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BiteBook.netApple App Store DownloadPebble App Store DownloadGitHub Source
Application Overview
BiteBook is a simple fish logging application. When you're out on the boat, hanging over the railing of a jetty, or trying to paddle your kayak, getting your phone out of it's waterproof case to launch some fish logging app with a million options is just the worst. Who wants to go through that after landing a trophy catch?
BiteBook aims to solve this problem by providing a minimal iOS application that logs only the species, location, weight and length of your catch; with a Pebble integration your phone can stay stored in a safe and waterproof place. The Pebble application doubles as a simple watch face, and keeps you updated by showing how many fish you've caught during your current trip and, more importantly, how many fish you've caught in the area you're fishing.
Supported Platforms
Because iOS is my strong suit and there's already some open source examples for Pebble integration, the application will initially be iOS-only. It will be coded with cross-platform architecture in mind, and I'll be working on adding support for Android shortly after the Pebble Developer Retreat.
Designs
I've finalized the designs for the Pebble application, and have a mostly-complete UI done for the iPhone app. The iPhone app is subject to have some UX changes as I work through the project. I've attached the current designs to the thread.
As for the logo, it's a tweak of a purchased design. At least the name is original; came to me within the first few minutes of thinking about app names, which is awesome, because usually that takes longer than development.
Development Plan
Because I'm submitting an iOS application, which has to be whitelisted by Pebble and then also reviewed by Apple, I'll be working on that first. First I'll implement design, then data storage and structure, and then talking to the Pebble. I'm eager to try out the new UI builder at CloudPebble, and testing the Pebble->iPhone connection will be hard without a good basis, so I may have to start work on the Pebble app sooner than I'd want.
I've done a good bit of prep work for this project through my past; I've done mobile development, I've coded on fishing-related applications (and done designs), I've done a half-dozen Pebble faces, and I just started toying around with getting an iOS app to talk to my Pebbles. I'm hoping this is a straight-forward project.
I'm a bit A.D.D. with my dev, and my day-job has me working with a team in India for the next few weeks, so expect odd hours and seemingly out-of-order updates.
About Me
I'm a software architect by day (or, as previously mentioned, night... for now). I work for a company called Appcelerator -- we're a mobile development platform. I've been working in the web and mobile software industry for just over 7 years now and love playing with new technology, so I own 3 Pebbles (soon to be 4 I hope). I live with my lovely wife in Austin, TX, having just moved here this month from Florida.
XDA:DevDB Information
BiteBook, ROM for the Pebble
Contributors
mcongrove
Version Information
Status: Stable
Current Stable Version: 1.0
Stable Release Date: 2014-08-26
Created 2014-08-15
Last Updated 2014-09-05
Reserved
v1.0 - Project Status Updates
August 14th
Just before I submitted an entry to this contest I came across an open source module for integrating the Pebble SDK into the Appcelerator platform. I took a look at it and played around a bit with the integration, but since I'm not an Objective-C guy that's as far as it went. Yesterday I finally had the time to really start testing out the Pebble -> Phone communications, and the module was totally borked on that topic. (Phone -> Pebble I got working right away a few days ago with minor troubles.)
I spent hours trying to get it working by looking at a million other people's code and copy+pasting (like I said, I'm not into Objective-C). Finally, thanks to a friend and colleague, I was shown the error of my ways and together we resolved it. Which is great, because for a minute there I thought BiteBook was DOA. And also great because now the module can be fixed and can inspire others to hack on a Pebble.
Only 10 hours left until I can stop wracking my brain about all the "what-ifs" and just start coding this thing.
August 15th :victory:
Well, the time has finally come, and I've been working on the ground work for BiteBook since I woke up (at 3pm... thanks, India). I've taken an open source boilerplate I helped architect and popped it into the iOS project, and I've been tweaking it to work for my specific needs. Some of the screens are already laid out, and by the end of the day I should have the bulk of the screens mocked up and ready for wiring.
Thanks to the new CloudPebble UI builder I was able to do a quick mock-up of the Pebble app. I needed to do this because I have to start preparing for iTunes app store whitelisting and have to submit screenshots + banners to both iTunes and the Pebble app store. Looks great on my wrist; went and took a photo while holding my fishing rod:
August 16th :good:
The app is progressing nicely. I finished setting up the database scheme (after spending a few hours running in circles trying to import an SQLite table). I wrapped up the bulk of the UI work, and connected a lot of the screens to the database. Tomorrow I'm going to try and wrap up the logging form, add in some Pebble connection code, and start on the Pebble app.
August 17th :good:
I finished the logging form today, so the bulk of the iOS app work is done; it'll just need some tweaking and fine-tuning from here on out, I hope. I also got the phone pushing data updates to the Pebble, which was quite easy thanks to my prep work. The main Pebble screen is also done; very quickly, thanks to CloudPebble UI builder. I'm struggling on figuring out how to send the species list from the phone to the Pebble. It's a lot of data, and I'm also not good enough at C to understand the best way to store that data. I asked a few days back on the Pebble forum for some help, but the answers were way over my head. We'll see what happens.
August 18th
I just finished up adding all the Pebble screens to the app; I had to re-work my architecture a bit to make it more MVC-ish. Again, CloudPebble UI builder came to my rescue and shaved a few hours off the dev time. After struggling more with the species list problem, I've decided to cut out that functionality for the initial release. Pebble app dev is pretty much wrapped at this point; I just have to get the Pebble to send messages over to the iPhone. Then comes lots and lots of testing and tweaking, because I'm not entirely happy yet with the communication connectivity. I also spent a little time and made a website this afternoon; check it out at BiteBook.net
August 19th
Did a lot of code clean-up today; also started to add some polish to the application. I moved the settings screen from one of the bottom tabs to a icon in the title bar. I also finished the Pebble to phone communications, which took a lot of work, but is working nicely now. The connection is great, and works perfectly when the iPhone app is in the background. I also took a few minutes to add the map screen back in for some added functionality.
August 20th :silly:
I spent all of my dev time today trying to re-implement the species selection list. After finally getting it working, I ended up ditching the entire thing. It's just another step in the set-up process and takes away from the whole "simple" vibe that BiteBook has going. Wasted day, but that's alright. I have some ideas of how to log more detailed species information, so maybe I'll try and get that working tomorrow. I also squeezed in a few tweaks to the settings screen (added 'contact us', 'share this app', etc) and re-worked some DB logic to fix a minor annoyance.
