Free stuff : Fractal flythrough animation - Samsung Gear VR

If it wasn't for Julius Horsthuis, who recently released 2 fractal animations in 360 format for Gear VR and Oculus Rift, I would never have found this beautiful piece of software called 'Mandelbulb 3D'. It's a FREE piece of 3D rendering software to generate images and videos from the mathematics of complex numbers, aka Fractals. Apparently a breakthrough was made around 2008, when a method was discovered to render a 3D representation of fractals. You can find tons of beautiful work already on google images, vimeo video, etc. Seeing those examples of professional work immediately shows you how amateuristic my first attempt at using this software looks. I have managed to produce something though, and since the Gear VR community is craving for any content, I'm making the file available for download for FREE today at this link :
http://www.mypageofmanythings.com/downloads/amazingboxflythrough.mp4
This 1 min 47 second video gives a quick impression of what is possible with this software. It's just a teaser of what's to come once I know what I'm doing. I've really only spent an hour or 2 learning the software and setting up this first animation so far. So please forgive me for some of the obvious errors I've made flying through walls and stuff. My PC took 18 hours to render all the frames and I have spent many days in frustration trying to get the file converted to the proper format so it plays back in the Gear VR. It turns out that Oculus 360 videos does not support the same file formats as Milk VR. I have my rendered files only working in Milk VR at the moment, so follow these steps to play the video on Gear VR :
Download from link above (^^)
Create folder on root of phone memory (not sd card) called VoltVR
Copy mp4 file into VoltVR folder
Launch Milk VR, open 'downloaded' section, play file
Enjoy this free content for your Gear VR. More to come soon.
AceHighness

Thanks, will check it out!

Here is another clip I rendered ... unfortunately the flight path is quite lame and uninteresting. I don't have enough free time to really work on this, but I wanted your opinion on 30fps vs 60fps , so I'm using this video to show the difference :
30fps : https://www.dropbox.com/s/5424i7akdjup0qu/Trippingbox_30fps_H264vd.mp4?dl=0
60 fps : https://www.dropbox.com/s/54ljlceope49e3z/Trippingbox_60fps_H264vd high br.mp4?dl=0
Is it worth it to make these 60fps ? It looks smoother but takes double time to render (already took 40 hours to render this one)

Related

DVD to Pocket PC HELP Needed!

Ok. I've been trying to get this program (DVD to Pocket PC) working properly, with no success.
I downloaded the demo version, and it 'started' to make a 5 minute copy of a DVD. It ripped the DVD, then crashed when attempting to turn the MPG file into a WMV file. I was able to manually convert the file to WMV format, and it ran on the XDA.
The problem is, the program doesn't work anymore. I can't get it to rip ANY more DVD's, not even the same DVD I used initially.
I love the idea of the program, and was really looking forward to buying it if it worked properly. I have a shiny new 512MB SD card just begging to be used.
Does ANYONE out there have the actual, whole version of the program that they can tell me about? I have been burned before buying badly written Pocket PC programs, and don't want that to happen again. If someone can loan me the full version so I can evaluate it, I'd REALLY appreciate it!
