[Q] Gear VR 360 degree photo maker? - Samsung Gear VR

With google cardboard, I can use Google's "Cardboard Camera" app (https://play.google.com/store/apps/details?id=com.google.vr.cyclops) to create my own 360 degree 3D photos that I can view with google's cardboard app.
Is there something similar for use with the Gear VR apps?

Just download the Surround Shot mode from within the Note 4 camera and then you will see them in the Gear VR 360 gallery

Rayan said:
Just download the Surround Shot mode from within the Note 4 camera and then you will see them in the Gear VR 360 gallery
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Surround Shot does a great job but is a 2D image.
garyd9 said:
With google cardboard, I can use Google's "Cardboard Camera" app (https://play.google.com/store/apps/details?id=com.google.vr.cyclops) to create my own 360 degree 3D photos that I can view with google's cardboard app.
Is there something similar for use with the Gear VR apps?
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Click to collapse
I would just disable the gear vr service and use the Cardboard Camera viewer from the Gear VR if you want 3D. The KISS principle.

developweb said:
Surround Shot does a great job but is a 2D image.
I would just disable the gear vr service and use the Cardboard Camera viewer from the Gear VR if you want 3D. The KISS principle.
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Click to collapse
Well that's exactly what Gear VR 360 degree photo really is. It's just a spherical photo same as Google Cardboard's. In other words, 360 or spherical photos taken with our Note 4 will always be flat spherical photos. For them to be really 3D, we would require a two lens camera.
Cheers ?

The cardboard camera gives a 3D 360 image. I don't know how they do it, but it's really amazing. @Rayan, try the Google cardboard camera before assuming it's a flat image...

Rayan said:
Well that's exactly what Gear VR 360 degree photo really is. It's just a spherical photo same as Google Cardboard's. In other words, 360 or spherical photos taken with our Note 4 will always be flat spherical photos. For them to be really 3D, we would require a two lens camera.
Cheers ?
Click to expand...
Click to collapse
Not exactly. 3D photos have been taken for decades by taking 2 photos in succession and simply altering the camera position slightly for each one (shifting stance from left leg to right for example or by turning your camera as when using Cardboard Camera) and stereo viewing the two shots together. Using cardboard camera you clearly get a 3D image and not 2D as it is a 3D capture and not a spherical panorama shot like Surround Shot.
Sent from my SGH-I717D

So the solution is to use cardboard app

developweb said:
Not exactly. 3D photos have been taken for decades by taking 2 photos in succession and simply altering the camera position slightly for each one (shifting stance from left leg to right for example or by turning your camera as when using Cardboard Camera) and stereo viewing the two shots together. Using cardboard camera you clearly get a 3D image and not 2D as it is a 3D capture and not a spherical panorama shot like Surround Shot.
Sent from my SGH-I717D
Click to expand...
Click to collapse
Thanks for the brief explanation, but yeah I know how 3D photos work, and what Google Cardboard Camera really does is a pseudo 3D panorama. Not a real one as with a two camera setup.
Amazing algorithms nonetheless, but not real 3D. You can compare with the 3D images and videos (taken with real 3D cameras) included in the Gear VR and you'll see what I mean.
@garyd9, I have used the Cardboard Camera several times and I know for a fact the output is not 3D. There's no parallax perception, just pseudo depth perception.
I rather have a full 360 degree panorama with Google Sphere or Samsung Surround Shot, than a pseudo 3D blurred on top and bottom panorama. However I like the audio feature of Cardboard Camera.

Rayan said:
It's just a spherical photo same as Google Cardboard's. In other words, 360 or spherical photos taken with our Note 4 will always be flat spherical photos.
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Click to collapse
Rayan said:
Thanks for the brief explanation, but yeah I know how 3D photos work, and what Google Cardboard Camera really does is a pseudo 3D panorama. Not a real one as with a two camera setup.
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Click to collapse
I was pointing out that the statement earlier quoted was incorrect. The spherical photos taken with the note 4 (or note 5) are NOT the same as the photos taken with google cardboard. Regardless of if they are "real" 3D or "fake" 3D, the google cardboard images are still 3D.
Again, unlike the samsung camera ones, the cardboard camera ones APPEAR 3 dimensional when viewed. So, they are NOT the same.
BTW, being you are obsessing over technicalities, for imaging a still subject, two lenses are not required for 3D. It's only required that the still subject be captured from two perspectives, each approximating a view from each of the two eyes. So, if you take a picture of a still subject, move the camera a certain distance left or right (the distance approximating the distance between the eyes of an average person) and take another picture, they could be combined to be a "real" 3D image.
My best guess is that this is how google's cardboard camera works...

