gyroscope n accelerometer problem - Android One (First-Generation) Cross-Device Genera

Im a spice dream uno user, recently i installed gravity screen app which will turn off the display when it is in certain angles, but the app fails to work or find out the angle of my phone, and then i installed the guardians game by our air force, in which i could control the plane normally for some time after that the is not controllable and it can only be steered upwards.
please help me.

I have a same issues. but mine problem with Google Cardboard. everythings works fine except the screen. it is a little bit tilt to the right.
sorry for my bad grammars. any idea?
Sent from my MITO_A10 using xda Forum

Related

[Q] Screen not being sensitive on some parts in ALL CM7 roms?

What's up with this? I noticed it first in GingerDX and Doixnah confirmed it himself, but it is not a rom bug, as it also happens in MiniCM.
In my case I have a Cypress digitizer and the screen is not sensitive on the bottom pixels and on the right border pixels. Very annoying for typing spaces and the letter P, for example.
I have the same problem with my phone...I also have cypress digitizer...
The digitizer causes the problem because synaptics users doesn't have this problem.
I do not think that doixanh or other develop able to fix this bug becaus he don't have cypress...
AndyX has cypress digitizer,
but I don't think that's fixable...
it's hardware problem, not software...
its issue don't available on CM6 rom's and on some app its issuen don't available(like Xda android app(if you move your finger from phisycal keybord to up than scrolling works))
and i know AndyX have cypress....
I have this problem in all ROMs..Even in stock!
anant123 said:
I have this problem in all ROMs..Even in stock!
Click to expand...
Click to collapse
hmm... instresting... i don't' have this problem on cm6 and stock...other's have this problem on cm6 and stock?
Basically my phone sometimes recognizes my finger at the bottom of the screen and sometimes not...
It depends on how dry are my fingers.
I noticed a strange thing in launcher pro.
If you swipe from right to left, the screen is not reacting to it, ok. But try it when you set 3 homepages in LP and you are on the last screen! Strangely it works then, you can "overpull" the page easily.
Now this is some strange sh*t :-S
Sent from my E15i using XDA App
Asycid said:
I noticed a strange thing in launcher pro.
If you swipe from right to left, the screen is not reacting to it, ok. But try it when you set 3 homepages in LP and you are on the last screen! Strangely it works then, you can "overpull" the page easily.
Now this is some strange sh*t :-S
Sent from my E15i using XDA App
Click to expand...
Click to collapse
igen nekem is ugyan ez gondom......
I have same problem....
Asycid said:
I noticed a strange thing in launcher pro.
If you swipe from right to left, the screen is not reacting to it, ok. But try it when you set 3 homepages in LP and you are on the last screen! Strangely it works then, you can "overpull" the page easily.
Now this is some strange sh*t :-S
Sent from my E15i using XDA App
Click to expand...
Click to collapse
How about changing fling speed in LP options? It might help.
On the other hand, that's the way that Launcher Pro is designed...to be smooth and you don't have to swype from one edge to an another to change screen
Peace, DDI!
hmm in my case this didn't happen in pre-CM7 roms
Had the same problem with my digitizer. Just put in a replacement off eBay and works fine now.
sent from my Dinc running CM7
You don't understand. I wrote this because in some case the screen edge is responsive, else it doesn't. So I think this is not hardware related problem. I just mentioned this because it is a strange thing about 2.3 ROMs VS cypress.
Sent from my E15i using XDA App
It isn't a hardware problem, so replacing the digitizer is nonsense.
Definitely, it's not hardware problem.
Just try to rotate screen for 180 degrees (must check 180 in accelerometer settings) and You will see that edge next to the Sonyericsoon logo will become the problematic one. And The edge with buttons will work perfectly.
I have cypress, too and this problem exist only in CM7 roms, on all CM6 rom there is no such issues with screen.
Also, I noticed that this bug doesn't appear in some apps. Also in settings, screen work perfectly.
dragan985 said:
Definitely, it's not hardware problem.
Just try to rotate screen for 180 degrees (must check 180 in accelerometer settings) and You will see that edge next to the Sonyericsoon logo will become the problematic one. And The edge with buttons will work perfectly.
I have cypress, too and this problem exist only in CM7 roms, on all CM6 rom there is no such issues with screen.
Also, I noticed that this bug doesn't appear in some apps. Also in settings, screen work perfectly.
Click to expand...
Click to collapse
agree with you.... in settings it's work's without lags...
dragan985 said:
Definitely, it's not hardware problem.
Just try to rotate screen for 180 degrees (must check 180 in accelerometer settings) and You will see that edge next to the Sonyericsoon logo will become the problematic one. And The edge with buttons will work perfectly.
Click to expand...
Click to collapse
I'm sorry...You are right...
Thanks God it's not a hardware problem.. (Which makes it fixable )
dragan985 said:
Definitely, it's not hardware problem.
Just try to rotate screen for 180 degrees (must check 180 in accelerometer settings) and You will see that edge next to the Sonyericsoon logo will become the problematic one. And The edge with buttons will work perfectly.
I have cypress, too and this problem exist only in CM7 roms, on all CM6 rom there is no such issues with screen.
Also, I noticed that this bug doesn't appear in some apps. Also in settings, screen work perfectly.
Click to expand...
Click to collapse
Nice findings, pal.
i don't have any problem with this in any rom. All screen is sensitive with all roms i've used, GingerDX, KuyaDROID, MiniCM7, MiniCM6, FroyoBread, Floyo, GingerCruzt, stock rom, i'm with Cypress and AX8MT module and it's working fine, no lags, sensitive, and the dual touch is also very fast responding.

