Related
http://www.enviro-bear.com/
godddddd look at that, I WANT that! How much longer are we gonna be stuck with card games, puzzle games, netmite or whatever that publisher is who puts out 80 thousand games a week and none of them work, etc etc
Don't recommend any games currently in the market because they all SUCK besides robo defense, and don't tell me to "just get an iphone" because I'm not buying a POS just to drive a car as a bear
ugh linux, I hate it, someone tell me to code a good game myself and then link me to where I start
steveyos said:
http://www.enviro-bear.com/
godddddd look at that, I WANT that! How much longer are we gonna be stuck with card games, puzzle games, netmite or whatever that publisher is who puts out 80 thousand games a week and none of them work, etc
Click to expand...
Click to collapse
Probably for a long long time. Unlike Android, the iPhone OS is a single-device platform. When a game developer can expect its software to run only on a single device, its a lot easier to optimize and tailor the code. As for Android, there are three major shortcomings when it comes to games:
1. Android has a smaller marketshare. Making a high quality game takes a sizeable staff of not just programmers but artists, sound recorders, marketing, etc. Most companies are going to do what's best for their bottom line: invest in the platform that has the highest potential for return and then recycle that codebase onto other platforms where possible.
2. Android apps (for the most part) are interpreted VM apps. Interpreted languages without JIT compilers tend to run a lot slower than a native or a JIT interpreted app. Combine this with the fact that the first crop of Android devices are just inherently slower/lower specced than iPhone hardware.
3. Android is a device-agnostic platform. Meaning it can theoretically go on anything from a toaster to a x86 netbook. Even if a developer only targeted mass market Android phone devices, you're still talking about a very large spread between low end and high end hardware. The kind of games that run well on both low and high end hardware tend to be-- yup, card and puzzle games.
Although since Android is open source, the possibility for it to be customized into a gaming-phone platform could break it out of this mold. Basically, some company could take the core Android OS and then build their own single-device platform on top of that. Anyone who comes from the PalmOS world will know exactly what im saying when I say Tapwave Zodiac.
Anyway, I know you said you didn't want to hear this, and as a staunch Apple-hater it pains me to say it myself, but you should probably just get an iPhone if phone gaming is that important to you.
I'm happy with my SNES, NES and Genesis emulators. Got over 700 games for all of them on my SD Card.
What's an iPhone?
so apps is what you want
actully i dont know if this will make people happy or not but if you google on your desktop andriod games apks. you can down load them for free and use astro to install on phone games like midnight pool bowling asphalt 3 racing gutiar hero etc. i have a couple but thats just a way.... right or wrong...
steveyos said:
http://www.enviro-bear.com/
godddddd look at that, I WANT that! How much longer are we gonna be stuck with card games, puzzle games, netmite or whatever that publisher is who puts out 80 thousand games a week and none of them work, etc etc
Don't recommend any games currently in the market because they all SUCK besides robo defense, and don't tell me to "just get an iphone" because I'm not buying a POS just to drive a car as a bear
ugh linux, I hate it, someone tell me to code a good game myself and then link me to where I start
Click to expand...
Click to collapse
actualy there recently has been a lot of really good games coming out. so keep your eyes open they will be here soon enough.....
jashsu said:
Probably for a long long time. Unlike Android, the iPhone OS is a single-device platform. When a game developer can expect its software to run only on a single device, its a lot easier to optimize and tailor the code. As for Android, there are three major shortcomings when it comes to games:
1. Android has a smaller marketshare. Making a high quality game takes a sizeable staff of not just programmers but artists, sound recorders, marketing, etc. Most companies are going to do what's best for their bottom line: invest in the platform that has the highest potential for return and then recycle that codebase onto other platforms where possible.
2. Android apps (for the most part) are interpreted VM apps. Interpreted languages without JIT compilers tend to run a lot slower than a native or a JIT interpreted app. Combine this with the fact that the first crop of Android devices are just inherently slower/lower specced than iPhone hardware.
3. Android is a device-agnostic platform. Meaning it can theoretically go on anything from a toaster to a x86 netbook. Even if a developer only targeted mass market Android phone devices, you're still talking about a very large spread between low end and high end hardware. The kind of games that run well on both low and high end hardware tend to be-- yup, card and puzzle games.
Although since Android is open source, the possibility for it to be customized into a gaming-phone platform could break it out of this mold. Basically, some company could take the core Android OS and then build their own single-device platform on top of that. Anyone who comes from the PalmOS world will know exactly what im saying when I say Tapwave Zodiac.
