[GAME][FREE] The Great Race - App Stores

I have written a casual endless runner. You can choose from 8 different characters and compete against other players to see who can run the furthest that day.
I'd be interested to know if it works on your device or if you encounter any problems.
play.google.com/store/apps/details?id=com.parallelrealities.thegreatrace
Richard

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Censorship - Cure the infection [L4D2]

For those who don't know, the sequel to Valve's hit cooperative zombie shooter - Left 4 Dead - was refused classification in Australia, instead requiring a low-violence version with no uncommon infected, corpses, blood, etc.
Not only does this remove the plain fun of shooting zombies, but eliminating visual feedback is detrimental to gameplay, and the elimination of uncommon zombies makes it near impossible to play online, as you'll be booted off any non-Australian servers.
To counter this, I've written a small launcher to patch and run the game each time. Its not illegal to own the full-violence version, only to sell it or let minors play.
I haven't seen many posts about games here, but I have seen many Australian and German members, so if anyone from either country loves to relive stress into a zombie skull or knows anyone who does, enjoy.
Doesnt work mate, at least not in vista

An very interesting game recommended for you

RUN!RUN!RUN! The sheep family is in danger now. They need to run fast and use their wisdom to get across various obstacles, finally go back home. Features challenging physics-based and puzzle gameplay. Each of the levels requires logic, skill to solve.
This is the casual game SheepRun. Though in Beta stage, nothing prevents it from getting lots of attention. Players cannot always find a game with such spotlights on Android market, but once you found this game, you can’t miss it and need to help those cute sheep.
Wanna know more about the game? You can click the following the link to read the rules and discription in my blog blog.mobosquare.com
Won't somebody think of the poor sheep!

Rise and Shiny recap: Crystal Saga

There's a lot to be said for automation. Thanks to automated processes, our society hums along more nicely than it ever has. But should we include our playtime on the list of things we want to automate? Is it possible to enjoy something like an MMO if we really don't control it at all? If we assemble our army men and wind them up, is watching them go as much fun as controlling what they do?
Ah, such deep questions stemming from such a simple game. Crystal Saga
is a browser-based, free-to-play, Flash-based MMORPG (there's a mouthful) that allows players to do a lot of things, including fully automate the grinding process. I can hear the potential comments already, so click past the cut and let me explain it more.
I need to clarify what I mean when I say "fully automated." It's not as though you can tell your little on-screen character that you want it to go here, attack this, and rescue that. It's not quite that in-depth. Basically the developers have added in a system that allows you to place your character into "AFK mode." How much time he can remain in AFK mode depends on a special item that you can get from quests or from the cash shop (I was AFK for hours and hours and never spent a dime), and what happens during that AFK time depends on what specifically you told your avatar to do during that time.
You're essentially telling your character which mobs to attack, when to heal or use a healing potion, and whether to loot or not. As I say in the livestream, you "set it and forget it" like the Ronco Rotisserie. You can also click a link in your quest to auto-walk back to town or to a specific NPC, and you can auto-walk to any number of quest objectives. In fact, you can play this game and level up without ever really using more than a few buttons.
Gaming purists needn't worry; this system is not new or uncommon. In fact, if you have ever played EVE Online, Alganon or a few other titles, you have automated your play. Yep, if anything, the offline skill training that EVE popularized is much less labor-intensive than Crystal Saga's AFK mode. While I AFKed in Crystal Saga, I had to at least watch for enemies in case I was overwhelmed. Clicking "learn" in a game like Alganon takes no work at all. Hours or days later, you log in your character to find him or her smarter than before! The wonders of science!
More good news: You don't need to worry whether other players, readers, or super-cool column writers care about how you play. Crystal Saga is for younger players, true, but accessibility is not only for them. I found the automated system to be really fun. In an AFK way, of course. I liked coming back to backpacks filled with goodies, and I still had to go back to town and sell the items and organize my skills. In fact, I've realized that AFK modes in games like Crystal Saga only shine light on how incredibly boring and trivial leveling-up has become in many MMOs. The archaic system of advancement hasn't changed in years and years, so why not do away with the process, or make it something that we simply don't have to sit there and watch?
Again, I know what you are thinking. "But that's what makes MMOs fun!" I get that many of you might feel that playing the game is the fun part. I agree that playing is fun. But grinding is not. Of course, this raises another question: Why didn't Crystal Saga just design a better way of leveling? Or better yet, why doesn'tCrystal Saga do away with leveling altogether and invent a brand-new way to play MMOs? Good question, Beau. I think the answer is that these devs do not care to redesign the entire process but instead want to speed it up and get you to the good stuff. In a world filled with "AAA," indie, and free-to-play games that are all filled to the brim with massive amounts of grind, I appreciate these AFK systems that are showing up more often. Give me a cash shop filled with every single item in the game and we have a deal.
I've been playing Oblivion a lot lately. We have all probably played it a lot. If not, we jammed on Morrowindbefore that. Remember "fast travel?" You know, the ability to click on an area in the map and instantly transport there, instead of traveling the long, literal way on horseback? We have all used it at some point. I use it when I am faced with an incredibly long (but not difficult) ride. If it is dangerous and within a 15-minute window, I will be on the trail. Games like Crystal Saga allow for the same choices, and I appreciate that. Long ago I lost the feeling that even the mere presence of such systems tainted my gameplay. They exist, and I don't care.
The rest of the game is fun and colorful, including the pet system. I like the fact that the game runs on anything and that there are always players around. Other than those few facts, there's not much more you need to know about your first several hours in the game (which is how long I generally spend in a game before writing this column). It sort of pains me to say so, but the existence of an "AFK mode" is about the only thing I came across that makes Crystal Saga much fun. It sounds weird, but I got the same feeling when I found pocketfuls of goodies that I used to get when I logged into EVE and saw that my skill training was completed. It's worth checking out, even just to surprise yourself.
Next week I will be looking at Starjack Online, a free-to-play empire-builder that has sucked me in. For some reason, the game does not allow me to stream or video it, so look for a screenshot-heavy article next time. Now, go log in!