August 21st :victory:
As promised, I came up with a half-solution for the subspecies problem. On the watch it'll just capture the major species group (e.g. "Bass"), but on the phone you can specify a subspecies (e.g. "Bass, Largemouth"). Tomorrow I'll work on adding an "edit catch" option on the mobile app so you can go in after you're done fishing and optionally specify subspecies for your catches.
I'm not sure how much I like this method, and might ditch it in favor of having the subspecies selection be another screen on the Pebble app. So you'd select "Bass", and then be presented with the subspecies to select from. I'll have to ask my lone beta tester what he thinks; he's also my boss, so he knows how to be brutally honest with me.
I went out fishing last night with BiteBook on my wrist and it came in handy. After two weeks of just nibbles I finally found the fish; hit 5 bass and 2 sunfish. All were quickly logged in BiteBook; I'm sure the fish appreciated getting back in the water faster! A few people who walked by stopped to watch, and most of them asked what I was doing with my watch; everyone seemed to really like the app, and they all loved the Pebble. No surprise there.
August 22nd :good:
I finished the "edit catch" functionality. It all works quite smoothly, so I'm happy. I also added a new "Syncing" screen on the Pebble so the user knows something is happening, and added an error screen in case the data fails to send. I also added in some different vibrations (one short for success, three rapid for error) so the user doesn't have to stare at their watch. Yay for UX improvements.
I'm not quite sure what to do next. I'd love to tackle the Android stuff, but I don't think I have quite enough time to do that, and I don't want to devote myself to it and then have a problem with the beta take me off in another direction.
August 23rd
I did some "beta testing" today; by which I mean I went fishing and didn't do any coding at all.
August 24th :highfive:
Did some more beta testing... but for real. I walked around the lake, ensuring that the background mode works, the geolocation catch count updates, etc. All is well. Did some minor clean-up to get things sorted, and added database versioning for future usage. I think I'm going to submit the app to the app store tomorrow unless I can think of any last minute changes.
August 25th
I woke up today and tried submitting BiteBook to the Apple App Store, but am getting a nasty error about app entitlements. I spent a few solid hours trying to get around the problem to no avail. Hopefully Pebble's support team can assist.
August 26th :silly:
Figured out what I was doing wrong. I had checked the external accessory entitlement when creating the App ID with Apple, but that's a beta feature and isn't necessary for the Pebble connection. I removed that and all worked well. I submitted my iOS app to the App Store, but then realized I messed up in creating my Pebble app (I had it as "companion only"). Had to fix that, then update the deep-link in the iOS, and upload the new binary. Ugh, what a mess. Hopefully changing the Pebble app ID doesn't mess with the MFI white-listing. Fingers crossed.
v1.0 - Complete
Development of the first version of BiteBook is completed. The iPhone application is currently under review by Apple and should be available in the App Store within the next week.
With that consideration, I will not be providing any more daily development updates on this thread for a while; I will resume once the next version of the app is underway, or if any interesting events occur.
Thanks to everyone for following along thus far. Please keep an eye here for the link to download BiteBook from the App Store, or check out the website at BiteBook.net
BiteBook Now Available
You can now download the BiteBook iPhone app from the App Store. See the link at the top of this thread.
From within the iPhone app, click the settings icon in the top-right and then click "Download BiteBook on Pebble" to get the Pebble watch app.
Feedback is welcome and much appreciated!
Related
Hey guys, just wanted to announce my game for windows phone called Sketch Defense. Its the first game I've ever made (I just started programming this summer). It's a fixed path tower defense game that I think is pretty fun. Sorry there is no trial and no way to give out free codes for downloads.
If you feel like spending a buck to check it out I would love to get some feedback from you guys! I also look forward to the dev community and seeing what they can come up with! Hopefully with my limited knowledge of C# I'll be able to participate a bit more than on other platforms!
Update 1/14/2011 - New version has been released with a new account. Working on fixing some bugs and re-coding the particle system. New version should be out in a few weeks. Hope you all are enjoying the game!
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i remember seeing this on youtube a while back. playing it now, looks fun!
haha i dumped 2 hours into this thing. really addictive. will there be updates?
some pictures or videos in the first post would help you to get some insight on whats it like
ekw said:
i remember seeing this on youtube a while back. playing it now, looks fun!
haha i dumped 2 hours into this thing. really addictive. will there be updates?
Click to expand...
Click to collapse
Did you play the unlimited stages or just the normal levels? There is actually an update I'm uploading right now that just fixed a few bugs. Do you think it's too easy? On the emulator it seemed more difficult, on the device its easier. I also may need to tweak the stars... on the device I dont seem to get nearly as many points as on the emulator. The game ran horribly on the emulator for some reason, but runs really well on the device thank goodness.
Got any suggestions? Like I said, this is my first game ever (just started programming a few months ago) so any suggestions are very welcome!
I think it was quite difficult, until I bought the boost tower. After that it was smooth sailing.
Suggestions:
-Have an offset when dragging the tower, so that the finger doesn't cover the tower during placement. makes it much easier! (may require additional logic for edges)
-Maybe in the future allow a maze mode! I think it would require a snap-to-grid layout, which i don't think the current implementation implements.
-Air units and air towers/invisible units and invisible sensing towers.
-Races, each race has different towers and different special effects.
-Individual upgrades to damage/range (perhaps after the max upgrade?)
-Description of towers would be nice
-Space the towers a little bit, i tend to always grab the wrong tower. (perhaps there could be a build-tower button that opens up a scrollable menu that gives tower selection (can also place descriptions here).
-Ability to pause the game (for tower placement)
-Trial mode (would probably bring you the most cash)
Bugs:
-For some reason all my lightning buffs disappear
-When reloading the game, the boost tower disappears
-Can't upgrade the boost tower, had 15K gold and it still didn't work.
-That ice map didn't follow that pathing, is that intentional for the "slipping"?
I am quite impressed on your first project, did you use game studio when implementing this? or you did it straight up in c#? If so do you have any links that helped get you started (so i can take a look at them )?
ekw said:
I think it was quite difficult, until I bought the boost tower. After that it was smooth sailing.
Suggestions:
-Have an offset when dragging the tower, so that the finger doesn't cover the tower during placement. makes it much easier! (may require additional logic for edges)
-Maybe in the future allow a maze mode! I think it would require a snap-to-grid layout, which i don't think the current implementation implements.
