Alternative for NON VR App simulation - Samsung Gear VR

I have heard of Native SBS for the usage of non VR apps but it requires a rooted phone which I can't do because of company policy. Is there any alternatives that basically splits the screen and adjust focus to work on the Gear? Would be awesome to be able to have a full screen view of some non VR games and Apps.

I'm actually wondering the same thing. Figure I would bump this instead of making a new thread.
Been googling for a while now....
Edit:
Ah ok I see now after finally receiving my Gear VR a couple days ago.
The app must support "Stereoscopic view" before you can even use Gear VR in it. It is possible to mount the phone in the gear VR without it plugging so it doesn't go to the app. So you will see whatever you want on your screen, however it won't realistically be usable. For 3rd party apps such as PPSSPP, you can turn on "Google Cardboard view" and use your VR and I must say it works pretty damn well.

Related

Any way to use Play store VR apps?

I've gone through most of the VR stuff samsung has to offer, is there a way to disable the gear from activating when the phone is plugged in to use carboard / other VR apps from the app store?
cbutters said:
I've gone through most of the VR stuff samsung has to offer, is there a way to disable the gear from activating when the phone is plugged in to use carboard / other VR apps from the app store?
Click to expand...
Click to collapse
Those cardboard apps could run (and they can with a trick) but they are not using the faster sensors of the Gear VR and don't use the optimized code, that means no <20ms latency, possible lag, judder and the view might not be adjusted to the lenses, unless they would be made compatible with the Gear VR like the game Vanguard V was.
And here is the trick:
http://www.reddit.com/r/GearVR/comments/2ovjly/using_google_cardboard_with_gear_vr/

