Gear VR Cardboard *ROOT* - Samsung Gear VR

*** ROOT and Gear VR compatible phone required ***
Simply switch between Gear VR and Cardboard Mode.
- Activates or deactivates the Gear VR Service which triggers the Oculus Home auto-start on the Gear VR when plugged in - use the Gear VR touchpad to simulate clicks in Cardboard Apps
- Enables the Gear VR Developer Options inside the Gear VR Service App to toggle "Developer mode" for Low Persistence feature while using Cardboard Apps (much less blurring)
Google Play Link:
Gear VR Cardboard
Credits:
This App was created with Tasker and Tasker App Factory
Changelog:
0.5:
- "Enable Developer Options" script fixed due to Gear VR service update
0.4:
- faster app start by caching variables
0.3:
- improved script to toggle the Developer Options
- added better error reporting
0.2:
Fixed "Open Gear VR Service App" button not responding when "Show icon on the launcher" option was not enabled in the Gear VR Service App
0.1:
Open Release

*reserved*

Not sure if I understand. This app makes me able to use cardboard apps with VR or just switch between modes to use cardboard and gear VR?

Menelkir said:
Not sure if I understand. This app makes me able to use cardboard apps with VR or just switch between modes to use cardboard and gear VR?
Click to expand...
Click to collapse
It lets you switch between Gear VR and Cardboard mode.
By deactivating the Gear VR Service the Oculus Home does not auto start when you plug your phone to the Gear VR.
I found it complicated to always freeze the Service with Titanium Backup before running a Cardboard app, so i wrote this little app.

clonednull said:
It lets you switch between Gear VR and Cardboard mode.
By deactivating the Gear VR Service the Oculus Home does not auto start when you plug your phone to the Gear VR.
I found it complicated to always freeze the Service with Titanium Backup before running a Cardboard app, so i wrote this little app.
Click to expand...
Click to collapse
Yeah but.. it doesn't make me using cardboard apps with my VR, right?
Just to understand (I have the two, at least changing modes it's making happy already).

Menelkir said:
Yeah but.. it doesn't make me using cardboard apps with my VR, right?
Just to understand (I have the two, at least changing modes it's making happy already).
Click to expand...
Click to collapse
Well it depends how you mean "it doesn't make me using cardboard apps with my VR, right?"
If you mean a native Gear VR support for cardboard apps so the Gear VR sensors are used then the answer is no.
The cardboard app will still just use your phone sensors but you can at least enable "Low Persistence" mode (using the "Developer mode" switch in the Gear VR Service app) so cardboard apps no longer are a blurry mess when you move your head arround.
And you can use your Gear VR Touchpad to simulate clicks in cardboard apps (as we have no magnet).

It's a bit less kludgier than the App Quarantine widget and even provides a nifty shortcut to the Gear VR Service menus.
Didn't know strobed low-persistence mode persisted after freezing the Gear VR Service, too. Nifty!
All in all, a nice little app, though it could load a bit faster on first tap.

@clonednull getting the following error on my n910c when trying to enable the developer options (rooted): "Error while enabling gear VR Developer Options!". Thanks for the app! :good:

NamelessFragger said:
It's a bit less kludgier than the App Quarantine widget and even provides a nifty shortcut to the Gear VR Service menus.
Didn't know strobed low-persistence mode persisted after freezing the Gear VR Service, too. Nifty!
All in all, a nice little app, though it could load a bit faster on first tap.
Click to expand...
Click to collapse
thanks for feedback mate, the loading time results from the checks (via adb shell) to determine service / developer options status but i will check out if this can be improved :good:
Toss3 said:
@clonednull getting the following error on my n910c when trying to enable the developer options (rooted): "Error while enabling gear VR Developer Options!". Thanks for the app! :good:
Click to expand...
Click to collapse
thanks for feedback, i knew i should have choosen a better error reporting and not only one error message
i couldn't test it on a note so maybe it has other folder paths, could you check out with a file browser if the following folders / files are available on your phone:
- /data/data/com.samsung.android.hmt.vrsvc/shared_prefs/com.samsung.android.hmt.vrsvc_preferences.xml (= original preferences xml)
- /sdcard/Download/com.samsung.android.hmt.vrsvc_preferences-mod.xml (= modded preferences xml)
appreciate your efforts :highfive:

Hi, I am getting the same error message on a Samsung s6 edge. I have checked for the folders you mentioned above but don't have them.

Toss3 said:
@clonednull getting the following error on my n910c when trying to enable the developer options (rooted): "Error while enabling gear VR Developer Options!". Thanks for the app! :good:
Click to expand...
Click to collapse
Pyeboo said:
Hi, I am getting the same error message on a Samsung s6 edge. I have checked for the folders you mentioned above but don't have them.
Click to expand...
Click to collapse
Hi mates, just done a version with an improved script to toggle the Developer Options and more error reporting.
Could you please check it out and tell me if it works or outputs an other error message?

Hi,
I tried your update earlier today, but can't remember the error message I got. It was something like 'error locating file'. Now when I try it the error message is 'error while enabling gear vr developer options %error'.

