Haiiii GUYSSS.Im thipok17(Plz call me Tin).This is my first post of my (not complete)ported gear vr software to other device.Im 14 years old student Who spend freetime on coding c++ and do some software hack ;D and Im interesting in Minecraft.It started from Mojang release Minecraft Gear VR Edition
(Im personally love Minecraft )And I want to play it.but I dont have gear vr or any samsung.So I started porting gear vr software by using little help from my friend (borrow his Note 4 phone for getting source file 'n' root his phone then void his warranty XD). I spend 10 hours per days in two month for porting Gear vr software.and it finally .I will show you for a (not completed)port of gear vr software
CREADIT
Samsung for Gear vr software.
Oculus for Oculus software.
DOWNLOAD LINKS IN SECOND POST
sory for bad english
DOWNLOAD
#NOTE this is not complete port.It just dumped file from samsung device.And Im not own all software.
WARNING!!!!
###IF U NEED TO INSTALL THIS.U NEED TO ROOT UR PHONE.AND IT MEAN U R VOIDING UR PHONE WARRANTY###
****IM NOT RESPONDING TO ANY DAMAGE WITH YOUR PHONE IF U INSTALL THIS BECAUSE U R CONSIDERED TO INTSALL NOT COMPLETE PORT ON UR PHONE.****
requirement:
1.surely you are on android
2.you must have a android 5.x or later (between 5.x to 7.x is recommended)
3.your CPU architecture must be arm arm64 .
4.YOUR PHONE NEED TO BE ROOTED (SuperSU or Magisk or whatever just a root access).
optional :
for some application (I think most)need a tracking system .but gear vr service developer mode is not working because hardware support .so you need a external tracker .the tracker is base on STM32F3 discovery board .so use this link for learns more at www.open-gear.com
I think this method is the easiest because you just need a development board come with a great enough hardware to be a tracker .no need to soldering just plug the usb to pc and upload .hex code then enjoy your work.
DDONWLOAD LINKS:
download the latest apps and always update all apps from links down below.
(ALL APP INSTALL AT NORMAL APK EXCEPT GEAR VR SETUP WIZARD STUB AND ALL FILE IN ATTACH ZIP. ONLY FOR FOLDER SET PERMISSION TO RWXR-XR-X OR 0755 OTHER THING LIKE APK SET AT RW-R--R-- OR 0644).
Links for oculus app
oculus:https://www.apkmirror.com/apk/oculus-vr/oculus/
oculus app runtime:https://www.apkmirror.com/apk/oculus-vr/oculus-app-runtime/
oculus home:https://www.apkmirror.com/apk/oculus-vr/oculus-home/
oculus media plugin:https://www.apkmirror.com/apk/oculus-vr/oculus-media-plugin/
oculus room:https://www.apkmirror.com/apk/oculus-vr/oculus-rooms/
oculus system activities:https://www.apkmirror.com/apk/oculus-vr/oculus-system-activities/
oculus system driver:https://www.apkmirror.com/apk/oculus-vr/oculus-system-driver/
oculus vr :https://www.apkmirror.com/apk/oculus-vr/oculus-vr/
Links for samsun Gear vr app
gear vr setup wizard stub(INSTALL IN /SYSTEM/PRIV-APP):https://www.apkmirror.com/apk/samsung-electronics-co-ltd/gear-vr-setupwizardstub/
gear vr setup wizard :https://www.apkmirror.com/apk/samsung-electronics-co-ltd/gear-vr-setupwizard/
gear vr service:https://www.apkmirror.com/apk/samsung-electronics-co-ltd/gear-vr-service/
gear vr shell:https://1drv.ms/u/s!AsNsKN33FBTvnjyszdAV-PyKL5r2
gear vr system:https://www.apkmirror.com/apk/samsung-electronics-co-ltd/gear-vr-system/
gear vr input service:https://www.apkmirror.com/apk/samsung-electronics-co-ltd/gear-vr-inputservice/
NOTE:If you cant install gear vr service .you need to sign apk and set se-linux to permissive.if not work .download lucky patcher and apply patch to android .by click at "toolbox" then "patch to android" .Then select "Signature Verification status always True"and"Disable .apk Signature Verification" and dont forget to tick at "only patch dalvik-cache" click apply and your phone will rebot 1 time .next follow the past step but select "Disable signature verification in the package manager" click apply and you phone will reboot 1 time .and next go install gear vr service.
Im working on the hardware to working with my xperia x the link to the github is here http://github.com/TiNredmc/Foculus_Rift_Tracker_STM32F3DISCOVERY/
If you enjoy my not complete porting or get working in something that I dont know or say not working dont forget to tell me in priv chat or post inn this thread
Also dont forget to hit the THANK button :good::good::good:
thipok17 said:
Now time for a download #NOTE IT NOT COMPLETELY PORTED IT JUST FOR DEV AND I GOT IT WORKING ON MY XPERIA Z1 LOLLIPOP ROM ON OTHER IDK AND IT NOT FLASHABLE ZIP YOU NEED TO MANUALY INSTALL...
Click to expand...
Click to collapse
Did you mean you are successfully running the Gear VR both h/w & s/w with your Xperia? Could you provide more details? Thanks.
do the touch pad and buttons work too?
Even if you successfully got the needed folders, the VR service and the ROM would need to be pointed to the directory. Another issue you may run into is that the VR Gear and services were designed to run specifically on Samsung devices only.
I'm not saying it won't work, but be careful when you try and certainly backup your phone first.
I know the risk. Soon I will buy used Note 5 for making a gear vr porting and I will test ported on my another z1 (I have 2)
i cannot even get it working on my Samsung S7 Active, (which is pretty much identical to a S7 mainboard wise. is just battery, case, button layout differs)
which is *just* a software issue im sure..
so im VERY much interested if you get the touchpad/buttons, and insertion detection working !! and how you did it !
as thats something i just cannot get going here ! ..
