How to stream YouTube 3D SBS to your GVR. - Samsung Gear VR

This is a bit of an inelegant solution, but it works and will allow you to enjoy YouTube Streaming to your GVR until Oculus enables it in the cinema. This only works with 3D SBS video.
You need three bits:
1) Titanium Backup (to freeze Gear VR Service).
2) YouTube App.
3) Window Manipulator (if you prefer a letterbox experience).
http://forum.xda-developers.com/android/apps-games/root-window-manipulator-t2846784
The reason for the Window Manipulator is if you wish to create a "fake letterbox" effect to make your view more similar to the Void Theater. Pretty subjective so find what works for you. My favorite overscan settings are 100,0,0,0. YMMV.
If you prefer full immersion, you may find scenes with actors speaking a bit disconcerting because the central focal point has you looking at their mouths as they speak. The trick is to focus on their eyes and you'll be good. This is easier if you move the GVR a bit lower in your face.
1st you need to DISABLE GEAR VR SERVICE on your Note 4 so you can plug into your GRV without Oculus Home Launching. I did this by freezing it in Titanium Backup.
Once you have that set just open a 3D SBS (4k is best) video in the YouTube app and start it. Try not to touch the screen as you do this or you may turn off or minimize your video accidentally. This process will seem awkward at first but will improve as you get used to it.
Once your GVR is on, open your eyes as wide as you can then relax them. This will let your visual focus adjust and the video should be crystal clear. You can set up the YouTube so you select a series of videos and it will play one after the other saving you from putting on and off the GVR.
Hope that helps. Have fun.

Great idea. Thanks

I have not root!
Gesendet von meinem SM-N910F mit Tapatalk

What i did is downloaded the video in the utube 3d sbs via tubemate. Then put the folder to the oculus 3d. Anyway thanks for this idea though?

Side note (about using titanium backup )
I have noticed if you gingerly connect your note 4 to your headset (gear vr) it won't connect to gear vr's main interface, so basically I do this when viewing Google cardboard apps (just a Lil quicker than disabling and enabling stuff ...

Related

Does VR will allow to use Apps such as Youtube, or watch movies stored in the SD-Card

