Hello,
I'm a n00b(1st post) so please let me know if this is the right place to ask as I was tempted to post Development.
If this is the wrong place then please let me know where/how should I post this.
I did search the forums and stackoverflow as best as I could and tried on my own but I am not making any progress.
I am trying to trigger the Xperia Z's camera in burst mode from code but I can't get to the functionality.
I've tried using the official Sony Add-on SDK(developer.sonymobile.com/knowledge-base/sdks/sony-add-on-sdk/install-the-sony-add-on-sdk/)but it doesn't provide the burst functionality.
Then I downloaded and tried to compile the AOSP(github.com/sonyxperiadev/device-sony-c6603) project but ran into errors:
Code:
First I ran into this:
build/core/main.mk:100: ************************************************************
build/core/main.mk:101: You are building on a case-insensitive filesystem.
build/core/main.mk:102: Please move your source tree to a case-sensitive filesystem.
build/core/main.mk:103: ************************************************************
build/core/main.mk:104: *** Case-insensitive filesystems not supported. Stop.
then I modified that makefile like so:
Code:
ifneq ($(HOST_OS),windows)
ifneq ($(HOST_OS)-$(HOST_ARCH),darwin-ppc)
# check for a case sensitive file system
# ifneq (a,$(shell mkdir -p $(OUT_DIR) ; \
# echo a > $(OUT_DIR)/casecheck.txt; \
# echo B > $(OUT_DIR)/CaseCheck.txt; \
# cat $(OUT_DIR)/casecheck.txt))
# $(warning ************************************************************)
# $(warning You are building on a case-insensitive filesystem.)
# $(warning Please move your source tree to a case-sensitive filesystem.)
# $(warning ************************************************************)
# $(error Case-insensitive filesystems not supported)
# endif
endif
endif
but then ran into another error:
Code:
host ObjC: emulator-arm <= external/qemu/distrib/sdl-1.2.15/src/main/macosx/SDLMain.m
In file included from /Applications/Xcode.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX10.7.sdk/System/Library/Frameworks/Security.framework/Headers/Security.h:24,
from /Applications/Xcode.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX10.7.sdk/System/Library/Frameworks/Foundation.framework/Headers/NSURLCredential.h:9,
from /Applications/Xcode.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX10.7.sdk/System/Library/Frameworks/Foundation.framework/Headers/Foundation.h:70,
from /Applications/Xcode.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX10.7.sdk/System/Library/Frameworks/Cocoa.framework/Headers/Cocoa.h:12,
from external/qemu/distrib/sdl-1.2.15/src/main/macosx/SDLMain.h:11,
from external/qemu/distrib/sdl-1.2.15/src/main/macosx/SDLMain.m:9:
/Applications/Xcode.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX10.7.sdk/System/Library/Frameworks/Security.framework/Headers/cssmconfig.h:73: error: conflicting types for ‘uint16’
external/qemu/fpu/softfloat.h:60: error: previous declaration of ‘uint16’ was here
make: *** [out/host/darwin-x86/obj/EXECUTABLES/emulator-arm_intermediates/distrib/sdl-1.2.15/src/main/macosx/SDLMain.o] Error 1
I'm using osx 10.8 and have both 10.7 and 10.8 sdks downloaded. I'm not sure how to resolve this issue though.
I've never build an os from source, so this is a bit intimidating now. I did snoop through the source code and found something very close what I need in frameworks/av/services/camera/libcameraservice as it contains a BurstCapture c++ class. I'm guessing this will be compiled as a shared library which will probably be accessed via JNI or something from an android .jar. Is my guess correct ? How can I compile the shared library and jar ?
I am interested in only the burst capture functionality. How can I get/use those libraries ? Do I need to compile the whole AOSP ? If so, how do I get past the make error ?
george.profenza said:
Hello,
I'm a n00b(1st post) so please let me know if this is the right place to ask as I was tempted to post Development.
If this is the wrong place then please let me know where/how should I post this.
I did search the forums and stackoverflow as best as I could and tried on my own but I am not making any progress.
I am trying to trigger the Xperia Z's camera in burst mode from code but I can't get to the functionality.
I've tried using the official Sony Add-on SDK(developer.sonymobile.com/knowledge-base/sdks/sony-add-on-sdk/install-the-sony-add-on-sdk/)but it doesn't provide the burst functionality.