Samusng Gear VR - Improvement List

So, after about a week with the Gear VR, here are my initial list of improvements. Feel free to add.
- Youtube Mode,
- Ability to disable Gear VR Autostart upon insertion.
- Ability to run Cardboard Apps
- Ability to run Oculus DK Apps
- Back button twice removes the need to confirm yes or no.
- Ability to delete videos
- Ability to disable my photos from showing in Oculus ( yes, my personal photos in dcim)
- Ability to change seats in the theater.
- Subtitles in movies etc.
- Ability to fast forward/ rewind Oculus 360 Video Files.
- Ability to swipe up and down in oculus photo so you can jump to next category of images instead of just next image.
PS - From the oculus site, the best way to insert the Note 4 without triggering vr app is to first tilt the usb port on the gear vr upward then slide the Note 4 below it.
.
Oh sure, more to add:
Netflix, Google play, amazon streaming tv and movies in oculus cinema mode would be epic. Being able to run any app on the big screen of the cinema mode would rock, like emulators limelight game streaming, etc., using bt controller.
Double tap back should open the pass thru camera mode so I can quickly see what's going on. Adding wireless download of cities 360 images on the fly.
boodies said:
So, after about a week with the Gear VR, here are my initial list of improvements. Feel free to add.
- Ability to disable Gear VR Autostart upon insertion.
.
Click to expand...
Click to collapse
I would say this is the most important one and would resolve much of the rest of the list. Thanks to cardboard there is already a lot of VR content that, while it may not be able to use the additional sensors and controls int he Gear VR, will still work with it. You can not entirely insert it into the USB port o accomplish this, but this is a very poor workaround and it seems like the buttons should still be able to work even out of the app since it's seen by the device as a mouse input.
boodies said:
So, after about a week with the Gear VR, here are my initial list of improvements. Feel free to add.
- Ability to disable my photos from showing in Oculus ( yes, my personal photos in dcim)
.
Click to expand...
Click to collapse
Maybe you can activate the private mode and put your personal photos in there, so that they can be only accessed by your fingerprint or password. Then they shouldn't show up in the Gear VR aswell.
Powerslash said:
Maybe you can activate the private mode and put your personal photos in there, so that they can be only accessed by your fingerprint or password. Then they shouldn't show up in the Gear VR aswell.
Click to expand...
Click to collapse
Yeah that's defintely an option but more work I shouldn't be doing. Gear VR automatically showing my dcim videos on Oculus Cinema is kinda weird. I only want it to show videos under it's own folders.
revjonnyflash said:
I would say this is the most important one and would resolve much of the rest of the list. Thanks to cardboard there is already a lot of VR content that, while it may not be able to use the additional sensors and controls int he Gear VR, will still work with it. You can not entirely insert it into the USB port o accomplish this, but this is a very poor workaround and it seems like the buttons should still be able to work even out of the app since it's seen by the device as a mouse input.
Click to expand...
Click to collapse
Yeah, i'd love to be able to disable it. Maybe there is a way to disable one of the main Oculus app with the application manager. I'm not quite sure which one to disable at the moment as there are quite a few oculus related apps showing. Will tinker with it.
To enable/disable subs just use the gallery viewer to find the movie you want. From there there's an option for subs once the movie is playing . Only get the void viewing option though.
Here's a thread on using cardboard apps and playing SBS 3D video on BS player (should work on other players too) : http://forum.xda-developers.com/gear-vr/general/gear-vr-google-cardboard-3d-vids-t2973607
- Ability to focus eyes individually - This would require moving the lens rather than the phone, but if your eyes are not the same, one will always be blurry. Unless you have contacts i guess.
- Better ventilation - My lens gets steamed up
how to
how do you put gear vr in Youtube Mode,
- Ability to disable Gear VR Autostart upon insertion.
- Ability to run Cardboard Apps
- Ability to run Oculus DK Apps
can you make a video or upload a how to on here
boodies said:
So, after about a week with the Gear VR, here are my initial list of improvements. Feel free to add.
- Youtube Mode,
- Ability to disable Gear VR Autostart upon insertion.
- Ability to run Cardboard Apps
- Ability to run Oculus DK Apps
- Back button twice removes the need to confirm yes or no.
- Ability to delete videos
- Ability to disable my photos from showing in Oculus ( yes, my personal photos in dcim)
- Ability to change seats in the theater.
- Subtitles in movies etc.
- Ability to fast forward/ rewind Oculus 360 Video Files.
- Ability to swipe up and down in oculus photo so you can jump to next category of images instead of just next image.
PS - From the oculus site, the best way to insert the Note 4 without triggering vr app is to first tilt the usb port on the gear vr upward then slide the Note 4 below it.
.
Click to expand...
Click to collapse
Adjust for different eye distances.
My eyes are close together (low PD) and I feel like it may be affecting image quality. Samsung IPD claims is 55mm to 71mm, so I am at the low end.
boodies said:
- Ability to disable Gear VR Autostart upon insertion.
Click to expand...
Click to collapse
This basically?
- Ability to use the phone like normal
- Ability to record videos and take pictures when using the see-through function (kind of useless but meh)
JippleStar said:
This basically?
- Ability to use the phone like normal
- Ability to record videos and take pictures when using the see-through function (kind of useless but meh)
Click to expand...
Click to collapse
I figured out a surefire way to stop Gear VR from starting for now. I just use Titanium Backup and the "Gear VR Service" WILL show. I just freeze it and unfreeze when needed. I tried the other app that was recommended but that for sure did not show Gear VR Service on the list of apps to disable.
boodies said:
I figured out a surefire way to stop Gear VR from starting for now. I just use Titanium Backup and the "Gear VR Service" WILL show. I just freeze it and unfreeze when needed. I tried the other app that was recommended but that for sure did not show Gear VR Service on the list of apps to disable.
Click to expand...
Click to collapse
No root required? O;
edit: eh, ill figure it out XD
JippleStar said:
No root required? O;
edit: eh, ill figure it out XD
Click to expand...
Click to collapse
I'm not sure as I have root. But one great thing about this is, it actually lets me use the trackpad on the Gear VR. I can even swipe forward and back along with the regular tap.
boodies said:
I'm not sure as I have root. But one great thing about this is, it actually lets me use the trackpad on the Gear VR. I can even swipe forward and back along with the regular tap.
Click to expand...
Click to collapse
*Jealous* :crying: That sounds like fun though~ Can you use your phone like normal and load up oculus stuff still? o.0
edit:
A tablet made for the gearVR would be cool too! Something like a drawing tablet that ends up functioning and looking like the fancy tablets in those marvel movies

