Video Player with Chromecast Support - Google Chromecast

Am I correct in thinking there is no video play with chromecast push support? I.e. MX Player, you are watching video on phone then you press cast button?
Not possible or just no app has done it yet?

Avia has paid ($2.99) CC support.
Sent from my Galaxy Nexus using xda app-developers app

There is an app called y2cast which can cast videos to the Chromecast together with an app called Moliplayer. The 1. problem of this is that everytime you turn on your TV, you have to connect y2cast with your Chromecast before you can start casting via Moliplayer and the 2. is that Moliplayer doesn't play every file format (even when you haven't connected it to the Chromecast) and is also very slow/has a lot of lag.
---------- Post added at 03:43 PM ---------- Previous post was at 03:27 PM ----------
Does Avia play every file format and can avia cast every file format to the chromecast?

There are loads of apps now that will play media from phone to Chromecast - BubbleUPnP is my personal choice, Allcast, Localcast, Avia....there are more.
They vary in their capabilities - most can't cast videos that are not encoded in a Chromecast friendly format. BubbleUPnP can with the help of a Bubble Server installed on a PC on the local network.

neu - smurph said:
There are loads of apps now that will play media from phone to Chromecast - BubbleUPnP is my personal choice, Allcast, Localcast, Avia....there are more.
They vary in their capabilities - most can't cast videos that are not encoded in a Chromecast friendly format. BubbleUPnP can with the help of a Bubble Server installed on a PC on the local network.
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Click to collapse
Well then you could just cast the video in a tab via Chrome. I'd love to see a solution where an android device does that, most of the devices are probably capable of doing it.

Pete1612 said:
Well then you could just cast the video in a tab via Chrome. I'd love to see a solution where an android device does that, most of the devices are probably capable of doing it.
Click to expand...
Click to collapse
Share the page to either vGet or Web Video Caster, and cast from there.
It's one extra step - sharing the link - but it works great for supported video formats.
vGet has more options and is a paid app. Web Video Caster just casts and is free.

EarlyMon said:
Share the page to either vGet or Web Video Caster, and cast from there.
It's one extra step - sharing the link - but it works great for supported video formats.
vGet has more options and is a paid app. Web Video Caster just casts and is free.
Click to expand...
Click to collapse
for thus you can also use chrome for android (free from google obviously), go to chrome://flags and turn on chromecast support

Avia does NOT work on all formats. It's a bit of a hit and miss. Some work some dont
The moment everyone is waiting for is for mx player or vlc to support Chromecast !

I think that the limitions are not in the players but in the software of ccast that can play only a few format and codecs.
Do you think that, in future, ccast will be updated and so it will play other video format? Is a feature that can be implemented with a firmware upgrade?
Thanks!

davboc said:
I think that the limitions are not in the players but in the software of ccast that can play only a few format and codecs.
Do you think that, in future, ccast will be updated and so it will play other video format? Is a feature that can be implemented with a firmware upgrade?
Thanks!
Click to expand...
Click to collapse
Yes and Maybe....
You're right in that the CCast is limited in codec and container support.
But that is really only true if the Player app that gets loaded into CCast relies on the CCast hardware to play the files.
Android itself is almost as limited as the CCast is as far as Compatible file formats are concerned but the video players we use on Android add the support for those different codecs and container types into the APPs themselves.
The same could be done on the CCast side and BubbleUPnP seems to be the one (and Only) app that has gone the farthest in doing that.
All the others seem to just send whatever format the file is in and if it isn't CCast compatible it won't play.
What needs to happen is for someone to create an MX Player type CCast Player app that can play many Container and Codec types without the need for Transcoding. Then others could potentially use that Player App (think along the lines of a JW Player type CCast Application) when sending Media to the CCast without the worry of incompatible file and codec format.
Or Google needs to create it and add it to the CCast OS as the default player.
As of now there is no option close to that...Bubble supports more container types than others and in conjunction with the Bubble Server will transcode the ones it doesn't support.
Plex seems to transcode everything that isn't directly CCast compatible and the other Player Apps we have for Android don't deal with Compatibility at all they merely send the media to CCast and it works only if it is compatible.
Perhaps in time they will add to the CCast Player side to gain more support but Bubble is so far the only one to really focus as much on the Player side compatibility expansion and features.
Plex is working on it as well but they are less focused on Compatibility due to the fact they are able to transcode everything to whatever format they want. After they get all the transcoding perfected they might turn focus into finding ways to avoid transcoding for those who have issues due to low power servers.

Asphyx said:
...
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Click to collapse
perfect explanation! Really thank you. I hope that this device will be supported with the right software, meaning apps, in the near future.
Thanks again.

davboc said:
perfect explanation! Really thank you. I hope that this device will be supported with the right software, meaning apps, in the near future.
Thanks again.
Click to expand...
Click to collapse
The problem right now seems to be that every App creates their own CCast Player App (called the receiver) but the DIAL protocol really doesn't require that to happen.
If the Open Source community would create a FREE TO USE Player App for CCast that any Android (or iOS app for that matter) could have the CCast load You might see a situation where all players could use that app to play to CCast and remove the need to code a Player themselves.
The only reason to code your own player then would be if you wanted to add other features like Media Info Mirroring and if the Player was Open Source it could be used inside their custom versions as well provided there is no issue with GPL license and Commercial Use.
the CCast support has come a long way since December...
I hope by next December we see more after people figure it out better.
The holdup is Google Locking it all up with the Whitelist.
I keep looking here hoping to find a developer that has decided to work on a CCast Player side to bring full client side support that others can use.
So Far Bubble is the only one focused on that side of the coding.
In the end the CCast player should support any container, Most Codecs, Client side selectable Subtitles and Multitrack Audio with Client side selection as well.
If they could add Dolby Support (not likely given the Licensing requirements) it would set the bar for all the others.

Localcast works well for me. Even let's me access and stream movies/TV shows straight from my USB stick on my Note 2 using an otg cable.
Sent from my Sinclair ZX81.

Koush tried software decoding for H.264 video - the processor ran hot enough to destroy his Chromecast, and that was using a known and mature routine.
The MediaTek processor is very good but it has limitations.
Maybe someone will take it further and succeed. I think it's more reasonable to look for more codecs on Chromecast 2, if at all.
Btw, LocalCast now lets you use your phone for headphones for stuff you're casting.

Not doubting you here...I know the Hardware is close to being an Egg Cooker even under normal usage....
But I'm curious as to why would he software decode H.264? No need to do that as it's already supported.
I'm just wondering if he was trying to do transcode from unsupported codec to H.264 on the device.
That method I would expect to not work at all.
But by adding loadable Software codecs it should not require the same proc cycles and speed as trying to transcode as it's really just a decoding operation which is roughly half the intense of transcoding which both decodes then re-encodes.
The Tricky part would be getting the player to load codecs on an as needed basis which is where I expect it might make the approach impossible.
I'm personally less concerned with codec support as I am with Containers, Subtitles and Audio Track selection being done on the Player side.
All of my Library is already H.264 But I much prefer MKV container for keeping Subs and Multiple Audio (for Commentary) so once a player comes out that supports all of those without transcoding I'll be a very happy puppy.

I don't know but I imagine that he was simply following a standard best practice -
Comparing known quantities to map the solution space before proceeding into the unknown.
The H.264 routine (just a software codec attached to a simple player from what I recall looking at the time) made sense for that, precisely because it was a mature, known quantity that could be compared to the existing feature in hardware.
Apples to apples.

perhap he tried that since H.264 is the most hardware intensive compression compared to say On2, Cinepak or the older Indeo...
If it could software decode H.264 then it could pretty much decode everything else just fine with the exception of MPEG2 which requires specific hardware.

Asphyx said:
What needs to happen is for someone to create an MX Player type CCast Player app that can play many Container and Codec types without the need for Transcoding. Then others could potentially use that Player App (think along the lines of a JW Player type CCast Application) when sending Media to the CCast without the worry of incompatible file and codec format.
Click to expand...
Click to collapse
Are you saying if a player i.e. MX player had the cast function builtin into it then you can cast any video format that MX player supports?

ermacwins said:
Are you saying if a player i.e. MX player had the cast function builtin into it then you can cast any video format that MX player supports?
Click to expand...
Click to collapse
That's what a lot of people want.

ermacwins said:
Are you saying if a player i.e. MX player had the cast function builtin into it then you can cast any video format that MX player supports?
Click to expand...
Click to collapse
No not at all.....an App's (aka Transmitter) ability to cast to a CCast has little to do with it can support but what the CCast supports....Other than through the player app it tells CCast to load to receive the stream (aka the Receiver app).
Every App tells the CCast to load a player and it is that player that determines what format can be played not what the App that started the cast supports.
So even if MX Player supported CCast now...Doesn't mean at all that streaming from it to a CCast means MKV or MOV files will play on the CCast despite the fact they play in MX Player just fine.
That is unless MX Player wrote a custom player (receiver) for the CCast that supported all the formats MX Player does or MX Player added the ability to transcode any format to work with the receiver they load into the CCast.
As of today just about every app that supports more than just the standard CCast compatible media do so via Transcoding.
And thats not likely to change soon unless someone figures out a way to do it without frying the unit.
I bet it would work a lot better if the player app was run outside of the Google Sandbox the way Netflix is when it does it's own decryption.
The question is will anyone other than one of the Partners who invented the DIAL protocol ever get that type of access to the hardware?
Not without Google being fully on board....