Think it's possible to use with the OnePlus 3 ?
well tried to get this installed, but couldnt get over permissions to overwrite those files .. (was rooted, in ES.File Explorer)
cannot do it in recovery as dont have any kinda custom recovery on s7.active ...
but did this give you ability to use the buttons, and touchpad ??
I tired with latest update of oculus software.I lost for a long timeeee because this latest version.I will port soon (It on my Xperia z1 and I dont charge it for a month....)
I planned to buy a used Galaxy note 5.for porting purpose and streaming Minecraft gearVR on Youtube ;D
ac8dl said:
Did you mean you are successfully running the Gear VR both h/w & s/w with your Xperia? Could you provide more details? Thanks.
Click to expand...
Click to collapse
not with hardware I need to do some coding and Microcontroller circuit building.Software not 100 usable it sometime crashes Not stable and laggy
miniminus said:
do the touch pad and buttons work too?
Click to expand...
Click to collapse
Sorry I dont have real Gear vr.I only have software XD
Nixeus said:
Think it's possible to use with the OnePlus 3 ?
Click to expand...
Click to collapse
Prepare and try with your self (need root just googling for Oneplaus 3 root )
miniminus said:
well tried to get this installed, but couldnt get over permissions to overwrite those files .. (was rooted, in ES.File Explorer)
cannot do it in recovery as dont have any kinda custom recovery on s7.active ...
but did this give you ability to use the buttons, and touchpad ??
Click to expand...
Click to collapse
I found a way to simulate gyro sensor but not with touchpad it use arm cortex microcontroller
link:https://www.roadtovr.com/can-now-clone-gear-vr-test-virtual-reality-apps
link2:http://open-gear.com
link3:https://github.com/yetifrisstlama/Foculus_Rift_Tracker_STM32F3DISCOVERY
U need some coding and some Electronics skill (for me is Easy )
After oculus have new update
IMPORTANT:After new update of oculus.Oculus system activity will crash if you launch VR application.I have seen in logcat.It say it cant found "defaultDistortion.bin" in directory /sdcard/Oculus .So I findding for it.And I found in gear vr service app.Then I extracted the file . Here is file
ANOTHER IMPORTANT:Extract in your internal sd card folder name"Oculus" and enjoy l.If crashes send me or post a logcat
I think you shouldn't push yourself too hard.
Software hacking and Hardware simulation is too hard at once.
Going step by step would be easier and have a higher success rate.
You could first get a Gear Vr. Those are often sold for cheap , when Samsung tried to empty their shelves.
Especially the older ones.
Then prioritize Software porting until any phone is running stable on Gear Vr.
And then approach Gyroscope simulation on any Cardboard Headset to make it a Gear Vr.
But it's highly likely that the experience is worse. I mean Samsung is not stupid for putting a dedicated tracking circuit board inside the Gear Vr. They know that Smartphones don't have the best gyros etc. Mediocre Sensors are enough for Smartphone uses but when you are in VR you need a much higher sampling rate , hence the upgraded gyros in the Gear Vr. (Oculus and vive are the same)
So there is that. But it doesn't stop there. Let's say you ignore the last point or let's say your Gyroscope is good enough , there is still one big issue:
All gear vr content is made for the gear vrs optics. So you would need to find a cardboard headset that comes closest to the Gear Vrs lenses, lens to screen distance and face to lens distance and lPD( distance between L&R lens ... which should be the least problem though since many headsets have an adjustable IPD)
So to sum it up. The best bet would be to do the obvious . Use the gear vr with another android phone for gear vr experience.
Let's hope you can get that to work. Keep up the good work. And amazing talent at that age. 14 wow.
iHack13 said:
I think you shouldn't push yourself too hard.
Software hacking and Hardware simulation is too hard at once.
Going step by step would be easier and have a higher success rate.
You could first get a Gear Vr. Those are often sold for cheap , when Samsung tried to empty their shelves.
Especially the older ones.
Then prioritize Software porting until any phone is running stable on Gear Vr.
And then approach Gyroscope simulation on any Cardboard Headset to make it a Gear Vr.
But it's highly likely that the experience is worse. I mean Samsung is not stupid for putting a dedicated tracking circuit board inside the Gear Vr. They know that Smartphones don't have the best gyros etc. Mediocre Sensors are enough for Smartphone uses but when you are in VR you need a much higher sampling rate , hence the upgraded gyros in the Gear Vr. (Oculus and vive are the same)
So there is that. But it doesn't stop there. Let's say you ignore the last point or let's say your Gyroscope is good enough , there is still one big issue:
All gear vr content is made for the gear vrs optics. So you would need to find a cardboard headset that comes closest to the Gear Vrs lenses, lens to screen distance and face to lens distance and lPD( distance between L&R lens ... which should be the least problem though since many headsets have an adjustable IPD)
So to sum it up. The best bet would be to do the obvious . Use the gear vr with another android phone for gear vr experience.
Let's hope you can get that to work. Keep up the good work. And amazing talent at that age. 14 wow.
Click to expand...
Click to collapse
Now I have freetime on my vocation.about hardware is not a problem. Like gyroscope sensor.I have arduino. I have c++.I have electronic skill.Im coding with hardware.Im atill lucky to have a external hardware to use with this gear vr port.
About vr headset.I have google cardboard and VRBox. Recently I just play minecraft gear vr with my friend(with gamepad joy stick).
Update :I have way to test with hardware !!!
After I know the open-gear.com It's good news because we can have external hardware incluced with gyroscope .Im considering to buy them and manualy flash bootloader to it.but if you are bad at electronic DIY .you can also buy the pre programmed hardware for about $30 .it's good price for me but with the shipping to Thailand the shipping cost can be same as hardware kit .if you are in usa .you can buy the pre programmed kit by this link: open-gear.com and scroll down to
"Midnight Sun"kit you can see a screenshot from my phone.
