I just bought a new HDTV along with a new HTPC. I dont want a full size keyboard and I didnt feel like paying $130 for a Logitech DiVino Mini. I did a little digging around and found this.
http://www.xbmc.org/forum/showthread.php?t=43156
I just downloaded at work so I cant test it yet. Only version .1 is out so its still pretty early. Use at your own discretion
I have tried it and it works, though not flawlessly. A few quirks.
It's worth mentioning it's at this stage only a remote, you have to have the TV/monitor turned on to see what you're doing. Nothing is rendered locally on the G1/Android, so you can't start up a music playlist without having to turn the TV on, for example.
That said, it's pretty nice. I hope he keeps working on it, because XBMC is by far the best media center out there.
mannyb said:
I have tried it and it works, though not flawlessly. A few quirks.
It's worth mentioning it's at this stage only a remote, you have to have the TV/monitor turned on to see what you're doing. Nothing is rendered locally on the G1/Android, so you can't start up a music playlist without having to turn the TV on, for example.
That said, it's pretty nice. I hope he keeps working on it, because XBMC is by far the best media center out there.
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Actually when I got home, I couldnt get it to work. I'm having issues with XBMC and Win7 so maybe thats the problem. I noticed remotedroid is the same as this tho. Maybe in the future or later releases the author will add short cuts or a remote control feel for it.
I would like to see something where you flick your finger across the screen and it goes to a mouse touch pad and than flick across the screen again and its a remote control.
O well, Guess Ill just get the Logitech Mini DiNovo still.
I've been obsessing over the N1 since launch. Android is super neat, and unlocked phones rock. The only thing that really held me back from the purchase was the multitouch issue. I could easily see having to reset my screen with a lock cycle would drive me crazy. That said, I love the idea of the N1, and wish to escape my iPhone prison.
I recently purchased a Galaxy S phone, but am annoyed by the lack of support (saw this coming) and non-functioning locational services. The GPS and Compass are totally and utterly busted. Sadly, Google stopped selling the N1 on the day I decided to order one. However, I have been given a second chance, by purchasing the dev phone (which I am now considering).
So, let's make this like ripping off a bandage. Have mercy, internet. I have questions that require honest answers. I'm sorry if you've heard it all before, but this kind of information is annoyingly hard to dig up. Lightning Round, Go!:
Is the multitouch problem with the N1 (inverse axis swapping when two points cross) still present with 2.2?
Do any custom ROMs, apps or tweaks solve this issue? I read that the Moto Droid had a software setting ticked that allows proper multitouch (a sort of software hack), that google had not opted to enable by default? Sounds a bit silly to me, but what's the deal?
Does your screen still lose track of your fingers (inputing the wrong characters on the keyboard), causing you to lock cycle your screen to reset the digitizer?
Are the touch-buttons difficult to use?
A fellow N1 owner I met told me that his phone showed no signs of the multitouch 'bug', when using 'Multitouch Vis Test'. He said he was running the Modaco ROM. Is it true that something in this ROM fixes the multitouch problem?
Thank you, Princes of Internet.
Personally i dont experience any multitouch issues on my n1. Im running stock froyo 2.2. I have only had to re-lock my screen once and it never happened again. The capicative buttons below the screen take a bit of time to get used to at first it might take you a couple of tries to register a click but a few hours of use you get the hang of it.
Sent from my Nexus One using XDA App
Thanks for the reply.
Would you mind taking the 'Multitouch Vis Test' app for a spin, to see if the problem is gone, or if you just don't notice it?
If the issue is gone, would you mind making a youtube vid of it?
The multitouch on the n1 will not be "fixed" unless google/htc decided to use different hardware. If you can live with a device that can only do pinch to zoom, but not true multitouch, then the n1 is fine.
Honestly at this point, I'd hold off until you see the rest of HTC's lineup that's coming up before december.
Jon C said:
Is the multitouch problem with the N1 (inverse axis swapping when two points cross) still present with 2.2?
