[Q] Anyone know how to increase touch sensitivity? - T-Mobile Samsung Galaxy S6

I am looking for a way to increase touch sensitivity on the S6 - like you can on the S5 - Note 4 - etc.
Cant find it - am I blind or is it missing? Normally it is located under "display" but I don't see the option there - Suggestions?

I don't think it's enabled. I'll look around and see what I can find. In the mean time you can flash @ktoonsez kernel. I believe he improves things in that area.

You having issues with your touch sensitivity?

shook187 said:
You having issues with your touch sensitivity?
Click to expand...
Click to collapse
Couldnt tell if you were making a funny or if you were serious.
What I am trying to do is have the option to use my stylus on the screen - not all the time - just sometimes - with increased touch sensitivity on the S5 you can do that - I would have thought they would have done this on the S6 -
anyone know if there is a way to be able to use Stylus on the S6?

Do you really want to increase the touch sensitivity? I actually want to decrease the touchscreen sensitivity of the S6. The touches is registering as swipe instead of single touch. Sometimes when I type fast it register as swipe. Want to know what I mean, download the app 9gagtv and try to click on the video cards to play the video.

I think the option is either gone or disabled because I couldn't find the option for it either

Related

TouchFLO Clarification Please

I stopped by the Verizon kiosk today and was playing with their variant of the Elf/Touch and I noticed that the screen is a lot more sensitive to using a finger for navigation (for example, touching the Task Manager or the Signal Indicator brings up the intended menu very reliably, despite their small size). Is this the result of TouchFLO software and is it possible for a Kaiser to operate with the same level of sensitivity?
From what I gathered, TouchFLO only allows for "gestures" to be recognized, usually in order to activate a Cube program. Can someone clarify?
I apologize in advance if this has been covered in another post; searching out an answer is difficult when nearly every ROM includes the word "TouchFLO" in its description.
robcav said:
I stopped by the Verizon kiosk today and was playing with their variant of the Elf/Touch and I noticed that the screen is a lot more sensitive to using a finger for navigation (for example, touching the Task Manager or the Signal Indicator brings up the intended menu very reliably, despite their small size). Is this the result of TouchFLO software and is it possible for a Kaiser to operate with the same level of sensitivity?
From what I gathered, TouchFLO only allows for "gestures" to be recognized, usually in order to activate a Cube program. Can someone clarify?
I apologize in advance if this has been covered in another post; searching out an answer is difficult when nearly every ROM includes the word "TouchFLO" in its description.
Click to expand...
Click to collapse
you can increase the sensitivity of the touch screen by going into advanced config and setting the touchflo sensitivity to a higher number...i have mine set at 5000, the default is like 200, give it a try, i'm fairly certain you'll like it much better.
skatdawg said:
you can increase the sensitivity of the touch screen by going into advanced config and setting the touchflo sensitivity to a higher number...i have mine set at 5000, the default is like 200, give it a try, i'm fairly certain you'll like it much better.
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Click to collapse
I have a Norwegian ROM, stupid guestion... where is advanced config and setting?
touchflow pressure threshold
skatdawg said:
you can increase the sensitivity of the touch screen by going into advanced config and setting the touchflo sensitivity to a higher number...i have mine set at 5000, the default is like 200, give it a try, i'm fairly certain you'll like it much better.
Click to expand...
Click to collapse
and you found that 5000 gives the best results or was that just an example? It is taking a soft reset every time to check if it's better.