Related

Are they really H.264/MPEG-4 files?

First of all I know this section is for the Cromecast and all my MP4 video play using it with Avia.
If you happen to have a DLNA TV when you cast from Avia you’ll see your TV as an option. Back some time ago I decided to try it and all my videos would try to play but an “unsupported video format” message would appear.
I dropped a message to Avia Tech support but never heard from them till about a week or so ago. After a bunch of emails back/forth, they found a Samsung Smart TV in their office. They tried it and found most but not all videos played and received the same error as I did.
I then asked them to try BubbleUPnP with Avia since all my videos play this way. They tried it and although a few more played some still didn’t meaning that BubbleUPNp does some transcoding and Avia just passes the file as is. So even Avia Tech Support has MP4's that a certain device doesn't like!
Okay the problem seems to be the Samsung Smart TV but it brings up the point that not all MP4’s are created equal even though I used HandBrake which is what Avia Tech Support suggests to use.
BTW- My TV has the latest firmware. The Samsung DLNA app used by the TV is called AllShare. It later was changed to AllShare Play and recently Samsung Link. Now Samsung Link/AllShare Play is available in the Play Store but shows to not compatible with my Nexus 10. I don’t know what’s included in the newer Samsung Smart TV’s or if it’s still called AllShare or not.
wptski said:
Okay the problem seems to be the Samsung Smart TV but it brings up the point that not all MP4’s are created equal even though I used HandBrake which is what Avia Tech Support suggests to use.
BTW- My TV has the latest firmware. The Samsung DLNA app used by the TV is called AllShare. It later was changed to AllShare Play and recently Samsung Link. Now Samsung Link/AllShare Play is available in the Play Store but shows to not compatible with my Nexus 10. I don’t know what’s included in the newer Samsung Smart TV’s or if it’s still called AllShare or not.
Click to expand...
Click to collapse
Oh yes, very true!
The same holds for MPEG-2. DVD uses MPEG-2, but it uses a specific range of parameters - left alone to mess with all the available settings it's easy to create non-DVD-compliant MPEG-2, just as it's easy to create non-Chromecast-compliant MPEG-4, non-iPod-compliant MPEG-4 audio, etc.
It's a lot like clothes - simply knowing it's "Men's dress shirt" is not enough to know it will fit.
Even knowing it's "Large men's dress shirt" won't guarantee a fit.
Short of trying it on, you need to get the measurements.
I think on my phone the AllShare stuff is now called Samsung Hub, except for the actual playback function, which is still called AllShare Play, as opposed to AllShare Cast. *shrug*
wptski said:
First of all I know this section is for the Cromecast and all my MP4 video play using it with Avia.
If you happen to have a DLNA TV when you cast from Avia you’ll see your TV as an option. Back some time ago I decided to try it and all my videos would try to play but an “unsupported video format” message would appear.
I dropped a message to Avia Tech support but never heard from them till about a week or so ago. After a bunch of emails back/forth, they found a Samsung Smart TV in their office. They tried it and found most but not all videos played and received the same error as I did.
I then asked them to try BubbleUPnP with Avia since all my videos play this way. They tried it and although a few more played some still didn’t meaning that BubbleUPNp does some transcoding and Avia just passes the file as is. So even Avia Tech Support has MP4's that a certain device doesn't like!
Okay the problem seems to be the Samsung Smart TV but it brings up the point that not all MP4’s are created equal even though I used HandBrake which is what Avia Tech Support suggests to use.
BTW- My TV has the latest firmware. The Samsung DLNA app used by the TV is called AllShare. It later was changed to AllShare Play and recently Samsung Link. Now Samsung Link/AllShare Play is available in the Play Store but shows to not compatible with my Nexus 10. I don’t know what’s included in the newer Samsung Smart TV’s or if it’s still called AllShare or not.
Click to expand...
Click to collapse
Same issue here. Even though I transcode:
mp4 container
h264 codec
high profile (4.1)
I still can't direct play. I have no idea what i'm missing but according to "the google" these are the parameters that a file needs for CC compatibility.
sherdog16 said:
Same issue here. Even though I transcode:
mp4 container
h264 codec
high profile (4.1)
I still can't direct play. I have no idea what i'm missing but according to "the google" these are the parameters that a file needs for CC compatibility.
Click to expand...
Click to collapse
Exactly what behavior do you see when you cast the a video from Avia?
sherdog16 said:
Same issue here. Even though I transcode:
mp4 container
h264 codec
high profile (4.1)
I still can't direct play. I have no idea what i'm missing but according to "the google" these are the parameters that a file needs for CC compatibility.
Click to expand...
Click to collapse
You forgot to note the Audio codec...
AAC(Both HE and and LC), CELT/OPUS, Vorbis or MP3 are the only Audio codecs supported by CCast.
If it is stereo MP3 is fine, If it is surround then AAC is required.
I think you may have gotten the video side right but did not get the Audio correct and thats why it won't play on the CCast.
Samsung if I'm not mistaken uses Mediaplay for Video It should play AAC just fine.
Why did Google choose Avia anyway? Theres loads of better media players for android.
The S3 Kid said:
Why did Google choose Avia anyway? Theres loads of better media players for android.
Click to expand...
Click to collapse
Not sure what the selection process was for who got to play with the yet-unreleased SDK, but the developer also had to have shown interest in supporting Chromecast, so likely it was both sides.
Probably Google saw enough interest to deem their participation and feedback beneficial to the SDK development process.
The S3 Kid said:
Why did Google choose Avia anyway? Theres loads of better media players for android.
Click to expand...
Click to collapse
It was probably more aVia chose them and not the other way around...
I know they worked with Plex developers directly.
aVia may have been the only local file player other than Real Player to show any interest.
Most of the best players are one Developer driven products and didn't show interest when Google asked for people interested.
One of the things mentioned by Avia Tech Support was that Avia came installed on some Google TVs. They had asked what app was on my Samsung Smart TV.
bhiga said:
Exactly what behavior do you see when you cast the a video from Avia?
Click to expand...
Click to collapse
Most stuff just said unsupported format. However, I took a fresh rip and encoded a test and it worked so I think I may have gotten it. And to the other poster, I'm pretty sure it was aac audio I was selecting
Sent from my SCH-I545 using xda app-developers app
So i just wanted to update:
I'm finding that some videos that say "Unsupported Format blah blah blah" that I try to play from my phone will play fine when transferred to the laptop and shared through windows media center. The kicker is that some videos aren't showing up in Avia when dropped in the same spot as everything else. Note: The machine is a netbook with Windows 7 and only a 1.33Ghz dual core so it's not transcoding anything.
Even more strange; when i try to play the same movie through my plex server on said netbook with the paid plexpass android app, it then attempts to transcode and fails horribly with buffering every 2 seconds. I'm finding that playing local content with Chromecast has a TON of "ifs and buts". Basically, it's all very simple if you have a powerful desktop, but not so easy for those of us on a budget... which i think is most of the people who bought the CC, due to the price point.
So if I can just get Windows Media Center to show all my converted movies, which I can't, I'll be fine. IDK, I just felt like venting my frustrations with this whole venture. Back at it tonight i suppose.
sherdog16 said:
So i just wanted to update:
I'm finding that some videos that say "Unsupported Format blah blah blah" that I try to play from my phone will play fine when transferred to the laptop and shared through windows media center. The kicker is that some videos aren't showing up in Avia when dropped in the same spot as everything else. Note: The machine is a netbook with Windows 7 and only a 1.33Ghz dual core so it's not transcoding anything.
Even more strange; when i try to play the same movie through my plex server on said netbook with the paid plexpass android app, it then attempts to transcode and fails horribly with buffering every 2 seconds. I'm finding that playing local content with Chromecast has a TON of "ifs and buts". Basically, it's all very simple if you have a powerful desktop, but not so easy for those of us on a budget... which i think is most of the people who bought the CC, due to the price point.
So if I can just get Windows Media Center to show all my converted movies, which I can't, I'll be fine. IDK, I just felt like venting my frustrations with this whole venture. Back at it tonight i suppose.
Click to expand...
Click to collapse
Not sure if WMC tries to conform things for XBOX/UPnP compliance or not... We'll assume it doesn't though.
Sounds like Plex is just being hampered by poor transcoding performance. Netbooks tend not to fare well with high-performance tasks, especially CODEC-related operations. A desktop with more RAM and a more video-friendly optimized CPU would definitely fare better.
You might be having network performance issues on top of that.
Chromecast has a ton of "gotchas" with playing local content - because it's not really designed for that. Its primary purpose is an Internet streamer. Beyond that, it's a bit like using your phone in lieu of a laptop. You can do it, but you're subject to restrictions.
I'm still in search of an "all in one" solution as well, but seems there is none.
Plex is awesome for my non-DVD/BD content because it can transcode for whatever client... but I'd have to convert my DVDs/BDs
TV + phone/tablet
WMC+MyMovies works well for my DVD/BD content - and it works for my video content too... but then I'm tied to my TV - can't watch on my phone/tablet, and control via my phone/tablet is klunky at best for non-DVD/BD stuff (I use TMT for DVD/BD playback - its Android remote app works fine).
TV
Avia plays my local content... and casts it too, but not if it requires transcoding
Phone/tablet
RealPlayer cloud needs me to throw non-compliant media onto their cloud before I can cast it
Phone/tablet
If/when the MyMovies Android app is released (they're working on it) I'll finally be able to cast my DVD (and hopefully BD) content which may render my WMC machine obsolete... but still not an all-in-one solution.
Also Transcoding is still a WIP as far as Plex goes...They are slowly getting there but it would seem it still transcodes even in some cases where it probably shouldn't have to or doesn't transcode in cases it should (notably MP4/H264 Level 4.0 or lower/AAC)
Transcoding will not operate properly on a Netbook. What is happening (and this is a guess) is Plex is trying to transcode for aVia and the system can't handle it. The Error says incompatible but that is because the transcode isn't working.
aVia can probably handle the file fine without Transcoding but Plex doesn't care what aVia will handle it transcodes based on the Source and without a profile for aVia it is probably just using a Generic Transcode format that your Machine is choking on.
Asphyx said:
Also Transcoding is still a WIP as far as Plex goes...They are slowly getting there but it would seem it still transcodes even in some cases where it probably shouldn't have to or doesn't transcode in cases it should (notably MP4/H264 Level 4.0 or lower/AAC)
Transcoding will not operate properly on a Netbook. What is happening (and this is a guess) is Plex is trying to transcode for aVia and the system can't handle it. The Error says incompatible but that is because the transcode isn't working.
aVia can probably handle the file fine without Transcoding but Plex doesn't care what aVia will handle it transcodes based on the Source and without a profile for aVia it is probably just using a Generic Transcode format that your Machine is choking on.
Click to expand...
Click to collapse
Yeah this is what has me miffed. Plex is great. Looks great, reads everything in, so on and so forth. I never figured the netbook could handle any transcoding, i assumed direct play would be okay as I can encode the files on my work PC (which has plenty of balls) to be compliant. But it frustrates me now when I have a file that is obviously CC compatible (plays fine through DLNA via Avia) but it then attempts to transcode the file when it shouldn't have to. I wish there was a "force direct play" option with Plex (or maybe there is and i'm not aware). Orrrrr i wish all my files that I encode with the exact same settings in Handbrake would read in through WMC so I don't even need Plex, and I could just use Avia.
I feel like I'm RIGHT there with this but can't quiet figure it out. It has me obsessed with "beating the problem" so to speak.
I faced this wierd issue before...
For some mp4 files, when put locally on my android device, can stream fine to chromecast.
Same mp4 file copied to a network location and streamed via vget to avia did not play at all.
For other mp4 files (exact same coding done via handbrake)... they play well from both local storage or network storage accessed via vget.
I was never able to solve it.
Its very puzzling and a random hit/miss
Sent from my SAMSUNG-SGH-I747 using Tapatalk
sherdog16 said:
Orrrrr i wish all my files that I encode with the exact same settings in Handbrake would read in through WMC so I don't even need Plex, and I could just use Avia.
Click to expand...
Click to collapse
WMC is supposed to be a DLNA-compliant source, but how it determines what it does and doesn't serve is a bit of a mystery... I suspect it's something to do with the Homegroup concept that I still avoid.