Do any custom ROMs, apps or tweaks solve this issue? I read that the Moto Droid had a software setting ticked that allows proper multitouch (a sort of software hack), that google had not opted to enable by default? Sounds a bit silly to me, but what's the deal?
Does your screen still lose track of your fingers (inputing the wrong characters on the keyboard), causing you to lock cycle your screen to reset the digitizer?
Are the touch-buttons difficult to use?
A fellow N1 owner I met told me that his phone showed no signs of the multitouch 'bug', when using 'Multitouch Vis Test'. He said he was running the Modaco ROM. Is it true that something in this ROM fixes the multitouch problem?
Thank you, Princes of Internet.
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Click to collapse
1) It was possibly noticable in 2.1, in 2.2 in months now I havn't see it once. You can see with the visualiser you really have to know how to force it to get it to go, its just not something which will occur with correct commands you'll be doing.
2) Its down to the hardware, I'm not aware of any custom ROMs which have anything/anything significant.
3) The only time I EVER get this is with beta super bundles of ROMs, which is either the fault of the ROM, something going skitz in dalvic, how I installed it, or just a self generating bug. All of which are easily fixable. However if you were to stay with stock or more tested ROMs, you'd literally never see this.
4) For me they just work, at the start yes they wouldnt act the same a touch screen, but now they'll act like I want maybe 99% of the time. Sure friends using it to start with have to get used to it, but its not 'broken' if you will. The only thing I will mention is if your using it in weird orientations, there is a chance of hitting the buttons [mainly search] without meaning to with parts of your hand.
5) Again, this problem ONLY shows up if you know how to 'break' it. With 2.2+ its really hard to do it if you handed the phone to someone who's never used it before, because also again you wont be doing any commands which would conflict with the limitations, so you have to be misusing it in the first place to get the bug.
JCopernicus said:
Honestly at this point, I'd hold off until you see the rest of HTC's lineup that's coming up before december.
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Agree with this.
Multitouch is completely crap on the n1. I loved it otherwise, yes every now and again it goes wack and registers the wrong thing... the capacitive buttons also suck and are hard to get used to... on Multitouch test its wacky and registers the wrong finger and won't register more than 2...
Great device, but galaxy is better.. I don't have any gps issues so can't complain about that.
No. No roms will fix the Multitouch issue. Nor make it any better.. if your into gaming with controls on the same axis forget about it, if ya want Multitouch keyboard forget about it...
I still have yet to ever experience the actual axis switch issue using this phone in real world. Sure the issue exists, but it just doesn't effect a single thing unless you use a certain game. But even that works fine, watch YouTube videos showing emulators on the nexus.
The point is, if you're looking for a reason to not get the nexus, The axis switch issue is not the reason that should sway your decision.
I recently came from an iPhone and I haven't noticed any difference in the multi-touch screen (except maybe in the typing on occasion, which I just attributed to my big fingers). I'd say for a good 95%+ of what you would do on the phone you can't tell any difference between the iPhone or N1 multitouch.
With the touch buttons on the bottom of the screen... Sometimes I hit one while typing, which takes me back to the home screen, but since the N1 has true multitasking all I have to do is reopen the app. A minor inconvenience. Or I could just type in landscape mode and not have any trouble at all.
RogerPodacter said:
I still have yet to ever experience the actual axis switch issue using this phone in real world. Sure the issue exists, but it just doesn't effect a single thing unless you use a certain game. But even that works fine, watch YouTube videos showing emulators on the nexus.
The point is, if you're looking for a reason to not get the nexus, The axis switch issue is not the reason that should sway your decision.
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Click to collapse
Games like toonWarz or nova will mess up. Has the controls on bottom right and shooting on bottom right. So when your running using the left controls and shoot real quick with the right, it'll now wig out and keep shooting even when you let go and the dude will walk a different way be cause now the sensor thinks your touching in a different spot..
Now you can let go of the left finger then shoot but when ya need precision in some shooting games you will be dead if you do that....
