FYI, if you haven't tried already, I was able to use a coupe apps designed for Cardboard. I just don't push the usb all the way in so it doesn't activate the oculus app.
The roller coaster app and swing app are pretty awesome. The company makes a couple others. Only tried the Froggy which wasn't as fun.
eozdalga said:
FYI, if you haven't tried already, I was able to use a coupe apps designed for Cardboard. I just don't push the usb all the way in so it doesn't activate the oculus app.
The roller coaster app and swing app are pretty awesome. The company makes a couple others. Only tried the Froggy which wasn't as fun.
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Click to collapse
How do you access them on the vr? Pretty much anything outside of the oculus ecosystem is unavailable to the vr
callif said:
How do you access them on the vr? Pretty much anything outside of the oculus ecosystem is unavailable to the vr
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Click to collapse
You have to do it like the OP mentions. Don't press the usb plug all the way in. Sometimes, I just move the pin up and let the phone slide in below. Samsung really needs to give us an option of not auto starting the Gear app. But yes, cardboard works. Just that you can't touch the screen with the gear vr touchpad.
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boodies said:
You have to do it like the OP mentions. Don't press the usb plug all the way in. Sometimes, I just move the pin up and let the phone slide in below. Samsung really needs to give us an option of not auto starting the Gear app. But yes, cardboard works. Just that you can't touch the screen with the gear vr touchpad.
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Click to collapse
Yes I was thinking the same think. I would be better if they provided the option to I don't have to keep disconnecting the phone to switch a non-oculus app. I'm assuming the company that made some of those good VR apps in the store (Fibrum) will make an oculus compatible version.
FYI, was sliding the phone under the usb plug at first. It works but I'm worried it might cause too much strain and break something. Seems to be safer with plugging in USB but not pushing in all the way.
Hopefully soon! lol But yeah, i made sure that the phone is not putting too much pressure on the tilt mechanism. And we should probably put the cover on just incase the phone falls off lol.
Go into quarantine, titanium etc and look for GEAR VR SERVICES, freeze the service and the VR works with google cardboard and the above listed apps.
Got this working but man did it make me almost throw up especially the swing vr game, moving around 360 is rather shaky, I guess thats because we are no longer using the sensors that are in the vr headset?
Related
Thoughts on it, display in sunlight, battery life, handling of notifications, look/feel of it on your wrist..... basically anything to do with the watch!
i like it. granted that its a new class of its own, i still get confused especially when i get multiple notifications on an app (ie hangouts). its confusing where the group text starts or if im still being shown a private text..
the screen is kinda hard to read in direct sunlight but tilting it a bit or using a different watch face helps.
i like the feel of it.. i preferred this over the g watch coz of the added feature and the look.
I really like it; however, screen is difficult to see in sunlight at times; screen is also a smudge magnet which adds to difficulties in seeing the display outdoors.
Love it - compared to the sony smartwatch and the Galaxy Gear it really has great improvements. Only Day 2, but my initial thoughts:
Pros
- Look/feel - it is little large (I don't have big wrists) but still stylish.
- Screen: awesome that the clock is always on, this was my biggest gripe about the Gear
- Usefulness: I've spent time training Google Now, and that's really paid off. Notifications mean i take my phone out of my pocket a lot less, and Google Now surfaces reminders and other useful info pretty well (although you don't have a lot of control over the order of notifications etc). The fact that it syncs dismissed notifications on the phone immediately is, in a word, awesome
- Apps: early days yet on this, but most big apps I'm sure will integrate so you can do the key features easily
- Voice recognition works great so far
Cons
- No speaker means if you want to do stuff without looking at the screen with your voice, it's harder. But seems like something I can live with
- Charging dongle is kinda annoying to fit on, and have to remember to travel with
- Starting an app (say Fit) takes a few too many swipes (if you're in a place where you don't want to be speaking to your wrist...)
A lot of the other potential "cons" like not many watch face designs, no feature to locate your phone (I know there's an app for this though) I reckon will play out over time and Google can fix pretty quickly...
A
eurorauser said:
, no feature to locate your phone (I know there's an app for this though) I reckon will play out over time and Google can fix pretty quickly...
A
Click to expand...
