Hi,
I was wondering if anyone has any experience with the new Gear VR controller and a Note 4 ? I understand I may have to root my SM-N910C in order to temporarily modify the model version [to a Note 5] in order to pair/calibrate controller ?
If I have to choose this route [unless anyone knows a work around] I am having trouble finding recommended method on FW build MMB29K.N910CXXS2DQF2
Any help appreciated !
Solution !
I did find some info on this so here's how you fix this problem WITHOUT root.
Go find
com.samsung.android.app.vr.input.service_1.0.44-44_minAP121(nodpi)_apkmirror.com.apk
or just look for Samsung gear vr input apk
Side load apk, you are then able to pair and calibrate ! This loop problem is ether intentional or a genuine bug.
Tested for a number of hours and works fine !
I would have imagined that the Gear VR Controlller would have worked perfectly fine with the Note 4. As long as you have bluetooth enabled.
Hello friends,
I tried the apk : com.samsung.android.app.vr.input.service_1.0.44-44_minAPI21(nodpi)_apkmirror.com
however my samsung note 4 (not rooted) is able to the gear vr controller, it can't appair to it.
I tried several time after rebooting my phone, I'm in the same situation
Any idea ?
I think they have dropped the Gear VR Controller Support on the Note 4 completely. Now the "Controller" menu is completely missing from the Oculus VR settings "More" menu. I tried installing older versions of the input service "1.0.44" but that didn't bring the menu back.
Someone any idea how to fix this?
Theoretically the controller is compatible with the Note 4 so it is probably a commercial step why they removed it.
PS: I didn't try rooting my phone to change the ID to see if the "Controller" menu reappears.
I am rooted on a Sprint Note 4 (SM-N910P). A few months ago, I got it to work by doing the process https://www.reddit.com/r/GearVR/comments/67z5sd/will_the_controller_work_with_note_4/ It worked, but then one day the option for the controller was gone again and the controller would not work. Oculus app updates may have done it.
I just went in and changed back build.prop so that ro.product.model=SM-G935P so that it thinks it's a Sprint Galaxy S7 Edge. I rebooted, and now the Controller option in the menu is back. That is all I did. I'm not sure if I'll have any negative effects just leaving it as SM-G935P, but I'm going to try.
I tested VR and controller functionality after leaving it as SM-G935P, everything seems to work just fine.
preslin said:
I am rooted on a Sprint Note 4 (SM-N910P). A few months ago, I got it to work by doing the process https://www.reddit.com/r/GearVR/comments/67z5sd/will_the_controller_work_with_note_4/ It worked, but then one day the option for the controller was gone again and the controller would not work. Oculus app updates may have done it.
I just went in and changed by build.prop so that ro.product.model=SM-G935P so that it thinks it's a Sprint Galaxy S7 Edge. I rebooted, and now the Controller option in the menu is back. That is all I did. I'm not sure if I'll have any negative effects just leaving it as SM-G935P, but I'm going to try.
Click to expand...
Click to collapse
preslin said:
I tested VR and controller functionality after leaving it as SM-G935P, everything seems to work just fine.
Click to expand...
Click to collapse
Does charging work with this mod?
Thanks
nasinec said:
Does charging work with this mod?
Thanks
Click to expand...
Click to collapse
I don't charge my phone while it's in VR, but I have no reason to think it won't work.
preslin said:
I don't charge my phone while it's in VR, but I have no reason to think it won't work.
Click to expand...
Click to collapse
Note 4 did not charge in previous editions of Gear Vr.
Hi everyone! So glad I can contribute to XDA!
1st: size is key, sm325 note8 Gear VR is the only one I was able to use with space to fit the size of Note 4 & Note Edge (remember that one?).
Second, you want to use Nova launcher activities (google it) and something like Aptoide to download the following:
Oculus VR apks (Home, App framework, etc.) as many as possible
More important still : download apps of Samsung's "Gear VR" service, setup wizard, system, input service, etc.
No need to root.
Once downloaded, create activities in Nova launcher widget on touchwiz or direct on Nova or custom launcher. Create them esp for Input Service to pair that VR controller that's the best $30/30€ you'd ever spend...
Better news still, all this is DPI free so if like me you are using a low setting for extra space on your Note 4 screen esp with the docking station HDMI that gave us D'ex before Dex, it does not screw with your stock VR apps.
Hi roniboian
Could explain more precisely your trick?
it look excellent but don't understand how to get GEAR VR controller connected to note. 4
roniboian said:
Hi everyone! So glad I can contribute to XDA!
1st: size is key, sm325 note8 Gear VR is the only one I was able to use with space to fit the size of Note 4 & Note Edge (remember that one?).
Second, you want to use Nova launcher activities (google it) and something like Aptoide to download the following:
Oculus VR apks (Home, App framework, etc.) as many as possible
More important still : download apps of Samsung's "Gear VR" service, setup wizard, system, input service, etc.
No need to root.
Once downloaded, create activities in Nova launcher widget on touchwiz or direct on Nova or custom launcher. Create them esp for Input Service to pair that VR controller that's the best $30/30€ you'd ever spend...
Better news still, all this is DPI free so if like me you are using a low setting for extra space on your Note 4 screen esp with the docking station HDMI that gave us D'ex before Dex, it does not screw with your stock VR apps.
Click to expand...
Click to collapse
Hello, i joined just to ask you how to do what you describe above! You said you would be happy to contribute, that would be really great,.. What you have written is very vague, at XDA the best people tend to share complete info, Could you give actual steps by steps?
I can find any of the APKs at 'APKMirror' site, they have the gear vr service, oculus home, everything, for Many many back dates.
(but; any advice on which dates or which actual files? Ideally the most recent update where the motion controller still worked..)
Please explain this 'create activities in NOVA launcher widget' method. (I am hoping it means, the apk's will install without the 'automatic wifi method' which invariably gives the newest files...)
What do you mean by DPI free? Please explain the process.
Thanks for the hope!
Yes, please explain in more detail. I am somewhat familiar with these sort of things and moderately comfortable messing around with stuff. I currently don't have a PC or easy access to one so I'm sure rooting my Note 4 is out of the question. That's why I've restarted my seach for a workaround to get the gear vr controller working with my Note 4 and corresponding headset. When I bought the controller a few months ago, I couldn't find anything reliable without root. This was the first place I came to so my hope is that this thread was abandoned b/c some of your brilliant minds have come up simple and successful patch. I have my fingers crossed, I'm getting kinda tired of using my steel series controller. Thanks everyone
Hi I can help. I started this thread, but XDA Password recovery can takes hours, even days or infinity now, since the link they send for password recovery, opens a random page, that has nothing to do with password recovery... I have never once gotten any help here with anything, ever, so I don't care enough to bother logging in anymore... BUT:
I have the Motion Controller working on my Note 4 in a limited fashion. You need to go to APKMirror (just Google 'download Gear VR Apk'... As you should have to begin with.) Download all the early APKs, one in each category, uninstall your gear software, and such, reinstall each apk (about 8 I believe) until it works. I remember centering around the earliest 'APRIL' Updates. You can run a LOT of apps with the controller, but not any new or newer apps. Im at: NextWorldVR (@) gmail.com if you need more help. The guy above will never answer you, this place is a bit of an elitist joke, I just figure out everything on my own now rather than bolster their tiny weaning toddler egos...
Related
[Challenge] Why is "because X phone won't work with Gear Manager" acceptable?
I find this hard to believe and a slightly lazy answer to a common problem. There is obviously code in the APK that refuses to work on any non-Samsung device. Dozens of threads exist with people offering up the entire Gear APK catalog, some trying to get it to work on Nexus & and others.
fOmey and others have reverse engineered the entire ROM, but no one has figured out a way to "fix" one single app to allow it to work with all phones?
Is this not a work-in-progress somewhere? It's certainly not in any thread I have found.
What are the limitations to such a venture? Has it been tried? Is there a copyright issue? What reason has this not been attempted?
Our community has done some amazing things over the years and this site is the go-to place for rooting and hacking. There has to be one sole out there willing to give this a shot.
I am, by no means, a programmer or coder. I would take this up, but I do not have the skillset. Best I can do is go through XML files and the like hoping to find "if X=Z then A" and remove it.
Ultimately this would give us the missing companion to null_ that allows notifications and interactivity (i.e. Music player controls, etc)
So-- any takers?
