SO I have one of the newer, black gear VRs with the controller. it works fine with my S6 edge. I picked up a straight talk S6 that couldn't be activated due to store liquidation (this was on purpose). When I slapped it into the gear vr, it downloaded all the apps fine and even works with the controller. The issue is that the screen stays fixed rather than allow me to look around inside the scene. If I put my S6 Edge in, that stays fine. When the S906L watches a 360 video outside of the headset, the sensors do allow me to look around the video. I did briefly try to root it with the APK version of kingroot but it wasn't successful so I uninstalled it. Any ideas?
Check it on Google cardboard first
Download the Google Cardboard App and run it on your device without glasses, it'll be ok.
If Google Cardboard is working then there's no problem with the device, If not then might be your Gyroscope is not in working condition.
Well, before I saw this, I tried poking around google play to see if there was a gyro app similar to the old GPS config apps. I found one and it's passing all of the gyro tests. I'll try the cardboard app.
Works fine in cardboard but has the same problem when used in an older, white gear vr. Should I try uninstalling the occulus app and reinstalling it?
Ok so I blew away all gear vr and occulus related apps. I slapped the S6 back in there and it reinstalled the apps. At the login to FB screen, the scene definitely allows me to move within it the proper way. Once I sign in and go through the whole setup, I'm back at the occulus home screen with the dot staying straight ahead and no movement inside the app. I turned off a live wallpaper and toggle phone rotation just in case. Still nothing. I don't get why it works outside the headset (2 different kinds) and works fine in cardboard. I definitely need some ideas as I bought this phone specifically to use with the gear (my old s6 edge has some battery swell that can't be fixed because of some glue in a screw hole).
In comparing my S6 Edge (where it works) to my S6, the screen resolutions are the same but the S6 is 5.0.2 and the edge is 6.01. IS there an issue with Gear VR and lollipop? I loaded some gear apps via the sideload vr app and they do the same thing. There's the "i'm looking here dot" just stuck in the center and I can't look around.
In case anybody ever has a similar issue, a factory reset of the phone worked. Don't ask me why or how..it just did.
Related
FYI, if you haven't tried already, I was able to use a coupe apps designed for Cardboard. I just don't push the usb all the way in so it doesn't activate the oculus app.
The roller coaster app and swing app are pretty awesome. The company makes a couple others. Only tried the Froggy which wasn't as fun.
eozdalga said:
FYI, if you haven't tried already, I was able to use a coupe apps designed for Cardboard. I just don't push the usb all the way in so it doesn't activate the oculus app.
The roller coaster app and swing app are pretty awesome. The company makes a couple others. Only tried the Froggy which wasn't as fun.
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Click to collapse
How do you access them on the vr? Pretty much anything outside of the oculus ecosystem is unavailable to the vr
callif said:
How do you access them on the vr? Pretty much anything outside of the oculus ecosystem is unavailable to the vr
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Click to collapse
You have to do it like the OP mentions. Don't press the usb plug all the way in. Sometimes, I just move the pin up and let the phone slide in below. Samsung really needs to give us an option of not auto starting the Gear app. But yes, cardboard works. Just that you can't touch the screen with the gear vr touchpad.
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boodies said:
You have to do it like the OP mentions. Don't press the usb plug all the way in. Sometimes, I just move the pin up and let the phone slide in below. Samsung really needs to give us an option of not auto starting the Gear app. But yes, cardboard works. Just that you can't touch the screen with the gear vr touchpad.
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Yes I was thinking the same think. I would be better if they provided the option to I don't have to keep disconnecting the phone to switch a non-oculus app. I'm assuming the company that made some of those good VR apps in the store (Fibrum) will make an oculus compatible version.
FYI, was sliding the phone under the usb plug at first. It works but I'm worried it might cause too much strain and break something. Seems to be safer with plugging in USB but not pushing in all the way.
Hopefully soon! lol But yeah, i made sure that the phone is not putting too much pressure on the tilt mechanism. And we should probably put the cover on just incase the phone falls off lol.
Go into quarantine, titanium etc and look for GEAR VR SERVICES, freeze the service and the VR works with google cardboard and the above listed apps.