And who can buy the hardware and program it with yourself
Just search for STM32F3 Discovery boardin Digikey Mouser Ebay or Distributor in your country. You can learn mor about flash bootloader in their website : open-gear.com
is work on a7 2017 with this file?
thx
Related
[Challenge] Why is "because X phone won't work with Gear Manager" acceptable?
I find this hard to believe and a slightly lazy answer to a common problem. There is obviously code in the APK that refuses to work on any non-Samsung device. Dozens of threads exist with people offering up the entire Gear APK catalog, some trying to get it to work on Nexus & and others.
fOmey and others have reverse engineered the entire ROM, but no one has figured out a way to "fix" one single app to allow it to work with all phones?
Is this not a work-in-progress somewhere? It's certainly not in any thread I have found.
What are the limitations to such a venture? Has it been tried? Is there a copyright issue? What reason has this not been attempted?
Our community has done some amazing things over the years and this site is the go-to place for rooting and hacking. There has to be one sole out there willing to give this a shot.
I am, by no means, a programmer or coder. I would take this up, but I do not have the skillset. Best I can do is go through XML files and the like hoping to find "if X=Z then A" and remove it.
Ultimately this would give us the missing companion to null_ that allows notifications and interactivity (i.e. Music player controls, etc)
So-- any takers?
I have a Nexus 5, even with the app fully running, I can only get the phone call part to work - talk/listen/incoming caller contact name
The way to get around unsupported device is with the GearManagerStub apk
I've had a bit of a search through most of the code, and from what I can tell all the apks are included so can only conclude there must be something in tw framework. Or I missed something...
http://forum.xda-developers.com/showthread.php?t=2549058
Brendo said:
even with the app fully running, I can only get the phone call part to work - talk/listen/incoming caller contact name
Click to expand...
Click to collapse
This is not helped by the app. I have mine tethered to an iPhone 3gs(not by choice) and it works fine with no software at all.
styz said:
This is not helped by the app. I have mine tethered to an iPhone 3gs(not by choice) and it works fine with no software at all.
Click to expand...
Click to collapse
To load the gear manager app, it is.. You simply connected your gear via bluetooth.
The gear manager app pushes notifications to the gear.
Without the GearManagerStub.apk it fails to load, its depends on this particular app.
It's pretty simple actually - and the same reason Sense doesn't run (well) on non-HTC devices. Samsung's got a huge proprietary framework on their phones that their proprietary apps expect to be in place and depend on. So plopping Gear Manager on a phone that doesn't have the expected underlying s/w causes it to fail or deliver bits and pieces of functionality. Someone could probably figure out which pieces of Samsung's framework need to be in place but if there are a ton of them adding useless bloat (outside the Gear functionality) wouldn't it be easier just to use the Gear with a Samsung phone? And the design point Samsung's chosen (dependency on proprietary Samsung code on the phone for the Gear to work) pretty much tells you that, at least for now, they are happy with restricting Gear sales to owners of Samsung devices. Hell, the SGS4 GPe doesn't even support the Gear.
Just a personal thought, at $299 (I know, it was 30% less at T-Mobile) the Gear's a questionable investment (AKA: a "play thing") as it is. Accepting that key features (of the few provided) are missing to get it to work on a non-Samsung phone seems like a great garage project but not a very good use of $299. Just my opinion of course.
BarryH_GEG said:
It's pretty simple actually - and the same reason Sense doesn't run (well) on non-HTC devices. Samsung's got a huge proprietary framework on their phones that their proprietary apps expect to be in place and depend on. So plopping Gear Manager on a phone that doesn't have the expected underlying s/w causes it to fail or deliver bits and pieces of functionality. Someone could probably figure out which pieces of Samsung's framework need to be in place but if there are a ton of them adding useless bloat (outside the Gear functionality) wouldn't it be easier just to use the Gear with a Samsung phone? And the design point Samsung's chosen (dependency on proprietary Samsung code on the phone for the Gear to work) pretty much tells you that, at least for now, they are happy with restricting Gear sales to owners of Samsung devices. Hell, the SGS4 GPe doesn't even support the Gear.
Just a personal thought, at $299 (I know, it was 30% less at T-Mobile) the Gear's a questionable investment (AKA: a "play thing") as it is. Accepting that key features (of the few provided) are missing to get it to work on a non-Samsung phone seems like a great garage project but not a very good use of $299. Just my opinion of course.
Click to expand...
Click to collapse
I am purchasing home automation items and bluetooth adaptors for my vehicle so I don't think of this as a toy. I consider it a great step forward.
fOmey said:
...Without the GearManagerStub.apk it fails to load, its depends on this particular app.
Click to expand...
Click to collapse
I installed the stub and the gearmanager apks and it still gave me a 'unsupported device' message. *sadface*
therealduckie said:
I am purchasing home automation items and bluetooth adaptors for my vehicle so I don't think of this as a toy. I consider it a great step forward.
Click to expand...
Click to collapse
Just because you can doesn't mean you should. Why would an underpowered device with a 315mAh battery, 512MB of RAM, and a 1.63" display be the best "tool for the job" you described? Especially when it requires a host in near-by proximity for the majority of its functions? It's great what people are doing with the Gear outside the mission Samsung released it for but, like I said before, you're talking about parlor tricks more for sport than serving a function unachievable by better means; some of which are more practical. And if you're trying to use the Gear while driving, especially if you've shrunk the DPI with a launcher, good luck. It's hard enough using the basic functions and S Voice while driving without ending up in another lane. I'm not criticizing everyone's ingenuity and cleverness just pointing out how impractical some things can appear when you take in to account what the Gear really is; a shamefully low-spec, low functionality Android "phone" with a tiny screen that happens to have a wrist band.
