Audio issues CM12 - Fire Q&A, Help & Troubleshooting

Just flashed CM12 posted in the development section on 2 brand new fires that were on 5.0.1 for my kids. No games play audio properly, its just sound of jibberish \ glitchy. What gives, worked fine on fire OS. Thx

I'm getting this too with some games on the rr rom.
Sent from my SM-N9005 using Tapatalk

cm.12.1 with 501 software
So far on certain games such as subway surf and temple run, it sounds as if the sound has crashed and is stuck. Managed to fix the issue once by clearing the cache but it's happening again on more than one tablet

Yes, Subway Surfers is the game with the issue, and Shopkins. A few games works fine. I have been able to make it work by toggling the sound on/off within the game after minimizing the game and reopening from the recent app menu. I disabled the audiofx as well. I read about a similar issue with CM12.1 on another device forum and it mentioned something about forcing 2 cpu cores to stay active? No idea what that's about. I hope someone can help us with it or I may have to go back to stock.

I'm having the same issue with certain games. It also happens on SlimLP 2.3, which is where I first noticed it. I then tried CM only to find the same issue. :/

And yet for me Temple run and subway surfers works fine, I have the issue with pac-man CE and ski safari 2.
Sent from my SM-N9005 using Tapatalk

Audio loops in "Adventure Capitalist" also
Audio locks up and loops at high (or sometimes super slow) speed on the game Adventure Capitalist also, typically after viewing an advertisement. This happened on my tablet and I thought it was just mine until I heard my daughter's tablet doing it on Subway Surfers. Both tablets are Amazon Fire 7 5th Gen running CM12.1 Unofficial (from FireOS v5.0.1 via TWRP).

So I had this issue myself and found that turning audio fx off solves it on cm 12.1 and RR
If you are still having the sound issue try that
Damn, disregard. Sound went back to heinous

Was there ever a solution for this problem? I'm on CM 12.1 2016-06-14 and still experiencing these issues, e.g. with "Minions Paradise" and some others. Game itself is running fine but sound is broken...

cybermcm said:
Was there ever a solution for this problem? I'm on CM 12.1 2016-06-14 and still experiencing these issues, e.g. with "Minions Paradise" and some others. Game itself is running fine but sound is broken...
Click to expand...
Click to collapse
Seems to be an issue with all custom ROMs for this device. Only FireOS is glitch free.

cybermcm said:
Was there ever a solution for this problem? I'm on CM 12.1 2016-06-14 and still experiencing these issues, e.g. with "Minions Paradise" and some others. Game itself is running fine but sound is broken...
Click to expand...
Click to collapse
sadly it's sometimes the app itself. Can you uninstall and re download? It might fix it, but might be a waste of time.

ldeveraux said:
sadly it's sometimes the app itself. Can you uninstall and re download? It might fix it, but might be a waste of time.
Click to expand...
Click to collapse
This doesn't help, I've 2 Fire for my kids and both have this problem...
Thx for your answers maybe a developer will fix this in the future...

cybermcm said:
This doesn't help, I've 2 Fire for my kids and both have this problem...
Thx for your answers maybe a developer will fix this in the future...
Click to expand...
Click to collapse
Likely not given problem impacts all custom roms for this device (different developers) and has remained unresolved for 6+ months. If audio performance is a priority might consider returning to FireOS and stripping out all the Amazon crud that makes it a dog.

Audio bug was fixed with CM-12.1 version 2016-08-10. This is really great!!
Thx developers!

Related

[Q] Stuttering audio?