-Air units and air towers/invisible units and invisible sensing towers.
-Races, each race has different towers and different special effects.
-Individual upgrades to damage/range (perhaps after the max upgrade?)
-Description of towers would be nice
-Space the towers a little bit, i tend to always grab the wrong tower. (perhaps there could be a build-tower button that opens up a scrollable menu that gives tower selection (can also place descriptions here).
-Ability to pause the game (for tower placement)
-Trial mode (would probably bring you the most cash)
Bugs:
-For some reason all my lightning buffs disappear
-When reloading the game, the boost tower disappears
-Can't upgrade the boost tower, had 15K gold and it still didn't work.
-That ice map didn't follow that pathing, is that intentional for the "slipping"?
I am quite impressed on your first project, did you use game studio when implementing this? or you did it straight up in c#? If so do you have any links that helped get you started (so i can take a look at them )?
Click to expand...
Click to collapse
Offset when dragging towers: There should be an offset of over 100 pixels already, at least there is on my copies and I've tested it on a couple different phones.
Maze mode: What do you mean?
Other suggestions: I'll take them into account. I do plan on making some changes eventually to give it more depth, but the hardest part of making this game was "balancing" the different towers so that one wasn't way too powerful or really weak. As it is, the arc tower needs a strength or range upgrade I think, albeit slight.
Bugs: The lighting buff only lasts a few seconds and it is global, so if you use it on one tower, it will take away from your global pool. The normal levels only have one lightning boost, the unlimited levels have 20. I'll add some better descriptions to the help screen about this.
I'll look into the boost towers, they must not be getting re-loaded correctly. Not sure why you arent being allowed to upgrade them.
Ice map "slipping" is intentional, a friend did the map and it was his idea.
How I got started: I used XNA game studio which makes things really easy (compared to doing everything on your own). I started by reading a few C# tutorial books, then once I had a decent grasp of object oriented programming and C# syntax I started doing xna tutorials. After a few weeks of tutorials I started working on the game and just worked on one thing at a time. Each day I could typically work out one thing and eventually got a working game. Like I say though, the hardest part was balancing everything out.
Anyway, thanks for the suggestions and bug reports. There is already a new version being validated that fixes a few bugs you didn't mention (levels not loading after coming back into the game). I'll try and get a new update out this week with some other bug fixes. I'll also be adding another level this week or next and maybe a trial mode. The reason it doesn't already have one is because people were having problems with it before windows phone was released and I just didn't want to mess around with it.
Edit: new build submitted. boost towers can now be upgraded and will persist on load. Rocket tower range now properly indicates when being dragged. Offset from fingers has increased when dragging a tower. Arc tower names have been changed.
There should really be a trial option; let people play the first few levels, or try to add xbox live achievements, and let the trial run forever without them...
Since 1.5, I noticed that once I place a tower, I can't place other towers. Any attempted to "grab" a different tower results in that first tower being selected.
Revaric said:
Since 1.5, I noticed that once I place a tower, I can't place other towers. Any attempted to "grab" a different tower results in that first tower being selected.
Click to expand...
Click to collapse
Thanks, working on a new version now. Strange how bugs pop up when you don't even touch areas of code that they deal with!
The game looks really nice, whish I would have a WP7 device.
This picture would be pretty nice as wallpaper, can anyone share it? Would like to have it for WVGA-device
Hey guys, new version was released a while ago but I've pulled it due to problems with Microsoft. I've had to create an entirely new developer account and my apps will be moving to that account. I've already talked to Microsoft and essentially, anyone that already bought this app won't be able to receive further updates.
With the new account, and the new apps that I'll be releasing, this won't happen.
so are you going to re-release sketch defense or just end development?
Hah this game is pretty fun, going to recommend to my friends
Played during lunch at work and had me going the whole time lol. Good stuff, but need to work on touchability a little bit down when you select the defense weapon, sometimes it chooses the weapon to the right of what you are actually trying to click.
Other than that, fun game!
Hi, i am an artist, Your game is pretty neat. I was going to offer if you wanted I could help you with art for this game or a re-theme under a different title. Or if you have something new in the works I can make it look slick. Basically I have been looking to developers because I want to bring life to my art. You can see some of my art by looking at the latest thread I started.
Great game, just purchased. How are your sales doing on the app?
Raptor550 said:
Hi, i am an artist, Your game is pretty neat. I was going to offer if you wanted I could help you with art for this game or a re-theme under a different title. Or if you have something new in the works I can make it look slick. Basically I have been looking to developers because I want to bring life to my art. You can see some of my art by looking at the latest thread I started.
Click to expand...
Click to collapse
I have my little brother working on art for me. I am working on a new game, its a tower defense again, but you play as a ship and you fly around the level using dual thumbsticks. Your ship has lasers and you can also fly to different "dock" zones and build towers for defense. Graphics in this new game are going to be glow style, all black backgrounds.
CyiDev said:
Great game, just purchased. How are your sales doing on the app?
Click to expand...
Click to collapse
I've had a few hundred sales. Hopefully when WP7 takes off more, sales will go up a bit so I can justify spending more time on development. Currently I only have a few hours a couple nights a week.
capsloc said:
Hah this game is pretty fun, going to recommend to my friends
Played during lunch at work and had me going the whole time lol. Good stuff, but need to work on touchability a little bit down when you select the defense weapon, sometimes it chooses the weapon to the right of what you are actually trying to click.
Other than that, fun game!
Click to expand...
Click to collapse
That's really strange because when I play, it tends to select the tower to the left... I wonder if I modified the touch zones too much in favor of me playing. I'll look into it and hopefully fix it in future releases. Thanks for the report as well. As I mentioned, this is my first game ever (started programming a few months ago) and all the feedback is very nice to hear. Makes it much easier to get rid of bugs and enhance gameplay.
that sucks to hear about having to create a new account.
I paid for it before and it was pretty good. Not sure if I want to buy it again for updates.
Just wanted to let everyone know that I've completed a new update for Sketch Defense. I'll be uploading the new version either tonight or tomorrow. Assuming MS has no problems with it, it should be available later this week to download.
Changes:
I've re-written the particle engine so that it should be a bit quicker now, and the particles will be more random.
I've changed how the disc tower's "bullets" work. Hopefully you won't notice a difference, but it eliminates a bug with calculating damage inflicted upon nearby enemies.