I just want to make sure the program works properly. The demo seems to be really flaky.
Thanks.
-Robert
([email protected])
The demo crashes for me too at the same stage you described, so I uninstalled the damn thing and moved on.
I'm using Win2K, and this may be my problem - the website says XP only. Whatever. Can't be bothered.
I guess this program must work - otherwise, why do they sell it? Crashing halfway through is an obvious bug, no?
I have the full version, running on xp pro, it works flawlessly, I leave a dvd in the drive overnight and in the morning I have a film for transferring to sd or cf card, never crashed on me either.
That's interesting.
I am also using XP Pro, and like I said in the previous post, the program (demo) 'started' ripping the DVD, then promptly crashed at the point when it was supposed to be converting it to WMV. I was highly disapointed to say the least.
I even tried uninstalling the program and reinstalling. The exact same thing occurred.
I'm using the full version on WindowsXP, and it's GREAT!! 8) 8) 8)
I uninstalled it again and reinstalled, and now it's working properly. VERY cool. I think it's worth the $25.00.
I also have the full version of this software, worth every penny
One thing worth mentioning is the Step 2 Only option from the Special menu
If the program doesn't complete the final step of converting to WMV, just select the Step 2 only option and it'll finish off
You can also trick it into converting any mpeg files into wmv by renaming them to DVD.mpg, placing them in root c:\ and running a Step 2 Only
Very useful for TV episodes, as it compresses Simpsons episodes to 30mb
I think I saw this software in PC Magazine. Are you saying that you can download an entire Movie DVD onto your PDA?
Yep,
It compresses a 90minute movie to approx. 128mb
so increase the size slightly for longer films
i've had two 90minute films no problem on a 256mb SD card, and haven't had any issues with slow load time or memory problems
Hope this helps
How do you download the DVD? Can you give me kind of a dumb guys version. I'm a bit new to this stuff.
Also, maybe I can ask you... I can't seem to open images with TIF extensions?
how to make a dvd small enough to fit on your 512MB sd card
http://www.makayama.com/dvdtopocketpc.html
the easist way to open tif is to use
irfanview to change the picture from tif to jpg
otherwise maybe this program does it
http://www.acdsystems.com/English/Products/WinCE/feature2?LAN=englishX10
alternatives
This is slightly off the thread, but...
I personally thought that $25 was a bit steep for software that just rips a DVD, and then uses freely available microsoft tools to convert it into a small file. Theres a whole load of free stuff available that will do all this.
Another problem I had with the software is that it is not configurable. The demo 5 minute video I produced had a frame rate of 20 fps. The playback was noticably jerky. I would be prepared to suffer a 25% increase in file size for 25fps.
I would recommend anyone thinking of buying this software to check out the following free tools, to see if you can't get a result as good or better:
http://www.dvddecrypter.com/
http://fairuse.free.fr/lang_en/index.html
If the video files don't play in the built in media player, check out...
http://www.pockettv.com/
Plus look at the guide to creating content in http://www.pockettv.com/index.html#forums

