Headaches - Samsung Gear VR

Does anyone else get headaches from having the VR on their face or from mild usage? I'm trying to watch a movie but I can't stop getting headaches. Maybe it's just me because I still have one and haven't had it on for about an hour. BTW love this thing its AMAZING I almost forgot I was home and not in the movie theatre.

First off all make sure to adjust the screen distance (with the wheel on top) at the best possible position for you. Eye strain can give you headaches. As a second suggestion loosen your side straps so that they don't squeeze your head and try to absorb most of the Gear VR weight with the top strap.

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[Q] Will Gear VR work with eyeglasses?

After looking at a few previews of people using Gear VR I’m not sure if eyeglasses can be worn. Do you take off your glasses and use the focus dial?
I think I read in slashgear it will work with glasses
I believe it will
The guy from 'Tested' said in his video review from the Oculus Connect event that his glasses were not compatible with the headset because of his mixed astigmatism. And he also noted that because of it, the headset's lenses were harder to adjust.
Wearing glasses with Gear VR
cdmoore74 said:
After looking at a few previews of people using Gear VR I’m not sure if eyeglasses can be worn. Do you take off your glasses and use the focus dial?
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Actually, after looking into it a little bit, it appears as though Gear VR may not really be suitable for wearing glasses with Though I suppose it could be done as long as the device still fits and wearing the two together isn't too uncomfortable, so it would also probably depend on the style and/or size of the glasses you are wearing. There are some similar devices that have a selection of lenses to accommodate people who wear glasses, but apparently Samsung does not offer this feature with Gear VR. Hope this info helps
acasey78 said:
Actually, after looking into it a little bit, it appears as though Gear VR may not really be suitable for wearing glasses with Though I suppose it could be done as long as the device still fits and wearing the two together isn't too uncomfortable, so it would also probably depend on the style and/or size of the glasses you are wearing. There are some similar devices that have a selection of lenses to accommodate people who wear glasses, but apparently Samsung does not offer this feature with Gear VR. Hope this info helps
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best solution would be to wear contacts, or go to the doctor and do the laser treatment...I'm one of those lucky people who got 20/20....and yes I always wear eye-drops when go to the beach or take a shower....eat lots of green vegetables etc...
If you are near sighted, you wont need to wear glasses using gear vr. I have no idea about far sighted people.
There's a way to change the focus.
Focus can be changed using the scroll wheel on the top..so I guess it ll work for far sighted ppl too..
What if you are near and far sighted? I wish I was joking but one eye is each for me.
What happens if you look through binoculars? Usually people are fine looking through lenses close to their eyes even without corrective lenses in front.
dbraba01 said:
What if you are near and far sighted? I wish I was joking but one eye is each for me.
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The guy from Cnet used his own glasses with the Gear VR, it's probably not as comfortable as wearing no glasses but atleast he was able to use it this way.
"I slipped Gear VR over my own glasses, but you can also just adjust a top focus dial to fit your own prescription. (Although my -9 vision barely worked with one Gear VR headset's focus dial.) "
-9, no wonder he still needed to use glasses. I'm between - 3.75 and -4.00. My daughter is -8.25 and she can't see anything without her glasses.
I'm also -8.25 and I was able to get the Gear VR to focus perfectly. The wheel was to the max in the opposite direction as when I have my contacts in, so I would think -8 is getting to the max of it's focus tange.
Glad to report that after trying Gear VR at the Woodfield Mall in Schaumburg, IL (Samsung has a experience location near the AT&T store) the headset works fine for my eyesight without glasses. The only issue is the the person doing the demo does not tell you about the focus wheel. Maybe he just thought I knew what I was doing.
On a separate note I wish they had more demo's. The blue ocean one is not enough and I wanted more. But in a few days I will have my grubby hands on my own.
Works for me without glasses. Im nearsighted. So I can't see far. Which luckily works out for the gear vr since the thing is less than an inch from your face.
No Glasses
The manual specifically says not to user glasses and goes so far as to recommend wearing contacts. But as others have said, the focus wheel makes it easy to adjust focus.
I use the VR without my glasses or contacts and it works but requires moving the wheel to the extreme as far as it will go; it is *almost* in perfect focus but certainly good enough.
cbutters said:
What happens if you look through binoculars? Usually people are fine looking through lenses close to their eyes even without corrective lenses in front.
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Binoculars have a diopter ring to adjust each eye to proper foucus, so they work together with the main focus.
ChickenWingSoup said:
Binoculars have a diopter ring to adjust each eye to proper foucus, so they work together with the main focus.
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Interesting... I guess I'm equally bad in both eyes, so I never noticed. Although now I have had a lasik procedure and I can see perfect 20/20 in both eyes. Its amazing. going on 5 years now, no problems.
I'm nearsighted and have different vision in each eye, the right eye quite a bit worse with far worse astigmatism. Even with that and uniform focus for both eyes in the gear vr, though, I am able to find a very suitable focus and have continued using the VR at length. I do believe it may be a bit better with contacts, and I will be getting new contacts shortly ( yes, just for the vr ) but for now, it actually works rather amazingly well considering how far off my eyes are from each other.
Everyone will be different, though. I have let many people try mine and everyone with poor vision and glasses was surprised they could find a very clear focus without their glasses, but I'm sure there are some out there where contacts will be the only option. Currently, options are limited without far more advanced hardware because adjusting the focal length of the lenses to focus to the eye slightly changes the magnification of the image as the distance changes. If they had independent focus, the two images wouldn't quite match up so the image being generated for each eye would have to adjust on the screen too.
We do live in the future, though, so someone will come up with something awesome for this very soon I'm sure.