garyd9 said:
I was pointing out that the statement earlier quoted was incorrect. The spherical photos taken with the note 4 (or note 5) are NOT the same as the photos taken with google cardboard. Regardless of if they are "real" 3D or "fake" 3D, the google cardboard images are still 3D.
Again, unlike the samsung camera ones, the cardboard camera ones APPEAR 3 dimensional when viewed. So, they are NOT the same.
BTW, being you are obsessing over technicalities, for imaging a still subject, two lenses are not required for 3D. It's only required that the still subject be captured from two perspectives, each approximating a view from each of the two eyes. So, if you take a picture of a still subject, move the camera a certain distance left or right (the distance approximating the distance between the eyes of an average person) and take another picture, they could be combined to be a "real" 3D image.
My best guess is that this is how google's cardboard camera works...
Click to expand...
Click to collapse
Again, I do understand how that works. However I beg to disagree because in this case the images are taken from the same point in space (pivot), in other words no lens separation. In the case of Cardboard Camera, they are using algorithms to emulate a two image separation which for me does not seem 3D at all.
Have you ever used a Nintendo 3DS XL? The effect while not panoramic, is real 3D because those images and videos are actually shot with two cameras.

Rayan said:
However I beg to disagree
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You don't have to beg if you want to disagree. In fact, I'd prefer if you didn't beg. It's very hard to have a conversation with someone when they're on their knees.
Rayan said:
because in this case the images are taken from the same point in space (pivot), in other words no lens separation. In the case of Cardboard Camera, they are using algorithms to emulate a two image separation which for me does not seem 3D at all.
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Click to collapse
Ah, perhaps that's why it doesn't work out for you... I don't think it'd work well if the origin point of each frame was identical.
Instead of pivoting the phone, pivot your entire body. (When I did it, I just spun around in an office chair.) That will change the origin point of each "frame" of the photo. While not perfect, that allows subsequent frames of the overall image to closely simulate the distance between two eyes on a human.
In fact, the following blog post from google documents that usage (https://googleblog.blogspot.com/2015/12/step-inside-your-photos-with-cardboard.html)
It’s simple to take a photo: just hold out your phone and move it around you in a circle.
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Click to collapse

garyd9 said:
You don't have to beg if you want to disagree. In fact, I'd prefer if you didn't beg. It's very hard to have a conversation with someone when they're on their knees.
Ah, perhaps that's why it doesn't work out for you... I don't think it'd work well if the origin point of each frame was identical.
Instead of pivoting the phone, pivot your entire body. (When I did it, I just spun around in an office chair.) That will change the origin point of each "frame" of the photo. While not perfect, that allows subsequent frames of the overall image to closely simulate the distance between two eyes on a human.
In fact, the following blog post from google documents that usage (https://googleblog.blogspot.com/2015/12/step-inside-your-photos-with-cardboard.html)
Click to expand...
Click to collapse
Ha, you are funny :silly:
Technically, holding out your phone and moving it around you in a circle creates the aforementioned pivot, because you are the pivot! :laugh:
Kidding aside, yeah I got your point and I have tried it several times while rotating in my office chair too and it does create a seamless panorama, but the so called "depth effect" I can barely see.
Now (while its not stated in the instructions) if you hold the camera with your arms extended while rotating to create more distance that becomes a radii and then the effect is a bit more perceptible. :good:
:silly:

Rayan said:
I have tried it several times while rotating in my office chair too and it does create a seamless panorama, but the so called "depth effect" I can barely see.
Now (while its not stated in the instructions) if you hold the camera with your arms extended while rotating to create more distance that becomes a radii and then the effect is a bit more perceptible.
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Click to collapse
Odd... when I did it in my desk char, then displayed the image via google cardboard camera app using the gear VR (with oculus dev test mode enabled and the service disabled, of course), the effect was incredibly realistic (as long as I didn't look up or down.) It was impressive enough that I showed my workplace to my wife (who has never been there) and she was able to judge distances fairly well...
(actually, too well: her comment was "who's that attractive woman who sits only about 10 feet behind you? Does she have to be so close?)
I wish I still had the image, but I deleted it when I returned the gear vr.. (It didn't fit really well on my nose.. causing soreness. It also provoked me to get incredible motion sickness while standing almost completely still - which is pretty impressive.)

garyd9 said:
Odd... when I did it in my desk char, then displayed the image via google cardboard camera app using the gear VR (with oculus dev test mode enabled and the service disabled, of course), the effect was incredibly realistic (as long as I didn't look up or down.) It was impressive enough that I showed my workplace to my wife (who has never been there) and she was able to judge distances fairly well...
(actually, too well: her comment was "who's that attractive woman who sits only about 10 feet behind you? Does she have to be so close?)
I wish I still had the image, but I deleted it when I returned the gear vr.. (It didn't fit really well on my nose.. causing soreness. It also provoked me to get incredible motion sickness while standing almost completely still - which is pretty impressive.)
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Click to collapse
Hahaha BUSTED!!!
How come you got dizzy with the Gear VR? Supposedly the Gear VR is less prone to create motion sickness than Cardboard because of its dedicated set of sensors that improve motion tracking with a smoother experience.
But yeah, some people are more susceptible to get dizzy with VR.