Does VR will allow to use Apps such as Youtube, or watch movies stored in the SD-Card

Pretty much the title say it all...i want to know if the VR would support apps such as Youtube, or other movies app that we use on Note 4...or even play our own movies that are stored on our Micro SD CARD?
loaferkan said:
Pretty much the title say it all...i want to know if the VR would support apps such as Youtube, or other movies app that we use on Note 4...or even play our own movies that are stored on our Micro SD CARD?
Click to expand...
Click to collapse
Based on the countless hours I have spent reading through every minute detail I could find about Gear VR, here is what we know that you will be able to do and not do with the unit out of the box:
CAN:
- Play back your own standard-format (MP4, etc) movie files within the immersive Oculus Cinema
- Download and play VR games from the proprietary game/app store; these have been curated specifically by Oculus
- Browse photos that have been pre-installed with the Gear VR, or your own photos. At the Oculus Connect conference, Oculus confirmed that it was possible to have 360-degree viewing of pictures taken from the Ricoh Theta camera (and thus, likely, other 360-degree user-generated images as well)
- Play Oculus-curated 3D movies, including stereoscopic 3D 360-degree live-action and animated experiences
- Use either 3.5mm wired headphones or a Bluetooth wireless headset to listen to audio. Otherwise, audio will be played through the device's external speakers.
CAN NOT (YET):
- Use apps on your phone that are not part of the Gear VR ecosystem (including texting, calling, etc)
- Watch your own 3D movie files that are encoded in side-by-side/over-under, etc. Preliminary reports show that there is no way to denote or recognize these files as such, meaning the Oculus Cinema will treat them as 2D movies and leave the original split video presentation intact.
- Access content that was purchased outside of the Gear VR ecosystem (Google Play movies, Vudu movies, etc, etc)
The Oculus team got low-level access to the actual hardware of the phone so they have manipulated it in ways that no other software maker can. That being said, it is only common sense that down the road there will be access to services like Netflix, whether that is a custom Gear VR experience or some way to seamlessly integrate the existing Netflix Android experience. The same will surely go for any number of other apps. For now, though, you will only be able to experience the stuff that Oculus has designed for you to experience.
Let me know if I've missed anything!
mdude04 said:
Based on the countless hours I have spent reading through every minute detail I could find about Gear VR, here is what we know that you will be able to do and not do with the unit out of the box:
CAN:
- Play back your own standard-format (MP4, etc) movie files within the immersive Oculus Cinema
- Download and play VR games from the proprietary game/app store; these have been curated specifically by Oculus
- Browse photos that have been pre-installed with the Gear VR, or your own photos. At the Oculus Connect conference, Oculus confirmed that it was possible to have 360-degree viewing of pictures taken from the Ricoh Theta camera (and thus, likely, other 360-degree user-generated images as well)
- Play Oculus-curated 3D movies, including stereoscopic 3D 360-degree live-action and animated experiences
- Use either 3.5mm wired headphones or a Bluetooth wireless headset to listen to audio. Otherwise, audio will be played through the device's external speakers.
CAN NOT (YET):
- Use apps on your phone that are not part of the Gear VR ecosystem (including texting, calling, etc)
- Watch your own 3D movie files that are encoded in side-by-side/over-under, etc. Preliminary reports show that there is no way to denote or recognize these files as such, meaning the Oculus Cinema will treat them as 2D movies and leave the original split video presentation intact.
- Access content that was purchased outside of the Gear VR ecosystem (Google Play movies, Vudu movies, etc, etc)
The Oculus team got low-level access to the actual hardware of the phone so they have manipulated it in ways that no other software maker can. That being said, it is only common sense that down the road there will be access to services like Netflix, whether that is a custom Gear VR experience or some way to seamlessly integrate the existing Netflix Android experience. The same will surely go for any number of other apps. For now, though, you will only be able to experience the stuff that Oculus has designed for you to experience.
Let me know if I've missed anything!
Click to expand...
Click to collapse
Note however that I would not recommend watching a movie this way. The field of view is larger than your field of vision. This means that you cannot see everything on screen at the same time and will mean movie watching is fatiguing. This is why alternatives like the Sony HMD units have an optimum "cinema" field of view angle. I am sure it will be initially impressive to watch like this, but I think watching a whole movie could be challenging.
Look at this. It seems like watching a movie is a great experience.
https://www.youtube.com/watch?v=RtRSOUbpDgM
jonstatt said:
Note however that I would not recommend watching a movie this way. The field of view is larger than your field of vision. This means that you cannot see everything on screen at the same time and will mean movie watching is fatiguing. This is why alternatives like the Sony HMD units have an optimum "cinema" field of view angle. I am sure it will be initially impressive to watch like this, but I think watching a whole movie could be challenging.
Click to expand...
Click to collapse