Hey guys, I searched and didn't see anything on this -- even Google did not turn up any results. I saw on the HTC One X sometimes there would be audio stutter/skips with the Beats EQ on. Sometimes when I'm playing music the audio will just glitch and stutter for no apparent reason. It is random. Has anyone else experienced this? It happened with the stock ROM as well as with ARHD7.
yokken said:
Hey guys, I searched and didn't see anything on this -- even Google did not turn up any results. I saw on the HTC One X sometimes there would be audio stutter/skips with the Beats EQ on. Sometimes when I'm playing music the audio will just glitch and stutter for no apparent reason. It is random. Has anyone else experienced this? It happened with the stock ROM as well as with ARHD7.
Click to expand...
Click to collapse
I am having this problem with the HTC One, streaming via bluetooth. I have raised the problem with HTC tech and waiting for a response.
I'm finding it hard to believe no one else has this problem. If it's a hardware issue I fully expect HTC to replace my unit. I will even take a recording of the stutter if necessary.
My audio will make weird noise in certain tracks and bass tones out of no where with beats on or off
Sent from my HTCONE using xda premium
yokken said:
Hey guys, I searched and didn't see anything on this -- even Google did not turn up any results. I saw on the HTC One X sometimes there would be audio stutter/skips with the Beats EQ on. Sometimes when I'm playing music the audio will just glitch and stutter for no apparent reason. It is random. Has anyone else experienced this? It happened with the stock ROM as well as with ARHD7.
Click to expand...
Click to collapse
Yeah I get stuttering on Pandora, a reboot fixes it for me... shrug.
mojiod said:
I am having this problem with the HTC One, streaming via bluetooth. I have raised the problem with HTC tech and waiting for a response.
Click to expand...
Click to collapse
I had this with my HTC One and it has been reported that it is a wifi issue. Turn it of (wifi) and it should work OK, mine does. It is a pain to keep switching wifi of and on so I found an app called A2DP volume in the play store that does it automatically.
M.
Bumping to see if anyone else has this...
I am having this issue only when stream over BT.
yokken said:
Hey guys, I searched and didn't see anything on this -- even Google did not turn up any results. I saw on the HTC One X sometimes there would be audio stutter/skips with the Beats EQ on. Sometimes when I'm playing music the audio will just glitch and stutter for no apparent reason. It is random. Has anyone else experienced this? It happened with the stock ROM as well as with ARHD7.
Click to expand...
Click to collapse
Faulty sdcard possibly or your files are corrupt. Have you done an MP3 check on them?
Sent from my HTC One using xda premium
I'm also experiencing this. Except mine skips/stutters even with beats off.
Running ARHD8.0 stock kernel w/purexaudio. I'm not sure which version of purexaudio the ARHD installed, but I went ahead and installed the most current version (v4.0) to see if it helps. So far no skipping, but I haven't tested that long yet..
There is a known issue that if you are using Adblock or a similar piece of software which modifies the hosts file that Pandora will stutter. Are you using an actual file, or are you using a buffered service that could be having an issue because of this?
jskup said:
There is a known issue that if you are using Adblock or a similar piece of software which modifies the hosts file that Pandora will stutter. Are you using an actual file, or are you using a buffered service that could be having an issue because of this?
Click to expand...
Click to collapse
It happens in the regular music player too; however I reinstalled ARHD8.1 and am not selecting adaway hosts files. I'll report back on the issue.. Thanks for the tip!
I am not using AdAway, and it happens in Play Music over the headphone jack. Haven't tested it with Bluetooth. I plan on installing TrickDroid sometime soon; I will definitely update this thread when I do and see if it still happens. Curiously, it's been happening less lately. Only once or twice a day.
*knocks on wood*
Jinra321 said:
I'm also experiencing this. Except mine skips/stutters even with beats off.
Running ARHD8.0 stock kernel w/purexaudio. I'm not sure which version of purexaudio the ARHD installed, but I went ahead and installed the most current version (v4.0) to see if it helps. So far no skipping, but I haven't tested that long yet..
Click to expand...
Click to collapse
I am running the same setup with ahrd 8.1 now same issue. i am going to take out pure audio and see if it keep happening
jskup said:
There is a known issue that if you are using Adblock or a similar piece of software which modifies the hosts file that Pandora will stutter. Are you using an actual file, or are you using a buffered service that could be having an issue because of this?
Click to expand...
Click to collapse
So I reflashed ARHD8.1 without adblock and Pandora is no longer horribly stuttering. However it still has occasional stutters in both Pandora and Google Music. Still not sure what's causing it.
Festaman said:
I am running the same setup with ahrd 8.1 now same issue. i am going to take out pure audio and see if it keep happening
Click to expand...
Click to collapse
I reflashed without PureXAudio and the occasional skips/stutters still happens. Maybe once every couple minutes, really annoying considering this happened on my Note 2 also, which is why I bought the HTC One. I initially thought it might be a rogue app, but I don't have anything that could be causing it besides maybe groove IP disconnecting/reconnecting, or tasker. However I disabled both apps and the stutters still happen..
Jinra321 said:
So I reflashed ARHD8.1 without adblock and Pandora is no longer horribly stuttering. However it still has occasional stutters in both Pandora and Google Music. Still not sure what's causing it.
I reflashed without PureXAudio and the occasional skips/stutters still happens. Maybe once every couple minutes, really annoying considering this happened on my Note 2 also, which is why I bought the HTC One. I initially thought it might be a rogue app, but I don't have anything that could be causing it besides maybe groove IP disconnecting/reconnecting, or tasker. However I disabled both apps and the stutters still happen..
Click to expand...
Click to collapse
In terms of Bluetooth, the largest thing that could change in the near future would be if we get an official 4.2+ or the rumored 4.3 release, as the BT stack is recoded in that code base. This has the potential to change the game, but really considering your issue still seems to be isolated to your devices and not everyone's though, I've gotta think we're overlooking something. The further clue that you are saying this happened on your Note 2 as well also makes me wonder what else is happening.
Is this stuttering possibly during PBAP, MAP or some other profile saturating the connection with its own traffic? Is this on all BT devices that you've tested against or are we dealing with a dodgy car kit/speaker instead of a phone difficulty?
jskup said:
In terms of Bluetooth, the largest thing that could change in the near future would be if we get an official 4.2+ or the rumored 4.3 release, as the BT stack is recoded in that code base. This has the potential to change the game, but really considering your issue still seems to be isolated to your devices and not everyone's though, I've gotta think we're overlooking something. The further clue that you are saying this happened on your Note 2 as well also makes me wonder what else is happening.
Is this stuttering possibly during PBAP, MAP or some other profile saturating the connection with its own traffic? Is this on all BT devices that you've tested against or are we dealing with a dodgy car kit/speaker instead of a phone difficulty?
Click to expand...
Click to collapse
I dont use blue tooth, this is strictly wired 3.5mm connections. I don't have any uncommon apps besides tasker/secure settings/busybox/grooveip/xposed installer that were on both my note 2 and htc one. The only apps that have SU access are secure settings, xposed installer, seeder, solid explorer, betterbattery stats, and tasker.
I was almost sure that the stutter/skips were caused by purexaudio, but I guess not since I removed it.
I had this as well, does it sound like the stuff in this thread?:
http://forum.xda-developers.com/showthread.php?t=2269581
I personally had it fixed when I flashed CM 10.1 nightlies, so I'm guessing it's a software issue, more specifically maybe even androidHD
youwonder said:
I had this as well, does it sound like the stuff in this thread?:
http://forum.xda-developers.com/showthread.php?t=2269581
I personally had it fixed when I flashed CM 10.1 nightlies, so I'm guessing it's a software issue, more specifically maybe even androidHD
Click to expand...
Click to collapse
It sounds similar, sometimes the audio would cut out entirely for a third of a second, but it was not happening nearly as frequent as yours. Mine only happened once every couple minutes. Also I have since flashed bulletproof 1.9 kernel with purexaudio 4.0 and the problem seems to have gone away. However, more testing needs to be done..
I'm thinking it has something to do with CPU usage, like it running a process in the background that disrupts the audio output. But I don't know if anything can be done about that.