Chromecast Video - A Chrome App That Streams Local Video From Your Computer To Chrome

I've posted my Chrome App late last night and has been a big hit on Reddit. Anywho, while we've ran into a couple people with issues it's been a pretty smooth rollout.
If you want to try it, here it is. It's, rather cleverly, called "Chromecast Video" .
https://chrome.google.com/webstore/detail/chromecast-video/cnciopoikihiagdjbjpnocolokfelagl
Let me know how much you love it, hate it, and want to see your bug fixed
-----------
Known issues:
// TODO
Mat.
Great start! So far gives me about a 50% success ratio, at least with mp4 files. And some of those that start successfully die after about 30 seconds. But the ones that stream successfully are smooth.
Reddit comments thread, that should be added in OP:
http://www.reddit.com/r/Chromecast/comments/1ybzw3/chromecast_video_a_chrome_app_that_streams_local/
Could you also add download link that does not require google account login?
PS if you want to know literally everything about acidhax start HERE and dig google
Avia does that
I'm going to check this out tonight, but given that there doesn't appear to be any transcoding going on, is it safe to assume that you still can't play .mkv files with audio?
I keep holding out in hopes that I don't need to convert my huge collection of media to h.264 in an .mp4 container.
mkhopper said:
I'm going to check this out tonight, but given that there doesn't appear to be any transcoding going on, is it safe to assume that you still can't play .mkv files with audio?
I keep holding out in hopes that I don't need to convert my huge collection of media to h.264 in an .mp4 container.
Click to expand...
Click to collapse
LOL, well, if anyone here is good at NaCl development we can get some ffmpeg transcoding happening
Yet another reason to run Chrome... I may be converted yet...
BTW, added your extension to the FAQ.
It seemed to work but would stop after a few minutes
mkhopper said:
I'm going to check this out tonight, but given that there doesn't appear to be any transcoding going on, is it safe to assume that you still can't play .mkv files with audio?
Click to expand...
Click to collapse
Doesn't play mkv at all as far as I can tell. I just get a spinning circle forever if I try.
enricong said:
It seemed to work but would stop after a few minutes
Click to expand...
Click to collapse
Some users have this problem. I honestly don't know what it is, it could be a Chrome bug or a WiFi driver bug.
Edit:
All I'm really doing is creating a Webserver on the Chrome App, and the Chromecast requests media from you. It'll just drop randomly for certain people.
acidhax said:
Some users have this problem. I honestly don't know what it is, it could be a Chrome bug or a WiFi driver bug.
Edit:
All I'm really doing is creating a Webserver on the Chrome App, and the Chromecast requests media from you. It'll just drop randomly for certain people.
Click to expand...
Click to collapse
Is there an option to show debugging info or logging to try to determine the cause?
acidhax said:
All I'm really doing is creating a Webserver on the Chrome App, and the Chromecast requests media from you. It'll just drop randomly for certain people.
Click to expand...
Click to collapse
Could also be other extensions or antivirus
On this thread the tab casting problem (yes, I realize it probably uses a different mechanism, but it's still within Chrome) ended up being Adware Antivirus, and reinstallation of the Cast extension.
enricong said:
Is there an option to show debugging info or logging to try to determine the cause?
Click to expand...
Click to collapse
Not that I'm aware of..
enricong said:
Is there an option to show debugging info or logging to try to determine the cause?
Click to expand...
Click to collapse
Fixed it. Update is being processed as we speak!
Thanks
MKV plays fine, but without sound.
Also, is it possible to support subs?
acidhax said:
Fixed it. Update is being processed as we speak!
Click to expand...
Click to collapse
Confirmed - all better now. With version 0.9.6.5 all mp4 videos play without interruption.
Another minor problem: if I attempt to play a video that doesn't load successfully (for example one of my mkv files), the Chromecast remains stuck on a blank screen and I cannot cast any more videos successfully until the Chromecast Video extension is shut down and restarted. It looks like the UI is still functioning, but maybe the background http server is stuck?
DJames1 said:
Confirmed - all better now. With version 0.9.6.5 all mp4 videos play without interruption.
Another minor problem: if I attempt to play a video that doesn't load successfully (for example one of my mkv files), the Chromecast remains stuck on a blank screen and I cannot cast any more videos successfully until the Chromecast Video extension is shut down and restarted. It looks like the UI is still functioning, but maybe the background http server is stuck?
Click to expand...
Click to collapse
Guys MKV is a container, and have slim to none information about whats in it.
Really think the developer would love to know which Audio/Video codec you use
http://www.videohelp.com/tools/MediaInfo <- Download that tool and the codecs will show up, they would help the developer understanding which codecs works and not.
bormeth said:
Guys MKV is a container, and have slim to none information about whats in it.
Really think the developer would love to know which Audio/Video codec you use
http://www.videohelp.com/tools/MediaInfo <- Download that tool and the codecs will show up, they would help the developer understanding which codecs works and not.
Click to expand...
Click to collapse
Generally my mkv files are all H.264 video generated by Handbrake, the same as my mp4 files. The difference is likely to be in the audio tracks. My mkv files all have either a single AC3 DD5.1 sound track, or else an AC3 DD5.1 sound track plus an AAC stereo sound track like the mp4 files. I stopped including the AC3 DD5.1 sound track in my mp4 files because I found that many (if not most) mp4 players will only accept a single AAC stereo sound track and nothing else. I sometimes wonder what was the point of designing container file formats that allow multiple sound tracks when so many players seem to choke on files that use that capability! Even Microsoft Windows Media Player doesn't have the basic ability to select which audio track to use when there are multiple tracks.
DJames1 said:
I sometimes wonder what was the point of designing container file formats that allow multiple sound tracks when so many players seem to choke on files that use that capability! Even Microsoft Windows Media Player doesn't have the basic ability to select which audio track to use when there are multiple tracks.
Click to expand...
Click to collapse
Yes, that's the general problem with containers... Having multiple streams requires additional logic on the player's side that takes it more toward a DVD/BD player, while most media players are more simple. In some cases players "cheat" and their "support" for a container is simply "pretend it's just a raw media stream."
While it does often work, it's bad practice because the kludge fails once the container is actually used as a container.
It's much like how people often like to rename VOB files to MPG to make them "work" but run into trouble when things leave the most-simple cases as VOBs also contain other data like navigational data, subtitles, etc. A proper demux works, but of course requires actual understanding of the container format.
bhiga said:
Having multiple streams requires additional logic on the player's side that takes it more toward a DVD/BD player, while most media players are more simple.
Click to expand...
Click to collapse
Exactly! MKV was pretty much invented as a Universal Library container format to better support the different media that would normally be on a DVD/BR disc such as Multiple Language, Commentary tracks and Multiple Subtitles all in one tidy package.
But to support all that it requires Client side support that allows you to pick which tracks to actually use.
Unfortunately the player apps on the CCast are still very young and not yet mature enough to deal with this complexity as most developers are more focused on the communication and linkage needed to cast than they are with developing a full featured player on the CCast side.
This is why Subs and Multi Audio track content have hit or miss issues when sent to a CCast.
It gets even worse if transcoding is required.
And the fact that MKV can contain just about any codec it's even harder to write a transcoder profile or CCast player that can deal with it all.
There is no hardware I know of that supports MKV on chip. All the devices that play them without transcoding use software decoding built into the player. and I suspect in time someone will create a CCast player capable of doing that at some point as well as the capability to select Subtitle Overlay and Audio Track from the client side.
Once someone does that most if not all of our MKV issues will go away. Transcoding will no longer be needed and the selection of what gets seen and played will all happen where it should on the client side.