Then I downloaded and tried to compile the AOSP(github.com/sonyxperiadev/device-sony-c6603) project but ran into errors:
Code:
First I ran into this:
build/core/main.mk:100: ************************************************************
build/core/main.mk:101: You are building on a case-insensitive filesystem.
build/core/main.mk:102: Please move your source tree to a case-sensitive filesystem.
build/core/main.mk:103: ************************************************************
build/core/main.mk:104: *** Case-insensitive filesystems not supported. Stop.
then I modified that makefile like so:
Code:
ifneq ($(HOST_OS),windows)
ifneq ($(HOST_OS)-$(HOST_ARCH),darwin-ppc)
# check for a case sensitive file system
# ifneq (a,$(shell mkdir -p $(OUT_DIR) ; \
# echo a > $(OUT_DIR)/casecheck.txt; \
# echo B > $(OUT_DIR)/CaseCheck.txt; \
# cat $(OUT_DIR)/casecheck.txt))
# $(warning ************************************************************)
# $(warning You are building on a case-insensitive filesystem.)
# $(warning Please move your source tree to a case-sensitive filesystem.)
# $(warning ************************************************************)
# $(error Case-insensitive filesystems not supported)
# endif
endif
endif
but then ran into another error:
Code:
host ObjC: emulator-arm <= external/qemu/distrib/sdl-1.2.15/src/main/macosx/SDLMain.m
In file included from /Applications/Xcode.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX10.7.sdk/System/Library/Frameworks/Security.framework/Headers/Security.h:24,
from /Applications/Xcode.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX10.7.sdk/System/Library/Frameworks/Foundation.framework/Headers/NSURLCredential.h:9,
from /Applications/Xcode.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX10.7.sdk/System/Library/Frameworks/Foundation.framework/Headers/Foundation.h:70,
from /Applications/Xcode.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX10.7.sdk/System/Library/Frameworks/Cocoa.framework/Headers/Cocoa.h:12,
from external/qemu/distrib/sdl-1.2.15/src/main/macosx/SDLMain.h:11,
from external/qemu/distrib/sdl-1.2.15/src/main/macosx/SDLMain.m:9:
/Applications/Xcode.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX10.7.sdk/System/Library/Frameworks/Security.framework/Headers/cssmconfig.h:73: error: conflicting types for ‘uint16’
external/qemu/fpu/softfloat.h:60: error: previous declaration of ‘uint16’ was here
make: *** [out/host/darwin-x86/obj/EXECUTABLES/emulator-arm_intermediates/distrib/sdl-1.2.15/src/main/macosx/SDLMain.o] Error 1
I'm using osx 10.8 and have both 10.7 and 10.8 sdks downloaded. I'm not sure how to resolve this issue though.
I've never build an os from source, so this is a bit intimidating now. I did snoop through the source code and found something very close what I need in frameworks/av/services/camera/libcameraservice as it contains a BurstCapture c++ class. I'm guessing this will be compiled as a shared library which will probably be accessed via JNI or something from an android .jar. Is my guess correct ? How can I compile the shared library and jar ?
I am interested in only the burst capture functionality. How can I get/use those libraries ? Do I need to compile the whole AOSP ? If so, how do I get past the make error ?
Click to expand...
Click to collapse
theres a Q&A forum... this should be on that section not in general section..
julianalexander said:
theres a Q&A forum... this should be on that section not in general section..
Click to expand...
Click to collapse
Is there a way to migrate this post there or should I repost on Q&A and delete this thread ?
Thanks !
george.profenza said:
Is there a way to migrate this post there or should I repost on Q&A and delete this thread ?
Thanks !
Click to expand...
Click to collapse
repost it on Q&A.. delete this thread.. just copy and paste on what you typed.. like edit ur post and copy/paste..
sent from my C6603 using xda app-developers app hit THANKS if Helped you
julianalexander said:
repost it on Q&A.. delete this thread.. just copy and paste on what you typed.. like edit ur post and copy/paste..
sent from my C6603 using xda app-developers app hit THANKS if Helped you
Click to expand...
Click to collapse
Thanks again! Shamefully n00b question: how do I delete this thread ?