Pinch to zoom is fine and emulators with controls on the top and bottom vs just the bottom ( same axis), but for games like nova, heavy gunner, modern combat, ps1 emulator (unless it has opposite axis controls) which mine don't, took Warz, etc. It will not work properly ....
smashpunks said:
Games like toonWarz or nova will mess up. Has the controls on bottom right and shooting on bottom right. So when your running using the left controls and shoot real quick with the right, it'll now wig out and keep shooting even when you let go and the dude will walk a different way be cause now the sensor thinks your touching in a different spot..
Now you can let go of the left finger then shoot but when ya need precision in some shooting games you will be dead if you do that....
Pinch to zoom is fine and emulators with controls on the top and bottom vs just the bottom ( same axis), but for games like nova, heavy gunner, modern combat, ps1 emulator (unless it has opposite axis controls) which mine don't, took Warz, etc. It will not work properly ....
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Click to collapse
this is a good explanation of what is effected. if you're a big gamer then consider it, but things like pinch to zoom in the browser, maps, pics, works just as great as ever.
Thanks for the feedback, guys.
Coming from the Galaxy S, I imagine I will miss a few things. One of them being: media playback and overall storage.
I guess with the N1, I'd need to find a non-bootlegged 32GB microSD card. But my other question would be: is there an easy way to play all of the content that the Galaxy S can handle, or is the GPU in the Samsung phone so much better that the N1 can't keep up?
I really like that about the SGS: I just drop movies (mp4, xvid, divx and so forth) onto the internal ROM and they play without issue. Media capabilities are very nice.
Does the N1 play lots of videos like this out of the box? If not, is there a decent media application?
Also, about HTC's other devices: I'd love to wait, but I'm worried that the newer phones won't have nice accessories. The N1 has that awesome car dock, that I would use all of the time. The SGS doesn't have any accessories like that, and it makes me sad. Most of HTC's N1 follow-up lacked similar docks and cradles.
If I return this SGS (likely), I will probably be jumping to the N1, just for that 'official' feel of it (very sturdy, solid first-party accessories).
You have no idea how sad I was, when Google announced they were giving up on creating their own phones. Hate them all you want: but Apple really has that system (solid build, quality integration / lack of fragmentation) nailed. I was really hoping that Google could bring that unification to Android with their own branded devices.
Loving Android, though. Never going back to iOS.
Anyone saying the n1 doesn't suffer from multitouch issues is sadly mistaken. The one thing that bugs me about the n1 is the touch screen issue. You won't be able to play games like nova, or certain games on emulators (when using dpad plus buttons that are at the same level it has issues) and it does have issues when crossing the axises.
mjm128 said:
Anyone saying the n1 doesn't suffer from multitouch issues is sadly mistaken. The one thing that bugs me about the n1 is the touch screen issue. You won't be able to play games like nova, or certain games on emulators (when using dpad plus buttons that are at the same level it has issues) and it does have issues when crossing the axises.
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Click to collapse
everyone said the issue exists it just doesnt show up unless you...play....games. otherwise its a non issue.
The N1's touchscreen is totaly crap. There is a thread about touchscreen issues at oficial forum. It has more than 2000 posts explaning all problems of nexus one touchscreen. Check it out.
Sent from my Nexus One using XDA App
Jon C said:
Thanks for the feedback, guys.
Coming from the Galaxy S, I imagine I will miss a few things. One of them being: media playback and overall storage.
I guess with the N1, I'd need to find a non-bootlegged 32GB microSD card. But my other question would be: is there an easy way to play all of the content that the Galaxy S can handle, or is the GPU in the Samsung phone so much better that the N1 can't keep up?
I really like that about the SGS: I just drop movies (mp4, xvid, divx and so forth) onto the internal ROM and they play without issue. Media capabilities are very nice.
Does the N1 play lots of videos like this out of the box? If not, is there a decent media application?
Also, about HTC's other devices: I'd love to wait, but I'm worried that the newer phones won't have nice accessories. The N1 has that awesome car dock, that I would use all of the time. The SGS doesn't have any accessories like that, and it makes me sad. Most of HTC's N1 follow-up lacked similar docks and cradles.