Rayan said:
How come you got dizzy with the Gear VR?
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Click to collapse
It didn't start until the third day playing with it. I downloaded and started playing a demo of something called something like "dreadhalls." It seemed like a 1st person dungeon crawler. (I was really impressed with it..) After a couple hours with it, I was ready to lose my dinner. From that point forward, I couldn't handle anything beyond watching a movie.
Then I noticed that the soreness on my nose was leaving a big red mark. So, back to Best Buy it went.

garyd9 said:
It didn't start until the third day playing with it. I downloaded and started playing a demo of something called something like "dreadhalls." It seemed like a 1st person dungeon crawler. (I was really impressed with it..) After a couple hours with it, I was ready to lose my dinner. From that point forward, I couldn't handle anything beyond watching a movie.
Then I noticed that the soreness on my nose was leaving a big red mark. So, back to Best Buy it went.
Click to expand...
Click to collapse
Too bad!
Maybe the included padded replacement could have helped you with the soreness?
Yeah, Dreadhalls is a neat game!
For me the dizziness went away the more I used it and getting dizzy (to some extent) is part of the fun. That's why I love Theme Parks :good:

Rayan said:
Maybe the included padded replacement could have helped you with the soreness?
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Click to collapse
There wasn't any additional replacement padding.. just the single padding that was already attached to the gear VR.
I have to admit that I really liked the device. A completely portable "VR" rig (even if the resolution isn't great) is pretty nice. (Of course, it's only visual VR, but still damn nice.)
The other flaw I found with the Gear VR was that my kids (10 and 12) kept "borrowing" my phone. That made me remember that the gear VR really only should be considered an accessory for a specific phone (my note5) and a specific phone that has a sealed battery... so even if I would keep the phone for more than my normal 1 to 1.5 years, the gear VR would start to become useless as the sealed battery started to lose capacity.
(This last consideration wasn't really a factor in returning it, to be honest.)

garyd9 said:
There wasn't any additional replacement padding.. just the single padding that was already attached to the gear VR.
I have to admit that I really liked the device. A completely portable "VR" rig (even if the resolution isn't great) is pretty nice. (Of course, it's only visual VR, but still damn nice.)
The other flaw I found with the Gear VR was that my kids (10 and 12) kept "borrowing" my phone. That made me remember that the gear VR really only should be considered an accessory for a specific phone (my note5) and a specific phone that has a sealed battery... so even if I would keep the phone for more than my normal 1 to 1.5 years, the gear VR would start to become useless as the sealed battery started to lose capacity.
(This last consideration wasn't really a factor in returning it, to be honest.)
Click to expand...
Click to collapse
That's odd about the replacement "thicker" padding, maybe it only was included in the initial release?
You made a VERY VALID point to consider when using the Note 5 or S6 with the Gear VR!
Actually that's one of the main reasons why I didn't upgrade my Note 4 to the Note 5. :crying:

Related

Best 360° Camera for Gear VR Videos & Pictures?