Plex gets Major Update today Lots of CCast Improvements!

Just a FYI for all those who have PlexPass...
Plex sent out a Major Release that has many fixes for CCast users including Direct Play (no Transcoding) of MKV/H.264 L4.1/AAC. (PMS Server 0.9.9.5.411 is required.)
They also updated the Plex Android Apps and they now will show movie preview on your TV (I believe it's just posters) while your browsing for movies in Android.
There are many other little perks including better transcoding in general and I haven't had a chance to test most of the new features yet but just wanted to let you know that CCast Playback of MKV without Transcode does appear to be possible with Plex.
Asphyx said:
Just a FYI for all those who have PlexPass...
Plex sent out a Major Release that has many fixes for CCast users including Direct Play (no Transcoding) of MKV/H.264 L4.1/AAC. (PMS Server 0.9.9.5.411 is required.)
They also updated the Plex Android Apps and they now will show movie preview on your TV (I believe it's just posters) while your browsing for movies in Android.
There are many other little perks including better transcoding in general and I haven't had a chance to test most of the new features yet but just wanted to let you know that CCast Playback of MKV without Transcode does appear to be possible with Plex.
Click to expand...
Click to collapse
The latest version of Plex Media Server that I found on their site is 0.9.8.18.290-11b7fdd. Where did you find 0.9.9.5.411?
johnjingle said:
The latest version of Plex Media Server that I found on their site is 0.9.8.18.290-11b7fdd. Where did you find 0.9.9.5.411?
Click to expand...
Click to collapse
Not sure but the announcement is at https://forums.plex.tv/index.php/topic/62832-plex-media-server/?p=586803
Asphyx said:
Just a FYI for all those who have PlexPass...
Plex sent out a Major Release that has many fixes for CCast users including Direct Play (no Transcoding) of MKV/H.264 L4.1/AAC. (PMS Server 0.9.9.5.411 is required.)
They also updated the Plex Android Apps and they now will show movie preview on your TV (I believe it's just posters) while your browsing for movies in Android.
There are many other little perks including better transcoding in general and I haven't had a chance to test most of the new features yet but just wanted to let you know that CCast Playback of MKV without Transcode does appear to be possible with Plex.
Click to expand...
Click to collapse
Per Google - https://developers.google.com/cast/docs/media
With Google Cast you have several options for supporting various media types, codecs, and facilities:
Video codecs: H.264 High Profile Level 4.1, 4.2 and 5, VP8
Audio decoding: HE-AAC, LC-AAC, CELT/Opus, MP3, Vorbis
Image formats: BMP, GIF, JPEG, PNG, WEBP
Containers: MP4, WebM
Containers: MPEG-DASH, SmoothStreaming, HTTP Live Streaming (HLS)
Level 1 DRM support: Widevine, PlayReady
Subtitles:
TTML - Timed Text Markup Language
WebVTT - Web Video Text Tracks
Click to expand...
Click to collapse
So - it certainly looks like the new server is repackaging the supported codec streams into something other than an MKV.
That's an exciting step forward and it may be under Direct Play but are you sure that is the same thing as local casting from your phone?
IOW - does that server run on the Android device or does it require LAN access to a desktop running it?
I confess that lots of Plex still eludes me. I thought that the Plex Media Server was desktop only.
By the way, today's Plex change announcement - https://forums.plex.tv/index.php/topic/60585-plex-for-android/page-3#entry586879
So far as I understand things, it's not transcoding (the codec streams are supported after all) but is still using a desktop computer for transmuxing (because the MKV container is not supported).
EDIT - Vaporware follows:
It would probably be pretty cool if someone were to transmux on the phone and then send things via WebRTC (like tab casting or Koush's mirror for Android). Or to mp4 if WebRTC requires WebM.
Not sure offhand how much work that would be but it wouldn't require a desktop server. And of course would only work with Chromecast-supported codecs.
EarlyMon said:
Not sure but the announcement is at https://forums.plex.tv/index.php/topic/62832-plex-media-server/?p=586803
I didn't have the option to download that because I don't have a Plex Pass subscription. I was really confused until I read that.
Thanks for the info!
Click to expand...
Click to collapse
I updated the web to 2.0.16 and server to 0.9.9.5 all seems OK. I do have a Plex Pass.
johnjingle said:
The latest version of Plex Media Server that I found on their site is 0.9.8.18.290-11b7fdd. Where did you find 0.9.9.5.411?
Click to expand...
Click to collapse
Im still trying to find PMS Server 0.9.9.5.411.. can someone post a link. i am a plexpass member.
---------- Post added at 10:14 PM ---------- Previous post was at 10:06 PM ----------
revdirty said:
Im still trying to find PMS Server 0.9.9.5.411.. can someone post a link. i am a plexpass member.
Click to expand...
Click to collapse
NVM found it.. on the download page u have to click the show plexpass button then go tto the server downloads.
Wonder how long they are going to hang on to cc features. I bought the app but it is seeming like a waste now considering there are other viable well working free options out there.
Sent from my SCH-R970 using Tapatalk
shelby04861 said:
Wonder how long they are going to hang on to cc features. I bought the app but it is seeming like a waste now considering there are other viable well working free options out there.
Sent from my SCH-R970 using Tapatalk
Click to expand...
Click to collapse
Really, what other cc app transcodes or plays all files with full seek, ff and rw? I haven't found one. BubbleUPnP doesnt allow you to seek on any transcoded files like mkv. Avia doesnt play most files. Not sure what you are using that can do the same as this for cc.
Sent from my Nexus 10 using Tapatalk
I see your point but I don't transcoded my movies. I keep them all the same format so it is less taxing on my server because I share my server with my family.
Sent from my SCH-R970 using Tapatalk
EarlyMon said:
So - it certainly looks like the new server is repackaging the supported codec streams into something other than an MKV.
That's an exciting step forward and it may be under Direct Play but are you sure that is the same thing as local casting from your phone?
IOW - does that server run on the Android device or does it require LAN access to a desktop running it?
I confess that lots of Plex still eludes me. I thought that the Plex Media Server was desktop only.
Click to expand...
Click to collapse
Phone has nothing to do with it at all other than you can run the Plex app and play all media on the server on the mobile device or send it to the CCast and control it ....Local in this case means Local Networked Media such as DLNA. But Plex will make all your content available to you via the Internet even if your not locally connected.
And yes....PMS does run on a Desktop or Server.
Having Plex removes the need to ever keep content on your phone at all since you can see your home media from anywhere there is Internet Access. It also has a Sync function so you can pre-download media to your device for viewing when Internet is not available.
Plex for all intents and purposes is a Home Cloud Netflix like service that can stream all the content you own.
Direct Play in Plex in the past has simply sent the the file to the device without Transcoding.
I spoke to someone at Plex and it may not be direct playing the file YET but it is perhaps Direct Streaming via HTTP which is a new streaming protocol they added. This might suggest it is only container flipping and only works with files that are Codec compatible. But the Transcode Profile does have an Entry for Direct Play for Matroska container.
Two transcoding profile entries have been added for Matroska
Code:
<VideoProfile protocol="http" container="matroska" codec="h264" audioCodec="aac" context="streaming">
<Setting name="VideoEncodeFlags" value="-x264opts bframes=3:cabac=1" />
</VideoProfile>
and
Code:
<DirectPlayProfiles>
<VideoProfile container="matroska" codec="h264" audioCodec="aac" />
<VideoProfile container="mp4" codec="h264" audioCodec="aac" />
<MusicProfile container="mp4" codec="aac" />
<MusicProfile container="mp3" codec="mp3" />
<PhotoProfile container="jpeg,gif,bmp,png" />
</DirectPlayProfiles>
The Media Types listed on that Google link are what the CCast is capable of decoding via Hardware. That does not mean you can't make a Player App to load on the CCast that can Software decode other types especially other containers where the Codecs are compatible with the hardware. Roku Hardware doesn't natively support Matroska container either it is played via Software decode.
I'm going to assume that the Direct Play entry will not work until the CCast Player can handle the Container via Software. Until then it will use the Streaming Profile. SO it may be setting up the Direct Play profile for something else in the Future.
To all of those who can't find the new version you need to be a Plex Pass Member, Go to Plex.tv, Sign in, Go to Downloads and select show Plex Pass downloads.
On the Android side it's all in the Play Store and the features will be there or not based on your signing into PlexPass
shelby04861 said:
Wonder how long they are going to hang on to cc features. I bought the app but it is seeming like a waste now considering there are other viable well working free options out there.
Click to expand...
Click to collapse
The other options out there (BubbleUPnP and PlayOn being the closest to mirroring what Plex does) do not have all the features Plex does.
Some however have features that Plex does NOT have such as playing content stored on your Mobile device locally. Plex removes the need to ever store content on your mobile device since it works as a Home Cloud for Media available anywhere you have access to the Net.
And while Bubble and others may be able to send ON UNIT content to the CCast it won't do it unless the Source is CCast compatible.