[Q] Nook HD+ CM10.1 Issues

I am opening this thread for people to discuss issues with the CM10.1 and share solution and fixes that they have found to solve these issues.
I have noted that the auto brightness does not work for me. I do not notice any change in brightness in different light settings and it seems to be frozen. Does HD+ comes with a light sensor and is it supported by CM10.1.
Another thing I wanted to ask. Can we use MHL adapters to connect a Nook to a tv through HDMI. I was looking for an alternative to Nook branded adapter.
Thanks
excalibar001 said:
I am opening this thread for people to discuss issues with the CM10.1 and share solution and fixes that they have found to solve these issues.
I have noted that the auto brightness does not work for me. I do not notice any change in brightness in different light settings and it seems to be frozen. Does HD+ comes with a light sensor and is it supported by CM10.1.
Another thing I wanted to ask. Can we use MHL adapters to connect a Nook to a tv through HDMI. I was looking for an alternative to Nook branded adapter.
Thanks
Click to expand...
Click to collapse
I'm pretty sure there is no light sensor on a tablet that has no camera.
Overall CM 10.1 is a whole lot better than stock 2.1. Some games do not work that did with stock (Buggy Blitz, Moonshiners and NBA 2013), but all the Zen Pinball Star Wars games work (they did not with 2.1).
With CM 10.1, you can not get any more less intrusive with Android, especially compared to stock on the Nook HD+. The good news is there is no more stutter with apps and a lot of apps load faster. The bad news is some apps still load slow and there is intermittent lag when pressing to start apps or navigate. Tapatalk is an example. There can sometimes be a 5 to 10 second delay from the time the app is activated to the time there is an action. Same with navigating and with other apps as far as lag such as browsers and games. The weird thing is when games play, there is no lag or signs of touch response problems. Games play well and so do virtual pads for game emulators. The issue is not touch sensitivity, since the press registers, but sometimes takes a while before an action happens.
For whatever reason, the Nook HD+ has an intermittent lag problem that also existed with stock 2.1, though the app stutter has thankfully gone away. The lag really stands out when comparing to my S3 and Excite 7.7. Those both are stock, but respond instantly when activating and navigating apps and only have slight issues if updating apps in the background.
My Razr had a 4430 and was not laggy. The higher display res should not be a factor for such dramatic lag issue with the HD+. The lag seems to happen about 30% of the time, if I were to guess. For what I want it for, the lag is not a big issue, but seems to make no sense. Both HD+ I have used have the issue, but was hoping CM 10.1 would be the answer to fix it.
Bad memory management, perhaps? Added: Nope, if so, games in action would be laggy as well.
channeledbymodem said:
I'm pretty sure there is no light sensor on a tablet that has no camera.
Click to expand...
Click to collapse
You are right, there is no light sensor so autobrightness does not work.
Sent from my Nook HD+ running CM10.1 on emmc.
rushless said:
My Razr had a 4430 and was not laggy. The higher display res should not be a factor for such dramatic lag issue with the HD+. The lag seems to happen about 30% of the time, if I were to guess. For what I want it for, the lag is not a big issue, but seems to make no sense. Both HD+ I have used have the issue, but was hoping CM 10.1 would be the answer to fix it.
Click to expand...
Click to collapse
I need precise steps to see the lag, then I can profile it and if stars align right - fix.
Hashccode encountered some bad lag on KFireHD on (what he thinks) is some bad unnecessary waiting in kernel.
I do not see any of it, though, so cannot do anything about it.
verygreen said:
I need precise steps to see the lag, then I can profile it and if stars align right - fix.
Hashccode encountered some bad lag on KFireHD on (what he thinks) is some bad unnecessary waiting in kernel.
I do not see any of it, though, so cannot do anything about it.
Click to expand...
Click to collapse
Tapatalk seems to be a poster child app for the issue. It does seem like a wait state issue. Added: That said, it does not do it all the time, so probably not app specific. I just use Taptalk a lot. The lag seems to happen with most apps, but not all the time. 30% of the time seems about right. The good news is the stutter issue that was them main problem IMO with stock 2.1 is gone. No sign yet, in spite of the intermittent app start and navigation lag.
What app can I install to log the issue?
Thanks
rushless said:
What app can I install to log the issue?
Click to expand...
Click to collapse
I don't think there is a good one for logging.
I just need to be able to reproduce myself so I can poke at it from multiple angles.
It does seem to be an app start/stop and navigation lag. No lag when using touch or virtual controls in games.
Not having the stutter in the GTA games is nice. It was GTA Stutter City with stock 2.1. as in many other games. Smooth now, while playing a game.
channeledbymodem said:
I'm pretty sure there is no light sensor on a tablet that has no camera.
Click to expand...
Click to collapse
While I agree that HD+ may not have a light sensors, however, a light sensor has nothing to do with camera and primarily used to control the screen brightness. A camera can detect brightness through its image sensors which is separate from a light sensor.
Does stock firmware have auto brightness setting? Can not remember, but I thought it did.... I tend to not use it.
verygreen said:
I need precise steps to see the lag, then I can profile it and if stars align right - fix.
Hashccode encountered some bad lag on KFireHD on (what he thinks) is some bad unnecessary waiting in kernel.
I do not see any of it, though, so cannot do anything about it.
Click to expand...
Click to collapse
I would like to thank you first verygreen for your efforts. You have made the HD+ such a useful tablet.
I have noticed that sometimes my screen would turn off momentarily for no reason. This happen more frequently when I am using and charging he tablet at the same time. I believe that it is due to the magnetic cover flap sensors which goes awry for some reason. Is there a way to turn this sensor off for those of us who are not using a cover with magnetic flap?
rushless said:
Does stock firmware have auto brightness setting? Can not remember, but I thought it did.... I tend to not use it.
Click to expand...
Click to collapse
No, as many have said here, including me, there is NO hardware sensor, so auto brightness cannot work.
Sent from my Nook HD+ running CM10.1 on emmc.
As mentioned, I do not use it, but would not be the first time for a phantom setting. Look at stock 2.1 and the slow app loading, stuttering state that it is. Not exactly a model for strict user experience QA.
Getting about 4 or 5 random reboots per day but everything else seems fine. Using greenify to hibernate apps
Sent from my BN NookHD+ using Tapatalk 4 Beta
Not had a random reboot yet.
Must be some misbehaving apps since I have never had random reboots. However, my screen flicker once in a while if I charge and use it at the same time.
mrpunk2u said:
Getting about 4 or 5 random reboots per day but everything else seems fine. Using greenify to hibernate apps
Sent from my BN NookHD+ using Tapatalk 4 Beta
Click to expand...
Click to collapse
You might want to check to see if you have GPS checked in location services. If you have that checked and an app like Google Maps runs in the background, that sometimes causes reboots.
Sent from my Nook HD+ running CM10.1 on emmc.
leapinlar said:
You might want to check to see if you have GPS checked in location services. If you have that checked and an app like Google Maps runs in the background, that sometimes causes reboots.
Sent from my Nook HD+ running CM10.1 on emmc.
Click to expand...
Click to collapse
GPS is off - not sure what's causing it - Also, i keep getting Google Sign in errors and asks for my password at least 2x daily
Intermittent lag aside, I use the Nook now more than the iPad 4. Same nice display clarity and not locked down.
Wild how an OS mod can change perspective on a device so much.
My biggest problem has been with touch, it's not that responsive sometimes and sometimes I have my finger hovering over a button and it clicks it (is that phantom clicking?).. Overall it's MUCH better than stock and mad props to all the developers. My girlfriends tablet has been getting random reboots as well, i'll check to see if GPS is on.

