EDIT: I just noticed you have a tablet with Windows 8. :-O Cool stuff, how does Windows 8 work on that? I've only used it on a regular laptop. What about the battery life, does it last long?
Good. I will have a try. It sounds nice.
glowwormccc said:
Good. I will have a try. It sounds nice.
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Click to collapse
Thanks, let me know what you think after you gave it a good try.
A simple but useful app~
very gd!
Hi works great in app, the live tile is a little wonky though, text gets cut off and moved up a lot of the time, ie if you write one word on a angle it puts it top left and cut off, or if you write 4 words underneath each other, can only see the bottom 2 the others have moved up (there is space below so room on the tile to display) other than that love it.
frakius said:
Hi works great in app, the live tile is a little wonky though, text gets cut off and moved up a lot of the time, ie if you write one word on a angle it puts it top left and cut off, or if you write 4 words underneath each other, can only see the bottom 2 the others have moved up (there is space below so room on the tile to display) other than that love it.
Click to expand...
Click to collapse
I know what you mean, I've made it like that because of the following problem. The drawing page is rectangular but the live tile is perfectly square. How do you fit something that's rectangular (to fit the 15:9 screen of the phone) into something that's square (the live tile is obviously 1:1)? I had 2 options, either distort the rectangular drawing to fit, or to crop a square from the centre of the drawing. I used the latter, I cropped a square from the centre. That's why the live tile is missing the top and bottom of the drawing.
One last option would be making the pages square so all of the drawing can fit on the tile, but I thought it would look weird and wouldn't fit the phone's screen. But if you do have an idea on how this should work by all means let me know ok? Thank you very much for your comment!
Ok so I originally posted this question here:
http://forum.xda-developers.com/showthread.php?t=2556217
but I was told it was probably the wrong place and I should ask it in this section.
When I play some games, for example Paper Monsters, or Cordy 2, the game orients itself to landscape but upside down, and when I flip it the other way, the game keeps changing to upside down. I have no idea what the heck is going on!? The orientation and rotation settings work great for pretty much every other app, which means so far I haven't found any other apps doing this. Could it be a problem with the ROM I'm on? This is the ROM I'm using:
http://forum.xda-developers.com/showthread.php?t=2482192
There are some apps I can download from the PLAY store to help compensate for this issue somewhat, one I'm using called "Set Orientation" and it works ok but it sets the global rotation for everything, even some apps that shouldn't rotate. It's a decent bandaid I just have to set it to disabled when I'm using the apps that I don't want to rotate, for example, gravity / physics apps where you rotate and move your device all around to get maybe balls or particles moving in different directions. I would like a permanent fix however. Any help is greatly appreciated!!! :good::good::good::laugh::laugh:
I want to be fixed this problem.
Kindle 8.9 display is should rotate left-to-top, right-to-bottom. Official case is designed like that.
This seems in CM11.0 and CM12.0. Is there no plans to fix it?
With such a huge screen, why didn't Google allow the home screen to display in landscape orientation? While I have never wanted this functionality before, it seems like it would be great here. I'm assuming there's no way to do this without root?
You can... download a third-party launcher such as Apex Launcher or Nova Launcher. You can find them on the play store and then make the launcher to be landscape mode or portrait based on the orientation of the phone.
If you want this feature with google now launcher then there is no way to achieve this, not until Xposed is made to work using ART
They had to follow Apple this time. The iPhone 6 plus has this feature due to larger screen.
nyijedi said:
With such a huge screen, why didn't Google allow the home screen to display in landscape orientation? While I have never wanted this functionality before, it seems like it would be great here. I'm assuming there's no way to do this without root?
Click to expand...
Click to collapse
You can try forcing the homescreen rotation with Ultimate Rotation Control:
https://play.google.com/store/apps/details?id=nl.fameit.rotate
Let us know whether it helps.
nyijedi said:
With such a huge screen, why didn't Google allow the home screen to display in landscape orientation? While I have never wanted this functionality before, it seems like it would be great here. I'm assuming there's no way to do this without root?
Click to expand...
Click to collapse
yep huge annoyance, especially since 1) iphone (!!!) now allows this and 2) google themselves allow it on android tablets
The launchers rotate, but the navigation and notification bars don't. Or at lease I have not been able to figure out how to make them do so. I know a custom ROM will fix this at some point, but part of the reason I bought this phone was to use as a micro tablet.
springer.music said:
You can try forcing the homescreen rotation with Ultimate Rotation Control:
https://play.google.com/store/apps/details?id=nl.fameit.rotate
Let us know whether it helps.
Click to expand...
Click to collapse
Son of a gun....this works! I just installed it and haven't used it yet to see if it keeps on working consistently, but so far, so good. Thanks!