BarryH_GEG said:
It's pretty simple actually - and the same reason Sense doesn't run (well) on non-HTC devices. Samsung's got a huge proprietary framework on their phones that their proprietary apps expect to be in place and depend on. So plopping Gear Manager on a phone that doesn't have the expected underlying s/w causes it to fail or deliver bits and pieces of functionality. Someone could probably figure out which pieces of Samsung's framework need to be in place but if there are a ton of them adding useless bloat (outside the Gear functionality) wouldn't it be easier just to use the Gear with a Samsung phone? And the design point Samsung's chosen (dependency on proprietary Samsung code on the phone for the Gear to work) pretty much tells you that, at least for now, they are happy with restricting Gear sales to owners of Samsung devices. Hell, the SGS4 GPe doesn't even support the Gear.
Just a personal thought, at $299 (I know, it was 30% less at T-Mobile) the Gear's a questionable investment (AKA: a "play thing") as it is. Accepting that key features (of the few provided) are missing to get it to work on a non-Samsung phone seems like a great garage project but not a very good use of $299. Just my opinion of course.
Click to expand...
Click to collapse
That's why this is a challenge
Im intrigued.. I want to figure this out, I prefer to use AOSP. Iv been forced to go back to TouchWiz since owning a gear.
I might have to do some more digging around.
therealduckie said:
I installed the stub and the gearmanager apks and it still gave me a 'unsupported device' message. *sadface*
Click to expand...
Click to collapse
Depends how you do it? I moved the apk to system/app and then had to install it (so that it was in data/app as com.whatever as it looks for apk based on that name). May not need it in system app anymore
Which phone?
---------- Post added at 11:08 AM ---------- Previous post was at 11:07 AM ----------
fOmey said:
That's why this is a challenge
Im intrigued.. I want to figure this out, I prefer to use AOSP. Iv been forced to go back to TouchWiz since owning a gear.
I might have to do some more digging around.
Click to expand...
Click to collapse
Do you know how much touchwiz is in google edition roms? Does gear fully work with ge roms?
Brendo said:
Depends how you do it? I moved the apk to system/app and then had to install it (so that it was in data/app as com.whatever as it looks for apk based on that name). May not need it in system app anymore
Which phone?
---------- Post added at 11:08 AM ---------- Previous post was at 11:07 AM ----------
Do you know how much touchwiz is in google edition roms? Does gear fully work with ge roms?
Click to expand...
Click to collapse
Sadly I was able to test extensively using GE, although I did find all the initial APK's installed & completed successfully.
I didn't get a chance to pair up completely, the base keeps randomly rebooting (nothing related to the gear). This could be due a modified gearmanagerstub.apk on the GE base, I'm not entirely sure.
I could easily upload a version of the stub APK, you can give it a go on your nexus ?
EDIT: GearManagerStub.apk : From KitKat Google Edition (i9505) & (Uninstall existing GearManager.apk before testing).
BarryH_GEG said:
Just because you can doesn't mean you should. Why would an underpowered device with a 315mAh battery, 512MB of RAM, and a 1.63" display be the best "tool for the job" you described? Especially when it requires a host in near-by proximity for the majority of its functions? It's great what people are doing with the Gear outside the mission Samsung released it for but, like I said before, you're talking about parlor tricks more for sport than serving a function unachievable by better means; some of which are more practical. And if you're trying to use the Gear while driving, especially if you've shrunk the DPI with a launcher, good luck. It's hard enough using the basic functions and S Voice while driving without ending up in another lane. I'm not criticizing everyone's ingenuity and cleverness just pointing out how impractical some things can appear when you take in to account what the Gear really is; a shamefully low-spec, low functionality Android "phone" with a tiny screen that happens to have a wrist band.
Click to expand...
Click to collapse
Gear, with null_, requires no host. It can also connect to bluetooth enabled devices other than a phone.
I was motivated but this: http://daisyworks.net/btgarage.html
It's brilliant and exactly what i have needed for years.
Other interesting links:
http://www.smarthome.com/android_apps.html
http://www.instructables.com/id/Home-Automation-using-Arduino-Android-Phone/
Fact is, this is not a toy when something like null_ is used. It offers a great deal more functionality in a much smaller and more portable/handy package.
Your bias against the device is obvious so it begs the question: why are you here? Just to raise your post count and stir drama in an otherwise peaceful sub-group? Or, do you own it and you are so disappointed that you refuse to see its potential?
Either way, your negativity will not sway me or change my mind. I know it has potential and I plan to use it fully. The fact that it has a wristband is a feature and a plus.
Oh, and I don't consider something that has multiple times the computing power of the original Apollo moon landings "low specs". <3
fOmey said:
To load the gear manager app, it is.. You simply connected your gear via bluetooth.
The gear manager app pushes notifications to the gear.
Without the GearManagerStub.apk it fails to load, its depends on this particular app.
Click to expand...
Click to collapse
Maybe i wasn't clear in my post. I was responding to the phone call portion of the gear. Even without the software installed it still allows the phone calls to be taken and shows the contact information on the watch just like it did on the g4s with the app. All i was saying is that he commented that he was only able to get the phone portion working with the app and i was explaining that you can do that without the app.
fOmey said:
EDIT: GearManagerStub.apk : From KitKat Google Edition (i9505) & (Uninstall existing GearManager.apk before testing).
Click to expand...
Click to collapse
Tried it. Same result. 2 gear manager apps still refuse to install - music and weather (I believe because they reply on specific apps?). Nfc setup connection still works. App still works, but no details get sent to watch. Perhaps tw framework hooks in and serves data to gearmanagerstub, then stub sends to manager, which sends to watch?