Anyway, I know you said you didn't want to hear this, and as a staunch Apple-hater it pains me to say it myself, but you should probably just get an iPhone if phone gaming is that important to you.
Click to expand...
Click to collapse
1. Yeah, sad but true
2. Yet another "WTF were they thinking?"
Now about it being able to run on low and high spec'd hardware, that sounds a bit liiiiiiikkeeeeeee......... computers. There's low specs, high specs, yet the gaming market for pc is doing fine since for the most part people who want to game buy gaming rigs, I don't see how this can't apply to the mobile world (laptops are pretty mobile that's kinda close). But yeah, google really mashed android up regardless
Gaming's not important enough to me to get an iAnything, I'm also saddened by the lack of <INMYOPINION> other apps, every time I check the market there's 50 new fart apps or HOT LADIEZ bull and you figure people would learn by now not everyone has a low enough IQ to appreciate that crap
I just don't see why we've gotta wait so long, it's not like android is the first phone to do this stuff, and it's not like it's really a new platform, but I guess it is a jumbled mess of an already jumbled mess which really put a dent in my already dented trust sheild for google
rob_h said:
I'm happy with my SNES, NES and Genesis emulators. Got over 700 games for all of them on my SD Card.
What's an iPhone?
Click to expand...
Click to collapse
I played those consoles when they came out, I want something new and inventive on my new and inventive piece of plastic
dskyers said:
actully i dont know if this will make people happy or not but if you google on your desktop andriod games apks. you can down load them for free and use astro to install on phone games like midnight pool bowling asphalt 3 racing gutiar hero etc. i have a couple but thats just a way.... right or wrong...
Click to expand...
Click to collapse
Pool and bowling are things you do with friends in the real world, racing too though I've been told you're not supposed to but what do cops know, and the day I play guitar hero is the day that doesn't exist
Just saying I'd like something new and inventive, not the same ol' same ol' you can get on old nokias
Freedomcaller said:
actualy there recently has been a lot of really good games coming out. so keep your eyes open they will be here soon enough.....
Click to expand...
Click to collapse
If you're saying there's good games already on the market, the our opinions differ
I've got a friend with an iphone who's been coding for like 14 years, and has a six figure income thanks to it. I've almost convinced him to switch to android, since he hates the iphone and apple anyway. If anyone has any good links for android development, post 'em, and then wait because he's currently in the process of moving and I'm currently trying to stop my hands from going numb (oh the joys of growing old, my b-day's july 25th, I'll be 22 this year!) we plan on giving android a go anyway
The new palm OS isn't really better than android is it? I haven't bothered to check out the pré since I can't use mini keyboards designed for babies when companies put those on their phones I tend to automatically assume the rest of the ins and outs of the phone suck too
steveyos said:
The new palm OS isn't really better than android is it? I haven't bothered to check out the pré since I can't use mini keyboards designed for babies when companies put those on their phones I tend to automatically assume the rest of the ins and outs of the phone suck too
Click to expand...
Click to collapse
Better is too broad a stroke. It has strengths and weaknesses, just like every smartphone operating system out there. Even winmo has many notable positive aspects (none relating to usability, unfortunately).
You should really give those tic-tac keyboards a try. They might seem like a joke at first but i've seen folks really pound away at them. The key is that they are small enough so you don't have to move your thumbs very far to get to a key, which should mean faster typing. But the key shape and travel has to be well designed so you don't accidentally press two or three keys at once.
Don't count anything out until you've tried it.
jashsu said:
Better is too broad a stroke. It has strengths and weaknesses, just like every smartphone operating system out there. Even winmo has many notable positive aspects (none relating to usability, unfortunately).
You should really give those tic-tac keyboards a try. They might seem like a joke at first but i've seen folks really pound away at them. The key is that they are small enough so you don't have to move your thumbs very far to get to a key, which should mean faster typing. But the key shape and travel has to be well designed so you don't accidentally press two or three keys at once.
Don't count anything out until you've tried it.
Click to expand...