I have a Nexus 5, even with the app fully running, I can only get the phone call part to work - talk/listen/incoming caller contact name
The way to get around unsupported device is with the GearManagerStub apk
I've had a bit of a search through most of the code, and from what I can tell all the apks are included so can only conclude there must be something in tw framework. Or I missed something...
http://forum.xda-developers.com/showthread.php?t=2549058
Brendo said:
even with the app fully running, I can only get the phone call part to work - talk/listen/incoming caller contact name
Click to expand...
Click to collapse
This is not helped by the app. I have mine tethered to an iPhone 3gs(not by choice) and it works fine with no software at all.
styz said:
This is not helped by the app. I have mine tethered to an iPhone 3gs(not by choice) and it works fine with no software at all.
Click to expand...
Click to collapse
To load the gear manager app, it is.. You simply connected your gear via bluetooth.
The gear manager app pushes notifications to the gear.
Without the GearManagerStub.apk it fails to load, its depends on this particular app.
It's pretty simple actually - and the same reason Sense doesn't run (well) on non-HTC devices. Samsung's got a huge proprietary framework on their phones that their proprietary apps expect to be in place and depend on. So plopping Gear Manager on a phone that doesn't have the expected underlying s/w causes it to fail or deliver bits and pieces of functionality. Someone could probably figure out which pieces of Samsung's framework need to be in place but if there are a ton of them adding useless bloat (outside the Gear functionality) wouldn't it be easier just to use the Gear with a Samsung phone? And the design point Samsung's chosen (dependency on proprietary Samsung code on the phone for the Gear to work) pretty much tells you that, at least for now, they are happy with restricting Gear sales to owners of Samsung devices. Hell, the SGS4 GPe doesn't even support the Gear.
Just a personal thought, at $299 (I know, it was 30% less at T-Mobile) the Gear's a questionable investment (AKA: a "play thing") as it is. Accepting that key features (of the few provided) are missing to get it to work on a non-Samsung phone seems like a great garage project but not a very good use of $299. Just my opinion of course.
BarryH_GEG said:
It's pretty simple actually - and the same reason Sense doesn't run (well) on non-HTC devices. Samsung's got a huge proprietary framework on their phones that their proprietary apps expect to be in place and depend on. So plopping Gear Manager on a phone that doesn't have the expected underlying s/w causes it to fail or deliver bits and pieces of functionality. Someone could probably figure out which pieces of Samsung's framework need to be in place but if there are a ton of them adding useless bloat (outside the Gear functionality) wouldn't it be easier just to use the Gear with a Samsung phone? And the design point Samsung's chosen (dependency on proprietary Samsung code on the phone for the Gear to work) pretty much tells you that, at least for now, they are happy with restricting Gear sales to owners of Samsung devices. Hell, the SGS4 GPe doesn't even support the Gear.
Just a personal thought, at $299 (I know, it was 30% less at T-Mobile) the Gear's a questionable investment (AKA: a "play thing") as it is. Accepting that key features (of the few provided) are missing to get it to work on a non-Samsung phone seems like a great garage project but not a very good use of $299. Just my opinion of course.
Click to expand...
Click to collapse
I am purchasing home automation items and bluetooth adaptors for my vehicle so I don't think of this as a toy. I consider it a great step forward.
fOmey said:
...Without the GearManagerStub.apk it fails to load, its depends on this particular app.
Click to expand...
Click to collapse
I installed the stub and the gearmanager apks and it still gave me a 'unsupported device' message. *sadface*
therealduckie said:
I am purchasing home automation items and bluetooth adaptors for my vehicle so I don't think of this as a toy. I consider it a great step forward.
Click to expand...
Click to collapse
Just because you can doesn't mean you should. Why would an underpowered device with a 315mAh battery, 512MB of RAM, and a 1.63" display be the best "tool for the job" you described? Especially when it requires a host in near-by proximity for the majority of its functions? It's great what people are doing with the Gear outside the mission Samsung released it for but, like I said before, you're talking about parlor tricks more for sport than serving a function unachievable by better means; some of which are more practical. And if you're trying to use the Gear while driving, especially if you've shrunk the DPI with a launcher, good luck. It's hard enough using the basic functions and S Voice while driving without ending up in another lane. I'm not criticizing everyone's ingenuity and cleverness just pointing out how impractical some things can appear when you take in to account what the Gear really is; a shamefully low-spec, low functionality Android "phone" with a tiny screen that happens to have a wrist band.
BarryH_GEG said:
It's pretty simple actually - and the same reason Sense doesn't run (well) on non-HTC devices. Samsung's got a huge proprietary framework on their phones that their proprietary apps expect to be in place and depend on. So plopping Gear Manager on a phone that doesn't have the expected underlying s/w causes it to fail or deliver bits and pieces of functionality. Someone could probably figure out which pieces of Samsung's framework need to be in place but if there are a ton of them adding useless bloat (outside the Gear functionality) wouldn't it be easier just to use the Gear with a Samsung phone? And the design point Samsung's chosen (dependency on proprietary Samsung code on the phone for the Gear to work) pretty much tells you that, at least for now, they are happy with restricting Gear sales to owners of Samsung devices. Hell, the SGS4 GPe doesn't even support the Gear.
Just a personal thought, at $299 (I know, it was 30% less at T-Mobile) the Gear's a questionable investment (AKA: a "play thing") as it is. Accepting that key features (of the few provided) are missing to get it to work on a non-Samsung phone seems like a great garage project but not a very good use of $299. Just my opinion of course.
Click to expand...
Click to collapse
That's why this is a challenge
Im intrigued.. I want to figure this out, I prefer to use AOSP. Iv been forced to go back to TouchWiz since owning a gear.
I might have to do some more digging around.
therealduckie said:
I installed the stub and the gearmanager apks and it still gave me a 'unsupported device' message. *sadface*
Click to expand...
Click to collapse
Depends how you do it? I moved the apk to system/app and then had to install it (so that it was in data/app as com.whatever as it looks for apk based on that name). May not need it in system app anymore
Which phone?
---------- Post added at 11:08 AM ---------- Previous post was at 11:07 AM ----------
fOmey said:
That's why this is a challenge
Im intrigued.. I want to figure this out, I prefer to use AOSP. Iv been forced to go back to TouchWiz since owning a gear.
I might have to do some more digging around.
Click to expand...
Click to collapse
Do you know how much touchwiz is in google edition roms? Does gear fully work with ge roms?
Brendo said:
Depends how you do it? I moved the apk to system/app and then had to install it (so that it was in data/app as com.whatever as it looks for apk based on that name). May not need it in system app anymore
Which phone?
---------- Post added at 11:08 AM ---------- Previous post was at 11:07 AM ----------
Do you know how much touchwiz is in google edition roms? Does gear fully work with ge roms?
Click to expand...
Click to collapse
Sadly I was able to test extensively using GE, although I did find all the initial APK's installed & completed successfully.
I didn't get a chance to pair up completely, the base keeps randomly rebooting (nothing related to the gear). This could be due a modified gearmanagerstub.apk on the GE base, I'm not entirely sure.
I could easily upload a version of the stub APK, you can give it a go on your nexus ?
EDIT: GearManagerStub.apk : From KitKat Google Edition (i9505) & (Uninstall existing GearManager.apk before testing).
BarryH_GEG said:
Just because you can doesn't mean you should. Why would an underpowered device with a 315mAh battery, 512MB of RAM, and a 1.63" display be the best "tool for the job" you described? Especially when it requires a host in near-by proximity for the majority of its functions? It's great what people are doing with the Gear outside the mission Samsung released it for but, like I said before, you're talking about parlor tricks more for sport than serving a function unachievable by better means; some of which are more practical. And if you're trying to use the Gear while driving, especially if you've shrunk the DPI with a launcher, good luck. It's hard enough using the basic functions and S Voice while driving without ending up in another lane. I'm not criticizing everyone's ingenuity and cleverness just pointing out how impractical some things can appear when you take in to account what the Gear really is; a shamefully low-spec, low functionality Android "phone" with a tiny screen that happens to have a wrist band.
Click to expand...
Click to collapse
Gear, with null_, requires no host. It can also connect to bluetooth enabled devices other than a phone.
I was motivated but this: http://daisyworks.net/btgarage.html
It's brilliant and exactly what i have needed for years.
Other interesting links:
http://www.smarthome.com/android_apps.html
http://www.instructables.com/id/Home-Automation-using-Arduino-Android-Phone/
Fact is, this is not a toy when something like null_ is used. It offers a great deal more functionality in a much smaller and more portable/handy package.