Pretty much the title say it all...i want to know if the VR would support apps such as Youtube, or other movies app that we use on Note 4...or even play our own movies that are stored on our Micro SD CARD?
loaferkan said:
Pretty much the title say it all...i want to know if the VR would support apps such as Youtube, or other movies app that we use on Note 4...or even play our own movies that are stored on our Micro SD CARD?
Click to expand...
Click to collapse
Based on the countless hours I have spent reading through every minute detail I could find about Gear VR, here is what we know that you will be able to do and not do with the unit out of the box:
CAN:
- Play back your own standard-format (MP4, etc) movie files within the immersive Oculus Cinema
- Download and play VR games from the proprietary game/app store; these have been curated specifically by Oculus
- Browse photos that have been pre-installed with the Gear VR, or your own photos. At the Oculus Connect conference, Oculus confirmed that it was possible to have 360-degree viewing of pictures taken from the Ricoh Theta camera (and thus, likely, other 360-degree user-generated images as well)
- Play Oculus-curated 3D movies, including stereoscopic 3D 360-degree live-action and animated experiences
- Use either 3.5mm wired headphones or a Bluetooth wireless headset to listen to audio. Otherwise, audio will be played through the device's external speakers.
CAN NOT (YET):
- Use apps on your phone that are not part of the Gear VR ecosystem (including texting, calling, etc)
- Watch your own 3D movie files that are encoded in side-by-side/over-under, etc. Preliminary reports show that there is no way to denote or recognize these files as such, meaning the Oculus Cinema will treat them as 2D movies and leave the original split video presentation intact.
- Access content that was purchased outside of the Gear VR ecosystem (Google Play movies, Vudu movies, etc, etc)
The Oculus team got low-level access to the actual hardware of the phone so they have manipulated it in ways that no other software maker can. That being said, it is only common sense that down the road there will be access to services like Netflix, whether that is a custom Gear VR experience or some way to seamlessly integrate the existing Netflix Android experience. The same will surely go for any number of other apps. For now, though, you will only be able to experience the stuff that Oculus has designed for you to experience.
Let me know if I've missed anything!
mdude04 said:
Based on the countless hours I have spent reading through every minute detail I could find about Gear VR, here is what we know that you will be able to do and not do with the unit out of the box:
CAN:
- Play back your own standard-format (MP4, etc) movie files within the immersive Oculus Cinema
- Download and play VR games from the proprietary game/app store; these have been curated specifically by Oculus
- Browse photos that have been pre-installed with the Gear VR, or your own photos. At the Oculus Connect conference, Oculus confirmed that it was possible to have 360-degree viewing of pictures taken from the Ricoh Theta camera (and thus, likely, other 360-degree user-generated images as well)
- Play Oculus-curated 3D movies, including stereoscopic 3D 360-degree live-action and animated experiences
- Use either 3.5mm wired headphones or a Bluetooth wireless headset to listen to audio. Otherwise, audio will be played through the device's external speakers.
CAN NOT (YET):
- Use apps on your phone that are not part of the Gear VR ecosystem (including texting, calling, etc)
- Watch your own 3D movie files that are encoded in side-by-side/over-under, etc. Preliminary reports show that there is no way to denote or recognize these files as such, meaning the Oculus Cinema will treat them as 2D movies and leave the original split video presentation intact.
- Access content that was purchased outside of the Gear VR ecosystem (Google Play movies, Vudu movies, etc, etc)
The Oculus team got low-level access to the actual hardware of the phone so they have manipulated it in ways that no other software maker can. That being said, it is only common sense that down the road there will be access to services like Netflix, whether that is a custom Gear VR experience or some way to seamlessly integrate the existing Netflix Android experience. The same will surely go for any number of other apps. For now, though, you will only be able to experience the stuff that Oculus has designed for you to experience.
Let me know if I've missed anything!
Click to expand...
Click to collapse
Note however that I would not recommend watching a movie this way. The field of view is larger than your field of vision. This means that you cannot see everything on screen at the same time and will mean movie watching is fatiguing. This is why alternatives like the Sony HMD units have an optimum "cinema" field of view angle. I am sure it will be initially impressive to watch like this, but I think watching a whole movie could be challenging.
Look at this. It seems like watching a movie is a great experience.
https://www.youtube.com/watch?v=RtRSOUbpDgM
jonstatt said:
Note however that I would not recommend watching a movie this way. The field of view is larger than your field of vision. This means that you cannot see everything on screen at the same time and will mean movie watching is fatiguing. This is why alternatives like the Sony HMD units have an optimum "cinema" field of view angle. I am sure it will be initially impressive to watch like this, but I think watching a whole movie could be challenging.
Click to expand...
Click to collapse