Bubble does have the ability to transcode if the content is coming from the Bubble Server (on the Desktop) but I'm not sure it will transcode ON UNIT LOCAL files when sending to CCast. Perhaps it does but it would require sending the file from your phone to your desktop then sending it to CCast. You should ask the Dev for Bubble to clarify this they post here regularly and are very responsive to their Users. (I have Bubble running myself on the same server as my Plex. and It's a very good alternative for Plex.)
Apps like aVia and Real Player are all very limited to playing content either on a cloud or locally on the the device.
Great if you have everything you want to view locally or synced to the cloud but hardly gives you the TBs of data that my Plex makes available to me.
Plex is perhaps a bit pricey right now since CCast support requires PlexPass but there is a way around that using Bubble UPnP until such time as CCast support no longer requires PlexPass.
Set up the Plex Server and also set up BubbleUPnP and let it aggregate the Plex Media Server library.
Then use the BubbleUPnP on your mobile device to send to CCast.
Bubble Server will transcode for you and you can still use the Plex for Android App (Paid app like aVia) for viewing on your mobile device if you like.
Once the CCast options go public you can decide which interface you like better.
Right now I have PlayOn, BubbleUPnP and Plex server all running on the same machine.
I rarely use anything aside from Plex since I have Plex Pass.
[EDIT/UPDATE]
Ok just went to Plex and found out that Direct Play is NOT currently supported the direct play entry was left in the profile by mistake.
It will however stream and has added a new streaming protocol that allows MKV to play without a heavy transcoding thread being needed for sources that are codec compatible (H.264/AAC)
The Player must support the DirectPlay (which may happen in future) and if it can't it will kick it back to the transcoder for streaming.
All direct Play is determined by the Player not the server so if it tries to direct play and fails it fallsback to the transcoder.
Bottom Line though is that Matroska is now supported in profile and will stream much better provided the codecs do not need changing.
And as with any container, Multiple Audio Tracks will always require transcoding to select which Audio track to play. So unless you want the first Audio Track you will probably still be using the full on Transcode.
All of this can change in the future if and when they update the CCast Player App to support more containers via Direct Play and Track Selection on the Client side.
But they are not there yet.
@Asphyx - many thanks for the detailed information and your legwork on this, I really appreciate it.
Ok, so - fwiw, ffmpeg can do transcoding or transmuxing, and an example file that can take 10 minutes to transcode will transmux in a very few seconds. And it can do it on the fly.
I mention that because while Plex may have rolled their own, it's usually less risk to deploy with commercial off-the-shelf solutions and focus on integration.
And my point is that either way, transmuxing to a stream would be fast, efficient, effective and highly supportable.
While I agree that a custom player could deal with an MKV container directly, and I don't doubt that someone will try it, that's a higher risk approach.
I'm using the classical definition of the risk factor here -
risk = (complexity / maturity)
Having a more complex player without a track record = high/low = very high risk.
I think that you nailed it, they're using a newer http transport they've implemented and I'm willing to bet 100 quatloos that it's MPEG-DASH, same as Hulu on Chromecast.
That approach would allow them to go with a single function receiver based on MPEG-DASH, ergo less complex, with a well known method, ergo more mature, with subsidiary risk from Google support in the Chromecast firmware. And that last component, while unknown because outside their volume of control, is accompanied by high risk mitigation because Google has at least one major player that will hold their feet to the fire if they screw that up.
Given that Plex is already a highly functional desktop server, I'm not sure that any other deployment model would make as much sense.
As for offloading significant work to the Chromecast, I don't disagree that it can be done, but I will note that when Koush deployed an H.264 decoder in Javascript, using the mature broadway.js method, the result was immediate heat death of his Chromecast. That's anecdotal but absent other data, I'd say that's a strong enough case to tread carefully where this MediaTek processor is concerned.
Anyway, if we combine our ideas to the single-point approach using MPEG-DASH, and looking at the work involved for sorting that out, I wouldn't say that Plex is dragging their feet.
Genius may be instantaneous but quality takes time.
Edit/PS - note that using a black box component such as ffmpeg reduces code work whether transcoding or transmuxing is required. Either way, you form a command string, dispatch it and stream the result. Added complexity to evaluate whether to transcode or just transmux is very minor compared to other approaches.
EarlyMon said:
@Asphyx - many thanks for the detailed information and your legwork on this, I really appreciate it.
Ok, so - fwiw, ffmpeg can do transcoding or transmuxing, and an example file that can take 10 minutes to transcode will transmux in a very few seconds. And it can do it on the fly.
I mention that because while Plex may have rolled their own, it's less risk for to usually deploy with commercial off-the-shelf solutions and focus on integration.
Click to expand...
Click to collapse
Actually they may have renamed the file but I am pretty sure they are using FFMPEG as their Transcoder base with some extra wrapping to make decisions on which format and settings are required for their Profile system.
EarlyMon said:
While I agree that a custom player could deal with an MKV container directly, and I don't doubt that someone will try it, that's a higher risk approach.
I'm using the classical definition of the risk factor here -
risk = (complexity / maturity)
Having a more complex player without a track record = high/low = very high risk.
Click to expand...
Click to collapse
Yes it does require a more complex player but I do believe at some point that is going to happen on the CCast side.
To do things like subtitle overlay and Audio track selection properly, this is always best done on the client side. Codec support is really the only stumbling block to realizing this. Since you can't load codec support into the CCast itself and to add them all into a player would be a ridiculously bloated app, A public codec repository (similar to Windows Media) would be the best bet for that. and in THAT respect I agree not likely anyone but google would take up such a project..
But that said...
While most devs are getting their code around the DIAL and Control protocols at some point they will have that stable and efficient and all that would be left would be to add Player side features such as Track Selection and possibly Software decoding for some containers where Codec is not an issue.
If I had to guess I would bet someone like MX Player Developers would be the first to make something like this happen since their Android Player already supports this type of functionality and it shouldn't be too hard to port that into a CCast compatible implementation.
EarlyMon said:
I think that you nailed it, they're using a newer http transport they've implemented and I'm willing to bet 100 quatloos that it's MPEG-DASH, same as Hulu on Chromecast.
That approach would allow them to go with a single function receiver based on MPEG-DASH, ergo less complex, with a well known method, ergo more mature, with subsidiary risk from Google support in the Chromecast firmware. And that last component, while unknown because outside their volume of control, is accompanied by high risk mitigation because Google has at least one major player that will hold their feet to the fire if they screw that up.
Click to expand...
Click to collapse
Currently the Plex Player supports HLS, DASH and whatever this new HTTP protocol is as streaming methods with Direct Play for Native MP4/H.264/AAC.
I neglected to add there is some movement on the Music and Picture front as well but I have not had a chance to check that yet.
EarlyMon said:
Given that Plex is already a highly functional desktop server, I'm not sure that any other deployment model would make as much sense.
As for offloading significant work to the Chromecast, I don't disagree that it can be done, but I will note that when Koush deployed an H.264 decoder in Javascript, using the mature broadway.js method, the result was immediate heat death of his Chromecast. That's anecdotal but absent other data, I'd say that's a strong enough case to tread carefully where this MediaTek processor is concerned.
Anyway, if we combine our ideas to the single-point approach using MPEG-DASH, and looking at the work involved for sorting that out, I wouldn't say that Plex is dragging their feet.
Genius may be instantaneous but quality takes time.
Edit/PS - note that using a black box component such as ffmpeg reduces code work whether transcoding or transmuxing is required. Either way, you form a command string, dispatch it and stream the result. Added complexity to evaluate whether to transcode or just transmux is very minor compared to other approaches.
Click to expand...
Click to collapse
Well right now the goal with Plex Devs seems to be to make any content work via Transcode if need be because that is the main role of PMS.
For most devices with mature Player Apps the Transcoder is rarely used because the Player Apps don't require it and can Direct Play different containers and codecs.
There is one team for Plex Media Server and another for Transcoding in general. (a Third is working on the CCast player specifically.)
They are focused on making transcoding work for everything and then (as an Afterthought) looking for ways to tweak the profile to not transcode where the device can handle it. (Basically it assumes it will have to transcode everything and then the profile will make exceptions to direct play.) the rest of the profile merely tells the transcoder what settings to use.