Your bias against the device is obvious so it begs the question: why are you here? Just to raise your post count and stir drama in an otherwise peaceful sub-group? Or, do you own it and you are so disappointed that you refuse to see its potential?
Either way, your negativity will not sway me or change my mind. I know it has potential and I plan to use it fully. The fact that it has a wristband is a feature and a plus.
Oh, and I don't consider something that has multiple times the computing power of the original Apollo moon landings "low specs". <3
fOmey said:
To load the gear manager app, it is.. You simply connected your gear via bluetooth.
The gear manager app pushes notifications to the gear.
Without the GearManagerStub.apk it fails to load, its depends on this particular app.
Click to expand...
Click to collapse
Maybe i wasn't clear in my post. I was responding to the phone call portion of the gear. Even without the software installed it still allows the phone calls to be taken and shows the contact information on the watch just like it did on the g4s with the app. All i was saying is that he commented that he was only able to get the phone portion working with the app and i was explaining that you can do that without the app.
fOmey said:
EDIT: GearManagerStub.apk : From KitKat Google Edition (i9505) & (Uninstall existing GearManager.apk before testing).
Click to expand...
Click to collapse
Tried it. Same result. 2 gear manager apps still refuse to install - music and weather (I believe because they reply on specific apps?). Nfc setup connection still works. App still works, but no details get sent to watch. Perhaps tw framework hooks in and serves data to gearmanagerstub, then stub sends to manager, which sends to watch?
---------- Post added at 11:48 AM ---------- Previous post was at 11:47 AM ----------
styz said:
Maybe i wasn't clear in my post. I was responding to the phone call portion of the gear. Even without the software installed it still allows the phone calls to be taken and shows the contact information on the watch just like it did on the g4s with the app. All i was saying is that he commented that he was only able to get the phone portion working with the app and i was explaining that you can do that without the app.
Click to expand...
Click to collapse
Yes, from what I understand, the Bluetooth headset part is the only 'generic' part of the watch. It receives data just like a car headset when it displays contact info etc
Just installed that STUB with both the 1.5 and 1.2 GM and both still showed me a 'device not supported" error message.
I spent about 2 hours with Samsung one night and they told me it had to do with baseband version...or that mine was a 4.1 baseband (even though I am running CM 10.2 with 4.3 OS).
Perhaps there is a lockout on older baseband versions?
This is an SG3 phone, by the way.
therealduckie said:
Just installed that STUB with both the 1.5 and 1.2 GM and both still showed me a 'device not supported" error message.
I spent about 2 hours with Samsung one night and they told me it had to do with baseband version...or that mine was a 4.1 baseband (even though I am running CM 10.2 with 4.3 OS).
Perhaps there is a lockout on older baseband versions?
This is an SG3 phone, by the way.
Click to expand...
Click to collapse
How did you install? Try deleting; move to system/app; installing from system/app
Brendo said:
How did you install? Try deleting; move to system/app; installing from system/app
Click to expand...
Click to collapse
Sorry, I should have been more clear...
I installed them both fine. It's when i try to pair the Gear that I get that message.
therealduckie said:
Sorry, I should have been more clear...
I installed them both fine. It's when i try to pair the Gear that I get that message.
Click to expand...
Click to collapse
Did you delete the touchwiz launcher off your gear ? That will cause a unsupported device error also.. learnt this the hard way !
Brendo said:
Tried it. Same result. 2 gear manager apps still refuse to install - music and weather (I believe because they reply on specific apps?). Nfc setup connection still works. App still works, but no details get sent to watch. Perhaps tw framework hooks in and serves data to gearmanagerstub, then stub sends to manager, which sends to watch?
Click to expand...
Click to collapse
If you can narrow down which two of those APK's dont install, I can try figure out why.. First step on getting this working is simply identifying what exactly is not working and why.
Once we can get gearmanager running on other branded phones, I'm confident the notifications may work.. or atleast the "more notifications".
fOmey said:
Did you delete the touchwiz launcher off your gear ? That will cause a unsupported device error also.. learnt this the hard way !
Click to expand...
Click to collapse
I'm using Nova Launcher as my launcher on my phone. TouchWiz doesn't even load on boot, that I am aware of.
fOmey said:
Did you delete the touchwiz launcher off your gear ? That will cause a unsupported device error also.. learnt this the hard way !
Click to expand...
Click to collapse
Really? I still have tw on my gear :s
If you can narrow down which two of those APK's dont install, I can try figure out why.. First step on getting this working is simply identifying what exactly is not working and why.
Once we can get gearmanager running on other branded phones, I'm confident the notifications may work.. or atleast the "more notifications".
Click to expand...
Click to collapse
I still have to install all the extra apks manually
- SAMusicProvider_signed.apk
- SAWeatherProvider_signed.apk
Mods: I'm hoping you'll let this thread stay. The one dedicated Tizen thread is a combination of how to install/uninstall, personal views of the change, and discussion of actual changes and features. It's really hard to follow and at the speed Samsung's pushing out Tizen (all the EU's already done) it's going to be a large share of this forum's discussion that'll be difficult to contain to one thread.
NakedFaerie said:
Tizen is really crap if you ask me.
Click to expand...
Click to collapse
SenseiEmu said:
Why don't you like the Tizen update? Personally, I love it!
Click to expand...
Click to collapse
You're both right. It depends on what your view of the GG1's purpose is and what you bought it for.
If you bought it as a garage hobby to tinker with, sideload apps for larger displays, and to run it stand-alone and type and watch movies on a tiny display just because you can Samsung's abandonment of Android for the Gear family is a bummer. I've admired the things people like this have done but other than the sport of it I don't (personally) get it.
For people that bought a Gear (or any wearable) for the productivity benefits Samsung moving the GG1 to Tizen is great. Look at it this way, with the move away from Android with the GG2's the GG1 was an orphan. No one was developing apps for it even before the move and Samsung would have stopped providing updates for it also. So it would have suffered death by neglect. Samsung's sold (or shipped) an estimated 1M GG1's so add that user base to the ongoing Samsung/Tizen mix and you have the largest wearable audience out there and at least a chance of gaining some developer interest.
My thoughts after using Tizen for a few days...
The "ugly"
The lack of apps available is a big deal. Some people with GG2's have said they have more apps available in Samsung Apps than we do for the GG1 so hopefully what's missing is just Samsung having issues getting the GG1 configured in their App store. Some of the apps I used heavily and liked are gone: TripIt, Glympse, CNN, Vivino, and Peel Remote for example. I doubt some will be back so I'm kind of bummed.
The "bad"
I miss the ability to swipe down to access the Camera and swipe up to access settings (my upward swipeable app of choice). It's kind of strange that something so simple couldn't have been replicated in Tizen. The solution is to use the App clock which gets you access just as quickly. I'd rather have the weather showing but c'est la vie.
The "good"
So far, there's not a single stock app or feature I've found that's not better in Tizen than Android. Some examples.
Gear Manager
It's cleaner, faster, and better organized. The Home screen styler provides nice customizations without having to install battery-draining third party apps to stylize the watch face. The amount of discussion in this forum dedicated to watch faces kind of boggles my mind. So for the watch face obsessed the new customizations should be welcome. Before, if your phone lost its connection to the Gear, Gear Manager closed. Now, it stays open and displays a warning in the notification panel that the connection's been lost. There are settings now that allow you to receive notifications on your Gear while the phone's display is on and to receive notifications on your Gear without illuminating the display. Pretty nifty.
Connectivity
Way better. I can be about 15' further from my phone before my Gear loses its connection compared to Android. The phone/Gear also maintain their connection better and re-connect faster when it's lost. I like the audible notification when the connection is gained and lost too. Smart relay and Auto lock are a lot faster and more reliable too. Weather updates reliably for me every hour which was pretty random before. When a third BT device was thrown in the mix the Gear and my phone would fight for the connection. For example when I was in my car using BT audio. Everyone plays nice now.