Any way to fix the gyroscope?

On my third galaxy note now, read more about it here.
The gyroscope isn't working, I've tried calibrating it many times and I did a factory reset of the phone.
Is there a way to fix this or am I screwed?
i think i have the same problem! the accelerometer works perfectly, but the gyro doesn't move at all while calibration, is that what u r facing?
parthpatels007 said:
i think i have the same problem! the accelerometer works perfectly, but the gyro doesn't move at all while calibration, is that what u r facing?
Click to expand...
Click to collapse
Yeah, the gyro ball isn't moving at all during calibration. The accelerometer is moving correctly only after calibrating it, but after some time the ball can be on the left side when it's supposed to be on the right side or something like that.. I'd hate to be forced to send this one back as well... pretty tired of sending back replacements and on Samsung's bad quality control of their new released product...
though the gyro isn't getting calibrated, but i think it's working perfectly. correct me if i'm wrong, maybe some1 who has used other phones having gyro may know better
For me the ball in calibration menu is not moving at all. However, if I dial *#0*# and select sensors, readings from gyro are ok. Seems like a software problem.
tomksoft said:
For me the ball in calibration menu is not moving at all. However, if I dial *#0*# and select sensors, readings from gyro are ok. Seems like a software problem.
Click to expand...
Click to collapse
Indeed. If you download a sensor checker you will see it is working perfectly... the little ball in the calibrator doesn't just move.. = software.
Sent from my GT-N7000 using xda premium
The Gyroscope actually works
http://youtu.be/rZx_x9zB1dE
Thanks to tomksoft for the *#0*#0 code
Forget me if I'm wrong but the ball shouldn't move should it? Little test for you guys, go into calibration and move the phone around, do you feel a slight pull from the phone when moving it? as if you were holding a spinning gyroscope? Mine does this, its a weird sensation but if it does do this then your gyroscope is working fine. I think if the ball moved the gyroscope would be broken because its suppose to stay dead centre?
Alexanderbooth said:
Forget me if I'm wrong but the ball shouldn't move should it? Little test for you guys, go into calibration and move the phone around, do you feel a slight pull from the phone when moving it? as if you were holding a spinning gyroscope? Mine does this, its a weird sensation but if it does do this then your gyroscope is working fine. I think if the ball moved the gyroscope would be broken because its suppose to stay dead centre?
Click to expand...
Click to collapse
i doubt what u r saying is right :\ correct me if wrong
Alexanderbooth said:
Forget me if I'm wrong but the ball shouldn't move should it? Little test for you guys, go into calibration and move the phone around, do you feel a slight pull from the phone when moving it? as if you were holding a spinning gyroscope? Mine does this, its a weird sensation but if it does do this then your gyroscope is working fine. I think if the ball moved the gyroscope would be broken because its suppose to stay dead centre?
Click to expand...
Click to collapse
lol wut?
he says 'forget him'
parthpatels007 said:
i doubt what u r saying is right :\ correct me if wrong
Click to expand...
Click to collapse
I second that
;-(;-(;-(;-(;-(
Hello all!
I also thought my gyro wasn't working, because the calibration ball stood still. Before I knew about the sensor test code, I found a nice app to test it, called GyroRotate. It basically just shows a colored cube which rotates if you rotate the phone. Seems to be working great on my phone. The only thing is that when I do 360 degrees with phone, the cube seems to have rotated only 180 degrees. I don't know if this is the gyroscope reporting such values, or the app is coded in such a way.
I didn't come to the conclusion that there is something wrong with the gyroscope because the ball isn't moving during calibration. But because screen rotate will work randomly and I need to calibrate it again for it to work until it starts acting weird again. For an example, if I tilt my phone to the right it will act as if I tilted it to the left. Sometimes it will act as if I was holding the phone in landscape mode when I'm not etc.. Really annoying.
Edit: I also have problems with playing games like Labyrinth where the ball won't respond accuratelly to how I am moving the phone.. It will work if I calibrate the phone but after a while it will stop working again.. I also did the *#0*# test and it said PASS.
bnapalm said:
Hello all!
I also thought my gyro wasn't working, because the calibration ball stood still.
Click to expand...
Click to collapse
I don't actually have a Note yet, it's in the mail, but could it be that you have to hold on the screen for it to work? The reason why I bring this up is because, correct me if I'm wrong, in the browser if you press and hold onto the screen with two fingers and move the Note it zooms in/out, and this function uses the gyro, I believe.
k1ng617: no, at least for my Note, the ball stays in the center whether I put it on the table or pick it up and wave/rotate all over the place.
bnapalm said:
k1ng617: no, at least for my Note, the ball stays in the center whether I put it on the table or pick it up and wave/rotate all over the place.
Click to expand...
Click to collapse
How about in the browser does the two-finger hold and zoom work? Or the move an item across homescreens work by motion? Phonearena says this is handled by the gyro. If it does it might just mean the application is broken.
k1ng617 said:
How about in the browser does the two-finger hold and zoom work? Or the move an item across homescreens work by motion? Phonearena says this is handled by the gyro. If it does it might just mean the application is broken.
Click to expand...
Click to collapse
Yes, the two-finger zoom works flawlessly. The motion-icon-moving does work, although I can't seem to always get it to work.. But I'm guessing it's using accelerometer, since I have to move the device left/right (this also works if I don't rotate the phone at all and keep it straight while moving left/right)
My Note's gyro is broken too It's easy to test the gyro with e.g. google sky map