Click to collapse
I've had the Q and Q9a both had those midget keyboards and both made my wrists feel like they were getting run over by a monster truck with wheels dipped in sticky acid then ran over glass
Besides I'd rather stick with android because I hate it the least
Just to let you know, enviro-bear was actually a free game for the pc at start.
http://forums.tigsource.com/index.php?topic=4964.0
We could use some new games with better graffix now!!
i dont think ne good games with awsome graphics are coming out ne time soon maybe with a new android device just like they did with the iphone 3g to the iphone 3gs
Nds4droid is on market. Tried it but framerate is very low and stutter while playing . Do check it out! And share your experience also if you know any other nds emulator. Other than tiger ds
its £3.68 here, thats a lot for an app that is guaranteed to not work. Im not ready to invest in something that i wont get any use out of at all.
i think its improving
i bought it and have had 3 updates since 1.0 > v1.1.4
true its very slow, but i like the idea of having to play the whole nds game collection on dhd
will be fantastic to have that, however i think it will be a pipe dream for another 12 months or so, people have difficulty emulating the nds on computers, this is a monumental task
downesey said:
will be fantastic to have that, however i think it will be a pipe dream for another 12 months or so, people have difficulty emulating the nds on computers, this is a monumental task
Click to expand...
Click to collapse
No problem here emulating the NDS on my PC to be honest.
Seems a bit weird they are charging for it already, but I suppose that pays for development.
Are the updates making it faster out of interest?
No real D-pads and fire buttons on DHD makes it really hard to get the same gaming experience from virtual controls. We'll end up with Experia play design if we did. Even with Android games with virtual pad and buttons I'm either crushing the screen to death or my thumbs don't slide around a picture of a d-pad that well.
Just got a recent upgrade , but I must admit still not playable. But am hoping it will get better and more enjoyable to play in the future. . It's a start !! Rather than no progress I don't mind baby steps
In a bit of a quandry as the Kinect's are on sale at Best Buy for $99 and I feel like Im burning a hole in my pocket. Anyone use this frequently? Worth it? I have my daughter every other weekend and she uses the Wii like crazy but I'm wondering about the adult applicability factor.
Played it a few times at a friends house and I like the bowling on it way better than the Wii. In my opinion it is worth it so long as you are getting a compatible game with it or you already have a game that works with it
For kids - probably great.. for adults? Depends on what kind of games you're into. If you're into the dance dance etc. games... probably awesome. If you're into FPS' and the like, probably a dud..
My kids like it but I have yet to play it. My wife did right after we got it and it damn near gave her a heart attack. When I helped them set it up it seemed like it was having difficulty tracking them. We got a new tv and I need to move the sensor up, hopefully that will help. Also, when our dogs happen to walk in front of them it screws up the tracking as well.
I've heard reports of people having to move the TV in their room because there wasn't enough space in front of the camera for it to work properly, and I've also heard that you need a tidy room as too much clutter can confuse it.
Video games are meant to played in a sitting position with a bag of Doritos (other ****ty tortilla based snacks are available) on your lap....
Shame on you people with your desire to move and stuff.......
There seem to be more promising games coming. The favorite at our house with Kinect is the Dance Central games. Rise of Nightmares looks pretty cool, and I never buy games like that.
I love it and i am 24
Just make sure you get kinect sport,kinect sports season 2 and fruit ninja
Those are the best games for it
I also like being able to talk to my xbox and browse hulu plus and netflix via voice and hand gestures and telling my xbox to shut down.
I think its worth it and is great to play with your friends.
keep checking sites like AMAZON....price drops all the time....
Anyone knows pc games that support kinect device by factory? I have read something about drivers that allow kinect to use it as input device or mouse for paint and general pointing actions but i don't know it about gaming use for example C.O.D. III
NickFee
I own one and... that's great! Btw more and more cool games are out
For me just singleplayer gamer is kinect useless but playing with friends is totaly best
I keep checking around occasionally to see if my Chromecast will become useful today. I would have expected that only a few days after its release, the Google Play store would be filled with interesting Chromecast apps, and existing Android apps would be adding Chromecast features. As of today, the only apps capable of playing media on the Chromecast are still apps that it launched with. I've heard a bit about Koush's unreleased apps, which tells me that the holdup is Google themselves. What gives? Why are they doing this? Does anyone have any idea of when they will allow developers to release their apps? The way this Chromecast thing has played out so far seems very unlike Google, and is making me quite disappointed with them.
Waiting on Google to release the sdk out of beta. No timeline yet. It will come....
Sent from my Nexus 4 using xda app-developers app
I think main reason for the release of the device was to bring Google Movies service to your big screen TV, the rest was just a bonus. Looks like due to lots of licensing issues, this will be a slow and painful process and I hope it doesn't become the next Apple TV that is barely useful without the jailbreak and XBMC on it.