Finally Pulled The Trigger!

So after months of waiting, when it was released on Monday I couldn't help but feel hesitant about picking one up, lol I'm not sure if it was justifying the money for a piece of plastic or the idea of it coming out was more exciting than actually buying it, for me the main seller is the cinema, I'm a huge movie buff and watch movies a lot before bed on my Note 10.1 2014 or Note 4 (If too lazy to grab my tablet) so this is right up my ally, i hope. The other sell is the Harmonix music player, I'm hoping its included because I haven't heard anyone talk about it since launch, I'm hoping they just forgot and it doesn't mean that it sucks or isn't included, being able to lay back on the couch and basically meditate and vibe out with immersive visuals to my favorite music sounds pretty awesome. Lets hope. Honestly those reasons and the fact I specifically opted for the Note 4 over the Note Edge in anticipation for the VR kind of pushed the sale, Otherwise getting the Note 4 would have been in vain lol.
Honestly I'm pretty excited to get it now that its ordered, needless to say I sprang for the Next Day shipping from Samsung because of my hesitation to grab one early in the week, and I wanted to get it to play with over the weekend, so It SHOULD be sitting on my doorstep ready to rock when I get home from work tomorrow.
Questions to the people who already have one in their hands:
Any tips or tricks I should know before getting this tomorrow?
Any cool features I need to know about?
Is the included content easy to run through within a day and does any of it have playback value? (I.E. The ocean, concerts, Iceland etc.)
Loading your own Movies from SD, simple?
Overheating?
Battery Life?
Worth the money?
Gaming?
Current Content & Does it seem like future content will be coming pretty regular?
Is there a content store or just what's on the Included SD card?
Etc.
Any and all thoughts appreciated, I've been reading the threads people have posted who have already picked one up and it's helped me find some validation in grabbing one.
Thanks Guys, Pretty jazzed up due to the wait and the reviews I've been reading and watching, but nervous I just dipped into the savings (especially during the already expensive Christmas time) to buy a tchotchke lol I mean I'm no stranger to Early adopting, especially with Samsung but you never know what you are in for!
Again thanks for any help!
To be honest, I don't want to ruin the surprise for you. But i would save the gaming for last...
I just ordered a Gear VR as soon as I installed the Verizon VR update (wanted to wait for that to happen before ordering- this was quick for Verizon).
nick2k said:
To be honest, I don't want to ruin the surprise for you. But i would save the gaming for last...
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Lol I'm intrigued, do tell! What am i in for?
So that the picture isn't blurry you have to put the Gear VR up and down on your face till you find your sweet spot by adjusting it with the headstrap.
And don't forget to remove all plastic covers from the lenses, they are on the front and back of the lenses.
Powerslash said:
So that the picture isn't blurry you have to put the Gear VR up and down on your face till you find your sweet spot by adjusting it with the headstrap.
And don't forget to remove all plastic covers from the lenses, they are on the front and back of the lenses.
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Thanks!
Use the Cinema first, it's probably the most impressive and intuitive mode.
Games haven't impressed me much.
I concur that moving it up and down on your face is probably the most important thing for clarity, which Samsung doesn't elaborate much in its manuals.
This is very important if it's pretty cold where you live. If the Gear VR is cold, it will fog up for the first few minutes of use due to it being heated up by the phone and your face. You will notice this because a small fog will form on the lens. What I do is lift the Gear VR off my face about an inch and just blow up into the glass. It will then defog. I have to do this a couple times initially until things warm up. And I'd recommend you watch the Gear VR Intro Video first. And Cinema is real cool with 3d movies / videos. Good luck!
Powerslash said:
And don't forget to remove all plastic covers from the lenses, they are on the front and back of the lenses.
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That's weird... I did not have any plastic things on the front of my lenses (only had them on the lenses inside of the goggles) S: I had something on the tinted cover thing though? Hope no one played with my VR before delivering X_X
Anyways~
My VR starts getting warm after about an hour of normal use without the cover thing on I leave my cover off because I like walking around with the see through function :silly:
JippleStar said:
That's weird... I did not have any plastic things on the front of my lenses (only had them on the lenses inside of the goggles) S: I had something on the tinted cover thing though? Hope no one played with my VR before delivering X_X
Anyways~
My VR starts getting warm after about an hour of normal use without the cover thing on I leave my cover off because I like walking around with the see through function :silly:
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Ok i got my Gear VR today and i had the exact same thing as you, only had a plastic film on the lenses inside of the googles and was also worried if it was already used. But the rest looks pretty much unused.
Powerslash said:
Ok i got my Gear VR today and i had the exact same thing as you, only had a plastic film on the lenses inside of the googles and was also worried if it was already used. But the rest looks pretty much unused.
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It's probably nothing then XD This thing is so fun with my big ass headphones :silly: I feel like a cyborg when I walk around with it
Apparently if you have Titanium Backup or whatever you can use your phone like normal-ish(?)
And don't forget to wipe your phone's screen so no smudges if any XD

Little trick to improve SDE (screen door effect)...