(Edit/Delete seems to only do Edit, unless I'm missing something).
only mods can delete threads, and a mod could also just have migrated the whole thread. To me, it seems this could as well have been posted in development, as you seem to know what you are doing and are, in fact, developing. however Q&A is not wrong. I hope you find someone able to help.
Coirpre said:
only mods can delete threads, and a mod could also just have migrated the whole thread. To me, it seems this could as well have been posted in development, as you seem to know what you are doing and are, in fact, developing. however Q&A is not wrong. I hope you find someone able to help.
Click to expand...
Click to collapse
yes i agree, thats why im encouraging him to post this on Q&A since he started his thread with [Q]?.. and he knows what hes doing.. this would be a nice MOD if he posts this in right sections..
:good:
george.profenza said:
Thanks again! Shamefully n00b question: how do I delete this thread ?
(Edit/Delete seems to only do Edit, unless I'm missing something).
Click to expand...
Click to collapse
julianalexander said:
repost it on Q&A.. delete this thread.. just copy and paste on what you typed.. like edit ur post and copy/paste..
sent from my C6603 using xda app-developers app hit THANKS if Helped you
Click to expand...
Click to collapse
Coirpre said:
only mods can delete threads, and a mod could also just have migrated the whole thread. To me, it seems this could as well have been posted in development, as you seem to know what you are doing and are, in fact, developing. however Q&A is not wrong. I hope you find someone able to help.
Click to expand...
Click to collapse
There's no need to re post the same topic again in the Q/A section. OP can move this thread easily. Just hit Triangle icon at the top right and report.
Type Q/A and select "Thread Move or Maintenance".
@OP: Do not want to be Rude, but being a noob should not be an excuse. Everybody was noob once. Just read the rules once and you are good to go for the rest of the time u r going to spend in this forum. :good:
Always makes me laugh, people get so agitated by questions in the wrong section. Bigger things in the world to worry about....
Xperia Z
Related
I know someone had previously posted a jar for doing something similar to this, but it lacks a requested feature and is somewhat limited, restrictive, and makes slightly more work to accomplish the same thing. (no disrespect to the author of it).
Usage
Code:
maketc outfile.xml [folder]
Where folder is where the images are, and is optional. If left off, it will use the current folder.
You would put your images into a folder named com_some_packagename. If the images are already prefixed with com_some_packagename, they are left alone, if they are not, they are renamed in the process. This cuts out a step previously needed.
Example
You have 1.png, 2.png, 3.png in the folder /home/user/com_packagename.
You are in /home/user
You run maketc android.xml com_packagename
The files are renamed to com_packagename_1.png, com_packagename_2.png, com_packagename_3.png
/home/user/android.xml is generated to contain
HTML:
<?xml version=1.0 encoding=UTF-8?>
<resource-redirections>
<item name="drawable/1">@drawable/com_packagename_1</item>
<item name="drawable/2">@drawable/com_packagename_2</item>
<item name="drawable/3">@drawable/com_packagename_3</item>
</resource-redirections>
The easiest way to use this is extract the zip to ~/bin (/home/yourusername/bin) and it should then be in your path. If /home/yourusername/bin doesn't exist, create it. You may have to log out and in again for it to be picked up. You will need to give maketc execute permissions either via whatever file manager you use (viewing the file properties/security) or via shell with the command chmod +x ~/bin/maketc
This is meant for Linux, though it should also work under Cygwin.
Hopefully someone will find this useful. Enjoy!
EDIT: As I have not done any work with theme chooser, it just now occurred to me that multiple packages can be in one xml. In its current form, this script can only process one at a time, per folder, but I still think it is less overall work required to get the desired end result with a little copying & pasting.
Download at http://androplasty.com/showthread.php/2160-Theme-Chooser-XML-Generator
Very good, the output file is in alphabetical order (the other jar file did not do this)
Also its very useful not having to copy paste the jar file everywhere
Yes, Yes, Yes!!! Thanks Jim. This is a horrible place to post this, but nonetheless, thanks for getting all "Matrixy" on this last night. You have no clue how many hours combining your script and the xmlgenerator will save those who do TC themes. Now... All we have to do is incorporate it into Vaelpak!!! Must've beat Skyrim last night.