Just got my Gear VR for Christmas and the 360° videos are AMAZING. I'd like to be able to film my own and watch them on the device, but I need suggestions for the best cameras out there that would be able to take video and stills with the full 360° range. Does anyone know any that are out for a decent price with good quality? And that would be compatible?
Thanks!
If you look around net there are companies what sell kits to make 360 videos using digital cameras like go pro... You can find plans how to do that and you will need " stitching " software to create spherical video.
Sent from my SM-N910T using XDA Free mobile app
The Note 4 has an optional camera mode setting called "Surround Shot" for stills. I read about it elsewhere. I have tried it a couple of times, but must be doing something wrong as the pictures are quite distorted when viewed on the Gear VR. Perhaps you'll have better luck or can figure out the correct technique.
Good Luck!
rogvid700 said:
Just got my Gear VR for Christmas and the 360° videos are AMAZING. I'd like to be able to film my own and watch them on the device, but I need suggestions for the best cameras out there that would be able to take video and stills with the full 360° range. Does anyone know any that are out for a decent price with good quality? And that would be compatible?
Thanks!
Click to expand...
Click to collapse
Samsung is actually making one soon.
Project Beyond
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rabilancia said:
The Note 4 has an optional camera mode setting called "Surround Shot" for stills. I read about it elsewhere. I have tried it a couple of times, but must be doing something wrong as the pictures are quite distorted when viewed on the Gear VR. Perhaps you'll have better luck or can figure out the correct technique.
Good Luck!
Click to expand...
Click to collapse
I noticed that pictures taken outside in good light are far better than any iv done inside my small house
rogvid700 said:
Just got my Gear VR for Christmas and the 360° videos are AMAZING. I'd like to be able to film my own and watch them on the device, but I need suggestions for the best cameras out there that would be able to take video and stills with the full 360° range. Does anyone know any that are out for a decent price with good quality? And that would be compatible?
Thanks!
Click to expand...
Click to collapse
Hi
What about the Kodak SP360? It is already available but not too sure about the compatibility of the movies with the GEAR VR.
Kind regards
Phil
fastmike said:
Hi
What about the Kodak SP360? It is already available but not too sure about the compatibility of the movies with the GEAR VR.
Kind regards
Phil
Click to expand...
Click to collapse
The Kodak PixPro SP360 is for sure the best consumer-friendly option for 360-degree video. That said, it does leave a lot to be desired. To be clear, it does not capture full spherical video. It captures it in a "dome" type format. That means that if you're capturing video indoors, for example, you'll get the area all around you, behind you, and above you up to the ceiling, etc. But you will *not* capture the area under the camera, the floor, etc.
I can confirm that if you export the video in panoramic format, you can view it in the Gear VR, and you'll be able to turn around 360 degrees. If you look straight ahead and just move in circular movements, it's a pretty cool experience. You'll see black if you look down.
As far as having one camera that exports one video file in a compatible Gear VR format with no stitching required, with unlimited video recording limits (similar cameras, like the Ricoh Theta M15, only let you record 3 minutes of video at a time), the SP360 is the only option right now, so it's worth a shot if you really want to try it out. Otherwise, if you wait several months, there will definitely be other, better options on the market.
mdude04 said:
The Kodak PixPro SP360 is for sure the best consumer-friendly option for 360-degree video. That said, it does leave a lot to be desired. To be clear, it does not capture full spherical video. It captures it in a "dome" type format. That means that if you're capturing video indoors, for example, you'll get the area all around you, behind you, and above you up to the ceiling, etc. But you will *not* capture the area under the camera, the floor, etc.
I can confirm that if you export the video in panoramic format, you can view it in the Gear VR, and you'll be able to turn around 360 degrees. If you look straight ahead and just move in circular movements, it's a pretty cool experience. You'll see black if you look down.
As far as having one camera that exports one video file in a compatible Gear VR format with no stitching required, with unlimited video recording limits (similar cameras, like the Ricoh Theta M15, only let you record 3 minutes of video at a time), the SP360 is the only option right now, so it's worth a shot if you really want to try it out. Otherwise, if you wait several months, there will definitely be other, better options on the market.
Click to expand...
Click to collapse
Thanks for your input! Good to have some feedback from someone who already owns that camera! :good:
Thanks again
Phil
fastmike said:
Thanks for your input! Good to have some feedback from someone who already owns that camera! :good:
Thanks again
Phil
Click to expand...
Click to collapse
Glad to help!
http://shop.360heros.com/mobile/Product.aspx?id=37522
Sent from my SM-N910T using XDA Free mobile app
mdude04 said:
The Kodak PixPro SP360 is for sure the best consumer-friendly option for 360-degree video. That said, it does leave a lot to be desired. To be clear, it does not capture full spherical video. It captures it in a "dome" type format. That means that if you're capturing video indoors, for example, you'll get the area all around you, behind you, and above you up to the ceiling, etc. But you will *not* capture the area under the camera, the floor, etc.
I can confirm that if you export the video in panoramic format, you can view it in the Gear VR, and you'll be able to turn around 360 degrees. If you look straight ahead and just move in circular movements, it's a pretty cool experience. You'll see black if you look down.
As far as having one camera that exports one video file in a compatible Gear VR format with no stitching required, with unlimited video recording limits (similar cameras, like the Ricoh Theta M15, only let you record 3 minutes of video at a time), the SP360 is the only option right now, so it's worth a shot if you really want to try it out. Otherwise, if you wait several months, there will definitely be other, better options on the market.