Got this working but man did it make me almost throw up especially the swing vr game, moving around 360 is rather shaky, I guess thats because we are no longer using the sensors that are in the vr headset?
I picked up a Google Cardboard for some fun, but the picture constantly rotates while trying to use it on my XZ. The axis of the rotation is that of going from portrait to landscape (Y axis??)
I've tested the accel, compass, and gyro using the service tests and they all seem to be fine. My XZ is completely stock and up-to-date (OTA).
Not sure what the problem could be? It works fine on my SGS5. I'd appreciate any feedback as the XZ looks and fits inside SO much cleaner than the SGS5, plus its not my daily driver so I won't have to take it out often.
I vaguely recall the same error happening on an app a long time ago, can't remember for the life of me what it was.
Hey. I also play with VR for almost month now(got two vr goggles with are WAY better lenses and quality than cardboard)
And also I have this problem of rotating screen. And to be honest its all depend on app and orientation provider. Most of the time app use indirect/direct sensor fusion but this method just suck...
I found only one solution for that and its to put phone on flat surface for few second with screen face up, and then phone calibrate sensor itself.
Of course its not helping for too long, but its always something...
My favorite VR game: Corridoom is best example for problem that we have.
Fast movement of device constantly move gyro starting point to one direction and when you sit in chair and look straight after a while you need to almost turn 180* because device lost this starting point. App does provide only simple calibration in main menu and Dev that I write about that said that for now its not gonna change this option.
So even if gyro in our xz is really accurate, because i use it as a VR goggles for PC gaming thanks to app Trinus VR
Only real solution for that is actual app that have option to block or reset roll effect. For example my main movie app for watching VR movies Cardboard Theater have such option and for most of time I dont have this problem when I watch movies.
I also tested it via service tests and you can see this problem, when you start app and this Rubik's cube is faced to you green move phone right and left and after few moves its not facing green, but red or blue... And for that app should have that option to reset yaw and roll when you stop moving, but for now most of devs that create VR apps and games just dont think to put such options.
And its not only XZ problem I tested it with galaxy S5 and galaxy Grand Prime and its also have that problem but not that often, mostly when I move my head very fast or for too long, screen start rotating.
maybe it would be possible to fix that in device it self to reset that roll effect but I dont think that anyone with knowledge would like to check that... :/
Trackers are pretty sensitive without some kind of reference point such as a camera. I expect a small amount of bias error over a duration, but using cardboard movie theater the screen turns 180 degrees (roll) in less than 10 seconds. The sensor tests are nowhere near as inaccurate.
Obviously any phone will have the issue over time though, they are cheap parts in small housing. There's multi thousand dollar systems with small degree of wander that are only IMUs. It's the severe amount the xz has that bugs me.
I'll try the laying it flat so it can reset its bias, might work. I noticed yesterday that when facing west it wasnt half as bad.
If you were actually able to enjoy a movie without locking the orientation then yours is far better than mine. My sgs5 I might have to adjust the orientation once every 30 minutes, the xz I have to reset it every seconds lmao.
Thank you for the input!
update:
Letting the bias adjust helped immensely. Thanks for the advice!
Hi did u manage to sort it out. I have xperia z and have same problem. I can play some games but everytime i use 'view in cardboard ' on youtube the screens spin, also when i use googke cardboard apps. Maby its a google problem and not our phones? Like you iv testedband recalibrated my phone byt to no avail
If you got it fixed giz a shout mate
Cheers
I saw this listing on eBay: http://www.ebay.com/itm/Samsung-Gea...ttery-and-Wireless-Charger-Mod-/291811471587?
But there is no mention of which version of Gear VR this will work on. I have the Innovator's Edition released for the Note 4. Would this cover fit? Do all Gear VR versions use the same dimensions for the cover?
Also, has anyone used this particular cover? Are the claims of letting you experience VR 3 times longer anywhere close to reality? Currently, my biggest problem is that I cannot go beyond 20-25 minutes before the "your phone needs to cool down" message starts popping up.