You are incorrect. With the Gear VR, you also get a "cinema" experience. You watch the video from in the middle of a virtual movie theater (or other custom environments), so there will be no fatigue and you will very much be able to see everything on screen at the same time.
mdude04 said:
You are incorrect. With the Gear VR, you also get a "cinema" experience. You watch the video from in the middle of a virtual movie theater (or other custom environments), so there will be no fatigue and you will very much be able to see everything on screen at the same time.
Click to expand...
Click to collapse
I think mdude04 make sense. I'm sure that the Gear VR makers wouldn't allow us to watch movies directly from our own apps, or a matter of fact youtube...but who going to stop these great Devs here who can has turn our phone the future phones...the things that Samsung or any other company come out with, we already have experienced it long before...lol
I'll try to invest in it, until I see the Devs has worked on custom rom or software for it.
mdude04 said:
You are incorrect. With the Gear VR, you also get a "cinema" experience. You watch the video from in the middle of a virtual movie theater (or other custom environments), so there will be no fatigue and you will very much be able to see everything on screen at the same time.
Click to expand...
Click to collapse
Before you start saying I am "incorrect", let's just get things a bit clearer here as your post wasn't very clear on the "how" this might be done. The main issue with the Oculus Rift which I have tried BTW for movie is its 110 degree field of view. The Samsung has a FOV of 96 degrees which is much too large for watching a movie. In comparison the Sony HMD-T3W which I also have, is 45 degrees. 45 degrees is considered the optimum movie viewing experience, sitting in the middle row of a large theatre screen. 96 degrees would be like sitting in the front row, which for most people is not a comfortable place to sit. So the only way that Samsung could reconcile this is to not use the whole resolution of the Note 4 display, which woudn't be great, as to my understanding each eye is not receiving a 1080 image to start with (as the 2560x1440 display is chopped in half, with half going to the left eye and half going to the right).
In discussions on various forums, there is a "general" opinion that the glasses you wear for playing virtual reality games or experiences needs a big FOV so you feel you are actually there, whereas movies need a smaller one. This typically means owning two pairs of this type of glasses, or compromising resolution so that the movie is not taking up the full screen area.
So could you explain more about how Samsung handles this?
I will be getting the Gear VR anyway, but for the hopefully stellar VR experiences.
jonstatt said:
Before you start saying I am "incorrect", let's just get things a bit clearer here as your post wasn't very clear on the "how" this might be done. The main issue with the Oculus Rift which I have tried BTW for movie is its 110 degree field of view. The Samsung has a FOV of 96 degrees which is much too large for watching a movie. In comparison the Sony HMD-T3W which I also have, is 45 degrees. 45 degrees is considered the optimum movie viewing experience, sitting in the middle row of a large theatre screen. 96 degrees would be like sitting in the front row, which for most people is not a comfortable place to sit. So the only way that Samsung could reconcile this is to not use the whole resolution of the Note 4 display, which woudn't be great, as to my understanding each eye is not receiving a 1080 image to start with (as the 2560x1440 display is chopped in half, with half going to the left eye and half going to the right).
In discussions on various forums, there is a "general" opinion that the glasses you wear for playing virtual reality games or experiences needs a big FOV so you feel you are actually there, whereas movies need a smaller one. This typically means owning two pairs of this type of glasses, or compromising resolution so that the movie is not taking up the full screen area.
So could you explain more about how Samsung handles this?
I will be getting the Gear VR anyway, but for the hopefully stellar VR experiences.
Click to expand...
Click to collapse
The Gear VR is going to ship with Oculus Cinema, which allows you to watch your own content in a virtual movie theater. It simulates that "Perfect Seat" experience of being in a movie theater. It effectively fills your field of vision, no more, no less, and (if you want) allows you to move your head around the theater and look around.
In terms of video quality, you're not going to lose anything. It only plays back 2D content, yes, but this allows the use of interlacing to maintain a full 1080i image. Essentially, the sum of the parts to make the whole.
If 3D playback was added in down the road, you would lose out on the quality more than likely, but it all depends on how it's implemented.
John Carmack (CTO of Oculus, and lead on the Gear VR project with Samsung) even mentioned that he's watched the entire Matrix trilogy on his, and he said it was incredible.
xxbadsushixx said:
The Gear VR is going to ship with Oculus Cinema, which allows you to watch your own content in a virtual movie theater. It simulates that "Perfect Seat" experience of being in a movie theater. It effectively fills your field of vision, no more, no less, and (if you want) allows you to move your head around the theater and look around.
In terms of video quality, you're not going to lose anything. It only plays back 2D content, yes, but this allows the use of interlacing to maintain a full 1080i image. Essentially, the sum of the parts to make the whole.
If 3D playback was added in down the road, you would lose out on the quality more than likely, but it all depends on how it's implemented.