Also, concerning the problems selecting the towers... I'm open to suggestions on making that better. Currently, the selection area for the towers are as big as I can make them without having them overlap.
And...
If you find that by next week there isn't an update available for you, please let me know by PM!
teoami said:
that sucks to hear about having to create a new account.
I paid for it before and it was pretty good. Not sure if I want to buy it again for updates.
Click to expand...
Click to collapse
Check your PM.
courtlandre said:
I have my little brother working on art for me. I am working on a new game, its a tower defense again, but you play as a ship and you fly around the level using dual thumbsticks. Your ship has lasers and you can also fly to different "dock" zones and build towers for defense. Graphics in this new game are going to be glow style, all black backgrounds.
Click to expand...
Click to collapse
Cool, well if you want art done PM me and well talk specs.
i really like this kindda tower defense game with the cool eraser function lol
Name: Birdy Bounce
Our old game "Doodle Tower" has been removed from the marketplace because of the similarity of its name to the name of another app, but we did not give up and started working on a successor. We were very careful in the development process to avoid any further inconveniences and are proud to finally be able to present you our new game Birdy Bounce for Windows Phone 7. The game is available for FREE, we want that everyone who previously downloaded our old game can upgrade for free. However, it will not stay for free forever, so better hurry!
App Description:
In Birdy Bounce, you are steering a young bird on its way up to the horizon by using the accurate tilt controls of your Windows Phone 7 device. Be warned, the way is dangerous and many birds before you fell to their death. Only the fittest will survive this dangerous travel - how far can you get?
The gameplay experience provides a vast amount of different platform types you can use to jump higher and higher. There will be breakable, moving or thorny platforms and even some that give you a turbo boost and some that vanish before your eyes when you aren't fast enough.
The levels of Birdy Bounce are generated by an intelligent level randomization algorithm which provides a new experience every time you start playing while avoiding impossible situations to keep the fun for a long time.
We are planning to release continuous updates containing new platforms, effects or characters. We are always looking for new ways to improve the gameplay experience our game provides. Feel free to contact us to tell us your feedback and ideas, it is highly appreciated.
Click to expand...
Click to collapse
Source: Mod Monkeys
Download: Birdy Bounce (Free WP7 trial available)
Hello!
I downloaded this game and...I LOVE IT!
It runs smooth, the gameplay is very funny and different from other games, it's beautiful...Well...Just give it a try!
Thanks a lot!!
and another real cool game
and ofcourse thanks for it being free
Ok the 4 days of the welcome back sale we configured are obviously over now. Microsoft just updated the price to 0,99€. Sorry that I posted in this forum that late, but most people read about it in other forums where we posted the news, so I think we reached a lot of people with this sale.
And I believe that 0,99€ isn't too much either for this app, the free offer was primarily for those who bought "Doodle Tower". We wanted that they can upgrade for free.
I wish all buyers as much fun as possible with the game. Make sure to write a review in the Zune marketplace if you like the app or if you have anything that you don't like. We are trying to read every single review.
I love your game...its very addicting!
love it
I love this game one of the only good game on WP7
Unfortunately, paid apps are not allowed under Rules 7 and 11 of XDA. You cannot advertise the sale of a paid app unless you are providing it for free to the community or at least provide a lite version. I will close this thread right now and if you can provide the community with any of the aforementioned options, please feel free to get in touch with me and I will be more than happy to unlock this thread for you.
Thanks for re-opening the thread. I added a note about the free version of the game in the first post. It's playable up to a score of 12-15k (depends on the current situation of the level generator) so make sure to check it out. There is no time limit, so you can theoretically play with the free version forever without paying a penny if you like to.
I wanted to buy this game when it was still called doodle tower but couldn't find it anymore. I noticed the name changed so I was able to pick it up for free. Nice game and smooth. Only little bug I noticed is that the game icon in the games hub is zoomed making it look ugly. Icon gets normal again when you pin it start, but in the games hub it is keeps zoomed in. I noticed this bug also with other free apps.
Has this something to do with my phone (hd7)? Or is it app related
I really believe that's a general OS problem. Microsoft only says they want icons in 3 special resolutions. I provided all resolutions and the icon is still buggy in the games hub, I really don't know what I should change.
There are many developers complaining about this in the dev forums, but Microsoft doesn't provide an official answer.
Good to hear that you like it. I would love to see a review in the marketplace if you'd like to =)
Hey the detail suggest its free, while it asking for 99 cents.
Really fun, happily paid for it.
Would be cool if you could add in some more platform types.
awesomecomb said:
Hey the detail suggest its free, while it asking for 99 cents.
Click to expand...
Click to collapse
The detail says it's free for a limited time. This introductory sale is over now. I already sent in an update to change the description, but I have to wait for Microsoft to approve it.
Gotcha, takes a little while for it to update.
I did say it already but I love this game ( at 29K now )
the latest update is also cool , now we can see hour latest scores
but here is a suggestion :
it would be nice to have a auto save at some time (20k 30k 40k etz) .
Autosave doesn't seem appropriate for this game, though maybe support for saving the state when you exit could be cool, so you could pick up where you left off (since quitting isn't really the same as failing).
Great job, I will post a review in the market place!
LOVE this game. Favourite so far. LOVE IT.
Suggestions are, if you're looking for some are...
Up and Down moving platforms.
Mute button
Obstacles and shield power up
springs power up for multiple longer jumps but less than green boost
Naming highscores
Multiple highcores shown ingame as you pass them.
Bird to look like a bird than a peice of toast
henchturk said:
LOVE this game. Favourite so far. LOVE IT.
Suggestions are, if you're looking for some are...
Up and Down moving platforms.
Mute button
Obstacles and shield power up
springs power up for multiple longer jumps but less than green boost
Naming highscores
Multiple highcores shown ingame as you pass them.
Bird to look like a bird than a peice of toast
Click to expand...
Click to collapse
and most important :
a hight score validation process , so we can show off hour hightscore
This game is crack...I love it! Now you just need to make friends with an illustrator to make it is as gorgeous as it is addictive.
Not a criticism per se, but if this game were as pretty as say, Angry Birds, you'd be rolling in the cash.
Ok guys this is huge. Here comes the first sneak peek into the upcoming huge graphical update for Birdy Bounce!
All screenshots are for demo purposes only! The real game might look different, the color fading from one color to another will be very smooth, I just had to pack it into some quick screenshots that you can see some of the color themes that await you! The screenshots are from the upcoming Mac OS X version of the game, there are things that will be different in the Windows Phone 7 version!