Pyeboo said:
Hi,
I tried your update earlier today, but can't remember the error message I got. It was something like 'error locating file'. Now when I try it the error message is 'error while enabling gear vr developer options %error'.
Click to expand...
Click to collapse
Hm, it is strange that the error message has changed for you as it should at least output the same error...
Seems the preferences file of the service app could not be found.
Anyway if you still want to help me to find a solution, this is what you could do:
Let's try to find the location of the file using the android command shell:
Either download Terminal Emulator to your phone or use ADB ("adb shell") to get into the android command shell.
On the shell type the following commands:
Code:
su
find / -name "com.samsung.android.hmt.vrsvc_preferences.xml" > /sdcard/vrsvc-findfile.txt
After this you should have a file called "vrsvc-findfile.txt" directly on your sdcard root folder (internal memory), please either send me this file or post it here.
Thanks for your efforts mate! :highfive:

Hi Clonednull,
I have generated a txt file as you requested, but frustratingly, I cannot work out how to attach it to this thread. I am a new user, maybe that facility is disabled?
Terminal couldn't find the file anyway, and I also couldn't find it using es explorer.
---------- Post added at 07:46 PM ---------- Previous post was at 06:53 PM ----------
Me again! I found the file. The path is /data/data/com.samsung.android.hmt.vrsvc/shared_prefs/com.samsung.android.hmt.vrsvc_preferences.xml

Pyeboo said:
Hi Clonednull,
I have generated a txt file as you requested, but frustratingly, I cannot work out how to attach it to this thread. I am a new user, maybe that facility is disabled?
Terminal couldn't find the file anyway, and I also couldn't find it using es explorer.
---------- Post added at 07:46 PM ---------- Previous post was at 06:53 PM ----------
Me again! I found the file. The path is /data/data/com.samsung.android.hmt.vrsvc/shared_prefs/com.samsung.android.hmt.vrsvc_preferences.xml
Click to expand...
Click to collapse
Thanks for your investigation!
That's really weird as it is the same location used by my script so i really don't know why it does not work for you
Here is the complete script to enable developer options using the preferences file, you could copy / paste it line by line to find out which one does not work for you:
Code:
su
pm disable com.samsung.android.hmt.vrsvc
while read STRING; do echo "${STRING//'<boolean name="developer_check" value="false" />'/'<boolean name="developer_check" value="true" />'}" >> /sdcard/com.samsung.android.hmt.vrsvc_preferences-mod.xml; done < /data/data/com.samsung.android.hmt.vrsvc/shared_prefs/com.samsung.android.hmt.vrsvc_preferences.xml
mv /data/data/com.samsung.android.hmt.vrsvc/shared_prefs/com.samsung.android.hmt.vrsvc_preferences.xml /data/data/com.samsung.android.hmt.vrsvc/shared_prefs/com.samsung.android.hmt.vrsvc_preferences-backup.xml
mv /sdcard/com.samsung.android.hmt.vrsvc_preferences-mod.xml /data/data/com.samsung.android.hmt.vrsvc/shared_prefs/com.samsung.android.hmt.vrsvc_preferences.xml
chown system:system /data/data/com.samsung.android.hmt.vrsvc/shared_prefs/com.samsung.android.hmt.vrsvc_preferences.xml
chmod 660 /data/data/com.samsung.android.hmt.vrsvc/shared_prefs/com.samsung.android.hmt.vrsvc_preferences.xml
pm enable com.samsung.android.hmt.vrsvc

Wow, that's a saver. Thx. Always wanted to get GearVR into Cardboard mode

I seem to have fixed it somehow. I was trying to enable developer mode (via application manager, selecting gear vr service, manage storage, and tapping version 7 times)
Although I kept getting the message 'you are not a developer', it must have done something, as your app worked after that.
Its great to be able to use the touch panel with cardboard apps. Thanks for your work

Pyeboo said:
I seem to have fixed it somehow. I was trying to enable developer mode (via application manager, selecting gear vr service, manage storage, and tapping version 7 times)
Although I kept getting the message 'you are not a developer', it must have done something, as your app worked after that.
Its great to be able to use the touch panel with cardboard apps. Thanks for your work
Click to expand...
Click to collapse
Cool :good:
Good to hear its finally working for you mate and you're welcome! :highfive:

error : %error when trying to enable dev mod gear vr
new state : enabled

GEAR VR Cardboard Workaround
Or you can just slip it up a little farther and slide your phone in under the plug

Related

How to start Gear VR apps without Gear VR?

...So that I can test out other VR gear. Is it possible?
Interesting idea, possible?
well it is possible... but with limited function
first you would have all the gear vr service stuff installed - which happens when you first insert your phone into a gear vr
if you obtain all the needed software elsewhere you can start the gear vr apps without plugging in a gear vr when you enable the Gear VR Developer Mode - here is how to do it: How to enable Gear VR Developer Mode
after enabling it the app starts BUT you have no positional tracking as it supposes the signal comes from the headset (usb) - you can swipe left right to change horizontal perspective but there is no up down implementation
so you can start an app but cant really test it out :cyclops:
...hope it helps :good:
clonednull said:
well it is possible... but with limited function
first you would have all the gear vr service stuff installed - which happens when you first insert your phone into a gear vr
if you obtain all the needed software elsewhere you can start the gear vr apps without plugging in a gear vr when you enable the Gear VR Developer Mode - here is how to do it: How to enable Gear VR Developer Mode
after enabling it the app starts BUT you have no positional tracking as it supposes the signal comes from the headset (usb) - you can swipe left right to change horizontal perspective but there is no up down implementation
so you can start an app but cant really test it out :cyclops:
...hope it helps :good:
Click to expand...
Click to collapse
Gave it a try, but after tapping 6 time and the scan I get a "You are not a developer!" message.
Because you need at least one self signed app installed.
Check the first part of the HowTo.
The easiest way is to install SideloadVR and then install any app using it as it will sign it for you.
Thanks, but seems it is not possible to register in the oculus site, I guess they have some issue with the registration, every time I an sent a verification link, when I click on it I get the link is expired...
I'm blocked