[Q] "reverse" accelerometer, or app problem?

Hello all!
I have been a proud user of Galaxy Note user for a bit over a week now, and I am trying to test (in real app-world) if all the sensors are working correctly to be able to bring change it at the store if something doesn't work, since I'm eager to root my device and I probably won't be able to return it then.
Yesterday I installed the game AirPenguin, which uses accelerometer controls, and it seems all messed up. Basically what happens is that as soon as the game starts, the bird goes flying way left, even though I am holding the phone still. What I found out after experimenting a bit was that the game itself is locked to portrait mode, but the accelerometer works as if it was in landscape. Meaning I have to hold it in landscape, and when I then tilt it left, the bird flies left in game-screen, but left is down from my point of view.
I was wondering if anyone else has seen such problem in this game or any other app, and if it is just a game bug or if there could be a problem with the accelerometer.
The stock accelerometer calibration works without a problem - when I tilt the phone left, the ball goes right, and when I tilt it right, it goes left (I suppose that's how it's supposed to be).
Thank you all in advance!
ME TOO
I'm facing the same problem on my Galaxy Note, I wonder if that happens also on other android devices or it's a galaxy note issue only?
i dont have the app, but is auto-rotate (that thing in the notification bar) turned off or on? try changing that to see if it fixes it?
bhja said:
I'm facing the same problem on my Galaxy Note, I wonder if that happens also on other android devices or it's a galaxy note issue only?
Click to expand...
Click to collapse
http://forum.xda-developers.com/showthread.php?t=1382068
Nexus and HTC Flyer, too any solutions?
Same problem with my Galaxy Tab 7+ P6200. I have encountered so many games in the google playstore with this problem. Too bad, i hope the app developers fix this problem for our devices.
afair there was a free app for comprehensive hardware testing, it was called Z-Device test, if stones interested, and google does not hello, I may try to find the link or apk later
Sent from my GT-N7000 using xda premium