Feedback wanted

App now on the market, thanks for all your help.
great emulation. see my magic/sapphire device specs below...
no sound
very slow response to fire/shoot tap
...other than those issues, nice work.
Hi, great looking and I like the neat touches about adding 10p etc.
Comments - as posted above, no sound and the motion of the base is very slow either by motion detection or using the trackball. Though the trackball seemed to be very intermittent.
I'm running a T-Mobile G2 touch with the latest stock rom. All other background apps, had been disabled too.
Most gracious thanks for your comments. I think I've found the sound bug proper now. I've also found a vast improvement in speed after some GFX tweaks.
The control issues sound odd as both the emulator & my i7500 don't have these problems (but neither have a trackball, the emulator has no sensor), maybe the speed increase will fix things, as the phone was probably getting bogged down with unnecessary drawPixels.
Version 5 is available in the 1st post above, be grateful of any further feedback.
Edit: I've also updated the sensor updated time to maximum to see if that helps.
Great improvemnet.
Sound - now works, firing, explosions, flying saucer. Though the sound of the "invaders" moving is slow, but I am guessing that is as the original?
Movement - The motion sensor works fine now, though the trackball still does not function for left or right movement. If you try the trackball, the app says "motion sensor disabled", but the trackball does not move the player. The fire function works when you depress the ball though.
I love it, takes me back
Daft question but
Could this be used with other arcade roms?
Splather said:
Could this be used with other arcade roms?
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Click to collapse
Yes, a limited few though, those what run on similar 8080 hardware (a few tweaks may be needed).
I will probably add these later.
OK, nearly at the finishing post. I reckon I've sorted the trackball issue, though I don't have a device with a trackball to test it on. I've also added the suggested full screen mode, though it runs a bit slow even after skipping a few frames, but I've left it in for the moment as it will encourage me to further optimize (will probably have a go at h/w acceleration in v2).
Version 6 Now available in the 1st post.
Trackball works fine now, not sure if it's just me but it seems slower than using the tilt method. Nice work.
I prefer the "bordered" view as it reminds me of the actual screen in the cabinet with the border around the black and white screen. Though on some machines they added coloured bands across the screen so that the invaders "appear" to change colour the lower they got. Maybe you could add that in?
"Edited"
Just a thought, not sure if you can do it, but can you override the "back" key functionality, then you could use it as a fire button and the trackball would be movement only. This way it is slightly more authentic in having the left right control and a fire button just like the original.
OMG that's slow!
Uninstalled... sorry
Love the idea, though
beaker656 said:
Trackball works fine now, not sure if it's just me but it seems slower than using the tilt method. Nice work.
Click to expand...
Click to collapse
Seem to have a problem there... read the new control instructions in version & to see if that helps. It's hard to sort until I get a real device.
beaker656 said:
I prefer the "bordered" view as it reminds me of the actual screen in the cabinet with the border around the black and white screen. Though on some machines they added coloured bands across the screen so that the invaders "appear" to change colour the lower they got. Maybe you could add that in?
Click to expand...
Click to collapse
You might be thinking of 'Space Invaders Part II' or 'Space Invaders Deluxe'
beaker656 said:
"Edited"
Just a thought, not sure if you can do it, but can you override the "back" key functionality, then you could use it as a fire button and the trackball would be movement only. This way it is slightly more authentic in having the left right control and a fire button just like the original.
Click to expand...
Click to collapse
You can still used the touch screen when using the trackball.
I don't fancy overriding the back key
Henrikmand said:
OMG that's slow!
Uninstalled... sorry
Love the idea, though
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Click to collapse
I've tried extra hard to speed things up a bit more in version 7.
Might be able to squeeze a bit more???
NEW UPDATE: v7
more speed
vibrator
control tweaks
U seem to just have increased the gamespeed, it still laggs like before.
Very slow and lag in sound.
Looks promising...
Hi guys and gals.
Long story... Gave my code a bit of decent profiling to see what was going on with the trackball. Seems like the cpu emulation core is taking so much time up that there is very little left for the main thread to pick up any events, and when it did, it bogged down the cpu thread. Trackball events have a huge time overhead with keyPressEvents the least, TouchEvents lie some where in the middle.
A nice solution would be to replace my java 8080 cpu source with native code (anyone want to help out here?), but my skills level is probably not up to it.
So, trackball support has now gone completely , replaced with screen buttons. Dpad will still work though, and touching almost anywhere on the screen, other than the left/right buttons will fire too (so your fingers aren't all over the place). Let me know what you's all think.
Found some extra speedups from the cpu core too, but had to butcher a lot of nicely structured code to get the gains.
Updated the first Post with the last version.
Thanks all.
Tidied up the GUI and while I was there...
Deluxe Support.
Catch the APK in the first post.
Could someone give it a final try to see if the controls problem has been fixed???
Thanks very much.
Now on the market. Thanks for all your help.
tonydoc said:
Now on the market. Thanks for all your help.
Click to expand...
Click to collapse
Well thats fine but since you've edited the thread now we don't know the title of this thing anymore

[Q] Can Galaxy sense the footprint of your finger? [= pressure enabled apps]

Can anyone test whether Galaxy S software / hardware wise can detect the area touched by your finger? If this is possible then pressure related applications would also be possible. Imagine invoking a right click just by tapping your finger in a different way (so as to cover a greater surface) - the music / drawing apps / or GPS scroll speed in such programs or other (e.g. the greater the "pressure" the quicker the scrolling).
Any ideas?
i highly doubt that this is possible and it is definitely not supported by the android api...
edit: i just looked into the api reference and saw that android does support pressure for touch events. i have no idea however if the galaxy s does support this. i think i will try it ...
edit2: sorry but i have to disappoint you, i always get the value 0.15686275 for the motion-event's pressure...but at least the galaxy s supports 5 finger multitouch while the htc devices can't even track 2 fingers right: http://www.youtube.com/watch?v=hVlsRCMltDg & http://www.youtube.com/watch?v=KRCDRXYJBCY
afaik this is only possible with resistive screens that report back the pressure, not with capacitive screens.
bommel0815 said:
afaik this is only possible with resistive screens that report back the pressure, not with capacitive screens.
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Click to collapse
nje, looks like it will be possible with capacitive screens as well soon: http://www.intomobile.com/2009/12/3...touchscreens-with-multi-touch-coming-in-2010/
edit: okay to be precise ... it will be possible on a capacitive touch enabled screen

[Q] Touch screen calibration - problem with pen?