Easier Non-Root way to get Oculus Home not to autolaunch (use cardboard apps, etc)

1: Download this: https://play.google.com/store/apps/details?id=com.ospolice.packagedisablerpro&hl=en
You can try the free version, but this is pretty cheap for what you get. This allows you to freeze the Oculus Service app so it doesn't auto launch. And you DO NOT need Root
2: Download this: https://play.google.com/store/apps/details?id=com.sideloadvr.market
Next up, you need to get your signature file and make an app and install it so you can enable developer mode. This app makes it super easy and will guide you through the app creation process. It'll have you get your sig file, upload it, and you can just pick a random app that it'll repack, and it does this all on your phone
Now that you have both of those done, turn on developer mode to reduce blurriness.
Go to your device Settings -> Application manager -> Gear VR Service (usually in the "Downloaded" section but could also be in the "All" section).
Tap on "Manage storage"
Tap the "VR Service Version" number six times.
Wait for scan process to complete and you should now see the Developer Mode toggle on this screen.
ENJOY! It worked on my Tmobile Note 5, not rooted.
And here is the google cardboard profile to get the best picture, less distortion on GearVR : https://drive.google.com/file/d/0B7Hf9K5d9C3TTndkeDltSzdXYkE/view?usp=sharing
I find the Package Disabler Pro works very well.
When I tapped VR Service Version it scanned and said "You are NOT a developer" Developer mode is on, what did I do wrong?
---------- Post added at 07:19 AM ---------- Previous post was at 06:21 AM ----------
When I try to build the app it takes several minutes then gives the error “Parse Error : There is a problem parsing the package” Help?
I'm using a galaxy Note 5. I've already enabled unknown sources, enabled developer mode and restarted the device.
Yes package disabler is the best way i found
Google package disabler pro.apk or pay the mear $1.95 for it then open her up and then ONLY check gear vr service, then launch your cardboard and 3rd party stuff. Note " you will have to enable and disable every time to revert back to using regular oculus launch browser"
sgear vr consumer edition.
I have developer option enabled, I'm trying to use cineveo app, off of the play store, but it does not continue to play when the phone (s6 edge +) is placed in the vr unit. I have stopped the Occulus start up, but,
a
I wonder if you could please be more clear about which of the several entries should be disabled, in case I have disabled the wrong entry or, maybe it should be more than one.
b.
Is it possible some one might give me, an idiot proof walkthru of how to enable and use cineveo.
Thank you for this thread and your help so far, Happy New Year to all on Xda.
samsungwarrior said:
sgear vr consumer edition.
I have developer option enabled, I'm trying to use cineveo app, off of the play store, but it does not continue to play when the phone (s6 edge +) is placed in the vr unit. I have stopped the Occulus start up, but,
a
I wonder if you could please be more clear about which of the several entries should be disabled, in case I have disabled the wrong entry or, maybe it should be more than one.
b.
Is it possible some one might give me, an idiot proof walkthru of how to enable and use cineveo.
Thank you for this thread and your help so far, Happy New Year to all on Xda.
Click to expand...
Click to collapse
I did not use Cinevo yet, I will try it later but if you ask about which process should be disabled to be able to use cardboard apps, you need to disable Gear Vr Services.
I also use gear vr light (consumer edition) on sgs6+.
dorsefrith said:
I did not use Cinevo yet, I will try it later but if you ask about which process should be disabled to be able to use cardboard apps, you need to disable Gear Vr Services.
I also use gear vr light (consumer edition) on sgs6+.
Click to expand...
Click to collapse
Thanks very much for your reply, I'll keep an eye open for any experience you have to share.
All you have to do is buy package disabled from play store and disable gear vr service and you are good to go.
Sent from my SM-N920V using Tapatalk
The new Gear VR for S6/Edge/Edge+/Note5 apparently uses different drivers. There s no Gear VR Service. Turning off Oculus Home stops it from loading, but something is still starting. The screen goes black and the proximity sensor is working. I tried disabling all of the Oculus apps and all combinations. No luck.