[Q] Audio stops working from time to time

Hi everyone!
I have a strange problem with my Droid 4: sometimes it stops playing sounds (or music, or ringtones), and I can't figure out if there's something in particular that triggers this. Anyway the only fix I could find is rebooting the phone.
There's another problem though: when this happens, if I try to use the phone app or the contacts app, the app itself hangs before I can do anything. If I kill the hanged app and retry a few times, the phone reboots itself.
Any idea on what could be causing this? What could I try to diagnose the problem?
I'm using a Verizon-branded Droid 4 with CM10.1.3, but I had the problem on 10.1.2 too. If it's relevant, I had to install "Tobby's mod" to enable GSM (I'm in Europe)
Many thanks for your attention!
This is the only and the known problem with droid4 on cm10.1 cm10.2 but I have a very good experience with the latest nightlies using buildprop editor to change only the telephony.lteOnCdmaDevice=0. Don't use the patch and se if it helps for you.
Sent from my XT894 using xda app-developers app
I have that property "zeroed" already, do you mean I should try reverting Tobby's mod?
Try the latest nightlies, there are some changes regarding to apns, it's updatable from cm10.1 and make only that change don't apply any patch.
Sent from my XT894 using xda app-developers app
Joril said:
Hi everyone!
I have a strange problem with my Droid 4: sometimes it stops playing sounds (or music, or ringtones), and I can't figure out if there's something in particular that triggers this. Anyway the only fix I could find is rebooting the phone.
There's another problem though: when this happens, if I try to use the phone app or the contacts app, the app itself hangs before I can do anything. If I kill the hanged app and retry a few times, the phone reboots itself.
Any idea on what could be causing this? What could I try to diagnose the problem?
I'm using a Verizon-branded Droid 4 with CM10.1.3, but I had the problem on 10.1.2 too. If it's relevant, I had to install "Tobby's mod" to enable GSM (I'm in Europe)
Many thanks for your attention!
Click to expand...
Click to collapse
I've seen this on stock, and I think it's related to bluetooth - perhaps it's not releasing the audio properly after a device disconnects?
There's an app in the Play Store called "Earpiece", and I can use that to bring the audio back when that happens by switching it on, and then switching it off again.
HTH.
Steve.
I don't use bluetooth at all, but I'll try Earpiece, thanks
the problem is that it will crash before you realize and you will loose the next call, so I don't think it is of some use.
I tried latest nightly and safestrap 3.65 (from 3.63) and I had lots of black screens, several on one day and then I realize that before, I had it working stable on cm10.1 when I found out that noop was the problem, cfq and deadline was ok (after speaking with hashcode it made the default to cfq) but it was on safestrap 3.11, but then newer versions of safestrap appeared and I updated it and from time to time it started to go bad again.
I reverted back to 3.11 and I have it working ok since 17.11.2013 (almost 2 days of stable, finger crossed)
I would ask hascode if safestrap can be a problem, but now he has retired in supporting the d4, of course this can be applied to razr
Regards
lucize said:
I reverted back to 3.11 and I have it working ok since 17.11.2013 (almost 2 days of stable, finger crossed)
Click to expand...
Click to collapse
How is it going?
For me is very good, tried 4.4, now back on cm10.2 nightlies, so
Ss3.11 and only the lteoncdma change, everything else is working fine except tha battery that is shorter than moto default
Regards.
Sent from my XT894 using xda app-developers app
lucize said:
For me is very good, tried 4.4, now back on cm10.2 nightlies, so
Ss3.11 and only the lteoncdma change, everything else is working fine except tha battery that is shorter than moto default
Click to expand...
Click to collapse
Ok, now I'm on a 10.2 nightly, with just the lteoncdma fix... Let's see how it goes
It took a while to connect to the GSM network, did this happen to you too? (The signal strength icon even changed to a question mark at one point)
I first have no sim, then no signal then I get full bars
Sent from my XT894 using xda app-developers app
I had it working nicely for 6 full days, but this morning sound went out again Better than before, but still...
I'm on the 28/11 10.2 nightly, I'll try updating again this evening
Joril said:
I had it working nicely for 6 full days, but this morning sound went out again Better than before, but still...
I'm on the 28/11 10.2 nightly, I'll try updating again this evening
Click to expand...
Click to collapse
I'm on kitkat, I think that I had it too with 28, try 27 or other, maybe stable, anyway is better than 1 or 2 days
Regards
Definitely better, yes So you're using CM11? Any problems?
Joril said:
Definitely better, yes So you're using CM11? Any problems?
Click to expand...
Click to collapse
the 05 fromm stargo is not so ok, the previous was stable, or at least I didn't had problems.
I'll try the 07, I have problems with deep sleep and I don't know why, because for now wakelocks can't be accessed on 4.4, then again is not a new install, is an upgrade from 10.2
the strange thing is that now I have another error in catlog when it goes out of sound compared to the error when it is on the gsm patch, maybe I'll try a test without changing build.prop at all, in the end it doesn't matter if the signal icon is wrong as long as it's stable.
Regards
Hey! Joril! I posted in your other thread, on another forum, about this same topic, but I figure that I'd get comfy here, since the Droid 4 "scene" has seemingly migrated from DroidForums to this website.
Anyway, I haven't been able to fix the problem. In fact, at one point, when the audio died, I went through the typical steps - I turned off Bluetooth, and reset the phone. However, when the phone was "coming back", so to speak, an "Android is upgrading" box popped up. Odd, I thought, since I didn't do anything different. Anyway, it gets through this, and... I get an UID error. Something about the UID being inconsistent with the system, and that the data partition was terribly unstable.
So, my phone was freaking out. Great. I was missing several apps, and the whole device is incredibly unstable - apps are crashing, left and right, as well as background services. It is at this point that I decide to bite the bullet and restore my phone to stock settings.
I do so. I use the Droid 4 Utility, restore the stock ROM, getting rid of Safestrap 3.11 in the process. Everything's back to normal. Stabilized. I commence to rooting the phone, installing the latest version of Safestrap, and installing CyanogenMod 10.1.3. I get it running, and... the problems remain. I still have the same audio issues. MMS is still iffy. GPS is a hit-or-miss process; every once in a while, if the planets align, a system reboot will "fix" GPS.
Anyway, that's my story. I've been doing some research - or, rather, a lot of research - and it seems to me that the audio problem was, perhaps, fixed in the latest CyanogenMod 11 build. Something about the previous code not playing well with the "Audio HAL", whatever that is, and the Audio HAL issue being consistent with other phones with the same processor, I believe - or something to do with an "MSM8660". I believe that "MSM8660" is a Snapdragon processor, but I could be wrong!
To make a long story short: CyanogenMod 10.1.3 seems to be stuck with the audio/crashing issue, but CyanogenMod 11 may fix it. I'm not ready to make the jump to CyanogenMod 11, though, not until it is FULLY stabilized and out of Experimental/Alpha/Nightly status. In that regard, I wonder how open Stargo, Hashcode, or another coder would be to patching up 10.1.3 with the GPS/MMS fixes that have been seen in the later builds? I don't know how to code, but it should be relatively simple to patch the few crippling bugs remaining on 10.1.3, using code from future builds and versions.
Jishkah said:
CyanogenMod 10.1.3 seems to be stuck with the audio/crashing issue, but CyanogenMod 11 may fix it. I'm not ready to make the jump to CyanogenMod 11, though, not until it is FULLY stabilized and out of Experimental/Alpha/Nightly status. In that regard, I wonder how open Stargo, Hashcode, or another coder would be to patching up 10.1.3 with the GPS/MMS fixes that have been seen in the later builds?
Click to expand...
Click to collapse
Right now I'm on a CM10.2 nightly and the audio issue appears a bit less than when on 10.1, I'd say once every 5/6 days instead of once every other day... Anyway I'd like to wait a bit more before trying CM11 too
CM11 has this issue also, but the error will not be the same if the build.prop has only lteoncdma modified, for me, if I apply the full gsm patch the error will appear more often and catlog will show the cpu pegged error.
the problem with CM11 (for me) is no deep sleep, the sound issue is not so important anymore