Just stumbled upon this because the GVR was making my face sore after wearing it a while. I had already replaced the stock foam pad with the alternate one which has the nose bridge. For more padding I simply took the original "noseless" pad and put it on first. I then placed the full pad on top of it, attaching the nose section to the velcro so it stays in place - in other words, double foam.
WOW.
What I didn't expect was the MAJOR REDUCTION IN SCREEN DOOR EFFECT which has been achieved simply by moving the GVR another 1/4 inch from my face. I was looking at the Mars 360 photos and I thought, "Damn these look clear." Then I looked at some others and noticed the pixels all seemed about half the size they were previously. To really test it I loaded up The Hobbit in Oculus Cinema. WOW! SO much better. Again, pixels half the size. It makes sense. Your eyes are twice as far from the lenses so pixels half as big. Incredible.
The best analogy is that instead of feeling you are looking through a screen door, it looks like the image is projected on canvas. Much much more pleasant.
So apparently the biggest cause for the screen door effect on the GVR is it's just too damned close to your eyes. I also found focusing much easier and eye strain reduced - and oh yeah, face hurt less. I find the screen looks better with this mod if I wear the GVR a bit lower on my face as well.
Give it a try. Watch the Hobbit without the "double-stuff" then watch it with - you'll see the difference.
P.S., Some have commented that this will reduce your FOV and cause focus issues at the edges. Please remember that you are only moving 1/4 in from the lenses. IMHO there is no perceptible FOV loss and no additional focus problems at the edges. The only thing which changes is the image is so much better.
Anyone try this? Any improvement? For me it's night and day.
When you get the chance, can you post a pic of what the modified padding looks like?
Buddy Revell said:
When you get the chance, can you post a pic of what the modified padding looks like?
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Just follow my instructions. Put the noseless pad on the bottom and the nose pad on the top. Simple.
But if you do that you lose so much of the picture...
ickna11 said:
But if you do that you lose so much of the picture...
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Click to collapse
What? How? You don't lose any picture at all. You simply stack the padding on top of each other. It just causes the lenses to be 1/4 inch further from your eyes so pixels look smaller. How are you losing picture?
Was just looking at 360 pics again like this. It's a whole new device. Instead of looking big and distinct pixels look like grains of sand.
mitchellvii said:
What? How? You don't lose any picture at all. You simply stack the padding on top of each other. It just causes the lenses to be 1/4 inch further from your eyes so pixels look smaller. How are you losing picture?
Was just looking at 360 pics again like this. It's a whole new device. Instead of looking big and distinct pixels look like grains of sand.
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You lose fov being further away, more of a binocular effect.
ickna11 said:
You lose fov being further away, more of a binocular effect.
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Click to collapse
Not even remotely correct. No perceived loss of FOV at all. Binocular effect actually seems lessened as the image quality is so much improved. Remember, we are talking 1/4 inch here.
mitchellvii said:
Not even remotely correct. No perceived loss of FOV at all. Binocular effect actually seems lessened as the image quality is so much improved. Remember, we are talking 1/4 inch here.
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You lose fov being further away, this is a fact.
You also get a more distorted picture around the edges of the lens.
Not saying it doesn't make it more clear because you are further away, just pointing out what you lose when you do this.
ickna11 said:
You lose fov being further away, this is a fact.
You also get a more distorted picture around the edges of the lens.
Not saying it doesn't make it more clear because you are further away, just pointing out what you lose when you do this.