Which is why I don't expect any software decoding anytime soon, but they have considered it for future once they have everything working on CCast the way it is from the transcoding side.
Lets not forget Plex's goals are not specific to CCast they are just adding it as a target so their goals are not as much about CCast as someone like aVia and MX Player would be which is why I think they would be the first to create these types of Mature Decoders before Plex.
And who knows once someone does it wouldn't take much to license and load the CCast player code to add that functionality.
With most things like this I find once one takes the time to do it the others soon follow to not be left behind...
But I TOTALLY AGREE on the issue may be your CCast bursting into flames if not done correctly because heat does seem to be the one design flaw in CCast hardware.
I'd doubt anyone looking at platform independence would go with HLS, I think it's just too Apple centric. But as you say, Plex already supports it.
I think that the (relatively) new SDK refined MPEG-DASH support so I could see them calling that their new http method.
Remember, the chrome.socket method exists but is not exposed. Without that, no matter how good a programmer you are, your hands may be well tied as to how much of a private transport you can build.
If socket primitives existed a home network could go down to RDP or even UDP and really scream performance compared to anything you could achieve with http.
Anyway, I hear you, there may be something private and newer than MPEG-DASH there - but for all the reasons you note that this is one component of their business model, I can't imagine why they'd go for a higher risk, higher cost solution to do the same thing. Of course, that's just my opinion, worth every penny you paid for it.
Putting everything, or as much as possible, into the config files is simply a best practice.
Make the app data driven and offload maintenance and feature support to the config writer/parser subsystem.
I say "simply a best practice" because it is, but the guys that didn't figure that out couldn't compete with those that did/do.
As for just doing transcoding now, that's simply another best practice.
If they have a new server method and a new config parser, that's plenty to deploy.
Make sure that works, then deploy transmuxing as an incremental refinement. Even if the devs believe it's ready, history has proven what happens if you bite off too much with a release.
Sadly for us, too few devs get that.
I really don't think that a right way to offload more work to flame-free Chromecast will be found. Even if such a thing could exist (which I more than really doubt) I just don't see the incentive for anyone to do it.
Btw - I don't know if you've noticed this but if you go to a site with embedded MP4 videos, vGet will cast that or play it locally to MoboPlayer, MX Player will complain that it's an unknown format.
I agree that MX is a great player and ahead in a lot of areas but I would say that caution is in order predicting anything in this area, again, just imo.
---------- Post added at 02:38 PM ---------- Previous post was at 02:19 PM ----------
PS - as I'm sure you know, everyone including Google is chomping at the bit to get H.265 and VP9 happening.
So existing code and methods have to be supportable, maintainable and inexpensive enough - everything today is on its way to becoming a legacy method.
Given the processing requirements for VEHC, I can't see that happening on the existing Chromecast.
And if that's what a Chromecast 2 will support, and I'm betting it will, I can't see estorica being built by anyone at this point for the existing Chromecast.
Even if you're not in the market for 4k video, I can see the attraction of a more condensed network stream to support 1080p.
Personally, I expect that to hit the front burner before other transcoding and closed caption support does. (edit - Wrong! LOL see next post)
Asphyx said:
Bubble does have the ability to transcode if the content is coming from the Bubble Server (on the Desktop) but I'm not sure it will transcode ON UNIT LOCAL files when sending to CCast. Perhaps it does but it would require sending the file from your phone to your desktop then sending it to CCast. You should ask the Dev for Bubble to clarify this they post here regularly and are very responsive to their Users. (I have Bubble running myself on the same server as my Plex. and It's a very good alternative for Plex.)
Click to expand...
Click to collapse
BubbleUPnP Server can transcode *any* media that Android BubbleUPnP can access. That applies to local Android media managed by the app, but as well any external media sent from third party apps to BubbleUPnP.
And for the next release of BubbleUPnP / BubbleUPnP Server, there are major improvements, such as: proper subtitle support (and not of the crappy burning subs in video kind, that everyone is doing), seek in transcoded videos, audio and video track selection, and many transcoding fails fixed.
Moreover, BubbleUPnP Server transcodes video and/or audio tracks only if necessary.
bubbleguuum said:
BubbleUPnP Server can transcode *any* media that Android BubbleUPnP can access. That applies to local Android media managed by the app, but as well any external media sent from third party apps to BubbleUPnP.
And for the next release of BubbleUPnP / BubbleUPnP Server, there are major improvements, such as: proper subtitle support (and not of the crappy burning subs in video kind, that everyone is doing), seek in transcoded videos, audio and video track selection, and many transcoding fails fixed.
Moreover, BubbleUPnP Server transcodes video and/or audio tracks only if necessary.
Click to expand...
Click to collapse
Way to go!
EarlyMon said:
I'd doubt anyone looking at platform independence would go with HLS, I think it's just too Apple centric. But as you say, Plex already supports it.
Click to expand...
Click to collapse
Well the Plex folks are supporting Apple so I suspect they need to support all things Apple.
As for what they might dore Transcode vs Player based it will depend on the end results. Many are running Plex on NAS and other low power units where even transmuxing is a Task.
In the end there is only so much you can do on the server side and have to look at the client side for solutions. Thats all I'm getting at. Subtitles being a prime example. Multi Language and Audio track selection being another.
bubbleguuum said:
BubbleUPnP Server can transcode *any* media that Android BubbleUPnP can access. That applies to local Android media managed by the app, but as well any external media sent from third party apps to BubbleUPnP.
And for the next release of BubbleUPnP / BubbleUPnP Server, there are major improvements, such as: proper subtitle support (and not of the crappy burning subs in video kind, that everyone is doing), seek in transcoded videos, audio and video track selection, and many transcoding fails fixed.
Moreover, BubbleUPnP Server transcodes video and/or audio tracks only if necessary.
Click to expand...
Click to collapse
Forgive me if I misrepresented Bubble there. I was under the impression that Bubble required Server (on a PC) to be running in order to transcode. And if you simply streamed from Bubble Android to CCast without that Server it would not transcode. Either that Changed or I was misinformed.
Happy to see you support Client side Subtitle Overlay and Audio Track selection. That is the only proper way to do those operation which is why I don't understand why everyone else seems intent on doing it on the server side. My guess is lack of knowing Android and Mobile Coding on their part.
In conclusion I will say this...
The Dev who makes the best CCast Loadable Player App could make a lot of money licensing that app to other developers to use in their Projects.
Asphyx said:
Forgive me if I misrepresented Bubble there. I was under the impression that Bubble required Server (on a PC) to be running in order to transcode. And if you simply streamed from Bubble Android to CCast without that Server it would not transcode. Either that Changed or I was misinformed.
Click to expand...
Click to collapse
Yes the server is required on PC for transcoding. There's no transcoding done at all on Android.
What I was saying is that it can also transcode Android local stored media.
But apperently I misundertood your original statement where you wondered in the app could transcode itself: it can't.
Asphyx said:
Happy to see you support Client side Subtitle Overlay and Audio Track selection. That is the only proper way to do those operation which is why I don't understand why everyone else seems intent on doing it on the server side. My guess is lack of knowing Android and Mobile Coding on their part.
Click to expand...
Click to collapse
Audio track selection requires at least remuxing in a new container and possily transcoding if the track is not compatible.
bubbleguuum said:
Yes the server is required on PC for transcoding. There's no transcoding done at all on Android.
What I was saying is that it can also transcode Android local stored media.
But apperently I misundertood your original statement where you wondered in the app could transcode itself: it can't.
Click to expand...
Click to collapse
Not hard since I wasn't very clear LOL
It is transcoding from android but only if you have the server running on PC!
bubbleguuum said:
Audio track selection requires at least remuxing in a new container and possily transcoding if the track is not compatible.
Click to expand...
Click to collapse
Even in the case of MKV/AAC where Multiple Audio Tracks are embedded?
I understand it for unsupported formats like AC3 and DHT but if there is a stereo AAC and 5.1 AAC you shouldn't have to remux if the Player does client side track selection.
I'm thinking along the lines of what VLC does which granted is far more complex of a player due to the fact it's years in the making and has a full blown PC to power it.