I also hope someone turns the script from the other thread to a mobile app in a similar fashion to what Koush did.
The way I figure it:
If you were an early adopter, you get a Netflix, Youtube, Google Play and sort-of Chrome tab player for $35. If you got the Netflix 3 months code, then it cost you even less. Think back to the last time you bought a disappointing piece of technology that you had high hopes for... at least this one is cheap!
I'm sure the public SDK will happen when it's good and ready. I just think Google wants to have out some more examples of big-name apps that work really well with Chromecast, before they open the floodgates to all the rest of the devs.
cmstlist said:
Think back to the last time you bought a disappointing piece of technology that you had high hopes for... at least this one is cheap!
Click to expand...
Click to collapse
That is true. It's just frustrating to own a capable device with artificial limitations.
Yea we should of known something was up when 3 months of netflix with the device at only $35. That tells me they knew the only content provider they had on board now was netflix. To keep most happy they can say "oh we pretty much gave you the device". Enjoy old movies for the next 6 months and we will slowly add content. Only way for Google to make money is to not let devs release their apps. Fortunately some will grow tired and root the device "again" and developers will create programs that function with beta sdk and your device ID that will enable apps to work as they choose. Only issue is we will never be able to receive content updates as that would patch root access. Kinda a lose lose situation. lol
Its cool dont get me wrong... To sit on the shelf and say i have 5 of them. But in know way fun to use if you already had your netflix and youtube experience. I recommend android stick mk808 or higher even a roku as they are very fun to tinker with.
I think before the 3 months of Netflix expire we'll at least see a few more big names come on board. Both developers and customers are beating down the door to get in.
Sent from my Nexus 7 using Tapatalk 4
I can't help but to be pessimistic about all of this. How can a device with such a simple idea of casting not come out with the ability to cast images from your phone to the TV? It is an obvious omission that almost everyone wants and would have been a simple coding to get it working at launch.
Either way though, I must say I really love my Chromecast as-is, even though it does have these unnecessary artificial limitations.
AlexNC75 said:
I can't help but to be pessimistic about all of this. How can a device with such a simple idea of casting not come out with the ability to cast images from your phone to the TV? It is an obvious omission that almost everyone wants and would have been a simple coding to get it working at launch.
Either way though, I must say I really love my Chromecast as-is, even though it does have these unnecessary artificial limitations.
Click to expand...
Click to collapse
Geez people! Have some freaking patients! The SDK is in beta and developers are not allowed to release apps yet. Do you really think they created an SDK to never release it? WTF! It's like a bunch of little kids in a candy store and their mom telling them they can't eat all their candy right away. The SDK WILL be released and people WILL create apps or add functionality to current apps...
Doctors have plenty of patients.
I'd bet the vast majority of purchasers will only ever use this for the 'sanctioned' apps that G itself gets behind. Picasa should have been included out the gate. When I hacked the mk808, it was one of the first things I wanted to do, get my photos up on the big screen. Maybe someday we'll see 'Chromecast-Ready' advertising, but I still wonder how G makes real bank on this product. It's saving grace so far is price and future potential.
edit: and the more I think about it, that future potential tends to circumvent G's interests.
While everyone has a conspiracy theory I think what we're seeing is a typical new product cycle. For a product like Chromecast to be successful Google needs as many apps to support it as possible. However, I'm sure after that app developers are reluctant to support a new hardware product until there are enough devices to warrant it. Look, Windows phone has millions of phones in use but app developers aren't going there. Yes, Chromecast doesn't require much from the app developer but using their precious resources costs money and they don't want to go there until the hardware was proving itself as something people wanted.
Hence Netflix. It was a seed product. An app many millions of people use. If they were on board it could help sell the product. And help it did. I believe the success of Chromecast caught Google off guard. Clearly they weren't able to handle the demand for hardware and the demand by app developers to get things into the Play Store. While they may have thought they'd have until Holiday season to get things rolling, it has been accelerated greatly.
I expect that the next run of the hardware will be bigger and longer. I work for a company that has products made in China. It can take 6 weeks just to get on the schedule of a manufacturer and then many weeks to produce and then 3 weeks to come across the water and go through customs, then another 2 weeks to get into the channel. That's months. Google has more money to throw at the manufacturer to speed things up but there may not be too many suppliers that can make this product.
Time is what is needed. By the end of the year we'll know a lot more. Be patient.