---------- Post added at 09:20 AM ---------- Previous post was at 09:17 AM ----------
Mushroom_Lord said:
Very good, the output file is in alphabetical order (the other jar file did not do this)
Also its very useful not having to copy paste the jar file everywhere
Click to expand...
Click to collapse
For those who don't know Jim's exploits, he's likely one of the best dev's here. It took him 3 minutes to write the bash script to add the process a couple nights back and once he snagged a TC theme, this took very little time.
I've completely re-written this in Mono so it now works on Linux and Windows and added a lot more functionality. Hit the download link in the OP for the details.
Now supports unlimited package names, auto-detected, and 3 different options for batch renaming.
would really like to use this please! i cannot download from your site because my activation email has not been sent. i did sign up. i hit the resend button several times to no avail...
---------- Post added at 09:19 AM ---------- Previous post was at 09:13 AM ----------
pretty sure posting links to download something that requires registration is not permitted.just sayin...at least for me it wasnt..idk how popular you are, so it may be ok for you
JayR_Themer said:
would really like to use this please! i cannot download from your site because my activation email has not been sent. i did sign up. i hit the resend button several times to no avail...
---------- Post added at 09:19 AM ---------- Previous post was at 09:13 AM ----------
pretty sure posting links to download something that requires registration is not permitted.just sayin...at least for me it wasnt..idk how popular you are, so it may be ok for you
Click to expand...
Click to collapse
Responded to your PM. You should be all set.
And you're right, it is not permitted. Post attachments here require registration to download, so if some hypocrite here wants to kill this thread or ban me for it, so be it. I started my own site and stopped posting my work to XDA over a year ago due to some ridiculous rules and bat**** crazy power mongering mods. I posted this here only because there are a large number of themers here that may find it useful.
Ahh i see. Thank you very much.
Sent from my Galaxy Nexus using Tapatalk 2
I Am looking for this. please attach file.
thankyou
Johnsondr80 said:
I Am looking for this. please attach file.
thankyou
Click to expand...
Click to collapse
The link in the OP has been corrected.
vaelek said:
The link in the OP has been corrected.
Click to expand...
Click to collapse
You the Boss
Thanks you will hear from me again by this weekend.
I can"t download this file, can anybody help me, please!
Hello,
I'm trying to build CyanogenMod 7 from scratch for my Galaxy S II(GT-I9100G) following this Wiki
http://wiki.cyanogenmod.com/wiki/Samsung_Galaxy_S_II:_Compile_CyanogenMod_(Linux)
Click to expand...
Click to collapse
Does anybody hopefully have an idea, what the problem might be?
Here are the log file;
buildlog_12_03_2012.txt
cyanogen_galaxys2g.mk
Click to expand...
Click to collapse
Also no extract-files.sh script is available for my device. I Need the files for a CM7/CM9 Port.
I have Changed the title of the thread as it was misleading
-sayan- said:
Hello,
a newbie here,
I'm trying to build CyanogenMod 7 from scratch for my Galaxy S II(GT-I9100G) following this Wiki
Does anybody hopefully have an idea, what the problem might be?
Here are the log file;
Click to expand...
Click to collapse
Thank you for trying to dev for our G version!!
The cyanogen source are for the 9100 version, not for our 9100G.
Have you got the proprietary files from your current rom?
There is a script for that but it's made for the 9100 version so the files the script try to get aren't the same in our 9100G.
There is lot of work to do to modify this and I imagine some conf file in the compil routine to modify...
There is a lot of work. If you can make it you will be like a king for us
Anyway, if you need help to test some kind of things, I can try. I've tried to port a rom from a 9100 to a 9100G but stuck on some mistake and didn't find any help
I suggest to wait for ICS version to work on, what do you think of this?
Yup both are different bt procedure is same..
Got propitary files, and yeah I know there is lot of modification.
am working on cm 7.2 if successfull then i can try ICS for sure
lets hope
Pls Devs help mee to find out wheres my fault. and guide me to device and vendor folder.
Some possibles answer
`No rule to make target `xxx', needed by `yyy'.'
This means that make decided it needed to build a target, but then couldn't find any instructions in the makefile on how to do that, either explicit or implicit (including in the default rules database). If you want that file to be built, you will need to add a rule to your makefile describing how that target can be built. Other possible sources of this problem are typos in the makefile (if that filename is wrong) or a corrupted source tree (if that file is not supposed to be built, but rather only a dependency).