UI
I -hate- the default Tizen interface display which is small icons flanking the clock. I liked the former jumbo icons because when running through an airport or walking on a street they are a lot easier to hit when moving. The new UI is highly customizable and there are now two home screen display options. The large clock/small icons default and the former jumbo icons. I was bummed when I first saw that "favorites" and "re-ordering" apps was gone from Gear Manager. It isn't gone it's now on the Gear itself and on steroids. Long pressing an app in the Apps panel allows it to be moved to the home screen. You can even re-order apps within the app panel by dragging and dropping them. The home screen works the same way. The clock is the default home page. You can re-order apps around it by dragging and dropping them. Long-pressing something on the home screen allows it to be deleted. Other than the loss of drag up/down app access from the clock screen I can't see how anyone can say the new Tizen UI approach isn't more customizable, flexible, and better overall.
Here's a quick vid of the Gear set up with jumbo icons as before...
Notifications
Hallelujah. What a mess the Android notification apps/management process was. Call logs getting stuck with no way to remove them, CNN staying in notifications permanently after the first notification was received, e-mail being treated separately, just to name a few. Every notification is now treated as a peer. While on the Notifications main screen you can now drag down and "delete all" appears so all your notifications can be deleted at once. The same exists for all individual notification categories too.
Mail
Gear Manager now lets you specify what e-mail accounts you want displayed on your Gear. In addition, you can now keep scrolling and read 100% of a received e-mail. If you're in the dedicated e-mail app you can now swipe left or right to delete a single e-mail. Maybe the old Android e-mail app did that too, I never tried it.
Messaging
There's now a dedicated messaging app. Messages now display with accompanying received pictures too. If you're in the app and swipe down a "send message" option's available that allows you to scroll your contacts with mobile numbers and originate a message from a template or using S voice. Speaking of which you now set either as a default across the device to manage how you reply. You can also now send an emoticon (only) as a message or reply.
Contacts
Way faster scrolling. Swipe right to call and left to message works the same but the latter now actually works. In Android it would stumble over +1 or "(XXX)" around an area code. Contacts with pictures now have their pictures show up reliably wherever the Gear's able to display them.
S voice/Speaker/Mic
Wow, what a difference. S voice is twice as fast and the speaker/mic both louder/clearer. I've tested calls with some friends and they said I sounded fine where before I faded in and out and sounded like I was underwater.
Camera
Way faster and now includes geo-tagging. Voice now actually works consistently (EG: "shoot") which is a lot easier than trying to hit the display and allows you to look at your subject and not just your wrist when setting up a picture. The video limit is 15 seconds. Transfer speeds to the host device are now a lot faster too.
Music Player
Kind of cool. I used it with BT ear buds when mowing the lawn and it was surprisingly strong. Kind of a neat feature to have when you don't want to schlep your phone around to listen to music. I have a N3 so not schlepping it around is a bigger benefit than to someone with a S4 mini.
Fitness with Gear app/Health
I never used S Health on my phone but with the changes made to the Gear's health reporting and syncing apps I'll probably start. I've only browsed the apps/functions available but what they track seems interesting to capture and monitor to improve your health-related habits or routines.
So, for those that use their Gear for the out-of-the-box features the upside's pretty strong to move to Tizen. The biggest downside is the limited number of apps and the potential loss of those you may have used previously. The swipe up/down loss is a bummer but by using the Apps clock certainly livable. For those that bought the Gear as a "franken-watch" to play with you're obviously better off skipping Tizen.
If I've gotten anything wrong or if someone wants to add something to the list to keep it current just let me know.
Thanks for your detailed information! This Tizen thingy is Iching me so much right now, but as there is no way back(for now), there won't be any chance for me at this moment. As I play instruments I use my gear alot to tune instruments(it works pretty well!). And there is no way this will be available on Tizen(so far).
Thanks OP for the breakdown. I was one of those that bought this thing as a "garage product" when they were blowing them out for $100. I loved tinkering with it so much (installing Null rom) that I eventually bit the bullet and upgraded my aging Note 1 for an officially supported Note 2 hoping to reap better battery life from the upspec to BT 4.0 and better Gear Manager pairing.
Sadly, this has not been the case...So I am now pondering the benefits of Tizen and it's purported battery life enhancement. Can you comment further on this?
Can your setup make "hands free" calls? Currently I have the Google Now Launcher on my Gear and I can place calls by simply saying "OK Google, Call my Wife". Can something similiar be done with S Voice?
Hi Barry_GEG ,
To start , i to like to state , that i was one of " those" forum members ,not really interested in upgrading (?)
That said i was curious and open to suggestions and advice.!!
Read your detailed comparison and thought about it for a while and then came to conclusion you got some good points covered.!!
Well i flashed Tizen , and yes first impressions ( always count !!! )
Gear 1 is much smoother now (really trust me on this and Barry_GEG ) ,but the deal breaker for me is the music player !!
( i thought i could play music on my Gear 1, but via no headset, no go.! )
but this music player is a basic stand alone player.!!
I tested it with my Plantronic headset ,very impressed .!
I transferred my music to Gear via pc (switched my Note 3 bluetooth off )
I was connected directly with bluetooth headset to Gear and it plays 100% without handset ( Note 3 ).
This to me is already worthwhile.and a big bonus .
Forget about sentiments about this o/s and that o/s.
.( i am not a Tizen fan, as long as i can use my Gear better, it has to do )
Yes ,i lose some apps etc..and not much apps true, but found a good watchface in store .
(Not interested further, at moment about extra apps )
yes, to me already the stand alone music player
( Gear 1 on wrist and headset @ bluetooth connected ) is a worth while bonus .( for me )
Good luck ,
Thanks
Post note ..battery ,well we will just have to see ,but it looks ok ?
Battery life! It has been great. I just flashed it last night and it drained 1% in 12 hours.
The music player is a welcome add on, I like to run without distraction from phone.
Man, is there no way to send a msg template using another sms app? I hate the stock messaging app..
Sent from my SM-G900W8 using Tapatalk
Using the music player, does anyone know or have tried to listen to an audio book from overdrive or audible? I still use a little ipod to work around the house/garden and would love to use just one device.
This is pretty cool. You can move content off and on the Gear via USB rather than, for example, having to transfer music to the Gear via Gear Manager which has an 11 song at a time limit and is painfully slow.
{
"lightbox_close": "Close",
"lightbox_next": "Next",
"lightbox_previous": "Previous",
"lightbox_error": "The requested content cannot be loaded. Please try again later.",
"lightbox_start_slideshow": "Start slideshow",
"lightbox_stop_slideshow": "Stop slideshow",
"lightbox_full_screen": "Full screen",
"lightbox_thumbnails": "Thumbnails",
"lightbox_download": "Download",
"lightbox_share": "Share",
"lightbox_zoom": "Zoom",
"lightbox_new_window": "New window",
"lightbox_toggle_sidebar": "Toggle sidebar"
}
[/url]
You can also load off-line pictures and videos for display/playback via the Gallery app. Here's a sample MP4 I transferred to the Gear via USB. Notice how decent the audio sounds. It was never that clear on Android, at least for me.
So basically we can use the Gear now to playback photo, video, and audio files. We just have to figure out what file formats it supports.
ive updated my gear to tizen and I love it, watch styler works very well and the interface is clean
only 1 problem I think
I goto gear manager ,then Samsung apps,
completely nothing there, no apps at all
has this happened to anyone else
rachaelslp said:
Using the music player, does anyone know or have tried to listen to an audio book from overdrive or audible? I still use a little ipod to work around the house/garden and would love to use just one device.
Click to expand...
Click to collapse
I listened to an hour and a half podcast in MP3 format, so I would think if you have Audible in that one, that you would be able to listen to it too.
how did you get watchstyler installed? please share how if you don't mind
Sent from my SM-N900P
Hello,
I'm new here and be interested to now if there is anny chance that after flash tizen the watch is able to work whit Nexus 5 ? (notification and calls)
Thx Alex
Notifications working really well for me on Tizen paired with an Xperia Z Ultra. You get to pick which apps are allowed to notify through gear manager and then they sync up well. Attached is a pic (sorry for quality) of Tapatalk xda notifications I just got a minutes ago.
Sent from my C6833 using Tapatalk
Update: media control also works very well with non samsung device - full control of poweramp was very unexpected.
Calls tested and working too. Photos sync back to phone and everything else is working as expected. For a non Samsung paired device the Tizen update is a good one (in my opinion).
iBuzman said:
Notifications working really well for me on Tizen paired with an Xperia Z Ultra. You get to pick which apps are allowed to notify through gear manager and then they sync up well. Attached is a pic (sorry for quality) of Tapatalk xda notifications I just got a minutes ago.