If I return this SGS (likely), I will probably be jumping to the N1, just for that 'official' feel of it (very sturdy, solid first-party accessories).
You have no idea how sad I was, when Google announced they were giving up on creating their own phones. Hate them all you want: but Apple really has that system (solid build, quality integration / lack of fragmentation) nailed. I was really hoping that Google could bring that unification to Android with their own branded devices.
Loving Android, though. Never going back to iOS.
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Click to collapse
The gpu is OK. But definitely a lot less powerful than the sgs, you will notice in movies, live wallpapers and especially games... there's a decent video player called rockplayer that plays a lot of stuff like avi and xvid , but its not ad good as the sgs player ...
Put it this way, either stay sgs and have a not so well navigation but awesome everything elsex or go nexus with good GPS but a old touch sensor that will hardly recognize both fingers on anything other than pinch to zoom.....
The only real world scenario i have encountered the axis switch is when you do a pinch on an album in the gallery to have it flick through them, it switches often when doing that.
Nexus One multi-touch sucks for games. I've tried some fancy gameloft games that req two fingers on screen, or PS & gameboy emulators that req this and it drives me insane. Can be so frustrating for gaming and is the only thing that I find a let down for this device. I wish I knew before I purchased it because the gaming although not the only thing I brought it for is something that I thought would be cool on my phone.
Simply put, don't get the N1 if mobile gaming is important to you. I'm not talking about simple single tap games, but the intricate ones (PSX Emu, EA Sports, Gamesloft, etc). If you could live without it, the touchscreen is fine for regular day to day use.
Or just root and carry your favorite bluetooth game controller. I have a mini bt keyboard that works great for emulators
I picked up a Google Cardboard for some fun, but the picture constantly rotates while trying to use it on my XZ. The axis of the rotation is that of going from portrait to landscape (Y axis??)
I've tested the accel, compass, and gyro using the service tests and they all seem to be fine. My XZ is completely stock and up-to-date (OTA).
Not sure what the problem could be? It works fine on my SGS5. I'd appreciate any feedback as the XZ looks and fits inside SO much cleaner than the SGS5, plus its not my daily driver so I won't have to take it out often.
I vaguely recall the same error happening on an app a long time ago, can't remember for the life of me what it was.
Hey. I also play with VR for almost month now(got two vr goggles with are WAY better lenses and quality than cardboard)
And also I have this problem of rotating screen. And to be honest its all depend on app and orientation provider. Most of the time app use indirect/direct sensor fusion but this method just suck...
I found only one solution for that and its to put phone on flat surface for few second with screen face up, and then phone calibrate sensor itself.
Of course its not helping for too long, but its always something...
My favorite VR game: Corridoom is best example for problem that we have.
Fast movement of device constantly move gyro starting point to one direction and when you sit in chair and look straight after a while you need to almost turn 180* because device lost this starting point. App does provide only simple calibration in main menu and Dev that I write about that said that for now its not gonna change this option.
So even if gyro in our xz is really accurate, because i use it as a VR goggles for PC gaming thanks to app Trinus VR
Only real solution for that is actual app that have option to block or reset roll effect. For example my main movie app for watching VR movies Cardboard Theater have such option and for most of time I dont have this problem when I watch movies.
I also tested it via service tests and you can see this problem, when you start app and this Rubik's cube is faced to you green move phone right and left and after few moves its not facing green, but red or blue... And for that app should have that option to reset yaw and roll when you stop moving, but for now most of devs that create VR apps and games just dont think to put such options.
And its not only XZ problem I tested it with galaxy S5 and galaxy Grand Prime and its also have that problem but not that often, mostly when I move my head very fast or for too long, screen start rotating.
maybe it would be possible to fix that in device it self to reset that roll effect but I dont think that anyone with knowledge would like to check that... :/
Trackers are pretty sensitive without some kind of reference point such as a camera. I expect a small amount of bias error over a duration, but using cardboard movie theater the screen turns 180 degrees (roll) in less than 10 seconds. The sensor tests are nowhere near as inaccurate.