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Click to collapse
No I'm sorry but you are wrong. Have you actually tried it or is this just your theory?
By moving back only 1/4 inch you lose maybe 1-2% of your field of view and there is no additional distortion around the edges but the image is dramatically better - night and day. So which would you rather have, tiny pixels and 98% of the FOV or huge pixels and 100% FOV? Miniscule sacrifice, huge gain.
mitchellvii said:
Just stumbled upon this because the GVR was making my face sore after wearing it a while. I had already replaced the stock foam pad with the alternate one which has the nose bridge. For more padding I simply took the original "noseless" pad and put it on first. I then placed the full pad on top of it, attaching the nose section to the velcro so it stays in place - in other words, double foam.
WOW.
What I didn't expect was the MAJOR REDUCTION IN SCREEN DOOR EFFECT which has been achieved simply by moving the GVR another 1/4 inch from my face. I was looking at the Mars 360 photos and I thought, "Damn these look clear." Then I looked at some others and noticed the pixels all seemed about half the size they were previously. To really test it I loaded up The Hobbit in Oculus Cinema. WOW! SO much better. Again, pixels half the size. It makes sense. Your eyes are twice as far from the lenses so pixels half as big. Incredible.
The best analogy is that instead of feeling you are looking through a screen door, it looks like the image is projected on canvas. Much much more pleasant.
So apparently the biggest cause for the screen door effect on the GVR is it's just too damned close to your eyes. I also found focusing much easier and eye strain reduced - and oh yeah, face hurt less. I find the screen looks better with this mod if I wear the GVR a bit lower on my face as well.
Give it a try. Watch the Hobbit without the "double-stuff" then watch it with - you'll see the difference.
P.S., Some have commented that this will reduce your FOV and cause focus issues at the edges. Please remember that you are only moving 1/4 in from the lenses. IMHO there is no perceptible FOV loss and no additional focus problems at the edges. The only thing which changes is the image is so much better.
Click to expand...
Click to collapse
Surely gone to try this, thanks a lot!
Aedriaen
Aedriaen said:
Surely gone to try this, thanks a lot!
Aedriaen
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Hey its worth a try since there is nothing permanent about the mod. Everyone's eyes work differently with the GVR but for me its made all the difference.
Aedriaen said:
Surely gone to try this, thanks a lot!
Aedriaen
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As a quick test tried pressing GVR harder against my face to see if pixels size increased and they did, dramatically so. Also noticed tiny increase in FOV, hardly worth it to endure the bigger pixels.
mitchellvii said:
As a quick test tried pressing GVR harder against my face to see if pixels size increased and they did, dramatically so. Also noticed tiny increase in FOV, hardly worth it to endure the bigger pixels.
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Just a clarification: the pixels are not changing size. You are looking through a concave lens. The further back you move, the less "magnified" the view becomes. It simply looks clearer because you are getting closer to the original resolution of the image by "zooming" less. If you really feel that they were a whole foam buffer off in how close the lenses should be for clear viewing, you should probably be telling Oculus. That is the sort of stuff they want to know when they release an "innovator" edition.
twistedumbrella said:
Just a clarification: the pixels are not changing size. You are looking through a concave lens. The further back you move, the less "magnified" the view becomes. It simply looks clearer because you are getting closer to the original resolution of the image by "zooming" less. If you really feel that they were a whole foam buffer off in how close the lenses should be for clear viewing, you should probably be telling Oculus. That is the sort of stuff they want to know when they release an "innovator" edition.
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Click to collapse