[Bug report] Music player stops playing music from sd after some time

Hi Omni community.
There is a bug on all Omni ROM versions (i9100 nightlies) related to music reproduction. I have tried many different music players, so it's not an app related bug. The bug is that after some time (few minutes, 10 minutes, 30 minutes - there is no rule) the music stops in the middle of the song. It's not paused, it's just frozen at some part of the song. Even if I kill the player, or force stop it via settings/apps, it will not continue playing the song until I perform reboot. The issue is reproducable in case that you have songs on sdcards, but not if you stream the music...
It seems that sd card is unmounted at some point.
pilgrim011 said:
Hi Omni community.
There is a bug on all Omni ROM versions (i9100 nightlies) related to music reproduction. I have tried many different music players, so it's not an app related bug. The bug is that after some time (few minutes, 10 minutes, 30 minutes - there is no rule) the music stops in the middle of the song. It's not paused, it's just frozen at some part of the song. Even if I kill the player, or force stop it via settings/apps, it will not continue playing the song until I perform reboot. The issue is reproducable in case that you have songs on sdcards, but not if you stream the music...
It seems that sd card is unmounted at some point.
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This is almost surely the same root cause as our long standing OpenDelta woes. The 4.4 sdcard FUSE daemon has a habit of hanging on the Exynos 4210 family of devices and we haven't figured out why yet.
Entropy512 said:
This is almost surely the same root cause as our long standing OpenDelta woes. The 4.4 sdcard FUSE daemon has a habit of hanging on the Exynos 4210 family of devices and we haven't figured out why yet.
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Thank you very much for your answer. I will patiently wait for a solution, since I know that the problem is in all KK ROMs for i9100 - seen it on Omni, CM, SlimKat etc.
I've had my phone freeze up or reboot itself while listening to mp3s on an SD card through poweramp. Not often, it's entirely random. I thought it was a problem with poweramp. Interesting.
Sent from my SGH-I777 using XDA Premium 4 mobile app
bleggy said:
I've had my phone freeze up or reboot itself while listening to mp3s on an SD card through poweramp. Not often, it's entirely random. I thought it was a problem with poweramp. Interesting.
Sent from my SGH-I777 using XDA Premium 4 mobile app
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Initially, I did not have this issue of music stopping at random times with stock Omni 4.4.2 and Poweramp. I started having this issue when I did some undervolting using Gustavo_s kernel and stweaks. Since then I've raised some of the voltages and have not had random music stops. Will report back if the issue crops up again.
I'm having the same problem with my Motorola Xoom 3g. My media file will randomly stop playing n a weird noise will suddenly start. Until I reboot the player will just hang n the screeching sound will continue.
Sent from my EndeavorU using xda premium
I'm having the same problem with my Motorola Xoom 3g. My media file will randomly stop playing n a weird noise will suddenly start. Until I reboot the player will just hang n the screeching sound will continue.
Sent from my EndeavorU using xda premium
Entropy512: This problem with the i9100 is already fixed?
I want to try this ROM again but wish it was minimally stable, at least as far as the CM 10.1.3 I am using.
baldaz said:
Entropy512: This problem with the i9100 is already fixed?
I want to try this ROM again but wish it was minimally stable, at least as far as the CM 10.1.3 I am using.
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Nope, so far I don't know of anyone who has fixed this issue with KitKat on the Exynos 4210 family of devices, and I also don't know why it seems to only affect Exynos 4210 devices.
share the stweaks settings
empty_spaces said:
Initially, I did not have this issue of music stopping at random times with stock Omni 4.4.2 and Poweramp. I started having this issue when I did some undervolting using Gustavo_s kernel and stweaks. Since then I've raised some of the voltages and have not had random music stops. Will report back if the issue crops up again.
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Could you please share the voltage settings? I am also facing the random music stops.....
buzzzer said:
Could you please share the voltage settings? I am also facing the random music stops.....
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I guess I should have updated my post with my latest findings, but it seems that my voltage settings "fix" was not really a fix, because I again started having the "music stopping" issue. One solution that seems to be working for now is moving all my music to my internal storage. You can try the same and see if that solves your issue.
Entropy512 said:
Nope, so far I don't know of anyone who has fixed this issue with KitKat on the Exynos 4210 family of devices, and I also don't know why it seems to only affect Exynos 4210 devices.
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perhaps this is obvious and pedantic, but a friend of mine might hook me up with a unopened i9300. I've seen a few different listings of the type of exynos it has. 4212, 4412, 4x12 (whatever that means), etc. perhaps these are typos.
The i9300 is not a 4210 device, correct?
bleggy said:
perhaps this is obvious and pedantic, but a friend of mine might hook me up with a unopened i9300. I've seen a few different listings of the type of exynos it has. 4212, 4412, 4x12 (whatever that means), etc. perhaps these are typos.
The i9300 is not a 4210 device, correct?
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I9100, I777, N7000 (Pretty much the Galaxy S2 family of devices, along with two tablets from the same late-2011 era) - Exynos 4210 (dual-core, 45nm)
I9300 and tons of others (Basically all of the "Galaxy S3" family that contain Exynos processors, including Note2 and Tab 10.1) - Exynos 4412 (quad-core, 32nm, a few internal changes to various built-in peripherals such as the JPEG engine)
An Exynos 4212 exists that is identical to the 4412 except half the cores, which is why you often see 4x12 in code - The Galaxy Gear has this and maybe 1-2 other devices. It's pretty rare.
This seems to only occur on the 4210 devices. My guess is either some weird MMC driver problem that only manifests itself when combined with the fuse sdcard daemon, or a problem in the kernel side of the fuse driver. Thing is the fuse driver is identical to that of the 4412 devices (same kernel) except for whether CONFIG_DMA_CMA is enabled - except their are 4412 devices with CONFIG_DMA_CMA disabled (such as t0lte) that don't have this issue, so it probably isn't CONFIG_DMA_CMA
I'm surprised that this bug doesn't get much attention, as, from my point of view, it makes the AOSP port of 4.4.x completly useless on our beloved device.
Am I the only one who use his smartphone as a music player ?
I've tried many kitkat roms, and was never aware of this issue, because I didnt listen to music while testing the roms. I have to admit this is a bit of a downer, and Im surprised too, that this bug doesnt get much attention. Very interesting.
There is still hope for the S2 ...
gerrit omnirom org 5307
I hope this commint correct the problem so I can start using this ROM.
Unfortunately it seems that Entropy512 is the only maintainer for i9100. We are missing Cody to help... :good:
A guy commented on the gerrit that it seemed it was okay, but he didnt know what to look for. Anyway, looks like it will work.
My i9100 is running 2/2 nightly ATM. I have been listening music for about 2+ hours so far from my external sd-card and I don't have the problem discribed here! Maybe it's already been fixed.
Weird, says on the gerrit it has not been merged. Leave it overnight and tell us hahahaha.
NaminatoR1254jaime.sier said:
Weird, says on the gerrit it has not been merged. Leave it overnight and tell us hahahaha.
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Overnight? Maybe next time! :silly:
So far it has been 5+ hours continuously music. It's still working OK. Will report back if I encounter the problem.

