I don't have the actual Gear VR headset for my Note 4. But I did manage to get the Oculus app to work and running. Even managed to download some apps for it. But I can't get any of the apps to open. I get the message "To open this application, insert your device into your Gear VR".
Surely there must be a way to trick it into thinking it's inserted into the Gear VR headset so that I can use it on my generic VR headset.
Does anyone know how? My searches have only yielded results about editing the AndroidManifest.xml of which I can only assume to be the actual package apk file of each app. Which I don't think applies to what I'm trying to do.
Any ideas? Thanks.
Ok I was able to enable Developer Mode from within Settings->Gear VR Service->Manage Storage and tapping on the version number 7 times.
That was AFTER I installed Sideload VR and created an Oculus account to obtain an Oculus Signature file and from Sideload, downloaded a sample apk with my sig injected into it.
Which now allows me to run Oculus apps without needing to insert it into a Gear VR.
However, I've noticed that nothing moves. It's not sensing my phone's gyroscopes so all is useless. And further searching suggests that Oculus uses a built-in gyro head tracking system INSIDE the Gear VR. Which is strange. I've always thought the Gear VR was just a headset shell. Why wouldn't it use the phone's gyros for movements?
ThaiM said:
I've always thought the Gear VR was just a headset shell. Why wouldn't it use the phone's gyros for movements?
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Click to collapse
It's because the gear vr sensors are significantly more sensitive than standard phone gyros for a smoother and entirely better /more comfortable experience. The gear VR is far from just a shell, really is worth the cost.
ThaiM said:
Ok I was able to enable Developer Mode from within Settings->Gear VR Service->Manage Storage and tapping on the version number 7 times.
That was AFTER I installed Sideload VR and created an Oculus account to obtain an Oculus Signature file and from Sideload, downloaded a sample apk with my sig injected into it.
Which now allows me to run Oculus apps without needing to insert it into a Gear VR.
However, I've noticed that nothing moves. It's not sensing my phone's gyroscopes so all is useless. And further searching suggests that Oculus uses a built-in gyro head tracking system INSIDE the Gear VR. Which is strange. I've always thought the Gear VR was just a headset shell. Why wouldn't it use the phone's gyros for movements?
Click to expand...
Click to collapse
I have the developerboard and flashed the open rift firmware on it. My pc detects it as a rift dk1. When I connect the board to my fone with a hist cable the board lights up nicely.
But I am unable to get oculus home running without a gearvr. (The chip on the board is the same as in the dk1 and I think the gear vr uses that chip too)
So any help getting oculus home running on my s6 with gear vr would be great!
nevermind
I've got it all working.. in developer mode I can start oculus home and the ST32f3 board works great. I have head tracking!!
Trying to develop on the oculus and i can't seem to figure out where to put the sig file. I put it in /assets and it still tells me it needs to have me plug it into my unit, which is a pain.
You must turn development mode on.
In android go to settings, apps, app manager, gear vr service. There tab the version a few times. If you have placed you signature file correctly you will see you are a developer. Then in gear vr service you now have a switch for developer mode. Turn it on and test away!
I succeeded in repeating what Thai did. I can now run Oculus VR app and access Oculus video or Netflix VR but I cannot navigate within each app on my AT&T Note 4. I beleive this is due to the reasons stated earlier that the gear VR has different / more sensitive sensors than the note 4 itself.
Any idea on how to adjust the sensor configs to work with the internal note 4 components?
Also I am trying to get this working to use with my kids Viewmaster VR goggles which are awesome just want to be able to do netflix and watch our own movies in VR.
i managed to enable developer mode but my gyroscope doesnt seem to be working with the oculus apps, is there any way i can enable my s6's gyroscope with the apps, or at least a way to control the apps, touching the screen doesnt really do much when the cursor is dead at the middle of the screen.
I don't think so but what you can do (I've done this and works great) is get a stm32f3discovery board for about 25$ on ebay. Then flash the open gear vr firmware and you are good to go.
And if you connect the board to a pc and install the open source foculus rift drivers and you have a gtx videocard you can play Dk1 stuff!!
http://www.roadtovr.com/can-now-clone-gear-vr-test-virtual-reality-apps/
Simply use a micro USB extension cable to connect the Gear VR with the cable to the phone, then you don't have to wear the headset but can still move it to see the response on the screen
Oculus
Where does Oculus keep the apk files downloaded, there is this demo I downloaded and than uninstalled, but it keeps in my Library to install again and there is no way to get rid of it, is it possible to delete that file manually? Also where does Oculus download the apk files on your phone? Thank you
Controller
I was wondering whether a bluetooth controller could navigate the gear vr without having to use the gyro sensors. This could be good as it removes the need for the board
Apk
ThaiM said:
Ok I was able to enable Developer Mode from within Settings->Gear VR Service->Manage Storage and tapping on the version number 7 times.
That was AFTER I installed Sideload VR and created an Oculus account to obtain an Oculus Signature file and from Sideload, downloaded a sample apk with my sig injected into it.
Which now allows me to run Oculus apps without needing to insert it into a Gear VR.
However, I've noticed that nothing moves. It's not sensing my phone's gyroscopes so all is useless. And further searching suggests that Oculus uses a built-in gyro head tracking system INSIDE the Gear VR. Which is strange. I've always thought the Gear VR was just a headset shell. Why wouldn't it use the phone's gyros for movements?
Click to expand...