---------- Post added at 11:48 AM ---------- Previous post was at 11:47 AM ----------
styz said:
Maybe i wasn't clear in my post. I was responding to the phone call portion of the gear. Even without the software installed it still allows the phone calls to be taken and shows the contact information on the watch just like it did on the g4s with the app. All i was saying is that he commented that he was only able to get the phone portion working with the app and i was explaining that you can do that without the app.
Click to expand...
Click to collapse
Yes, from what I understand, the Bluetooth headset part is the only 'generic' part of the watch. It receives data just like a car headset when it displays contact info etc
Just installed that STUB with both the 1.5 and 1.2 GM and both still showed me a 'device not supported" error message.
I spent about 2 hours with Samsung one night and they told me it had to do with baseband version...or that mine was a 4.1 baseband (even though I am running CM 10.2 with 4.3 OS).
Perhaps there is a lockout on older baseband versions?
This is an SG3 phone, by the way.
therealduckie said:
Just installed that STUB with both the 1.5 and 1.2 GM and both still showed me a 'device not supported" error message.
I spent about 2 hours with Samsung one night and they told me it had to do with baseband version...or that mine was a 4.1 baseband (even though I am running CM 10.2 with 4.3 OS).
Perhaps there is a lockout on older baseband versions?
This is an SG3 phone, by the way.
Click to expand...
Click to collapse
How did you install? Try deleting; move to system/app; installing from system/app
Brendo said:
How did you install? Try deleting; move to system/app; installing from system/app
Click to expand...
Click to collapse
Sorry, I should have been more clear...
I installed them both fine. It's when i try to pair the Gear that I get that message.
therealduckie said:
Sorry, I should have been more clear...
I installed them both fine. It's when i try to pair the Gear that I get that message.
Click to expand...
Click to collapse
Did you delete the touchwiz launcher off your gear ? That will cause a unsupported device error also.. learnt this the hard way !
Brendo said:
Tried it. Same result. 2 gear manager apps still refuse to install - music and weather (I believe because they reply on specific apps?). Nfc setup connection still works. App still works, but no details get sent to watch. Perhaps tw framework hooks in and serves data to gearmanagerstub, then stub sends to manager, which sends to watch?
Click to expand...
Click to collapse
If you can narrow down which two of those APK's dont install, I can try figure out why.. First step on getting this working is simply identifying what exactly is not working and why.
Once we can get gearmanager running on other branded phones, I'm confident the notifications may work.. or atleast the "more notifications".
fOmey said:
Did you delete the touchwiz launcher off your gear ? That will cause a unsupported device error also.. learnt this the hard way !
Click to expand...
Click to collapse
I'm using Nova Launcher as my launcher on my phone. TouchWiz doesn't even load on boot, that I am aware of.
fOmey said:
Did you delete the touchwiz launcher off your gear ? That will cause a unsupported device error also.. learnt this the hard way !
Click to expand...
Click to collapse
Really? I still have tw on my gear :s
If you can narrow down which two of those APK's dont install, I can try figure out why.. First step on getting this working is simply identifying what exactly is not working and why.
Once we can get gearmanager running on other branded phones, I'm confident the notifications may work.. or atleast the "more notifications".
Click to expand...
Click to collapse
I still have to install all the extra apks manually
- SAMusicProvider_signed.apk
- SAWeatherProvider_signed.apk
...So that I can test out other VR gear. Is it possible?
Interesting idea, possible?
well it is possible... but with limited function
first you would have all the gear vr service stuff installed - which happens when you first insert your phone into a gear vr
if you obtain all the needed software elsewhere you can start the gear vr apps without plugging in a gear vr when you enable the Gear VR Developer Mode - here is how to do it: How to enable Gear VR Developer Mode
after enabling it the app starts BUT you have no positional tracking as it supposes the signal comes from the headset (usb) - you can swipe left right to change horizontal perspective but there is no up down implementation
so you can start an app but cant really test it out :cyclops:
...hope it helps :good:
clonednull said:
well it is possible... but with limited function
first you would have all the gear vr service stuff installed - which happens when you first insert your phone into a gear vr
if you obtain all the needed software elsewhere you can start the gear vr apps without plugging in a gear vr when you enable the Gear VR Developer Mode - here is how to do it: How to enable Gear VR Developer Mode
after enabling it the app starts BUT you have no positional tracking as it supposes the signal comes from the headset (usb) - you can swipe left right to change horizontal perspective but there is no up down implementation
so you can start an app but cant really test it out :cyclops:
...hope it helps :good:
Click to expand...
Click to collapse
Gave it a try, but after tapping 6 time and the scan I get a "You are not a developer!" message.
Because you need at least one self signed app installed.
Check the first part of the HowTo.
The easiest way is to install SideloadVR and then install any app using it as it will sign it for you.
Thanks, but seems it is not possible to register in the oculus site, I guess they have some issue with the registration, every time I an sent a verification link, when I click on it I get the link is expired...
I'm blocked
Hi @ll. Something is moving on android wear... I would like to use s-health with my gear live (note4) but it's not possible... so I'm thinking about to buy the gear s2... Google fit don't work well. Without smartphone (but with smartwatch) it don't register the distance I walked... so I have 18000 steps and 1.5km distance walked.
What do you mean... should I try some pedometer on Google play store and or leave my gear live?
Any suggestions?
Thx
M.
dude i don't know whats wrong with your watch because mine does show the steps and the distance that I've walked,so my suggestion is to restore your gear live using this back up http://forum.xda-developers.com/gear-live/development/unofficial-samsung-gear-live-restore-t3132500 and this tool http://forum.xda-developers.com/gea...ty-gear-live-watch-tool-t2846696.........need to extract the ldz22j zip inside you'll find some .img file rename to ("42Nsystem.img") with capitals and replace the ones on the gear live tool.....that's how you can restore your gear live if you have any problems..............but then if you want to try the gear s2 it should be fun for you I mean I have a gear v700 that is the first samsung gear and it's been fun to us it have a few mods on it and it looks wonderful and you can use watch styler to change the watch face like you want it.....sorry for the long post but this is my humble opinion and some share of help.