Suggestions?
JohnB847 said:
The new Gear VR for S6/Edge/Edge+/Note5 apparently uses different drivers. There s no Gear VR Service. Turning off Oculus Home stops it from loading, but something is still starting. The screen goes black and the proximity sensor is working. I tried disabling all of the Oculus apps and all combinations. No luck.
Suggestions?
Click to expand...
Click to collapse
Type in VR in the search box and you will see the Gear VR Service., It works on the S6 edge.
So what does enabling developer mode actually do? I can see it makes the screen warmer and if flickers a bit but how does this reduce distortion?
transfo47 said:
So what does enabling developer mode actually do? I can see it makes the screen warmer and if flickers a bit but how does this reduce distortion?
Click to expand...
Click to collapse
Same happens to me. As soon as I activate developer mode, screen starts to flicker at about 20-30 Hz. Too ugly to leave on.
transfo47 said:
So what does enabling developer mode actually do? I can see it makes the screen warmer and if flickers a bit but how does this reduce distortion?
Click to expand...
Click to collapse
It enables the "low persistence mode".
Normally a pixel is illuminated until the next refresh cycle hits him. This is not good in VR as moving your head around "drags" the illuminated pixel through space producing a blurry view. Just like quickly moving a flashlight around in the air produces a light trail. When the display is in low persistence mode the pixel illuminates only for a short time and then goes off again. This eliminates the blurriness when moving your head which can be always experienced when using cardboard apps. So enable Oculus "developer mode" to profit from "low persistence" also in cardboard apps - the only downside is the reduction in screen brightness.
clonednull said:
It enables the "low persistence mode".
Normally a pixel is illuminated until the next refresh cycle hits him. This is not good in VR as moving your head around "drags" the illuminated pixel through space producing a blurry view. Just like quickly moving a flashlight around in the air produces a light trail. When the display is in low persistence mode the pixel illuminates only for a short time and then goes off again. This eliminates the blurriness when moving your head which can be always experienced when using cardboard apps. So enable Oculus "developer mode" to profit from "low persistence" also in cardboard apps - the only downside is the reduction in screen brightness.
Click to expand...
Click to collapse
Thanks for the explanation, that makes sense.
I have followed this and re-followed this and have been unable to locate Gear VR Services anywhere. I have a Sprint S6 Edge with the newest Oculus Gear VR. Any ideas?
voilette83 said:
I have followed this and re-followed this and have been unable to locate Gear VR Services anywhere. I have a Sprint S6 Edge with the newest Oculus Gear VR. Any ideas?
Click to expand...
Click to collapse
I know you have followed this but have you used "package disabler pro" like it says in the original post? Or can you see Gear VR Service when you look in Settings, Applications, Application Manager, All? Just trying to help you figure this out.
Or just search it manually by scrolling down. When I use Search button I can't find it also.
Tap the "VR Service Version" number six times.
Wait for scan process to complete and you should now see the*
Developer Mode toggle on this screen.
where to find lever ???? I see no lever ???[emoji15]
Enviado desde mi SM-G928F mediante Tapatalk
Even easier
Use Gear VR Cardboard. Available in the playstore.
https://play.google.com/store/apps/details?id=com.bartslab.gearvrcardboard&hl=en
Maybe a silly question, but: When the Gear VR service is frozen and you plug your phone it, would the other VR apps still be able to use the Gear VR sensors? Or would they not have access to those anymore?
Also: plugging the phone in seems to disable the touch screen, which obviously makes sense. However, I have to turn on USB tethering once the phone is plugged in. Manually isn't possible since the touchscreen is turned off and I have found no way to automate this procedure without having root access (and the Gear VR doesn't seem to like rooted phones very much). Ideas?