For that one I can't remember if this is in the proprietary file (if yes it doesn't have to be build so this is the error)
Edit: it appears we build "libaudio.so" from sources.
# Prebuilt libraries that are needed to build open-source libraries
PRODUCT_COPY_FILES := \
vendor/samsung/c1-common/proprietary/libcamera.sobj/lib/libcamera.so \
vendor/samsung/c1-common/proprietary/libril.sobj/lib/libril.so \
vendor/samsung/c1-common/proprietary/libsecril-client.sobj/lib/libsecril-client.so \
vendor/samsung/c1-common/proprietary/audio/libaudio.sobj/lib/libaudio.so \
for antoher one
`warning: overriding commands for target `xxx''
`warning: ignoring old commands for target `xxx''
GNU make allows commands to be specified only once per target (except for double-colon rules). If you give commands for a target which already has been defined to have commands, this warning is issued and the second set of commands will overwrite the first set.
No explanation needeed I think.
Can you share you'r building files? As this I can help you more.
pereira6david said:
Some possibles answer
Edit: it appears we build "libaudio.so" from sources.
# Prebuilt libraries that are needed to build open-source libraries
PRODUCT_COPY_FILES := \
vendor/samsung/c1-common/proprietary/libcamera.sobj/lib/libcamera.so \
vendor/samsung/c1-common/proprietary/libril.sobj/lib/libril.so \
vendor/samsung/c1-common/proprietary/libsecril-client.sobj/lib/libsecril-client.so \
vendor/samsung/c1-common/proprietary/audio/libaudio.sobj/lib/libaudio.so \
Click to expand...
Click to collapse
another problem is no "extract-files.sh" file is available for my device.
will actually donate if u get dis **** working
Sent from my GT-I9100G using XDA
-sayan- said:
another problem is no "extract-files.sh" file is available for my device.
Click to expand...
Click to collapse
Yes, the challange is to find all the proprietary files to be extracted, modified the script (the easiest thing) and modify all the build script to replace good file name regarding G version files.
I've modified this extract.sh to extract our files but with non G name to see if it can help me with some error but didn't help me so much. I've got a building error like your's.
I've seen we have different cpu, gpu, audio.
WiFi and Bluetooth chip seems to be the same, mount point are the same except for the external sd card.
After finding how to replace those file in compil, I guess conf file for G chip should be modified.
Correct me if I'm wrong or if you have find other things.
What I didn't understand is the variant of the powervr files with a number at the end, don't know what this mean.
I think there are not huge changes between 4460 & 4430, minor changes.
whats say ?
attachment of half edited extract-files.sh.
Hi,
I have this f**king G version too, and I'm interresed in helping such a CM port to that device.
I'm a developer, but I'm new in the Androïd world. How can I help ?
I can try to build at home, on my Fedora station.
Thanks.
Profitroll said:
Hi,
I have this f**king G version too, and I'm interresed in helping such a CM port to that device.
I'm a developer, but I'm new in the Androïd world. How can I help ?
I can try to build at home, on my Fedora station.
Thanks.
Click to expand...
Click to collapse
follow this wiki or search here in xda.
http://wiki.cyanogenmod.com/wiki/Samsung_Galaxy_S_II:_Compile_CyanogenMod_(Linux)
Click to expand...
Click to collapse
use Ubuntu 10.04/11.10.
-sayan- said:
follow this wiki or search here in xda.
use Ubuntu 10.04/11.10.
Click to expand...
Click to collapse
And do not hesitate to ask us.
I'm not a developper, I'm just an "little advance linux user" loving to flash my phone so your help will be helpfull and we can exchange in french in PM for more precise things.
-sayan- said:
I think there are not huge changes between 4460 & 4430, minor changes.
whats say ?
attachment of half edited extract-files.sh.
Click to expand...
Click to collapse
I had a look to your modified extract file.
this file is a little bit different in 9100 than in 9100G /system/bin/BCM4330B1_002.001.003.0221.0264.hcd
The 9100 is 0265...
My modifications are "raw" the destination file is the same as the origin, only the origine file had different name
Trying to execute the original script gave us all the file wich have different name or didn't exist. I think those one had to be changed.
Am I true?
I think nearly all those files need to be changed.