Click to expand...
Click to collapse
Thanks a lot for your explanations!
I'd like to know if the video appears in 3D with the Gear VR, and if it seems really as immersive as the other videos of the Milk app (except the fact that you can't look down). Thank you.
I'm wondering why the 360 videos I've seen are so out of focus compared to standard FHD video? The Iceland and NYC flyovers are terrible and not even 720p quality.
Which is a better set in terms of video quality, price and portability? SP360 or Ricoh M15?
Photosphere or Surround mode on our phone is not bad at all for still photos.
SDJB said:
Which is a better set in terms of video quality, price and portability? SP360 or Ricoh M15?
Photosphere or Surround mode on our phone is not bad at all for still photos.
Click to expand...
Click to collapse
I have not used the Ricoh model; the kodak one relies heavily on its own proprietary software to achieve its effects. If you do not use Kodak's software, all photos and videos look the same (360 dome)
I wish I had not bought it and ripped up the box
Charlie
I have been looking around at different cameras and I am glad to have seen the feedback on the Kodak. That is the one I have seen advertised everywhere. It seems like many of the others are preorders by companies that didn't exist before that hardware.
http://360.tv/ (and https://www.kickstarter.com/projects/giroptic/the-worlds-first-full-hd-360-camera). It says it is 4K and costs $500. I would be interested to see the reviews, though. It also doesn't seem to be suited for an "active" lifestyle. (Not yet available)
There was also https://360fly.myshopify.com/products/360fly which claims to be geared toward mobile and has some nice environmental features, such as shock and water resistance, but at the cost of not being as high of a resolution. (Not yet available)
My favorite so far is http://www.vsnmobil.com/products/v360 with an Amazon listing at http://www.amazon.com/V-360-HD-Camera-Kit-seamless/dp/B00PSSGKRQ (In stock and shipping out)
That one has some pretty positive reviews, costs $300, and seems to have both the resolution and the environmental features. I would be interested how well it worked with the Gear VR. Ironically, it is packing a Qualcomm 800 processor. It would be pretty crazy to see the surveillance mode turned into a Gear VR app. Imagine being able to look around inside your house while sitting in a friend's living room. That'd be trippy.
Low FOV on Vertical Angle
I went ahead and ordered the V.360 from Amazon base on the fact that it has a higher resolution. I will see.
Honestly, I don't have too high expectations for two reasons:
1. The sample I downloaded, while the resolution was higher - it was in a split screen (front and back in a top/bottom arrangement). This setup/presentation will present higher resolution as the aspect ratio is usually 1:1. However, when you go for the panoramic view required for 360 - the resolution tends to be significantly lower.
2. This one is potentially the big deal breaker; The camera vertical angle is only 60 degree. The PixPro XP360 (kodak) offers a 214 degree vertical angle and the same 360 degree horizontal the V360 offers. We'll see.
I will post my findings, and maybe a video comparison with both SP360 and V360. We obviously know the SP360 has a disadvantage in resolution, but the angle is greater. I expect the V360 will at least reverse that It will have higher resolution (maybe) but much lower FOV on the vertical axis.
stay tuned.
mdude04 said:
The Kodak PixPro SP360 is for sure the best consumer-friendly option for 360-degree video. That said, it does leave a lot to be desired. To be clear, it does not capture full spherical video. It captures it in a "dome" type format. That means that if you're capturing video indoors, for example, you'll get the area all around you, behind you, and above you up to the ceiling, etc. But you will *not* capture the area under the camera, the floor, etc.
I can confirm that if you export the video in panoramic format, you can view it in the Gear VR, and you'll be able to turn around 360 degrees. If you look straight ahead and just move in circular movements, it's a pretty cool experience. You'll see black if you look down.
As far as having one camera that exports one video file in a compatible Gear VR format with no stitching required, with unlimited video recording limits (similar cameras, like the Ricoh Theta M15, only let you record 3 minutes of video at a time), the SP360 is the only option right now, so it's worth a shot if you really want to try it out. Otherwise, if you wait several months, there will definitely be other, better options on the market.
Click to expand...
Click to collapse
To be precise : i bought this camera and your description is incomplete.
The only way to use it with a Gear Vr or cardboard is to export the video in panoramic format, right, but you forgott to mention that : If you look straight ahead and just move in circular movements, it's a pretty cool experience. You'll see black if you look down. And if you look up you'll see black too!
For example if you take a video indoor, you won't see the ceiling. You can only watch the video with your gear VR as a 360 degree strip with big black holes down and up. It's a been desapointing, not to mention that the quality is very low...
To be honest i can't advertise this camera if the goal is only to take 360° video for VR, especially indoor videos. Maybe some other products like the giroptic cam could be better but we have to wait...
If you want a FULL 360 pictures/video (but decent quality) check device - Ricoh Theta , https://theta360.com/en/gallery/
The quality of pictures is ok, if there is a good sun light, the picture will be very nice. Price is also nice - just 300€/$ (this is a second model with movies, now worldwide, but one year ago - only in Japan and price with taxes was something like 450)
My photo (G+ compression..., photos looks better from your device (PC/smart) or oficiall Theta site)
https://plus.google.com/u/0/photos?...112253762336696676097&authkey=CP6al5-jlff4wQE
Random photo for Theta
https://theta360.com/spheres/samples/5bdbf9f8-3a15-11e4-bf19-52540092ec69-1
For me, pics looks better on smarphone, than Gear VR - only 2m from center of camera is readable, others parts of photo looks blury, pixolated, etc.
And this is a second idea for 360 pictures - Android 4.4 and Google Camera
Quality will be much better than Ricoh Theta but takes more time to make a one sphere. On Ricoh, you just click the button and move ahead, but with smartphone - you need take everypart of sphere, sometimes after "rendering" you see small glitches so you need to make other one.