Click to collapse
What apk did you use and how did you inject the sig file into it
Guys i have a ant vr headset can i use oculus softwares in pc or mobile so that i can get the 3d 360 vr experience
Iam using lenovo k4 note
Need help guys
Sent from my Lenovo A7010a48 using XDA-Developers mobile app
Do
Do you success on latest SAMMY phones with latest Oculus SW updated?
thank may help us know more about How Gear VR Service works...
nente002 said:
I don't think so but what you can do (I've done this and works great) is get a stm32f3discovery board for about 25$ on ebay. Then flash the open gear vr firmware and you are good to go.
And if you connect the board to a pc and install the open source foculus rift drivers and you have a gtx videocard you can play Dk1 stuff!!
http://www.roadtovr.com/can-now-clone-gear-vr-test-virtual-reality-apps/
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Click to collapse
I have a s6 edge running alexis custom rom and I do have the latest Oculus software an drivers. All is still working fine.
If you need more info let me know!
Cheers.
Run The Netflix Gear Vear app in a Moto Max
I looking everywhere trying for any possible way to run the Netflix app for VR, in another devices out of samsung. I selling a generic low cost VR Headset and the people want to see Netflix in their device. There is a way to make this posible?
How?
ok guys, i had a sneaky suspicion that the new gear vr "powered by oculus" was just a glorified cardboard box in disguise.
so i downloaded the oculus home apk (use google) then put vr in developer mode - works 100%. thanks guys
Related
I've gone through most of the VR stuff samsung has to offer, is there a way to disable the gear from activating when the phone is plugged in to use carboard / other VR apps from the app store?
cbutters said:
I've gone through most of the VR stuff samsung has to offer, is there a way to disable the gear from activating when the phone is plugged in to use carboard / other VR apps from the app store?
Click to expand...
Click to collapse
Those cardboard apps could run (and they can with a trick) but they are not using the faster sensors of the Gear VR and don't use the optimized code, that means no <20ms latency, possible lag, judder and the view might not be adjusted to the lenses, unless they would be made compatible with the Gear VR like the game Vanguard V was.
And here is the trick:
http://www.reddit.com/r/GearVR/comments/2ovjly/using_google_cardboard_with_gear_vr/
hi guys
i wanted to know if there is a way to download the gear vr apk and launch it on google cardboard headset?
i do have root if needed
I don't think you'll have much luck, since Gear VR apps are designed to respond to tapping or swiping the touch controller on the side of the Gear VR (which doesn't touch the screen or use a magnet like Google Cardboard).
Devhux said:
I don't think you'll have much luck, since Gear VR apps are designed to respond to tapping or swiping the touch controller on the side of the Gear VR (which doesn't touch the screen or use a magnet like Google Cardboard).
Click to expand...
Click to collapse
Someone in the xda gear vr furom said he succeeded but he didnt explain how
They also mentioned head tracking didn't work as it needs the Gear VR sensors (the sensors built into the phone aren't that great in comparison).
Check here:
http://forum.xda-developers.com/mobile-vr/gear-vr/samsung-vr-apps-generic-vr-vr-box-vr-t3287848
And my YouTube vid that show the whole thing working:
https://www.youtube.com/watch?v=17pzEGNfmWA
By the way I use a Zeiss VR one and with a controller and the Gyro board all works. Some stuff only takes input from the gear VR trackpad but some say a bluetooth mouse will do the trick. (i have not tried that yet)
I found a new way to prevent Oculus app from starting automatically on your phone when plugged into new Gear VR allowing you to run your desired VR app or game and enjoy it on Gear VR!
Here's how: http://androaddyct.blogspot.in/
There is a guidance and working video too! Check it out.
Please hit Thanks if this method worked for you.
Thanks! Of course, we can do it.
But how can we use the Touchpad and Buttons of Samsung Gear VR when running Cardboard apps?
You still need a tool Play Cardboard or this FREE TOOL
Either that or Bluetooth Gamepad works equally well.
I have heard of Native SBS for the usage of non VR apps but it requires a rooted phone which I can't do because of company policy. Is there any alternatives that basically splits the screen and adjust focus to work on the Gear? Would be awesome to be able to have a full screen view of some non VR games and Apps.
I'm actually wondering the same thing. Figure I would bump this instead of making a new thread.
Been googling for a while now....
Edit:
Ah ok I see now after finally receiving my Gear VR a couple days ago.
The app must support "Stereoscopic view" before you can even use Gear VR in it. It is possible to mount the phone in the gear VR without it plugging so it doesn't go to the app. So you will see whatever you want on your screen, however it won't realistically be usable. For 3rd party apps such as PPSSPP, you can turn on "Google Cardboard view" and use your VR and I must say it works pretty damn well.
So is anyone looking into a way to port the Oculus app for Gear VR to the Note 10?
It's got to be possible right? ...something one of you XDA wizards can extract to an apk?
I can get the Gear VR to work on my S10 using the GearVR app, but I can't load or run any apps. They all say that Oculus GO needs to be installed, but I haven't found a way to install it. All the basic funtions work, just no apps. If you have an older GearVR, there is an adapter available (at least there was) from Samsung to allow the S10 to fit.
Even if the Note 10 does fit into the GearVR. You won't be able to use it as it is not support for use with the Oculus software.
dragonrep said:
I can get the Gear VR to work on my S10 using the GearVR app, but I can't load or run any apps. They all say that Oculus GO needs to be installed, but I haven't found a way to install it. All the basic funtions work, just no apps. If you have an older GearVR, there is an adapter available (at least there was) from Samsung to allow the S10 to fit.
Click to expand...
Click to collapse
That is strange as from what I have read you should be able to use the SGS10 with the GearVR. As it is supported for use with the Gear VR. I guess if you have a older model of the GearVR that may not function with it. However if you have a more recent edition it should work just fine.
I got the Gear VR on a deal when I purchased the S10, so it is a newer version. Again, everything works except apps which give a warning that they will not work without Oculus Go.