You are incorrect. With the Gear VR, you also get a "cinema" experience. You watch the video from in the middle of a virtual movie theater (or other custom environments), so there will be no fatigue and you will very much be able to see everything on screen at the same time.
mdude04 said:
You are incorrect. With the Gear VR, you also get a "cinema" experience. You watch the video from in the middle of a virtual movie theater (or other custom environments), so there will be no fatigue and you will very much be able to see everything on screen at the same time.
Click to expand...
Click to collapse
I think mdude04 make sense. I'm sure that the Gear VR makers wouldn't allow us to watch movies directly from our own apps, or a matter of fact youtube...but who going to stop these great Devs here who can has turn our phone the future phones...the things that Samsung or any other company come out with, we already have experienced it long before...lol
I'll try to invest in it, until I see the Devs has worked on custom rom or software for it.
mdude04 said:
You are incorrect. With the Gear VR, you also get a "cinema" experience. You watch the video from in the middle of a virtual movie theater (or other custom environments), so there will be no fatigue and you will very much be able to see everything on screen at the same time.
Click to expand...
Click to collapse
Before you start saying I am "incorrect", let's just get things a bit clearer here as your post wasn't very clear on the "how" this might be done. The main issue with the Oculus Rift which I have tried BTW for movie is its 110 degree field of view. The Samsung has a FOV of 96 degrees which is much too large for watching a movie. In comparison the Sony HMD-T3W which I also have, is 45 degrees. 45 degrees is considered the optimum movie viewing experience, sitting in the middle row of a large theatre screen. 96 degrees would be like sitting in the front row, which for most people is not a comfortable place to sit. So the only way that Samsung could reconcile this is to not use the whole resolution of the Note 4 display, which woudn't be great, as to my understanding each eye is not receiving a 1080 image to start with (as the 2560x1440 display is chopped in half, with half going to the left eye and half going to the right).
In discussions on various forums, there is a "general" opinion that the glasses you wear for playing virtual reality games or experiences needs a big FOV so you feel you are actually there, whereas movies need a smaller one. This typically means owning two pairs of this type of glasses, or compromising resolution so that the movie is not taking up the full screen area.
So could you explain more about how Samsung handles this?
I will be getting the Gear VR anyway, but for the hopefully stellar VR experiences.
jonstatt said:
Before you start saying I am "incorrect", let's just get things a bit clearer here as your post wasn't very clear on the "how" this might be done. The main issue with the Oculus Rift which I have tried BTW for movie is its 110 degree field of view. The Samsung has a FOV of 96 degrees which is much too large for watching a movie. In comparison the Sony HMD-T3W which I also have, is 45 degrees. 45 degrees is considered the optimum movie viewing experience, sitting in the middle row of a large theatre screen. 96 degrees would be like sitting in the front row, which for most people is not a comfortable place to sit. So the only way that Samsung could reconcile this is to not use the whole resolution of the Note 4 display, which woudn't be great, as to my understanding each eye is not receiving a 1080 image to start with (as the 2560x1440 display is chopped in half, with half going to the left eye and half going to the right).
In discussions on various forums, there is a "general" opinion that the glasses you wear for playing virtual reality games or experiences needs a big FOV so you feel you are actually there, whereas movies need a smaller one. This typically means owning two pairs of this type of glasses, or compromising resolution so that the movie is not taking up the full screen area.
So could you explain more about how Samsung handles this?
I will be getting the Gear VR anyway, but for the hopefully stellar VR experiences.
Click to expand...
Click to collapse
The Gear VR is going to ship with Oculus Cinema, which allows you to watch your own content in a virtual movie theater. It simulates that "Perfect Seat" experience of being in a movie theater. It effectively fills your field of vision, no more, no less, and (if you want) allows you to move your head around the theater and look around.
In terms of video quality, you're not going to lose anything. It only plays back 2D content, yes, but this allows the use of interlacing to maintain a full 1080i image. Essentially, the sum of the parts to make the whole.
If 3D playback was added in down the road, you would lose out on the quality more than likely, but it all depends on how it's implemented.
John Carmack (CTO of Oculus, and lead on the Gear VR project with Samsung) even mentioned that he's watched the entire Matrix trilogy on his, and he said it was incredible.
xxbadsushixx said:
The Gear VR is going to ship with Oculus Cinema, which allows you to watch your own content in a virtual movie theater. It simulates that "Perfect Seat" experience of being in a movie theater. It effectively fills your field of vision, no more, no less, and (if you want) allows you to move your head around the theater and look around.
In terms of video quality, you're not going to lose anything. It only plays back 2D content, yes, but this allows the use of interlacing to maintain a full 1080i image. Essentially, the sum of the parts to make the whole.
If 3D playback was added in down the road, you would lose out on the quality more than likely, but it all depends on how it's implemented.