CPU, GPU, audio too, we don't have a yamaha but it seems we had a ducati??
Attached is y extract file wich I had modified few day before, didn't make another try yet.
With this one I didn't have any extraction errors but I guess some file are missing.
yeah
mine was fully edited now. dont know whether it is right or wrong.
pereira6david said:
I had a look to your modified extract file.
this file is a little bit different in 9100 than in 9100G /system/bin/BCM4330B1_002.001.003.0221.0264.hcd
The 9100 is 0265...
Click to expand...
Click to collapse
already changed.
I think nearly all those files need to be changed.
CPU, GPU, audio too, we don't have a yamaha but it seems we had a ducati??
Attached is y extract file wich I had modified few day before, didn't make another try yet.
With this one I didn't have any extraction errors but I guess some file are missing.
Click to expand...
Click to collapse
Thnx for your effort.
Dont know what we had. galaxy nexus and ours both are same right ? may be minor changes.
SayaN said:
already changed.
Thnx for your effort.
Dont know what we had. galaxy nexus and ours both are same right ? may be minor changes.
Click to expand...
Click to collapse
Good, I will hae a look at your file.
Galaxy nexus S had a Samsung exinos.
I've find that we have some similarity with the motorola droid 3.
We really have to find what are the appropriate proprietary files.
pereira6david said:
Good, I will hae a look at your file.
Galaxy nexus S had a Samsung exinos.
I've find that we have some similarity with the motorola droid 3.
We really have to find what are the appropriate proprietary files.
Click to expand...
Click to collapse
one correction this device(I9100G) has ducati.
and yes droid 3, droid bionic, droid razr, droid razr max all are omap4430.
Here is my modified extract file. I've made some correction on your's.
I think I miss ducati libs.. don't know wich it is.
in /system/device/samsung/galaxys2/BoardConfig.mk , we have too find what is the "TARGET_BOARD_PLATFORM" wich is smdkv310 for 9100.
same for BOARD_FM_DEVICE but I guess it could be the same.
We need very detailled informations for our phone.
Do you know where to find it?
I have also building error
make: *** Pas de règle pour fabriquer la cible « out/target/product/galaxys2/system/lib/libaudio.so », nécessaire pour « out/target/product/galaxys2/system/lib/libaudioflinger.so ». Arrêt.
Sorry for the french message, but it says no rules to build libaudio necessary for libaudioflinger...
What I've noticed is that in the folder system/out/target/product/galaxys2/obj/lib/ libaudio.so appear while libaudioflinger not.
So I guess the problem came from here..
See the complet log file.
Hi, I'm VisualTech48 and i own a Galaxy S Plus (I9001).
Our great Developers [Arco98, Ivendor, Doomsday98, Oisis, etc.] are developing ICS Roms and trying to make Jelly Bean too but we are missing a key element of this game.
It's the 3.0.x Kernel. We really need a good coder.
If anyone knows, or can help us code this kernel we are Ready to donate, and help by giving logs if even needed.
If we donate to someone, he/she must:
Help our devs with codeing
Give us a booting kernel
We have done allready a part of the project but we need help with codeing, that is why I even started this thread.
What has oisis done:
Added board-ariesve.c here:
arch/arm/mach-msm/board-ariesve.c
Included Ariesve board to Kconfig and Makefile.
Added missing files:
include/linux/fsa9480.h
arch/arm/mach-msm/include/mach/msm_reqs.h
Click to expand...
Click to collapse
Compilation error:
Code:
arch/arm/mach-msm/board-ariesve.c: In function 'pm8058_gpios_init':
arch/arm/mach-msm/board-ariesve.c:329: error: variable 'sdcc_det' has initializer but incomplete type
arch/arm/mach-msm/board-ariesve.c:330: error: unknown field 'direction' specified in initializer
arch/arm/mach-msm/board-ariesve.c:330: warning: excess elements in struct initializer
error, forbidden warning: board-ariesve.c:330
make[1]: *** [arch/arm/mach-msm/board-ariesve.o] Error 1
What needs to be done:
include and port file from 2.6.35.X - arch/arm/mach-msm/board-ariesve.c
include/find missing drivers for i9001
Click to expand...
Click to collapse
We whould really apriciate if someone can help us because this kernel can open a whole new page for our phone.