I don't want to talk much, it's time for some eye candy!
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What's better than a great paid app? A great Free app! We are happy to launch AmazingWeather Lite, the same app you love in a free version. AmazingWeather is a gorgeous, simple and informative weather app for WP7 which has almost all what you can ask for!
The app features detailed data for weather conditions such as temp, wind speed and direction, humidity, sunrise and sunset times, quick five days overview and a detailed view with a text forecast, detailed conditions for the next 24 hours with charts and many more.
**currently the app available in English only, we will add German, Spanish, French soon
**IMPORTANT If you have set your phone's display language to German, Spanish or French the app settings will not open, we are truly sorry and an update has been submitted for testing to fix this issue.
The choice between a metro theme with two shades or a realistic theme with astonishing animations is yours to make, in addition to the live tile theme either realistic or metro.
The free version has these limitations:
-Advertisements.
-One live tile that updates every 24 hours.
Changes in v3.2
- enhanced live tiles.
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You can always opt in for the full 1.49$ version to remove the ads and add more than one live tile with hourly updates.
Full: In Marketplace
Lite: In Marketplace
More Screen Shots
Lumia 800 error
Program crashes on my Lumia every time I want to enter the settings.
Look an feel is cool but with crashes not worth 1,49
Nice looking and I am sure a lot of people appreciate the free version and can live with it's limitations, both apps are not for me, though. The free version is too restricting (24h refresh, single live tile) and the paid version is simply... paid. I can have pretty much the same functionality with my HTC Hub for free (allthough not as beautifull).
Great app... I do not mind ads but and single live tile, however a live tile which updates daily is useless imo... I cannot buy the app due to the restriction of buying apps in my area.. and I will not use the free version due to livetile update limitation...
I will definitely use this app if live tile can update hourly . at the moment, stormglass is my choice. Thanx
Thankyou for making this app!
acsgc said:
Program crashes on my Lumia every time I want to enter the settings.
Look an feel is cool but with crashes not worth 1,49
Click to expand...
Click to collapse
An update has been submitted to fix this issue, plus the full version should not crash on settings you can try it out as there is trial available.
It keeps saying "radar imagery is not available for this location"...
Ok I have to be honest. This has always been a top notch, visually stimulating application that is comprehensive and well thought out. My issue is with the marketing. This has been the case from day one. I'm saying this as a consumer since I'm not a application developer (yet) and as a creator since I do make music, poetry and write books. I'm also saying this as someone who appreciates the great job you have done on this application.
I feel insulted when using your products because of the way the trial and free application have been formatted. When it first arrived I jumped on it because it frankly looks better than anything else out there (and still does - great job!). Since so many weather apps promise a lot and come up short on delivery I went with the trial. If I'm correct, the trial worked for 12 hours. This pissed me off. Really - I couldn't get 24 or 48 hrs to watch the weather read out change, see the visuals morph into the next day's forecast? That's the wow factor (the hook). That's the showoff feature for all your friends and family no matter what platform they use. Look at my weather app. This is the ****!!!! Instead I looked at a dead application that didn't give me the opportunity to even see if I liked how it worked and see if it was accurate in it's readings along with having the beauty of a super model. Needless to say, I uninstalled the trial and never looked back.
Then, I saw that you created a free application. Cool. I'll try it again and see if something can finally upstage my simplistic but consistent WeatherBug. Well the visuals, etc... are still there, but once again I feel cheated. The live tile gets updated once every 24 hrs. I could understand every 4 hours, but once a day? That's simply useless. Once again - uninstalled and not looking back.
Generally I would say nothing, but today I'm on a roll and truth be told - I really like your programming skills, imagination and ability to create beauty. Please stop being unfriendly. It's not helping. Allow the casual user in and let them fall in love with your fantastic work. Make the free app useful and change the live tile update and I swear your sales will increase. You deserve to make a lot of money on your work. It is truly a great piece of art you have created, but if you keep blocking people out, you are losing the thing you seem to want the most - people taking notice and spending money.
Best of luck and please keep programming.
addicus said:
Ok I have to be honest. This has always been a top notch, visually stimulating application that is comprehensive and well thought out. My issue is with the marketing. This has been the case from day one. I'm saying this as a consumer since I'm not a application developer (yet) and as a creator since I do make music, poetry and write books. I'm also saying this as someone who appreciates the great job you have done on this application.
I feel insulted when using your products because of the way the trial and free application have been formatted. When it first arrived I jumped on it because it frankly looks better than anything else out there (and still does - great job!). Since so many weather apps promise a lot and come up short on delivery I went with the trial. If I'm correct, the trial worked for 12 hours. This pissed me off. Really - I couldn't get 24 or 48 hrs to watch the weather read out change, see the visuals morph into the next day's forecast? That's the wow factor (the hook). That's the showoff feature for all your friends and family no matter what platform they use. Look at my weather app. This is the ****!!!! Instead I looked at a dead application that didn't give me the opportunity to even see if I liked how it worked and see if it was accurate in it's readings along with having the beauty of a super model. Needless to say, I uninstalled the trial and never looked back.
Then, I saw that you created a free application. Cool. I'll try it again and see if something can finally upstage my simplistic but consistent WeatherBug. Well the visuals, etc... are still there, but once again I feel cheated. The live tile gets updated once every 24 hrs. I could understand every 4 hours, but once a day? That's simply useless. Once again - uninstalled and not looking back.
Generally I would say nothing, but today I'm on a roll and truth be told - I really like your programming skills, imagination and ability to create beauty. Please stop being unfriendly. It's not helping. Allow the casual user in and let them fall in love with your fantastic work. Make the free app useful and change the live tile update and I swear your sales will increase. You deserve to make a lot of money on your work. It is truly a great piece of art you have created, but if you keep blocking people out, you are losing the thing you seem to want the most - people taking notice and spending money.
Best of luck and please keep programming.
Click to expand...
Click to collapse
OK first we are very sorry for being unfriendly, but to be honest we are trying too hard not to be but the issue is that we have a limited bandwidth (number of daily requests to the Weather Service) due to high costs of the service, around 400$ monthly
As you know the live tile in the Full application is updating hourly, and to do some math, if a user have 1 city only times 24 update per day that's almost ~24 request per user for live tile only, well if you multiply that by 2000 users only its almost 48000 request per day and that is huge number.
so we've decided to go Ad supported, and giving users hourly live tile updates, we think in couple of days we will reach our bandwidth limit, that's why we've limited the updates to one city 24 hours a day. ;(, however depending on the Ad revenue we will consider hourly updates.