Sent from my C6833 using Tapatalk
---------- Post added at 12:32 AM ---------- Previous post was at 12:18 AM ----------
Update: media control also works very well with non samsung device - full control of poweramp was very unexpected.
Sent from my C6833 using Tapatalk
Click to expand...
Click to collapse
Ok thx for the information i will flash my gear and test it this evening
You don't have installed gearmanager on phone ?
Alex
Yes, have gear manager installed (plus about 10 other gear apps) - you will need to install gear manager and associated apps for anything to work - there's a gear manager thread to guide you through it
Sent from my C6833 using Tapatalk
After the restore to fix the battery its getting better but I would still go back to Android if there was a way. Yesterday a few of us found out you can flash the Android firmware but you had no touch so you couldn't do anything.
As it just got rooted hopefully it will get better faster.
forshaw said:
only 1 problem I think
I goto gear manager ,then Samsung apps,
completely nothing there, no apps at all
has this happened to anyone else
Click to expand...
Click to collapse
I had this exact issue and finally got it resolved today.
After clearing data on the Gear Manager app, logging out/in, etc. what eventually fixed it for me was uninstalling and re-installing Gear Manager.
Good luck!
@caseyc are you on Gear1 or 2 ?
Sent from my SM-G900F using Tapatalk
kashortiexda said:
@caseyc are you on Gear1 or 2 ?
Sent from my SM-G900F using Tapatalk
Click to expand...
Click to collapse
Gear 1
caseyc said:
I had this exact issue and finally got it resolved today.
After clearing data on the Gear Manager app, logging out/in, etc. what eventually fixed it for me was uninstalling and re-installing Gear Manager.
Good luck!
Click to expand...
Click to collapse
but now no watchstyler
I had watchstyler working before uninstalling gear manager,
If you've been to the official forums, you may know it's mostly questions about when updates are coming or how to fix a specific crash. There is a lot of useful information floating around, but very little open development on / for it. These are some of the tips and tricks that have either been posted and updated, forced out of Oculus, or generated through personal testing.
Adding your own oculussig file to an apk:
Obtain your device ID by connecting the Note 4 and using "adb devices"
Enter the number into the form at https://developer.oculus.com/tools/debug/
Download https://mega.co.nz/#!ssB0ALwR!dLKy0OUv7H7aGZQ1YiqXKfDgUc3fnOIghCiEFAFtt4g
Extract the zip and copy the game and signature file into the extracted folder
Run the command to repack for your computer platform (available in USAGE.txt)
Running any app as vr_dual (without Oculus Home):
Install any Gear VR app with your device signature (app can downloaded, compiled, or backed up from an official install)
Go to your device Settings -> Application manager -> Gear VR Service (usually in the "Downloaded" section but could also be in the "All" section).
Tap on "Manage storage"
Tap the "VR Service Version" number six times.
Wait for scan process to complete and you should now see the Developer Mode toggle on this screen.
You should now be able to launch your app without the headset and also dock the headset at any time without having Home launch.
Don't forget to disable developer mode to restore regular functionality after you're done playing the game and enable it again before returning.
Unity game development shortcuts:
So you need a bunch of characters and environments, but the Unity asset store is expensive and you haven't had enough experience in 3DSMax to make your own. There is another way to get tons of content both fast and cheap:
MMD4Mecanim : http://stereoarts.jp/
mmd-for-unity: https://github.com/mmd-for-unity-proj/mmd-for-unity
UnityXNA: https://github.com/mvi/UnityXNA
MMD4Mecanim and mmd-for-unity are extremely similar. The difference between them is that MMD4Mecanim adds the necessary plugins to Unity (and the platforms you build against) to allow you to use models and motions that it converts, while mmd-for-unity performs a fairly complete conversion that allows you to use the items as Unity components with minimal scripts to control some of the aspects that don't fully convert. It is personal preference which is used. When building a scene that is mostly MMD, it is probably better to use MMD4Mecanim. When attempting to mix MMD into a scene built primarily with Unity, mmd-for-unity is probably a better choice.
There is a quick overview of how mmd-for-unity works available at https://www.youtube.com/watch?v=zSC2hKaG5AA
Many developers using the Gear VR favor MMD4Mecanim because of the other plugins that have been built on top of it, such as lip sync. In terms of game performance, mmd-for-unity may have a slight advantage due to decreased overhead. It is unnoticeable, though.
4 more days
I need a noob proof setup guide lol
friedrich420 said:
4 more days
I need a noob proof setup guide lol
Click to expand...
Click to collapse
Don't worry, I am bringing over all of the stuff I put together from the Oculus forums and personal testing.
I am going to put together a small folder on Mega with tools and some samples.
Thank you so much for starting this thread. Great idea and hopefully I'll learn a lot. One question when i try and enable developer mode after the scan I get the message "you are not a developer" and it closes
sawdoctor said:
Thank you so much for starting this thread. Great idea and hopefully I'll learn a lot. One question when i try and enable developer mode after the scan I get the message "you are not a developer" and it closes
Click to expand...
Click to collapse
My professor had the same issue. He had to reboot and wait a minute, then go in and try it again. It could also be how fast the clicks are. I know he wasn't rooted and didn't do anything other than reboot. When I did it, I tapped fast.
twistedumbrella said:
My professor had the same issue. He had to reboot and wait a minute, then go in and try it again. It could also be how fast the clicks are. I know he wasn't rooted and didn't do anything other than reboot. When I did it, I tapped fast.
Click to expand...
Click to collapse
I've tried it twice but will keep trying. You obviously know which kernel i'm using but I'll keep at it
sawdoctor said:
I've tried it twice but will keep trying. You obviously know which kernel i'm using but I'll keep at it
Click to expand...
Click to collapse
You could also try clearing data for the service, then open Home, then try. When they were setting up, they clicked around but didn't really say what they did. I was in a video conference with like 7 people trying to tell one lol.
What I know for sure was it didn't require root or any additional apps.
I just found a Miku archive with some 1,000 models... Looks like it's time to make a Unity orgy. Speaking of, I should post the Miku to Unity stuff. It's a cheap way to get models and they work with the new animations.
Moved to post 2
Same issue for me, keeps telling me I'm not a developer. Tried multiple data clears and restarts.
Jstylen said:
Same issue for me, keeps telling me I'm not a developer. Tried multiple data clears and restarts.
Click to expand...
Click to collapse
That's odd. I just noticed mine was cleared out after doing the last update and I activated and enabled it just now.
Edit: I think I figured out what's happening. It works for me because I have my own game with my signature installed. It didn't take any special app for the other tests because their copy of my game had their signature and I bet they installed it between attempts.
I think you have to have any VR app that contains your own signature installed to "qualify" as a developer. I updated the instructions to include that step.
This is what I was suspecting but hoped I was wrong. I don't have the money for the gear VR right now and hoped to try some things out with an stm32fdiscovery board instead. I suppose now I'll have to compile something with my signature in it.
I didn't realize there actually was a small section for the Gear VR, so we moved over there.
There are some video conversion tips on the official forums. I haven't tried them, but I'll try to gather up what I can and add it here.
We need more positive, productive threads in this section....
I am moving all of the content from a few other threads here, since the Gear VR section has a bit of a troll problem.
One possible way to improve the range of focus / clarity when using the Gear VR:
I found this trick while trying to figure out why no adjustment to the Durovis Dive (moveable lenses) seemed as clear as I expected. The solution was to move where the headset sat on my face, despite it not feeling like that was the "intended placement"
Whether or not you use the nose piece is up to you. I honestly never took the time to compare the two foam blobs, so whichever is the default is the one I use. Most of the trick involves using the tension of the top headband, so adjust the one that wraps around your head to wherever it is tight, but still comfortable.
The next part is where it varies by user. You will want to put the headset on and adjust the focus wheel to get as clear as possible for you. After you are comfortable with the view and about to come back here and say WTF, hold the headset by both sides and move it slightly higher on your face. If the view gets clearer, adjust the top band to keep it locked in place. If there is no change, try moving it lower on your face, and again adjust as needed.
While this may not fit into a scientific explanation of pixel depth, it is a rather simple concept. By moving the headset up or down, you actually slightly alter the angle in relation to your eyes. Most games and apps are intended for a view "level to the eye" and when the headset is too low, your nose can cause it to angle slightly downward. When it is too high, the upward tilt can cause your eyes to strain a bit more.
Hopefully that can help some to solve their issue with clarity before running off to cut up or pack in any additional parts.