samsung vr apps on generic vr system (like vr box or VR scinetec??)

hello guys.
my idea is try samsung gear vr system and apps with a generic vr box or VR shinetec (that i will buy).
i have an s6 edge.
it is possible?
for now i doing some tests.
i jave already installed oculus home and gear vr apps on my smartphone (thanks to sideloadvr that had installed all app for me) and setting devoloper mode (becase apps ask me to insert device in gear vr).
Now gear vr apps start and work
the problem is accelometer that dont work...
i cant move image....why???
another question are the commands.
With Samsung Vr Gear you can control with touchpad on glasses.
In a generic VR, possible control with a bluetooth remote?
Gear VR apps use head motion built into gear VR device rather than gyros in phone. More powerful.
Get a STM32F3discovery board on ebay for 25$
Flash open rift firmware to the board.
Connect the board with a usb hostcable and you are done. I have done this with a zeiss vr one.
The gyros on the board give me much better tracking then in cardboard apps.
nente002 said:
Get a STM32F3discovery board on ebay for 25$
Flash open rift firmware to the board.
Connect the board with a usb hostcable and you are done. I have done this with a zeiss vr one.
The gyros on the board give me much better tracking then in cardboard apps.
Click to expand...
Click to collapse
hi nente.
What is the function of this board? It have The gyros compatible with gear vr application?
and for usb just connect with my s6 edge via camble?
Then where will I put the borard? Onthe top of the VR glasses?
can you host a pic of your work?
Yes the gyros are the same as in the rift DK1, a guy found out that the gear vr uses the same gyros. As you can see in the video it works great: https://youtu.be/3m_zDxdiqAI
http://www.roadtovr.com/can-now-clone-gear-vr-test-virtual-reality-apps/
nente002 said:
Yes the gyros are the same as in the rift DK1, a guy found out that the gear vr uses the same gyros. As you can see in the video it works great: https://youtu.be/3m_zDxdiqAI
http://www.roadtovr.com/can-now-clone-gear-vr-test-virtual-reality-apps/
Click to expand...
Click to collapse
fantastic !
for commads just use a bloototh remote controller right?
are there any limits?
another question.
when i set developer mode in oculus on my s6 edge, my.display set brightless in other mode and truble a lit..
it is.normal?
kayo90 said:
fantastic !
for commads just use a bloototh remote controller right?
are there any limits?
another question.
when i set developer mode in oculus on my s6 edge, my.display set brightless in other mode and truble a lit..
it is.normal?
Click to expand...
Click to collapse
Yes I use a bluethooth controller, the only "limitation" is the gyro refresh rate this is 200hz while the gear vr runs at 1000hz. However I do not notice any lag in head tracking it runs butter smooth. And if you have a gtx video card you can take it a step further and install the foculus rift ( open rift project) and run all DK1 complatible games. In that case you use a app like twomonusb to cast your pc screen to your s6 and connect the stm32f3 board to your pc..
so I would say no limitations, you can do even more then with a gear vr.
And about your other question, yes it seems the screen flickers when I put gear vr service in def mode but as soon as I start a game all is well.
nente002 said:
Yes I use a bluethooth controller, the only "limitation" is the gyro refresh rate this is 200hz while the gear vr runs at 1000hz. However I do not notice any lag in head tracking it runs butter smooth. And if you have a gtx video card you can take it a step further and install the foculus rift ( open rift project) and run all DK1 complatible games. In that case you use a app like twomonusb to cast your pc screen to your s6 and connect the stm32f3 board to your pc..
so I would say no limitations, you can do even more then with a gear vr.
Click to expand...
Click to collapse
woooow..so fantastic.
thanks for al infos.
i.will.buy the board and i will try it on vr scinecon
in cases, can i will contact you to installation?
kayo90 said:
woooow..so fantastic.
thanks for al infos.
i.will.buy the board and i will try it on vr scinecon
in cases, can i will contact you to installation?
Click to expand...
Click to collapse
Sure you can!
nente002 said:
Sure you can!
Click to expand...
Click to collapse
thanks so much nente
nente002 said:
Sure you can!
Click to expand...
Click to collapse
hi nente.
finally board is arrived to me.
what tutorial can i read to flash it and use it with gear apps?
have u skype contact
i have send you mine via pm
thanks
Hi Kayo90, that's quick!!
I hope you are a Linux guy, start with "how to flash" TXT file
I have flashed the board once in windows and once in Linux, In windows was a long time ago, but I think it was just as simple as using the flash util form ST homepage.
I flushed the data blocks as is in the Linux guide and then flashed the firmware. (all in windows 7)