John Carmack (CTO of Oculus, and lead on the Gear VR project with Samsung) even mentioned that he's watched the entire Matrix trilogy on his, and he said it was incredible.
Click to expand...
Click to collapse
HI,On the contrarytThe way it is implemented in VR Headset,there is no way you would lose in quality in 3D playback since for 2D playbackyou already sending twice the same image for each eye hence the quality has already been lowered(You only see half of the display)
If there was a single lense instead of the 2 at the moment the whole screen would be entirely visible and you would have a 2D Screen much larger and with much better resolution...
And maybe in this case i believe screen door effect would be even less visible.
IF you have Side by Side (SBS or TTB) videos there is no reason the experience would be less than a 2D film providing Oculus Cinema is
able to natively manage that 3D SBS format.
joexda75 said:
HI,On the contrarytThe way it is implemented in VR Headset,there is no way you would lose in quality in 3D playback since for 2D playbackyou already sending twice the same image for each eye hence the quality has already been lowered(You only see half of the display)
If there was a single lense instead of the 2 at the moment the whole screen would be entirely visible and you would have a 2D Screen much larger and with much better resolution...
And maybe in this case i believe screen door effect would be even less visible.
IF you have Side by Side (SBS or TTB) videos there is no reason the experience would be less than a 2D film providing Oculus Cinema is
able to natively manage that 3D SBS format.
Click to expand...
Click to collapse
Yep. And in fact, looking through Oculus's newly released developer documentation, it is in fact possible to watch 3D videos in the Oculus Cinema from day one. It looks like you either need to follow some kind of naming convention when importing your SBS content into the micro SD card, or place it into a specially designated "3D" folder. That will give the Gear VR the information it needs to recognize that it is a 3D video, and it will be rendered on the virtual movie screen accordingly.
Just another awesome reason to be excited about Gear VR!
Wonder if the movies referred to were watched in 1080 or 2k resolution...
xxbadsushixx said:
In terms of video quality, you're not going to lose anything. It only plays back 2D content, yes, but this allows the use of interlacing to maintain a full 1080i image. Essentially, the sum of the parts to make the whole.
Click to expand...
Click to collapse
I think John Carmack said the resolution of the video shown in the oculus cinema is 720p.
---------- Post added at 01:23 AM ---------- Previous post was at 12:49 AM ----------
jonstatt said:
So could you explain more about how Samsung handles this?
I will be getting the Gear VR anyway, but for the hopefully stellar VR experiences.
Click to expand...
Click to collapse
i don't know if you have seen this video yet, it gives an idea how the moon theater in oculus cinema looks and there is also cirque du soleil video later on.
http://youtu.be/SVwNz4_NbRw?t=38s
I honestly can't wait to get the Gear VR. I in a lot of ways looking forward to it more than I did the Note 4 itself.
I can't wait to watch a movie on the frickin moon! I must say brief shot of the reflections hitting the ground on the moon look incredible.
is this different than oculus ?
or more or less the same ?
these 2 looks futuristic
awesomista said:
is this different than oculus ?
or more or less the same ?
these 2 looks futuristic
Click to expand...
Click to collapse
The Gear VR has a better display than the Oculus Rift DK2, lower latency and no wires. The Dk2 has wires but is connected to a PC and therefore you have better looking graphics but you would also need a more powerful PC to use it wiithout judder and high FPS.
The DK2 has besides Headtracking also positional tracking, the Gear VR does not have positional tracking yet but most likely the next version of the Gear VR will. But when you buy additional STEM packs or STEM controllers from sixense, then you also already get positional tracking with the first version of the Gear VR.
Powerslash said:
The Gear VR has a better display than the Oculus Rift DK2, lower latency and no wires. The Dk2 has wires but is connected to a PC and therefore you have better looking graphics but you would also need a more powerful PC to use it wiithout judder and high FPS.
The DK2 has besides Headtracking also positional tracking, the Gear VR does not have positional tracking yet but most likely the next version of the Gear VR will. But when you buy additional STEM packs or STEM controllers from sixense, then you also already get positional tracking with the first version of the Gear VR.
Click to expand...
Click to collapse
mindblown......
too hard to understand hahaha
awesomista said:
mindblown......
too hard to understand hahaha
Click to expand...
Click to collapse
Both devices can do headtracking that means, you can look around 360° in a virtual world.
Positional tracking what the Oculus Rift DK2 can do with help of a special camera mounted to the pc and the Gear VR with additional controllers/packs means that you can also lean to the left/right and front/back in the virtual world.
For the Gear VR you will need the Galaxy Note 4 to run it and for the DK2 you will need a beefy PC.
The Gear VR has a higher resolution display, lower latency means that you look around with less lag/judder but when everything is optimized on the PC then it should perform similarly and you have no wires, so you can use the Gear VR on your couch, in bed, on a plane, in a hotel and easier showcase it to family and friends without having to bring along your PC, camera and cables.