I have been meaning to bring over a lot of other stuff from the Oculus forums, but I got wrapped up in having them delete my account.
It appears that some people feel the need to respond to every single thread with public service announcements. Whether or not that is the reason this section has all of 5 active threads and if that led to the Oculus Gear VR section being flooded with the same nonsense cannot be proven without a massive survey. All I can say for sure is that the development sections are safe and hopefully this being a development thread means it is, as well.
Anyway, as for that stuff I was going to bring over:
Controller Mapping by Drash (https://forums.oculus.com/viewtopic.php?f=67&t=20070)
In my Unity apps I use an input layer that requires me to map from an HID to a set of button mappings, and then the rest of my app just deals with with the device-agnostic things like Left Bumper, Start Button, etc. I know a lot of developers out there do something similar, and a few of the third-party input solutions do this as well. There's only one gotcha -- developers are responsible for ensuring setting up button mappings (or profiles) for a reasonable variety of controllers.
As far as I can tell, the most-used controller on Gear VR is the Samsung EI-GP20 Gamepad that optionally comes bundled with the Gear VR. That's good news for the developers that so far aimed to support that at a minimum, but as far as I can tell is a variety of other semi-popular gamepads in use as well:
Moga Pro Power
Moga Hero
PS3 Controller
Gamestop Gamepad
Moga Pro
Steelseries Free
ipega (I think there's a few different versions, not sure which ones people actually use)
So far, I've ordered and tested 6 different controllers now for both the desktop and for Android, and this helps because most of their mappings vary, but this is clearly not a future-proof way to go. Am I going to have to keep buying every controller to find out their HID and mappings? So until I take a different approach, at the very least I would like to throw out there some of the button mappings I've picked up from testing physical controllers, and perhaps others could do the same?
----
1.
"Gamestop Gamepad" aka "Red Samurai Wireless Controller for Android Tablets". I heard this cheap gamepad mentioned several times lately. Dirt cheap. And yet it feels great in the hand and all buttons feel very usable. Solid choice. It has two modes, one that seems to send keyboard commands, and one that actually acts as a normal bluetooth gamepad (Mode G).
Here are the button mappings for Mode G.
HID: "GS gamepad"
Button 1 - Button 0
Button 2 - Button 1
Button 3 - Button 2
Button 4 - Button 3
Left Bumper - Button 4
Right Bumper - Button 5
Left Trigger - Button 6
Right Trigger - Button 7
Left Stick Button - Button 8
Right Stick Button - Button 9
Start - Button 10 (says "Enter" on the controller)
Select/Back - Button 11 (says "Escape" on the controller)
Left Stick X - Analog 0
Left Stick Y - Analog 1
Right Stick X - Analog 2
Right Stick Y - Analog 3
Dpad Left/Right - Analog 4
Dpad Up/Down - Analog 5
----
2.
Moga Pro Power - This one holds a charge that you can use to recharge your Android device. Very nice controller, quality is top-notch, but pretty expensive. Also has two modes, one that is specific to Moga games, and one where it acts as a normal gamepad (Mode B).
Here are the button mappings for Mode B:
HID: "Moga Pro 2 HID"
The button mappings are exactly the same as the Gamestop Gamepad, except that the visual labels for the Start/Select buttons actually say Start and Select, and it doesn't seem like the Select button works in HID mode. Not 100% sure about this.
----
NOTE: The Samsung Gamepad does not have triggers, nor does it have stick buttons (pushing in the thumbsticks), so you may want to keep that in mind when designing a control scheme with wide gamepad support.
Click to expand...
Click to collapse
Gear VR Input Diagrams (download includes the Samsung controller and headset button images):
https://forums.oculus.com/viewtopic.php?f=67&t=17926
Streaming video (using Kodi / XBMC)
Nevermind, this should probably be a thread...
Hi! Thanks for posting this! I followed the instructions here, successfully installed a signed apk (one that wasn't on the phone previously), then turned on dev mode as described through the tapping and switch. Nothing seemed to have changed. I then toggled dev mode on and off (via the switch) and restarted the phone several times each. However, I still get the Oculus Home launching every time I insert the phone into the Gear VR as if nothing changed. I'm on the T-mobile US ROM and device, and I don't have the 5.0 upgrade yet. No root.
Does anyone have any ideas? I want to run cardboard apps in my Gear ! Thanks!
TriOptimum said:
Hi! Thanks for posting this! I followed the instructions here, successfully installed a signed apk (one that wasn't on the phone previously), then turned on dev mode as described through the tapping and switch. Nothing seemed to have changed. I then toggled dev mode on and off (via the switch) and restarted the phone several times each. However, I still get the Oculus Home launching every time I insert the phone into the Gear VR as if nothing changed. I'm on the T-mobile US ROM and device, and I don't have the 5.0 upgrade yet. No root.
Does anyone have any ideas? I want to run cardboard apps in my Gear ! Thanks!
Click to expand...
Click to collapse
If nothing is running, it will launch home.
There is also a possibility it only works for Gear VR apps. In that case, you could just disable the whole Gear VR service temporarily.
Either way, you don't really need to quote the OP to ask. It's implied.
twistedumbrella said:
If nothing is running, it will launch home.
There is also a possibility it only works for Gear VR apps. In that case, you could just disable the whole Gear VR service temporarily.
Either way, you don't really need to quote the OP to ask. It's implied.
Click to expand...
Click to collapse
Thanks for the reply. Sorry to violate posting etiquette, I didn't realize I had quoted that entire post - I will trim it down if I can find edit (I am new to posting here, so forgive me).
I have FPSE or any other cardboard app running, and gear home still pops up over it when docked to the usb port of the gear vr. I can't freeze Gear VR service without root, which I'm looking in to as the next best option I suppose. Force stopping it doesn't seem to work either. Reports on Reddit threads indicate this works with Cardboard apps, allowing them to run without home launching, but not for me.
1: Download this: https://play.google.com/store/apps/details?id=com.ospolice.packagedisablerpro&hl=en
You can try the free version, but this is pretty cheap for what you get. This allows you to freeze the Oculus Service app so it doesn't auto launch. And you DO NOT need Root
2: Download this: https://play.google.com/store/apps/details?id=com.sideloadvr.market
Next up, you need to get your signature file and make an app and install it so you can enable developer mode. This app makes it super easy and will guide you through the app creation process. It'll have you get your sig file, upload it, and you can just pick a random app that it'll repack, and it does this all on your phone
Now that you have both of those done, turn on developer mode to reduce blurriness.
Go to your device Settings -> Application manager -> Gear VR Service (usually in the "Downloaded" section but could also be in the "All" section).
Tap on "Manage storage"
Tap the "VR Service Version" number six times.
Wait for scan process to complete and you should now see the Developer Mode toggle on this screen.
ENJOY! It worked on my Tmobile Note 5, not rooted.
And here is the google cardboard profile to get the best picture, less distortion on GearVR : https://drive.google.com/file/d/0B7Hf9K5d9C3TTndkeDltSzdXYkE/view?usp=sharing
I find the Package Disabler Pro works very well.
When I tapped VR Service Version it scanned and said "You are NOT a developer" Developer mode is on, what did I do wrong?
---------- Post added at 07:19 AM ---------- Previous post was at 06:21 AM ----------
When I try to build the app it takes several minutes then gives the error “Parse Error : There is a problem parsing the package” Help?
I'm using a galaxy Note 5. I've already enabled unknown sources, enabled developer mode and restarted the device.
Yes package disabler is the best way i found
Google package disabler pro.apk or pay the mear $1.95 for it then open her up and then ONLY check gear vr service, then launch your cardboard and 3rd party stuff. Note " you will have to enable and disable every time to revert back to using regular oculus launch browser"
sgear vr consumer edition.
I have developer option enabled, I'm trying to use cineveo app, off of the play store, but it does not continue to play when the phone (s6 edge +) is placed in the vr unit. I have stopped the Occulus start up, but,
a
I wonder if you could please be more clear about which of the several entries should be disabled, in case I have disabled the wrong entry or, maybe it should be more than one.
b.
Is it possible some one might give me, an idiot proof walkthru of how to enable and use cineveo.
Thank you for this thread and your help so far, Happy New Year to all on Xda.
samsungwarrior said:
sgear vr consumer edition.
I have developer option enabled, I'm trying to use cineveo app, off of the play store, but it does not continue to play when the phone (s6 edge +) is placed in the vr unit. I have stopped the Occulus start up, but,
a
I wonder if you could please be more clear about which of the several entries should be disabled, in case I have disabled the wrong entry or, maybe it should be more than one.
b.