Hi guys,
EDIT: I'm looking to get at least 25 responses total from all the different sources I'm asking from, good or bad. So keep them coming thanks!
Haven't been on here for awhile but I'm considering going Windows Phone exclusive for a mobile game startup that's already gotten some govt support. Can't say too much of the reason why other than the initial game pretty much could *only* be done in Windows Phone believe it or not lol and would utilize exclusive features. As part of the govt program I do have to go out and send out surveys and basically get (hopefully) positive responses that there will be a demand for said games or apps. Please reply in this thread. Your support could mean getting a system seller title off the ground and definitely one that would justify a Windows Phone purchase.
Survey B (Windows Phone Smart phone users)
1) How often do you check the app store/marketplace?
2) Have you ever actually paid money for an app? do you buy them every month? what's your usual spend?
3) Are you a gamer? if so what gaming sites do you frequent for gaming news?
4) Do you play mobile games? if so, do you seek out light entertainment mainly designed to pass the time? or do you look for premium/"real" games?
5) What do you think of the $15 price point for a game that's worth your time and one that you would make time for in order to play?
6) What Windows Phone games have you purchased? how much did you pay for them?
7) Do you think there's a lack of native exclusive Windows Phone games?
8) Would like to see Windows Phone exclusive games utilizing features unique to the OS i.e Live Tiles?
1) daily
2)yep, although i avoid paid apps.
3)not really a "gamer".
4)I play mobile games. Only to pass time. Premium games are kinda ridiculous and annoying on phones.
5) 15$ is too much for a mobile game, i could buy a full blown desktop game with 15$ and i don';t have to bother about controls and stuff.
6)none.
7)What do you mean by "native"?
8)sure, why not?
mcosmin222 said:
1) daily
2)yep, although i avoid paid apps.
3)not really a "gamer".
4)I play mobile games. Only to pass time. Premium games are kinda ridiculous and annoying on phones.
5) 15$ is too much for a mobile game, i could buy a full blown desktop game with 15$ and i don';t have to bother about controls and stuff.
6)none.
7)What do you mean by "native"?
8)sure, why not?
Click to expand...
Click to collapse
Thanks for the reply. To clarify, premium means one that has a budget and some time and craft put into it. Not just a clone or a time waster game, controls won't be an issue in this particular case. It's literally designed to be on mobile, not just a standard action or PC or console game that just has it's controls modified for mobile. Native means for the platform, in this case designed for the Windows Phone
1) about once a week
2) yes, but not too often. only when I really like an app
3) No. only a bit of everything on pc and mobile for passing time e.g. while waiting in the bus
4) Only to pass time.
5) Not really.. I don't play enough on my phone to justify 15$
6) MC4 (2.99), Lights Off! (.99), Strata (2.99)
7) Not really.. but crossplatformers should launch at the same time on all platforms
8) I don't see the necessarily for it in a game.
1) Every few days
2) Yes, but typically only when there's a trial available to try out first. I think the most expensive one I've ever bought was $7, most were under $5.
3) Yes, primarily on PC. I don't really follow "gaming news" per se, though I am subscribed to a PCGamer mailing list and I'll occasionally click through Steam's promos. I also am on the GOG and Humble Bundle lists (and buy many of them).
4) Absolutely! I spend most of my time on games that I can put down quickly (various simple arcade shooters, Wordament, Minesweeper, Fruit Ninja, etc.), but I've also been known to log hours at a time playing a game like Civilization: Revolutions or Puzzle Quest 2 or Plants vs. Zombies.
5) It would need to be a *very* persuasively excellent game. I would never spend that much without a trial first, and I would need to expect either a very long storyline or a lot of replayability. That's more than I spend on most PC games, even game bundles. In particular, you'd need to persuade me that this game convincingly overcomes the classic weaknesses of phones as gaming platforms (very limited inputs, fingers obscure the view, stuff may interrupt at any time, battery life is important).
6) CivRev, PvZ, PQ2, FN, (all listed above) and some others... typically I spent $3-$7 on them, preferring the low end. Games that don't take long to play through (short adventure games, tower defense games, etc.) I usually don't spend more than $1.50.
7) Probably, but I don't care. Exclusives are bad for the ecosystem, in my opinion. Yes, a really good exclusive can drive one platform (Halo on Xbox, for example) but most of the time the developers aren't rewarded well enough for being exclusive to make it worthwhile, and that limits the games they can develop in the future. I am (personally) more annoyed by the number of games that don't get ported at all, but that's just a marketshare problem.