URLS:
Linux:
https://github.com/yetifrisstlama/Foculus_Rift_Tracker_STM32F3DISCOVERY (flash guide for Linux, tools and firmware (the firmware you need if you flash in windows or in Linux)
Windows:
http://www.st.com/web/en/catalog/tools/PF258154 (flash tool)
nente002 said:
Hi Kayo90, that's quick!!
I hope you are a Linux guy, start with "how to flash" TXT file
I have flashed the board once in windows and once in Linux, In windows was a long time ago, but I think it was just as simple as using the flash util form ST homepage.
I flushed the data blocks as is in the Linux guide and then flashed the firmware. (all in windows 7)
URLS:
Linux:
https://github.com/yetifrisstlama/Foculus_Rift_Tracker_STM32F3DISCOVERY (flash guide for Linux, tools and firmware (the firmware you need if you flash in windows or in Linux)
Windows:
http://www.st.com/web/en/catalog/tools/PF258154 (flash tool)
Click to expand...
Click to collapse
unfortnly i use windws.
I hope was easy.
So i download tool and from second link(just click on "STM32CubeF3"- around 123mb file???) and then from first link i download only firmware file, right?
the correct file i needed is "stm32f3_HID_for_real.elf" ???
EDIT:
maybe i will install linux...it seems too easy
whats linux you have?
Worked on ubuntu 15.10?
64 or 32bit?
kayo90 said:
unfortnly i use windws.
I hope was easy.
So i download tool and from second link(just click on "STM32CubeF3"- around 123mb file???) and then from first link i download only firmware file, right?
the correct file i needed is "stm32f3_HID_for_real.elf" ???
Click to expand...
Click to collapse
Too bad you are a windows guy but if I managed to flash under windows so will you!
Yes in the windows link there is the tool to flash under windows (do not forget to flush the datablocks that is talked about in the Linux "how to" (erase_sector 0 0 127)
And yes the firmware is the .elf file
Do not worry about the orientation as you can change this with the blue button.
Check this video this guy flashes under windows:
https://www.youtube.com/watch?v=17pzEGNfmWA
nente002 said:
Too bad you are a windows guy but if I managed to flash under windows so will you!
Yes in the windows link there is the tool to flash under windows (do not forget to flush the datablocks that is talked about in the Linux "how to" (erase_sector 0 0 127)
And yes the firmware is the .elf file
Do not worry about the orientation as you can change this with the blue button.
Click to expand...
Click to collapse
maybe i will install linux...it seems too easy
whats linux you have?
Worked on ubuntu 15.10?
64 or 32bit?
kayo90 said:
maybe i will install linux...it seems too easy
whats linux you have?
Worked on ubuntu 15.10?
64 or 32bit?
Click to expand...
Click to collapse
I used Linux mint 17 64 bit
But check the video I posted in my post above (just updated) that is a windows flash guide!
nente002 said:
I used Linux mint 17 64 bit
But check the video I posted in my post above (just updated) that is a windows flash guide!
Click to expand...
Click to collapse
ok thanks nente
nente002 said:
I used Linux mint 17 64 bit
But check the video I posted in my post above (just updated) that is a windows flash guide!
Click to expand...
Click to collapse
hello nente.
I think done it.
Gyroscope now work on vr apps This means that I was right ?
i have only some problems with calibration...i don't have understand how it works LOL
However wit USB ports on tops i have the right calibration..so no problems.
I have another question.
To launch apps i enable "deloveper mode" in oculus setting.
I have read enother mode, modifing the androidmanifest,
But i cant find it. Where is it?
I have just installed SideloadVR and getting osig file..
Cool that you have it working!! I enable dev mode too then I just open Oculus home go into Library and just press launch on something that is installed.
Then oculus home starts and I select what I want to play.
How smooth headtracking works with the gyros of the STM32f3 board, much better then in cardboard apps with the native Phone gyros.
The Androidmanifest method I could not find the XML file either (have root rights and did a full search on my Phone) ended up using the sideload method and that works great.. Try quake!!! Real cool!
nente002 said:
Cool that you have it working!! I enable dev mode too then I just open Oculus home go into Library and just press launch on something that is installed.
Then oculus home starts and I select what I want to play.
How smooth headtracking works with the gyros of the STM32f3 board, much better then in cardboard apps with the native Phone gyros.
The Androidmanifest method I could not find the XML file either (have root rights and did a full search on my Phone) ended up using the sideload method and that works great.. Try quake!!! Real cool!
Click to expand...
Click to collapse
is it normal? when i enable dev mode in oculus app display brightless change a little.
?
then..what do you use to control in gear apps?