Jairsantana said:
dude i don't know whats wrong with your watch because mine does show the steps and the distance that I've walked,so my suggestion is to restore your gear live using this back up http://forum.xda-developers.com/gear-live/development/unofficial-samsung-gear-live-restore-t3132500 and this tool http://forum.xda-developers.com/gea...ty-gear-live-watch-tool-t2846696.........need to extract the ldz22j zip inside you'll find some .img file rename to ("42Nsystem.img") with capitals and replace the ones on the gear live tool.....that's how you can restore your gear live if you have any problems..............but then if you want to try the gear s2 it should be fun for you I mean I have a gear v700 that is the first samsung gear and it's been fun to us it have a few mods on it and it looks wonderful and you can use watch styler to change the watch face like you want it.....sorry for the long post but this is my humble opinion and some share of help.
Click to expand...
Click to collapse
I miss my old gear 1 with null rom.
hello guys.
my idea is try samsung gear vr system and apps with a generic vr box or VR shinetec (that i will buy).
i have an s6 edge.
it is possible?
for now i doing some tests.
i jave already installed oculus home and gear vr apps on my smartphone (thanks to sideloadvr that had installed all app for me) and setting devoloper mode (becase apps ask me to insert device in gear vr).
Now gear vr apps start and work
the problem is accelometer that dont work...
i cant move image....why???
another question are the commands.
With Samsung Vr Gear you can control with touchpad on glasses.
In a generic VR, possible control with a bluetooth remote?
Gear VR apps use head motion built into gear VR device rather than gyros in phone. More powerful.
Get a STM32F3discovery board on ebay for 25$
Flash open rift firmware to the board.
Connect the board with a usb hostcable and you are done. I have done this with a zeiss vr one.
The gyros on the board give me much better tracking then in cardboard apps.
nente002 said:
Get a STM32F3discovery board on ebay for 25$
Flash open rift firmware to the board.
Connect the board with a usb hostcable and you are done. I have done this with a zeiss vr one.
The gyros on the board give me much better tracking then in cardboard apps.
Click to expand...
Click to collapse
hi nente.
What is the function of this board? It have The gyros compatible with gear vr application?
and for usb just connect with my s6 edge via camble?
Then where will I put the borard? Onthe top of the VR glasses?
can you host a pic of your work?
Yes the gyros are the same as in the rift DK1, a guy found out that the gear vr uses the same gyros. As you can see in the video it works great: https://youtu.be/3m_zDxdiqAI
http://www.roadtovr.com/can-now-clone-gear-vr-test-virtual-reality-apps/
nente002 said:
Yes the gyros are the same as in the rift DK1, a guy found out that the gear vr uses the same gyros. As you can see in the video it works great: https://youtu.be/3m_zDxdiqAI
http://www.roadtovr.com/can-now-clone-gear-vr-test-virtual-reality-apps/
Click to expand...
Click to collapse
fantastic !
for commads just use a bloototh remote controller right?
are there any limits?
another question.
when i set developer mode in oculus on my s6 edge, my.display set brightless in other mode and truble a lit..
it is.normal?
kayo90 said:
fantastic !
for commads just use a bloototh remote controller right?
are there any limits?
another question.
when i set developer mode in oculus on my s6 edge, my.display set brightless in other mode and truble a lit..
it is.normal?
Click to expand...
Click to collapse
Yes I use a bluethooth controller, the only "limitation" is the gyro refresh rate this is 200hz while the gear vr runs at 1000hz. However I do not notice any lag in head tracking it runs butter smooth. And if you have a gtx video card you can take it a step further and install the foculus rift ( open rift project) and run all DK1 complatible games. In that case you use a app like twomonusb to cast your pc screen to your s6 and connect the stm32f3 board to your pc..
so I would say no limitations, you can do even more then with a gear vr.
And about your other question, yes it seems the screen flickers when I put gear vr service in def mode but as soon as I start a game all is well.
nente002 said:
Yes I use a bluethooth controller, the only "limitation" is the gyro refresh rate this is 200hz while the gear vr runs at 1000hz. However I do not notice any lag in head tracking it runs butter smooth. And if you have a gtx video card you can take it a step further and install the foculus rift ( open rift project) and run all DK1 complatible games. In that case you use a app like twomonusb to cast your pc screen to your s6 and connect the stm32f3 board to your pc..
so I would say no limitations, you can do even more then with a gear vr.
Click to expand...
Click to collapse
woooow..so fantastic.
thanks for al infos.
i.will.buy the board and i will try it on vr scinecon
in cases, can i will contact you to installation?
kayo90 said:
woooow..so fantastic.
thanks for al infos.
i.will.buy the board and i will try it on vr scinecon
in cases, can i will contact you to installation?
Click to expand...
Click to collapse
Sure you can!
nente002 said:
Sure you can!
Click to expand...
Click to collapse
thanks so much nente
nente002 said:
Sure you can!
Click to expand...
Click to collapse
hi nente.
finally board is arrived to me.
what tutorial can i read to flash it and use it with gear apps?
have u skype contact
i have send you mine via pm
thanks
Hi Kayo90, that's quick!!
I hope you are a Linux guy, start with "how to flash" TXT file
I have flashed the board once in windows and once in Linux, In windows was a long time ago, but I think it was just as simple as using the flash util form ST homepage.
I flushed the data blocks as is in the Linux guide and then flashed the firmware. (all in windows 7)
URLS:
Linux:
https://github.com/yetifrisstlama/Foculus_Rift_Tracker_STM32F3DISCOVERY (flash guide for Linux, tools and firmware (the firmware you need if you flash in windows or in Linux)
Windows:
http://www.st.com/web/en/catalog/tools/PF258154 (flash tool)
nente002 said:
Hi Kayo90, that's quick!!