8) If it makes sense, go for it (as long as the hit to battery life is reasonable). If it's a gimmick, then no thanks! Most of the time, I want a game to do things when I'm running it, and not so much otherwise.
... Do I dare ask why the Gov is getting involved in this? I trust the US government only slightly further than I can throw the capitol building...
1) 2-3 times a week.
2) Yes. But not often. Only when I really like an app.
3) Yes. Usually news on multiple forums satisfy my requirements.
4) Only a pass time.
5) Not Really.... It would be too much to spend on mobile game.
6) Angry Birds (Most of the Series), Cut the Rope, Gravity & Some Other... usually $1-$5!!
7) Probably.
8) Yes. Of course!!
1) Daily
2) Yes; Yes; About $20
3) Yes; Multiple forums and social networks
4) Yes; I look for games to pass time and RPGs to give a lot of time
5) Only if is a good game
6) GTA: San Andreas (6.99), Fruit Ninja (0.99)
7) A little
8) Yes and some games also uses this function
Survey Response
fathamburger said:
Hi guys, I'm looking to get at least 25 responses total from all the different sources I'm asking from, good or bad.
Survey (Windows Phone Smart phone users)
Click to expand...
Click to collapse
How often do you check the app store/marketplace?Daily
Have you ever actually paid money for an app? Do you buy them every month? How much do you usually spend?Yes. Usually its on a whim. Depends on the Windows Phone Central's review/ the worth of the app in general. If it was something AAA game quality, I'd pay something similar to for Halo: Spartan Assault. I usually spend 3-4 dollars.
Are you a gamer? If so, what gaming sites do you frequent for gaming news?Yes. Kotaku , IGN, Polygon, PCGamer, and GameInformer.
Do you play mobile games? If so, do you seek out light entertainment mainly designed to pass the time, or do you look for premium/"real" games?Yes, it depends on the mood. Sometimes I'll play an emulated game, sometimes it's Halo, or sometimes it's Bejeweled or COLLAPSE!. To kill time, I find my self playing Just Hot Air.
I kinda answered that question. I'll change it if you need me to.
What do you think of the $15 price point for a game that's worth your time and one that you would make time for in order to play?Depends if it refined enough and the amount of content. If the game is $15, then I want to get my worth out of it. That price point is a lot to be asking for to be "just another Indie Developer" in the store. (my 2cts/I don't know any of your other works.)
What Windows Phone games have you purchased? how much did you pay for them?Kinda answered above. Bejeweled Live and Live+, COLLAPSE, Z0MB1ES (on teh ph0ne), and Halo: Spartan Assault. I don't remember the prices on those, but I've sank a few bucks into it.
Do you think there's a lack of native exclusive Windows Phone games?Native to Metro UI? Kinda too hard to judge. LACK OF WINDOWS PHONE GAMES ALTOGETHER? YES
Would like to see Windows Phone exclusive games utilizing features unique to the OS i.e Live Tiles?The big Windows Phone exclusive for me is Achievements. Its the only thing we have left as a platform that others don't have (well, at least a halfbaked one.)
Eh, Tiny Death Star uses Live Tiles, but it updates too slow for me to have an interest, but that was a Free2Play/TimeManagement game that needed less than the 45 minute maximum store requirement before the Live Tile could update.
1) Daily
2) Almost every Xbox Live enabled title for Windows Phone and a lot of apps. Usually spend about $10-$20 USD/month
3) Gamer, yeah. Since I'm only into Xbox (WP8/XBox360/XBoxOne) I prefer sites like TrueAchievements and similar sites
4) Prefer premium titles like Halo Spartan Assault and similar, but play a lot of light entertainment games as well
5) If it's an Xbox Live title I could spend even more than $15 USD. Non Xbox Live titles I won't spend more than $5
6) Spent about $100 USD on apps and games since April 2013.
7) Yes there is. There's a lot of bad ports which is buggy and never get updated
8) Yes, and not only showing game notification count. For some kind of games (like Kingdoms & Lords type of games) they could show general information about the last save and current stats of tasks.
Thanks for all the replies guys. I'm still short about 7 surveys so would appreciate more.
To clarify, as for the govt getting involved this is the Australian govt, not the US and it is pure business funding and "mentoring". In my case, I hate the bad controls of any traditional or "premium" game as much as anyone but premium in this case means trying something new and unique to mobile, controls not being an issue at all in this case. The closest genre would be an adventure game.