Yatse Remote offer XBMC Streaming to CCast

Just released, the Yatse Remote for XBMC now offers the ability to stream content from XBMC to CCast (In app Purchase for Unlocker required $4.99 plus the free plugin to cast)
I had never really tried this remote before but when I saw it supported streaming to CCast I went and bought it.
haven't had a lot of time with it but it does offer some major features that don't exist in the Official XBMC remote.
First and foremost you can stream to your local device from XBMC. Note XBMC has not transcode capability so compatibility as far as CCast is concerned will probably still be an issue. (Bubble and Plex are still your friends here!)
The app claims to be able to launch XBMC remotely which I suppose is possible but have not tested nor do I know if it works.
What I do know is it does quite well stream and send content to any DLNA/UPnP/DIAL (tested with CCast) targets on the network which is a very good feature for those who have an HTPC running XBMC and wish to add it's content to another Monitor without having to buy an entire HTPC for each TV.
So for all of those folks who were looking for ways to stream XBMC content to CCast your day has finally arrived.
https://play.google.com/store/apps/details?id=org.leetzone.android.yatsewidgetfree
Asphyx said:
Just released, the Yatse Remote for XBMC now offers the ability to stream content from XBMC to CCast (In app Purchase for Unlocker required $4.99 plus the free plugin to cast)
I had never really tried this remote before but when I saw it supported streaming to CCast I went and bought it.
haven't had a lot of time with it but it does offer some major features that don't exist in the Official XBMC remote.
First and foremost you can stream to your local device from XBMC. Note XBMC has not transcode capability so compatibility as far as CCast is concerned will probably still be an issue. (Bubble and Plex are still your friends here!)
The app claims to be able to launch XBMC remotely which I suppose is possible but have not tested nor do I know if it works.
What I do know is it does quite well stream and send content to any DLNA/UPnP/DIAL (tested with CCast) targets on the network which is a very good feature for those who have an HTPC running XBMC and wish to add it's content to another Monitor without having to buy an entire HTPC for each TV.
So for all of those folks who were looking for ways to stream XBMC content to CCast your day has finally arrived.
https://play.google.com/store/apps/details?id=org.leetzone.android.yatsewidgetfree
Click to expand...
Click to collapse
hmmm this is nice feature from Yaste! I have used it as remote to my XBMC but then I feel they are charging high just to cast.
If you want to CCast XBMC, it can be played by AVIA (most of CCast users have already bought it) by making deualt player for AVIA. There are number of details threads on how-to..
Hi,
Thanks for info.
Since I'm mostly interested in streaming plugins to CCast. Can yatse do that, or is it limited to library?
Thanks.
pino.
puppinoo said:
Hi,
Thanks for info.
Since I'm mostly interested in streaming plugins to CCast. Can yatse do that, or is it limited to library?
Thanks.
pino.
Click to expand...
Click to collapse
I have not tried any of the Apps as far as CCast is concerned but they do appear in this program.
Something I have never seen from the other remote apps.
sting098 said:
hmmm this is nice feature from Yaste! I have used it as remote to my XBMC but then I feel they are charging high just to cast.
If you want to CCast XBMC, it can be played by AVIA (most of CCast users have already bought it) by making deualt player for AVIA. There are number of details threads on how-to..
Click to expand...
Click to collapse
Believe me this is a much better experience than the XBMC External Player method.
Especially since it can use Content from XBMC that is not on the local unit but on other XBMC units on the network.
.
Asphyx said:
Believe me this is a much better experience than the XBMC External Player method.
Especially since it can use Content from XBMC that is not on the local unit but on other XBMC units on the network.
.
Click to expand...
Click to collapse
I almost spent 5 bucks on it, but at the last minute decided to wait and see how well it works with Chromecast. I am especially interested to see if you you can play BBC iPlayer streams and or some other catch-up TV add-ons. ESPN is another one I would be interested to know if it works. Hulu is also the big one, as they have lots more than what Hulu Plus offers. If that works, this app would be a killer.
yatse is worth more than that $4.99 trust me, its an awesome remote for xbmc with tons of features that puts the official xbmc to shame, the xbmc remote should take some notes on yatse and do some work on that app.. just sayin
Bought it, yet to stream a single file successfully. Even upgraded to Gotham, no luck. None of the add-ons work. Am I missing something? Really trying to make this work.
Sent from my HTC_PN071 using Tapatalk
jasenko said:
Bought it, yet to stream a single file successfully. Even upgraded to Gotham, no luck. None of the add-ons work. Am I missing something? Really trying to make this work.
Sent from my HTC_PN071 using Tapatalk
Click to expand...
Click to collapse
Same for me. Bought it hoping to make plugins work but many of them show empty folders or if I can stream them they give format error cause probably they are not compatible with supported codecs. I really hope there will be a BubblUpnp like approach where a server could transcode stuff to compatible formats, or maybe forward addons to chrome and make it transcode. So far no luck..
jasenko said:
Bought it, yet to stream a single file successfully. Even upgraded to Gotham, no luck. None of the add-ons work. Am I missing something? Really trying to make this work.
Click to expand...
Click to collapse
jasenko said:
I almost spent 5 bucks on it, but at the last minute decided to wait and see how well it works with Chromecast. I am especially interested to see if you you can play BBC iPlayer streams and or some other catch-up TV add-ons. ESPN is another one I would be interested to know if it works. Hulu is also the big one, as they have lots more than what Hulu Plus offers. If that works, this app would be a killer.
Click to expand...
Click to collapse
I don't have BBC Add On installed so I can't test this for you. But channel support in all of the options available have issues with CCast because of the various transport protocols being used for web that are incompatible with CCast due to the player extension requirements of those transport protocols when streamed in Chrome.
Where is this XBMC your trying to stream from located? This program is meant to control an XBMC on an HTPC not the XBMC on your local android device. As I said in the OP it will have the same restrictions most other NON-Transcode (like aVia) options have. So unless your media is CCast compatible it will have issues playing them.
puppinoo said:
Same for me. Bought it hoping to make plugins work but many of them show empty folders or if I can stream them they give format error cause probably they are not compatible with supported codecs. I really hope there will be a BubblUpnp like approach where a server could transcode stuff to compatible formats, or maybe forward addons to chrome and make it transcode. So far no luck..
Click to expand...
Click to collapse
See what I said about regarding Add Ons and Transport Protocols.
In order for XBMC to do what Bubble and Plex does the XBMC Devs need to get off their "We are a Frontend" soapbox and realize that to stay relevant they need to add some Transcode support to their DLNA services.
Right now the only way to get XBMC content to transcode is to aggregate it into BubbleUPnP.
The focus of this program is not to create a CCast app the main purpose has always been to control an XBMC machine somewhere on your network that is attached to a real TV from an Android device. What makes it good is this App also will allow you to view and play XBMC content on the device itself (something other XBMC Remotes have lacked). And because it can play locally it was easy to create an addon that would then allow files to play on the CCast and other DLNA and UPnP renderers.
I will also say after a night of playing with it (perhaps unfairly) that while this is a great addition to those who have XBMC HTPCs in their house it is not way a good replacement for Plex or Bubble which will allow content to be streamed outside the local network and support Transcoding.
It is however a better replacement for the hacked aVia methods that have been discussed here for playing XBMC content.
Especially from an interface and navigation POV.
I also noticed that you can use MX Player as the player app for Android in the settings. That doesn't have any CCast relevance but it is a good perk for those who wish to view XBMC content on Android with Hardware decoding.
I should have been clearer, I was unable to even play local Chromecast supported files. The message pops out to force playback, with that enabled I can't even get to the option to play.
Internet streams from various compatible websites like Vimeo, should be a no brainer but they just fail without even attempt to play them
jasenko said:
I should have been clearer, I was unable to even play local Chromecast supported files. The message pops out to force playback, with that enabled I can't even get to the option to play.
Internet streams from various compatible websites like Vimeo, should be a no brainer but they just fail without even attempt to play them
Click to expand...
Click to collapse
And on what machine is XBMC running on that the content doesn't work for CCast?
Asphyx said:
And on what machine is XBMC running on that the content doesn't work for CCast?
Click to expand...
Click to collapse
HTPC is a windows box, media is on NAS. Local playback works for my files, but nothing casts to Chromecast. I will ask for the money back, nothing works as advertised. I had more luck with the external player on Android and playing addons while connecting with BubbleUPnP through Plex library.
Chromecast is so simple, call me spoiled, but I expect playback from apps to just work.
jasenko said:
HTPC is a windows box, media is on NAS. Local playback works for my files, but nothing casts to Chromecast. I will ask for the money back, nothing works as advertised. I had more luck with the external player on Android and playing addons while connecting with BubbleUPnP through Plex library.
Chromecast is so simple, call me spoiled, but I expect playback from apps to just work.
Click to expand...
Click to collapse
How do the native apps - YouTube, Pandora, etc. work for you?
bhiga said:
How do the native apps - YouTube, Pandora, etc. work for you?
Click to expand...
Click to collapse
Flawless..
Sorry to bring this thread back to life,
I am having issues with streaming to my chromecast with this app, all my files are in rar archive and playes just fine in kodi, but wont stream eather to phone (mx player) or to my chromecast, anyone have a fix?
Kodi, v15 nighlty Jan 24, 2015.
|Night| said:
Sorry to bring this thread back to life,
I am having issues with streaming to my chromecast with this app, all my files are in rar archive and playes just fine in kodi, but wont stream eather to phone (mx player) or to my chromecast, anyone have a fix?
Kodi, v15 nighlty Jan 24, 2015.
Click to expand...
Click to collapse
CCast doesn't support RAR riles
Asphyx said:
CCast doesn't support RAR riles
Click to expand...
Click to collapse
Hey thank you for response, I've tested both rared and unrared same issue, when I try to stream to my phone in either mx player or vlc, it crashes after a few minutes and goes back to yatse screen. Have you seen that issue before?
|Night| said:
Hey thank you for response, I've tested both rared and unrared same issue, when I try to stream to my phone in either mx player or vlc, it crashes after a few minutes and goes back to yatse screen. Have you seen that issue before?
Click to expand...
Click to collapse
No but all of my files are Encoded to be every device compatible....
Yatse (and by default XBMC) does not transcode media to be compatible with various codecs and containers.
So unless the media is fully container/codec compatible it simply won't play.
Since this is not just happening on CCast and crashes on your phone as well I have to assume the files you are trying to stream have some issue and are not container/codec compatible.
Ideal for compatibility is MP4 container with a H.264 Codec. AAC Audio is also best supported by mobile devices.
A program like Plex or BubbleUPnP will transcode any format to a device compatible format so you might want to look into using one of those instead of using yatse.
You can install them onto the same machine you are currently running XBMC on.
Thats what I do.
sting098 said:
hmmm this is nice feature from Yaste! I have used it as remote to my XBMC but then I feel they are charging high just to cast.
If you want to CCast XBMC, it can be played by AVIA (most of CCast users have already bought it) by making deualt player for AVIA. There are number of details threads on how-to..
Click to expand...
Click to collapse
But you cant play contents from your private network, with AVIA.