Possible GPU failure?

So recently I've been running the smurf kernel to play games like pubg with OC. But all of a sudden my note began glitching and caused graphic glitches. I thought that this might just be in game but it happens when I exit. When I exit usually the display just goes black but the digitzer underneath is still working. Any ideas on what's going on. Oh also. I thought this might be a smurf kernel glitch so I switched to notorious but it just repeats. This happens at random too . Screenshots.
Skulldron said:
So recently I've been running the smurf kernel to play games like pubg with OC. But all of a sudden my note began glitching and caused graphic glitches. I thought that this might just be in game but it happens when I exit. When I exit usually the display just goes black but the digitzer underneath is still working. Any ideas on what's going on. Oh also. I thought this might be a smurf kernel glitch so I switched to notorious but it just repeats. This happens at random too . Screenshots.
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Does it happen in other games? Graphically glitches such as that typically means that the GPU is not capable of process the visuals at the settings requested and bottlenecks. At least when it comes to PC.
Sent from my SM-N950U using Tapatalk
GPU artifacts. Your phone's GPU is overheated.
It doesn't happen in other games. Also, are you sure that it's just an overheating issue than a defect?
Try reinstalling the stock OS back onto your device. There is a chance that the GPU drivers may have gotten corrupted
Skulldron said:
It doesn't happen in other games. Also, are you sure that it's just an overheating issue than a defect?
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Most likely. The common factor is artefacts during PUBG. Since the issue doesn't occur during other intense games (if you've tried others), then PUBG is the factor causing the issue.
Sent from my SM-N950U using Tapatalk
Ok so an update on the situation. Switching to a different kernel doesn't appear to help at all. In fact the situation can get a little worse at times. It doesn't happen instant but can happen at random times. It's spread to other games but only if I play the game for a while (2 hours usually). Honestly don't know what to do at this point. Usually when you overheats it downclocks automatically right? So I doubt it's overheated. I am about to wipe everything off and start new. Maybe then my problem will disappear. If anyone can please give me the direct cause of this error I will be forever grateful
Skulldron said:
Ok so an update on the situation. Switching to a different kernel doesn't appear to help at all. In fact the situation can get a little worse at times. It doesn't happen instant but can happen at random times. It's spread to other games but only if I play the game for a while (2 hours usually). Honestly don't know what to do at this point. Usually when you overheats it downclocks automatically right? So I doubt it's overheated. I am about to wipe everything off and start new. Maybe then my problem will disappear. If anyone can please give me the direct cause of this error I will be forever grateful
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I would do a full wipe, go back to latest stock firmware with Odin, and then test from there. If the problem persists, then I think it's safe to say it's hardware failure of some type, which would require repair.
Any updatess?
Yes, So I have gone back to stock and have played PUBG. The artefacts dont appear however sometimes you catch a glimpse of very minor glitching. Now I wonder whether this is due to the fact that my note has a low GPU bin of 2 out of 15 (I think). I have switched over to a new ROM and it appears that the RED flashes of death were temporary and maybe gone for now. I will report if it repeats itself.
Skulldron said:
Yes, So I have gone back to stock and have played PUBG. The artefacts dont appear however sometimes you catch a glimpse of very minor glitching. Now I wonder whether this is due to the fact that my note has a low GPU bin of 2 out of 15 (I think). I have switched over to a new ROM and it appears that the RED flashes of death were temporary and maybe gone for now. I will report if it repeats itself.
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Thanks for the update, glad to hear things have improved! PUBG is kind of buggy overall, so those new minor glitches could possibly just be the app itself. Keep testing and see, but hopefully everything goes smoothly
Skulldron said:
Yes, So I have gone back to stock and have played PUBG. The artefacts dont appear however sometimes you catch a glimpse of very minor glitching. Now I wonder whether this is due to the fact that my note has a low GPU bin of 2 out of 15 (I think). I have switched over to a new ROM and it appears that the RED flashes of death were temporary and maybe gone for now. I will report if it repeats itself.
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Click to collapse
https://www.redmondpie.com/pubg-mob...s-fix-lag-more-heres-how-to-configure-it-all/
Decent write up of how to fix some of PUBG glitches and lag. I haven't tried that game but could possibly help.
Ok everyone! I believe the issue is solved!. A reflash of the stock ROM appears to have fixed the glitches. Even on low battery it doesn't seem to affect the device so I'm going to put it down to corrupt gpu drivers. Thanks everyone for your help, y'all have been awesome.
Are you doing Dream UX for the galaxy tab s2. If you are, I have a SM-T813 and I am willing to test on it since you do not have one for this device and I don't expect for Samsung to release 8.0 Oreo on it.
Please and Thanks

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