We hope that clarify our point of view.
EIZ
dfulgo said:
It keeps saying "radar imagery is not available for this location"...
Click to expand...
Click to collapse
...ohh, now it's clear, thank you
dfulgo said:
...ohh, now it's clear, thank you
Click to expand...
Click to collapse
As for the radar, we are working on expanding the areas of coverage, as our weather service ("weather underground") does not provide coverage for some parts of Europe, we are searching for alternatives right now.
Thank you Sir, I'll wait for it.
:good:
eizsoft said:
OK first we are very sorry for being unfriendly, but to be honest we are trying too hard not to be but the issue is that we have a limited bandwidth (number of daily requests to the Weather Service) due to high costs of the service, around 400$ monthly
As you know the live tile in the Full application is updating hourly, and to do some math, if a user have 1 city only times 24 update per day that's almost ~24 request per user for live tile only, well if you multiply that by 2000 users only its almost 48000 request per day and that is huge number.
so we've decided to go Ad supported, and giving users hourly live tile updates, we think in couple of days we will reach our bandwidth limit, that's why we've limited the updates to one city 24 hours a day. ;(, however depending on the Ad revenue we will consider hourly updates.
We hope that clarify our point of view.
EIZ
Click to expand...
Click to collapse
Yes you have and it is greatly appreciated.
Everyone knows I love my Note II, quad core with dedicated GPU on a 5.5 inch 720p screen. But when the galaxy gear smart watch came out it wasn't (and still isn't officially) compatible with anything but the Note III. I decided to see if I could get it to work.
After some digging I found the .apk for the galaxy gear watch manager for the note III and low and behold it installs just fine on my Note 2:
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It's not totally 100% compatible, some things I still have to work on, but it does sync contacts, take photos, show the time etc.
If you have a Samsung galaxy device and wish to get the gear, feel free to try the APK I found:
http://briananim.kicks-ass.net:9000/ftp/droidapps/gearmanager.apk
EDIT:
So I was able to update my adb sideload program I always used to use and install standard .apk files after enabling usb debug:
http://briananim.kicks-ass.net:9000/ftp/droidapps/sideload_apps.zip
Here's some video of me tooling around in minecraft PE:
I didn't keep minecraft on the watch but I wanted to see if the watch could handle it.
Thus far I've installed a small calculator, and an uninstalling application to remove things I don't want to keep. I've also tried other launchers like Nova. Nova worked fine except you can't load widgets and there is no clock on the top right so the device is useless as a watch. I'll be sticking with the standard touchwiz launcher as it has a working app drawer.
I've taken the standard launcher and taken all the home screens out except for time, app drawer, and notifications so it's much more stream lined and I can get to all my apps with just one swipe. The question is, what apps do you think would be good additions to my wrist aside from calc, schedule, phone, and time? .apk links would be great too.
You can't use any apps the require a data connection as the device doesn't have wifi. I tried using pdanet tablet edition & foxfi between this and my phone via Bluetooth but it force closes unfortunately.
Can you get notifications, and which?
Still trying to figre that out. When I go into the gear manager on the phone and click "samsung apps" the manager freezes and I have to force close it.
What I can do right now is make calls, take photos / video, see my call log, tell the time. I can also see upcomming events.
I need to find a copy of the note III's s-voice to be more compatible. Anyone have an .apk? I'm not sure if it's the exact same as the s4's
vectron said:
Can you get notifications, and which?
Click to expand...
Click to collapse
I've done a lot of reading on the gear. It's not worth it at the moment, especially since the CEO himself said the gear is lacking a little "something extra." Also, due to this, they have already started working on the gear 2. Mainly, Samsung knows they screwed up big time and Apple and Google will most likely produce something better. Your meta watch and my pebble are still better at the moment. The problem is battery life is terrible. All notifications from apps other than stock email and messaging show nothing but a notification icon with a number. You have to open up even gmail on your phone because it will not display on the gear. The metawatch and pebble showed all this from day 1 and even improved with each update. Every big tech review site has given the same statement. It looks great but fails everywhere else. Maybe if it was $100, it would be a decent accessory to have until something better comes out. However, $300 is a complete waste for a subpar overly hyped product. I wanted this device, but glad I read all the reviews. Samsung is retarded also for making it only compatible with the note 3 on release. A very stupid and limited form of marketing that will only hinder their progress. Anyway, if anyone bought it, good for you. Trust me it's better to wait as mentioned in many reviews of this device. Then again, it's smart marketing in one way because people will buy it for the cool factor, and then they will upgrade to the gear 2 because it's better. Same concept on cars. Mercedes has this trick with the E class. They've already got a 6-10 year outline of the horsepower and design of each future car. That's why it's the most changed and most bought Mercedes. Think about it before you fall for the gear.
BrianAnim said:
Still trying to figre that out. When I go into the gear manager on the phone and click "samsung apps" the manager freezes and I have to force close it.
What I can do right now is make calls, take photos / video, see my call log, tell the time. I can also see upcomming events.
I need to find a copy of the note III's s-voice to be more compatible. Anyone have an .apk? I'm not sure if it's the exact same as the s4's
Click to expand...
Click to collapse
When you take photos and videos, does it get stored on local memory only, or can you transfer it to phone memory (select saving destination to N2)?
Dont believe everything you read.The gear is a perfect companion watch for the note 3 and from the post above its not bad on the note 2 and it's not even officially supported for that phone.The reviewers have really got this one wrong I have had it a week and it gets better every day
Sent from my SM-N9005 using xda app-developers app
hhadrian said:
Dont believe everything you read.The gear is a perfect companion watch for the note 3 and from the post above its not bad on the note 2 and it's not even officially supported for that phone.The reviewers have really got this one wrong I have had it a week and it gets better every day
Sent from my SM-N9005 using xda app-developers app
Click to expand...
Click to collapse
Is this your first smart watch? Btw, the gear isn't even waterproof - huge fail. So, the minute you forget it's on your wrist and it's raining or you wash your hands a little past your wrist, you're screwed
opasha said:
Is this your first smart watch? Btw, the gear isn't even waterproof - huge fail. So, the minute you forget it's on your wrist and it's raining or you wash your hands a little past your wrist, you're screwed
Click to expand...