Click to collapse
Take a look at this one for that: Wear Aware
i'm pleasantly surprised with how much i'm enjoying it.
my first full day with it will be tomorrow so i haven't taken it outside in the sunlight much yet, but checking email, counting steps, reading and replying to texts (i use evolve and it works great) is great and much more reliable and smoother than it was on my OG gear, and it's proving to be far more useful than my pebble.
the strap is actually quite comfortable and i'm glad i didn't buy a new strap before getting the watch.
the charging cradle, if you put it on tab side first it snaps in much easier. it's annoying but i haven't found it to be the spawn of lucifer as some people were screaming about it. treat it like part of a $200 gadget and it will be fine. mash it on like the hulk and it's going to break, it is plastic tabs after all.
i used it for about 7 hours today and it's now around 65% remaining. moderate use, but i def was clicking and swiping for no reason since it's new as well. i am pretty sure i'll have to charge it every night, but i don't sleep with a watch on and i charge my phone every night too, so i don't see it as being a big issue. my pebble lasted longer, but it would often die since i didn't have a set pattern on when to charge and would head out and a few hours later realize i had 20% left.
so in short, i'm happy, yes there are growing pains but those are the early adopter blues.
So far very please for what it can do. Regarding bot visible in sunlight, tell me what phone is visible in sunlight. None of them are great, only the kinfpdle due to the ink screen it has. I can wait till indoors or in shade. 9 more days testing and then deciding to keep or not. Off charging cradle at 6:30am today and as of this post still has 34% left. About the same as my previous Gear watch.
Ian B
The number of apps pouring in each day are a great sign for the platform as a whole. The Tizen gears were nothing like this.
Quick reply.... I like it. Had Nero, no comparison.
I've had a few issues and design factors that I'd like changed:
Hate the alarm mute icon. I would love to figure out a way to hide that on the clock face. Would make the watch look more watchie if you will.
Also would like to only wake the watch from the button vice touchscreen, or atleast an option to set that insettings.
Does anyone else find themselves open palming your watch to put it in hybernate?
FynxSyndct said:
Does anyone else find themselves open palming your watch to put it in hybernate?
Click to expand...
Click to collapse
I pressed it against my forehead earlier because I was in bed and my other arm wasn't free.
SkuzFoz said:
I pressed it against my forehead earlier because I was in bed and my other arm wasn't free.
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Click to collapse
This really made me LOL
I'll be the lone wolf in the wilderness by bucking the trend and saying that I'm very disappointed with my Gear Live. I'm a gadget lover and really wanted to love this device. But I was far more enthusiastic about this thing before I actually received it. Once I had one, I quickly grew disappointed with it.
Out of the box, pairing with my Nexus 5 took multiple attempts. Once I finally did get it paired, only the stock apps would work. Any apps that I downloaded from the Play store would run on my phone but the watch interface would never show up (no matter how many times I tried to force the apps to sync via the Android Wear app or rebooted the watch).
Factory resetting the watch and starting again cleared up that problem but I still found the functionality of the watch to be quirky at best. Add to that the fact that the screen is virtually impossible to read outdoors, the lack of support for continuous heart rate monitoring, and the sudden dramatic drop in my Nexus 5's battery life (which cleared up after I uninstalled the Android Wear app).
Bottom line for me is that this isn't ready to replace my old fashioned watch. So until I read about some new killer Wear app that I can't live without, the Gear Live had gone back into its box to be stored away. I'm hoping that the software will mature quickly to a point where I can give it another try.
Does gear live suport sleep monitoring? Can it automatically figure out that user is cycling?
How good is the fitness tracking on it?
Sent from my SAMSUNG-SGH-I747 using Tapatalk
Hi,
Don't know where to post my question... But... The vr apps on my note 3 always lean to the left. So when I'm playing a vr story or a Rollercoaster...at the end I'm always looking left of almost behind me. Tried calibrating the sensors but did not work. Some apps have a calibration option with the cardboard magnet. But yeah it's pretty annoying... Someone knows what this could be? I'm on Android 4.4.2...
liobeir said:
Hi,
Don't know where to post my question... But... The vr apps on my note 3 always lean to the left. So when I'm playing a vr story or a Rollercoaster...at the end I'm always looking left of almost behind me. Tried calibrating the sensors but did not work. Some apps have a calibration option with the cardboard magnet. But yeah it's pretty annoying... Someone knows what this could be? I'm on Android 4.4.2...
Click to expand...
Click to collapse
This forum is Gear centric, but common issues some are having with non Gear devices are drift and orientation issues. Most apps have a reset for orientation for this reason. Depending on your phone, this could be better or worse. Depends on the sensor design and set-up. This is all I know on the issues since will really be indigenous to your specific phone, VR headset, software and set-up. Too many variables to have a clue here.
You can try putting your phone on a flat surface while the app is on, leave for at least 5-10 sec. If that doesn't work calibrate you gyro/accelerometer sensors in HwModuleTest, dial *#0*# .
liobeir said:
Hi,
Don't know where to post my question... But... The vr apps on my note 3 always lean to the left. So when I'm playing a vr story or a Rollercoaster...at the end I'm always looking left of almost behind me. Tried calibrating the sensors but did not work. Some apps have a calibration option with the cardboard magnet. But yeah it's pretty annoying... Someone knows what this could be? I'm on Android 4.4.2...