[Q] Is it possible to modify in SOFTWARE the Lens Separation and IPD of user??

Some guy managed to mod his Gear VR to support larger IPD.
I would like to follow the same route but Im concerned about the possible side effects.
Does anybody know a way of editing/changing the Lens distance in software (editing files, etc) and maybe the IPD of user ???
Any help is appreciated. I have a Gear VR that I can barely use due to IPD limitations.
New to the VR world, IPD? would this get rid of the grainy look if adjusted properly?
jarazmek said:
New to the VR world, IPD? would this get rid of the grainy look if adjusted properly?
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Click to collapse
Interpupillary Distance measures the distance between your pupils. I doubt this would account for graininess, but adjusting IPD allows you to ensure that your eyes are properly aligned with the lenses. It's important for things like night vision goggles and the Gear VR that use binocular optics.
lucianolsp said:
Some guy managed to mod his Gear VR to support larger IPD.
I would like to follow the same route but Im concerned about the possible side effects.
Does anybody know a way of editing/changing the Lens distance in software (editing files, etc) and maybe the IPD of user ???
Any help is appreciated. I have a Gear VR that I can barely use due to IPD limitations.
Click to expand...
Click to collapse
u have a link to the guy that managed to do this? I,m in a similar boat.*
If i slide the vr diode top side do that it is perfect for one eye then our is out for the other eye
I'm prepared to modify the vr to get perfect picture but add you said just moving the lens may not be enough as the cebter of the picture is still in the same place. However since its only a few mm i suspect there won't be any need to move the center of the picture in software just have to physical modve the lens
Eg i have plastic google cardboard that allows ipd adjustment and there is no need to so any agjustment of the picture center of both images
lucianolsp said:
Some guy managed to mod his Gear VR to support larger IPD.
I would like to follow the same route but Im concerned about the possible side effects.
Does anybody know a way of editing/changing the Lens distance in software (editing files, etc) and maybe the IPD of user ???
Any help is appreciated. I have a Gear VR that I can barely use due to IPD limitations.
Click to expand...
Click to collapse
Have you seen this post:
http://forum.xda-developers.com/showthread.php?p=64797545
I use a lot of cardboard apps as well as gear vr stuff. Using different profiles in cardboard makes a huge difference. (IPD wise).
I,ve managed to mod the gear vr to increase ipd but its still limited to a degree by the software noy allowing an increase in ipd.
So if someone is able to figure how to increase ipd in the software then we.ve achieved the holy grail

[Q] Underwhelming demo experience at Best Buy - thoughts?

OK, Just went to Best Buy to demo the gear VR. First - the demo time is limited to 3 minutes which made it a little difficult to get a good idea.
My major problem with the demo was the image quality. Now I was not expecting miracles. I have read the forums and expected sd effect but this was major sd. Large pixels were unfocused where one could see the red/green/blue. It was almost like an old crt that had been badly focused. I almost wondered if they had a bum unit.
I was watching the trailers in the movie theaters btw.
So Im wondering - is this basically the quality one should expect from the VR currently? Has anyone had experience loading their own films on the unit and is the quality better than the trailers loaded on the unit?
Any opinions would be appreciated (Again - Im wondering if the unit they had was just a bad one)
Thanks
stevegee111 said:
OK, Just went to Best Buy to demo the gear VR. First - the demo time is limited to 3 minutes which made it a little difficult to get a good idea.
My major problem with the demo was the image quality. Now I was not expecting miracles. I have read the forums and expected sd effect but this was major sd. Large pixels were unfocused where one could see the red/green/blue. It was almost like an old crt that had been badly focused. I almost wondered if they had a bum unit.
I was watching the trailers in the movie theaters btw.
So Im wondering - is this basically the quality one should expect from the VR currently? Has anyone had experience loading their own films on the unit and is the quality better than the trailers loaded on the unit?
Any opinions would be appreciated (Again - Im wondering if the unit they had was just a bad one)
Thanks
Click to expand...
Click to collapse
Did you try adjusting the focus wheel?
Yes - the focus wheel had little to no effect. Almost as if it was there for show.
Possibly broken but remember it's only a QHD screen so there will be pixels visable. We need to wait for 8k screens... I love me gearvr and amazed our phones offer this ability
-= Note 4 & Gear VR =-
Sounds like a defective unit to me. Yes the picture isn't perfect but "unfocused and can see the red/green/blue "definitely not. I've watched gravity, avatar ,xmen and godzilla all in 3d on the vr and obviously it's not like watching in on a hd TV but you are watching it on a 100ft large screen in a virtual cinema which you can't do at home
Wondering - Has anyone loaded on hd rips of movies and watched them vs the trailers that they have pre-loaded?
Is the quality improved? Maybe their trailers are low bit rate. Thanks
sawdoctor said:
Sounds like a defective unit to me. Yes the picture isn't perfect but "unfocused and can see the red/green/blue "definitely not. I've watched gravity, avatar ,xmen and godzilla all in 3d on the vr and obviously it's not like watching in on a hd TV but you are watching it on a 100ft large screen in a virtual cinema which you can't do at home
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Click to collapse
Doesn't sound broke. I can always see the red/green/blue in pixels when focused. It always reminded me of CRT TVs.
I don't see the red/green/blue at all. Sounds like defected units. Also my pixals are extremely small. Maybe because I have 15/20 vision with my contacts in? I don't know.
Hardcore73 said:
I don't see the red/green/blue at all. Sounds like defected units. Also my pixals are extremely small. Maybe because I have 15/20 vision with my contacts in? I don't know.
Click to expand...
Click to collapse
I see them pretty clearly
They are visible if you focus your attention on them. Once you focus your mind on video or game they disappear.
Sent from my SM-N910T using XDA Free mobile app
I believe focus issues have a lot to do with the alignment of your eyes and the 3D effect. If you eyes are not aligned properly then the 3D effect may create a double image
Also I've noticed the eyepad with the nose bridge included positions the device on your face for better focus.
Another issue is just getting used to a slightly screen door image. Also remenber these movies et al are largely in FHD not QHD and that is also hurting the experience.
If your phone is rooted you can also increase the DPI which may help with pixel size.
Part of enjoying this is your brain just getting used to it. I find that focusing tightly on what I'm looking at as opposed to generally staring in a direction helps focus. Its not that focus with the unit is poor so much as the 3D tech is imperfectly tuned for each person. Also I think we've come to expect 3D things to jump out at us; however thus is not the effect 3D has in real life. In real life 3D merely adds depth and that is what this does more than in your face hollywood 3D.
---------- Post added at 11:13 AM ---------- Previous post was at 10:43 AM ----------
Try setting your DPI to 400.