Thank you for reading this, VisualTech48
Original Thread: http://forum.xda-developers.com/showthread.php?t=1742976
Some help would be awesome. :good:
I'm sure that there is a good coder a there somewhere thats willing to help us.
Maybe we should but this topic in the Android General forum?
:good::good:
VisualTech48 said:
Hi, I'm VisualTech48 and i own a Galaxy S Plus (I9001).
Our great Developers [Arco98, Ivendor, Doomsday98, Oisis, etc.] are developing ICS Roms and trying to make Jelly Bean too but we are missing a key element of this game.
It's the 3.0.x Kernel. We really need a good coder.
If anyone knows, or can help us code this kernel we are Ready to donate, and help by giving logs if even needed.
If we donate to someone, he/she must:
Help our devs with codeing
Give us a booting kernel
We have done allready a part of the project but we need help with codeing, that is why I even started this thread.
What has oisis done:
Compilation error:
Code:
arch/arm/mach-msm/board-ariesve.c: In function 'pm8058_gpios_init':
arch/arm/mach-msm/board-ariesve.c:329: error: variable 'sdcc_det' has initializer but incomplete type
arch/arm/mach-msm/board-ariesve.c:330: error: unknown field 'direction' specified in initializer
arch/arm/mach-msm/board-ariesve.c:330: warning: excess elements in struct initializer
error, forbidden warning: board-ariesve.c:330
make[1]: *** [arch/arm/mach-msm/board-ariesve.o] Error 1
What needs to be done:
We whould really apriciate if someone can help us because this kernel can open a whole new page for our phone.
Thank you for reading this, VisualTech48
Original Thread: http://forum.xda-developers.com/showthread.php?t=1742976
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amlandey87 said:
:good::good:
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Click to collapse
Please don't quote the whole post!
Not Truly Evil said:
Maybe we should but this topic in the Android General forum?
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Click to collapse
I was going to do it but I wrote this whole thread on my galaxy 3 (my galaxy s plus is at Samsung do to display problems) but I just couldn't copy it. I'll post it for about 1 h when I get back home.
nobody ?
I think they just dont like i9001
I made a new thread [Just copyed the original] To the android Q&A. Maybe we have more chance getting a reply :cyclops:
http://forum.xda-developers.com/showthread.php?p=31827050#post31827050
VisualTech48 said:
I made a new thread [Just copyed the original] To the android Q&A. Maybe we have more chance getting a reply :cyclops:
http://forum.xda-developers.com/showthread.php?p=31827050#post31827050
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+1 good idea !
HI, in latest Xperia SOUL 3 April 2013, does it comes with 02/10/2011 files
egl.cfg
libEGL_adreno200.so
libGLESv1_CM_adreno200.so
libGLESv2_adreno200.so
libq3dtools_adreno200.so
But there is updated compilated files (07/03/2012)
and a tweak
0 1 adreno200
instead
0 0 android
0 1 adreno200
in egl.cfg
Link tweak:
http://forum.xda-developers.com/showthread.php?t=1877183
It removes the entire soft-rendering pathway, hence good performance.
Download the attachment and put it under system/lib/egl
link adreno200
www.alpha2000.com.ar//files/old/adreno200.zip
Thanks, GABRIEL
ggab3 said:
HI, in latest Xperia SOUL 3 April 2013, does it comes with 02/10/2011 files
egl.cfg
libEGL_adreno200.so
libGLESv1_CM_adreno200.so
libGLESv2_adreno200.so
libq3dtools_adreno200.so
But there is updated compilated files (07/03/2012)
and a tweak
0 1 adreno200
instead
0 0 android
0 1 adreno200
in egl.cfg
Link tweak:
http://forum.xda-developers.com/showthread.php?t=1877183
It removes the entire soft-rendering pathway, hence good performance.
Download the attachment and put it under system/lib/egl
link adreno200
www.alpha2000.com.ar//files/old/adreno200.zip
Thanks, GABRIEL
Click to expand...
Click to collapse
You should have made this a reply to that rom so everyone could see it. I hope this doesn't belong in here
i don't understand actually it has been updated and Adreno libs and improved in ever release, if you don't comfortable with
the ROM and don't like it please don't use it simply... because you just wasting by creating this thread...
you need to know the good and bad
you should post it under the ROM thread itself.. and please don't damage the ROM name.. please DELETE
report to Forum Moderator to delete this.