John Carmack (CTO of Oculus, and lead on the Gear VR project with Samsung) even mentioned that he's watched the entire Matrix trilogy on his, and he said it was incredible.
Click to expand...
Click to collapse
HI,On the contrarytThe way it is implemented in VR Headset,there is no way you would lose in quality in 3D playback since for 2D playbackyou already sending twice the same image for each eye hence the quality has already been lowered(You only see half of the display)
If there was a single lense instead of the 2 at the moment the whole screen would be entirely visible and you would have a 2D Screen much larger and with much better resolution...
And maybe in this case i believe screen door effect would be even less visible.
IF you have Side by Side (SBS or TTB) videos there is no reason the experience would be less than a 2D film providing Oculus Cinema is
able to natively manage that 3D SBS format.
joexda75 said:
HI,On the contrarytThe way it is implemented in VR Headset,there is no way you would lose in quality in 3D playback since for 2D playbackyou already sending twice the same image for each eye hence the quality has already been lowered(You only see half of the display)
If there was a single lense instead of the 2 at the moment the whole screen would be entirely visible and you would have a 2D Screen much larger and with much better resolution...
And maybe in this case i believe screen door effect would be even less visible.
IF you have Side by Side (SBS or TTB) videos there is no reason the experience would be less than a 2D film providing Oculus Cinema is
able to natively manage that 3D SBS format.
Click to expand...
Click to collapse
Yep. And in fact, looking through Oculus's newly released developer documentation, it is in fact possible to watch 3D videos in the Oculus Cinema from day one. It looks like you either need to follow some kind of naming convention when importing your SBS content into the micro SD card, or place it into a specially designated "3D" folder. That will give the Gear VR the information it needs to recognize that it is a 3D video, and it will be rendered on the virtual movie screen accordingly.
Just another awesome reason to be excited about Gear VR!
Wonder if the movies referred to were watched in 1080 or 2k resolution...
xxbadsushixx said:
In terms of video quality, you're not going to lose anything. It only plays back 2D content, yes, but this allows the use of interlacing to maintain a full 1080i image. Essentially, the sum of the parts to make the whole.
Click to expand...
Click to collapse
I think John Carmack said the resolution of the video shown in the oculus cinema is 720p.
---------- Post added at 01:23 AM ---------- Previous post was at 12:49 AM ----------
jonstatt said:
So could you explain more about how Samsung handles this?
I will be getting the Gear VR anyway, but for the hopefully stellar VR experiences.
Click to expand...
Click to collapse
i don't know if you have seen this video yet, it gives an idea how the moon theater in oculus cinema looks and there is also cirque du soleil video later on.
http://youtu.be/SVwNz4_NbRw?t=38s
I honestly can't wait to get the Gear VR. I in a lot of ways looking forward to it more than I did the Note 4 itself.
I can't wait to watch a movie on the frickin moon! I must say brief shot of the reflections hitting the ground on the moon look incredible.
is this different than oculus ?
or more or less the same ?
these 2 looks futuristic
awesomista said:
is this different than oculus ?
or more or less the same ?
these 2 looks futuristic
Click to expand...
Click to collapse
The Gear VR has a better display than the Oculus Rift DK2, lower latency and no wires. The Dk2 has wires but is connected to a PC and therefore you have better looking graphics but you would also need a more powerful PC to use it wiithout judder and high FPS.
The DK2 has besides Headtracking also positional tracking, the Gear VR does not have positional tracking yet but most likely the next version of the Gear VR will. But when you buy additional STEM packs or STEM controllers from sixense, then you also already get positional tracking with the first version of the Gear VR.
Powerslash said:
The Gear VR has a better display than the Oculus Rift DK2, lower latency and no wires. The Dk2 has wires but is connected to a PC and therefore you have better looking graphics but you would also need a more powerful PC to use it wiithout judder and high FPS.
The DK2 has besides Headtracking also positional tracking, the Gear VR does not have positional tracking yet but most likely the next version of the Gear VR will. But when you buy additional STEM packs or STEM controllers from sixense, then you also already get positional tracking with the first version of the Gear VR.
Click to expand...
Click to collapse
mindblown......
too hard to understand hahaha
awesomista said:
mindblown......
too hard to understand hahaha
Click to expand...
Click to collapse
Both devices can do headtracking that means, you can look around 360° in a virtual world.
Positional tracking what the Oculus Rift DK2 can do with help of a special camera mounted to the pc and the Gear VR with additional controllers/packs means that you can also lean to the left/right and front/back in the virtual world.
For the Gear VR you will need the Galaxy Note 4 to run it and for the DK2 you will need a beefy PC.
The Gear VR has a higher resolution display, lower latency means that you look around with less lag/judder but when everything is optimized on the PC then it should perform similarly and you have no wires, so you can use the Gear VR on your couch, in bed, on a plane, in a hotel and easier showcase it to family and friends without having to bring along your PC, camera and cables.