This is why the density solution will not work in this case. It does not apply.
twisted, if you own the GVR just for grins try my double-stuff solution and watch some movies. You'll see the difference.
mitchellvii said:
This is why the density solution will not work in this case. It does not apply.
twisted, if you own the GVR just for grins try my double-stuff solution and watch some movies. You'll see the difference.
Click to expand...
Click to collapse
I know it isn't what you want to hear, but if enough people didn't find the lens placement "optimal" the way they are, the headset would have been designed with deeper lenses. There are others that have the same issue, but they are the exception. I, on the other hand, do not suffer from this "severe" issue. It has nothing to do with density. I think it's best left between you and your optometrist. Good luck.
The closer the better for me. The extra pad makes it too blurry for me. I think the gear vr pad around the nose was removed from first goam pad because it brings your face even closer.
I went ahead and tried both and couldn't find a good focal point for my eyes. Sadly it made it far worse for me. Awesome it works for you tho and was with a try for me. I wear contacts to see, then readers to see anything closer than 3 feet. Ha
Compusmurf said:
I went ahead and tried both and couldn't find a good focal point for my eyes. Sadly it made it far worse for me. Awesome it works for you tho and was with a try for me. I wear contacts to see, then readers to see anything closer than 3 feet. Ha
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Click to collapse
Doubt it makes any noticeable difference (tried it myself and the experience/immersion was just way worse than normally and the pixels were just as visible). This did though give me an idea - to try the Gear VR without any padding at all in order to get it as close to your face as possible. Liked it a lot more and is worth a try if the pads that came with the device don't make for a comfortable fit for you (also a lot easier to get decent focus!). Btw. has anyone figured out a way to switch seats in the cinema without the controller? Setting up the sixaxis every time I want to watch a movie is a bit of a chore (want the screen to be as big as possible, and the front seat is the only one that offers anything like that). Don't really get why void cinema doesn't allow you to move closer and farther away from the "screen"(want it to fill my entire FOV).
mitchellvii said:
just for grins try my double-stuff solution and watch some movies. You'll see the difference.
Click to expand...
Click to collapse
Ok, while I was in the Gear VR tonight, I made a point of trying to experience it through your eyes to understand what you are going at better. You know what? I did start to see it through your eyes and it only confirmed what I was saying for why you are not experiencing it like others are (as well as others that have posted with similar reactions, such as as the Official Oculus Forum where a member was very similarly disappointed for the same reasons.) You might have 20/20 vision, but you also might consider you have focus issues.
I had to start rejecting the focal point of the image and start staring at the pixels to see what you were seeing. I also kept moving the face plate away from my eyes and back to look for the pixel size change. After doing this for a few minutes where I ignored the image, my eyes began to obsess over the pixels, noting the RBG field, and was less able to focus on the actual image. Quite frankly, this is a like a person watching an old CRT TV while focusing on the pixels rather than the program overlaid on the screen. You could see those old pixels at a normal viewing distance from within a living room much as you perceive the Gear VR pixels. At any rate, because of the exercise it became distracting when I was trying to go back to focusing on the actual image while I was looking at 360 Photos. Just moving my head around I'd lose focus on the image and follow the pixels. Taking a break to reset will get me back to enjoying it.
This is why you are getting more resistance than agreement. You are focused on the wrong point and that is not what the majority does., but you aren't alone.