GearVR on A5 2016

Hey guys,
currently I'm trying to get the GearVR working with a A5 2016.
I know, it's not meant to run with that model and I don't want a discussion about how it is not fast enough for it.
So I changed my model to the S6 in build.prop, put it in the Gear and nothing happened. I seem to miss some services there to let it trigger the Oculus Software.
Now I installed some APKs and got the Oculus Store and it told me that I needed some updates and startet loading some files and installed them.
If I start a app, the screen goes black for a while and then just crashes on me with something like "Oculus Home has stopped".
This is where I am at the moment.
Plugging in the Phone into the gear won'T trigger anything.
I seam to miss some services or packages there.
Nooooow. Could someone provide me ALL files needed to run the Gear?
Is there a way to export the files from a firmware of the S6?
Thanks!
So I found those apps:
Gear VR Service → com.samsung.android.hmt.vrsvc
Gear VR SetupWizardStub → com.samsung.android.app.vrsetupwizardstub
Gear VR Shell → com.samsung.android.hmt.vrshell
GearManagerStub.apk → com.samsung.android.app.watchmanagerstub
RNB.apk → com.samsung.android.hmt.vrsvc
RNBShell.apk → com.samsung.android.hmt.vrshell
could someone provide them?
Here for you, bro https://drive.google.com/file/d/0B4LLzOQW_EV4TzFRWmhqbEFNZkk/view
or http://forum.xda-developers.com/galaxy-s6/general/g920x-master-thread-guides-firmwares-t3267738
Thanks dude! Got a few questions:
Are those the base files needed to get it running on A5 2016?
Am I allowed to update, or will it stop working after updating?
Montaxx said:
Thanks dude! Got a few questions:
Are those the base files needed to get it running on A5 2016?
Am I allowed to update, or will it stop working after updating?
Click to expand...
Click to collapse
Hey, how far along are you with this?
Just set my eyes on one so I'll be looking to try and do this also.
Flacid Monkey said:
Hey, how far along are you with this?
Just set my eyes on one so I'll be looking to try and do this also.
Click to expand...
Click to collapse
Didn't had the time lately to root my phone and change model in build.prop.
Without changing it, it seems like it won't work, cause it isn't starting oculus if I connect it.
Maybe I'll take the time in those days and try to do it again.
Hello Montaxx,
you need these Apps to run Oculus Home on your device...
- com.oculus.horizon
- com.oculus.systemdriver
- com.oculus.systemactivities
- com.samsung.android.hmt.vrsystem
- com.facebook.system
- com.facebook.installer
- Gear VR Shell
- Gear VR SetupWizard
I am sure you dont have this apps.
- com.samsung.android.hmt.vrsystem
- com.facebook.system
- com.facebook.installer
- com.oculus.systemdriver
I have uploaded them here (Install all in the archive)
drive.google.com/file/d/0BxjU5RlzRaM1VERfdnVGY0ZycFU/view?usp=drivesdk
Good Luck
---------- Post added at 03:11 PM ---------- Previous post was at 03:04 PM ----------
If you would use Oculus Hoem this Cardboards you need...
- a Oculus account
- and the SideloadVR app (all steps are there)
All SideloadVR apps call as a virus but it is false and you dont care if Smart Manager tell you that ist a virus.
Just install it.
memreb1801 said:
Hello Montaxx,
you need these Apps to run Oculus Home on your device...
- com.oculus.horizon
- com.oculus.systemdriver
- com.oculus.systemactivities
- com.samsung.android.hmt.vrsystem
- com.facebook.system
- com.facebook.installer
- Gear VR Shell
- Gear VR SetupWizard
I am sure you dont have this apps.
- com.samsung.android.hmt.vrsystem
- com.facebook.system
- com.facebook.installer
- com.oculus.systemdriver
I have uploaded them here (Install all in the archive)
drive.google.com/file/d/0BxjU5RlzRaM1VERfdnVGY0ZycFU/view?usp=drivesdk
Good Luck
---------- Post added at 03:11 PM ---------- Previous post was at 03:04 PM ----------
If you would use Oculus Hoem this Cardboards you need...
- a Oculus account
- and the SideloadVR app (all steps are there)
All SideloadVR apps call as a virus but it is false and you dont care if Smart Manager tell you that ist a virus.
Just install it.
Click to expand...
Click to collapse
So your packet has all that I need to run it?
Do I need to change model too?
No
So I installed your package. Doesn't work. Oculus home is starting, but if I turn my head around it doesn't move
See my second post " Google Cardboard and SideloadVR"
Follow these steps
---------- Post added at 05:37 PM ---------- Previous post was at 05:36 PM ----------
You must enable the developer mode on Gear VR Service
Screenshot
Go to Settings>Application Manager>Gear VR Service> Manage Storage
Tab 6 times on VR service version.
If you have followed the sideloadVR guide
If manage storage doesnt available please look at the screen shots
1. Install QuickShortcutMaker
2. Search Gear VR Service
3. Tab on the activity
4. THEN try it. A popup comes named "Gear VR Service has stopped" That is right
5. Go to Settings>Application Manager>Gear VR Service> Manage Storage
I installed sideloadVR and also installed the signature + a test-app.
I managed to set me to developer mode in Gear VR Service and set it to "on".
Now if I start Oculus Home and tap "Start VR", it turns black and crashs.
If I turn developer mode off again, I can start VR, but can't look around, just see the menu.
thanks for your effort!
PS: I don't have root and my model is still A5 2016. Didn't change build.prop
So I rooted my device and changed model, but still don't work.
thought i would add my trails too ! ..
im trying to get my S7 Active running the GearVR, and it seems im in same boat as Montaxx,
althou i may be a little closer to a S7 hardware and more likely to get it working if its hardware limited .. than Montax's on a A5 !
as the S7 Active internally is identical to the s7.. so least i know im only battling software wise ! ..
i too have got all the software sorta working .. so Oculus market/app all works. can get into the gearVR service and select dev modes etc
but the one thing i just cannot get to acknowledge is the insertion of the GearVR , or any of the hardware on the gearVR either (touchpad, or buttons like volume etc)
my gearVR defo works as works fine on sons standard S7 ! ...
have copied/altered everything over on build.prop still nothing ...
i thought i would edit more things too other than just...
ro.product.model=SM-G935F
I also changed ro.product.device and ro.build.product to herolte
and ro.product.name to heroltexx and ro.build.flavor to heroltexx-user
(herolte is the s7 edgenickname )
does anyone know what actually detects the USB/GearVR docking ? ..
did read somewhere but i now cannot find it to try expand/research on it! (ive read LOTS so may just got wrong end of stick ? !!)
that theres a main system files, needed for drivers which is inbuilt into ROM normally... keymapper file ???
ive searched the custom Rom threads, and all the 'fix' files are full of are the gear VR service files etc ..
any suggestion, tests, or help would be great !!!
Just bumping this.
This must be some sort of ROM-Thing.
I don't really think that there is a hardware-limitation. We seem to miss something
Montaxx said:
Just bumping this.
This must be some sort of ROM-Thing.
I don't really think that there is a hardware-limitation. We seem to miss something
Click to expand...
Click to collapse
Are you still trying to do it?
Sent from my Samsung SM-J510FN using XDA Labs
Yep, nothing new.
Still the same problems. Any ideas?
Montaxx said:
Yep, nothing new.
Still the same problems. Any ideas?
Click to expand...
Click to collapse
Maybe find something in the S6 ROM? Or this could be a firmware thing.
Sent from my Samsung SM-J510FN using XDA Labs