Milk VR with custom video: My poorly written How To

Welcome to my poorly written How To!
So after downloading a video I went searching for the location and found it to be in Android->Data->com.samsung.vrvideo
In there is a number of jpg previews, the full videos you have downloaded, and .json files for them. Make sure you have downloaded at least one video so you have a .json file to edit for your video. Copy the .json file and open in a text editor. In there the fields to change are rather obvious. If anyone needs specific guidance, feel free to ask, but you should be able to figure out what is what. You'll see you an set the path of the video file. While I have not tested putting the video file on my SD card and pointing the .json there, it will likely work.
What I have done so far is put both the .json file and the .mp4 video file with the same name in that folder and it payed beautifully! I didn't update the preview image link so it shows a different preview, but it looks to be able to use a local or web link for that, so you can set that to anything you want in the .json file ^_^
This will work with not only work with local files, but any mp4 with a direct web link! It's all in the .json file.
When I have a chance I'm going to look into it further. I'm hoping there is a setting that can be set in the .json file that allows for 180 videos as well as defining if it's a top bottom or left right stereo video. If someone gets to this first and finds something, please post!
In case you are wondering why you would go to this trouble instead of just using the 360 video player, try Milk. It's far better with full controls for the video playback.
UPDATE:
Confirmed commands so far:
"metadata": {"stereoscopic_type": "left-right"} - For Left Right Stereo 360 videos
"metadata": {"stereoscopic_type": "top-bottom"} - For Top Bottm Stereo 360 videos
Example .json data - Items in RED are what you enter the info for
{
"id":"Example",
"title":"Example",
"author":"Example Author",
"added_on":"2014-12-30T19:22:45.019916",
"view_count":"0",
"likes":"0",
"video_url":"https://DOWNLOAD URL",
"video_url_stream":"https://STREAM URL - MAY BE THE SAME AS DOWNLOAD",
"local_url":"file:////storage/emulated/0/Android/data/com.samsung.vrvideo/files/YOUR LOCAL VIDEO FILE.mp4",
"thumbnail_url":"USE http:// for web JPG or file://// for a local JPG file",
"thumbnail2_url":"Same as above for secondary thumbnail",
"author_profile_img":"Same as above for Author thumbnail",
"video_bytes":Size in bytes with no quotes,
"duration":Duration in seconds with no quotes,
"downloadPercent":100,
"metadata": {"stereoscopic_type": "left-right OR top-bottom"},
"download_request_timestamp":
}
can you post the milk vr apk?
thanks
telis12 said:
can you post the milk vr apk?
thanks
Click to expand...
Click to collapse
It's readily available in the Oculus Store for free as of today so there is no need. They have said on the Oculus forums that new apps are released every Tuesday, so I always check it first thing Tuesday mornings ^_^
Now we need Netflix and Youtube working with Gear VR
Sent from my SM-N910T using XDA Free mobile app
How about putting a youtube url in "video_url_stream":?? .....that ll make youtube somewhat available if it works..
revjonnyflash said:
Welcome to my poorly written How To!
}
Click to expand...
Click to collapse
Thanks very much for sharing!
Have you figured out how to put Milk VR media files onto external SD card?
I tried edit the file path in .json file but didn't work.
revjonnyflash said:
It's readily available in the Oculus Store for free as of today so there is no need. They have said on the Oculus forums that new apps are released every Tuesday, so I always check it first thing Tuesday mornings ^_^
Click to expand...
Click to collapse
Sorry that'S not true - i live in Germany and I ordered my Gear VR from the USA - it's all working nicely but in contrary to what you stated: the MILK VR app is NOT available in the Oculus Store - at least not from germany and not for now. So I'd highly appreciate if you could post a milk vr apk file so i can install it manually thank you
Thozi said:
Sorry that'S not true - i live in Germany and I ordered my Gear VR from the USA - it's all working nicely but in contrary to what you stated: the MILK VR app is NOT available in the Oculus Store - at least not from germany and not for now. So I'd highly appreciate if you could post a milk vr apk file so i can install it manually thank you
Click to expand...
Click to collapse
Here you go
https://copy.com/0Umai6lWFuhZtOP
sawdoctor said:
Here you go
https://copy.com/0Umai6lWFuhZtOP
Click to expand...
Click to collapse
awesome, you'Re the man! installed and up & running
Install an app call Hola, and run Ocolus as from US using that application
than you can download milkvr there
might be a silly question but what is the benefit of viewing 360 videos in Milk VR as opposed to the 360 video app?
Manwithoutaphone said:
might be a silly question but what is the benefit of viewing 360 videos in Milk VR as opposed to the 360 video app?
Click to expand...
Click to collapse
Milk allows fast forwarding .... That's about it I think.

How to stream YouTube 3D SBS to your GVR.