Run Oculus Apps without Gear VR Headset

I don't have the actual Gear VR headset for my Note 4. But I did manage to get the Oculus app to work and running. Even managed to download some apps for it. But I can't get any of the apps to open. I get the message "To open this application, insert your device into your Gear VR".
Surely there must be a way to trick it into thinking it's inserted into the Gear VR headset so that I can use it on my generic VR headset.
Does anyone know how? My searches have only yielded results about editing the AndroidManifest.xml of which I can only assume to be the actual package apk file of each app. Which I don't think applies to what I'm trying to do.
Any ideas? Thanks.
Ok I was able to enable Developer Mode from within Settings->Gear VR Service->Manage Storage and tapping on the version number 7 times.
That was AFTER I installed Sideload VR and created an Oculus account to obtain an Oculus Signature file and from Sideload, downloaded a sample apk with my sig injected into it.
Which now allows me to run Oculus apps without needing to insert it into a Gear VR.
However, I've noticed that nothing moves. It's not sensing my phone's gyroscopes so all is useless. And further searching suggests that Oculus uses a built-in gyro head tracking system INSIDE the Gear VR. Which is strange. I've always thought the Gear VR was just a headset shell. Why wouldn't it use the phone's gyros for movements?
ThaiM said:
I've always thought the Gear VR was just a headset shell. Why wouldn't it use the phone's gyros for movements?
Click to expand...
Click to collapse
It's because the gear vr sensors are significantly more sensitive than standard phone gyros for a smoother and entirely better /more comfortable experience. The gear VR is far from just a shell, really is worth the cost.
ThaiM said:
Ok I was able to enable Developer Mode from within Settings->Gear VR Service->Manage Storage and tapping on the version number 7 times.
That was AFTER I installed Sideload VR and created an Oculus account to obtain an Oculus Signature file and from Sideload, downloaded a sample apk with my sig injected into it.
Which now allows me to run Oculus apps without needing to insert it into a Gear VR.
However, I've noticed that nothing moves. It's not sensing my phone's gyroscopes so all is useless. And further searching suggests that Oculus uses a built-in gyro head tracking system INSIDE the Gear VR. Which is strange. I've always thought the Gear VR was just a headset shell. Why wouldn't it use the phone's gyros for movements?
Click to expand...
Click to collapse
I have the developerboard and flashed the open rift firmware on it. My pc detects it as a rift dk1. When I connect the board to my fone with a hist cable the board lights up nicely.
But I am unable to get oculus home running without a gearvr. (The chip on the board is the same as in the dk1 and I think the gear vr uses that chip too)
So any help getting oculus home running on my s6 with gear vr would be great!
nevermind
I've got it all working.. in developer mode I can start oculus home and the ST32f3 board works great. I have head tracking!!
Trying to develop on the oculus and i can't seem to figure out where to put the sig file. I put it in /assets and it still tells me it needs to have me plug it into my unit, which is a pain.
You must turn development mode on.
In android go to settings, apps, app manager, gear vr service. There tab the version a few times. If you have placed you signature file correctly you will see you are a developer. Then in gear vr service you now have a switch for developer mode. Turn it on and test away!
I succeeded in repeating what Thai did. I can now run Oculus VR app and access Oculus video or Netflix VR but I cannot navigate within each app on my AT&T Note 4. I beleive this is due to the reasons stated earlier that the gear VR has different / more sensitive sensors than the note 4 itself.
Any idea on how to adjust the sensor configs to work with the internal note 4 components?
Also I am trying to get this working to use with my kids Viewmaster VR goggles which are awesome just want to be able to do netflix and watch our own movies in VR.
i managed to enable developer mode but my gyroscope doesnt seem to be working with the oculus apps, is there any way i can enable my s6's gyroscope with the apps, or at least a way to control the apps, touching the screen doesnt really do much when the cursor is dead at the middle of the screen.
I don't think so but what you can do (I've done this and works great) is get a stm32f3discovery board for about 25$ on ebay. Then flash the open gear vr firmware and you are good to go.
And if you connect the board to a pc and install the open source foculus rift drivers and you have a gtx videocard you can play Dk1 stuff!!
http://www.roadtovr.com/can-now-clone-gear-vr-test-virtual-reality-apps/
Simply use a micro USB extension cable to connect the Gear VR with the cable to the phone, then you don't have to wear the headset but can still move it to see the response on the screen
Oculus
Where does Oculus keep the apk files downloaded, there is this demo I downloaded and than uninstalled, but it keeps in my Library to install again and there is no way to get rid of it, is it possible to delete that file manually? Also where does Oculus download the apk files on your phone? Thank you
Controller
I was wondering whether a bluetooth controller could navigate the gear vr without having to use the gyro sensors. This could be good as it removes the need for the board
Apk
ThaiM said:
Ok I was able to enable Developer Mode from within Settings->Gear VR Service->Manage Storage and tapping on the version number 7 times.
That was AFTER I installed Sideload VR and created an Oculus account to obtain an Oculus Signature file and from Sideload, downloaded a sample apk with my sig injected into it.
Which now allows me to run Oculus apps without needing to insert it into a Gear VR.
However, I've noticed that nothing moves. It's not sensing my phone's gyroscopes so all is useless. And further searching suggests that Oculus uses a built-in gyro head tracking system INSIDE the Gear VR. Which is strange. I've always thought the Gear VR was just a headset shell. Why wouldn't it use the phone's gyros for movements?
Click to expand...
Click to collapse
What apk did you use and how did you inject the sig file into it
Guys i have a ant vr headset can i use oculus softwares in pc or mobile so that i can get the 3d 360 vr experience
Iam using lenovo k4 note
Need help guys
Sent from my Lenovo A7010a48 using XDA-Developers mobile app
Do
Do you success on latest SAMMY phones with latest Oculus SW updated?
thank may help us know more about How Gear VR Service works...
nente002 said:
I don't think so but what you can do (I've done this and works great) is get a stm32f3discovery board for about 25$ on ebay. Then flash the open gear vr firmware and you are good to go.
And if you connect the board to a pc and install the open source foculus rift drivers and you have a gtx videocard you can play Dk1 stuff!!
http://www.roadtovr.com/can-now-clone-gear-vr-test-virtual-reality-apps/
Click to expand...
Click to collapse
I have a s6 edge running alexis custom rom and I do have the latest Oculus software an drivers. All is still working fine.
If you need more info let me know!
Cheers.
Run The Netflix Gear Vear app in a Moto Max
I looking everywhere trying for any possible way to run the Netflix app for VR, in another devices out of samsung. I selling a generic low cost VR Headset and the people want to see Netflix in their device. There is a way to make this posible?
How?
ok guys, i had a sneaky suspicion that the new gear vr "powered by oculus" was just a glorified cardboard box in disguise.
so i downloaded the oculus home apk (use google) then put vr in developer mode - works 100%. thanks guys