Samusng Gear VR - Improvement List

So, after about a week with the Gear VR, here are my initial list of improvements. Feel free to add.
- Youtube Mode,
- Ability to disable Gear VR Autostart upon insertion.
- Ability to run Cardboard Apps
- Ability to run Oculus DK Apps
- Back button twice removes the need to confirm yes or no.
- Ability to delete videos
- Ability to disable my photos from showing in Oculus ( yes, my personal photos in dcim)
- Ability to change seats in the theater.
- Subtitles in movies etc.
- Ability to fast forward/ rewind Oculus 360 Video Files.
- Ability to swipe up and down in oculus photo so you can jump to next category of images instead of just next image.
PS - From the oculus site, the best way to insert the Note 4 without triggering vr app is to first tilt the usb port on the gear vr upward then slide the Note 4 below it.
.
Oh sure, more to add:
Netflix, Google play, amazon streaming tv and movies in oculus cinema mode would be epic. Being able to run any app on the big screen of the cinema mode would rock, like emulators limelight game streaming, etc., using bt controller.
Double tap back should open the pass thru camera mode so I can quickly see what's going on. Adding wireless download of cities 360 images on the fly.
boodies said:
So, after about a week with the Gear VR, here are my initial list of improvements. Feel free to add.
- Ability to disable Gear VR Autostart upon insertion.
.
Click to expand...
Click to collapse
I would say this is the most important one and would resolve much of the rest of the list. Thanks to cardboard there is already a lot of VR content that, while it may not be able to use the additional sensors and controls int he Gear VR, will still work with it. You can not entirely insert it into the USB port o accomplish this, but this is a very poor workaround and it seems like the buttons should still be able to work even out of the app since it's seen by the device as a mouse input.
boodies said:
So, after about a week with the Gear VR, here are my initial list of improvements. Feel free to add.
- Ability to disable my photos from showing in Oculus ( yes, my personal photos in dcim)
.
Click to expand...
Click to collapse
Maybe you can activate the private mode and put your personal photos in there, so that they can be only accessed by your fingerprint or password. Then they shouldn't show up in the Gear VR aswell.
Powerslash said:
Maybe you can activate the private mode and put your personal photos in there, so that they can be only accessed by your fingerprint or password. Then they shouldn't show up in the Gear VR aswell.
Click to expand...
Click to collapse
Yeah that's defintely an option but more work I shouldn't be doing. Gear VR automatically showing my dcim videos on Oculus Cinema is kinda weird. I only want it to show videos under it's own folders.
revjonnyflash said:
I would say this is the most important one and would resolve much of the rest of the list. Thanks to cardboard there is already a lot of VR content that, while it may not be able to use the additional sensors and controls int he Gear VR, will still work with it. You can not entirely insert it into the USB port o accomplish this, but this is a very poor workaround and it seems like the buttons should still be able to work even out of the app since it's seen by the device as a mouse input.
Click to expand...
Click to collapse
Yeah, i'd love to be able to disable it. Maybe there is a way to disable one of the main Oculus app with the application manager. I'm not quite sure which one to disable at the moment as there are quite a few oculus related apps showing. Will tinker with it.
To enable/disable subs just use the gallery viewer to find the movie you want. From there there's an option for subs once the movie is playing . Only get the void viewing option though.
Here's a thread on using cardboard apps and playing SBS 3D video on BS player (should work on other players too) : http://forum.xda-developers.com/gear-vr/general/gear-vr-google-cardboard-3d-vids-t2973607
- Ability to focus eyes individually - This would require moving the lens rather than the phone, but if your eyes are not the same, one will always be blurry. Unless you have contacts i guess.
- Better ventilation - My lens gets steamed up
how to
how do you put gear vr in Youtube Mode,
- Ability to disable Gear VR Autostart upon insertion.
- Ability to run Cardboard Apps
- Ability to run Oculus DK Apps
can you make a video or upload a how to on here
boodies said:
So, after about a week with the Gear VR, here are my initial list of improvements. Feel free to add.
- Youtube Mode,
- Ability to disable Gear VR Autostart upon insertion.
- Ability to run Cardboard Apps
- Ability to run Oculus DK Apps
- Back button twice removes the need to confirm yes or no.
- Ability to delete videos
- Ability to disable my photos from showing in Oculus ( yes, my personal photos in dcim)
- Ability to change seats in the theater.
- Subtitles in movies etc.
- Ability to fast forward/ rewind Oculus 360 Video Files.
- Ability to swipe up and down in oculus photo so you can jump to next category of images instead of just next image.
PS - From the oculus site, the best way to insert the Note 4 without triggering vr app is to first tilt the usb port on the gear vr upward then slide the Note 4 below it.
.
Click to expand...
Click to collapse
Adjust for different eye distances.
My eyes are close together (low PD) and I feel like it may be affecting image quality. Samsung IPD claims is 55mm to 71mm, so I am at the low end.
boodies said:
- Ability to disable Gear VR Autostart upon insertion.
Click to expand...
Click to collapse
This basically?
- Ability to use the phone like normal
- Ability to record videos and take pictures when using the see-through function (kind of useless but meh)
JippleStar said:
This basically?
- Ability to use the phone like normal
- Ability to record videos and take pictures when using the see-through function (kind of useless but meh)
Click to expand...
Click to collapse
I figured out a surefire way to stop Gear VR from starting for now. I just use Titanium Backup and the "Gear VR Service" WILL show. I just freeze it and unfreeze when needed. I tried the other app that was recommended but that for sure did not show Gear VR Service on the list of apps to disable.
boodies said:
I figured out a surefire way to stop Gear VR from starting for now. I just use Titanium Backup and the "Gear VR Service" WILL show. I just freeze it and unfreeze when needed. I tried the other app that was recommended but that for sure did not show Gear VR Service on the list of apps to disable.
Click to expand...
Click to collapse
No root required? O;
edit: eh, ill figure it out XD
JippleStar said:
No root required? O;
edit: eh, ill figure it out XD
Click to expand...
Click to collapse
I'm not sure as I have root. But one great thing about this is, it actually lets me use the trackpad on the Gear VR. I can even swipe forward and back along with the regular tap.
boodies said:
I'm not sure as I have root. But one great thing about this is, it actually lets me use the trackpad on the Gear VR. I can even swipe forward and back along with the regular tap.
Click to expand...
Click to collapse
*Jealous* :crying: That sounds like fun though~ Can you use your phone like normal and load up oculus stuff still? o.0
edit:
A tablet made for the gearVR would be cool too! Something like a drawing tablet that ends up functioning and looking like the fancy tablets in those marvel movies