Is there anyone interested in Co-Hosting a Podcast with me?

I have been an avid enthusiast of all kinds of tech, and I read XDA, The Verge, Droid-Life, and Ars Technica (among others and in no particular order) daily. My wife understands what I say when I explain things to her, but I can tell that she just doesn't care xD, so I'm interested in starting a Podcast. While I don't plan on getting to any professional level with it, I do want it to have the level of quality that Ars and XDA readers deserve.
If you think you'd be interested in joining me in a 2 or 3 person Podcast, let me know. I posted in /r/podcasts, but I didn't get a whole lot of response from there yet.
I'm mostly interested in having a Podcast run in the model of something like Upgrade by Relay FM or Hello Internet, where we discuss all kinds of things similar to the genre. I don't think I can dedicate more than one episode every two weeks due to my schedule, but I believe I can manage that with little issue. I have an unlimited Google Drive account, and if I can't get an iTunes and Google Play supported set up with RSS support, I will probably front the $5/month to use Libsyn, so all I think I'm interested in is someone who may be willing to help with the growing pains of editing audio, coming up with topics to discuss, and ensure we have good quality sound on both sides.

Nature VS Technology

Since our technology has been increasing day by day, we can see the rate of change of our daily life. One side we are using so many gadgets, and other side we are going far from nature. Few years back, we know that no one know about mobiles, go far for more year there was no computer at all. So what people used to do in that time. Were they close to nature or not ? watching these days with technical boom. We suppose that there was a chance in last few year for people, who are really close to nature. Why is it so? See now days.
Under the age 15 are engaged with there digital devices for games, social networking, other stuff too you know what is that. So do you think, is there any need to give time to our nature ( Earth ) also. These children are future, may be little bit of engagement with nature could change our future also. We are facing many global problems, well know is global warming. There could a chance that some of bright mind pop up from our future generation and save our earth from these global problems.
Thank you.

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