Obviously any phone will have the issue over time though, they are cheap parts in small housing. There's multi thousand dollar systems with small degree of wander that are only IMUs. It's the severe amount the xz has that bugs me.
I'll try the laying it flat so it can reset its bias, might work. I noticed yesterday that when facing west it wasnt half as bad.
If you were actually able to enjoy a movie without locking the orientation then yours is far better than mine. My sgs5 I might have to adjust the orientation once every 30 minutes, the xz I have to reset it every seconds lmao.
Thank you for the input!
update:
Letting the bias adjust helped immensely. Thanks for the advice!
Hi did u manage to sort it out. I have xperia z and have same problem. I can play some games but everytime i use 'view in cardboard ' on youtube the screens spin, also when i use googke cardboard apps. Maby its a google problem and not our phones? Like you iv testedband recalibrated my phone byt to no avail
If you got it fixed giz a shout mate
Cheers
Hi,
I got the Procus BRAT VR from Amazon a few days back. I tried using it yesterday, however the phone clamp of the VR is such that the Power button always gets pressed and I end up restarting the phone every time I mount / dismount. I can shift it slightly to the side, but then the phone doesn't align properly to both the eyes.
http://www.amazon.in/Procus-BRAT-Adjustable-Compatible-Cardboard/dp/B01KCLWD92
Also, I can't seem to figure out how to use the clicker and where to stick it on the VR, I tried a few places, but it wont "Click" properly ( atleast I think it doesn't work).
Any suggestions if anyone is using a VR with the Oneplus 3 ? Any good recos ? Any app I can use to test the clicker ?
Thanks
I saw an article a while back about how Mattels toy looking VR headset was one of the best. Picked one up locally and it has worked great for me. Not sure what the clicker is? On the headset the button presses on a spot on the screen and it registers as a click, it doesn't use a magnet on the side like google cardboard did.
dcontrol said:
I saw an article a while back about how Mattels toy looking VR headset was one of the best. Picked one up locally and it has worked great for me. Not sure what the clicker is? On the headset the button presses on a spot on the screen and it registers as a click, it doesn't use a magnet on the side like google cardboard did.
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Click to collapse
I picked up that ViewMaster last year to play with. The clicker is connected to a little rubber finger inside that taps the screen to make selections. For 25 bucks, I couldn't resist. It's been months since I've picked it up though. Didn't look bad with the 2k screen in my LG G4, I'll have to see what it's like with the OP3 when it (eventually) arrives. (Scheduled for today ... but nothing yet!)
TarunN5 said:
Hi,
I got the Procus BRAT VR from Amazon a few days back. I tried using it yesterday, however the phone clamp of the VR is such that the Power button always gets pressed and I end up restarting the phone every time I mount / dismount. I can shift it slightly to the side, but then the phone doesn't align properly to both the eyes.
http://www.amazon.in/Procus-BRAT-Adjustable-Compatible-Cardboard/dp/B01KICLWD92
Also, I can't seem to figure out how to use the clicker and where to stick it on the VR, I tried a few places, but it wont "Click" properly ( atleast I think it doesn't work).
Any suggestions if anyone is using a VR with the Oneplus 3 ? Any good recos ? Any app I can use to test the clicker ?
Thanks
Click to expand...
Click to collapse
Hi. I just got my procus brat for my op3. I too ran into the same problem and stumbled upon your thread while looking for solutions. Anyways. In case it's still unsolved, the package included some peices of styrofoam tape. Stick those on the inside of the clasps that hold your op3 to create a gap between your device and the clasps. This ensures that the buttons don't get pressed. Just stick those at the outer edge of the clasp. Enjoy your VR.