I know that both versions, yours and the commercial one that I have, look different. I am unsure if it would be the same or not. If you have a 3D printer maybe you can print one out yourself though, seeing as how that's all the one you linked is. I have one myself and wouldn't mind printing one for you for free but I do not have the dimensions for the type you have.
But I can say that I, too, was having the same issue as you were until I took a few steps to reduce the heat created.
From the settings in the Gear VR I turned off wifi, disabled notifications, and turned the screen brightness down to 30%. I noticed that it improved how long I could play from about 30 minutes to about an hour and a half. I recently turned on wifi scanning and now it's back down to about 30 minutes of gameplay so I'm disabling that feature again to see if it was wifi this whole time causing it to heat up so quick, but I'm sure that is the root cause because it's the only variable that has changed.
Hi,
I got the Procus BRAT VR from Amazon a few days back. I tried using it yesterday, however the phone clamp of the VR is such that the Power button always gets pressed and I end up restarting the phone every time I mount / dismount. I can shift it slightly to the side, but then the phone doesn't align properly to both the eyes.
http://www.amazon.in/Procus-BRAT-Adjustable-Compatible-Cardboard/dp/B01KCLWD92
Also, I can't seem to figure out how to use the clicker and where to stick it on the VR, I tried a few places, but it wont "Click" properly ( atleast I think it doesn't work).
Any suggestions if anyone is using a VR with the Oneplus 3 ? Any good recos ? Any app I can use to test the clicker ?
Thanks
I saw an article a while back about how Mattels toy looking VR headset was one of the best. Picked one up locally and it has worked great for me. Not sure what the clicker is? On the headset the button presses on a spot on the screen and it registers as a click, it doesn't use a magnet on the side like google cardboard did.
dcontrol said:
I saw an article a while back about how Mattels toy looking VR headset was one of the best. Picked one up locally and it has worked great for me. Not sure what the clicker is? On the headset the button presses on a spot on the screen and it registers as a click, it doesn't use a magnet on the side like google cardboard did.
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Click to collapse
I picked up that ViewMaster last year to play with. The clicker is connected to a little rubber finger inside that taps the screen to make selections. For 25 bucks, I couldn't resist. It's been months since I've picked it up though. Didn't look bad with the 2k screen in my LG G4, I'll have to see what it's like with the OP3 when it (eventually) arrives. (Scheduled for today ... but nothing yet!)
TarunN5 said:
Hi,
I got the Procus BRAT VR from Amazon a few days back. I tried using it yesterday, however the phone clamp of the VR is such that the Power button always gets pressed and I end up restarting the phone every time I mount / dismount. I can shift it slightly to the side, but then the phone doesn't align properly to both the eyes.
http://www.amazon.in/Procus-BRAT-Adjustable-Compatible-Cardboard/dp/B01KICLWD92
Also, I can't seem to figure out how to use the clicker and where to stick it on the VR, I tried a few places, but it wont "Click" properly ( atleast I think it doesn't work).
Any suggestions if anyone is using a VR with the Oneplus 3 ? Any good recos ? Any app I can use to test the clicker ?
Thanks
Click to expand...
Click to collapse
Hi. I just got my procus brat for my op3. I too ran into the same problem and stumbled upon your thread while looking for solutions. Anyways. In case it's still unsolved, the package included some peices of styrofoam tape. Stick those on the inside of the clasps that hold your op3 to create a gap between your device and the clasps. This ensures that the buttons don't get pressed. Just stick those at the outer edge of the clasp. Enjoy your VR.
I have the loop vr, good viewer but no controls for gaming
Sent from my ONEPLUS A3000 using XDA-Developers mobile app
So I purchased the note 8 vr a couple days ago. It updated the software but won't boot up. I get a black screen with an x in the corner. I have the American unlocked version with AT&T firmware. Anyone know any fixes or about this issue?
Bump
Sass86 said:
So I purchased the note 8 vr a couple days ago. It updated the software but won't boot up. I get a black screen with an x in the corner. I have the American unlocked version with AT&T firmware. Anyone know any fixes or about this issue?
Click to expand...