Why are 360 videos SO out of focus?

I watch HD videos in the Oculus Cinema and although i can see pixels the focus is pretty good. But then I watch a 360 video and the focus is absolutely awful. The NYC and Iceland flyovers are awful quality. Just watched a Venice 360 and I could not distinguish peoples facial features standing just 10 feet away.
I don't believe this is a GVR problem as still 360 pics are quite in focus. It seems to be something about how the 360 videos are shot. Hugely disappointing and at this point I don't even bother watching them.
Does anyone know where we can get some true FHD 360 videos?
mitchellvii said:
I watch HD videos in the Oculus Cinema and although i can see pixels the focus is pretty good. But then I watch a 360 video and the focus is absolutely awful. The NYC and Iceland flyovers are awful quality. Just watched a Venice 360 and I could not distinguish peoples facial features standing just 10 feet away.
I don't believe this is a GVR problem as still 360 pics are quite in focus. It seems to be something about how the 360 videos are shot. Hugely disappointing and at this point I don't even bother watching them.
Does anyone know where we can get some true FHD 360 videos?
Click to expand...
Click to collapse
I agree that the quality is kind of poor and it would've been nice to not deal with the blurry videos issue.
There is a site called www.airpano.com that I think has some good quality video. I couldn't download any of the videos directly from my phone and maybe you need a computer. Try it out and let us know if you are able to get any good video on the VR.
I find that 180 degree adult videos are great compared to the demo ones. There is a thread were we are talking about it.
I think the issue may be that with a 360 video it really is TMI (too much information) and thus the quality suffers. It makes sense then that 180 videos would be much better. And unless you are standing or in a swivel chair, 360 video is pretty useless. I think I'll start looking for 180 content instead.
mitchellvii said:
I think the issue may be that with a 360 video it really is TMI (too much information) and thus the quality suffers. It makes sense then that 180 videos would be much better. And unless you are standing or in a swivel chair, 360 video is pretty useless. I think I'll start looking for 180 content instead.
Click to expand...
Click to collapse
Nah, 360 is nice to have. You can move your head around to inspect the location.
You bring up a good point before as of why the videos recorded with the phone /regular camera are far better. It took me a lil' bit to get used to the 360 video quality and now I am enjoying it.
VirtualRealPorn.com has some good content and 180 trailers. Let us know if you find anything else.
SDJB said:
VirtualRealPorn.com has some good content and 180 trailers. Let us know if you find anything else.
Click to expand...
Click to collapse
Cool concept but that site needs some better looking models before they get my money - eeech!
mitchellvii said:
Cool concept but that site needs some better looking models before they get my money - eeech!
Click to expand...
Click to collapse
LOL... Agree with you on that reason why I only downloaded some trailers to experiment. I would definitely like to have one full just for giggles and demo to friends.
Top question I get asked by random ppl is "can you watch porn?". For some reason girls have asked me more than guys (surprising to Me).
SDJB said:
LOL... Agree with you on that reason why I only downloaded some trailers to experiment. I would definitely like to have one full just for giggles and demo to friends.
Top question I get asked by random ppl is "can you watch porn?". For some reason girls have asked me more than guys (surprising to Me).
Click to expand...
Click to collapse
Yeah well porn pretty much makes up like 30% of all Internet traffic. Hey, people like sex, who knew? I think the whole VR thing brings it to another level (obviously). Closest lots of these fat slobs will ever get to the real thing (cheaper too). Just a matter of time before the uber hot chicks start making them.
Funny thing is I bought this mainly for the 360 videos hoping for an "immersive" experience. The pixels and focus issues kind of ruined that for me; however, I really am enjoying the immersion in some of these games, especially the space blaster ones. The black background of space reduces the binocular effect and seems like you're really there.