I have the loop vr, good viewer but no controls for gaming
Sent from my ONEPLUS A3000 using XDA-Developers mobile app
I just received the new Gear VR with controller in the mail today and I'm using it with my S8+, but I've noticed a huge issue that can't be ignored. While using and pointing the controller in games, the line of sight ever so slightly seems to veer left. Like to the point where if I'm pointing straight forward, the controller in-game shows me pointing completely to my left. Absolutely WAY off. I can literally watch the cross-hair move left on its own while my hand is completely still with the controller in-hand. You can however automatically re-calibrate the controller to point back front and center at any time by holding the home button, but I find myself doing it every 30 seconds. It's that bad. I have no idea if this is caused by interference or a setting I'm missing, but it's nearly unplayable if I'm having to constantly re-calibrate.
I have updated the controller's firmware as well already and it's not had any effect on the issue. I'm not sure if it's the batteries, but I can't imagine it would be as the controller comes with two AAA batteries unopened.
rogvid700 said:
I just received the new Gear VR with controller in the mail today and I'm using it with my S8+, but I've noticed a huge issue that can't be ignored. While using and pointing the controller in games, the line of sight ever so slightly seems to veer left. Like to the point where if I'm pointing straight forward, the controller in-game shows me pointing completely to my left. Absolutely WAY off. I can literally watch the cross-hair move left on its own while my hand is completely still with the controller in-hand. You can however automatically re-calibrate the controller to point back front and center at any time by holding the home button, but I find myself doing it every 30 seconds. It's that bad. I have no idea if this is caused by interference or a setting I'm missing, but it's nearly unplayable if I'm having to constantly re-calibrate.
I have updated the controller's firmware as well already and it's not had any effect on the issue. I'm not sure if it's the batteries, but I can't imagine it would be as the controller comes with two AAA batteries unopened.
Click to expand...
Click to collapse
It seems a manual calibration through the settings in the oculus app fixed it, but I've noticed when physically turning your head or body to look behind you, the controller still seems a bit off, even after forcing the in-game calibrations a couple times, but nothing drastic.
My new Gear VR is drifting badly as well. Calibration fixes it temporarily, but it always comes back. Screen and controller always drift to the right.
My Gear VR 2016 & S7 are all over the place too. Requires so much recalibration I pretty much give up for now. It didn't use to be like this. Have Occulus screwed the software?
Sent from my SM-G930F using Tapatalk
Just tried using mine that I got with my S8. Very cool however to point straight ahead I have to point the controller way left. That is, if I point the controller straight ahead the line/cursor is way to the right. What's up with that?
Yup. This is a widespread issue. For me, when Ire-calibrate with the home key the cursor is always to the right of where I'm pointing. The cursor then gradually drifts to the left. Virtually unusable.
Sent from my SM-N920S using Tapatalk
I planned to buy it but I will not until it's fixed
My fiance has the same problem with the remote. He practically has to point it behind him to get the crosshair in the correct place but when I use it it works perfectly. What's the problem?
OK, think I've found a fix. My Motion Controller drift is now much reduced after following these directions on my Note 5: https://youtu.be/_imVEETkWpc
Sent from my SM-N920S using Tapatalk
nodwink said:
My fiance has the same problem with the remote. He practically has to point it behind him to get the crosshair in the correct place but when I use it it works perfectly. What's the problem?
Click to expand...
Click to collapse
If you press and hold the home button on the remote the pointer will re-center. But it is a pain in the ass to keep having to do that.
Earthworm said:
OK, think I've found a fix. My Motion Controller drift is now much reduced after following these directions on my Note 5: https://youtu.be/_imVEETkWpc
Sent from my SM-N920S using Tapatalk
Click to expand...
Click to collapse
Sent from my SM-T800 using XDA-Developers Legacy app
Temporary solution for off center issue.
I kinda just twist and turn my wrist a little pointing away from center and press down the home button until it does point straight forward. Is pretty easy to do, although it would be preferable if it got fixed so it would work without any issue. All in all I'm very stoked about the experience.
My gear VR screen is off centre not the controller but the whole visual display has shifted right and keeps moving around all over the place even though I'm not moving at all.