Click to expand...
Click to collapse
Hi,
I got the Procus BRAT VR from Amazon a few days back. I tried using it yesterday, however the phone clamp of the VR is such that the Power button always gets pressed and I end up restarting the phone every time I mount / dismount. I can shift it slightly to the side, but then the phone doesn't align properly to both the eyes.
http://www.amazon.in/Procus-BRAT-Adjustable-Compatible-Cardboard/dp/B01KCLWD92
Also, I can't seem to figure out how to use the clicker and where to stick it on the VR, I tried a few places, but it wont "Click" properly ( atleast I think it doesn't work).
Any suggestions if anyone is using a VR with the Oneplus 3 ? Any good recos ? Any app I can use to test the clicker ?
Thanks
I saw an article a while back about how Mattels toy looking VR headset was one of the best. Picked one up locally and it has worked great for me. Not sure what the clicker is? On the headset the button presses on a spot on the screen and it registers as a click, it doesn't use a magnet on the side like google cardboard did.
dcontrol said:
I saw an article a while back about how Mattels toy looking VR headset was one of the best. Picked one up locally and it has worked great for me. Not sure what the clicker is? On the headset the button presses on a spot on the screen and it registers as a click, it doesn't use a magnet on the side like google cardboard did.
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Click to collapse
I picked up that ViewMaster last year to play with. The clicker is connected to a little rubber finger inside that taps the screen to make selections. For 25 bucks, I couldn't resist. It's been months since I've picked it up though. Didn't look bad with the 2k screen in my LG G4, I'll have to see what it's like with the OP3 when it (eventually) arrives. (Scheduled for today ... but nothing yet!)
TarunN5 said:
Hi,
I got the Procus BRAT VR from Amazon a few days back. I tried using it yesterday, however the phone clamp of the VR is such that the Power button always gets pressed and I end up restarting the phone every time I mount / dismount. I can shift it slightly to the side, but then the phone doesn't align properly to both the eyes.
http://www.amazon.in/Procus-BRAT-Adjustable-Compatible-Cardboard/dp/B01KICLWD92
Also, I can't seem to figure out how to use the clicker and where to stick it on the VR, I tried a few places, but it wont "Click" properly ( atleast I think it doesn't work).
Any suggestions if anyone is using a VR with the Oneplus 3 ? Any good recos ? Any app I can use to test the clicker ?
Thanks
Click to expand...
Click to collapse
Hi. I just got my procus brat for my op3. I too ran into the same problem and stumbled upon your thread while looking for solutions. Anyways. In case it's still unsolved, the package included some peices of styrofoam tape. Stick those on the inside of the clasps that hold your op3 to create a gap between your device and the clasps. This ensures that the buttons don't get pressed. Just stick those at the outer edge of the clasp. Enjoy your VR.
I have the loop vr, good viewer but no controls for gaming
Sent from my ONEPLUS A3000 using XDA-Developers mobile app
I just received the new Gear VR with controller in the mail today and I'm using it with my S8+, but I've noticed a huge issue that can't be ignored. While using and pointing the controller in games, the line of sight ever so slightly seems to veer left. Like to the point where if I'm pointing straight forward, the controller in-game shows me pointing completely to my left. Absolutely WAY off. I can literally watch the cross-hair move left on its own while my hand is completely still with the controller in-hand. You can however automatically re-calibrate the controller to point back front and center at any time by holding the home button, but I find myself doing it every 30 seconds. It's that bad. I have no idea if this is caused by interference or a setting I'm missing, but it's nearly unplayable if I'm having to constantly re-calibrate.
I have updated the controller's firmware as well already and it's not had any effect on the issue. I'm not sure if it's the batteries, but I can't imagine it would be as the controller comes with two AAA batteries unopened.
rogvid700 said:
I just received the new Gear VR with controller in the mail today and I'm using it with my S8+, but I've noticed a huge issue that can't be ignored. While using and pointing the controller in games, the line of sight ever so slightly seems to veer left. Like to the point where if I'm pointing straight forward, the controller in-game shows me pointing completely to my left. Absolutely WAY off. I can literally watch the cross-hair move left on its own while my hand is completely still with the controller in-hand. You can however automatically re-calibrate the controller to point back front and center at any time by holding the home button, but I find myself doing it every 30 seconds. It's that bad. I have no idea if this is caused by interference or a setting I'm missing, but it's nearly unplayable if I'm having to constantly re-calibrate.