I hope you are a Linux guy, start with "how to flash" TXT file
I have flashed the board once in windows and once in Linux, In windows was a long time ago, but I think it was just as simple as using the flash util form ST homepage.
I flushed the data blocks as is in the Linux guide and then flashed the firmware. (all in windows 7)
URLS:
Linux:
https://github.com/yetifrisstlama/Foculus_Rift_Tracker_STM32F3DISCOVERY (flash guide for Linux, tools and firmware (the firmware you need if you flash in windows or in Linux)
Windows:
http://www.st.com/web/en/catalog/tools/PF258154 (flash tool)
Click to expand...
Click to collapse
unfortnly i use windws.
I hope was easy.
So i download tool and from second link(just click on "STM32CubeF3"- around 123mb file???) and then from first link i download only firmware file, right?
the correct file i needed is "stm32f3_HID_for_real.elf" ???
EDIT:
maybe i will install linux...it seems too easy
whats linux you have?
Worked on ubuntu 15.10?
64 or 32bit?
kayo90 said:
unfortnly i use windws.
I hope was easy.
So i download tool and from second link(just click on "STM32CubeF3"- around 123mb file???) and then from first link i download only firmware file, right?
the correct file i needed is "stm32f3_HID_for_real.elf" ???
Click to expand...
Click to collapse
Too bad you are a windows guy but if I managed to flash under windows so will you!
Yes in the windows link there is the tool to flash under windows (do not forget to flush the datablocks that is talked about in the Linux "how to" (erase_sector 0 0 127)
And yes the firmware is the .elf file
Do not worry about the orientation as you can change this with the blue button.
Check this video this guy flashes under windows:
https://www.youtube.com/watch?v=17pzEGNfmWA
nente002 said:
Too bad you are a windows guy but if I managed to flash under windows so will you!
Yes in the windows link there is the tool to flash under windows (do not forget to flush the datablocks that is talked about in the Linux "how to" (erase_sector 0 0 127)
And yes the firmware is the .elf file
Do not worry about the orientation as you can change this with the blue button.
Click to expand...
Click to collapse
maybe i will install linux...it seems too easy
whats linux you have?
Worked on ubuntu 15.10?
64 or 32bit?
kayo90 said:
maybe i will install linux...it seems too easy
whats linux you have?
Worked on ubuntu 15.10?
64 or 32bit?
Click to expand...
Click to collapse
I used Linux mint 17 64 bit
But check the video I posted in my post above (just updated) that is a windows flash guide!
nente002 said:
I used Linux mint 17 64 bit
But check the video I posted in my post above (just updated) that is a windows flash guide!
Click to expand...
Click to collapse
ok thanks nente
nente002 said:
I used Linux mint 17 64 bit
But check the video I posted in my post above (just updated) that is a windows flash guide!
Click to expand...
Click to collapse
hello nente.
I think done it.
Gyroscope now work on vr apps This means that I was right ?
i have only some problems with calibration...i don't have understand how it works LOL
However wit USB ports on tops i have the right calibration..so no problems.
I have another question.
To launch apps i enable "deloveper mode" in oculus setting.
I have read enother mode, modifing the androidmanifest,
But i cant find it. Where is it?
I have just installed SideloadVR and getting osig file..
Cool that you have it working!! I enable dev mode too then I just open Oculus home go into Library and just press launch on something that is installed.
Then oculus home starts and I select what I want to play.
How smooth headtracking works with the gyros of the STM32f3 board, much better then in cardboard apps with the native Phone gyros.
The Androidmanifest method I could not find the XML file either (have root rights and did a full search on my Phone) ended up using the sideload method and that works great.. Try quake!!! Real cool!
nente002 said:
Cool that you have it working!! I enable dev mode too then I just open Oculus home go into Library and just press launch on something that is installed.
Then oculus home starts and I select what I want to play.
How smooth headtracking works with the gyros of the STM32f3 board, much better then in cardboard apps with the native Phone gyros.
The Androidmanifest method I could not find the XML file either (have root rights and did a full search on my Phone) ended up using the sideload method and that works great.. Try quake!!! Real cool!
Click to expand...
Click to collapse
is it normal? when i enable dev mode in oculus app display brightless change a little.
?
then..what do you use to control in gear apps?
Hi,
I was wondering if anyone has any experience with the new Gear VR controller and a Note 4 ? I understand I may have to root my SM-N910C in order to temporarily modify the model version [to a Note 5] in order to pair/calibrate controller ?
If I have to choose this route [unless anyone knows a work around] I am having trouble finding recommended method on FW build MMB29K.N910CXXS2DQF2
Any help appreciated !
Solution !
I did find some info on this so here's how you fix this problem WITHOUT root.
Go find
com.samsung.android.app.vr.input.service_1.0.44-44_minAP121(nodpi)_apkmirror.com.apk
or just look for Samsung gear vr input apk
Side load apk, you are then able to pair and calibrate ! This loop problem is ether intentional or a genuine bug.
Tested for a number of hours and works fine !
I would have imagined that the Gear VR Controlller would have worked perfectly fine with the Note 4. As long as you have bluetooth enabled.
Hello friends,
I tried the apk : com.samsung.android.app.vr.input.service_1.0.44-44_minAPI21(nodpi)_apkmirror.com
however my samsung note 4 (not rooted) is able to the gear vr controller, it can't appair to it.
I tried several time after rebooting my phone, I'm in the same situation
Any idea ?
I think they have dropped the Gear VR Controller Support on the Note 4 completely. Now the "Controller" menu is completely missing from the Oculus VR settings "More" menu. I tried installing older versions of the input service "1.0.44" but that didn't bring the menu back.
Someone any idea how to fix this?
Theoretically the controller is compatible with the Note 4 so it is probably a commercial step why they removed it.