Galaxy S7 Edge VR Gear is Terrible, no details no resolution bad bad

Hi,
ordered sgs7edge so i received my VR gear...
I was happy,
but VR Gear is bad...
in 1950 the Quality of picture was same or better... TERRIBLE
Terribile, un watchable.... discovery movie, ha ha ha, it was like bad bad old cinema, it is impossible to read...or see the face...
pictures are so bad, you can't see nature or colors, you see mega pixels and no resolution, NO DETAILS... so if you watch nature, you are not sure what are you watching..you can't see face of narrator, without details.. 240p is better,,
on phone display, pictures are good, but after you put vr on, is bad bad bad...
i think that screen of s7 is not good,,,too much big pixels... 8K or 4K display are better
even menu in VR is difficult to read...
and i was impressed that even Facebook Mark was on presentation...Did he try this '' new technology?''
if this is technology for 2016... please go home...oculus and samsung...
menu of vr gear is un watchable too.... and everything in their shop is for pay...pay for what?
it is o.k. for tree years children,for some stupid game but for me is not good, i want at least 720p quality when i watch something on VR.... but 120p quality is not for 2016
by
kikanx
Yes. It's true. Very disappointed as well.
When watching a 1080p Blu-ray 3D rip it looks amazing. You must be streaming with low bandwidth.
Please learn how to write out a well thought complain instead of the giberish I attempted read.
Seems like someone didn't adjust the VR to fit there sight....
While I don't have the VR yet for S7E, but I used to have S6E, and paired it with 2nd gen Gear VR and i can say it's awesome, even though maybe it's not full 4K or whatever.
I've got my S7 Edge with the VR headset as well and I do admit while fun, the resolution isn't all that fantastic. I wasn't expecting much from £80 worth of VR headset and while it is entertaining at first, it'll most likely end up in the box gathering dust.
Setting settings settings. look in the settings. lol the resolution is superb if you set it up right
---------- Post added at 02:00 PM ---------- Previous post was at 01:57 PM ----------
sonkameja said:
The screen is 1440p
What you smoking bhai?
Click to expand...
Click to collapse
1440 x 2560
AVriANCE said:
I've got my S7 Edge with the VR headset as well and I do admit while fun, the resolution isn't all that fantastic. I wasn't expecting much from £80 worth of VR headset and while it is entertaining at first, it'll most likely end up in the box gathering dust.
Click to expand...
Click to collapse
totali agree with you.
i have my friends here and all are disappointing by VR quality .... you can read or see object.. city is but you can't see it good... 240p on tv is better...
this VR Gear must be free of charge....
by
Kikanx
Tried to launch the netflix VR app, maybe I had to high expectations but the resolution was pretty bad.
and YES i adjusted everything the right way.
I'm getting the impression here that the quality of your videos may be hampered by your connection speed. The first 10-15 seconds of the free videos via Vimeo come through looking awful initially, but once the buffer is set and the phone knows what speed it can utilise, the video cracks right into the best quality I've seen.
so my expectations to use this to watch movies on a plane is shot because the quality looks like crap?
yeah it's not that great but what did you guys expect.. you are looking at a phone screen from about 5 cms away - and it's going to be magnified. of course you are going to see pixels and it's not going to be crystal clear and sharp etc.
but the gear vr was never intended to be a awesomely high quality experience.. not for £80 pounds. For that you can pay £600 for the oculus rift or the HTC vive. The gear VR is good for introducing people to VR and just general fun for the sake of fun.
I can attest that the Gear VR does really expose the pixels on your screen. Yes, it's a 2560x1440 screen and the screen itself is possibly the best screen ever put onto a phone, but you can SEE the pixels themselves when wearing the gear VR. The way the lenses magnify it to achieve the FOV, even watching a 4K-made VR porno (yes, a VR porn) you could see pixels noticably. I'd imagine the actual oculus doesnt have this issue as it does not rely on lenses magnifying a screen, but I won't know for sure until I try one. Overall, it takes a while to get used to the pixels but you can get used to it, especially with gaming content which shows it far less than filmed stuff does
actually having compared it with the cardboard, movies actually look better in the cardboard app using the cardboard gear...
It's a $100 headset. If you want true VR...plunk down $500-1000 for a Vive or Oculus Rift. Get over it.
You only need good and quality content.
Download and see any 360º / 180º xxx video from virtualrealporn (use a torrent searcher to get full videos), it's and amazing experience ,you will be change your opinion.
AVriANCE said:
I've got my S7 Edge with the VR headset as well and I do admit while fun, the resolution isn't all that fantastic. I wasn't expecting much from £80 worth of VR headset and while it is entertaining at first, it'll most likely end up in the box gathering dust.
Click to expand...
Click to collapse
blwc said:
It's a $100 headset. If you want true VR...plunk down $500-1000 for a Vive or Oculus Rift. Get over it.
Click to expand...
Click to collapse
ej, AVriANCE..... thank you for your reply ,
Do you have oculus rift ? Because it have even less resolution 2160 x 1200 so pixels are even bigger...i read reviews...
we need 8K dispay for 720p-1080p resolution in VR.
by
kikanx
tefots said:
You only need good and quality content.
Download and see any 360º / 180º xxx video from virtualrealporn (use a torrent searcher to get full videos), it's and amazing experience ,you will be change your opinion.
Click to expand...
Click to collapse
thanks for info...
. i will..
by
kikanx
It's stupid to talk about resolution and not see the true beauty of VR.
I was quite amazed on how interesting the VR content can be and how it transposes you into another world.

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