I have updated the controller's firmware as well already and it's not had any effect on the issue. I'm not sure if it's the batteries, but I can't imagine it would be as the controller comes with two AAA batteries unopened.
Click to expand...
Click to collapse
It seems a manual calibration through the settings in the oculus app fixed it, but I've noticed when physically turning your head or body to look behind you, the controller still seems a bit off, even after forcing the in-game calibrations a couple times, but nothing drastic.
My new Gear VR is drifting badly as well. Calibration fixes it temporarily, but it always comes back. Screen and controller always drift to the right.
My Gear VR 2016 & S7 are all over the place too. Requires so much recalibration I pretty much give up for now. It didn't use to be like this. Have Occulus screwed the software?
Sent from my SM-G930F using Tapatalk
Just tried using mine that I got with my S8. Very cool however to point straight ahead I have to point the controller way left. That is, if I point the controller straight ahead the line/cursor is way to the right. What's up with that?
Yup. This is a widespread issue. For me, when Ire-calibrate with the home key the cursor is always to the right of where I'm pointing. The cursor then gradually drifts to the left. Virtually unusable.
Sent from my SM-N920S using Tapatalk
I planned to buy it but I will not until it's fixed
My fiance has the same problem with the remote. He practically has to point it behind him to get the crosshair in the correct place but when I use it it works perfectly. What's the problem?
OK, think I've found a fix. My Motion Controller drift is now much reduced after following these directions on my Note 5: https://youtu.be/_imVEETkWpc
Sent from my SM-N920S using Tapatalk
nodwink said:
My fiance has the same problem with the remote. He practically has to point it behind him to get the crosshair in the correct place but when I use it it works perfectly. What's the problem?
Click to expand...
Click to collapse
If you press and hold the home button on the remote the pointer will re-center. But it is a pain in the ass to keep having to do that.
Earthworm said:
OK, think I've found a fix. My Motion Controller drift is now much reduced after following these directions on my Note 5: https://youtu.be/_imVEETkWpc
Sent from my SM-N920S using Tapatalk
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Click to collapse
Sent from my SM-T800 using XDA-Developers Legacy app
Temporary solution for off center issue.
I kinda just twist and turn my wrist a little pointing away from center and press down the home button until it does point straight forward. Is pretty easy to do, although it would be preferable if it got fixed so it would work without any issue. All in all I'm very stoked about the experience.
My gear VR screen is off centre not the controller but the whole visual display has shifted right and keeps moving around all over the place even though I'm not moving at all.
SO I have one of the newer, black gear VRs with the controller. it works fine with my S6 edge. I picked up a straight talk S6 that couldn't be activated due to store liquidation (this was on purpose). When I slapped it into the gear vr, it downloaded all the apps fine and even works with the controller. The issue is that the screen stays fixed rather than allow me to look around inside the scene. If I put my S6 Edge in, that stays fine. When the S906L watches a 360 video outside of the headset, the sensors do allow me to look around the video. I did briefly try to root it with the APK version of kingroot but it wasn't successful so I uninstalled it. Any ideas?
Check it on Google cardboard first
Download the Google Cardboard App and run it on your device without glasses, it'll be ok.
If Google Cardboard is working then there's no problem with the device, If not then might be your Gyroscope is not in working condition.
Well, before I saw this, I tried poking around google play to see if there was a gyro app similar to the old GPS config apps. I found one and it's passing all of the gyro tests. I'll try the cardboard app.
Works fine in cardboard but has the same problem when used in an older, white gear vr. Should I try uninstalling the occulus app and reinstalling it?
Ok so I blew away all gear vr and occulus related apps. I slapped the S6 back in there and it reinstalled the apps. At the login to FB screen, the scene definitely allows me to move within it the proper way. Once I sign in and go through the whole setup, I'm back at the occulus home screen with the dot staying straight ahead and no movement inside the app. I turned off a live wallpaper and toggle phone rotation just in case. Still nothing. I don't get why it works outside the headset (2 different kinds) and works fine in cardboard. I definitely need some ideas as I bought this phone specifically to use with the gear (my old s6 edge has some battery swell that can't be fixed because of some glue in a screw hole).
In comparing my S6 Edge (where it works) to my S6, the screen resolutions are the same but the S6 is 5.0.2 and the edge is 6.01. IS there an issue with Gear VR and lollipop? I loaded some gear apps via the sideload vr app and they do the same thing. There's the "i'm looking here dot" just stuck in the center and I can't look around.
In case anybody ever has a similar issue, a factory reset of the phone worked. Don't ask me why or how..it just did.