This is a bit of an inelegant solution, but it works and will allow you to enjoy YouTube Streaming to your GVR until Oculus enables it in the cinema. This only works with 3D SBS video.
You need three bits:
1) Titanium Backup (to freeze Gear VR Service).
2) YouTube App.
3) Window Manipulator (if you prefer a letterbox experience).
http://forum.xda-developers.com/android/apps-games/root-window-manipulator-t2846784
The reason for the Window Manipulator is if you wish to create a "fake letterbox" effect to make your view more similar to the Void Theater. Pretty subjective so find what works for you. My favorite overscan settings are 100,0,0,0. YMMV.
If you prefer full immersion, you may find scenes with actors speaking a bit disconcerting because the central focal point has you looking at their mouths as they speak. The trick is to focus on their eyes and you'll be good. This is easier if you move the GVR a bit lower in your face.
1st you need to DISABLE GEAR VR SERVICE on your Note 4 so you can plug into your GRV without Oculus Home Launching. I did this by freezing it in Titanium Backup.
Once you have that set just open a 3D SBS (4k is best) video in the YouTube app and start it. Try not to touch the screen as you do this or you may turn off or minimize your video accidentally. This process will seem awkward at first but will improve as you get used to it.
Once your GVR is on, open your eyes as wide as you can then relax them. This will let your visual focus adjust and the video should be crystal clear. You can set up the YouTube so you select a series of videos and it will play one after the other saving you from putting on and off the GVR.
Hope that helps. Have fun.
Great idea. Thanks
I have not root!
Gesendet von meinem SM-N910F mit Tapatalk
What i did is downloaded the video in the utube 3d sbs via tubemate. Then put the folder to the oculus 3d. Anyway thanks for this idea though?
Side note (about using titanium backup )
I have noticed if you gingerly connect your note 4 to your headset (gear vr) it won't connect to gear vr's main interface, so basically I do this when viewing Google cardboard apps (just a Lil quicker than disabling and enabling stuff ...

Link for Catatonic VRSE Video

Could anyone post the link for the Catatonic video from VRSE? The app doesn't launch for us miserable Exynos users, and the video is still 'Coming Soon' on the Android app.
Much appreciated
Edit: If anyone's still looking, a kind soul from the Oculus forums pointed me to the link:
MP4 Video:
https://drive.google.com/file/d/0BzhGU3o3SNB7QXVvS0g1Ymg5TVU/view
MP3s:
https://www.dropbox.com/sh/eh7s41t3cof8sws/AACcv7_HqS0Z5NmYKPN1v86da?dl=0
Hey,
What app do you use to play these videos? I am using my nexus with the google cardboard.
Thanks
H04NG said:
Hey,
What app do you use to play these videos? I am using my nexus with the google cardboard.
Thanks
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I use the Oculus 360 Movie player. You need to mux the video with the audio file using YAMB then put it in that folder.
gabster21 said:
I use the Oculus 360 Movie player. You need to mux the video with the audio file using YAMB then put it in that folder.
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Thanks for the quick reply!
Is Oculus 360 Movie player in the store? because i cannot seem to find it
It should come pre-installed on the Gear VR, it already has a few 360 movies pre-loaded.
I´ve made a version of catatonic on youtube,that works on cardboards......if someone wants to try...... h**ps://w*w.youtube.com/watch?v=AEWxokjJt6E
Are these files, in any way, playable in VRSE for google cardboard? I had downloaded Evolution of Verse and tried modifying the json file according to the filenames. I could get the audio files running in VRSE, but video doesn't show up. There is a tag in the json file, called "video_format" which has a value "stereo_left_right" for the evolution of verse, but the catatonic is in up-down stereo format. I tried using a couple of guesses like "stereo_top_bottom" and "stereo_up_down" etc, but doesn't seem to do the trick. Anybody able to play it properly? I know muxing the audio with the video file and playing in some 360 player may work fine, but still wanted to give this a shot.
does this work on daydream?
They have changed the app name to Within instead of VRSE.
I only found this out by spending hours trying to find the Samsung MILK app via VPN changes to find none because Samdung had changed the name to Samsung VR. I haven't seen this Catatonic video but if it's the one in the mental asylum then it was on there for me.
So, this video has apparently been removed from all official sources due to "licensing issues", this is so f***ing stupid !
Can anybody post a link to the "muxed" version (video + audios) ?
I tried adding the 4 mp3 tracks with MP4Box and playing it with AAA VR Cinema, but still no "3D sound".. It's much less immersive !
Can you help me mux those files?
jsantosdias said:
Can you help me mux those files?
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I would be greatful to if somebody could post the mux version of these files too. As I am also having issues getting them to mux properly.
Catatonic is now avilable via the Dark Corner App. Dark Corner is an App that delivers horror based VR 360 videos.

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