Streaming video (using Kodi / XBMC)

From the Oculus forums:
This isn't perfect. It's made for 3D TVs but can work with a little setup.
You will need a controller and some common sense. If you are missing either of these, you should come back when they are both ready.
This howto does not cover adding sources to Kodi. If this is your first time using it, visit http://kodi.wiki/ for more info.
Head over to http://mirrors.xbmc.org/nightlies/android/arm/ and grab the newest build.
Once you install, add any sources or plugins you may want. I believe they have Hulu, Netflix, and some cable TV channels available.
Get familiar with how to use Cardboard apps or enable developer mode.
Get everything how you want it, then open Settings followed by System.
Video Output should be selected and you should see some options for stereoscopic mode.
Make sure you have connected your controller, enable side-by-side mode, and insert the phone into the Gear VR.
Finish any additional setup, such as navigating to Video Calibration and adjusting the view so you can see the entire menu comfortably.
Enjoy your pseudo-VR streaming videos.
Click to expand...
Click to collapse
I haven't tried this yet, but I did play around with SBS mode in XBMC before and you will have to shrink the view a bit to work with the limited FOV of the headsets.
Can you make kodi default to menu being sbs on first launch?
-= Note 4 & Gear VR =-
hashcheck said:
Can you make kodi default to menu being sbs on first launch?
-= Note 4 & Gear VR =-
Click to expand...
Click to collapse
Not on the first launch, but I'm pretty sure it saves the setting for any launch after that.
From my experience, 7 should be: ...navigating to Video Calibration and adjusting the ratio of height and width to be a square.
XBMC compatible with 3D SBS video? Wonderful
Only trouble is, once any movie starts.. the stereo scope is disabled and I have to repeat the settings....
Any idea?
vnguyen972 said:
Only trouble is, once any movie starts.. the stereo scope is disabled and I have to repeat the settings....
Any idea?
Click to expand...
Click to collapse
Don't know if my video will help?
https://youtu.be/NB-z5haFm0c