Click to collapse
Try asking here:
https://forum.xda-developers.com/mobile-vr/gear-vr
---------- Post added at 07:09 PM ---------- Previous post was at 07:05 PM ----------
Are you actually wearing the headset when you see this because that's what it will show when the sensor does not sense you are wearing the headset. The sensor should be located around your middle forehead area. Try covering it with your finger to see if an image comes up.
bagery77 said:
Try asking here:
https://forum.xda-developers.com/mobile-vr/gear-vr
---------- Post added at 07:09 PM ---------- Previous post was at 07:05 PM ----------
Are you actually wearing the headset when you see this because that's what it will show when the sensor does not sense you are wearing the headset. The sensor should be located around your middle forehead area. Try covering it with your finger to see if an image comes up.
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Click to collapse
Yeah when I put it on it will flash white then return to black screen repeatedly. I'll try that but it does make a sound to acknowledge it was put in the vr. I'll try posting on the link you provided as well. I didn't think the firmware I have was an issue since all versions should work with the vr. I'm really confused since everything else works (dex and other usb connections) and the headset works with my gs7 edge
Sass86 said:
Yeah when I put it on it will flash white then return to black screen repeatedly. I'll try that but it does make a sound to acknowledge it was put in the vr. I'll try posting on the link you provided as well. I didn't think the firmware I have was an issue since all versions should work with the vr. I'm really confused since everything else works (dex and other usb connections) and the headset works with my gs7 edge
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Click to collapse
I only have one more suggestion. Did you try clearing data on your Gear Vr and Oculus apps? Otherwise, yeah maybe one of the pros on Gear board can offer better informed help.
bagery77 said:
I only have one more suggestion. Did you try clearing data on your Gear Vr and Oculus apps? Otherwise, yeah maybe one of the pros on Gear board can offer better informed help.
Click to expand...
Click to collapse
Yeah I've tried uninstalling all the vr software and reinstalling a couple times. I reset the phone. I'm just not understanding what the issue could be at this point, only thing I've changed is from unlock firmware to at&t firmware. Both should have support for gear vr though...
Did it work on your note 8 or not cause I am also have same issue
I can confirm gear VR working fine on oreo and was working on nougat too
I'm having the same issue. Worked on Thursday and today (Tuesday) nothing but the blank screen. Is there a light onthe headset sensor? I cannot remember. Mine is not lit if it is supposed to be. I'm thinking a faulty sensor
the ones who are experiencing problem with vr gadget;
you need a speical usb-c adapter, please check the video
if the youtube api is not working, here is the link https://www.youtube.com/watch?v=izsnp1waUSs
braveguy said:
the ones who are experiencing problem with vr gadget;
you need a speical usb-c adapter, please check the video
Click to expand...
Click to collapse
As Alphapappa77 stated, it used to work, then stopped. We all have the right Gear and connector.
I found if you plug in the charger while you re wearing it, it works.
I too having problem getting the Note8 to work in the Gear VR. I purchased the model SM-R325 which came with the USB-C adapter and it's printed on the box it is compatible with a Note8. Software update on my Note8 said I'm already have the latest OS. Turned off screen lock, paired with the controller and it asked me to install about 10 Gear and Oculus apps, which I did. Browsed to some free contents and the screen ask me to plug it into the headset. Plug it in, snap it in place and put the headset on my face and the screen still look the same (i.e. asking me to plug it into the headset). Tried some of the troubleshooting techniques out there (un-installed and re-installed apps, making sure it sit securely in the USB and headset, etc.) but made no difference. Even took the Gear VR back to the store and exchanged for another brand new one. Plugged a charger into the headset and it does charge the Note8, thou not at a quick charge (on both headsets). Contacted Samsung Gear VR support department and the only thing they will tell me is the phone number for Oculus.
Anyone get it working on this particular VR platform?
Have you enabled all the Facebook Apps as you need them in order to get the GearVR working.
I have the same problem with Note 8, nothing appears when I install the phone in the VR until I had to change the charging plate, but without any benefit, it seems to be a general problem in Note 8 Have you reached a solution
I have the same problem with Note 8, nothing appears when I install the phone in the
I have the same problem with Note 8, nothing appears when I install the phone in the VR until I had to change the charging plate, but without any benefit, it seems to be a general problem in Note 8 Have you reached a solution