PS: I didn't try rooting my phone to change the ID to see if the "Controller" menu reappears.
I am rooted on a Sprint Note 4 (SM-N910P). A few months ago, I got it to work by doing the process https://www.reddit.com/r/GearVR/comments/67z5sd/will_the_controller_work_with_note_4/ It worked, but then one day the option for the controller was gone again and the controller would not work. Oculus app updates may have done it.
I just went in and changed back build.prop so that ro.product.model=SM-G935P so that it thinks it's a Sprint Galaxy S7 Edge. I rebooted, and now the Controller option in the menu is back. That is all I did. I'm not sure if I'll have any negative effects just leaving it as SM-G935P, but I'm going to try.
I tested VR and controller functionality after leaving it as SM-G935P, everything seems to work just fine.
preslin said:
I am rooted on a Sprint Note 4 (SM-N910P). A few months ago, I got it to work by doing the process https://www.reddit.com/r/GearVR/comments/67z5sd/will_the_controller_work_with_note_4/ It worked, but then one day the option for the controller was gone again and the controller would not work. Oculus app updates may have done it.
I just went in and changed by build.prop so that ro.product.model=SM-G935P so that it thinks it's a Sprint Galaxy S7 Edge. I rebooted, and now the Controller option in the menu is back. That is all I did. I'm not sure if I'll have any negative effects just leaving it as SM-G935P, but I'm going to try.
Click to expand...
Click to collapse
preslin said:
I tested VR and controller functionality after leaving it as SM-G935P, everything seems to work just fine.
Click to expand...
Click to collapse
Does charging work with this mod?
Thanks
nasinec said:
Does charging work with this mod?
Thanks
Click to expand...
Click to collapse
I don't charge my phone while it's in VR, but I have no reason to think it won't work.
preslin said:
I don't charge my phone while it's in VR, but I have no reason to think it won't work.
Click to expand...
Click to collapse
Note 4 did not charge in previous editions of Gear Vr.
Hi everyone! So glad I can contribute to XDA!
1st: size is key, sm325 note8 Gear VR is the only one I was able to use with space to fit the size of Note 4 & Note Edge (remember that one?).
Second, you want to use Nova launcher activities (google it) and something like Aptoide to download the following:
Oculus VR apks (Home, App framework, etc.) as many as possible
More important still : download apps of Samsung's "Gear VR" service, setup wizard, system, input service, etc.
No need to root.
Once downloaded, create activities in Nova launcher widget on touchwiz or direct on Nova or custom launcher. Create them esp for Input Service to pair that VR controller that's the best $30/30€ you'd ever spend...
Better news still, all this is DPI free so if like me you are using a low setting for extra space on your Note 4 screen esp with the docking station HDMI that gave us D'ex before Dex, it does not screw with your stock VR apps.
Hi roniboian
Could explain more precisely your trick?
it look excellent but don't understand how to get GEAR VR controller connected to note. 4
roniboian said:
Hi everyone! So glad I can contribute to XDA!
1st: size is key, sm325 note8 Gear VR is the only one I was able to use with space to fit the size of Note 4 & Note Edge (remember that one?).
Second, you want to use Nova launcher activities (google it) and something like Aptoide to download the following:
Oculus VR apks (Home, App framework, etc.) as many as possible
More important still : download apps of Samsung's "Gear VR" service, setup wizard, system, input service, etc.
No need to root.
Once downloaded, create activities in Nova launcher widget on touchwiz or direct on Nova or custom launcher. Create them esp for Input Service to pair that VR controller that's the best $30/30€ you'd ever spend...
Better news still, all this is DPI free so if like me you are using a low setting for extra space on your Note 4 screen esp with the docking station HDMI that gave us D'ex before Dex, it does not screw with your stock VR apps.
Click to expand...
Click to collapse
Hello, i joined just to ask you how to do what you describe above! You said you would be happy to contribute, that would be really great,.. What you have written is very vague, at XDA the best people tend to share complete info, Could you give actual steps by steps?
I can find any of the APKs at 'APKMirror' site, they have the gear vr service, oculus home, everything, for Many many back dates.
(but; any advice on which dates or which actual files? Ideally the most recent update where the motion controller still worked..)
Please explain this 'create activities in NOVA launcher widget' method. (I am hoping it means, the apk's will install without the 'automatic wifi method' which invariably gives the newest files...)
What do you mean by DPI free? Please explain the process.
Thanks for the hope!
Yes, please explain in more detail. I am somewhat familiar with these sort of things and moderately comfortable messing around with stuff. I currently don't have a PC or easy access to one so I'm sure rooting my Note 4 is out of the question. That's why I've restarted my seach for a workaround to get the gear vr controller working with my Note 4 and corresponding headset. When I bought the controller a few months ago, I couldn't find anything reliable without root. This was the first place I came to so my hope is that this thread was abandoned b/c some of your brilliant minds have come up simple and successful patch. I have my fingers crossed, I'm getting kinda tired of using my steel series controller. Thanks everyone
Hi I can help. I started this thread, but XDA Password recovery can takes hours, even days or infinity now, since the link they send for password recovery, opens a random page, that has nothing to do with password recovery... I have never once gotten any help here with anything, ever, so I don't care enough to bother logging in anymore... BUT:
I have the Motion Controller working on my Note 4 in a limited fashion. You need to go to APKMirror (just Google 'download Gear VR Apk'... As you should have to begin with.) Download all the early APKs, one in each category, uninstall your gear software, and such, reinstall each apk (about 8 I believe) until it works. I remember centering around the earliest 'APRIL' Updates. You can run a LOT of apps with the controller, but not any new or newer apps. Im at: NextWorldVR (@) gmail.com if you need more help. The guy above will never answer you, this place is a bit of an elitist joke, I just figure out everything on my own now rather than bolster their tiny weaning toddler egos...