Click to collapse
Plus most of all it costs $300...ridiculous imo
Hälftebyte said:
Plus most of all it costs $300...ridiculous imo
Click to expand...
Click to collapse
Agreed...and there are many top tech websites and comments by people like us on xda that agree with you, lol.
T-Mobile already sells it at 25% discount, but I think you have to buy it with N3. Yeah, unfortunately Samsung rushed into this one. It has potential since its based on modified Android 4.2 OS (or whatever 4.x), which means it will get hacked and modified at some point. But the price point of $300 is too high to make it mainstream now. Remember what happened to original Sony SW? Nobody cared about it until they dropped the price to $99 and opened SDK. Boom! It became affordable and open for XDA community to jump in with new app development and support. But with Gear, no matter rootable or not, you still will be limited by poor battery life, proprietary charging cradle (imagine forgetting it to take with you before even a 2 day trip?), and bracelet which is not replaceable and kind of flimsy looking with that camera sticking out asking to be bumped.
About a month ago if someone would have asked me what smart watch to buy at the current moment, I would suggest Pebble only (because of it being mainstream with developers support). Today, this answer would be Sony SW2 because of all the improvements (watersplash resistant, easily accessible standard micro-usb, great touch display where watch face can stay on permanently and you still get a decent multi-day battery life). My personal fav right now is Omate. Don't care about stand-alone phone (will never use it), but the whole idea of portable android device fully waterproof with a camera, micro-sd, and 600 mAh battery, and already released SDK ahead of official availability (and XDA developers already working on it now) - that intrigues me a lot!
Yes the Omate is certainly the most interesting at the moment with full Android 4.2. My only gripe with it is how thick it is. I really don't see me wearing a watch that size at the moment. Maybe in a few years I'll be saying it's too small but right now the SW2 is the largest I'll go.
The SW2 is sleek and does what I need which is be a companion to my phone, allowing me to leave my phone in my pocket a bit more especially with where I'm living at the moment :/. If Google (or anyone else) doesn't beat it by December, the SW2 will be my next gift to myself.
I've enjoyed the watch so far, even it being in my possession for less than 12 hours I'm still having fun with it. I very rarely make expensive purchases on a whim and although I did read a ton of reviews I wanted this watch more for my own curiosity more than anything.
My friends helped kickstart the pebble and if I would have known about it I too would have been on that bandwagon. So far the picture quality has been great, I've yet to take any videos however I can tell you that you can transfer the files from the watch to the phone seamlesly. I belive it does it for you after awhile or you can push them. I took some shots of my parent's dog I was watching today and the photos looks pretty good, especially on this small screen.
I like the fact that I can use multi-touch things like pinch-zoom etc. The audio controls are nice and when 4.3 comes out for the note II there will be even more things I should be able to do with this device. Samsung did say that the marketplace for this device will be open for app devs to make things for it specifically, and it can have a dozen or so apps installed at once.
Great feedback from everyone. I agree that the Sony Smart Watch 2 seems to be the best new option currently. It delivers on battery life, is splash resistant, can open and read notifications, esp with the notification pull down, and has the ability to see multiple apps on each screen similar to android phones and the Omate interface. It's definitely an improvement for the current smartwatch genre. It's actually also thinner than the Gear despite being boxier. I do like the Omate and the Neptune Pine, but they seem way too bulky and geared towards being stand alone devices despite Bluetooth 4.0 connectivity for use with smartphones. I just hope Google does one better.
The gear is the worst deal lol. A waste of $300
Sent from my SCH-I545 using XDA Premium 4 mobile app
BrianAnim said:
Still trying to figre that out. When I go into the gear manager on the phone and click "samsung apps" the manager freezes and I have to force close it.
What I can do right now is make calls, take photos / video, see my call log, tell the time. I can also see upcomming events.
I need to find a copy of the note III's s-voice to be more compatible. Anyone have an .apk? I'm not sure if it's the exact same as the s4's
Click to expand...
Click to collapse
Note3 s voice apk can be found here:
http://forum.xda-developers.com/showthread.php?p=45948394
Hit my "THANKS" button! Come on, you can do it!
I'm going to try loading side-loading apps using the usb debug:
http://arstechnica.com/gadgets/2013...real-apps-running-on-the-samsung-galaxy-gear/
Thanks premiatul however I tried that version of s-voice and it is only the BETA (as listed in it's info page) so it won't sync. It looks like I need one taken directly from the note 3 via root or something.
BrianAnim said:
I'm going to try loading side-loading apps using the usb debug:
http://arstechnica.com/gadgets/2013...real-apps-running-on-the-samsung-galaxy-gear/
Click to expand...
Click to collapse
Can you try to side load gmail and see if you get emails? I saw that video and dolphin browser won't work due to requiring data connection. I assume gmail would also need data. Thanks!
BrianAnim said:
I'm going to try loading side-loading apps using the usb debug:
http://arstechnica.com/gadgets/2013...real-apps-running-on-the-samsung-galaxy-gear/
Click to expand...
Click to collapse
So I was able to update my adb sideload program I always used to use and install standard .apk files:
http://briananim.kicks-ass.net:9000/ftp/droidapps/sideload_apps.zip
Here's some video of me tooling around in minecraft PE:
I didn't keep minecraft on the watch but I wanted to see if the watch could handle it.
Thus far I've installed a small calculator, and an uninstalling application to remove things I don't want to keep. I've also tried other launchers like Nova. Nova worked fine except you can't load widgets and there is no clock on the top right so the device is useless as a watch. I'll be sticking with the standard touchwiz launcher as it has a working app drawer.
I've taken the standard launcher and taken all the home screens out except for time, app drawer, and notifications so it's much more stream lined and I can get to all my apps with just one swipe. The question is, what apps do you think would be good additions to my wrist aside from calc, schedule, phone, and time? .apk links would be great too.
You can't use any apps the require a data connection as the device doesn't have wifi. I tried using pdanet tablet edition & foxfi between this and my phone via Bluetooth but it force closes unfortunately.
Thanks for the update bro. This thread right here is a big turn off about the Gear. http://forum.xda-developers.com/showthread.php?t=2477441
I run with my pebble and sweat a lot. Pebble is totally waterproof even in the shower. That's really pathetic on Samsung's part. They clearly didn't do enough testing.