Note 4 and Gear VR controller

Hi,
I was wondering if anyone has any experience with the new Gear VR controller and a Note 4 ? I understand I may have to root my SM-N910C in order to temporarily modify the model version [to a Note 5] in order to pair/calibrate controller ?
If I have to choose this route [unless anyone knows a work around] I am having trouble finding recommended method on FW build MMB29K.N910CXXS2DQF2
Any help appreciated !
Solution !
I did find some info on this so here's how you fix this problem WITHOUT root.
Go find
com.samsung.android.app.vr.input.service_1.0.44-44_minAP121(nodpi)_apkmirror.com.apk
or just look for Samsung gear vr input apk
Side load apk, you are then able to pair and calibrate ! This loop problem is ether intentional or a genuine bug.
Tested for a number of hours and works fine !
I would have imagined that the Gear VR Controlller would have worked perfectly fine with the Note 4. As long as you have bluetooth enabled.
Hello friends,
I tried the apk : com.samsung.android.app.vr.input.service_1.0.44-44_minAPI21(nodpi)_apkmirror.com
however my samsung note 4 (not rooted) is able to the gear vr controller, it can't appair to it.
I tried several time after rebooting my phone, I'm in the same situation
Any idea ?
I think they have dropped the Gear VR Controller Support on the Note 4 completely. Now the "Controller" menu is completely missing from the Oculus VR settings "More" menu. I tried installing older versions of the input service "1.0.44" but that didn't bring the menu back.
Someone any idea how to fix this?
Theoretically the controller is compatible with the Note 4 so it is probably a commercial step why they removed it.
PS: I didn't try rooting my phone to change the ID to see if the "Controller" menu reappears.
I am rooted on a Sprint Note 4 (SM-N910P). A few months ago, I got it to work by doing the process https://www.reddit.com/r/GearVR/comments/67z5sd/will_the_controller_work_with_note_4/ It worked, but then one day the option for the controller was gone again and the controller would not work. Oculus app updates may have done it.
I just went in and changed back build.prop so that ro.product.model=SM-G935P so that it thinks it's a Sprint Galaxy S7 Edge. I rebooted, and now the Controller option in the menu is back. That is all I did. I'm not sure if I'll have any negative effects just leaving it as SM-G935P, but I'm going to try.
I tested VR and controller functionality after leaving it as SM-G935P, everything seems to work just fine.
preslin said:
I am rooted on a Sprint Note 4 (SM-N910P). A few months ago, I got it to work by doing the process https://www.reddit.com/r/GearVR/comments/67z5sd/will_the_controller_work_with_note_4/ It worked, but then one day the option for the controller was gone again and the controller would not work. Oculus app updates may have done it.
I just went in and changed by build.prop so that ro.product.model=SM-G935P so that it thinks it's a Sprint Galaxy S7 Edge. I rebooted, and now the Controller option in the menu is back. That is all I did. I'm not sure if I'll have any negative effects just leaving it as SM-G935P, but I'm going to try.
Click to expand...
Click to collapse
preslin said:
I tested VR and controller functionality after leaving it as SM-G935P, everything seems to work just fine.
Click to expand...
Click to collapse
Does charging work with this mod?
Thanks
nasinec said:
Does charging work with this mod?
Thanks
Click to expand...
Click to collapse
I don't charge my phone while it's in VR, but I have no reason to think it won't work.
preslin said:
I don't charge my phone while it's in VR, but I have no reason to think it won't work.
Click to expand...
Click to collapse
Note 4 did not charge in previous editions of Gear Vr.
Hi everyone! So glad I can contribute to XDA!
1st: size is key, sm325 note8 Gear VR is the only one I was able to use with space to fit the size of Note 4 & Note Edge (remember that one?).
Second, you want to use Nova launcher activities (google it) and something like Aptoide to download the following:
Oculus VR apks (Home, App framework, etc.) as many as possible
More important still : download apps of Samsung's "Gear VR" service, setup wizard, system, input service, etc.
No need to root.
Once downloaded, create activities in Nova launcher widget on touchwiz or direct on Nova or custom launcher. Create them esp for Input Service to pair that VR controller that's the best $30/30€ you'd ever spend...
Better news still, all this is DPI free so if like me you are using a low setting for extra space on your Note 4 screen esp with the docking station HDMI that gave us D'ex before Dex, it does not screw with your stock VR apps.
Hi roniboian
Could explain more precisely your trick?
it look excellent but don't understand how to get GEAR VR controller connected to note. 4
roniboian said:
Hi everyone! So glad I can contribute to XDA!
1st: size is key, sm325 note8 Gear VR is the only one I was able to use with space to fit the size of Note 4 & Note Edge (remember that one?).
Second, you want to use Nova launcher activities (google it) and something like Aptoide to download the following:
Oculus VR apks (Home, App framework, etc.) as many as possible
More important still : download apps of Samsung's "Gear VR" service, setup wizard, system, input service, etc.
No need to root.
Once downloaded, create activities in Nova launcher widget on touchwiz or direct on Nova or custom launcher. Create them esp for Input Service to pair that VR controller that's the best $30/30€ you'd ever spend...
Better news still, all this is DPI free so if like me you are using a low setting for extra space on your Note 4 screen esp with the docking station HDMI that gave us D'ex before Dex, it does not screw with your stock VR apps.
Click to expand...
Click to collapse
Hello, i joined just to ask you how to do what you describe above! You said you would be happy to contribute, that would be really great,.. What you have written is very vague, at XDA the best people tend to share complete info, Could you give actual steps by steps?
I can find any of the APKs at 'APKMirror' site, they have the gear vr service, oculus home, everything, for Many many back dates.
(but; any advice on which dates or which actual files? Ideally the most recent update where the motion controller still worked..)
Please explain this 'create activities in NOVA launcher widget' method. (I am hoping it means, the apk's will install without the 'automatic wifi method' which invariably gives the newest files...)
What do you mean by DPI free? Please explain the process.
Thanks for the hope!
Yes, please explain in more detail. I am somewhat familiar with these sort of things and moderately comfortable messing around with stuff. I currently don't have a PC or easy access to one so I'm sure rooting my Note 4 is out of the question. That's why I've restarted my seach for a workaround to get the gear vr controller working with my Note 4 and corresponding headset. When I bought the controller a few months ago, I couldn't find anything reliable without root. This was the first place I came to so my hope is that this thread was abandoned b/c some of your brilliant minds have come up simple and successful patch. I have my fingers crossed, I'm getting kinda tired of using my steel series controller. Thanks everyone
Hi I can help. I started this thread, but XDA Password recovery can takes hours, even days or infinity now, since the link they send for password recovery, opens a random page, that has nothing to do with password recovery... I have never once gotten any help here with anything, ever, so I don't care enough to bother logging in anymore... BUT:
I have the Motion Controller working on my Note 4 in a limited fashion. You need to go to APKMirror (just Google 'download Gear VR Apk'... As you should have to begin with.) Download all the early APKs, one in each category, uninstall your gear software, and such, reinstall each apk (about 8 I believe) until it works. I remember centering around the earliest 'APRIL' Updates. You can run a LOT of apps with the controller, but not any new or newer apps. Im at: NextWorldVR (@) gmail.com if you need more help. The guy above will never answer you, this place is a bit of an elitist joke, I just figure out everything on my own now rather than bolster their tiny weaning toddler egos...

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