[Q] why is google shying away from playing all video formats in chromecast??

hi
has any one got an opinion why chromecast despite having the required hardware to play many more video formats is not given the ability to do so??
mahi98 said:
hi
has any one got an opinion why chromecast despite having the required hardware to play many more video formats is not given the ability to do so??
Click to expand...
Click to collapse
Licensing of Codecs for one....
Understand that CCast is really meant to be an HTML5 appliance so it is built to play anything that is HTML5 compatible and that leaves a lot of codecs off the supported list because they are old and inefficient or not suited for streaming over WiFi.
The device is simply not meant to be a ROKU, it is a device that is meant to put Web content onto a big screen and not much more.
If you want more features and video support then AndroidTV is probably the device you are looking for.
It's not like Roku plays a lot of formats either - just mp4 with the standard expected codecs and a small subset of mkv files that happen to be compatible.
I just don't worry about it. I mostly play downloaded files via Plex, relying on Plex to do the transcoding. I only check out the actual file format if Plex seems to be stumbling over some HD file with a rare slow codec. In that case I run it through a video converter utility with hardware GPU acceleration on my desktop PC that can convert a 1-hour video to standard mp4 in about 60 seconds. Problem solved.
DJames1 said:
It's not like Roku plays a lot of formats either - just mp4 with the standard expected codecs and a small subset of mkv files that happen to be compatible.
Click to expand...
Click to collapse
Aren't mp4 and MKV containers? Meaning two different mkv files could use two different codecs (the reason why *some* mkv files are compatible and other are not).
Like you, I use Plex or Allcast and let them do the transcoding. I haven't run into many issues with this approach.
That's correct, but you'd find that most mp4 files today consistently use H.264 as the video codec and stereo AAC as the audio codec. It's possible to use other codecs in an mp4 files, but with so many devices that will play standard mp4s and most of them choking on any unexpected codec it's just easiest to stick to the standard. mkv files tend to have more variety, so a large percentage of them will fail on devices like the Roku or Chromecast that support a very narrow range of codecs and format variations. For example an extra track of chapter marks or an extra audio track will cause many devices to fail even though these are allowed within both the mkv and mp4 container format.
DJames1 said:
It's not like Roku plays a lot of formats either - just mp4 with the standard expected codecs and a small subset of mkv files that happen to be compatible.
I just don't worry about it. I mostly play downloaded files via Plex, relying on Plex to do the transcoding. I only check out the actual file format if Plex seems to be stumbling over some HD file with a rare slow codec. In that case I run it through a video converter utility with hardware GPU acceleration on my desktop PC that can convert a 1-hour video to standard mp4 in about 60 seconds. Problem solved.
Click to expand...
Click to collapse
Yes but the main focus of the Roku is for Alternative video where as the CCast will play video but is designed more as a Web Content device.
This is why the Roku all have wired network connections (recent dongle excluded of course as it is meant to compete with CCast.)
Roku supports more merely because it has the App support.
There is nothing to stop someone like MX Player from making a receiver app that will add codec and container support to the CCast.
What is keeping some developers away is the convoluted discovery and control protocol needed.
Roku doesn't need any of that so they can just focus on the player code cause the remote does the navigation for them.
And in time as more support for the CCast comes around you will find that killer receiver app made that supports more codecs and containers and if the folks at plex are smart they will either license it or make it themselves!
99% of their complaints could all be handled better and go away with a little work on the player side.

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