Is it possible some one might give me, an idiot proof walkthru of how to enable and use cineveo.
Thank you for this thread and your help so far, Happy New Year to all on Xda.
Click to expand...
Click to collapse
I did not use Cinevo yet, I will try it later but if you ask about which process should be disabled to be able to use cardboard apps, you need to disable Gear Vr Services.
I also use gear vr light (consumer edition) on sgs6+.
dorsefrith said:
I did not use Cinevo yet, I will try it later but if you ask about which process should be disabled to be able to use cardboard apps, you need to disable Gear Vr Services.
I also use gear vr light (consumer edition) on sgs6+.
Click to expand...
Click to collapse
Thanks very much for your reply, I'll keep an eye open for any experience you have to share.
All you have to do is buy package disabled from play store and disable gear vr service and you are good to go.
Sent from my SM-N920V using Tapatalk
The new Gear VR for S6/Edge/Edge+/Note5 apparently uses different drivers. There s no Gear VR Service. Turning off Oculus Home stops it from loading, but something is still starting. The screen goes black and the proximity sensor is working. I tried disabling all of the Oculus apps and all combinations. No luck.
Suggestions?
JohnB847 said:
The new Gear VR for S6/Edge/Edge+/Note5 apparently uses different drivers. There s no Gear VR Service. Turning off Oculus Home stops it from loading, but something is still starting. The screen goes black and the proximity sensor is working. I tried disabling all of the Oculus apps and all combinations. No luck.
Suggestions?
Click to expand...
Click to collapse
Type in VR in the search box and you will see the Gear VR Service., It works on the S6 edge.
So what does enabling developer mode actually do? I can see it makes the screen warmer and if flickers a bit but how does this reduce distortion?
transfo47 said:
So what does enabling developer mode actually do? I can see it makes the screen warmer and if flickers a bit but how does this reduce distortion?
Click to expand...
Click to collapse
Same happens to me. As soon as I activate developer mode, screen starts to flicker at about 20-30 Hz. Too ugly to leave on.
transfo47 said:
So what does enabling developer mode actually do? I can see it makes the screen warmer and if flickers a bit but how does this reduce distortion?
Click to expand...
Click to collapse
It enables the "low persistence mode".
Normally a pixel is illuminated until the next refresh cycle hits him. This is not good in VR as moving your head around "drags" the illuminated pixel through space producing a blurry view. Just like quickly moving a flashlight around in the air produces a light trail. When the display is in low persistence mode the pixel illuminates only for a short time and then goes off again. This eliminates the blurriness when moving your head which can be always experienced when using cardboard apps. So enable Oculus "developer mode" to profit from "low persistence" also in cardboard apps - the only downside is the reduction in screen brightness.
clonednull said:
It enables the "low persistence mode".
Normally a pixel is illuminated until the next refresh cycle hits him. This is not good in VR as moving your head around "drags" the illuminated pixel through space producing a blurry view. Just like quickly moving a flashlight around in the air produces a light trail. When the display is in low persistence mode the pixel illuminates only for a short time and then goes off again. This eliminates the blurriness when moving your head which can be always experienced when using cardboard apps. So enable Oculus "developer mode" to profit from "low persistence" also in cardboard apps - the only downside is the reduction in screen brightness.
Click to expand...
Click to collapse
Thanks for the explanation, that makes sense.
I have followed this and re-followed this and have been unable to locate Gear VR Services anywhere. I have a Sprint S6 Edge with the newest Oculus Gear VR. Any ideas?
voilette83 said:
I have followed this and re-followed this and have been unable to locate Gear VR Services anywhere. I have a Sprint S6 Edge with the newest Oculus Gear VR. Any ideas?
Click to expand...
Click to collapse
I know you have followed this but have you used "package disabler pro" like it says in the original post? Or can you see Gear VR Service when you look in Settings, Applications, Application Manager, All? Just trying to help you figure this out.
Or just search it manually by scrolling down. When I use Search button I can't find it also.
Tap the "VR Service Version" number six times.
Wait for scan process to complete and you should now see the*
Developer Mode toggle on this screen.
where to find lever ???? I see no lever ???[emoji15]
Enviado desde mi SM-G928F mediante Tapatalk
Even easier
Use Gear VR Cardboard. Available in the playstore.
https://play.google.com/store/apps/details?id=com.bartslab.gearvrcardboard&hl=en
Maybe a silly question, but: When the Gear VR service is frozen and you plug your phone it, would the other VR apps still be able to use the Gear VR sensors? Or would they not have access to those anymore?
Also: plugging the phone in seems to disable the touch screen, which obviously makes sense. However, I have to turn on USB tethering once the phone is plugged in. Manually isn't possible since the touchscreen is turned off and I have found no way to automate this procedure without having root access (and the Gear VR doesn't seem to like rooted phones very much). Ideas?
Haiiii GUYSSS.Im thipok17(Plz call me Tin).This is my first post of my (not complete)ported gear vr software to other device.Im 14 years old student Who spend freetime on coding c++ and do some software hack ;D and Im interesting in Minecraft.It started from Mojang release Minecraft Gear VR Edition
(Im personally love Minecraft )And I want to play it.but I dont have gear vr or any samsung.So I started porting gear vr software by using little help from my friend (borrow his Note 4 phone for getting source file 'n' root his phone then void his warranty XD). I spend 10 hours per days in two month for porting Gear vr software.and it finally .I will show you for a (not completed)port of gear vr software
CREADIT
Samsung for Gear vr software.
Oculus for Oculus software.
DOWNLOAD LINKS IN SECOND POST
sory for bad english
DOWNLOAD
#NOTE this is not complete port.It just dumped file from samsung device.And Im not own all software.
WARNING!!!!
###IF U NEED TO INSTALL THIS.U NEED TO ROOT UR PHONE.AND IT MEAN U R VOIDING UR PHONE WARRANTY###
****IM NOT RESPONDING TO ANY DAMAGE WITH YOUR PHONE IF U INSTALL THIS BECAUSE U R CONSIDERED TO INTSALL NOT COMPLETE PORT ON UR PHONE.****
requirement:
1.surely you are on android
2.you must have a android 5.x or later (between 5.x to 7.x is recommended)
3.your CPU architecture must be arm arm64 .
4.YOUR PHONE NEED TO BE ROOTED (SuperSU or Magisk or whatever just a root access).
optional :
for some application (I think most)need a tracking system .but gear vr service developer mode is not working because hardware support .so you need a external tracker .the tracker is base on STM32F3 discovery board .so use this link for learns more at www.open-gear.com
I think this method is the easiest because you just need a development board come with a great enough hardware to be a tracker .no need to soldering just plug the usb to pc and upload .hex code then enjoy your work.
DDONWLOAD LINKS:
download the latest apps and always update all apps from links down below.
(ALL APP INSTALL AT NORMAL APK EXCEPT GEAR VR SETUP WIZARD STUB AND ALL FILE IN ATTACH ZIP. ONLY FOR FOLDER SET PERMISSION TO RWXR-XR-X OR 0755 OTHER THING LIKE APK SET AT RW-R--R-- OR 0644).
Links for oculus app
oculus:https://www.apkmirror.com/apk/oculus-vr/oculus/
oculus app runtime:https://www.apkmirror.com/apk/oculus-vr/oculus-app-runtime/
oculus home:https://www.apkmirror.com/apk/oculus-vr/oculus-home/
oculus media plugin:https://www.apkmirror.com/apk/oculus-vr/oculus-media-plugin/
oculus room:https://www.apkmirror.com/apk/oculus-vr/oculus-rooms/
oculus system activities:https://www.apkmirror.com/apk/oculus-vr/oculus-system-activities/
oculus system driver:https://www.apkmirror.com/apk/oculus-vr/oculus-system-driver/
oculus vr :https://www.apkmirror.com/apk/oculus-vr/oculus-vr/
Links for samsun Gear vr app
gear vr setup wizard stub(INSTALL IN /SYSTEM/PRIV-APP):https://www.apkmirror.com/apk/samsung-electronics-co-ltd/gear-vr-setupwizardstub/
gear vr setup wizard :https://www.apkmirror.com/apk/samsung-electronics-co-ltd/gear-vr-setupwizard/
gear vr service:https://www.apkmirror.com/apk/samsung-electronics-co-ltd/gear-vr-service/
gear vr shell:https://1drv.ms/u/s!AsNsKN33FBTvnjyszdAV-PyKL5r2
gear vr system:https://www.apkmirror.com/apk/samsung-electronics-co-ltd/gear-vr-system/
gear vr input service:https://www.apkmirror.com/apk/samsung-electronics-co-ltd/gear-vr-inputservice/
NOTE:If you cant install gear vr service .you need to sign apk and set se-linux to permissive.if not work .download lucky patcher and apply patch to android .by click at "toolbox" then "patch to android" .Then select "Signature Verification status always True"and"Disable .apk Signature Verification" and dont forget to tick at "only patch dalvik-cache" click apply and your phone will rebot 1 time .next follow the past step but select "Disable signature verification in the package manager" click apply and you phone will reboot 1 time .and next go install gear vr service.