[Q] Gear VR on Airplane

Hello,
Samsung Gear VR is a game changer for personal media enjoyment.
Not only Virtual Reality that most people might not be interested in it but mainly watching movies in a true cinema theater environment.
lately, hostesses or nearby passengers used to alert me that the plane has landed and that people are out already while i'm enjoying the movie.
i never enjoyed traveling like this before.
the issue with the Gear VR, is head motion tracking, which is a great feature when you are on your couch or chair, but when the airplane or train or car are moving, this becomes annoying because you have to continuously re-align / re-orient screen.
i tried many solutions like disabling the gear service or avoiding inserting the note 4 in the gear usb plug, but then cardboard traditional software like AAA VR, side-by-side player, Kodi, and others didn't function normally like they do on a normal cardboard. in addition to that, the Gear VR cinema is an experience they can't ever beat.
i'm dreaming of a solution that will disable head tracking when on airplane.
"An airplane mode for Samsung Gear VR".
It would be nice if there was a Fixed view option to avoid this. Seems a kind of obvious option IMO.
Not sure I could use one of these in public places (planes too) since do not like being that out of sync with what is around me.
What about selecting the last cinema in the menu? Not the theater, not the moon, but the last one on the right I can't remember its name. I think it has the image fixed and it doesn't depend on your head movement
Keep pushing
It's called Void mode
For movie watching, some Chinese version vr glasses is better than gear vr.
3D VR Glasses overview and demonstration: https://youtu.be/nEALrvhDfIU
what you want is "cmoar virtual cinema" (avaiable in the app store). its the only non-oculus cinema that actually is on the same level (and in some ways a lot more powerful) as mr. carmacks masterpiece. the only thing that is a lot worse is the precision of the head tracking, which is the usual cardboard jitterfest - but then, you want a head tracking free cinema, and cmoar virtual cinema lets you completely disable any head tracking in its settings.
be prepared though that a complete lack of head tracking also feels a bit odd. im not sure, but i think id rather deal with the occasional screen reorienting than with a fixed screen in front of me. after all, the only time where its really that much of an issue is when the plane starts and lands, and the occasional fly route readjustment. same for cars, once youre on the highway, while you dont always go in a straight line (which you very much do on the plane), you still keep going in roughly the same direction and can just follow the screen a bit.
maybe you like the fixed one better. having used both options, im kind of divided (but still recommend the cmoar cinema, be it only because of the other 346974634 features i wish the oculus cinema had). i guess the only real solution is long term, where headsets may track your orientation not only absolute but also relative to your body. you know, when that whole hand recognition thing gets big and all that
zorglub667 said:
what you want is "cmoar virtual cinema" (avaiable in the app store). its the only non-oculus cinema that actually is on the same level (and in some ways a lot more powerful) as mr. carmacks masterpiece. the only thing that is a lot worse is the precision of the head tracking, which is the usual cardboard jitterfest - but then, you want a head tracking free cinema, and cmoar virtual cinema lets you completely disable any head tracking in its settings.
be prepared though that a complete lack of head tracking also feels a bit odd. im not sure, but i think id rather deal with the occasional screen reorienting than with a fixed screen in front of me. after all, the only time where its really that much of an issue is when the plane starts and lands, and the occasional fly route readjustment. same for cars, once youre on the highway, while you dont always go in a straight line (which you very much do on the plane), you still keep going in roughly the same direction and can just follow the screen a bit.
maybe you like the fixed one better. having used both options, im kind of divided (but still recommend the cmoar cinema, be it only because of the other 346974634 features i wish the oculus cinema had). i guess the only real solution is long term, where headsets may track your orientation not only absolute but also relative to your body. you know, when that whole hand recognition thing gets big and all that
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Agreed with Cmoar. It has more codec support, Youtube 2D/3D support and video LAN streaming. Worth the $7 IMO. I also use with a generic VR unit since the app has barrel and FOV adjustments.
It makes the Oculus effort so far seem very shallow, but Oculus wants to control content as much as possible, so of course no streaming LAN or Youtube in Oculus They are hoping people are too lazy to copy content on the device themselves. Perhaps a future update will stop that.....
yes, the oculus approach of trying to create a confined ecosystem is starting to get a bit annoying. doesnt go well with the whole early adopters vibe of VR at the moment. i truly think they need to open this up, but since theres not much outrage from users about this, this will probably never happen.
shame how times have changed, and how people got used to what once was something only apples IOS dared to do to its users.
just think about it, for the very same reason, we will probably never have the wonderful cmoar cinema running as a real oculus app. which is a real shame, cause the featureset of that cinema is truly mighty impressive. i love the oculus cinema for its smoothness and quality of craftsmanship, but in terms of features, it doesnt hold a candle to cmoar. cmoar is truly better in every regard except the usual cardboard app jitter (for which i blame the underlying google VR framework).
meh. not an ideal situation. i dont mind the whole early adopters thing. but to combine that with the restricted nature of a closed ecosystem from day one is really a huge letdown. i fully understand the motives behind it and would happily go with that, but thats a move you can make once you have lots and lots and lots of content, but not in these early stages IMO.