Is it possible to calibrate the touch screen for use with the s pen?
When using the pen my note seems to 'write' about 1-2mm above and slightly to the side of what i'm actually doing.
Makes things like drawing even reasonably accurate shapes/lines etc near impossible....
fingery said:
Is it possible to calibrate the touch screen for use with the s pen?
When using the pen my note seems to 'write' about 1-2mm above and slightly to the side of what i'm actually doing.
Makes things like drawing even reasonably accurate shapes/lines etc near impossible....
Click to expand...
Click to collapse
My note also does the same and mine every note does the same and unfortunately touch cannot be calibrated in any android device(I may be wrong though)
fingery said:
Is it possible to calibrate the touch screen for use with the s pen?
When using the pen my note seems to 'write' about 1-2mm above and slightly to the side of what i'm actually doing.
Makes things like drawing even reasonably accurate shapes/lines etc near impossible....
Click to expand...
Click to collapse
have you tried changing the "dominant hand" setting under spen options in your phone's settings menu? if that still doesn't work try Touch Screen Tune from Market.....the developer also has a thread on XDA for this app as welll.
Sent From Galaxy Note Baby!
this is how to calibrate (read that several times in this forum and also works for me and other people:
enable auto rotate > open e.g. smemo in landscape view > draw sth with the pen and touch all the corners and edges with it > rotate back to portrait > now the pen should work accurately
k!DDa said:
this is how to calibrate (read that several times in this forum and also works for me and other people:
enable auto rotate > open e.g. smemo in landscape view > draw sth with the pen and touch all the corners and edges with it > rotate back to portrait > now the pen should work accurately
Click to expand...
Click to collapse
I need to try this next time. When I had this problem I started the Note in recovery mode and wiped the cache. The pen then tracked fine again.

Note 9 Samsung Notes app. Please help

Dear All,
I have been using the Snote apk i got off Sam mobile, but today I started trying Samsung notes. What I can't figure out is, when you use the Create note shortcut (when one comes out) you can expand the new note and write from the very edge of the screen. But when you save it and edit it (or do a new note within the app,) it will not let you write on the edge of the screen. Instead this is used to scroll up and down using the pen. People moaned the Note 8 was not wide enough, and I agreed. I think the Note 9 does feel wider.....but then they limit your writing width space by giving you a slider bar! Really! Lol.
Does anyone know if you can turn the slider off? You can go up and down pages on everything else without the need for a side slider on both sides of the screen!
Many thanks.
Matthew
[email protected] said:
Dear All,
I have been using the Snote apk i got off Sam mobile, but today I started trying Samsung notes. What I can't figure out is, when you use the Create note shortcut (when one comes out) you can expand the new note and write from the very edge of the screen. But when you save it and edit it (or do a new note within the app,) it will not let you write on the edge of the screen. Instead this is used to scroll up and down using the pen. People moaned the Note 8 was not wide enough, and I agreed. I think the Note 9 does feel wider.....but then they limit your writing width space by giving you a slider bar! Really! Lol.
Does anyone know if you can turn the slider off? You can go up and down pages on everything else without the need for a side slider on both sides of the screen!
Many thanks.
Matthew
Click to expand...
Click to collapse
This seems to be just what Samsung decided on margins (there's the same blank space on the left too) ... if you go in the "Brush" tab you get edge to edge again, but then it is added to the note as an inserted image with those same margins. I don't see, or have ever read of a way to turn this off or adjust margin width.
This isn't an issue for me as I don't really go the far to the edge- pen often slips off edge if I get too close to the curve. Plus, I prefer S-Note which doesn't have these margins.
Sorry, this isn't much help... maybe go back to S-Note (there is an official apk on the Galaxy App Store)?
tazm0n said:
This seems to be just what Samsung decided on margins (there's the same blank space on the left too) ... if you go in the "Brush" tab you get edge to edge again, but then it is added to the note as an inserted image with those same margins. I don't see, or have ever read of a way to turn this off or adjust margin width.
This isn't an issue for me as I don't really go the far to the edge- pen often slips off edge if I get too close to the curve. Plus, I prefer S-Note which doesn't have these margins.
Sorry, this isn't much help... maybe go back to S-Note (there is an official apk on the Galaxy App Store)?
Click to expand...
Click to collapse
Hi - no thats ok, thank you for replying! S-note is good, and i have used it always on the note 8, its only trouble is, the pen is way less reponsive with s-note in comparison with Samsung notes - so its a shame. Its not the end of the world.
thanks though.
[email protected] said:
Hi - no thats ok, thank you for replying! S-note is good, and i have used it always on the note 8, its only trouble is, the pen is way less reponsive with s-note in comparison with Samsung notes - so its a shame. Its not the end of the world.
thanks though.
Click to expand...
Click to collapse
I guess it's a case of personal preference. I find the Samsung notes a downgrade from the S-note and was a shame that Samsung removed the creative features of the S-note app (photo note, idea sketch, easy chart etc). The device is made complete by the software so I cant see the sense in removing useful software which was productivity enabled! I have all these features enabled however (thanks to the guys here) so perhaps you might feel differently if u had those features enabled on the S-note. I know there is a Note 8 thread somewhere and this was discussed and resolved.

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