Rotation broken for me

My phone won't auto rotate anymore. It used to work fine yesterday, although weirdly gallery was stuck in landscape mode until I rebooted. Now the phone won't go landscape mode - gallery, videos, maps, websites, anything... Any ideas? The option is enabled for auto rotation.
Give the phone a couple of sharp whacks against the heal of your hand or a counter.
To try and reset the accelerometer somehow? I tried hitting it hard against my hand and a pillow... Didn't help...
It needs a pretty sharp whack... doubt a pillow will do it. Did you drop it prior to to this behavior showing up?
Whack it pretty hard on your thighs. That got the job done for me!
Sent from my XT1097 using XDA Free mobile app
Got the solution!
Guys, if anybody is still experiencing this annoying bug, try to drop the phone from the height of 25 cm (10 inches) on his back.
I don't know how, but it works like charm

[Q] What would make Google Cardboard rotate constantly?

I picked up a Google Cardboard for some fun, but the picture constantly rotates while trying to use it on my XZ. The axis of the rotation is that of going from portrait to landscape (Y axis??)
I've tested the accel, compass, and gyro using the service tests and they all seem to be fine. My XZ is completely stock and up-to-date (OTA).
Not sure what the problem could be? It works fine on my SGS5. I'd appreciate any feedback as the XZ looks and fits inside SO much cleaner than the SGS5, plus its not my daily driver so I won't have to take it out often.
I vaguely recall the same error happening on an app a long time ago, can't remember for the life of me what it was.
Hey. I also play with VR for almost month now(got two vr goggles with are WAY better lenses and quality than cardboard)
And also I have this problem of rotating screen. And to be honest its all depend on app and orientation provider. Most of the time app use indirect/direct sensor fusion but this method just suck...
I found only one solution for that and its to put phone on flat surface for few second with screen face up, and then phone calibrate sensor itself.
Of course its not helping for too long, but its always something...
My favorite VR game: Corridoom is best example for problem that we have.
Fast movement of device constantly move gyro starting point to one direction and when you sit in chair and look straight after a while you need to almost turn 180* because device lost this starting point. App does provide only simple calibration in main menu and Dev that I write about that said that for now its not gonna change this option.
So even if gyro in our xz is really accurate, because i use it as a VR goggles for PC gaming thanks to app Trinus VR
Only real solution for that is actual app that have option to block or reset roll effect. For example my main movie app for watching VR movies Cardboard Theater have such option and for most of time I dont have this problem when I watch movies.
I also tested it via service tests and you can see this problem, when you start app and this Rubik's cube is faced to you green move phone right and left and after few moves its not facing green, but red or blue... And for that app should have that option to reset yaw and roll when you stop moving, but for now most of devs that create VR apps and games just dont think to put such options.
And its not only XZ problem I tested it with galaxy S5 and galaxy Grand Prime and its also have that problem but not that often, mostly when I move my head very fast or for too long, screen start rotating.
maybe it would be possible to fix that in device it self to reset that roll effect but I dont think that anyone with knowledge would like to check that... :/
Trackers are pretty sensitive without some kind of reference point such as a camera. I expect a small amount of bias error over a duration, but using cardboard movie theater the screen turns 180 degrees (roll) in less than 10 seconds. The sensor tests are nowhere near as inaccurate.
Obviously any phone will have the issue over time though, they are cheap parts in small housing. There's multi thousand dollar systems with small degree of wander that are only IMUs. It's the severe amount the xz has that bugs me.
I'll try the laying it flat so it can reset its bias, might work. I noticed yesterday that when facing west it wasnt half as bad.
If you were actually able to enjoy a movie without locking the orientation then yours is far better than mine. My sgs5 I might have to adjust the orientation once every 30 minutes, the xz I have to reset it every seconds lmao.
Thank you for the input!
update:
Letting the bias adjust helped immensely. Thanks for the advice!
Hi did u manage to sort it out. I have xperia z and have same problem. I can play some games but everytime i use 'view in cardboard ' on youtube the screens spin, also when i use googke cardboard apps. Maby its a google problem and not our phones? Like you iv testedband recalibrated my phone byt to no avail
If you got it fixed giz a shout mate
Cheers

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