how to use the gear vr apps without the headset

hi guys
i wanted to know if there is a way to download the gear vr apk and launch it on google cardboard headset?
i do have root if needed
I don't think you'll have much luck, since Gear VR apps are designed to respond to tapping or swiping the touch controller on the side of the Gear VR (which doesn't touch the screen or use a magnet like Google Cardboard).
Devhux said:
I don't think you'll have much luck, since Gear VR apps are designed to respond to tapping or swiping the touch controller on the side of the Gear VR (which doesn't touch the screen or use a magnet like Google Cardboard).
Click to expand...
Click to collapse
Someone in the xda gear vr furom said he succeeded but he didnt explain how
They also mentioned head tracking didn't work as it needs the Gear VR sensors (the sensors built into the phone aren't that great in comparison).
Check here:
http://forum.xda-developers.com/mobile-vr/gear-vr/samsung-vr-apps-generic-vr-vr-box-vr-t3287848
And my YouTube vid that show the whole thing working:
https://www.youtube.com/watch?v=17pzEGNfmWA
By the way I use a Zeiss VR one and with a controller and the Gyro board all works. Some stuff only takes input from the gear VR trackpad but some say a bluetooth mouse will do the trick. (i have not tried that yet)

Anyone know how to add apps to the library?

I've gotten some sideload apps, some cardboard apps from the play store, and a nice video player (360 vr). . .
And to switch between them, you have to take the phone out, launch the app, then put it back in. Wth samsung
It would be really nice to add others to the gear home library.
Or even better, a custom home launcher
Is anyone working on something like that?
There are plenty of custom launchers already available in the Play store. I use Fulldive VR, it's an Ocolus Home replacement if you like, but it gives you access to all the Cardboard VR apps installed on your phone.
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