REQUESTED!
i think this is your first post in XDA and you are new, please know what to post and where to post before doing it/
i hope you understand the deeper meaning..
95mediatech said:
i don't understand actually it has been updated and Adreno libs and improved in ever release, if you don't comfortable with
the ROM and don't like it please don't use it simply... because you just wasting by creating this thread...
you need to know the good and bad
you should post it under the ROM thread itself.. and please don't damage the ROM name.. please DELETE
report to Forum Moderator to delete this.
REQUESTED!
i think this is your first post in XDA and you are new, please know what to post and where to post before doing it/
i hope you understand the deeper meaning..
Click to expand...
Click to collapse
You seems a bit angry Easy on it bro. I hope he doesn't even know what he is posting because he's new to our forum
95mediatech said:
i don't understand actually it has been updated and Adreno libs and improved in ever release, if you don't comfortable with
the ROM and don't like it please don't use it simply... because you just wasting by creating this thread...
you need to know the good and bad
you should post it under the ROM thread itself.. and please don't damage the ROM name.. please DELETE
report to Forum Moderator to delete this.
REQUESTED!
i think this is your first post in XDA and you are new, please know what to post and where to post before doing it/
i hope you understand the deeper meaning..
Click to expand...
Click to collapse
The OP was asking a question, not making a statement of fact. You should read more carefully before banging the ban hammer.
A little guidance is all that is needed. Happy I don't live in your dictatorship lol..
CtrlAltDelIrl said:
The OP was asking a question, not making a statement of fact. You should read more carefully before banging the ban hammer.
A little guidance is all that is needed. Happy I don't live in your dictatorship lol..
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Click to collapse
L.O.L put a peace here : :angel: : okay!
first of all sorry if my post is like anger in your viewing point.
hopefully i think i guided him a bit this is first of all in a wrong section he combines both Tips,and about Tweaks and question
in the same category he should post the bottom bit in X8's themes and apps section and the upper bit into the ROM
thread itself. i know he is newbie so i welcomed him warmly not that hard as you think.
that's why i requested him to Delete this thread and post it properly.
are it's not guidance?
---------- Post added at 12:21 PM ---------- Previous post was at 12:16 PM ----------
Little Zed said:
You seems a bit angry Easy on it bro. I hope he doesn't even know what he is posting because he's new to our forum
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No bro, Hahaha SEE I'm laughing.
Hehehe.. You made my day... ^_^
hahaha, its not my fault. anyway. i does frequently laugh in social network, but bit serious always in Forum.
Hi guys, this is the only place where i can find some developers with a Nexus 6.
I'm working for my university with wifi on Nexus 5 with Broadcom BCM4339 wifi chip and kernel 3.4. I've some problem that i can't fix because there are driver limitations. These limitation are the same in Samsung Galaxy S4.
Without to say everything with a long and boring explanation i asked to myself if these limitations exist on a Nexus 6, with the new broadcom wifi chip BCM4356 and kernel 3.10.
But without a Nexus 6 i can't try. And Nexus 6 is very expensive for me. I bought a Nexus 5 one month ago
The question is: there is a developer that want to execute via adb shell su the command "iw phy phy0 info" and post the entire log? I'm interested in the informations about "Valid interface combinations" (VIF) and channel/frequencies. But with the entire log is better
Obviously iw is not shipped with Android Lollipop, i compiled a version for kitkat, but it is working with Lollipop, after Pie-Patch (http://forum.xda-developers.com/google-nexus-5/development/fix-bypassing-pie-security-check-t2797731)).
I attached to this post the "iw" executable compiled directly from the original git repository.
Copy in "/system/bin" and set "chmod 777 /system/bin/iw" to execute this file with "iw phy phy0 info" or "iw list".
If you get an error related to "PIE" you need to flash the Pie-patch.
Please, help me
Thank you.
questions go into q&a, not into the general section.
Oh i'm sorry.
I should repost in the correct section or can someone move this post in Q&A?
Ks89 said:
Oh i'm sorry.
I should repost in the correct section or can someone move this post in Q&A?
Click to expand...
Click to collapse
i asked the mods to move it there. and they will, when one of them sees my request. just keep the thread as normal now..
edit.. moved.