Google play movies? YouTube app?

I got movies purchased from Google play, can I view them through the gear vr? Is the YouTube app available also on the gear vr?
Lol im pretty sure people owning the VR have seen this thread, funny no one has dared to answer a simple question. Weak community.
no
the cinema app can play local mp4 files though.
Well at least you took the time to reply, I appreciate it. I have heard that mp4s can be played but the thing is that all my movies are purchased from the Google play store and the format is very weird
No youtube app for gear vr but there is youtube in google carboard app. you can also use little walk around. Use tubemate to download any youtube video straight to phone and play it using oculus cinema app in gear vr.
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COA4178 said:
I got movies purchased from Google play, can I view them through the gear vr? Is the YouTube app available also on the gear vr?
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Sadly it appears Oculus/Samsung appear to be gating any app that can do web browsing / stream since they want to control the content (to some extent). Most consumers will not transfer movies for playback and will simply use the streaming function of the Oculus apps. Again I hope I am wrong, but their IMO lame excuse for no web browser (it would require full Oculus integration) as example is false. Homido has a very good web browser that streams content from any web source and works great with the iPhone- ironic. Homido did say they were working on an Android Cardboard version, but can not for Oculus.
The stock 2D web browser using voice and the touch pad for mouse function would allow any streaming content from the web a consumer wants. This is something that Oculus appears to not want, but ironically works great on the iPhone. for streaming. Fulldive has a Cardboard browser, but the streaming is audio with a black screen.
The latest version from YouTube app support cardboard (v10.21), u may not have it yet but you can download it from apkmirror
zahrani said:
The latest version from YouTube app support cardboard (v10.21), u may not have it yet but you can download it from apkmirror
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It is not integrated though, so have to remove the phone, pick a vid, place phone back in VR unit and place the set back on. That seems a pain in a$$ to me. Not so bad for a 90 minute movie if having to, but
a true pain for short vids like Youtube. The app only works with 360 vids and not 2D.
Cmoar Cinema Pro has Youtube, but no account access.
Idk for the lack of ability for me to play the Google play movies I won't buy this product. Saw alot of potential but didn't really got my attention. I bought me a 60 inch led Sony TV instead with roku loaded ?
also been wanting one. i heard in a thread that there was this widget that allowed you to play cardboard apps on the phone with gear VR.
we need to break this format. this is rediculous. we should be able to watch any of our content on this device with NO problem. I dont understand why this device does not perfrom as advertised. Someone smart needs to hack this **** and let us all download it.
There is a way to run Youtube app on Gear VR
You need install a tool on Google Play, it named "Play Cardboard apps on Gear VR" (of [KunKunSoft]), run this tool and switch to "Cardboard mode"
After that, Install "Cardboard" (of [Google Inc]) app on Google Play, run "Cardboard" app and you will see "360 Video Chanel" app, it is "Youtube VR", run it and enjoy!
Hope this can help!
if u want to stream movies in vr just use HD movies app download it for free and move it to sd card and hit the vr video
or use the samsung gallery on vr if ur lazy to transfer to sd card downloaded videos
Samsung Internet is your best bet.. Works great for me.. https://www.samsungmobilepress.com/2015/12/02/Samsung-Launches-Optimized-Web-Browser-for-Gear-VR
NOMone VR Browser
I don't know about movies downloaded from Google Play, but in NOMone VR Browser you can watch youtube without any problems (not 360 degree, though). You can use it with a keyboard and a mouse or using earphones. To have the best experience:
- Check "Request desktop site".
- Goto the youtube video you want to watch.
- From the options at the bottom-right corner of the viewer, choose "Theater mode". Now press fullscreen.
I'm one of the developers of this app by the way. The application still has a long way to go, but we intend to achieve a 100% integrated solution by version 1.0 if Allah wills. If you have any comments of feature requests, don't hesitate to reach out for us. But we don't check xda very frequently. On the other hand, we are very active on our facebook page (nomonesoftware).

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