Im working on the hardware to working with my xperia x the link to the github is here http://github.com/TiNredmc/Foculus_Rift_Tracker_STM32F3DISCOVERY/
If you enjoy my not complete porting or get working in something that I dont know or say not working dont forget to tell me in priv chat or post inn this thread
Also dont forget to hit the THANK button :good::good::good:
thipok17 said:
Now time for a download #NOTE IT NOT COMPLETELY PORTED IT JUST FOR DEV AND I GOT IT WORKING ON MY XPERIA Z1 LOLLIPOP ROM ON OTHER IDK AND IT NOT FLASHABLE ZIP YOU NEED TO MANUALY INSTALL...
Click to expand...
Click to collapse
Did you mean you are successfully running the Gear VR both h/w & s/w with your Xperia? Could you provide more details? Thanks.
do the touch pad and buttons work too?
Even if you successfully got the needed folders, the VR service and the ROM would need to be pointed to the directory. Another issue you may run into is that the VR Gear and services were designed to run specifically on Samsung devices only.
I'm not saying it won't work, but be careful when you try and certainly backup your phone first.
I know the risk. Soon I will buy used Note 5 for making a gear vr porting and I will test ported on my another z1 (I have 2)
i cannot even get it working on my Samsung S7 Active, (which is pretty much identical to a S7 mainboard wise. is just battery, case, button layout differs)
which is *just* a software issue im sure..
so im VERY much interested if you get the touchpad/buttons, and insertion detection working !! and how you did it !
as thats something i just cannot get going here ! ..
Think it's possible to use with the OnePlus 3 ?
well tried to get this installed, but couldnt get over permissions to overwrite those files .. (was rooted, in ES.File Explorer)
cannot do it in recovery as dont have any kinda custom recovery on s7.active ...
but did this give you ability to use the buttons, and touchpad ??
I tired with latest update of oculus software.I lost for a long timeeee because this latest version.I will port soon (It on my Xperia z1 and I dont charge it for a month....)
I planned to buy a used Galaxy note 5.for porting purpose and streaming Minecraft gearVR on Youtube ;D
ac8dl said:
Did you mean you are successfully running the Gear VR both h/w & s/w with your Xperia? Could you provide more details? Thanks.
Click to expand...
Click to collapse
not with hardware I need to do some coding and Microcontroller circuit building.Software not 100 usable it sometime crashes Not stable and laggy
miniminus said:
do the touch pad and buttons work too?
Click to expand...
Click to collapse
Sorry I dont have real Gear vr.I only have software XD
Nixeus said:
Think it's possible to use with the OnePlus 3 ?
Click to expand...
Click to collapse
Prepare and try with your self (need root just googling for Oneplaus 3 root )
miniminus said:
well tried to get this installed, but couldnt get over permissions to overwrite those files .. (was rooted, in ES.File Explorer)
cannot do it in recovery as dont have any kinda custom recovery on s7.active ...
but did this give you ability to use the buttons, and touchpad ??
Click to expand...
Click to collapse
I found a way to simulate gyro sensor but not with touchpad it use arm cortex microcontroller
link:https://www.roadtovr.com/can-now-clone-gear-vr-test-virtual-reality-apps
link2:http://open-gear.com
link3:https://github.com/yetifrisstlama/Foculus_Rift_Tracker_STM32F3DISCOVERY
U need some coding and some Electronics skill (for me is Easy )
After oculus have new update
IMPORTANT:After new update of oculus.Oculus system activity will crash if you launch VR application.I have seen in logcat.It say it cant found "defaultDistortion.bin" in directory /sdcard/Oculus .So I findding for it.And I found in gear vr service app.Then I extracted the file . Here is file
ANOTHER IMPORTANT:Extract in your internal sd card folder name"Oculus" and enjoy l.If crashes send me or post a logcat
I think you shouldn't push yourself too hard.
Software hacking and Hardware simulation is too hard at once.
Going step by step would be easier and have a higher success rate.
You could first get a Gear Vr. Those are often sold for cheap , when Samsung tried to empty their shelves.
Especially the older ones.
Then prioritize Software porting until any phone is running stable on Gear Vr.
And then approach Gyroscope simulation on any Cardboard Headset to make it a Gear Vr.
But it's highly likely that the experience is worse. I mean Samsung is not stupid for putting a dedicated tracking circuit board inside the Gear Vr. They know that Smartphones don't have the best gyros etc. Mediocre Sensors are enough for Smartphone uses but when you are in VR you need a much higher sampling rate , hence the upgraded gyros in the Gear Vr. (Oculus and vive are the same)
So there is that. But it doesn't stop there. Let's say you ignore the last point or let's say your Gyroscope is good enough , there is still one big issue:
All gear vr content is made for the gear vrs optics. So you would need to find a cardboard headset that comes closest to the Gear Vrs lenses, lens to screen distance and face to lens distance and lPD( distance between L&R lens ... which should be the least problem though since many headsets have an adjustable IPD)
So to sum it up. The best bet would be to do the obvious . Use the gear vr with another android phone for gear vr experience.
Let's hope you can get that to work. Keep up the good work. And amazing talent at that age. 14 wow.
iHack13 said:
I think you shouldn't push yourself too hard.
Software hacking and Hardware simulation is too hard at once.
Going step by step would be easier and have a higher success rate.
You could first get a Gear Vr. Those are often sold for cheap , when Samsung tried to empty their shelves.
Especially the older ones.
Then prioritize Software porting until any phone is running stable on Gear Vr.
And then approach Gyroscope simulation on any Cardboard Headset to make it a Gear Vr.
But it's highly likely that the experience is worse. I mean Samsung is not stupid for putting a dedicated tracking circuit board inside the Gear Vr. They know that Smartphones don't have the best gyros etc. Mediocre Sensors are enough for Smartphone uses but when you are in VR you need a much higher sampling rate , hence the upgraded gyros in the Gear Vr. (Oculus and vive are the same)
So there is that. But it doesn't stop there. Let's say you ignore the last point or let's say your Gyroscope is good enough , there is still one big issue:
All gear vr content is made for the gear vrs optics. So you would need to find a cardboard headset that comes closest to the Gear Vrs lenses, lens to screen distance and face to lens distance and lPD( distance between L&R lens ... which should be the least problem though since many headsets have an adjustable IPD)
So to sum it up. The best bet would be to do the obvious . Use the gear vr with another android phone for gear vr experience.
Let's hope you can get that to work. Keep up the good work. And amazing talent at that age. 14 wow.
Click to expand...
Click to collapse
Now I have freetime on my vocation.about hardware is not a problem. Like gyroscope sensor.I have arduino. I have c++.I have electronic skill.Im coding with hardware.Im atill lucky to have a external hardware to use with this gear vr port.
About vr headset.I have google cardboard and VRBox. Recently I just play minecraft gear vr with my friend(with gamepad joy stick).
Update :I have way to test with hardware !!!
After I know the open-gear.com It's good news because we can have external hardware incluced with gyroscope .Im considering to buy them and manualy flash bootloader to it.but if you are bad at electronic DIY .you can also buy the pre programmed hardware for about $30 .it's good price for me but with the shipping to Thailand the shipping cost can be same as hardware kit .if you are in usa .you can buy the pre programmed kit by this link: open-gear.com and scroll down to
"Midnight Sun"kit you can see a screenshot from my phone.
And who can buy the hardware and program it with yourself
Just search for STM32F3 Discovery boardin Digikey Mouser Ebay or Distributor in your country. You can learn mor about flash bootloader in their website : open-gear.com
is work on a7 2017 with this file?
thx