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Food Baby is Pebble's first nutrition app. Part-nutritionist, part-digital pet, Food Baby's goal is to motivate healthy choices through the raising of a virtual pet. As such, your healthy habits translate to both your well-being and your pet's happiness. Logging your food intake into major food categories "feeds" the pet. The pet provides recommendations for what to eat next to maintain a balanced diet.
Check the project out on the Pebble App Store!
Check the project out on Github!
About me:
I'm a 3rd year CS student at Dartmouth College. I have exams for the first part of the project, but expect to see a lot of updates during the latter half of the competition. Here is my personal website.
Special thanks to my sister, Amy, for helping with sprites and icons.
XDA:DevDB Information
food baby, ROM for the Pebble
Contributors
cheniel
Version Information
Status: Stable
Created 2014-08-18
Last Updated 2014-09-05
First update:
Time operations working, window stack set-up. Need more work on sprites. No actual recommendations yet, just figuring out dimensions and whatnot. Won't be able to do much more this week. Got exams and final projects, but stay tuned for more!
Finals have finally ended, and I'm going to start developing a lot more these next couple days. Here's an updated home screen with menu icons and one of many preliminary sprites.
Going to start working on data storage and recommendations soon.
Started working on the log screen where users will log the servings of food that they are eating in terms of food groups. Here's a screenshot:
The examples for each food group are randomly generated from a list of eight, just to mix things up and give some ideas for food. The food groups are ordered in terms of greatest to highest number of servings expected.
When the user logs food in this interface, the app will go back to the home screen and some animation will play where the food baby eats the food and gives feedback.
Finished the log view screen, added logging of water and activity, however data does not yet persist.
Next up is to set up logging for the rest of the variables, having it persist, and then having it reset on a daily basis.
added resetting of data and automatic sidebar hiding, among other things, significantly cleaning up the interface.
Here is the new home screen:
pressing a button now displays the sidebar for two seconds, then it goes away.
The home screen looks a lot better now, definitely looking to get a larger / better looking sprite now.
Haven't been able to do much dev, on vacation for the weekend but I've been testing the app out. All of the food logging is enabled and recommendations are being given. Found a couple minor bugs and oversights but nothing serious. Definitely found it useful in deciding what to eat and was surprised by what my daily food intake looks like.
The app is nearly done, I just need to animate the sprite depending on the user's intake. I've decided I will have four different states:
- sluggish and sad. Occurs before the user has done much eating and hasn't satisfied any food groups. The sprite will drag itself back and forth across the ground.
- content. The sprite starts to bounce and smile. occurs when some food groups have been satisfied.
- ecstatic. All food groups have been satisfied, the sprite bounces around a lot and has a bigger smile.
- sleeping. The user simply hasn't moved in a while (based on the trigger of the tap_handler)
Definitely check it out on Github (cheniel/food-baby) if you are interested in the app. The core functionality is done, it's just a matter of putting in the sprite and sprite animations.
@cheniel: You know, I really like this idea.
I have one huge request: make it work without always running it
I know it's pretty hard, because apps can't run in the background, but maybe with a companion mobile app, you can log the watchapp open/close events and calculate hunger/etc from the elapsed time.
I'd really love to use this watchapp, but I wouldn't leave a dedicated watchface for anything.
@Erovia: Hey! Thanks for the feedback. Glad to hear you like it.
The app is actually designed to work without having it running all the time. The recommendations are given based on the user's food intake so far for the day, and serves up recommendations for what to eat next based on what is lacking. "Hunger" isn't calculated based on elapsed time since last eating (I want to app to work with as flexible eating schedules as possible, and people can judge hunger for themselves). The baby's happiness is based on how balanced the user's diet is. Basically it's an application to get a recommendation for what to eat when you do want to eat, not an application that tells you when and what to eat.
I use the persistent data API to store info about the user's food intake, and reset it on date change.
In terms of a companion app, I'm definitely considering it. It'd be awesome to look at data over time.
@cheniel: Awesome. Now I'm sure I'd use is. I think you should mention this information in the OP because it's a major selling-point for many people.
Are you planning to release a public beta or something?
@Erovia Thanks! Good catch. Didn't realize my original post was out of date with the current state of the project. Nothing official in terms of a beta -- I figure since the source is on Github and most people currently looking at the project are reasonably technical people, they can just build and install themselves. It'll be released in the Pebble app store before the end of the week.
I've begun working on animations for the sprite. Here is an example of sleep (actual sleeping sprite pending)
The ZZZs display one at a time then all go away.
Also, I have another update regarding the sprite. As you can see from the screens and the mockup, the sprite has gone through quite a number of iterations. For the final app, I’ve opted for a more simple, minimalist approach of just a simple pyramid that bounces and slides around.
The sprite is partially inspired by research by Thalia Wheatley on motion, where manipulation of a single ball had to ability to convey emotion. For those who are curious, she talks about the work starting around 5 min in this video: http://thesituationist.wordpress.com/2013/08/21/wegstock-11-thalia-wheatley/
Finished all the animations! All the functionality that I want is in there, all that is left is testing, cleaning up the code, and some potential sprite changes.
Here's the release if you want to check it out! https://github.com/cheniel/food-baby/releases I'd love to get some feedback.
I compiled it and I like it so far.
I also uploaded the pbw file, in case someone wants to try it but can't (or don't want to) compile it, I hope you don't mind.
If someone wants to use it with AutoPebble, the app's uuid is: a68ca36b-c578-4c3b-85f7-f4d02e9e283c
@Erovia Thanks for uploading the pbw! Glad to hear you like it.
The app is pretty much finished! Changed up a bunch of the sprites and bitmaps, fixed a crashing bug, and I will be releasing the app to the app store tomorrow.
Here's some final screens:
sleeping baby. occurs when the user hasn't shaken the pebble or pressed a button in 7 minutes. The Zs are animated to display one at a time, and then they all go away and restart.
sad animation. the baby paces back and forth.
sad animation showing the sidebar
view of app before opening, including icon
content baby. It jumps around the screen (see next)
content baby mid-jump
happy baby, also jumps around screen (see next)
happy baby mid-jump
portion of food selection menu -- you can see the reset option poking in at the bottom
the log view screen, where you can see the raw data of today's current servings
Spent the morning working on marketing banners for the app store, now working on last touches before release. Check out the banners in the original project description!
It's up! Check it out: bitly.com/food-baby-app