Removed

This idea may seem silly, but no less silly than trying to remove foam, add foam, or make floam.
I found this trick while trying to figure out why no adjustment to the Durovis Dive (moveable lenses) seemed as clear as I expected. The solution was to move where the headset sat on my face, despite it not feeling like that was the "intended placement"
Whether or not you use the nose piece is up to you. I honestly never took the time to compare the two foam blobs, so whichever is the default is the one I use. Most of the trick involves using the tension of the top headband, so adjust the one that wraps around your head to wherever it is tight, but still comfortable.
The next part is where it varies by user. You will want to put the headset on and adjust the focus wheel to get as clear as possible for you. After you are comfortable with the view and about to come back here and say WTF, hold the headset by both sides and move it slightly higher on your face. If the view gets clearer, adjust the top band to keep it locked in place. If there is no change, try moving it lower on your face, and again adjust as needed.
While this may not fit into a scientific explanation of pixel depth, it is a rather simple concept. By moving the headset up or down, you actually slightly alter the angle in relation to your eyes. Most games and apps are intended for a view "level to the eye" and when the headset is too low, your nose can cause it to angle slightly downward. When it is too high, the upward tilt can cause your eyes to strain a bit more.
Hopefully that can help some to solve their issue with clarity before running off to cut up or pack in any additional parts.
Depends upon what you mean by clarity? If you mean focus then sure, wearing the headset in different positions may improve focus depending on what works best for your eyes - I personally like to wear my GVR lower on my face for this very reason. However I don't believe this will reduce the appearance of pixels or make them smaller unless of course adjusting the headset in this manner moves the screen further from your face.
Have never personally had focus issues with the GVR other than 360 videos, but I believe that to be a software and not a hardware issue.
**Interesting idea another member posted was to use an anti-glare screen protector. This would serve to diffuse the edges of pixels and thus may smooth them out. No idea what negative effects this would have on focus as I don't own this type of screen protector. Sounds plausible though.
Closed due to excessive trolling.

S-Pen spare tip holder.

So I've had this issue for a long time. I can't commit to 1 type of S-Pen tip. The black is more rubbery and great for accurate taps and some games. The white tip is more plastic and better for smooth continuous strokes for art and other games. I keep the spare tips with me in my backpack all the time. The problem is when I'm out and about, and I want to change tips, I don't have them with me.
The solution: Popsockets.
Allow me to explain. It is easy enough to pull the tip out by giving it a gently bite and pulling. The spare tip stays inside the pop socket. It is an almost perfect fit. The pics are pretty self explanatory. Hope this helps anyone like me.
I should mention this is for the note 5. As long as the note 8 tips are the same size or smaller, it should work for it as well.

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